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| author | Maxwell Paul Brickner | 2018-03-30 16:11:52 -0400 |
|---|---|---|
| committer | Max Hilbrunner | 2018-03-30 22:11:52 +0200 |
| commit | 6e1bba198791e87320862e9cd3ab4244ac284ab8 (patch) | |
| tree | a7115bce03fe822f17a3d970e459b0ae3809a3cb /README.md | |
| parent | 7c441ad8baf2acf2356c84e0da997eec8721265f (diff) | |
| download | godot-6e1bba198791e87320862e9cd3ab4244ac284ab8.tar.gz godot-6e1bba198791e87320862e9cd3ab4244ac284ab8.tar.zst godot-6e1bba198791e87320862e9cd3ab4244ac284ab8.zip | |
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -26,7 +26,7 @@ Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles. - + ### Getting the engine |
