diff options
| author | Juan Linietsky | 2015-05-04 13:24:02 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2015-05-04 13:24:02 -0300 |
| commit | fbbe7dcdfbd09fc6ef5614dea2183481a27e4f4e (patch) | |
| tree | 4e783f0e4347a2f612e6b85398c83a492d7b090f | |
| parent | 7f5b744b92256e42aa3c700ee88d8318732935c6 (diff) | |
| parent | 6f8bd899311d459b9e391b4acf72ccfa5cc1d806 (diff) | |
| download | godot-fbbe7dcdfbd09fc6ef5614dea2183481a27e4f4e.tar.gz godot-fbbe7dcdfbd09fc6ef5614dea2183481a27e4f4e.tar.zst godot-fbbe7dcdfbd09fc6ef5614dea2183481a27e4f4e.zip | |
Merge remote-tracking branch 'origin/master'
Conflicts:
drivers/windows/dir_access_windows.cpp
1229 files changed, 9957 insertions, 5303 deletions
diff --git a/.gitignore b/.gitignore index 09fac6229..07af81a6c 100644 --- a/.gitignore +++ b/.gitignore @@ -23,6 +23,9 @@ tools/editor/editor_icons.cpp make.bat log.txt +# Javascript specific +*.bc + # Android specific platform/android/java/local.properties platform/android/java/project.properties diff --git a/SConstruct b/SConstruct index 2dc9fa1e7..11b35e0b4 100644 --- a/SConstruct +++ b/SConstruct @@ -111,6 +111,7 @@ opts.Add('jpg','JPG Image loader support (yes/no)','yes') opts.Add('webp','WEBP Image loader support (yes/no)','yes') opts.Add('dds','DDS Texture loader support (yes/no)','yes') opts.Add('pvr','PVR (PowerVR) Texture loader support (yes/no)','yes') +opts.Add('etc1','etc1 Texture compression support (yes/no)','yes') opts.Add('builtin_zlib','Use built-in zlib (yes/no)','yes') opts.Add('openssl','Use OpenSSL (yes/no/builtin)','no') opts.Add('musepack','Musepack Audio (yes/no)','yes') @@ -121,6 +122,8 @@ opts.Add("LINKFLAGS", "Custom flags for the linker"); opts.Add('disable_3d', 'Disable 3D nodes for smaller executable (yes/no)', "no") opts.Add('disable_advanced_gui', 'Disable advance 3D gui nodes and behaviors (yes/no)', "no") opts.Add('colored', 'Enable colored output for the compilation (yes/no)', 'no') +opts.Add('extra_suffix', 'Custom extra suffix added to the base filename of all generated binary files.', '') +opts.Add('vsproj', 'Generate Visual Studio Project. (yes/no)', 'no') # add platform specific options @@ -175,7 +178,29 @@ if selected_platform in platform_list: else: env = env_base.Clone() + if env['vsproj']=="yes": + env.vs_incs = [] + env.vs_srcs = [] + + def AddToVSProject( sources ): + for x in sources: + if type(x) == type(""): + fname = env.File(x).path + else: + fname = env.File(x)[0].path + pieces = fname.split(".") + if len(pieces)>0: + basename = pieces[0] + basename = basename.replace('\\\\','/') + env.vs_srcs = env.vs_srcs + [basename + ".cpp"] + env.vs_incs = env.vs_incs + [basename + ".h"] + #print basename + env.AddToVSProject = AddToVSProject + env.extra_suffix="" + + if env["extra_suffix"] != '' : + env.extra_suffix += '.'+env["extra_suffix"] CCFLAGS = env.get('CCFLAGS', '') env['CCFLAGS'] = '' @@ -307,6 +332,8 @@ if selected_platform in platform_list: if (env['colored']=='yes'): methods.colored(sys,env) + if (env['etc1']=='yes'): + env.Append(CPPFLAGS=['-DETC1_ENABLED']) Export('env') @@ -323,6 +350,32 @@ if selected_platform in platform_list: SConscript("main/SCsub") SConscript("platform/"+selected_platform+"/SCsub"); # build selected platform + + # Microsoft Visual Studio Project Generation + if (env['vsproj'])=="yes": + + AddToVSProject(env.core_sources) + AddToVSProject(env.main_sources) + AddToVSProject(env.modules_sources) + AddToVSProject(env.scene_sources) + AddToVSProject(env.servers_sources) + AddToVSProject(env.tool_sources) + + debug_variants = ['Debug|Win32']+['Debug|x64'] + release_variants = ['Release|Win32']+['Release|x64'] + release_debug_variants = ['Release_Debug|Win32']+['Release_Debug|x64'] + variants = debug_variants + release_variants + release_debug_variants + debug_targets = ['Debug']+['Debug'] + release_targets = ['Release']+['Release'] + release_debug_targets = ['ReleaseDebug']+['ReleaseDebug'] + targets = debug_targets + release_targets + release_debug_targets + msvproj = env.MSVSProject(target = ['#godot' + env['MSVSPROJECTSUFFIX'] ], + incs = env.vs_incs, + srcs = env.vs_srcs, + runfile = targets, + buildtarget = targets, + auto_build_solution=1, + variant = variants) else: diff --git a/bin/tests/test_containers.cpp b/bin/tests/test_containers.cpp index d80dbd1f2..db877fcc1 100644 --- a/bin/tests/test_containers.cpp +++ b/bin/tests/test_containers.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/bin/tests/test_containers.h b/bin/tests/test_containers.h index 7f73d132a..3bfdef301 100644 --- a/bin/tests/test_containers.h +++ b/bin/tests/test_containers.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/bin/tests/test_detailer.cpp b/bin/tests/test_detailer.cpp index 4cb927411..ce318632d 100644 --- a/bin/tests/test_detailer.cpp +++ b/bin/tests/test_detailer.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/bin/tests/test_detailer.h b/bin/tests/test_detailer.h index 49c206ee9..a410f6a67 100644 --- a/bin/tests/test_detailer.h +++ b/bin/tests/test_detailer.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/bin/tests/test_gdscript.cpp b/bin/tests/test_gdscript.cpp index 4b4030954..68209ecb5 100644 --- a/bin/tests/test_gdscript.cpp +++ b/bin/tests/test_gdscript.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -478,6 +478,7 @@ static String _disassemble_addr(const Ref<GDScript>& p_script,const GDFunction& case GDFunction::ADDR_TYPE_NIL: { return "nil"; } break; + } return "<err>"; @@ -828,6 +829,13 @@ static void _disassemble_class(const Ref<GDScript>& p_class,const Vector<String> txt+=" end"; incr+=1; } break; + case GDFunction::OPCODE_ASSERT: { + + txt+=" assert "; + txt+=DADDR(1); + incr+=2; + + } break; } diff --git a/bin/tests/test_gdscript.h b/bin/tests/test_gdscript.h index 1659880c2..f599b9c9e 100644 --- a/bin/tests/test_gdscript.h +++ b/bin/tests/test_gdscript.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/bin/tests/test_gui.cpp b/bin/tests/test_gui.cpp index 17a6a4111..8822febde 100644 --- a/bin/tests/test_gui.cpp +++ b/bin/tests/test_gui.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -140,10 +140,10 @@ public: img.resize(512,512); img.generate_mipmaps(); - img.compress(); - Ref<Texture> text = memnew( Texture ); - text->create_from_image(img); - tf->set_texture(text); + img.compress(Image::COMPRESS_PVRTC4); + Ref<ImageTexture> tt = memnew( ImageTexture ); + tt->create_from_image(img); + tf->set_texture(tt); tf->set_pos(Point2(50,50)); //tf->set_scale(Point2(0.3,0.3)); diff --git a/bin/tests/test_gui.h b/bin/tests/test_gui.h index 85c334dce..556b45462 100644 --- a/bin/tests/test_gui.h +++ b/bin/tests/test_gui.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/bin/tests/test_image.cpp b/bin/tests/test_image.cpp index 5a25c4713..b378755df 100644 --- a/bin/tests/test_image.cpp +++ b/bin/tests/test_image.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/bin/tests/test_image.h b/bin/tests/test_image.h index cd6fe458d..881265846 100644 --- a/bin/tests/test_image.h +++ b/bin/tests/test_image.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/bin/tests/test_io.cpp b/bin/tests/test_io.cpp index b1d8188c4..4c211a1b0 100644 --- a/bin/tests/test_io.cpp +++ b/bin/tests/test_io.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/bin/tests/test_io.h b/bin/tests/test_io.h index 9184d4bb8..27a5118cf 100644 --- a/bin/tests/test_io.h +++ b/bin/tests/test_io.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/bin/tests/test_main.cpp b/bin/tests/test_main.cpp index 5d66f35f2..3dba347e3 100644 --- a/bin/tests/test_main.cpp +++ b/bin/tests/test_main.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/bin/tests/test_main.h b/bin/tests/test_main.h index 404e528e1..d1898387e 100644 --- a/bin/tests/test_main.h +++ b/bin/tests/test_main.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/bin/tests/test_math.cpp b/bin/tests/test_math.cpp index ea324a738..d340515c6 100644 --- a/bin/tests/test_math.cpp +++ b/bin/tests/test_math.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/bin/tests/test_math.h b/bin/tests/test_math.h index 7b8d15447..3209ebcef 100644 --- a/bin/tests/test_math.h +++ b/bin/tests/test_math.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/bin/tests/test_misc.cpp b/bin/tests/test_misc.cpp index 819afc0d0..d6ea19385 100644 --- a/bin/tests/test_misc.cpp +++ b/bin/tests/test_misc.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/bin/tests/test_misc.h b/bin/tests/test_misc.h index d6310e5f3..ac751e5cc 100644 --- a/bin/tests/test_misc.h +++ b/bin/tests/test_misc.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/bin/tests/test_particles.cpp b/bin/tests/test_particles.cpp index 2ccbb3101..18b52444d 100644 --- a/bin/tests/test_particles.cpp +++ b/bin/tests/test_particles.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/bin/tests/test_particles.h b/bin/tests/test_particles.h index 876751a56..e5e3cfab1 100644 --- a/bin/tests/test_particles.h +++ b/bin/tests/test_particles.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/bin/tests/test_physics.cpp b/bin/tests/test_physics.cpp index c18372061..e3fd96ff9 100644 --- a/bin/tests/test_physics.cpp +++ b/bin/tests/test_physics.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/bin/tests/test_physics.h b/bin/tests/test_physics.h index ef4f64782..f62806bf5 100644 --- a/bin/tests/test_physics.h +++ b/bin/tests/test_physics.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/bin/tests/test_physics_2d.cpp b/bin/tests/test_physics_2d.cpp index b2ad1d9ee..70a7d868b 100644 --- a/bin/tests/test_physics_2d.cpp +++ b/bin/tests/test_physics_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -191,7 +191,7 @@ class TestPhysics2DMainLoop : public MainLoop { Image image(convex_png); - body_shape_data[Physics2DServer::SHAPE_CONVEX_POLYGON].image=vs->texture_create_from_image(image); + body_shape_data[Physics2DServer::SHAPE_CUSTOM+1].image=vs->texture_create_from_image(image); RID convex_polygon_shape = ps->shape_create(Physics2DServer::SHAPE_CONVEX_POLYGON); @@ -206,7 +206,7 @@ class TestPhysics2DMainLoop : public MainLoop { arr.push_back(Point2(11,7)-sb); ps->shape_set_data(convex_polygon_shape,arr); - body_shape_data[Physics2DServer::SHAPE_CONVEX_POLYGON].shape = convex_polygon_shape; + body_shape_data[Physics2DServer::SHAPE_CUSTOM+1].shape = convex_polygon_shape; } diff --git a/bin/tests/test_physics_2d.h b/bin/tests/test_physics_2d.h index 184c6973a..eadd5ebcb 100644 --- a/bin/tests/test_physics_2d.h +++ b/bin/tests/test_physics_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/bin/tests/test_python.cpp b/bin/tests/test_python.cpp index 0b2bac492..a89e4a7ee 100644 --- a/bin/tests/test_python.cpp +++ b/bin/tests/test_python.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/bin/tests/test_python.h b/bin/tests/test_python.h index 781be1c0c..9dafbd545 100644 --- a/bin/tests/test_python.h +++ b/bin/tests/test_python.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/bin/tests/test_render.cpp b/bin/tests/test_render.cpp index cad3658d8..97a52b16c 100644 --- a/bin/tests/test_render.cpp +++ b/bin/tests/test_render.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,6 +33,8 @@ #include "print_string.h" #include "os/os.h" #include "quick_hull.h" +#include "os/keyboard.h" + #define OBJECT_COUNT 50 namespace TestRender { @@ -59,10 +61,14 @@ class TestMainLoop : public MainLoop { float ofs; bool quit; +protected: + + public: virtual void input_event(const InputEvent& p_event) { - + if (p_event.type==InputEvent::KEY && p_event.key.pressed) + quit=true; } virtual void init() { diff --git a/bin/tests/test_render.h b/bin/tests/test_render.h index d5d140a09..dc71a3297 100644 --- a/bin/tests/test_render.h +++ b/bin/tests/test_render.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/bin/tests/test_shader_lang.cpp b/bin/tests/test_shader_lang.cpp index 059781b64..df826e489 100644 --- a/bin/tests/test_shader_lang.cpp +++ b/bin/tests/test_shader_lang.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/bin/tests/test_shader_lang.h b/bin/tests/test_shader_lang.h index a12b45293..85d379bc4 100644 --- a/bin/tests/test_shader_lang.h +++ b/bin/tests/test_shader_lang.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/bin/tests/test_sound.cpp b/bin/tests/test_sound.cpp index 40800f6fa..63c6edd9c 100644 --- a/bin/tests/test_sound.cpp +++ b/bin/tests/test_sound.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/bin/tests/test_sound.h b/bin/tests/test_sound.h index fd0dd7a62..32b66c8bb 100644 --- a/bin/tests/test_sound.h +++ b/bin/tests/test_sound.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -26,15 +26,15 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef TEST_SOUND_H
-#define TEST_SOUND_H
-
-#include "os/main_loop.h"
-
-namespace TestSound {
-
-MainLoop* test();
-
-}
-
-#endif // TEST_SOUND_H
+#ifndef TEST_SOUND_H +#define TEST_SOUND_H + +#include "os/main_loop.h" + +namespace TestSound { + +MainLoop* test(); + +} + +#endif // TEST_SOUND_H diff --git a/bin/tests/test_string.cpp b/bin/tests/test_string.cpp index 2a048f2f6..3c8d0f7d8 100644 --- a/bin/tests/test_string.cpp +++ b/bin/tests/test_string.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/bin/tests/test_string.h b/bin/tests/test_string.h index 31cef6001..b04eccb00 100644 --- a/bin/tests/test_string.h +++ b/bin/tests/test_string.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/allocators.h b/core/allocators.h index 42eb4effa..16e516e87 100644 --- a/core/allocators.h +++ b/core/allocators.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/array.cpp b/core/array.cpp index 728ea5941..ab9f19d6a 100644 --- a/core/array.cpp +++ b/core/array.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/array.h b/core/array.h index 0b8240558..904309b25 100644 --- a/core/array.h +++ b/core/array.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/balloon_allocator.h b/core/balloon_allocator.h index d99f805f5..177c74466 100644 --- a/core/balloon_allocator.h +++ b/core/balloon_allocator.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp index 583946738..cde328bc6 100644 --- a/core/bind/core_bind.cpp +++ b/core/bind/core_bind.cpp @@ -500,6 +500,10 @@ uint32_t _OS::get_ticks_msec() const { return OS::get_singleton()->get_ticks_msec(); } +uint32_t _OS::get_splash_tick_msec() const { + + return OS::get_singleton()->get_splash_tick_msec(); +} bool _OS::can_use_threads() const { @@ -709,13 +713,13 @@ void _OS::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_screen_count"),&_OS::get_screen_count); ObjectTypeDB::bind_method(_MD("get_current_screen"),&_OS::get_current_screen); - ObjectTypeDB::bind_method(_MD("set_current_screen"),&_OS::set_current_screen); - ObjectTypeDB::bind_method(_MD("get_screen_position"),&_OS::get_screen_position,DEFVAL(0)); - ObjectTypeDB::bind_method(_MD("get_screen_size"),&_OS::get_screen_size,DEFVAL(0)); + ObjectTypeDB::bind_method(_MD("set_current_screen","screen"),&_OS::set_current_screen); + ObjectTypeDB::bind_method(_MD("get_screen_position","screen"),&_OS::get_screen_position,DEFVAL(0)); + ObjectTypeDB::bind_method(_MD("get_screen_size","screen"),&_OS::get_screen_size,DEFVAL(0)); ObjectTypeDB::bind_method(_MD("get_window_position"),&_OS::get_window_position); - ObjectTypeDB::bind_method(_MD("set_window_position"),&_OS::set_window_position); + ObjectTypeDB::bind_method(_MD("set_window_position","position"),&_OS::set_window_position); ObjectTypeDB::bind_method(_MD("get_window_size"),&_OS::get_window_size); - ObjectTypeDB::bind_method(_MD("set_window_size"),&_OS::set_window_size); + ObjectTypeDB::bind_method(_MD("set_window_size","size"),&_OS::set_window_size); ObjectTypeDB::bind_method(_MD("set_window_fullscreen","enabled"),&_OS::set_window_fullscreen); ObjectTypeDB::bind_method(_MD("is_window_fullscreen"),&_OS::is_window_fullscreen); ObjectTypeDB::bind_method(_MD("set_window_resizable","enabled"),&_OS::set_window_resizable); @@ -765,6 +769,7 @@ void _OS::_bind_methods() { ObjectTypeDB::bind_method(_MD("delay_usec","usec"),&_OS::delay_usec); ObjectTypeDB::bind_method(_MD("delay_msec","msec"),&_OS::delay_msec); ObjectTypeDB::bind_method(_MD("get_ticks_msec"),&_OS::get_ticks_msec); + ObjectTypeDB::bind_method(_MD("get_splash_tick_msec"),&_OS::get_splash_tick_msec); ObjectTypeDB::bind_method(_MD("get_locale"),&_OS::get_locale); ObjectTypeDB::bind_method(_MD("get_model_name"),&_OS::get_model_name); diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h index f3601e35f..ea8ca9af9 100644 --- a/core/bind/core_bind.h +++ b/core/bind/core_bind.h @@ -210,6 +210,7 @@ public: void delay_usec(uint32_t p_usec) const; void delay_msec(uint32_t p_msec) const; uint32_t get_ticks_msec() const; + uint32_t get_splash_tick_msec() const; bool can_use_threads() const; diff --git a/core/color.cpp b/core/color.cpp index 3116c33a3..ba4751dc2 100644 --- a/core/color.cpp +++ b/core/color.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/color.h b/core/color.h index 491c72d44..d5d5a4ea0 100644 --- a/core/color.h +++ b/core/color.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/command_queue_mt.cpp b/core/command_queue_mt.cpp index 78151b858..f28617b33 100644 --- a/core/command_queue_mt.cpp +++ b/core/command_queue_mt.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/command_queue_mt.h b/core/command_queue_mt.h index 8b74b3b56..0985f3cfe 100644 --- a/core/command_queue_mt.h +++ b/core/command_queue_mt.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/compressed_translation.cpp b/core/compressed_translation.cpp index 0c97f459f..45fd4b508 100644 --- a/core/compressed_translation.cpp +++ b/core/compressed_translation.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/compressed_translation.h b/core/compressed_translation.h index a0b94116d..c41e2afb5 100644 --- a/core/compressed_translation.h +++ b/core/compressed_translation.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/core_string_names.cpp b/core/core_string_names.cpp index 75cb48137..d0cd19768 100644 --- a/core/core_string_names.cpp +++ b/core/core_string_names.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -42,6 +42,7 @@ CoreStringNames::CoreStringNames() { _iter_init=StaticCString::create("_iter_init"); _iter_next=StaticCString::create("_iter_next"); _iter_get=StaticCString::create("_iter_get"); + get_rid=StaticCString::create("get_rid"); } diff --git a/core/core_string_names.h b/core/core_string_names.h index e2982acc1..8bda1f3f7 100644 --- a/core/core_string_names.h +++ b/core/core_string_names.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -56,6 +56,7 @@ public: StringName _iter_init; StringName _iter_next; StringName _iter_get; + StringName get_rid; }; diff --git a/core/dictionary.cpp b/core/dictionary.cpp index 2d503bae5..b2d31f230 100644 --- a/core/dictionary.cpp +++ b/core/dictionary.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/dictionary.h b/core/dictionary.h index de5be0fc6..8cbabfc65 100644 --- a/core/dictionary.h +++ b/core/dictionary.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/dvector.cpp b/core/dvector.cpp index e0a378a42..60aa2e079 100644 --- a/core/dvector.cpp +++ b/core/dvector.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/dvector.h b/core/dvector.h index 29be41784..2c75bbf9e 100644 --- a/core/dvector.h +++ b/core/dvector.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/error_list.h b/core/error_list.h index 212793876..124027172 100644 --- a/core/error_list.h +++ b/core/error_list.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/error_macros.cpp b/core/error_macros.cpp index bd08cbb2f..53bce5662 100644 --- a/core/error_macros.cpp +++ b/core/error_macros.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/error_macros.h b/core/error_macros.h index 6cd38755c..18b08d8e0 100644 --- a/core/error_macros.h +++ b/core/error_macros.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/event_queue.cpp b/core/event_queue.cpp index cf6e742f7..1afd686f8 100644 --- a/core/event_queue.cpp +++ b/core/event_queue.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -56,28 +56,36 @@ Error EventQueue::push_call(uint32_t p_instance_ID, const StringName& p_method, buffer_end+=sizeof(Event); - if (args==1) { + if (args>=1) { Variant * v = memnew_placement( &event_buffer[ buffer_end ], Variant ); buffer_end+=sizeof(Variant); *v=p_arg1; - } else if (args==2) { + } + + if (args>=2) { Variant * v = memnew_placement( &event_buffer[ buffer_end ], Variant ); buffer_end+=sizeof(Variant); *v=p_arg2; - } else if (args==3) { + } + + if (args>=3) { Variant * v = memnew_placement( &event_buffer[ buffer_end ], Variant ); buffer_end+=sizeof(Variant); *v=p_arg3; - } else if (args==4) { + } + + if (args>=4) { Variant * v = memnew_placement( &event_buffer[ buffer_end ], Variant ); buffer_end+=sizeof(Variant); *v=p_arg4; - } else if (args==5) { + } + + if (args>=5) { Variant * v = memnew_placement( &event_buffer[ buffer_end ], Variant ); buffer_end+=sizeof(Variant); diff --git a/core/event_queue.h b/core/event_queue.h index 0647c0277..51ed7373e 100644 --- a/core/event_queue.h +++ b/core/event_queue.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/fpstr.cpp b/core/fpstr.cpp index 25784adb1..20b527d88 100644 --- a/core/fpstr.cpp +++ b/core/fpstr.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/fpstr.h b/core/fpstr.h index d07ae7d5a..c8ff80806 100644 --- a/core/fpstr.h +++ b/core/fpstr.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/global_constants.cpp b/core/global_constants.cpp index fc48a105d..b8d113f67 100644 --- a/core/global_constants.cpp +++ b/core/global_constants.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/global_constants.h b/core/global_constants.h index cd8304bd4..77cd3724c 100644 --- a/core/global_constants.h +++ b/core/global_constants.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/globals.cpp b/core/globals.cpp index a39ace736..b128914de 100644 --- a/core/globals.cpp +++ b/core/globals.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/globals.h b/core/globals.h index 580fd0fec..f739bcfb9 100644 --- a/core/globals.h +++ b/core/globals.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/hash_map.h b/core/hash_map.h index da8f03849..eea6d1a15 100644 --- a/core/hash_map.h +++ b/core/hash_map.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/hashfuncs.h b/core/hashfuncs.h index 3b6715a4c..b12950f16 100644 --- a/core/hashfuncs.h +++ b/core/hashfuncs.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/image.cpp b/core/image.cpp index 17ee569b6..04b390548 100644 --- a/core/image.cpp +++ b/core/image.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -134,6 +134,18 @@ void Image::get_mipmap_offset_and_size(int p_mipmap,int &r_ofs, int &r_size) con } +void Image::get_mipmap_offset_size_and_dimensions(int p_mipmap,int &r_ofs, int &r_size,int &w, int& h) const { + + + int ofs; + _get_mipmap_offset_and_size(p_mipmap,ofs,w,h); + int ofs2,w2,h2; + _get_mipmap_offset_and_size(p_mipmap+1,ofs2,w2,h2); + r_ofs=ofs; + r_size=ofs2-ofs; + +} + void Image::put_pixel(int p_x,int p_y, const Color& p_color,int p_mipmap){ ERR_FAIL_INDEX(p_mipmap,mipmaps+1); diff --git a/core/image.h b/core/image.h index f4c96703b..ddb5e88eb 100644 --- a/core/image.h +++ b/core/image.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -236,6 +236,7 @@ public: int get_mipmap_offset(int p_mipmap) const; //get where the mipmap begins in data void get_mipmap_offset_and_size(int p_mipmap,int &r_ofs, int &r_size) const; //get where the mipmap begins in data + void get_mipmap_offset_size_and_dimensions(int p_mipmap,int &r_ofs, int &r_size,int &w, int& h) const; //get where the mipmap begins in data /** * Resize the image, using the prefered interpolation method. diff --git a/core/image_quantize.cpp b/core/image_quantize.cpp index d728a3286..a14e0ab72 100644 --- a/core/image_quantize.cpp +++ b/core/image_quantize.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/input_map.cpp b/core/input_map.cpp index 9426b0568..83b1e757d 100644 --- a/core/input_map.cpp +++ b/core/input_map.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/input_map.h b/core/input_map.h index bf20645b1..875a39555 100644 --- a/core/input_map.h +++ b/core/input_map.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/int_types.h b/core/int_types.h index 31f05b2d3..231196b80 100644 --- a/core/int_types.h +++ b/core/int_types.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/compression.cpp b/core/io/compression.cpp index ea2f5d2d9..0bc006b41 100644 --- a/core/io/compression.cpp +++ b/core/io/compression.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/compression.h b/core/io/compression.h index 70742d42d..106a3f020 100644 --- a/core/io/compression.h +++ b/core/io/compression.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -26,28 +26,28 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef COMPRESSION_H
-#define COMPRESSION_H
-
-#include "typedefs.h"
-
-class Compression
-{
-public:
-
- enum Mode {
- MODE_FASTLZ,
- MODE_DEFLATE
- };
-
-
- static int compress(uint8_t *p_dst, const uint8_t *p_src, int p_src_size,Mode p_mode=MODE_FASTLZ);
- static int get_max_compressed_buffer_size(int p_src_size,Mode p_mode=MODE_FASTLZ);
- static void decompress(uint8_t *p_dst, int p_dst_max_size, const uint8_t *p_src, int p_src_size,Mode p_mode=MODE_FASTLZ);
-
- Compression();
-};
-
-
-
-#endif // COMPRESSION_H
+#ifndef COMPRESSION_H +#define COMPRESSION_H + +#include "typedefs.h" + +class Compression +{ +public: + + enum Mode { + MODE_FASTLZ, + MODE_DEFLATE + }; + + + static int compress(uint8_t *p_dst, const uint8_t *p_src, int p_src_size,Mode p_mode=MODE_FASTLZ); + static int get_max_compressed_buffer_size(int p_src_size,Mode p_mode=MODE_FASTLZ); + static void decompress(uint8_t *p_dst, int p_dst_max_size, const uint8_t *p_src, int p_src_size,Mode p_mode=MODE_FASTLZ); + + Compression(); +}; + + + +#endif // COMPRESSION_H diff --git a/core/io/config_file.cpp b/core/io/config_file.cpp index 17ee72f2e..95ae31f3d 100644 --- a/core/io/config_file.cpp +++ b/core/io/config_file.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/config_file.h b/core/io/config_file.h index e132e46fe..608f143fb 100644 --- a/core/io/config_file.h +++ b/core/io/config_file.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_buffered.cpp b/core/io/file_access_buffered.cpp index 6927b3772..ab17cb811 100644 --- a/core/io/file_access_buffered.cpp +++ b/core/io/file_access_buffered.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_buffered.h b/core/io/file_access_buffered.h index 533cc6c7d..e6de203cd 100644 --- a/core/io/file_access_buffered.h +++ b/core/io/file_access_buffered.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_buffered_fa.h b/core/io/file_access_buffered_fa.h index 5de2f66ac..d36c4843e 100644 --- a/core/io/file_access_buffered_fa.h +++ b/core/io/file_access_buffered_fa.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_compressed.cpp b/core/io/file_access_compressed.cpp index b90a41df5..1d06dc8c4 100644 --- a/core/io/file_access_compressed.cpp +++ b/core/io/file_access_compressed.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_compressed.h b/core/io/file_access_compressed.h index 3039b5c8b..69a03fa14 100644 --- a/core/io/file_access_compressed.h +++ b/core/io/file_access_compressed.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -26,76 +26,76 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef FILE_ACCESS_COMPRESSED_H
-#define FILE_ACCESS_COMPRESSED_H
-
-#include "io/compression.h"
-#include "os/file_access.h"
-
-class FileAccessCompressed : public FileAccess {
-
- Compression::Mode cmode;
- bool writing;
- int write_pos;
- uint8_t*write_ptr;
- int write_buffer_size;
- int write_max;
- int block_size;
- mutable bool read_eof;
- mutable bool at_end;
-
- struct ReadBlock {
- int csize;
- int offset;
- };
-
- mutable Vector<uint8_t> comp_buffer;
- uint8_t *read_ptr;
- mutable int read_block;
- int read_block_count;
- mutable int read_block_size;
- mutable int read_pos;
- Vector<ReadBlock> read_blocks;
- int read_total;
-
-
-
-
- String magic;
- mutable Vector<uint8_t> buffer;
- FileAccess *f;
-public:
-
- void configure(const String& p_magic, Compression::Mode p_mode=Compression::MODE_FASTLZ, int p_block_size=4096);
-
- Error open_after_magic(FileAccess *p_base);
-
- virtual Error _open(const String& p_path, int p_mode_flags); ///< open a file
- virtual void close(); ///< close a file
- virtual bool is_open() const; ///< true when file is open
-
- virtual void seek(size_t p_position); ///< seek to a given position
- virtual void seek_end(int64_t p_position=0); ///< seek from the end of file
- virtual size_t get_pos() const; ///< get position in the file
- virtual size_t get_len() const; ///< get size of the file
-
- virtual bool eof_reached() const; ///< reading passed EOF
-
- virtual uint8_t get_8() const; ///< get a byte
- virtual int get_buffer(uint8_t *p_dst, int p_length) const;
-
- virtual Error get_error() const; ///< get last error
-
- virtual void store_8(uint8_t p_dest); ///< store a byte
-
- virtual bool file_exists(const String& p_name); ///< return true if a file exists
-
- virtual uint64_t _get_modified_time(const String& p_file);
-
-
- FileAccessCompressed();
- virtual ~FileAccessCompressed();
-
-};
-
-#endif // FILE_ACCESS_COMPRESSED_H
+#ifndef FILE_ACCESS_COMPRESSED_H +#define FILE_ACCESS_COMPRESSED_H + +#include "io/compression.h" +#include "os/file_access.h" + +class FileAccessCompressed : public FileAccess { + + Compression::Mode cmode; + bool writing; + int write_pos; + uint8_t*write_ptr; + int write_buffer_size; + int write_max; + int block_size; + mutable bool read_eof; + mutable bool at_end; + + struct ReadBlock { + int csize; + int offset; + }; + + mutable Vector<uint8_t> comp_buffer; + uint8_t *read_ptr; + mutable int read_block; + int read_block_count; + mutable int read_block_size; + mutable int read_pos; + Vector<ReadBlock> read_blocks; + int read_total; + + + + + String magic; + mutable Vector<uint8_t> buffer; + FileAccess *f; +public: + + void configure(const String& p_magic, Compression::Mode p_mode=Compression::MODE_FASTLZ, int p_block_size=4096); + + Error open_after_magic(FileAccess *p_base); + + virtual Error _open(const String& p_path, int p_mode_flags); ///< open a file + virtual void close(); ///< close a file + virtual bool is_open() const; ///< true when file is open + + virtual void seek(size_t p_position); ///< seek to a given position + virtual void seek_end(int64_t p_position=0); ///< seek from the end of file + virtual size_t get_pos() const; ///< get position in the file + virtual size_t get_len() const; ///< get size of the file + + virtual bool eof_reached() const; ///< reading passed EOF + + virtual uint8_t get_8() const; ///< get a byte + virtual int get_buffer(uint8_t *p_dst, int p_length) const; + + virtual Error get_error() const; ///< get last error + + virtual void store_8(uint8_t p_dest); ///< store a byte + + virtual bool file_exists(const String& p_name); ///< return true if a file exists + + virtual uint64_t _get_modified_time(const String& p_file); + + + FileAccessCompressed(); + virtual ~FileAccessCompressed(); + +}; + +#endif // FILE_ACCESS_COMPRESSED_H diff --git a/core/io/file_access_memory.cpp b/core/io/file_access_memory.cpp index a1dd2e48b..2880c4ebd 100644 --- a/core/io/file_access_memory.cpp +++ b/core/io/file_access_memory.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -39,7 +39,7 @@ void FileAccessMemory::register_file(String p_name, Vector<uint8_t> p_data) { if (!files) { files = memnew((Map<String, Vector<uint8_t> >)); - }; + } String name; if (Globals::get_singleton()) @@ -49,7 +49,7 @@ void FileAccessMemory::register_file(String p_name, Vector<uint8_t> p_data) { name = DirAccess::normalize_path(name); (*files)[name] = p_data; -}; +} void FileAccessMemory::cleanup() { @@ -57,13 +57,13 @@ void FileAccessMemory::cleanup() { return; memdelete(files); -}; +} FileAccess* FileAccessMemory::create() { return memnew(FileAccessMemory); -}; +} bool FileAccessMemory::file_exists(const String& p_name) { @@ -71,7 +71,7 @@ bool FileAccessMemory::file_exists(const String& p_name) { name = DirAccess::normalize_path(name); return files && (files->find(name) != NULL); -}; +} Error FileAccessMemory::_open(const String& p_path, int p_mode_flags) { @@ -89,57 +89,57 @@ Error FileAccessMemory::_open(const String& p_path, int p_mode_flags) { pos = 0; return OK; -}; +} void FileAccessMemory::close() { data = NULL; -}; +} bool FileAccessMemory::is_open() const { return data != NULL; -}; +} void FileAccessMemory::seek(size_t p_position) { ERR_FAIL_COND(!data); pos = p_position; -}; +} void FileAccessMemory::seek_end(int64_t p_position) { ERR_FAIL_COND(!data); pos = length + p_position; -}; +} size_t FileAccessMemory::get_pos() const { ERR_FAIL_COND_V(!data, 0); return pos; -}; +} size_t FileAccessMemory::get_len() const { ERR_FAIL_COND_V(!data, 0); return length; -}; +} bool FileAccessMemory::eof_reached() const { return pos >= length; -}; +} uint8_t FileAccessMemory::get_8() const { - uint8_t ret; + uint8_t ret = 0; if (pos < length) { ret = data[pos]; - }; + } ++pos; return ret; -}; +} int FileAccessMemory::get_buffer(uint8_t *p_dst,int p_length) const { @@ -156,19 +156,19 @@ int FileAccessMemory::get_buffer(uint8_t *p_dst,int p_length) const { pos += p_length; return read; -}; +} Error FileAccessMemory::get_error() const { return pos >= length ? ERR_FILE_EOF : OK; -}; +} void FileAccessMemory::store_8(uint8_t p_byte) { ERR_FAIL_COND(!data); ERR_FAIL_COND(pos >= length); data[pos++] = p_byte; -}; +} void FileAccessMemory::store_buffer(const uint8_t *p_src,int p_length) { @@ -176,11 +176,11 @@ void FileAccessMemory::store_buffer(const uint8_t *p_src,int p_length) { int write = MIN(p_length, left); if (write < p_length) { WARN_PRINT("Writing less data than requested"); - }; + } copymem(&data[pos], p_src, write); pos += p_length; -}; +} FileAccessMemory::FileAccessMemory() { diff --git a/core/io/file_access_memory.h b/core/io/file_access_memory.h index a02a022a4..5a9ec2b3c 100644 --- a/core/io/file_access_memory.h +++ b/core/io/file_access_memory.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_network.cpp b/core/io/file_access_network.cpp index 26194040b..850e05512 100644 --- a/core/io/file_access_network.cpp +++ b/core/io/file_access_network.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -254,6 +254,7 @@ FileAccessNetworkClient::~FileAccessNetworkClient() { quit=true; sem->post(); Thread::wait_to_finish(thread); + memdelete(thread); } memdelete(blockrequest_mutex); diff --git a/core/io/file_access_network.h b/core/io/file_access_network.h index f338bea43..2190cdb0e 100644 --- a/core/io/file_access_network.h +++ b/core/io/file_access_network.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_pack.cpp b/core/io/file_access_pack.cpp index afbd7e3d4..bf1211f2b 100644 --- a/core/io/file_access_pack.cpp +++ b/core/io/file_access_pack.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -107,6 +107,21 @@ PackedData::PackedData() { add_pack_source(memnew(PackedSourcePCK)); } +void PackedData::_free_packed_dirs(PackedDir *p_dir) { + + for (Map<String,PackedDir*>::Element *E=p_dir->subdirs.front();E;E=E->next()) + _free_packed_dirs(E->get()); + memdelete(p_dir); +} + +PackedData::~PackedData() { + + for(int i=0;i<sources.size();i++) { + memdelete(sources[i]); + } + _free_packed_dirs(root); +} + ////////////////////////////////////////////////////////////////// diff --git a/core/io/file_access_pack.h b/core/io/file_access_pack.h index 2d0cf5b32..5bf5ad012 100644 --- a/core/io/file_access_pack.h +++ b/core/io/file_access_pack.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -96,6 +96,8 @@ private: static PackedData *singleton; bool disabled; + void _free_packed_dirs(PackedDir *p_dir); + public: void add_pack_source(PackSource* p_source); @@ -111,6 +113,7 @@ public: _FORCE_INLINE_ bool has_path(const String& p_path); PackedData(); + ~PackedData(); }; class PackSource { @@ -119,6 +122,7 @@ public: virtual bool try_open_pack(const String& p_path)=0; virtual FileAccess* get_file(const String& p_path, PackedData::PackedFile* p_file)=0; + virtual ~PackSource() {} }; class PackedSourcePCK : public PackSource { diff --git a/core/io/file_access_zip.cpp b/core/io/file_access_zip.cpp index 55c0dedad..7a1b6454b 100644 --- a/core/io/file_access_zip.cpp +++ b/core/io/file_access_zip.cpp @@ -150,7 +150,7 @@ unzFile ZipArchive::get_file_handle(String p_file) const { bool ZipArchive::try_open_pack(const String& p_name) { - printf("opening pack %ls, %i, %i\n", p_name.c_str(), p_name.extension().nocasecmp_to("zip"), p_name.extension().nocasecmp_to("pcz")); + //printf("opening pack %ls, %i, %i\n", p_name.c_str(), p_name.extension().nocasecmp_to("zip"), p_name.extension().nocasecmp_to("pcz")); if (p_name.extension().nocasecmp_to("zip") != 0 && p_name.extension().nocasecmp_to("pcz") != 0) return false; diff --git a/core/io/http_client.cpp b/core/io/http_client.cpp index c7906018e..dbd009e31 100644 --- a/core/io/http_client.cpp +++ b/core/io/http_client.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/http_client.h b/core/io/http_client.h index d0ebaa459..21281f38c 100644 --- a/core/io/http_client.h +++ b/core/io/http_client.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/image_loader.cpp b/core/io/image_loader.cpp index 180df8964..d3390ae19 100644 --- a/core/io/image_loader.cpp +++ b/core/io/image_loader.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/image_loader.h b/core/io/image_loader.h index 665cc0b46..ff972696e 100644 --- a/core/io/image_loader.h +++ b/core/io/image_loader.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/ip.cpp b/core/io/ip.cpp index 6ef6b3118..523f9f472 100644 --- a/core/io/ip.cpp +++ b/core/io/ip.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -183,7 +183,7 @@ void IP::erase_resolve_item(ResolverID p_id) { GLOBAL_LOCK_FUNCTION; - resolver->queue[p_id].status=IP::RESOLVER_STATUS_DONE; + resolver->queue[p_id].status=IP::RESOLVER_STATUS_NONE; } diff --git a/core/io/ip.h b/core/io/ip.h index 0181dc7d1..6f50a190e 100644 --- a/core/io/ip.h +++ b/core/io/ip.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/ip_address.cpp b/core/io/ip_address.cpp index a1400adbb..c5506f1a7 100644 --- a/core/io/ip_address.cpp +++ b/core/io/ip_address.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/ip_address.h b/core/io/ip_address.h index 3cd8bb773..e55f45a2d 100644 --- a/core/io/ip_address.h +++ b/core/io/ip_address.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/json.cpp b/core/io/json.cpp index 88a23eb4c..14890abd2 100644 --- a/core/io/json.cpp +++ b/core/io/json.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/json.h b/core/io/json.h index d113d0e4e..78b630345 100644 --- a/core/io/json.h +++ b/core/io/json.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/marshalls.cpp b/core/io/marshalls.cpp index c6c15af5e..b0d24abfe 100644 --- a/core/io/marshalls.cpp +++ b/core/io/marshalls.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/marshalls.h b/core/io/marshalls.h index bb8d3b336..df673debf 100644 --- a/core/io/marshalls.h +++ b/core/io/marshalls.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/packet_peer.cpp b/core/io/packet_peer.cpp index b566ce4b7..7b5ea65a4 100644 --- a/core/io/packet_peer.cpp +++ b/core/io/packet_peer.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/packet_peer.h b/core/io/packet_peer.h index e9d6be4fb..3448ebde1 100644 --- a/core/io/packet_peer.h +++ b/core/io/packet_peer.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp index ead698465..3d7d2f236 100644 --- a/core/io/resource_format_binary.cpp +++ b/core/io/resource_format_binary.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -390,7 +390,7 @@ Error ResourceInteractiveLoaderBinary::parse_variant(Variant& r_v) { if (path.find("://")==-1 && path.is_rel_path()) { // path is relative to file being loaded, so convert to a resource path - path=Globals::get_singleton()->localize_path(res_path.get_base_dir()+"/"+path); + path=Globals::get_singleton()->localize_path(res_path.get_base_dir().plus_file(path)); } diff --git a/core/io/resource_format_binary.h b/core/io/resource_format_binary.h index cc26357bf..ab2e640a8 100644 --- a/core/io/resource_format_binary.h +++ b/core/io/resource_format_binary.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_format_xml.cpp b/core/io/resource_format_xml.cpp index 033b4d5e5..9de33e7ef 100644 --- a/core/io/resource_format_xml.cpp +++ b/core/io/resource_format_xml.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -309,6 +309,7 @@ Error ResourceInteractiveLoaderXML::_parse_array_element(Vector<char> &buff,bool buff_max++; buff.resize(buff_max); + buffptr=buff.ptr(); } @@ -458,7 +459,7 @@ Error ResourceInteractiveLoaderXML::parse_property(Variant& r_v, String &r_name) path=path.replace("local://",local_path+"::"); else if (path.find("://")==-1 && path.is_rel_path()) { // path is relative to file being loaded, so convert to a resource path - path=Globals::get_singleton()->localize_path(local_path.get_base_dir()+"/"+path); + path=Globals::get_singleton()->localize_path(local_path.get_base_dir().plus_file(path)); } @@ -1423,7 +1424,7 @@ Error ResourceInteractiveLoaderXML::poll() { if (path.find("://")==-1 && path.is_rel_path()) { // path is relative to file being loaded, so convert to a resource path - path=Globals::get_singleton()->localize_path(local_path.get_base_dir()+"/"+path); + path=Globals::get_singleton()->localize_path(local_path.get_base_dir().plus_file(path)); } @@ -1601,7 +1602,7 @@ void ResourceInteractiveLoaderXML::get_dependencies(FileAccess *f,List<String> * if (path.find("://")==-1 && path.is_rel_path()) { // path is relative to file being loaded, so convert to a resource path - path=Globals::get_singleton()->localize_path(local_path.get_base_dir()+"/"+path); + path=Globals::get_singleton()->localize_path(local_path.get_base_dir().plus_file(path)); } if (path.ends_with("*")) { @@ -2243,12 +2244,12 @@ void ResourceFormatSaverXMLInstance::write_property(const String& p_name,const V List<Variant> keys; dict.get_key_list(&keys); + keys.sort(); for(List<Variant>::Element *E=keys.front();E;E=E->next()) { //if (!_check_type(dict[E->get()])) // continue; - bool ok; write_property("",E->get(),&ok); ERR_CONTINUE(!ok); @@ -2438,7 +2439,7 @@ void ResourceFormatSaverXMLInstance::_find_resources(const Variant& p_variant,bo return; if (!p_main && (!bundle_resources ) && res->get_path().length() && res->get_path().find("::") == -1 ) { - external_resources.insert(res); + external_resources.push_back(res); return; } @@ -2448,6 +2449,7 @@ void ResourceFormatSaverXMLInstance::_find_resources(const Variant& p_variant,bo List<PropertyInfo> property_list; res->get_property_list( &property_list ); + property_list.sort(); List<PropertyInfo>::Element *I=property_list.front(); @@ -2525,7 +2527,7 @@ Error ResourceFormatSaverXMLInstance::save(const String &p_path,const RES& p_res enter_tag("resource_file","type=\""+p_resource->get_type()+"\" subresource_count=\""+itos(saved_resources.size()+external_resources.size())+"\" version=\""+itos(VERSION_MAJOR)+"."+itos(VERSION_MINOR)+"\" version_name=\""+VERSION_FULL_NAME+"\""); write_string("\n",false); - for(Set<RES>::Element *E=external_resources.front();E;E=E->next()) { + for(List<RES>::Element *E=external_resources.front();E;E=E->next()) { write_tabs(); String p = E->get()->get_path(); @@ -2562,6 +2564,7 @@ Error ResourceFormatSaverXMLInstance::save(const String &p_path,const RES& p_res List<PropertyInfo> property_list; res->get_property_list(&property_list); +// property_list.sort(); for(List<PropertyInfo>::Element *PE = property_list.front();PE;PE=PE->next()) { diff --git a/core/io/resource_format_xml.h b/core/io/resource_format_xml.h index 40aaa0145..711b60766 100644 --- a/core/io/resource_format_xml.h +++ b/core/io/resource_format_xml.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -125,7 +125,7 @@ class ResourceFormatSaverXMLInstance { int depth; Map<RES,int> resource_map; List<RES> saved_resources; - Set<RES> external_resources; + List<RES> external_resources; void enter_tag(const char* p_tag,const String& p_args=String()); void exit_tag(const char* p_tag); diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp index d2610d5d4..03b6c9759 100644 --- a/core/io/resource_loader.cpp +++ b/core/io/resource_loader.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -117,6 +117,7 @@ Ref<ResourceInteractiveLoader> ResourceFormatLoader::load_interactive(const Stri RES ResourceFormatLoader::load(const String &p_path,const String& p_original_path) { + String path=p_path; //or this must be implemented Ref<ResourceInteractiveLoader> ril = load_interactive(p_path); @@ -150,9 +151,13 @@ void ResourceFormatLoader::get_dependencies(const String& p_path,List<String> *p RES ResourceLoader::load(const String &p_path,const String& p_type_hint,bool p_no_cache) { - String local_path = Globals::get_singleton()->localize_path(p_path); + String local_path; + if (p_path.is_rel_path()) + local_path="res://"+p_path; + else + local_path = Globals::get_singleton()->localize_path(p_path); - local_path=find_complete_path(p_path,p_type_hint); + local_path=find_complete_path(local_path,p_type_hint); ERR_FAIL_COND_V(local_path=="",RES()); if (!p_no_cache && ResourceCache::has(local_path)) { @@ -209,7 +214,11 @@ RES ResourceLoader::load(const String &p_path,const String& p_type_hint,bool p_n Ref<ResourceImportMetadata> ResourceLoader::load_import_metadata(const String &p_path) { - String local_path = Globals::get_singleton()->localize_path(p_path); + String local_path; + if (p_path.is_rel_path()) + local_path="res://"+p_path; + else + local_path = Globals::get_singleton()->localize_path(p_path); String extension=p_path.extension(); bool found=false; @@ -283,9 +292,13 @@ Ref<ResourceInteractiveLoader> ResourceLoader::load_interactive(const String &p_ - String local_path = Globals::get_singleton()->localize_path(p_path); + String local_path; + if (p_path.is_rel_path()) + local_path="res://"+p_path; + else + local_path = Globals::get_singleton()->localize_path(p_path); - local_path=find_complete_path(p_path,p_type_hint); + local_path=find_complete_path(local_path,p_type_hint); ERR_FAIL_COND_V(local_path=="",Ref<ResourceInteractiveLoader>()); @@ -340,7 +353,13 @@ void ResourceLoader::add_resource_format_loader(ResourceFormatLoader *p_format_l void ResourceLoader::get_dependencies(const String& p_path,List<String> *p_dependencies) { - String local_path = Globals::get_singleton()->localize_path(p_path); + + String local_path; + if (p_path.is_rel_path()) + local_path="res://"+p_path; + else + local_path = Globals::get_singleton()->localize_path(p_path); + String remapped_path = PathRemap::get_singleton()->get_remap(local_path); String extension=remapped_path.extension(); @@ -359,7 +378,11 @@ void ResourceLoader::get_dependencies(const String& p_path,List<String> *p_depen String ResourceLoader::guess_full_filename(const String &p_path,const String& p_type) { - String local_path = Globals::get_singleton()->localize_path(p_path); + String local_path; + if (p_path.is_rel_path()) + local_path="res://"+p_path; + else + local_path = Globals::get_singleton()->localize_path(p_path); return find_complete_path(local_path,p_type); @@ -367,7 +390,12 @@ String ResourceLoader::guess_full_filename(const String &p_path,const String& p_ String ResourceLoader::get_resource_type(const String &p_path) { - String local_path = Globals::get_singleton()->localize_path(p_path); + String local_path; + if (p_path.is_rel_path()) + local_path="res://"+p_path; + else + local_path = Globals::get_singleton()->localize_path(p_path); + String remapped_path = PathRemap::get_singleton()->get_remap(local_path); String extension=remapped_path.extension(); diff --git a/core/io/resource_loader.h b/core/io/resource_loader.h index ab2315878..d25727f19 100644 --- a/core/io/resource_loader.h +++ b/core/io/resource_loader.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_saver.cpp b/core/io/resource_saver.cpp index 598f517d7..fdb9a53f0 100644 --- a/core/io/resource_saver.cpp +++ b/core/io/resource_saver.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_saver.h b/core/io/resource_saver.h index e30766872..05cbe7f98 100644 --- a/core/io/resource_saver.h +++ b/core/io/resource_saver.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/stream_peer.cpp b/core/io/stream_peer.cpp index 0eae66037..b00b462eb 100644 --- a/core/io/stream_peer.cpp +++ b/core/io/stream_peer.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/stream_peer.h b/core/io/stream_peer.h index 84552cfd3..e83fc71b9 100644 --- a/core/io/stream_peer.h +++ b/core/io/stream_peer.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/stream_peer_tcp.cpp b/core/io/stream_peer_tcp.cpp index f83c17408..c2343790e 100644 --- a/core/io/stream_peer_tcp.cpp +++ b/core/io/stream_peer_tcp.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/stream_peer_tcp.h b/core/io/stream_peer_tcp.h index d447ded78..0e3730351 100644 --- a/core/io/stream_peer_tcp.h +++ b/core/io/stream_peer_tcp.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/tcp_server.cpp b/core/io/tcp_server.cpp index bce9e19ae..803df8708 100644 --- a/core/io/tcp_server.cpp +++ b/core/io/tcp_server.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/tcp_server.h b/core/io/tcp_server.h index fff00e5ce..b59f3293d 100644 --- a/core/io/tcp_server.h +++ b/core/io/tcp_server.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/translation_loader_po.cpp b/core/io/translation_loader_po.cpp index 0d42cebb4..c32b25c40 100644 --- a/core/io/translation_loader_po.cpp +++ b/core/io/translation_loader_po.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/translation_loader_po.h b/core/io/translation_loader_po.h index 7a0c4e10d..9d8ad97a2 100644 --- a/core/io/translation_loader_po.h +++ b/core/io/translation_loader_po.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/xml_parser.cpp b/core/io/xml_parser.cpp index 1d69f8e5e..1ff458f32 100644 --- a/core/io/xml_parser.cpp +++ b/core/io/xml_parser.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/xml_parser.h b/core/io/xml_parser.h index 9debbf9e2..418a8efa7 100644 --- a/core/io/xml_parser.h +++ b/core/io/xml_parser.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/zip_io.h b/core/io/zip_io.h index 798265cc4..c4b4d6b34 100644 --- a/core/io/zip_io.h +++ b/core/io/zip_io.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/list.h b/core/list.h index ef30e43d2..6deb150ef 100644 --- a/core/list.h +++ b/core/list.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/map.h b/core/map.h index 05abdc510..e45c833bc 100644 --- a/core/map.h +++ b/core/map.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/aabb.cpp b/core/math/aabb.cpp index 576e4fa92..435df66aa 100644 --- a/core/math/aabb.cpp +++ b/core/math/aabb.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/aabb.h b/core/math/aabb.h index 089d5d15f..4781e5c26 100644 --- a/core/math/aabb.h +++ b/core/math/aabb.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -110,17 +110,17 @@ public: inline bool AABB::intersects(const AABB& p_aabb) const { - if ( pos.x > (p_aabb.pos.x + p_aabb.size.x) ) + if ( pos.x >= (p_aabb.pos.x + p_aabb.size.x) ) return false; - if ( (pos.x+size.x) < p_aabb.pos.x ) + if ( (pos.x+size.x) <= p_aabb.pos.x ) return false; - if ( pos.y > (p_aabb.pos.y + p_aabb.size.y) ) + if ( pos.y >= (p_aabb.pos.y + p_aabb.size.y) ) return false; - if ( (pos.y+size.y) < p_aabb.pos.y ) + if ( (pos.y+size.y) <= p_aabb.pos.y ) return false; - if ( pos.z > (p_aabb.pos.z + p_aabb.size.z) ) + if ( pos.z >= (p_aabb.pos.z + p_aabb.size.z) ) return false; - if ( (pos.z+size.z) < p_aabb.pos.z ) + if ( (pos.z+size.z) <= p_aabb.pos.z ) return false; return true; diff --git a/core/math/bezier_curve.cpp b/core/math/bezier_curve.cpp index 267680494..c9467a77e 100644 --- a/core/math/bezier_curve.cpp +++ b/core/math/bezier_curve.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/bezier_curve.h b/core/math/bezier_curve.h index 6cc4c730d..de14d6898 100644 --- a/core/math/bezier_curve.h +++ b/core/math/bezier_curve.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/bsp_tree.cpp b/core/math/bsp_tree.cpp index 7f838b121..d71b7551d 100644 --- a/core/math/bsp_tree.cpp +++ b/core/math/bsp_tree.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/bsp_tree.h b/core/math/bsp_tree.h index 03bfd947c..b980d9590 100644 --- a/core/math/bsp_tree.h +++ b/core/math/bsp_tree.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp index fbe5f8c74..f1afa33a4 100644 --- a/core/math/camera_matrix.cpp +++ b/core/math/camera_matrix.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/camera_matrix.h b/core/math/camera_matrix.h index 767236ea0..52b84f487 100644 --- a/core/math/camera_matrix.h +++ b/core/math/camera_matrix.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/face3.cpp b/core/math/face3.cpp index 1adc95e4e..354372df7 100644 --- a/core/math/face3.cpp +++ b/core/math/face3.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/face3.h b/core/math/face3.h index 5a509299a..eccbc7812 100644 --- a/core/math/face3.h +++ b/core/math/face3.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/geometry.cpp b/core/math/geometry.cpp index 2d525dd1c..14adde74e 100644 --- a/core/math/geometry.cpp +++ b/core/math/geometry.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/geometry.h b/core/math/geometry.h index 4ad4db852..b438b41d6 100644 --- a/core/math/geometry.h +++ b/core/math/geometry.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/math_2d.cpp b/core/math/math_2d.cpp index 3aaa539fb..0a3963f88 100644 --- a/core/math/math_2d.cpp +++ b/core/math/math_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -230,6 +230,23 @@ Vector2 Vector2::cubic_interpolate(const Vector2& p_b,const Vector2& p_pre_a, co + Vector2 p0=p_pre_a; + Vector2 p1=*this; + Vector2 p2=p_b; + Vector2 p3=p_post_b; + + float t = p_t; + float t2 = t * t; + float t3 = t2 * t; + + Vector2 out; + out = 0.5f * ( ( p1 * 2.0f) + + ( -p0 + p2 ) * t + + ( 2.0f * p0 - 5.0f * p1 + 4 * p2 - p3 ) * t2 + + ( -p0 + 3.0f * p1 - 3.0f * p2 + p3 ) * t3 ); + return out; + +/* float mu = p_t; float mu2 = mu*mu; @@ -239,7 +256,7 @@ Vector2 Vector2::cubic_interpolate(const Vector2& p_b,const Vector2& p_pre_a, co Vector2 a3 = *this; return ( a0*mu*mu2 + a1*mu2 + a2*mu + a3 ); - +*/ /* float t = p_t; real_t t2 = t*t; diff --git a/core/math/math_2d.h b/core/math/math_2d.h index 5bc1b5f0b..ac315fddb 100644 --- a/core/math/math_2d.h +++ b/core/math/math_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -214,13 +214,13 @@ struct Rect2 { float get_area() const { return size.width*size.height; } inline bool intersects(const Rect2& p_rect) const { - if ( pos.x > (p_rect.pos.x + p_rect.size.width) ) + if ( pos.x >= (p_rect.pos.x + p_rect.size.width) ) return false; - if ( (pos.x+size.width) < p_rect.pos.x ) + if ( (pos.x+size.width) <= p_rect.pos.x ) return false; - if ( pos.y > (p_rect.pos.y + p_rect.size.height) ) + if ( pos.y >= (p_rect.pos.y + p_rect.size.height) ) return false; - if ( (pos.y+size.height) < p_rect.pos.y ) + if ( (pos.y+size.height) <= p_rect.pos.y ) return false; return true; diff --git a/core/math/math_defs.cpp b/core/math/math_defs.cpp index ca43bc7ae..51aaa6800 100644 --- a/core/math/math_defs.cpp +++ b/core/math/math_defs.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -26,5 +26,5 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "math_defs.h"
-
+#include "math_defs.h" + diff --git a/core/math/math_defs.h b/core/math/math_defs.h index dd0390240..7cb6c7f49 100644 --- a/core/math/math_defs.h +++ b/core/math/math_defs.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -26,35 +26,35 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef MATH_DEFS_H
-#define MATH_DEFS_H
-
-#define CMP_EPSILON 0.00001
-#define CMP_EPSILON2 (CMP_EPSILON*CMP_EPSILON)
-#define CMP_NORMALIZE_TOLERANCE 0.000001
-#define CMP_POINT_IN_PLANE_EPSILON 0.00001
-
-/**
- * "Real" is a type that will be translated to either floats or fixed depending
- * on the compilation setting
- */
-
-enum ClockDirection {
-
- CLOCKWISE,
- COUNTERCLOCKWISE
-};
-
-
-#ifdef REAL_T_IS_DOUBLE
-
-typedef double real_t;
-
-#else
-
-typedef float real_t;
-
-#endif
-
-
-#endif // MATH_DEFS_H
+#ifndef MATH_DEFS_H +#define MATH_DEFS_H + +#define CMP_EPSILON 0.00001 +#define CMP_EPSILON2 (CMP_EPSILON*CMP_EPSILON) +#define CMP_NORMALIZE_TOLERANCE 0.000001 +#define CMP_POINT_IN_PLANE_EPSILON 0.00001 + +/** + * "Real" is a type that will be translated to either floats or fixed depending + * on the compilation setting + */ + +enum ClockDirection { + + CLOCKWISE, + COUNTERCLOCKWISE +}; + + +#ifdef REAL_T_IS_DOUBLE + +typedef double real_t; + +#else + +typedef float real_t; + +#endif + + +#endif // MATH_DEFS_H diff --git a/core/math/math_funcs.cpp b/core/math/math_funcs.cpp index ad48ceaac..6ad5c7499 100644 --- a/core/math/math_funcs.cpp +++ b/core/math/math_funcs.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -48,8 +48,8 @@ uint32_t Math::rand_from_seed(uint32_t *seed) { s = 0x12345987; k = s / 127773; s = 16807 * (s - k * 127773) - 2836 * k; - if (s < 0) - s += 2147483647; +// if (s < 0) +// s += 2147483647; (*seed) = s; return (s & Math::RANDOM_MAX); #else diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h index 6d43ed8e6..33175ed2f 100644 --- a/core/math/math_funcs.h +++ b/core/math/math_funcs.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/matrix3.cpp b/core/math/matrix3.cpp index ff62e7786..10f1461fd 100644 --- a/core/math/matrix3.cpp +++ b/core/math/matrix3.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/matrix3.h b/core/math/matrix3.h index f68703ca2..98feb2dbb 100644 --- a/core/math/matrix3.h +++ b/core/math/matrix3.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/octree.h b/core/math/octree.h index b64ba381c..84de38817 100644 --- a/core/math/octree.h +++ b/core/math/octree.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/plane.cpp b/core/math/plane.cpp index 88c7be5f6..f9395a002 100644 --- a/core/math/plane.cpp +++ b/core/math/plane.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/plane.h b/core/math/plane.h index 608ec2692..604b88026 100644 --- a/core/math/plane.h +++ b/core/math/plane.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/quat.cpp b/core/math/quat.cpp index 950a4756a..e0c4b0793 100644 --- a/core/math/quat.cpp +++ b/core/math/quat.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/quat.h b/core/math/quat.h index 04901116b..de4aedaee 100644 --- a/core/math/quat.h +++ b/core/math/quat.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/quick_hull.cpp b/core/math/quick_hull.cpp index a417cdadd..80ae0f04e 100644 --- a/core/math/quick_hull.cpp +++ b/core/math/quick_hull.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/quick_hull.h b/core/math/quick_hull.h index d7f056d36..cb486a0b6 100644 --- a/core/math/quick_hull.h +++ b/core/math/quick_hull.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/transform.cpp b/core/math/transform.cpp index bb874facb..a6f4f626c 100644 --- a/core/math/transform.cpp +++ b/core/math/transform.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/transform.h b/core/math/transform.h index b1a0ea1ab..a992843d7 100644 --- a/core/math/transform.h +++ b/core/math/transform.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp index 111ceca18..70cb639fc 100644 --- a/core/math/triangle_mesh.cpp +++ b/core/math/triangle_mesh.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -26,543 +26,543 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "triangle_mesh.h"
-#include "sort.h"
-
-
-
-int TriangleMesh::_create_bvh(BVH*p_bvh,BVH** p_bb,int p_from,int p_size,int p_depth,int&max_depth,int&max_alloc) {
-
-
- if (p_depth>max_depth) {
- max_depth=p_depth;
- }
-
- if (p_size==1) {
-
-
- return p_bb[p_from]-p_bvh;
- } else if (p_size==0) {
-
- return -1;
- }
-
-
- AABB aabb;
- aabb=p_bb[p_from]->aabb;
- for(int i=1;i<p_size;i++) {
-
- aabb.merge_with(p_bb[p_from+i]->aabb);
- }
-
- int li=aabb.get_longest_axis_index();
-
- switch(li) {
-
- case Vector3::AXIS_X: {
- SortArray<BVH*,BVHCmpX> sort_x;
- sort_x.nth_element(0,p_size,p_size/2,&p_bb[p_from]);
- //sort_x.sort(&p_bb[p_from],p_size);
- } break;
- case Vector3::AXIS_Y: {
- SortArray<BVH*,BVHCmpY> sort_y;
- sort_y.nth_element(0,p_size,p_size/2,&p_bb[p_from]);
- //sort_y.sort(&p_bb[p_from],p_size);
- } break;
- case Vector3::AXIS_Z: {
- SortArray<BVH*,BVHCmpZ> sort_z;
- sort_z.nth_element(0,p_size,p_size/2,&p_bb[p_from]);
- //sort_z.sort(&p_bb[p_from],p_size);
-
- } break;
- }
-
-
- int left = _create_bvh(p_bvh,p_bb,p_from,p_size/2,p_depth+1,max_depth,max_alloc);
- int right = _create_bvh(p_bvh,p_bb,p_from+p_size/2,p_size-p_size/2,p_depth+1,max_depth,max_alloc);
-
- int index=max_alloc++;
- BVH *_new = &p_bvh[index];
- _new->aabb=aabb;
- _new->center=aabb.pos+aabb.size*0.5;
- _new->face_index=-1;
- _new->left=left;
- _new->right=right;
-
- return index;
-
-}
-
-
-void TriangleMesh::create(const DVector<Vector3>& p_faces) {
-
- valid=false;
-
- int fc=p_faces.size();
- ERR_FAIL_COND(!fc || ((fc%3) != 0));
- fc/=3;
- triangles.resize(fc);
-
- bvh.resize(fc*3); //will never be larger than this (todo make better)
- DVector<BVH>::Write bw = bvh.write();
-
- {
-
- //create faces and indices and base bvh
- //except for the Set for repeated triangles, everything
- //goes in-place.
-
- DVector<Vector3>::Read r = p_faces.read();
- DVector<Triangle>::Write w = triangles.write();
- Map<Vector3,int> db;
-
- for(int i=0;i<fc;i++) {
-
- Triangle&f=w[i];
- const Vector3 *v=&r[i*3];
-
- for(int j=0;j<3;j++) {
-
- int vidx=-1;
- Vector3 vs=v[j].snapped(0.0001);
- Map<Vector3,int>::Element *E=db.find(vs);
- if (E) {
- vidx=E->get();
- } else {
- vidx=db.size();
- db[vs]=vidx;
- }
-
- f.indices[j]=vidx;
- if (j==0)
- bw[i].aabb.pos=vs;
- else
- bw[i].aabb.expand_to(vs);
- }
-
- f.normal=Face3(r[i*3+0],r[i*3+1],r[i*3+2]).get_plane().get_normal();
-
- bw[i].left=-1;
- bw[i].right=-1;
- bw[i].face_index=i;
- bw[i].center=bw[i].aabb.pos+bw[i].aabb.size*0.5;
- }
-
- vertices.resize(db.size());
- DVector<Vector3>::Write vw = vertices.write();
- for (Map<Vector3,int>::Element *E=db.front();E;E=E->next()) {
- vw[E->get()]=E->key();
- }
-
- }
-
- DVector<BVH*> bwptrs;
- bwptrs.resize(fc);
- DVector<BVH*>::Write bwp = bwptrs.write();
- for(int i=0;i<fc;i++) {
-
- bwp[i]=&bw[i];
- }
-
- max_depth=0;
- int max_alloc=fc;
- int max=_create_bvh(bw.ptr(),bwp.ptr(),0,fc,1,max_depth,max_alloc);
-
- bw=DVector<BVH>::Write(); //clearup
- bvh.resize(max_alloc); //resize back
-
- valid=true;
-
-}
-
-
-Vector3 TriangleMesh::get_area_normal(const AABB& p_aabb) const {
-
- uint32_t* stack = (uint32_t*)alloca(sizeof(int)*max_depth);
-
- enum {
- TEST_AABB_BIT=0,
- VISIT_LEFT_BIT=1,
- VISIT_RIGHT_BIT=2,
- VISIT_DONE_BIT=3,
- VISITED_BIT_SHIFT=29,
- NODE_IDX_MASK=(1<<VISITED_BIT_SHIFT)-1,
- VISITED_BIT_MASK=~NODE_IDX_MASK,
-
-
- };
-
- int n_count=0;
- Vector3 n;
-
- //for(int i=0;i<max_depth;i++)
- // stack[i]=0;
-
- int level=0;
-
- DVector<Triangle>::Read trianglesr = triangles.read();
- DVector<Vector3>::Read verticesr=vertices.read();
- DVector<BVH>::Read bvhr=bvh.read();
-
- const Triangle *triangleptr=trianglesr.ptr();
- const Vector3 *vertexptr=verticesr.ptr();
- int pos=bvh.size()-1;
- const BVH *bvhptr = bvhr.ptr();
-
- stack[0]=pos;
- while(true) {
-
- uint32_t node = stack[level]&NODE_IDX_MASK;
- const BVH &b = bvhptr[ node ];
- bool done=false;
-
- switch(stack[level]>>VISITED_BIT_SHIFT) {
- case TEST_AABB_BIT: {
-
-
- bool valid = b.aabb.intersects(p_aabb);
- if (!valid) {
-
- stack[level]=(VISIT_DONE_BIT<<VISITED_BIT_SHIFT)|node;
-
- } else {
-
- if (b.face_index>=0) {
-
- const Triangle &s=triangleptr[ b.face_index ];
- n+=s.normal;
- n_count++;
-
- stack[level]=(VISIT_DONE_BIT<<VISITED_BIT_SHIFT)|node;
-
- } else {
-
- stack[level]=(VISIT_LEFT_BIT<<VISITED_BIT_SHIFT)|node;
- }
- }
-
- } continue;
- case VISIT_LEFT_BIT: {
-
- stack[level]=(VISIT_RIGHT_BIT<<VISITED_BIT_SHIFT)|node;
- stack[level+1]=b.left|TEST_AABB_BIT;
- level++;
-
- } continue;
- case VISIT_RIGHT_BIT: {
-
- stack[level]=(VISIT_DONE_BIT<<VISITED_BIT_SHIFT)|node;
- stack[level+1]=b.right|TEST_AABB_BIT;
- level++;
- } continue;
- case VISIT_DONE_BIT: {
-
- if (level==0) {
- done=true;
- break;
- } else
- level--;
-
- } continue;
- }
-
-
- if (done)
- break;
- }
-
-
- if (n_count>0)
- n/=n_count;
-
- return n;
-
-}
-
-
-bool TriangleMesh::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_point, Vector3 &r_normal) const {
-
-
- uint32_t* stack = (uint32_t*)alloca(sizeof(int)*max_depth);
-
- enum {
- TEST_AABB_BIT=0,
- VISIT_LEFT_BIT=1,
- VISIT_RIGHT_BIT=2,
- VISIT_DONE_BIT=3,
- VISITED_BIT_SHIFT=29,
- NODE_IDX_MASK=(1<<VISITED_BIT_SHIFT)-1,
- VISITED_BIT_MASK=~NODE_IDX_MASK,
-
-
- };
-
- Vector3 n = (p_end-p_begin).normalized();
- real_t d=1e10;
- bool inters=false;
-
- //for(int i=0;i<max_depth;i++)
- // stack[i]=0;
-
- int level=0;
- //AABB ray_aabb;
- //ray_aabb.pos=p_begin;
- //ray_aabb.expand_to(p_end);
-
-
- DVector<Triangle>::Read trianglesr = triangles.read();
- DVector<Vector3>::Read verticesr=vertices.read();
- DVector<BVH>::Read bvhr=bvh.read();
-
- const Triangle *triangleptr=trianglesr.ptr();
- const Vector3 *vertexptr=verticesr.ptr();
- int pos=bvh.size()-1;
- const BVH *bvhptr = bvhr.ptr();
-
- stack[0]=pos;
- while(true) {
-
- uint32_t node = stack[level]&NODE_IDX_MASK;
- const BVH &b = bvhptr[ node ];
- bool done=false;
-
- switch(stack[level]>>VISITED_BIT_SHIFT) {
- case TEST_AABB_BIT: {
-
-
- bool valid = b.aabb.intersects_segment(p_begin,p_end);
-// bool valid = b.aabb.intersects(ray_aabb);
-
- if (!valid) {
-
- stack[level]=(VISIT_DONE_BIT<<VISITED_BIT_SHIFT)|node;
-
- } else {
-
- if (b.face_index>=0) {
-
- const Triangle &s=triangleptr[ b.face_index ];
- Face3 f3(vertexptr[ s.indices[0] ],vertexptr[ s.indices[1] ],vertexptr[ s.indices[2] ]);
-
-
- Vector3 res;
-
- if (f3.intersects_segment(p_begin,p_end,&res)) {
-
-
- float nd = n.dot(res);
- if (nd<d) {
-
- d=nd;
- r_point=res;
- r_normal=f3.get_plane().get_normal();
- inters=true;
- }
-
- }
-
- stack[level]=(VISIT_DONE_BIT<<VISITED_BIT_SHIFT)|node;
-
- } else {
-
- stack[level]=(VISIT_LEFT_BIT<<VISITED_BIT_SHIFT)|node;
- }
- }
-
- } continue;
- case VISIT_LEFT_BIT: {
-
- stack[level]=(VISIT_RIGHT_BIT<<VISITED_BIT_SHIFT)|node;
- stack[level+1]=b.left|TEST_AABB_BIT;
- level++;
-
- } continue;
- case VISIT_RIGHT_BIT: {
-
- stack[level]=(VISIT_DONE_BIT<<VISITED_BIT_SHIFT)|node;
- stack[level+1]=b.right|TEST_AABB_BIT;
- level++;
- } continue;
- case VISIT_DONE_BIT: {
-
- if (level==0) {
- done=true;
- break;
- } else
- level--;
-
- } continue;
- }
-
-
- if (done)
- break;
- }
-
-
- if (inters) {
-
- if (n.dot(r_normal)>0)
- r_normal=-r_normal;
- }
-
- return inters;
-}
-
-
-bool TriangleMesh::intersect_ray(const Vector3& p_begin,const Vector3& p_dir,Vector3 &r_point, Vector3 &r_normal) const {
-
-
- uint32_t* stack = (uint32_t*)alloca(sizeof(int)*max_depth);
-
- enum {
- TEST_AABB_BIT=0,
- VISIT_LEFT_BIT=1,
- VISIT_RIGHT_BIT=2,
- VISIT_DONE_BIT=3,
- VISITED_BIT_SHIFT=29,
- NODE_IDX_MASK=(1<<VISITED_BIT_SHIFT)-1,
- VISITED_BIT_MASK=~NODE_IDX_MASK,
-
-
- };
-
- Vector3 n = p_dir;
- real_t d=1e20;
- bool inters=false;
-
- //for(int i=0;i<max_depth;i++)
- // stack[i]=0;
-
- int level=0;
-
- DVector<Triangle>::Read trianglesr = triangles.read();
- DVector<Vector3>::Read verticesr=vertices.read();
- DVector<BVH>::Read bvhr=bvh.read();
-
- const Triangle *triangleptr=trianglesr.ptr();
- const Vector3 *vertexptr=verticesr.ptr();
- int pos=bvh.size()-1;
- const BVH *bvhptr = bvhr.ptr();
-
- stack[0]=pos;
- while(true) {
-
- uint32_t node = stack[level]&NODE_IDX_MASK;
- const BVH &b = bvhptr[ node ];
- bool done=false;
-
- switch(stack[level]>>VISITED_BIT_SHIFT) {
- case TEST_AABB_BIT: {
-
-
- bool valid = b.aabb.intersects_ray(p_begin,p_dir);
- if (!valid) {
-
- stack[level]=(VISIT_DONE_BIT<<VISITED_BIT_SHIFT)|node;
-
- } else {
-
- if (b.face_index>=0) {
-
- const Triangle &s=triangleptr[ b.face_index ];
- Face3 f3(vertexptr[ s.indices[0] ],vertexptr[ s.indices[1] ],vertexptr[ s.indices[2] ]);
-
-
- Vector3 res;
-
- if (f3.intersects_ray(p_begin,p_dir,&res)) {
-
-
- float nd = n.dot(res);
- if (nd<d) {
-
- d=nd;
- r_point=res;
- r_normal=f3.get_plane().get_normal();
- inters=true;
- }
-
- }
-
- stack[level]=(VISIT_DONE_BIT<<VISITED_BIT_SHIFT)|node;
-
- } else {
-
- stack[level]=(VISIT_LEFT_BIT<<VISITED_BIT_SHIFT)|node;
- }
- }
-
- } continue;
- case VISIT_LEFT_BIT: {
-
- stack[level]=(VISIT_RIGHT_BIT<<VISITED_BIT_SHIFT)|node;
- stack[level+1]=b.left|TEST_AABB_BIT;
- level++;
-
- } continue;
- case VISIT_RIGHT_BIT: {
-
- stack[level]=(VISIT_DONE_BIT<<VISITED_BIT_SHIFT)|node;
- stack[level+1]=b.right|TEST_AABB_BIT;
- level++;
- } continue;
- case VISIT_DONE_BIT: {
-
- if (level==0) {
- done=true;
- break;
- } else
- level--;
-
- } continue;
- }
-
-
- if (done)
- break;
- }
-
-
- if (inters) {
-
- if (n.dot(r_normal)>0)
- r_normal=-r_normal;
- }
-
- return inters;
-}
-
-bool TriangleMesh::is_valid() const {
-
- return valid;
-}
-
-DVector<Face3> TriangleMesh::get_faces() const {
-
- if (!valid)
- return DVector<Face3>();
-
- DVector<Face3> faces;
- int ts = triangles.size();
- faces.resize(triangles.size());
-
- DVector<Face3>::Write w=faces.write();
- DVector<Triangle>::Read r = triangles.read();
- DVector<Vector3>::Read rv = vertices.read();
-
- for(int i=0;i<ts;i++) {
- for(int j=0;j<3;j++) {
- w[i].vertex[j]=rv[r[i].indices[j]];
- }
- }
-
- w = DVector<Face3>::Write();
- return faces;
-}
-
-TriangleMesh::TriangleMesh() {
-
- valid=false;
- max_depth=0;
-}
+#include "triangle_mesh.h" +#include "sort.h" + + + +int TriangleMesh::_create_bvh(BVH*p_bvh,BVH** p_bb,int p_from,int p_size,int p_depth,int&max_depth,int&max_alloc) { + + + if (p_depth>max_depth) { + max_depth=p_depth; + } + + if (p_size==1) { + + + return p_bb[p_from]-p_bvh; + } else if (p_size==0) { + + return -1; + } + + + AABB aabb; + aabb=p_bb[p_from]->aabb; + for(int i=1;i<p_size;i++) { + + aabb.merge_with(p_bb[p_from+i]->aabb); + } + + int li=aabb.get_longest_axis_index(); + + switch(li) { + + case Vector3::AXIS_X: { + SortArray<BVH*,BVHCmpX> sort_x; + sort_x.nth_element(0,p_size,p_size/2,&p_bb[p_from]); + //sort_x.sort(&p_bb[p_from],p_size); + } break; + case Vector3::AXIS_Y: { + SortArray<BVH*,BVHCmpY> sort_y; + sort_y.nth_element(0,p_size,p_size/2,&p_bb[p_from]); + //sort_y.sort(&p_bb[p_from],p_size); + } break; + case Vector3::AXIS_Z: { + SortArray<BVH*,BVHCmpZ> sort_z; + sort_z.nth_element(0,p_size,p_size/2,&p_bb[p_from]); + //sort_z.sort(&p_bb[p_from],p_size); + + } break; + } + + + int left = _create_bvh(p_bvh,p_bb,p_from,p_size/2,p_depth+1,max_depth,max_alloc); + int right = _create_bvh(p_bvh,p_bb,p_from+p_size/2,p_size-p_size/2,p_depth+1,max_depth,max_alloc); + + int index=max_alloc++; + BVH *_new = &p_bvh[index]; + _new->aabb=aabb; + _new->center=aabb.pos+aabb.size*0.5; + _new->face_index=-1; + _new->left=left; + _new->right=right; + + return index; + +} + + +void TriangleMesh::create(const DVector<Vector3>& p_faces) { + + valid=false; + + int fc=p_faces.size(); + ERR_FAIL_COND(!fc || ((fc%3) != 0)); + fc/=3; + triangles.resize(fc); + + bvh.resize(fc*3); //will never be larger than this (todo make better) + DVector<BVH>::Write bw = bvh.write(); + + { + + //create faces and indices and base bvh + //except for the Set for repeated triangles, everything + //goes in-place. + + DVector<Vector3>::Read r = p_faces.read(); + DVector<Triangle>::Write w = triangles.write(); + Map<Vector3,int> db; + + for(int i=0;i<fc;i++) { + + Triangle&f=w[i]; + const Vector3 *v=&r[i*3]; + + for(int j=0;j<3;j++) { + + int vidx=-1; + Vector3 vs=v[j].snapped(0.0001); + Map<Vector3,int>::Element *E=db.find(vs); + if (E) { + vidx=E->get(); + } else { + vidx=db.size(); + db[vs]=vidx; + } + + f.indices[j]=vidx; + if (j==0) + bw[i].aabb.pos=vs; + else + bw[i].aabb.expand_to(vs); + } + + f.normal=Face3(r[i*3+0],r[i*3+1],r[i*3+2]).get_plane().get_normal(); + + bw[i].left=-1; + bw[i].right=-1; + bw[i].face_index=i; + bw[i].center=bw[i].aabb.pos+bw[i].aabb.size*0.5; + } + + vertices.resize(db.size()); + DVector<Vector3>::Write vw = vertices.write(); + for (Map<Vector3,int>::Element *E=db.front();E;E=E->next()) { + vw[E->get()]=E->key(); + } + + } + + DVector<BVH*> bwptrs; + bwptrs.resize(fc); + DVector<BVH*>::Write bwp = bwptrs.write(); + for(int i=0;i<fc;i++) { + + bwp[i]=&bw[i]; + } + + max_depth=0; + int max_alloc=fc; + int max=_create_bvh(bw.ptr(),bwp.ptr(),0,fc,1,max_depth,max_alloc); + + bw=DVector<BVH>::Write(); //clearup + bvh.resize(max_alloc); //resize back + + valid=true; + +} + + +Vector3 TriangleMesh::get_area_normal(const AABB& p_aabb) const { + + uint32_t* stack = (uint32_t*)alloca(sizeof(int)*max_depth); + + enum { + TEST_AABB_BIT=0, + VISIT_LEFT_BIT=1, + VISIT_RIGHT_BIT=2, + VISIT_DONE_BIT=3, + VISITED_BIT_SHIFT=29, + NODE_IDX_MASK=(1<<VISITED_BIT_SHIFT)-1, + VISITED_BIT_MASK=~NODE_IDX_MASK, + + + }; + + int n_count=0; + Vector3 n; + + //for(int i=0;i<max_depth;i++) + // stack[i]=0; + + int level=0; + + DVector<Triangle>::Read trianglesr = triangles.read(); + DVector<Vector3>::Read verticesr=vertices.read(); + DVector<BVH>::Read bvhr=bvh.read(); + + const Triangle *triangleptr=trianglesr.ptr(); + const Vector3 *vertexptr=verticesr.ptr(); + int pos=bvh.size()-1; + const BVH *bvhptr = bvhr.ptr(); + + stack[0]=pos; + while(true) { + + uint32_t node = stack[level]&NODE_IDX_MASK; + const BVH &b = bvhptr[ node ]; + bool done=false; + + switch(stack[level]>>VISITED_BIT_SHIFT) { + case TEST_AABB_BIT: { + + + bool valid = b.aabb.intersects(p_aabb); + if (!valid) { + + stack[level]=(VISIT_DONE_BIT<<VISITED_BIT_SHIFT)|node; + + } else { + + if (b.face_index>=0) { + + const Triangle &s=triangleptr[ b.face_index ]; + n+=s.normal; + n_count++; + + stack[level]=(VISIT_DONE_BIT<<VISITED_BIT_SHIFT)|node; + + } else { + + stack[level]=(VISIT_LEFT_BIT<<VISITED_BIT_SHIFT)|node; + } + } + + } continue; + case VISIT_LEFT_BIT: { + + stack[level]=(VISIT_RIGHT_BIT<<VISITED_BIT_SHIFT)|node; + stack[level+1]=b.left|TEST_AABB_BIT; + level++; + + } continue; + case VISIT_RIGHT_BIT: { + + stack[level]=(VISIT_DONE_BIT<<VISITED_BIT_SHIFT)|node; + stack[level+1]=b.right|TEST_AABB_BIT; + level++; + } continue; + case VISIT_DONE_BIT: { + + if (level==0) { + done=true; + break; + } else + level--; + + } continue; + } + + + if (done) + break; + } + + + if (n_count>0) + n/=n_count; + + return n; + +} + + +bool TriangleMesh::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_point, Vector3 &r_normal) const { + + + uint32_t* stack = (uint32_t*)alloca(sizeof(int)*max_depth); + + enum { + TEST_AABB_BIT=0, + VISIT_LEFT_BIT=1, + VISIT_RIGHT_BIT=2, + VISIT_DONE_BIT=3, + VISITED_BIT_SHIFT=29, + NODE_IDX_MASK=(1<<VISITED_BIT_SHIFT)-1, + VISITED_BIT_MASK=~NODE_IDX_MASK, + + + }; + + Vector3 n = (p_end-p_begin).normalized(); + real_t d=1e10; + bool inters=false; + + //for(int i=0;i<max_depth;i++) + // stack[i]=0; + + int level=0; + //AABB ray_aabb; + //ray_aabb.pos=p_begin; + //ray_aabb.expand_to(p_end); + + + DVector<Triangle>::Read trianglesr = triangles.read(); + DVector<Vector3>::Read verticesr=vertices.read(); + DVector<BVH>::Read bvhr=bvh.read(); + + const Triangle *triangleptr=trianglesr.ptr(); + const Vector3 *vertexptr=verticesr.ptr(); + int pos=bvh.size()-1; + const BVH *bvhptr = bvhr.ptr(); + + stack[0]=pos; + while(true) { + + uint32_t node = stack[level]&NODE_IDX_MASK; + const BVH &b = bvhptr[ node ]; + bool done=false; + + switch(stack[level]>>VISITED_BIT_SHIFT) { + case TEST_AABB_BIT: { + + + bool valid = b.aabb.intersects_segment(p_begin,p_end); +// bool valid = b.aabb.intersects(ray_aabb); + + if (!valid) { + + stack[level]=(VISIT_DONE_BIT<<VISITED_BIT_SHIFT)|node; + + } else { + + if (b.face_index>=0) { + + const Triangle &s=triangleptr[ b.face_index ]; + Face3 f3(vertexptr[ s.indices[0] ],vertexptr[ s.indices[1] ],vertexptr[ s.indices[2] ]); + + + Vector3 res; + + if (f3.intersects_segment(p_begin,p_end,&res)) { + + + float nd = n.dot(res); + if (nd<d) { + + d=nd; + r_point=res; + r_normal=f3.get_plane().get_normal(); + inters=true; + } + + } + + stack[level]=(VISIT_DONE_BIT<<VISITED_BIT_SHIFT)|node; + + } else { + + stack[level]=(VISIT_LEFT_BIT<<VISITED_BIT_SHIFT)|node; + } + } + + } continue; + case VISIT_LEFT_BIT: { + + stack[level]=(VISIT_RIGHT_BIT<<VISITED_BIT_SHIFT)|node; + stack[level+1]=b.left|TEST_AABB_BIT; + level++; + + } continue; + case VISIT_RIGHT_BIT: { + + stack[level]=(VISIT_DONE_BIT<<VISITED_BIT_SHIFT)|node; + stack[level+1]=b.right|TEST_AABB_BIT; + level++; + } continue; + case VISIT_DONE_BIT: { + + if (level==0) { + done=true; + break; + } else + level--; + + } continue; + } + + + if (done) + break; + } + + + if (inters) { + + if (n.dot(r_normal)>0) + r_normal=-r_normal; + } + + return inters; +} + + +bool TriangleMesh::intersect_ray(const Vector3& p_begin,const Vector3& p_dir,Vector3 &r_point, Vector3 &r_normal) const { + + + uint32_t* stack = (uint32_t*)alloca(sizeof(int)*max_depth); + + enum { + TEST_AABB_BIT=0, + VISIT_LEFT_BIT=1, + VISIT_RIGHT_BIT=2, + VISIT_DONE_BIT=3, + VISITED_BIT_SHIFT=29, + NODE_IDX_MASK=(1<<VISITED_BIT_SHIFT)-1, + VISITED_BIT_MASK=~NODE_IDX_MASK, + + + }; + + Vector3 n = p_dir; + real_t d=1e20; + bool inters=false; + + //for(int i=0;i<max_depth;i++) + // stack[i]=0; + + int level=0; + + DVector<Triangle>::Read trianglesr = triangles.read(); + DVector<Vector3>::Read verticesr=vertices.read(); + DVector<BVH>::Read bvhr=bvh.read(); + + const Triangle *triangleptr=trianglesr.ptr(); + const Vector3 *vertexptr=verticesr.ptr(); + int pos=bvh.size()-1; + const BVH *bvhptr = bvhr.ptr(); + + stack[0]=pos; + while(true) { + + uint32_t node = stack[level]&NODE_IDX_MASK; + const BVH &b = bvhptr[ node ]; + bool done=false; + + switch(stack[level]>>VISITED_BIT_SHIFT) { + case TEST_AABB_BIT: { + + + bool valid = b.aabb.intersects_ray(p_begin,p_dir); + if (!valid) { + + stack[level]=(VISIT_DONE_BIT<<VISITED_BIT_SHIFT)|node; + + } else { + + if (b.face_index>=0) { + + const Triangle &s=triangleptr[ b.face_index ]; + Face3 f3(vertexptr[ s.indices[0] ],vertexptr[ s.indices[1] ],vertexptr[ s.indices[2] ]); + + + Vector3 res; + + if (f3.intersects_ray(p_begin,p_dir,&res)) { + + + float nd = n.dot(res); + if (nd<d) { + + d=nd; + r_point=res; + r_normal=f3.get_plane().get_normal(); + inters=true; + } + + } + + stack[level]=(VISIT_DONE_BIT<<VISITED_BIT_SHIFT)|node; + + } else { + + stack[level]=(VISIT_LEFT_BIT<<VISITED_BIT_SHIFT)|node; + } + } + + } continue; + case VISIT_LEFT_BIT: { + + stack[level]=(VISIT_RIGHT_BIT<<VISITED_BIT_SHIFT)|node; + stack[level+1]=b.left|TEST_AABB_BIT; + level++; + + } continue; + case VISIT_RIGHT_BIT: { + + stack[level]=(VISIT_DONE_BIT<<VISITED_BIT_SHIFT)|node; + stack[level+1]=b.right|TEST_AABB_BIT; + level++; + } continue; + case VISIT_DONE_BIT: { + + if (level==0) { + done=true; + break; + } else + level--; + + } continue; + } + + + if (done) + break; + } + + + if (inters) { + + if (n.dot(r_normal)>0) + r_normal=-r_normal; + } + + return inters; +} + +bool TriangleMesh::is_valid() const { + + return valid; +} + +DVector<Face3> TriangleMesh::get_faces() const { + + if (!valid) + return DVector<Face3>(); + + DVector<Face3> faces; + int ts = triangles.size(); + faces.resize(triangles.size()); + + DVector<Face3>::Write w=faces.write(); + DVector<Triangle>::Read r = triangles.read(); + DVector<Vector3>::Read rv = vertices.read(); + + for(int i=0;i<ts;i++) { + for(int j=0;j<3;j++) { + w[i].vertex[j]=rv[r[i].indices[j]]; + } + } + + w = DVector<Face3>::Write(); + return faces; +} + +TriangleMesh::TriangleMesh() { + + valid=false; + max_depth=0; +} diff --git a/core/math/triangle_mesh.h b/core/math/triangle_mesh.h index ab0cb713b..87d8ce8e6 100644 --- a/core/math/triangle_mesh.h +++ b/core/math/triangle_mesh.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -26,74 +26,74 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef TRIANGLE_MESH_H
-#define TRIANGLE_MESH_H
-
-#include "reference.h"
-#include "face3.h"
-class TriangleMesh : public Reference {
-
- OBJ_TYPE( TriangleMesh, Reference);
-
- struct Triangle {
-
- Vector3 normal;
- int indices[3];
- };
-
- DVector<Triangle> triangles;
- DVector<Vector3> vertices;
-
- struct BVH {
-
- AABB aabb;
- Vector3 center; //used for sorting
- int left;
- int right;
-
- int face_index;
- };
-
- struct BVHCmpX {
-
- bool operator()(const BVH* p_left, const BVH* p_right) const {
-
- return p_left->center.x < p_right->center.x;
- }
- };
-
- struct BVHCmpY {
-
- bool operator()(const BVH* p_left, const BVH* p_right) const {
-
- return p_left->center.y < p_right->center.y;
- }
- };
- struct BVHCmpZ {
-
- bool operator()(const BVH* p_left, const BVH* p_right) const {
-
- return p_left->center.z < p_right->center.z;
- }
- };
-
- int _create_bvh(BVH*p_bvh,BVH** p_bb,int p_from,int p_size,int p_depth,int&max_depth,int&max_alloc);
-
- DVector<BVH> bvh;
- int max_depth;
- bool valid;
-
-public:
-
- bool is_valid() const;
- bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_point, Vector3 &r_normal) const;
- bool intersect_ray(const Vector3& p_begin,const Vector3& p_dir,Vector3 &r_point, Vector3 &r_normal) const;
- Vector3 get_area_normal(const AABB& p_aabb) const;
- DVector<Face3> get_faces() const;
-
-
- void create(const DVector<Vector3>& p_faces);
- TriangleMesh();
-};
-
-#endif // TRIANGLE_MESH_H
+#ifndef TRIANGLE_MESH_H +#define TRIANGLE_MESH_H + +#include "reference.h" +#include "face3.h" +class TriangleMesh : public Reference { + + OBJ_TYPE( TriangleMesh, Reference); + + struct Triangle { + + Vector3 normal; + int indices[3]; + }; + + DVector<Triangle> triangles; + DVector<Vector3> vertices; + + struct BVH { + + AABB aabb; + Vector3 center; //used for sorting + int left; + int right; + + int face_index; + }; + + struct BVHCmpX { + + bool operator()(const BVH* p_left, const BVH* p_right) const { + + return p_left->center.x < p_right->center.x; + } + }; + + struct BVHCmpY { + + bool operator()(const BVH* p_left, const BVH* p_right) const { + + return p_left->center.y < p_right->center.y; + } + }; + struct BVHCmpZ { + + bool operator()(const BVH* p_left, const BVH* p_right) const { + + return p_left->center.z < p_right->center.z; + } + }; + + int _create_bvh(BVH*p_bvh,BVH** p_bb,int p_from,int p_size,int p_depth,int&max_depth,int&max_alloc); + + DVector<BVH> bvh; + int max_depth; + bool valid; + +public: + + bool is_valid() const; + bool intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_point, Vector3 &r_normal) const; + bool intersect_ray(const Vector3& p_begin,const Vector3& p_dir,Vector3 &r_point, Vector3 &r_normal) const; + Vector3 get_area_normal(const AABB& p_aabb) const; + DVector<Face3> get_faces() const; + + + void create(const DVector<Vector3>& p_faces); + TriangleMesh(); +}; + +#endif // TRIANGLE_MESH_H diff --git a/core/math/triangulate.cpp b/core/math/triangulate.cpp index 4a870def4..b13e13c47 100644 --- a/core/math/triangulate.cpp +++ b/core/math/triangulate.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/triangulate.h b/core/math/triangulate.h index b20b37bd4..927b7efb8 100644 --- a/core/math/triangulate.h +++ b/core/math/triangulate.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp index cf6fd9242..a3877eb9f 100644 --- a/core/math/vector3.cpp +++ b/core/math/vector3.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -27,27 +27,12 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "vector3.h" - +#include "matrix3.h" void Vector3::rotate(const Vector3& p_axis,float p_phi) { - Vector3 axis1 = cross(p_axis); - float l = axis1.length(); - if (l==0) - return; - axis1/=l; - Vector3 axis2 = axis1.cross(p_axis).normalized(); - - float _x = axis1.dot(*this); - float _y = axis2.dot(*this); - - float ang = Math::atan2(_x,_y); - - ang+=p_phi; - - *this=((axis1 * Math::cos(ang)) + (axis2 * Math::sin(ang))) * length(); - + *this=Matrix3(p_axis,p_phi).xform(*this); } Vector3 Vector3::rotated(const Vector3& p_axis,float p_phi) const { diff --git a/core/math/vector3.h b/core/math/vector3.h index d2f240882..d27b61137 100644 --- a/core/math/vector3.h +++ b/core/math/vector3.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/message_queue.cpp b/core/message_queue.cpp index dbf6217dc..cfbdb37b8 100644 --- a/core/message_queue.cpp +++ b/core/message_queue.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/message_queue.h b/core/message_queue.h index 691c28981..5cee21847 100644 --- a/core/message_queue.h +++ b/core/message_queue.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/method_bind.cpp b/core/method_bind.cpp index 6ee488257..3429e5f0a 100644 --- a/core/method_bind.cpp +++ b/core/method_bind.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/method_bind.h b/core/method_bind.h index 6ea9340ad..d32050cc5 100644 --- a/core/method_bind.h +++ b/core/method_bind.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/multi_bucket_array.h b/core/multi_bucket_array.h index a24af941f..d85c9de58 100644 --- a/core/multi_bucket_array.h +++ b/core/multi_bucket_array.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object.cpp b/core/object.cpp index 2b83f728d..07e24655c 100644 --- a/core/object.cpp +++ b/core/object.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,6 +33,7 @@ #include "message_queue.h" #include "core_string_names.h" #include "translation.h" +#include "os/os.h" #ifdef DEBUG_ENABLED @@ -1503,6 +1504,10 @@ void Object::_bind_methods() { ObjectTypeDB::bind_method(_MD("XL_MESSAGE","message"),&Object::XL_MESSAGE); ObjectTypeDB::bind_method(_MD("tr","message"),&Object::tr); + ObjectTypeDB::bind_method(_MD("is_queued_for_deletion"),&Object::is_queued_for_deletion); + + ObjectTypeDB::add_virtual_method("Object",MethodInfo("free"),false); + ADD_SIGNAL( MethodInfo("script_changed")); BIND_VMETHOD( MethodInfo("_notification",PropertyInfo(Variant::INT,"what")) ); @@ -1566,6 +1571,10 @@ void Object::get_translatable_strings(List<String> *p_strings) const { } +bool Object::is_queued_for_deletion() const { + return _is_queued_for_deletion; +} + #ifdef TOOLS_ENABLED void Object::set_edited(bool p_edited) { @@ -1587,6 +1596,7 @@ Object::Object() { _instance_ID=0; _instance_ID = ObjectDB::add_instance(this); _can_translate=true; + _is_queued_for_deletion=false; script_instance=NULL; #ifdef TOOLS_ENABLED @@ -1719,8 +1729,20 @@ void ObjectDB::cleanup() { GLOBAL_LOCK_FUNCTION; if (instances.size()) { - + WARN_PRINT("ObjectDB Instances still exist!"); + if (OS::get_singleton()->is_stdout_verbose()) { + const uint32_t *K=NULL; + while((K=instances.next(K))) { + + String node_name; + if (instances[*K]->is_type("Node")) + node_name=" - Node Name: "+String(instances[*K]->call("get_name")); + if (instances[*K]->is_type("Resoucre")) + node_name=" - Resource Name: "+String(instances[*K]->call("get_name"))+" Path: "+String(instances[*K]->call("get_path")); + print_line("Leaked Instance: "+String(instances[*K]->get_type())+":"+itos(*K)+node_name); + } + } } instances.clear(); instance_checks.clear(); diff --git a/core/object.h b/core/object.h index eb885f5d2..44464ab19 100644 --- a/core/object.h +++ b/core/object.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -111,6 +111,9 @@ struct PropertyInfo { PropertyInfo( Variant::Type p_type, const String p_name, PropertyHint p_hint=PROPERTY_HINT_NONE, const String& p_hint_string="",uint32_t p_usage=PROPERTY_USAGE_DEFAULT) { type=p_type; name=p_name; hint=p_hint; hint_string=p_hint_string; usage=p_usage; } + bool operator<(const PropertyInfo& p_info) const { + return name<p_info.name; + } }; @@ -397,7 +400,6 @@ friend void postinitialize_handler(Object*); protected: - virtual bool _use_builtin_script() const { return false; } virtual void _initialize_typev() { initialize_type(); } virtual bool _setv(const StringName& p_name,const Variant &p_property) { return false; }; @@ -589,6 +591,9 @@ public: StringName XL_MESSAGE(const StringName& p_message) const; //translate message (internationalization) StringName tr(const StringName& p_message) const; //translate message (alternative) + bool _is_queued_for_deletion; // set to true by SceneTree::queue_delete() + bool is_queued_for_deletion() const; + _FORCE_INLINE_ void set_message_translation(bool p_enable) { _can_translate=p_enable; } _FORCE_INLINE_ bool can_translate_messages() const { return _can_translate; } Object(); diff --git a/core/object_type_db.cpp b/core/object_type_db.cpp index 1047d7eba..a2cae5094 100644 --- a/core/object_type_db.cpp +++ b/core/object_type_db.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -804,12 +804,13 @@ else goto set_defvals; } -void ObjectTypeDB::add_virtual_method(const StringName& p_type,const MethodInfo& p_method ) { +void ObjectTypeDB::add_virtual_method(const StringName& p_type, const MethodInfo& p_method , bool p_virtual) { ERR_FAIL_COND(!types.has(p_type)); #ifdef DEBUG_METHODS_ENABLED MethodInfo mi=p_method; - mi.flags|=METHOD_FLAG_VIRTUAL; + if (p_virtual) + mi.flags|=METHOD_FLAG_VIRTUAL; types[p_type].virtual_methods.push_back(mi); #endif diff --git a/core/object_type_db.h b/core/object_type_db.h index 617a0a7c2..27c150696 100644 --- a/core/object_type_db.h +++ b/core/object_type_db.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -468,7 +468,7 @@ public: static void get_method_list(StringName p_type,List<MethodInfo> *p_methods,bool p_no_inheritance=false); static MethodBind *get_method(StringName p_type, StringName p_name); - static void add_virtual_method(const StringName& p_type,const MethodInfo& p_method ); + static void add_virtual_method(const StringName& p_type,const MethodInfo& p_method,bool p_virtual=true ); static void get_virtual_methods(const StringName& p_type,List<MethodInfo> * p_methods,bool p_no_inheritance=false ); static void bind_integer_constant(const StringName& p_type, const StringName &p_name, int p_constant); diff --git a/core/os/copymem.cpp b/core/os/copymem.cpp index 4a36b6f6d..54baf1e23 100644 --- a/core/os/copymem.cpp +++ b/core/os/copymem.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/copymem.h b/core/os/copymem.h index 09e8c6903..a5d640edb 100644 --- a/core/os/copymem.h +++ b/core/os/copymem.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/dir_access.cpp b/core/os/dir_access.cpp index 53fe792c4..a1031cf5f 100644 --- a/core/os/dir_access.cpp +++ b/core/os/dir_access.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -399,6 +399,15 @@ Error DirAccess::copy(String p_from,String p_to) { return err; } +bool DirAccess::exists(String p_dir) { + + DirAccess* da = DirAccess::create_for_path(p_dir); + bool valid = da->change_dir(p_dir)==OK; + memdelete(da); + return valid; + +} + DirAccess::DirAccess(){ _access_type=ACCESS_FILESYSTEM; diff --git a/core/os/dir_access.h b/core/os/dir_access.h index dc56f2308..3df9bca45 100644 --- a/core/os/dir_access.h +++ b/core/os/dir_access.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -93,7 +93,7 @@ public: virtual bool file_exists(String p_file)=0; virtual bool dir_exists(String p_dir)=0; - + static bool exists(String p_dir); virtual size_t get_space_left()=0; virtual Error copy(String p_from,String p_to); diff --git a/core/os/file_access.cpp b/core/os/file_access.cpp index ffa0cad8e..ef7efd27e 100644 --- a/core/os/file_access.cpp +++ b/core/os/file_access.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/file_access.h b/core/os/file_access.h index 793e971a4..8e3401379 100644 --- a/core/os/file_access.h +++ b/core/os/file_access.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/input.cpp b/core/os/input.cpp index 5d4b3a834..2b939ede4 100644 --- a/core/os/input.cpp +++ b/core/os/input.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -56,7 +56,7 @@ void Input::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_joy_axis","device","axis"),&Input::get_joy_axis); ObjectTypeDB::bind_method(_MD("get_joy_name","device"),&Input::get_joy_name); ObjectTypeDB::bind_method(_MD("get_accelerometer"),&Input::get_accelerometer); - ObjectTypeDB::bind_method(_MD("get_mouse_pos"),&Input::get_mouse_pos); + //ObjectTypeDB::bind_method(_MD("get_mouse_pos"),&Input::get_mouse_pos); - this is not the function you want ObjectTypeDB::bind_method(_MD("get_mouse_speed"),&Input::get_mouse_speed); ObjectTypeDB::bind_method(_MD("get_mouse_button_mask"),&Input::get_mouse_button_mask); ObjectTypeDB::bind_method(_MD("set_mouse_mode","mode"),&Input::set_mouse_mode); diff --git a/core/os/input.h b/core/os/input.h index 387a43a35..ce14c2166 100644 --- a/core/os/input.h +++ b/core/os/input.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/input_event.cpp b/core/os/input_event.cpp index 27c7c10ae..fc2301228 100644 --- a/core/os/input_event.cpp +++ b/core/os/input_event.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/input_event.h b/core/os/input_event.h index 218ff327d..811d5504d 100644 --- a/core/os/input_event.h +++ b/core/os/input_event.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/keyboard.cpp b/core/os/keyboard.cpp index e2a992ecb..10e64c396 100644 --- a/core/os/keyboard.cpp +++ b/core/os/keyboard.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/keyboard.h b/core/os/keyboard.h index b4ec5da26..eaf656dd4 100644 --- a/core/os/keyboard.h +++ b/core/os/keyboard.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/main_loop.cpp b/core/os/main_loop.cpp index d01331a25..83d3155b0 100644 --- a/core/os/main_loop.cpp +++ b/core/os/main_loop.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/main_loop.h b/core/os/main_loop.h index 6eb588117..bf9fe83a4 100644 --- a/core/os/main_loop.h +++ b/core/os/main_loop.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/memory.cpp b/core/os/memory.cpp index ca5bacf9c..617e40e92 100644 --- a/core/os/memory.cpp +++ b/core/os/memory.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/memory.h b/core/os/memory.h index 6fc3d8f3e..4497fcc20 100644 --- a/core/os/memory.h +++ b/core/os/memory.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/memory_pool_dynamic.cpp b/core/os/memory_pool_dynamic.cpp index 4df554f18..d1c41aff8 100644 --- a/core/os/memory_pool_dynamic.cpp +++ b/core/os/memory_pool_dynamic.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/memory_pool_dynamic.h b/core/os/memory_pool_dynamic.h index ca517daf4..00999ee24 100644 --- a/core/os/memory_pool_dynamic.h +++ b/core/os/memory_pool_dynamic.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/memory_pool_dynamic_prealloc.cpp b/core/os/memory_pool_dynamic_prealloc.cpp index c5823366c..c7c25f32d 100644 --- a/core/os/memory_pool_dynamic_prealloc.cpp +++ b/core/os/memory_pool_dynamic_prealloc.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -26,91 +26,91 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "memory_pool_dynamic_prealloc.h"
-#include "os/memory.h"
-
-#include "print_string.h"
-MemoryPoolDynamicPrealloc::ID MemoryPoolDynamicPrealloc::alloc(size_t p_amount,const char* p_description) {
-
-
-// print_line("dynpool - allocating: "+itos(p_amount));
- ID id = pool_alloc->alloc(p_amount);
-// print_line("dynpool - free: "+itos(pool_alloc->get_free_mem()));
- return id;
-
-}
-
-void MemoryPoolDynamicPrealloc::free(ID p_id) {
-
- pool_alloc->free(p_id);
-}
-
-Error MemoryPoolDynamicPrealloc::realloc(ID p_id, size_t p_amount) {
-
- return pool_alloc->resize(p_id,p_amount);
-}
-
-bool MemoryPoolDynamicPrealloc::is_valid(ID p_id) {
-
- return true;
-}
-
-size_t MemoryPoolDynamicPrealloc::get_size(ID p_id) const {
-
- return pool_alloc->get_size(p_id);
-}
-
-const char* MemoryPoolDynamicPrealloc::get_description(ID p_id) const {
-
- return "";
-}
-
-Error MemoryPoolDynamicPrealloc::lock(ID p_id) {
-
-// print_line("lock: "+itos(p_id));
- return pool_alloc->lock(p_id);
-}
-
-void * MemoryPoolDynamicPrealloc::get(ID p_ID) {
-
-// print_line("get: "+itos(p_ID));
- return pool_alloc->get(p_ID);
-}
-
-Error MemoryPoolDynamicPrealloc::unlock(ID p_id) {
-
-// print_line("unlock: "+itos(p_id));
- pool_alloc->unlock(p_id);
- return OK;
-}
-
-bool MemoryPoolDynamicPrealloc::is_locked(ID p_id) const {
-
- return pool_alloc->is_locked(p_id);
-}
-
-
-size_t MemoryPoolDynamicPrealloc::get_available_mem() const {
-
- return pool_alloc->get_free_mem();
-}
-
-size_t MemoryPoolDynamicPrealloc::get_total_usage() const {
-
- return pool_alloc->get_used_mem();
-}
-
-
-
-MemoryPoolDynamicPrealloc::MemoryPoolDynamicPrealloc(void * p_mem,int p_size, int p_align, int p_max_entries) {
-
- pool_alloc = memnew( PoolAllocator(p_mem,p_size,p_align,true,p_max_entries));
-
-}
-
-MemoryPoolDynamicPrealloc::~MemoryPoolDynamicPrealloc() {
-
-
- memdelete( pool_alloc );
-}
-
+#include "memory_pool_dynamic_prealloc.h" +#include "os/memory.h" + +#include "print_string.h" +MemoryPoolDynamicPrealloc::ID MemoryPoolDynamicPrealloc::alloc(size_t p_amount,const char* p_description) { + + +// print_line("dynpool - allocating: "+itos(p_amount)); + ID id = pool_alloc->alloc(p_amount); +// print_line("dynpool - free: "+itos(pool_alloc->get_free_mem())); + return id; + +} + +void MemoryPoolDynamicPrealloc::free(ID p_id) { + + pool_alloc->free(p_id); +} + +Error MemoryPoolDynamicPrealloc::realloc(ID p_id, size_t p_amount) { + + return pool_alloc->resize(p_id,p_amount); +} + +bool MemoryPoolDynamicPrealloc::is_valid(ID p_id) { + + return true; +} + +size_t MemoryPoolDynamicPrealloc::get_size(ID p_id) const { + + return pool_alloc->get_size(p_id); +} + +const char* MemoryPoolDynamicPrealloc::get_description(ID p_id) const { + + return ""; +} + +Error MemoryPoolDynamicPrealloc::lock(ID p_id) { + +// print_line("lock: "+itos(p_id)); + return pool_alloc->lock(p_id); +} + +void * MemoryPoolDynamicPrealloc::get(ID p_ID) { + +// print_line("get: "+itos(p_ID)); + return pool_alloc->get(p_ID); +} + +Error MemoryPoolDynamicPrealloc::unlock(ID p_id) { + +// print_line("unlock: "+itos(p_id)); + pool_alloc->unlock(p_id); + return OK; +} + +bool MemoryPoolDynamicPrealloc::is_locked(ID p_id) const { + + return pool_alloc->is_locked(p_id); +} + + +size_t MemoryPoolDynamicPrealloc::get_available_mem() const { + + return pool_alloc->get_free_mem(); +} + +size_t MemoryPoolDynamicPrealloc::get_total_usage() const { + + return pool_alloc->get_used_mem(); +} + + + +MemoryPoolDynamicPrealloc::MemoryPoolDynamicPrealloc(void * p_mem,int p_size, int p_align, int p_max_entries) { + + pool_alloc = memnew( PoolAllocator(p_mem,p_size,p_align,true,p_max_entries)); + +} + +MemoryPoolDynamicPrealloc::~MemoryPoolDynamicPrealloc() { + + + memdelete( pool_alloc ); +} + diff --git a/core/os/memory_pool_dynamic_prealloc.h b/core/os/memory_pool_dynamic_prealloc.h index 698885561..3523079ba 100644 --- a/core/os/memory_pool_dynamic_prealloc.h +++ b/core/os/memory_pool_dynamic_prealloc.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -26,35 +26,35 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef MEMORY_POOL_DYNAMIC_PREALLOC_H
-#define MEMORY_POOL_DYNAMIC_PREALLOC_H
-
-#include "pool_allocator.h"
-#include "core/os/memory_pool_dynamic.h"
-
-class MemoryPoolDynamicPrealloc : public MemoryPoolDynamic {
-
- PoolAllocator *pool_alloc;
-
-public:
-
- virtual ID alloc(size_t p_amount,const char* p_description);
- virtual void free(ID p_id);
- virtual Error realloc(ID p_id, size_t p_amount);
- virtual bool is_valid(ID p_id);
- virtual size_t get_size(ID p_id) const;
- virtual const char* get_description(ID p_id) const;
-
- virtual Error lock(ID p_id);
- virtual void * get(ID p_ID);
- virtual Error unlock(ID p_id);
- virtual bool is_locked(ID p_id) const;
-
- virtual size_t get_available_mem() const;
- virtual size_t get_total_usage() const;
-
- MemoryPoolDynamicPrealloc(void * p_mem,int p_size, int p_align = 16, int p_max_entries=PoolAllocator::DEFAULT_MAX_ALLOCS);
- ~MemoryPoolDynamicPrealloc();
-};
-
-#endif // MEMORY_POOL_DYNAMIC_PREALLOC_H
+#ifndef MEMORY_POOL_DYNAMIC_PREALLOC_H +#define MEMORY_POOL_DYNAMIC_PREALLOC_H + +#include "pool_allocator.h" +#include "core/os/memory_pool_dynamic.h" + +class MemoryPoolDynamicPrealloc : public MemoryPoolDynamic { + + PoolAllocator *pool_alloc; + +public: + + virtual ID alloc(size_t p_amount,const char* p_description); + virtual void free(ID p_id); + virtual Error realloc(ID p_id, size_t p_amount); + virtual bool is_valid(ID p_id); + virtual size_t get_size(ID p_id) const; + virtual const char* get_description(ID p_id) const; + + virtual Error lock(ID p_id); + virtual void * get(ID p_ID); + virtual Error unlock(ID p_id); + virtual bool is_locked(ID p_id) const; + + virtual size_t get_available_mem() const; + virtual size_t get_total_usage() const; + + MemoryPoolDynamicPrealloc(void * p_mem,int p_size, int p_align = 16, int p_max_entries=PoolAllocator::DEFAULT_MAX_ALLOCS); + ~MemoryPoolDynamicPrealloc(); +}; + +#endif // MEMORY_POOL_DYNAMIC_PREALLOC_H diff --git a/core/os/memory_pool_dynamic_static.cpp b/core/os/memory_pool_dynamic_static.cpp index 93f94d772..029ef450c 100644 --- a/core/os/memory_pool_dynamic_static.cpp +++ b/core/os/memory_pool_dynamic_static.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/memory_pool_dynamic_static.h b/core/os/memory_pool_dynamic_static.h index d10cdb3d0..a870f3070 100644 --- a/core/os/memory_pool_dynamic_static.h +++ b/core/os/memory_pool_dynamic_static.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/memory_pool_static.cpp b/core/os/memory_pool_static.cpp index 9dd5baf4e..d3617eac7 100644 --- a/core/os/memory_pool_static.cpp +++ b/core/os/memory_pool_static.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/memory_pool_static.h b/core/os/memory_pool_static.h index f2b372d03..40bd1aaf0 100644 --- a/core/os/memory_pool_static.h +++ b/core/os/memory_pool_static.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/mutex.cpp b/core/os/mutex.cpp index 03d423ae0..be984c080 100644 --- a/core/os/mutex.cpp +++ b/core/os/mutex.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/mutex.h b/core/os/mutex.h index 241d70e23..ac6d36d63 100644 --- a/core/os/mutex.h +++ b/core/os/mutex.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/os.cpp b/core/os/os.cpp index 5e0e5eed7..f29245607 100644 --- a/core/os/os.cpp +++ b/core/os/os.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -43,6 +43,9 @@ OS* OS::get_singleton() { uint32_t OS::get_ticks_msec() const { return get_ticks_usec()/1000; } +uint64_t OS::get_splash_tick_msec() const { + return _msec_splash; +} uint64_t OS::get_unix_time() const { return 0; diff --git a/core/os/os.h b/core/os/os.h index d4ac43364..2f9957c2f 100644 --- a/core/os/os.h +++ b/core/os/os.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -51,6 +51,7 @@ class OS { String _local_clipboard; uint64_t frames_drawn; uint32_t _frame_delay; + uint64_t _msec_splash; bool _no_window; int _exit_code; int _orientation; @@ -251,6 +252,7 @@ public: virtual void delay_usec(uint32_t p_usec) const=0; virtual uint64_t get_ticks_usec() const=0; uint32_t get_ticks_msec() const; + uint64_t get_splash_tick_msec() const; void set_frame_delay(uint32_t p_msec); uint32_t get_frame_delay() const; @@ -384,6 +386,8 @@ public: void set_time_scale(float p_scale); float get_time_scale() const; + + OS(); virtual ~OS(); diff --git a/core/os/pc_joystick_map.h b/core/os/pc_joystick_map.h index 171723439..111dc9b3a 100644 --- a/core/os/pc_joystick_map.h +++ b/core/os/pc_joystick_map.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/semaphore.cpp b/core/os/semaphore.cpp index 3abab3488..8cb431d2c 100644 --- a/core/os/semaphore.cpp +++ b/core/os/semaphore.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/semaphore.h b/core/os/semaphore.h index b188f0739..e8ad9d3c3 100644 --- a/core/os/semaphore.h +++ b/core/os/semaphore.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/shell.cpp b/core/os/shell.cpp index 565929eae..3746dc680 100644 --- a/core/os/shell.cpp +++ b/core/os/shell.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/shell.h b/core/os/shell.h index 38b29c6ec..7ef5abbde 100644 --- a/core/os/shell.h +++ b/core/os/shell.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/thread.cpp b/core/os/thread.cpp index d8d9f3e29..96b0f561c 100644 --- a/core/os/thread.cpp +++ b/core/os/thread.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/thread.h b/core/os/thread.h index 864fc6db0..590fee1fc 100644 --- a/core/os/thread.h +++ b/core/os/thread.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/thread_dummy.cpp b/core/os/thread_dummy.cpp index 1974bf615..4e139f637 100644 --- a/core/os/thread_dummy.cpp +++ b/core/os/thread_dummy.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/thread_dummy.h b/core/os/thread_dummy.h index b681005fb..a83e42ff9 100644 --- a/core/os/thread_dummy.h +++ b/core/os/thread_dummy.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/thread_safe.cpp b/core/os/thread_safe.cpp index 9c7648be9..9a20db6a9 100644 --- a/core/os/thread_safe.cpp +++ b/core/os/thread_safe.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/thread_safe.h b/core/os/thread_safe.h index 8b20c31cc..62d218127 100644 --- a/core/os/thread_safe.h +++ b/core/os/thread_safe.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/packed_data_container.cpp b/core/packed_data_container.cpp index 65a643391..fa17e93aa 100644 --- a/core/packed_data_container.cpp +++ b/core/packed_data_container.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/packed_data_container.h b/core/packed_data_container.h index b223d3bcf..f4152bbb4 100644 --- a/core/packed_data_container.h +++ b/core/packed_data_container.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/pair.cpp b/core/pair.cpp index 4b6f35035..17076bb37 100644 --- a/core/pair.cpp +++ b/core/pair.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/pair.h b/core/pair.h index d4cf3630e..83fc837ff 100644 --- a/core/pair.h +++ b/core/pair.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/path_db.cpp b/core/path_db.cpp index 1027ce731..d3dc3aceb 100644 --- a/core/path_db.cpp +++ b/core/path_db.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/path_db.h b/core/path_db.h index 561dc0167..b4f13d50b 100644 --- a/core/path_db.h +++ b/core/path_db.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/path_remap.cpp b/core/path_remap.cpp index 34675c457..2ef39470a 100644 --- a/core/path_remap.cpp +++ b/core/path_remap.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -26,163 +26,163 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "path_remap.h"
-#include "globals.h"
-#include "os/os.h"
-#include "translation.h"
-PathRemap* PathRemap::singleton=NULL;
-
-PathRemap* PathRemap::get_singleton() {
-
- return singleton;
-}
-
-void PathRemap::add_remap(const String& p_from, const String& p_to,const String& p_locale) {
-
- if (!remap.has(p_from)) {
- remap[p_from]=RemapData();
- }
-
- if (p_locale==String())
- remap[p_from].always=p_to;
- else
- remap[p_from].locale[p_locale]=p_to;
-}
-
-
-String PathRemap::get_remap(const String& p_from) const {
-
- const RemapData *ptr=remap.getptr(p_from);
- if (!ptr) {
- if (OS::get_singleton()->is_stdout_verbose())
- print_line("remap failed: "+p_from);
- return p_from;
- } else {
-
- String locale = TranslationServer::get_singleton()->get_locale();
-
- if (ptr->locale.has(locale)) {
- if (OS::get_singleton()->is_stdout_verbose())
- print_line("remap found: "+p_from+" -> "+ptr->locale[locale]);
- return ptr->locale[locale];
- }
-
- int p = locale.find("_");
- if (p!=-1) {
- locale=locale.substr(0,p);
- if (ptr->locale.has(locale)) {
- if (OS::get_singleton()->is_stdout_verbose())
- print_line("remap found: "+p_from+" -> "+ptr->locale[locale]);
- return ptr->locale[locale];
- }
- }
-
- if (ptr->always!=String()) {
- if (OS::get_singleton()->is_stdout_verbose()) {
- print_line("remap found: "+p_from+" -> "+ptr->always);
- }
- return ptr->always;
- }
-
- if (OS::get_singleton()->is_stdout_verbose())
- print_line("remap failed: "+p_from);
-
- return p_from;
- }
-}
-bool PathRemap::has_remap(const String& p_from) const{
-
- return remap.has(p_from);
-}
-
-void PathRemap::erase_remap(const String& p_from){
-
- ERR_FAIL_COND(!remap.has(p_from));
- remap.erase(p_from);
-}
-
-void PathRemap::clear_remaps() {
-
- remap.clear();
-}
-
-void PathRemap::load_remaps() {
-
- // default remaps first
- DVector<String> remaps = Globals::get_singleton()->get("remap/all");
-
- {
- int rlen = remaps.size();
-
- ERR_FAIL_COND( rlen%2 );
- DVector<String>::Read r = remaps.read();
- for(int i=0;i<rlen/2;i++) {
-
- String from = r[i*2+0];
- String to = r[i*2+1];
- add_remap(from,to);
- }
- }
-
-
- // platform remaps second, so override
- remaps = Globals::get_singleton()->get("remap/"+OS::get_singleton()->get_name());
-// remaps = Globals::get_singleton()->get("remap/PSP");
- {
- int rlen = remaps.size();
-
- ERR_FAIL_COND( rlen%2 );
- DVector<String>::Read r = remaps.read();
- for(int i=0;i<rlen/2;i++) {
-
- String from = r[i*2+0];
- String to = r[i*2+1];
-// print_line("add remap: "+from+" -> "+to);
- add_remap(from,to);
- }
- }
-
-
- //locale based remaps
-
- if (Globals::get_singleton()->has("locale/translation_remaps")) {
-
- Dictionary remaps = Globals::get_singleton()->get("locale/translation_remaps");
- List<Variant> rk;
- remaps.get_key_list(&rk);
- for(List<Variant>::Element *E=rk.front();E;E=E->next()) {
-
- String source = E->get();
- StringArray sa = remaps[E->get()];
- int sas = sa.size();
- StringArray::Read r = sa.read();
-
- for(int i=0;i<sas;i++) {
-
- String s = r[i];
- int qp = s.find_last(":");
- if (qp!=-1) {
- String path = s.substr(0,qp);
- String locale = s.substr(qp+1,s.length());
- add_remap(source,path,locale);
- }
- }
- }
-
- }
-
-}
-
-void PathRemap::_bind_methods() {
-
- ObjectTypeDB::bind_method(_MD("add_remap","from","to","locale"),&PathRemap::add_remap,DEFVAL(String()));
- ObjectTypeDB::bind_method(_MD("has_remap","path"),&PathRemap::has_remap);
- ObjectTypeDB::bind_method(_MD("get_remap","path"),&PathRemap::get_remap);
- ObjectTypeDB::bind_method(_MD("erase_remap","path"),&PathRemap::erase_remap);
- ObjectTypeDB::bind_method(_MD("clear_remaps"),&PathRemap::clear_remaps);
-}
-
-PathRemap::PathRemap() {
-
- singleton=this;
-}
+#include "path_remap.h" +#include "globals.h" +#include "os/os.h" +#include "translation.h" +PathRemap* PathRemap::singleton=NULL; + +PathRemap* PathRemap::get_singleton() { + + return singleton; +} + +void PathRemap::add_remap(const String& p_from, const String& p_to,const String& p_locale) { + + if (!remap.has(p_from)) { + remap[p_from]=RemapData(); + } + + if (p_locale==String()) + remap[p_from].always=p_to; + else + remap[p_from].locale[p_locale]=p_to; +} + + +String PathRemap::get_remap(const String& p_from) const { + + const RemapData *ptr=remap.getptr(p_from); + if (!ptr) { + if (OS::get_singleton()->is_stdout_verbose()) + print_line("remap failed: "+p_from); + return p_from; + } else { + + String locale = TranslationServer::get_singleton()->get_locale(); + + if (ptr->locale.has(locale)) { + if (OS::get_singleton()->is_stdout_verbose()) + print_line("remap found: "+p_from+" -> "+ptr->locale[locale]); + return ptr->locale[locale]; + } + + int p = locale.find("_"); + if (p!=-1) { + locale=locale.substr(0,p); + if (ptr->locale.has(locale)) { + if (OS::get_singleton()->is_stdout_verbose()) + print_line("remap found: "+p_from+" -> "+ptr->locale[locale]); + return ptr->locale[locale]; + } + } + + if (ptr->always!=String()) { + if (OS::get_singleton()->is_stdout_verbose()) { + print_line("remap found: "+p_from+" -> "+ptr->always); + } + return ptr->always; + } + + if (OS::get_singleton()->is_stdout_verbose()) + print_line("remap failed: "+p_from); + + return p_from; + } +} +bool PathRemap::has_remap(const String& p_from) const{ + + return remap.has(p_from); +} + +void PathRemap::erase_remap(const String& p_from){ + + ERR_FAIL_COND(!remap.has(p_from)); + remap.erase(p_from); +} + +void PathRemap::clear_remaps() { + + remap.clear(); +} + +void PathRemap::load_remaps() { + + // default remaps first + DVector<String> remaps = Globals::get_singleton()->get("remap/all"); + + { + int rlen = remaps.size(); + + ERR_FAIL_COND( rlen%2 ); + DVector<String>::Read r = remaps.read(); + for(int i=0;i<rlen/2;i++) { + + String from = r[i*2+0]; + String to = r[i*2+1]; + add_remap(from,to); + } + } + + + // platform remaps second, so override + remaps = Globals::get_singleton()->get("remap/"+OS::get_singleton()->get_name()); +// remaps = Globals::get_singleton()->get("remap/PSP"); + { + int rlen = remaps.size(); + + ERR_FAIL_COND( rlen%2 ); + DVector<String>::Read r = remaps.read(); + for(int i=0;i<rlen/2;i++) { + + String from = r[i*2+0]; + String to = r[i*2+1]; +// print_line("add remap: "+from+" -> "+to); + add_remap(from,to); + } + } + + + //locale based remaps + + if (Globals::get_singleton()->has("locale/translation_remaps")) { + + Dictionary remaps = Globals::get_singleton()->get("locale/translation_remaps"); + List<Variant> rk; + remaps.get_key_list(&rk); + for(List<Variant>::Element *E=rk.front();E;E=E->next()) { + + String source = E->get(); + StringArray sa = remaps[E->get()]; + int sas = sa.size(); + StringArray::Read r = sa.read(); + + for(int i=0;i<sas;i++) { + + String s = r[i]; + int qp = s.find_last(":"); + if (qp!=-1) { + String path = s.substr(0,qp); + String locale = s.substr(qp+1,s.length()); + add_remap(source,path,locale); + } + } + } + + } + +} + +void PathRemap::_bind_methods() { + + ObjectTypeDB::bind_method(_MD("add_remap","from","to","locale"),&PathRemap::add_remap,DEFVAL(String())); + ObjectTypeDB::bind_method(_MD("has_remap","path"),&PathRemap::has_remap); + ObjectTypeDB::bind_method(_MD("get_remap","path"),&PathRemap::get_remap); + ObjectTypeDB::bind_method(_MD("erase_remap","path"),&PathRemap::erase_remap); + ObjectTypeDB::bind_method(_MD("clear_remaps"),&PathRemap::clear_remaps); +} + +PathRemap::PathRemap() { + + singleton=this; +} diff --git a/core/path_remap.h b/core/path_remap.h index a463cf259..cb2a04566 100644 --- a/core/path_remap.h +++ b/core/path_remap.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -26,42 +26,42 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef PATH_REMAP_H
-#define PATH_REMAP_H
-
-#include "hash_map.h"
-#include "ustring.h"
-#include "object.h"
-
-
-class PathRemap : public Object {
-
- OBJ_TYPE(PathRemap,Object);
-
- static PathRemap* singleton;
- struct RemapData {
- String always;
- Map<String,String> locale;
- };
-
- HashMap<String,RemapData> remap;
-protected:
-
- static void _bind_methods();
-public:
-
- void add_remap(const String& p_from, const String& p_to,const String& p_locale=String());
- bool has_remap(const String& p_from) const;
- //_FORCE_INLINE_ String get_remap(const String& p_from) const { const String *ptr=remap.getptr(p_from); if (!ptr) return p_from; else return *ptr; }
- String get_remap(const String& p_from) const;
- void erase_remap(const String& p_from);
- void clear_remaps();
-
- void load_remaps();
-
- static PathRemap* get_singleton();
-
- PathRemap();
-};
-
-#endif // PATH_REMAP_H
+#ifndef PATH_REMAP_H +#define PATH_REMAP_H + +#include "hash_map.h" +#include "ustring.h" +#include "object.h" + + +class PathRemap : public Object { + + OBJ_TYPE(PathRemap,Object); + + static PathRemap* singleton; + struct RemapData { + String always; + Map<String,String> locale; + }; + + HashMap<String,RemapData> remap; +protected: + + static void _bind_methods(); +public: + + void add_remap(const String& p_from, const String& p_to,const String& p_locale=String()); + bool has_remap(const String& p_from) const; + //_FORCE_INLINE_ String get_remap(const String& p_from) const { const String *ptr=remap.getptr(p_from); if (!ptr) return p_from; else return *ptr; } + String get_remap(const String& p_from) const; + void erase_remap(const String& p_from); + void clear_remaps(); + + void load_remaps(); + + static PathRemap* get_singleton(); + + PathRemap(); +}; + +#endif // PATH_REMAP_H diff --git a/core/pool_allocator.cpp b/core/pool_allocator.cpp index 5af168ce8..d7dca4583 100644 --- a/core/pool_allocator.cpp +++ b/core/pool_allocator.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/pool_allocator.h b/core/pool_allocator.h index 4b94ae48d..4b0f931eb 100644 --- a/core/pool_allocator.h +++ b/core/pool_allocator.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/print_string.cpp b/core/print_string.cpp index ae15d05a3..a06d4de23 100644 --- a/core/print_string.cpp +++ b/core/print_string.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/print_string.h b/core/print_string.h index c3e91f32f..854f8ec2e 100644 --- a/core/print_string.h +++ b/core/print_string.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/ref_ptr.cpp b/core/ref_ptr.cpp index f0758f66c..ddb8054e3 100644 --- a/core/ref_ptr.cpp +++ b/core/ref_ptr.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/ref_ptr.h b/core/ref_ptr.h index 007977d99..d1ee6a3a7 100644 --- a/core/ref_ptr.h +++ b/core/ref_ptr.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/reference.cpp b/core/reference.cpp index 2fc941310..509e132b5 100644 --- a/core/reference.cpp +++ b/core/reference.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -59,6 +59,10 @@ void Reference::_bind_methods() { ObjectTypeDB::bind_method(_MD("unreference"),&Reference::unreference); } +int Reference::reference_get_count() const { + return refcount.get(); +} + void Reference::reference(){ refcount.ref(); diff --git a/core/reference.h b/core/reference.h index 64d7a7aca..544da4104 100644 --- a/core/reference.h +++ b/core/reference.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -53,6 +53,7 @@ public: bool init_ref(); void reference(); bool unreference(); + int reference_get_count() const; Reference(); ~Reference(); diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp index 4935136ee..8754946bb 100644 --- a/core/register_core_types.cpp +++ b/core/register_core_types.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -205,12 +205,14 @@ void unregister_core_types() { if (ip) memdelete(ip); + + ObjectDB::cleanup(); + unregister_variant_methods(); - CoreStringNames::free(); ObjectTypeDB::cleanup(); ResourceCache::clear(); - ObjectDB::cleanup(); + CoreStringNames::free(); StringName::cleanup(); if (_global_mutex) { diff --git a/core/register_core_types.h b/core/register_core_types.h index 9f89a3ffe..a84849c96 100644 --- a/core/register_core_types.h +++ b/core/register_core_types.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/res_ptr.cpp b/core/res_ptr.cpp index b9bd93157..fcff285e8 100644 --- a/core/res_ptr.cpp +++ b/core/res_ptr.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/res_ptr.h b/core/res_ptr.h index 69da69bf5..21f7fb6a2 100644 --- a/core/res_ptr.h +++ b/core/res_ptr.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/resource.cpp b/core/resource.cpp index 560ca9a1f..6e6569335 100644 --- a/core/resource.cpp +++ b/core/resource.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/resource.h b/core/resource.h index 8a637e799..cf7ffcbd2 100644 --- a/core/resource.h +++ b/core/resource.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/rid.cpp b/core/rid.cpp index 3dc4c6aed..0870e6ab2 100644 --- a/core/rid.cpp +++ b/core/rid.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/rid.h b/core/rid.h index 4d4e11c25..e6582757e 100644 --- a/core/rid.h +++ b/core/rid.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/ring_buffer.h b/core/ring_buffer.h index 71105e7bf..de33de0c7 100644 --- a/core/ring_buffer.h +++ b/core/ring_buffer.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/safe_refcount.cpp b/core/safe_refcount.cpp index 3d867448e..afe2a4eb3 100644 --- a/core/safe_refcount.cpp +++ b/core/safe_refcount.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/safe_refcount.h b/core/safe_refcount.h index 435778673..481b9fa7e 100644 --- a/core/safe_refcount.h +++ b/core/safe_refcount.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/script_debugger_debugger.cpp b/core/script_debugger_debugger.cpp index 6ff60e6ff..5c592a130 100644 --- a/core/script_debugger_debugger.cpp +++ b/core/script_debugger_debugger.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/script_debugger_local.cpp b/core/script_debugger_local.cpp index 5e153a491..2266b05f6 100644 --- a/core/script_debugger_local.cpp +++ b/core/script_debugger_local.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/script_debugger_local.h b/core/script_debugger_local.h index 159dd15e5..45ff1d446 100644 --- a/core/script_debugger_local.h +++ b/core/script_debugger_local.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/script_debugger_remote.cpp b/core/script_debugger_remote.cpp index cd8303b54..33e9dc0fd 100644 --- a/core/script_debugger_remote.cpp +++ b/core/script_debugger_remote.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/script_debugger_remote.h b/core/script_debugger_remote.h index 861bcccff..89b9947c4 100644 --- a/core/script_debugger_remote.h +++ b/core/script_debugger_remote.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/script_language.cpp b/core/script_language.cpp index 81a9e2b06..68ac7d0ae 100644 --- a/core/script_language.cpp +++ b/core/script_language.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/script_language.h b/core/script_language.h index 802eff190..07ad571fd 100644 --- a/core/script_language.h +++ b/core/script_language.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/self_list.h b/core/self_list.h index 729b9fb68..b414baaba 100644 --- a/core/self_list.h +++ b/core/self_list.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/set.h b/core/set.h index 95f38d710..91c4e3f9c 100644 --- a/core/set.h +++ b/core/set.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/simple_type.h b/core/simple_type.h index fac6dceee..84e08bf0b 100644 --- a/core/simple_type.h +++ b/core/simple_type.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/sort.h b/core/sort.h index 583437a09..65664d0ed 100644 --- a/core/sort.h +++ b/core/sort.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string_db.cpp b/core/string_db.cpp index ffb7dc194..57fdd6e70 100644 --- a/core/string_db.cpp +++ b/core/string_db.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,7 +28,7 @@ /*************************************************************************/ #include "string_db.h" #include "print_string.h" - +#include "os/os.h" StaticCString StaticCString::create(const char *p_ptr) { StaticCString scs; scs.ptr=p_ptr; return scs; } @@ -55,15 +55,29 @@ void StringName::setup() { void StringName::cleanup() { _global_lock(); + int lost_strings=0; for(int i=0;i<STRING_TABLE_LEN;i++) { while(_table[i]) { _Data*d=_table[i]; - _table[i]=_table[i]->next; + lost_strings++; + if (OS::get_singleton()->is_stdout_verbose()) { + + if (d->cname) { + print_line("Orphan StringName: "+String(d->cname)); + } else { + print_line("Orphan StringName: "+String(d->name)); + } + } + + _table[i]=_table[i]->next; memdelete(d); } } + if (OS::get_singleton()->is_stdout_verbose() && lost_strings) { + print_line("StringName: "+itos(lost_strings)+" unclaimed string names at exit."); + } _global_unlock(); } diff --git a/core/string_db.h b/core/string_db.h index 45afbbe6f..912d7513a 100644 --- a/core/string_db.h +++ b/core/string_db.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/translation.cpp b/core/translation.cpp index 6ad34651b..8247cd120 100644 --- a/core/translation.cpp +++ b/core/translation.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/translation.h b/core/translation.h index d690320cd..54118cd3b 100644 --- a/core/translation.h +++ b/core/translation.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/typedefs.h b/core/typedefs.h index 442ed9ae0..ae1eb1f5e 100644 --- a/core/typedefs.h +++ b/core/typedefs.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/undo_redo.cpp b/core/undo_redo.cpp index 2c4d9e16a..f26659577 100644 --- a/core/undo_redo.cpp +++ b/core/undo_redo.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/undo_redo.h b/core/undo_redo.h index ff729e176..d1b2d3de9 100644 --- a/core/undo_redo.h +++ b/core/undo_redo.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/ustring.cpp b/core/ustring.cpp index 09d3d95b6..ffd22c1f8 100644 --- a/core/ustring.cpp +++ b/core/ustring.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -498,6 +498,27 @@ String String::capitalize() const { return cap; } + +String String::camelcase_to_underscore() const { + const CharType * cstr = c_str(); + String newString; + const char A = 'A', Z = 'Z'; + int startIndex = 0; + + for ( int i = 1; i < this->size()-1; i++ ) { + bool isCapital = cstr[i] >= A && cstr[i] <= Z; + + if ( isCapital ) { + newString += "_" + this->substr(startIndex, i-startIndex); + startIndex = i; + } + } + + newString += "_" + this->substr(startIndex, this->size()-startIndex); + + return newString; +} + int String::get_slice_count(String p_splitter) const{ if (empty()) diff --git a/core/ustring.h b/core/ustring.h index d4b854ea7..53ed31986 100644 --- a/core/ustring.h +++ b/core/ustring.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -149,6 +149,7 @@ public: static double to_double(const CharType* p_str, const CharType **r_end=NULL); static int64_t to_int(const CharType* p_str,int p_len=-1); String capitalize() const; + String camelcase_to_underscore() const; int get_slice_count(String p_splitter) const; String get_slice(String p_splitter,int p_slice) const; diff --git a/core/variant.cpp b/core/variant.cpp index 667a7d864..c06afb298 100644 --- a/core/variant.cpp +++ b/core/variant.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,7 +32,7 @@ #include "scene/main/node.h" #include "scene/gui/control.h" #include "io/marshalls.h" - +#include "core_string_names.h" @@ -214,7 +214,7 @@ bool Variant::can_convert(Variant::Type p_type_from,Variant::Type p_type_to) { static const Type valid[]={ INT, REAL, - STRING, + //STRING, NIL, }; @@ -225,7 +225,7 @@ bool Variant::can_convert(Variant::Type p_type_from,Variant::Type p_type_to) { static const Type valid[]={ BOOL, REAL, - STRING, + //STRING, NIL, }; @@ -237,7 +237,7 @@ bool Variant::can_convert(Variant::Type p_type_from,Variant::Type p_type_to) { static const Type valid[]={ BOOL, INT, - STRING, + //STRING, NIL, }; @@ -456,6 +456,15 @@ bool Variant::operator==(const Variant& p_variant) const { } +bool Variant::operator<(const Variant& p_variant) const { + if (type!=p_variant.type) //if types differ, then order by type first + return type<p_variant.type; + bool v; + Variant r; + evaluate(OP_LESS,*this,p_variant,r,v); + return r; +} + bool Variant::is_zero() const { switch( type ) { @@ -523,7 +532,7 @@ bool Variant::is_zero() const { } break; case QUAT: { - *reinterpret_cast<const Quat*>(_data._mem)==Quat(); + return *reinterpret_cast<const Quat*>(_data._mem)==Quat(); } break; case MATRIX3: { @@ -1430,8 +1439,16 @@ Variant::operator RID() const { return *reinterpret_cast<const RID*>(_data._mem); else if (type==OBJECT && !_get_obj().ref.is_null()) { return _get_obj().ref.get_rid(); - } else + } else if (type==OBJECT && _get_obj().obj) { + Variant::CallError ce; + Variant ret = _get_obj().obj->call(CoreStringNames::get_singleton()->get_rid,NULL,0,ce); + if (ce.error==Variant::CallError::CALL_OK && ret.get_type()==Variant::_RID) { + return ret; + } + return RID(); + } else { return RID(); + } } Variant::operator Object*() const { diff --git a/core/variant.h b/core/variant.h index d5d479242..85c7b92c0 100644 --- a/core/variant.h +++ b/core/variant.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -408,7 +408,8 @@ public: //argsVariant call() - bool operator==(const Variant& p_variant) const; + bool operator==(const Variant& p_variant) const; + bool operator<(const Variant& p_variant) const; uint32_t hash() const; bool booleanize(bool &valid) const; diff --git a/core/variant_call.cpp b/core/variant_call.cpp index c6b498ff2..c48336d2f 100644 --- a/core/variant_call.cpp +++ b/core/variant_call.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -426,6 +426,7 @@ static void _call_##m_type##_##m_method(Variant& r_ret,Variant& p_self,const Var VCALL_LOCALMEM0(Array,sort); VCALL_LOCALMEM2(Array,sort_custom); VCALL_LOCALMEM0(Array,invert); + VCALL_LOCALMEM0R(Array,is_shared); static void _call_ByteArray_get_string_from_ascii(Variant& r_ret,Variant& p_self,const Variant** p_args) { @@ -1031,7 +1032,7 @@ Variant Variant::construct(const Variant::Type p_type,const Variant** p_args,int case STRING_ARRAY: return (StringArray(*p_args[0])); case VECTOR2_ARRAY: return (Vector2Array(*p_args[0])); // 25 case VECTOR3_ARRAY: return (Vector3Array(*p_args[0])); // 25 - case COLOR_ARRAY: return (Color(*p_args[0])); + case COLOR_ARRAY: return (ColorArray(*p_args[0])); default: return Variant(); } } @@ -1111,6 +1112,7 @@ void Variant::get_constructor_list(Variant::Type p_type, List<MethodInfo> *p_lis const _VariantCall::ConstructData &cd = E->get(); MethodInfo mi; mi.name=Variant::get_type_name(p_type); + mi.return_val.type=p_type; for(int i=0;i<cd.arg_count;i++) { PropertyInfo pi; @@ -1133,6 +1135,7 @@ void Variant::get_constructor_list(Variant::Type p_type, List<MethodInfo> *p_lis pi.name="from"; pi.type=Variant::Type(i); mi.arguments.push_back(pi); + mi.return_val.type=p_type; p_list->push_back(mi); } } @@ -1378,6 +1381,7 @@ _VariantCall::addfunc(Variant::m_vtype,Variant::m_ret,_SCS(#m_method),VCALL(m_cl ADDFUNC0(ARRAY,NIL,Array,sort,varray()); ADDFUNC2(ARRAY,NIL,Array,sort_custom,OBJECT,"obj",STRING,"func",varray()); ADDFUNC0(ARRAY,NIL,Array,invert,varray()); + ADDFUNC0(ARRAY,BOOL,Array,is_shared,varray()); ADDFUNC0(RAW_ARRAY,INT,ByteArray,size,varray()); ADDFUNC2(RAW_ARRAY,NIL,ByteArray,set,INT,"idx",INT,"byte",varray()); diff --git a/core/variant_call_bind.h b/core/variant_call_bind.h index 39fe25e8c..613669203 100644 --- a/core/variant_call_bind.h +++ b/core/variant_call_bind.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant_op.cpp b/core/variant_op.cpp index 87d9738b0..f68652b8c 100644 --- a/core/variant_op.cpp +++ b/core/variant_op.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -165,6 +165,12 @@ r_valid=false;\ return;} #define DEFAULT_OP_ARRAY_EQ(m_name,m_type)\ +DEFAULT_OP_ARRAY_OP(m_name,m_type,!=,!=,true,false,false) + +#define DEFAULT_OP_ARRAY_LT(m_name,m_type)\ +DEFAULT_OP_ARRAY_OP(m_name,m_type,<,!=,false,a_len<array_b.size(),true) + +#define DEFAULT_OP_ARRAY_OP(m_name,m_type,m_opa,m_opb,m_ret_def,m_ret_s,m_ret_f)\ case m_name: { \ if (p_a.type!=p_b.type) {\ r_valid=false;\ @@ -174,19 +180,19 @@ case m_name: { \ const DVector<m_type> &array_b=*reinterpret_cast<const DVector<m_type> *>(p_b._data._mem);\ \ int a_len = array_a.size();\ - if (a_len!=array_b.size()){\ - _RETURN( false);\ + if (a_len m_opa array_b.size()){\ + _RETURN( m_ret_s);\ }else {\ \ DVector<m_type>::Read ra = array_a.read();\ DVector<m_type>::Read rb = array_b.read();\ \ for(int i=0;i<a_len;i++) {\ - if (ra[i]!=rb[i])\ - _RETURN( false);\ + if (ra[i] m_opb rb[i])\ + _RETURN( m_ret_f);\ }\ \ - _RETURN( true);\ + _RETURN( m_ret_def);\ }\ } @@ -290,8 +296,9 @@ void Variant::evaluate(const Operator& p_op, const Variant& p_a, const Variant& if (arr_b->size()!=l) _RETURN( false ); for(int i=0;i<l;i++) { - if (!(arr_a[i]==arr_b[i])) + if (!((*arr_a)[i]==(*arr_b)[i])) { _RETURN( false ); + } } _RETURN( true ); @@ -356,14 +363,33 @@ void Variant::evaluate(const Operator& p_op, const Variant& p_a, const Variant& } break; DEFAULT_OP_FAIL(INPUT_EVENT); DEFAULT_OP_FAIL(DICTIONARY); - DEFAULT_OP_FAIL(ARRAY); - DEFAULT_OP_FAIL(RAW_ARRAY); - DEFAULT_OP_FAIL(INT_ARRAY); - DEFAULT_OP_FAIL(REAL_ARRAY); - DEFAULT_OP_FAIL(STRING_ARRAY); - DEFAULT_OP_FAIL(VECTOR2_ARRAY); - DEFAULT_OP_FAIL(VECTOR3_ARRAY); - DEFAULT_OP_FAIL(COLOR_ARRAY); + case ARRAY: { + + if (p_b.type!=ARRAY) + _RETURN( false ); + + const Array *arr_a=reinterpret_cast<const Array*>(p_a._data._mem); + const Array *arr_b=reinterpret_cast<const Array*>(p_b._data._mem); + + int l = arr_a->size(); + if (arr_b->size()<l) + _RETURN( false ); + for(int i=0;i<l;i++) { + if (!((*arr_a)[i]<(*arr_b)[i])) { + _RETURN( true ); + } + } + + _RETURN( false ); + + } break; + DEFAULT_OP_ARRAY_LT(RAW_ARRAY,uint8_t); + DEFAULT_OP_ARRAY_LT(INT_ARRAY,int); + DEFAULT_OP_ARRAY_LT(REAL_ARRAY,real_t); + DEFAULT_OP_ARRAY_LT(STRING_ARRAY,String); + DEFAULT_OP_ARRAY_LT(VECTOR2_ARRAY,Vector3); + DEFAULT_OP_ARRAY_LT(VECTOR3_ARRAY,Vector3); + DEFAULT_OP_ARRAY_LT(COLOR_ARRAY,Color); case VARIANT_MAX: { r_valid=false; return; @@ -471,7 +497,7 @@ void Variant::evaluate(const Operator& p_op, const Variant& p_a, const Variant& } const Array &array_a=*reinterpret_cast<const Array *>(p_a._data._mem); const Array &array_b=*reinterpret_cast<const Array *>(p_b._data._mem); - Array sum; + Array sum(array_a.is_shared() || array_b.is_shared()); int asize=array_a.size(); int bsize=array_b.size(); sum.resize(asize+bsize); @@ -2407,7 +2433,7 @@ Variant Variant::get(const Variant& p_index, bool *r_valid) const { } else if (str == "pressed") { valid=true; - ie.action.pressed; + return ie.action.pressed; } } diff --git a/core/vector.h b/core/vector.h index 90a9bf715..04018b9f7 100644 --- a/core/vector.h +++ b/core/vector.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -149,7 +149,16 @@ public: sort_custom<_DefaultComparator<T> >(); } + void ordered_insert(const T& p_val) { + int i; + for (i=0; i<size(); i++) { + if (p_val < operator[](i)) { + break; + }; + }; + insert(i, p_val); + } void operator=(const Vector& p_from); Vector(const Vector& p_from); diff --git a/core/vmap.cpp b/core/vmap.cpp index 4903a878b..32481eb9e 100644 --- a/core/vmap.cpp +++ b/core/vmap.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/vmap.h b/core/vmap.h index 516299280..5ff8f7397 100644 --- a/core/vmap.h +++ b/core/vmap.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/vset.cpp b/core/vset.cpp index ffdd15899..c849bf336 100644 --- a/core/vset.cpp +++ b/core/vset.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/vset.h b/core/vset.h index 3764b015b..e1e02ab43 100644 --- a/core/vset.h +++ b/core/vset.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/demos/2d/isometric_light/character_shder.res b/demos/2d/isometric_light/character_shder.res Binary files differindex ca221f766..17cd9ad28 100644 --- a/demos/2d/isometric_light/character_shder.res +++ b/demos/2d/isometric_light/character_shder.res diff --git a/demos/2d/isometric_light/cubio.scn b/demos/2d/isometric_light/cubio.scn Binary files differindex c8ab7ddd4..c52b7dfd4 100644 --- a/demos/2d/isometric_light/cubio.scn +++ b/demos/2d/isometric_light/cubio.scn diff --git a/demos/2d/isometric_light/engine.cfg b/demos/2d/isometric_light/engine.cfg index 0d9e432d5..08393f172 100644 --- a/demos/2d/isometric_light/engine.cfg +++ b/demos/2d/isometric_light/engine.cfg @@ -1,5 +1,6 @@ [application] +name="Isometric 2D + Lighting" main_scene="res://map.scn" [input] diff --git a/demos/2d/isometric_light/export.cfg b/demos/2d/isometric_light/export.cfg deleted file mode 100644 index 578d4171b..000000000 --- a/demos/2d/isometric_light/export.cfg +++ /dev/null @@ -1,262 +0,0 @@ -[convert_images] - -action="none" -compress_quality=0.7 -formats="png" -shrink=1 - -[export_filter] - -filter="" -type="resources" - -[image_group_files] - -files=["res://faceNormal.png", "normal", "res://faceColor.png", "normal", "res://faceMask.png", "normal"] - -[image_groups] - -normal={"atlas":false, "action":"compress_ram", "shrink":1, "lossy_quality":0.7} - -[platform:Android] - -apk_expansion/SALT="" -apk_expansion/enable=false -apk_expansion/public_key="" -command_line/extra_args="" -custom_package/debug="" -custom_package/release="" -keystore/release="" -keystore/release_password="" -keystore/release_user="" -one_click_deploy/clear_previous_install=true -package/icon="" -package/name="" -package/signed=true -package/unique_name="com.android.noname" -permissions/access_checkin_properties=false -permissions/access_coarse_location=false -permissions/access_fine_location=false -permissions/access_location_extra_commands=false -permissions/access_mock_location=false -permissions/access_network_state=false -permissions/access_surface_flinger=false -permissions/access_wifi_state=false -permissions/account_manager=false -permissions/add_voicemail=false -permissions/authenticate_accounts=false -permissions/battery_stats=false -permissions/bind_accessibility_service=false -permissions/bind_appwidget=false -permissions/bind_device_admin=false -permissions/bind_input_method=false -permissions/bind_nfc_service=false -permissions/bind_notification_listener_service=false -permissions/bind_print_service=false -permissions/bind_remoteviews=false -permissions/bind_text_service=false -permissions/bind_vpn_service=false -permissions/bind_wallpaper=false -permissions/bluetooth=false -permissions/bluetooth_admin=false -permissions/bluetooth_privileged=false -permissions/brick=false -permissions/broadcast_package_removed=false -permissions/broadcast_sms=false -permissions/broadcast_sticky=false -permissions/broadcast_wap_push=false -permissions/call_phone=false -permissions/call_privileged=false -permissions/camera=false -permissions/capture_audio_output=false -permissions/capture_secure_video_output=false -permissions/capture_video_output=false -permissions/change_component_enabled_state=false -permissions/change_configuration=false -permissions/change_network_state=false -permissions/change_wifi_multicast_state=false -permissions/change_wifi_state=false -permissions/clear_app_cache=false -permissions/clear_app_user_data=false -permissions/control_location_updates=false -permissions/delete_cache_files=false -permissions/delete_packages=false -permissions/device_power=false -permissions/diagnostic=false -permissions/disable_keyguard=false -permissions/dump=false -permissions/expand_status_bar=false -permissions/factory_test=false -permissions/flashlight=false -permissions/force_back=false -permissions/get_accounts=false -permissions/get_package_size=false -permissions/get_tasks=false -permissions/get_top_activity_info=false -permissions/global_search=false -permissions/hardware_test=false -permissions/inject_events=false -permissions/install_location_provider=false -permissions/install_packages=false -permissions/install_shortcut=false -permissions/internal_system_window=false -permissions/internet=false -permissions/kill_background_processes=false -permissions/location_hardware=false -permissions/manage_accounts=false -permissions/manage_app_tokens=false -permissions/manage_documents=false -permissions/master_clear=false -permissions/media_content_control=false -permissions/modify_audio_settings=false -permissions/modify_phone_state=false -permissions/mount_format_filesystems=false -permissions/mount_unmount_filesystems=false -permissions/nfc=false -permissions/persistent_activity=false -permissions/process_outgoing_calls=false -permissions/read_calendar=false -permissions/read_call_log=false -permissions/read_contacts=false -permissions/read_external_storage=false -permissions/read_frame_buffer=false -permissions/read_history_bookmarks=false -permissions/read_input_state=false -permissions/read_logs=false -permissions/read_phone_state=false -permissions/read_profile=false -permissions/read_sms=false -permissions/read_social_stream=false -permissions/read_sync_settings=false -permissions/read_sync_stats=false -permissions/read_user_dictionary=false -permissions/reboot=false -permissions/receive_boot_completed=false -permissions/receive_mms=false -permissions/receive_sms=false -permissions/receive_wap_push=false -permissions/record_audio=false -permissions/reorder_tasks=false -permissions/restart_packages=false -permissions/send_respond_via_message=false -permissions/send_sms=false -permissions/set_activity_watcher=false -permissions/set_alarm=false -permissions/set_always_finish=false -permissions/set_animation_scale=false -permissions/set_debug_app=false -permissions/set_orientation=false -permissions/set_pointer_speed=false -permissions/set_preferred_applications=false -permissions/set_process_limit=false -permissions/set_time=false -permissions/set_time_zone=false -permissions/set_wallpaper=false -permissions/set_wallpaper_hints=false -permissions/signal_persistent_processes=false -permissions/status_bar=false -permissions/subscribed_feeds_read=false -permissions/subscribed_feeds_write=false -permissions/system_alert_window=false -permissions/transmit_ir=false -permissions/uninstall_shortcut=false -permissions/update_device_stats=false -permissions/use_credentials=false -permissions/use_sip=false -permissions/vibrate=false -permissions/wake_lock=false -permissions/write_apn_settings=false -permissions/write_calendar=false -permissions/write_call_log=false -permissions/write_contacts=false -permissions/write_external_storage=false -permissions/write_gservices=false -permissions/write_history_bookmarks=false -permissions/write_profile=false -permissions/write_secure_settings=false -permissions/write_settings=false -permissions/write_sms=false -permissions/write_social_stream=false -permissions/write_sync_settings=false -permissions/write_user_dictionary=false -screen/orientation=0 -screen/support_large=true -screen/support_normal=true -screen/support_small=true -screen/support_xlarge=true -user_permissions/0="" -user_permissions/1="" -user_permissions/10="" -user_permissions/11="" -user_permissions/12="" -user_permissions/13="" -user_permissions/14="" -user_permissions/15="" -user_permissions/16="" -user_permissions/17="" -user_permissions/18="" -user_permissions/19="" -user_permissions/2="" -user_permissions/3="" -user_permissions/4="" -user_permissions/5="" -user_permissions/6="" -user_permissions/7="" -user_permissions/8="" -user_permissions/9="" -version/code=1 -version/name="1.0" - -[platform:BlackBerry 10] - -package/category="core.games" -package/custom_template="" -package/description="Game made with Godot Engine" -package/icon="" -package/name="" -package/unique_name="com.godot.noname" -release/author="Cert. Name" -release/author_id="Cert. ID" -version/code=1 -version/name="1.0" - -[platform:HTML5] - -browser/enable_run=false -custom_package/debug="" -custom_package/release="" -options/memory_size=3 - -[platform:Linux X11] - -binary/64_bits=true -custom_binary/debug="" -custom_binary/release="" -resources/pack_mode=1 - -[platform:Mac OSX] - -application/64_bits=false -application/copyright="" -application/icon="" -application/identifier="com.godot.macgame" -application/info="This Game is Nice" -application/name="" -application/short_version="1.0" -application/signature="godotmacgame" -application/version="1.0" -custom_package/debug="" -custom_package/release="" -display/high_res=false - -[platform:Windows Desktop] - -binary/64_bits=true -custom_binary/debug="" -custom_binary/release="" -resources/pack_mode=1 - -[script] - -action="compile" -encrypt_key="" diff --git a/demos/2d/isometric_light/floor_shader.res b/demos/2d/isometric_light/floor_shader.res Binary files differindex 446c71d22..c078d27b9 100644 --- a/demos/2d/isometric_light/floor_shader.res +++ b/demos/2d/isometric_light/floor_shader.res diff --git a/demos/2d/isometric_light/map.scn b/demos/2d/isometric_light/map.scn Binary files differindex c939a4b39..c1d11f8e4 100644 --- a/demos/2d/isometric_light/map.scn +++ b/demos/2d/isometric_light/map.scn diff --git a/demos/2d/isometric_light/tileset.res b/demos/2d/isometric_light/tileset.res Binary files differindex 633bdada3..dab6f36f5 100644 --- a/demos/2d/isometric_light/tileset.res +++ b/demos/2d/isometric_light/tileset.res diff --git a/demos/2d/isometric_light/torch.scn b/demos/2d/isometric_light/torch.scn Binary files differindex d1cb7fe7e..3f08b3331 100644 --- a/demos/2d/isometric_light/torch.scn +++ b/demos/2d/isometric_light/torch.scn diff --git a/demos/2d/isometric_light/torch_shader.res b/demos/2d/isometric_light/torch_shader.res Binary files differindex ad70d5260..31a35de1d 100644 --- a/demos/2d/isometric_light/torch_shader.res +++ b/demos/2d/isometric_light/torch_shader.res diff --git a/demos/2d/isometric_light/wall_shader.res b/demos/2d/isometric_light/wall_shader.res Binary files differindex 78c8fe57e..7e33c2620 100644 --- a/demos/2d/isometric_light/wall_shader.res +++ b/demos/2d/isometric_light/wall_shader.res diff --git a/demos/2d/kinematic_char/circle.png b/demos/2d/kinematic_char/circle.png Binary files differnew file mode 100644 index 000000000..ddb3ac4b9 --- /dev/null +++ b/demos/2d/kinematic_char/circle.png diff --git a/demos/2d/kinematic_char/colworld.gd b/demos/2d/kinematic_char/colworld.gd index d13ff9236..fe2dc30bb 100644 --- a/demos/2d/kinematic_char/colworld.gd +++ b/demos/2d/kinematic_char/colworld.gd @@ -14,4 +14,5 @@ func _ready(): func _on_princess_body_enter( body ): #the name of this editor-generated callback is unfortunate - get_node("youwin").show() + if (body.get_name()=="player"): + get_node("youwin").show() diff --git a/demos/2d/kinematic_char/colworld.scn b/demos/2d/kinematic_char/colworld.scn Binary files differindex 7b79a1d88..e66705368 100644 --- a/demos/2d/kinematic_char/colworld.scn +++ b/demos/2d/kinematic_char/colworld.scn diff --git a/demos/2d/kinematic_char/long_obstacle.png b/demos/2d/kinematic_char/long_obstacle.png Binary files differnew file mode 100644 index 000000000..88cb22dae --- /dev/null +++ b/demos/2d/kinematic_char/long_obstacle.png diff --git a/demos/2d/kinematic_char/player.gd b/demos/2d/kinematic_char/player.gd index e8b3cc8d0..ddc0271de 100644 --- a/demos/2d/kinematic_char/player.gd +++ b/demos/2d/kinematic_char/player.gd @@ -21,6 +21,9 @@ const STOP_FORCE = 1300 const JUMP_SPEED = 200 const JUMP_MAX_AIRBORNE_TIME=0.2 +const SLIDE_STOP_VELOCITY=1.0 #one pixel per second +const SLIDE_STOP_MIN_TRAVEL=1.0 #one pixel + var velocity = Vector2() var on_air_time=100 var jumping=false @@ -86,25 +89,42 @@ func _fixed_process(delta): #char is on floor on_air_time=0 floor_velocity=get_collider_velocity() - #velocity.y=0 - #But we were moving and our motion was interrupted, - #so try to complete the motion by "sliding" - #by the normal - motion = n.slide(motion) - velocity = n.slide(velocity) - - #then move again - move(motion) + + if (on_air_time==0 and force.x==0 and get_travel().length() < SLIDE_STOP_MIN_TRAVEL and abs(velocity.x) < SLIDE_STOP_VELOCITY and get_collider_velocity()==Vector2()): + #Since this formula will always slide the character around, + #a special case must be considered to to stop it from moving + #if standing on an inclined floor. Conditions are: + # 1) Standing on floor (on_air_time==0) + # 2) Did not move more than one pixel (get_travel().length() < SLIDE_STOP_MIN_TRAVEL) + # 3) Not moving horizontally (abs(velocity.x) < SLIDE_STOP_VELOCITY) + # 4) Collider is not moving + + revert_motion() + velocity.y=0.0 + + else: + #For every other case of motion,our motion was interrupted. + #Try to complete the motion by "sliding" + #by the normal + + motion = n.slide(motion) + velocity = n.slide(velocity) + #then move again + move(motion) if (floor_velocity!=Vector2()): #if floor moves, move with floor move(floor_velocity*delta) if (jumping and velocity.y>0): + #if falling, no longer jumping jumping=false if (on_air_time<JUMP_MAX_AIRBORNE_TIME and jump and not prev_jump_pressed and not jumping): + # Jump must also be allowed to happen if the + # character left the floor a little bit ago. + # Makes controls more snappy. velocity.y=-JUMP_SPEED jumping=true diff --git a/demos/2d/light_mask/burano.png b/demos/2d/light_mask/burano.png Binary files differnew file mode 100644 index 000000000..6eec09d58 --- /dev/null +++ b/demos/2d/light_mask/burano.png diff --git a/demos/2d/light_mask/engine.cfg b/demos/2d/light_mask/engine.cfg new file mode 100644 index 000000000..8b0ae6f61 --- /dev/null +++ b/demos/2d/light_mask/engine.cfg @@ -0,0 +1,8 @@ +[application] + +name="Using Lights As Mask" +main_scene="res://lightmask.scn" + +[rasterizer] + +shadow_filter=3 diff --git a/demos/2d/light_mask/lightmask.scn b/demos/2d/light_mask/lightmask.scn Binary files differnew file mode 100644 index 000000000..08805f44c --- /dev/null +++ b/demos/2d/light_mask/lightmask.scn diff --git a/demos/2d/light_mask/splat.png b/demos/2d/light_mask/splat.png Binary files differnew file mode 100644 index 000000000..8c35f068a --- /dev/null +++ b/demos/2d/light_mask/splat.png diff --git a/demos/2d/lights_shadows/engine.cfg b/demos/2d/lights_shadows/engine.cfg index bb9d1ef25..7e028c355 100644 --- a/demos/2d/lights_shadows/engine.cfg +++ b/demos/2d/lights_shadows/engine.cfg @@ -3,6 +3,10 @@ name="2D Lighting" main_scene="res://light_shadows.scn" +[display] + +stretch_mode="2d" + [rasterizer] shadow_filter=2 diff --git a/demos/2d/platformer/one_way_platform.png b/demos/2d/platformer/one_way_platform.png Binary files differnew file mode 100644 index 000000000..b5eca877a --- /dev/null +++ b/demos/2d/platformer/one_way_platform.png diff --git a/demos/2d/platformer/one_way_platform.xml b/demos/2d/platformer/one_way_platform.xml new file mode 100644 index 000000000..491dd32b1 --- /dev/null +++ b/demos/2d/platformer/one_way_platform.xml @@ -0,0 +1,220 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<resource_file type="PackedScene" subresource_count="3" version="1.1" version_name="Godot Engine v1.1.rc1.custom_build"> + <ext_resource path="res://one_way_platform.png" type="Texture"></ext_resource> + <resource type="RectangleShape2D" path="local://1"> + <real name="custom_solver_bias"> 0 </real> + <vector2 name="extents"> 100, 10 </vector2> + + </resource> + <main_resource> + <dictionary name="_bundled" shared="false"> + <string> "conn_count" </string> + <int> 0 </int> + <string> "conns" </string> + <int_array len="0"> </int_array> + <string> "names" </string> + <string_array len="42"> + <string> "one_way_platform" </string> + <string> "StaticBody2D" </string> + <string> "_import_path" </string> + <string> "visibility/visible" </string> + <string> "visibility/opacity" </string> + <string> "visibility/self_opacity" </string> + <string> "visibility/light_mask" </string> + <string> "transform/pos" </string> + <string> "transform/rot" </string> + <string> "transform/scale" </string> + <string> "z/z" </string> + <string> "z/relative" </string> + <string> "input/pickable" </string> + <string> "shape_count" </string> + <string> "shapes/0/shape" </string> + <string> "shapes/0/transform" </string> + <string> "shapes/0/trigger" </string> + <string> "collision/layers" </string> + <string> "collision/mask" </string> + <string> "one_way_collision/direction" </string> + <string> "one_way_collision/max_depth" </string> + <string> "constant_linear_velocity" </string> + <string> "constant_angular_velocity" </string> + <string> "friction" </string> + <string> "bounce" </string> + <string> "__meta__" </string> + <string> "sprite" </string> + <string> "Sprite" </string> + <string> "texture" </string> + <string> "centered" </string> + <string> "offset" </string> + <string> "flip_h" </string> + <string> "flip_v" </string> + <string> "vframes" </string> + <string> "hframes" </string> + <string> "frame" </string> + <string> "modulate" </string> + <string> "region" </string> + <string> "region_rect" </string> + <string> "CollisionShape2D" </string> + <string> "shape" </string> + <string> "trigger" </string> + </string_array> + <string> "node_count" </string> + <int> 3 </int> + <string> "nodes" </string> + <int_array len="135"> -1, -1, 1, 0, -1, 24, 2, 0, 3, 1, 4, 2, 5, 2, 6, 3, 7, 4, 8, 5, 9, 6, 10, 7, 11, 1, 12, 8, 13, 3, 14, 9, 15, 10, 16, 8, 17, 3, 18, 3, 19, 11, 20, 12, 21, 4, 22, 5, 23, 2, 24, 5, 25, 13, 0, 0, 0, 27, 26, -1, 21, 2, 0, 3, 1, 4, 2, 5, 2, 6, 3, 7, 4, 8, 5, 9, 6, 10, 7, 11, 1, 28, 14, 29, 1, 30, 4, 31, 8, 32, 8, 33, 3, 34, 3, 35, 7, 36, 15, 37, 8, 38, 16, 0, 0, 0, 39, 39, -1, 12, 2, 0, 3, 1, 4, 2, 5, 2, 6, 3, 7, 17, 8, 5, 9, 6, 10, 7, 11, 1, 40, 9, 41, 8, 0 </int_array> + <string> "variants" </string> + <array len="18" shared="false"> + <node_path> "" </node_path> + <bool> True </bool> + <real> 1 </real> + <int> 1 </int> + <vector2> 0, 0 </vector2> + <real> 0 </real> + <vector2> 1, 1 </vector2> + <int> 0 </int> + <bool> False </bool> + <resource resource_type="Shape2D" path="local://1"> </resource> + <matrix32> 1, -0, 0, 1, 1.46304, -13.1672 </matrix32> + <vector2> 0, 1 </vector2> + <real> 20 </real> + <dictionary shared="false"> + <string> "__editor_plugin_screen__" </string> + <string> "2D" </string> + <string> "__editor_plugin_states__" </string> + <dictionary shared="false"> + <string> "2D" </string> + <dictionary shared="false"> + <string> "ofs" </string> + <vector2> -133.699, -110.553 </vector2> + <string> "snap_grid" </string> + <bool> False </bool> + <string> "snap_offset" </string> + <vector2> 0, 0 </vector2> + <string> "snap_pixel" </string> + <bool> False </bool> + <string> "snap_relative" </string> + <bool> False </bool> + <string> "snap_rotation" </string> + <bool> False </bool> + <string> "snap_rotation_offset" </string> + <real> 0 </real> + <string> "snap_rotation_step" </string> + <real> 0.261799 </real> + <string> "snap_show_grid" </string> + <bool> False </bool> + <string> "snap_step" </string> + <vector2> 10, 10 </vector2> + <string> "zoom" </string> + <real> 2.050546 </real> + </dictionary> + <string> "3D" </string> + <dictionary shared="false"> + <string> "ambient_light_color" </string> + <color> 0.15, 0.15, 0.15, 1 </color> + <string> "default_light" </string> + <bool> True </bool> + <string> "default_srgb" </string> + <bool> False </bool> + <string> "deflight_rot_x" </string> + <real> 0.942478 </real> + <string> "deflight_rot_y" </string> + <real> 0.628319 </real> + <string> "fov" </string> + <real> 45 </real> + <string> "show_grid" </string> + <bool> True </bool> + <string> "show_origin" </string> + <bool> True </bool> + <string> "viewport_mode" </string> + <int> 1 </int> + <string> "viewports" </string> + <array len="4" shared="false"> + <dictionary shared="false"> + <string> "distance" </string> + <real> 4 </real> + <string> "listener" </string> + <bool> True </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> + <string> "x_rot" </string> + <real> 0 </real> + <string> "y_rot" </string> + <real> 0 </real> + </dictionary> + <dictionary shared="false"> + <string> "distance" </string> + <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> + <string> "x_rot" </string> + <real> 0 </real> + <string> "y_rot" </string> + <real> 0 </real> + </dictionary> + <dictionary shared="false"> + <string> "distance" </string> + <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> + <string> "x_rot" </string> + <real> 0 </real> + <string> "y_rot" </string> + <real> 0 </real> + </dictionary> + <dictionary shared="false"> + <string> "distance" </string> + <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> + <string> "x_rot" </string> + <real> 0 </real> + <string> "y_rot" </string> + <real> 0 </real> + </dictionary> + </array> + <string> "zfar" </string> + <real> 500 </real> + <string> "znear" </string> + <real> 0.1 </real> + </dictionary> + </dictionary> + <string> "__editor_run_settings__" </string> + <dictionary shared="false"> + <string> "custom_args" </string> + <string> "-l $scene" </string> + <string> "run_mode" </string> + <int> 0 </int> + </dictionary> + </dictionary> + <resource resource_type="Texture" path="res://one_way_platform.png"> </resource> + <color> 1, 1, 1, 1 </color> + <rect2> 0, 0, 0, 0 </rect2> + <vector2> 1.46304, -13.1672 </vector2> + </array> + <string> "version" </string> + <int> 1 </int> + </dictionary> + + </main_resource> +</resource_file>
\ No newline at end of file diff --git a/demos/2d/platformer/stage.xml b/demos/2d/platformer/stage.xml index 610057183..4d6083adf 100644 --- a/demos/2d/platformer/stage.xml +++ b/demos/2d/platformer/stage.xml @@ -1,17 +1,22 @@ <?xml version="1.0" encoding="UTF-8" ?> -<resource_file type="PackedScene" subresource_count="9" version="1.0" version_name="Godot Engine v1.0.stable.custom_build"> - <ext_resource path="res://music.ogg" type="AudioStream"></ext_resource> +<resource_file type="PackedScene" subresource_count="10" version="1.1" version_name="Godot Engine v1.1.rc1.custom_build"> <ext_resource path="res://tileset.xml" type="TileSet"></ext_resource> - <ext_resource path="res://parallax_bg.xml" type="PackedScene"></ext_resource> - <ext_resource path="res://player.xml" type="PackedScene"></ext_resource> + <ext_resource path="res://coin.xml" type="PackedScene"></ext_resource> <ext_resource path="res://moving_platform.xml" type="PackedScene"></ext_resource> <ext_resource path="res://seesaw.xml" type="PackedScene"></ext_resource> - <ext_resource path="res://coin.xml" type="PackedScene"></ext_resource> + <ext_resource path="res://one_way_platform.xml" type="PackedScene"></ext_resource> + <ext_resource path="res://player.xml" type="PackedScene"></ext_resource> + <ext_resource path="res://music.ogg" type="AudioStream"></ext_resource> <ext_resource path="res://enemy.xml" type="PackedScene"></ext_resource> + <ext_resource path="res://parallax_bg.xml" type="PackedScene"></ext_resource> <main_resource> <dictionary name="_bundled" shared="false"> + <string> "conn_count" </string> + <int> 0 </int> + <string> "conns" </string> + <int_array len="0"> </int_array> <string> "names" </string> - <string_array len="130"> + <string_array len="133"> <string> "stage" </string> <string> "Node" </string> <string> "_import_path" </string> @@ -39,6 +44,7 @@ <string> "collision/friction" </string> <string> "collision/bounce" </string> <string> "collision/layers" </string> + <string> "collision/mask" </string> <string> "tile_data" </string> <string> "coins" </string> <string> "coin" </string> @@ -84,8 +90,6 @@ <string> "coin 31 7 3" </string> <string> "coin 31 7 4" </string> <string> "coin 31 7 5" </string> - <string> "player" </string> - <string> "RigidBody2D" </string> <string> "props" </string> <string> "moving_platform" </string> <string> "Node2D" </string> @@ -94,6 +98,10 @@ <string> "moving_platform 2" </string> <string> "moving_platform 3" </string> <string> "seesaw" </string> + <string> "one_way_platform" </string> + <string> "StaticBody2D" </string> + <string> "player" </string> + <string> "RigidBody2D" </string> <string> "music" </string> <string> "StreamPlayer" </string> <string> "stream/stream" </string> @@ -143,134 +151,146 @@ <string> "uppercase" </string> <string> "percent_visible" </string> </string_array> - <string> "version" </string> - <int> 1 </int> - <string> "conn_count" </string> - <int> 0 </int> <string> "node_count" </string> - 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shared="false"> - <string> "res://moving_platform.gd" </string> - <string> "res://enemy.gd" </string> - <string> "res://player.gd" </string> - <string> "res://coin.gd" </string> - </array> - </dictionary> <string> "2D" </string> <dictionary shared="false"> - <string> "pixel_snap" </string> + <string> "ofs" </string> + <vector2> 328.379, 822.226 </vector2> + <string> "snap_grid" </string> <bool> False </bool> - <string> "zoom" </string> - <real> 0.814506 </real> - <string> "use_snap" </string> + <string> "snap_offset" </string> + <vector2> 0, 0 </vector2> + <string> "snap_pixel" </string> <bool> False </bool> - <string> "snap_vec" </string> + <string> "snap_relative" </string> + <bool> False </bool> + <string> "snap_rotation" </string> + <bool> False </bool> + <string> "snap_rotation_offset" </string> + <real> 0 </real> + <string> "snap_rotation_step" </string> + <real> 0.261799 </real> + <string> "snap_show_grid" </string> + <bool> False </bool> + <string> "snap_step" </string> <vector2> 10, 10 </vector2> - <string> "ofs" </string> - <vector2> 177.488, 709.633 </vector2> + <string> "zoom" </string> + <real> 1.108032 </real> </dictionary> <string> "3D" </string> <dictionary shared="false"> + <string> "ambient_light_color" </string> + <color> 0.15, 0.15, 0.15, 1 </color> + <string> "default_light" </string> + <bool> True </bool> + <string> "default_srgb" </string> + <bool> False </bool> + <string> "deflight_rot_x" </string> + <real> 0.942478 </real> <string> "deflight_rot_y" </string> <real> 0.628319 </real> - <string> "zfar" </string> - <real> 500 </real> <string> "fov" </string> <real> 45 </real> + <string> "show_grid" </string> + <bool> True </bool> + <string> "show_origin" </string> + <bool> True </bool> + <string> "viewport_mode" </string> + <int> 1 </int> <string> "viewports" </string> <array len="4" shared="false"> <dictionary shared="false"> <string> "distance" </string> - <real> 4 </real> - <string> "x_rot" </string> - <real> 0 </real> - <string> "y_rot" </string> - <real> 0 </real> + <real> 18.643827 </real> <string> "listener" </string> <bool> True </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> <string> "use_environment" </string> <bool> False </bool> <string> "use_orthogonal" </string> <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> + </dictionary> + <dictionary shared="false"> + <string> "distance" </string> + <real> 4 </real> <string> "listener" </string> <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> <string> "use_environment" </string> <bool> False </bool> <string> "use_orthogonal" </string> <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> + </dictionary> + <dictionary shared="false"> + <string> "distance" </string> + <real> 4 </real> <string> "listener" </string> <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> <string> "use_environment" </string> <bool> False </bool> <string> "use_orthogonal" </string> <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> - </dictionary> - <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> + </dictionary> + <dictionary shared="false"> + <string> "distance" </string> + <real> 4 </real> <string> "listener" </string> <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> <string> "use_environment" </string> <bool> False </bool> <string> "use_orthogonal" </string> <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> + <string> "x_rot" </string> + <real> 0 </real> + <string> "y_rot" </string> + <real> 0 </real> </dictionary> </array> - <string> "viewport_mode" </string> - <int> 1 </int> - <string> "default_light" </string> - <bool> True </bool> - <string> "ambient_light_color" </string> - <color> 0.15, 0.15, 0.15, 1 </color> - <string> "show_grid" </string> - <bool> True </bool> - <string> "show_origin" </string> - <bool> True </bool> + <string> "zfar" </string> + <real> 500 </real> <string> "znear" </string> <real> 0.1 </real> - <string> "default_srgb" </string> - <bool> False </bool> - <string> "deflight_rot_x" </string> - <real> 0.942478 </real> + </dictionary> + <string> "Script" </string> + <dictionary shared="false"> + <string> "current" </string> + <int> 0 </int> + <string> "sources" </string> + <array len="4" shared="false"> + <string> "res://moving_platform.gd" </string> + <string> "res://enemy.gd" </string> + <string> "res://player.gd" </string> + <string> "res://coin.gd" </string> + </array> </dictionary> </dictionary> <string> "__editor_run_settings__" </string> @@ -280,8 +300,6 @@ <string> "run_mode" </string> <int> 0 </int> </dictionary> - <string> "__editor_plugin_screen__" </string> - <string> "3D" </string> </dictionary> <bool> True </bool> <real> 1 </real> @@ -296,115 +314,113 @@ <matrix32> 1, 0, 0, 1, 0, 0 </matrix32> <int> 2 </int> <bool> False </bool> - <int_array len="1998"> 0, 2, 70, 536870914, 71, 10, 72, 10, 73, 10, 74, 10, 75, 10, 76, 10, 77, 10, 78, 10, 65536, 2, 65606, 536870914, 65607, 10, 65608, 10, 65609, 10, 65610, 10, 65611, 10, 65612, 10, 65613, 10, 65614, 10, 131072, 2, 131142, 536870914, 131143, 10, 131144, 10, 131145, 10, 131146, 10, 131147, 10, 131148, 10, 131149, 10, 131150, 10, 196608, 2, 196626, 9, 196678, 536870914, 196679, 10, 196680, 10, 196681, 10, 196682, 10, 196683, 10, 196684, 10, 196685, 10, 196686, 10, 262144, 2, 262162, 8, 262214, 536870914, 262215, 10, 262216, 10, 262217, 10, 262218, 10, 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1703989, 10, 1703990, 10, 1703991, 10, 1703992, 10, 1703993, 10, 1703994, 10, 1703995, 10, 1703996, 10, 1703997, 10, 1703998, 10, 1703999, 10, 1704000, 10, 1704001, 10, 1704002, 10, 1704003, 10, 1704004, 10, 1704005, 10, 1704006, 10, 1704007, 10, 1769488, 10, 1769489, 10, 1769490, 10, 1769491, 10, 1769492, 10, 1769493, 10, 1769494, 10, 1769495, 10, 1769496, 10, 1769497, 10, 1769498, 10, 1769499, 10, 1769500, 10, 1769501, 10, 1769502, 10, 1769503, 10, 1769504, 10, 1769505, 10, 1769506, 10, 1769507, 10, 1769508, 10, 1769509, 10, 1769510, 10, 1769511, 10, 1769512, 10, 1769513, 10, 1769514, 10, 1769515, 10, 1769516, 10, 1769517, 10, 1769518, 10, 1769519, 10, 1769520, 10, 1769521, 10, 1769522, 10, 1769523, 10, 1769524, 10, 1769525, 10, 1769526, 10, 1769527, 10, 1769528, 10, 1769529, 10, 1769530, 10, 1769531, 10, 1769532, 10, 1769533, 10, 1769534, 10, 1769535, 10, 1769536, 10, 1769537, 10, 1769538, 10, 1769539, 10, 1769540, 10, 1769541, 10 </int_array> <dictionary shared="false"> <string> "_edit_lock_" </string> <bool> True </bool> </dictionary> - <dictionary shared="false"> - <string> "_editor_collapsed" </string> - <bool> True </bool> - </dictionary> <resource resource_type="PackedScene" path="res://coin.xml"> </resource> - <vector2> 672, 1120 </vector2> + <vector2> 672, 1179 </vector2> <dictionary shared="false"> + <string> "__editor_plugin_screen__" </string> + <string> "2D" </string> <string> "__editor_plugin_states__" </string> <dictionary shared="false"> - <string> "Script" </string> - <dictionary shared="false"> - <string> "current" </string> - <int> 2 </int> - <string> "sources" </string> - <array len="3" shared="false"> - <string> "res://enemy.gd" </string> - <string> "res://player.gd" </string> - <string> "res://coin.gd" </string> - </array> - </dictionary> <string> "2D" </string> <dictionary shared="false"> + <string> "ofs" </string> + <vector2> -34.3697, -21.6562 </vector2> <string> "pixel_snap" </string> <bool> False </bool> <string> "zoom" </string> <real> 3.794776 </real> - <string> "ofs" </string> - <vector2> -34.3697, -21.6562 </vector2> </dictionary> <string> "3D" </string> <dictionary shared="false"> + <string> "default_light" </string> + <bool> True </bool> <string> "fov" </string> <real> 45 </real> - <string> "zfar" </string> - <real> 500 </real> + <string> "show_grid" </string> + <bool> True </bool> + <string> "show_origin" </string> + <bool> True </bool> + <string> "viewport_mode" </string> + <int> 1 </int> <string> "viewports" </string> <array len="4" shared="false"> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> </array> - <string> "viewport_mode" </string> - <int> 1 </int> - <string> "default_light" </string> - <bool> True </bool> - <string> "show_grid" </string> - <bool> True </bool> + <string> "zfar" </string> + <real> 500 </real> <string> "znear" </string> <real> 0.1 </real> - <string> "show_origin" </string> - <bool> True </bool> + </dictionary> + <string> "Script" </string> + <dictionary shared="false"> + <string> "current" </string> + <int> 2 </int> + <string> "sources" </string> + <array len="3" shared="false"> + <string> "res://enemy.gd" </string> + <string> "res://player.gd" </string> + <string> "res://coin.gd" </string> + </array> </dictionary> </dictionary> <string> "__editor_run_settings__" </string> @@ -414,11 +430,9 @@ <string> "run_mode" </string> <int> 0 </int> </dictionary> - <string> "__editor_plugin_screen__" </string> - <string> "2D" </string> </dictionary> - <vector2> 704, 1120 </vector2> - <vector2> 736, 1120 </vector2> + <vector2> 704, 1179 </vector2> + <vector2> 736, 1179 </vector2> <vector2> 1120, 992 </vector2> <vector2> 1152, 992 </vector2> <vector2> 1184, 992 </vector2> @@ -458,124 +472,217 @@ <vector2> 4300.75, 541.058 </vector2> <vector2> 4236.75, 541.058 </vector2> <vector2> 4172.75, 541.058 </vector2> - <resource resource_type="PackedScene" path="res://player.xml"> </resource> - <vector2> 251.684, 1045.6 </vector2> + <resource resource_type="PackedScene" path="res://moving_platform.xml"> </resource> + <vector2> 1451.86, 742.969 </vector2> <dictionary shared="false"> + <string> "__editor_plugin_screen__" </string> + <string> "2D" </string> <string> "__editor_plugin_states__" </string> <dictionary shared="false"> - <string> "Script" </string> - <dictionary shared="false"> - <string> "current" </string> - <int> 0 </int> - <string> "sources" </string> - <array len="1" shared="false"> - <string> "res://player.gd" </string> - </array> - </dictionary> <string> "2D" </string> <dictionary shared="false"> + <string> "ofs" </string> + <vector2> -210.652, -172.81 </vector2> <string> "pixel_snap" </string> <bool> False </bool> <string> "zoom" </string> - <real> 2.272073 </real> - <string> "use_snap" </string> - <bool> False </bool> - <string> "ofs" </string> - <vector2> -181.946, -86.2812 </vector2> - <string> "snap" </string> - <int> 10 </int> + <real> 1.360373 </real> </dictionary> <string> "3D" </string> <dictionary shared="false"> + <string> "default_light" </string> + <bool> True </bool> <string> "fov" </string> - <real> 45 </real> - <string> "zfar" </string> - <real> 500 </real> + <real> 400 </real> + <string> "show_grid" </string> + <bool> True </bool> + <string> "show_origin" </string> + <bool> True </bool> + <string> "viewport_mode" </string> + <int> 1 </int> <string> "viewports" </string> <array len="4" shared="false"> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "listener" </string> - <bool> True </bool> + </dictionary> + <dictionary shared="false"> + <string> "distance" </string> + <real> 4 </real> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> <string> "use_environment" </string> <bool> False </bool> <string> "use_orthogonal" </string> <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> + <string> "x_rot" </string> + <real> 0 </real> + <string> "y_rot" </string> + <real> 0 </real> </dictionary> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "listener" </string> - <bool> False </bool> + </dictionary> + <dictionary shared="false"> + <string> "distance" </string> + <real> 4 </real> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> <string> "use_environment" </string> <bool> False </bool> <string> "use_orthogonal" </string> <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> + <string> "x_rot" </string> + <real> 0 </real> + <string> "y_rot" </string> + <real> 0 </real> </dictionary> + </array> + <string> "zfar" </string> + <real> 500 </real> + <string> "znear" </string> + <real> 0.1 </real> + </dictionary> + <string> "Script" </string> + <dictionary shared="false"> + <string> "current" </string> + <int> 0 </int> + <string> "sources" </string> + <array len="4" shared="false"> + <string> "res://moving_platform.gd" </string> + <string> "res://enemy.gd" </string> + <string> "res://player.gd" </string> + <string> "res://coin.gd" </string> + </array> + </dictionary> + </dictionary> + <string> "__editor_run_settings__" </string> + <dictionary shared="false"> + <string> "custom_args" </string> + <string> "-l $scene" </string> + <string> "run_mode" </string> + <int> 0 </int> + </dictionary> + </dictionary> + <vector2> 0, 140 </vector2> + <real> 5 </real> + <vector2> 624.824, 545.544 </vector2> + <vector2> 300, 0 </vector2> + <real> 10 </real> + <vector2> 3419.86, 739.662 </vector2> + <vector2> 450, 0 </vector2> + <resource resource_type="PackedScene" path="res://seesaw.xml"> </resource> + <vector2> 2402.79, 849.52 </vector2> + <dictionary shared="false"> + <string> "__editor_plugin_screen__" </string> + <string> "2D" </string> + <string> "__editor_plugin_states__" </string> + <dictionary shared="false"> + <string> "2D" </string> + <dictionary shared="false"> + <string> "ofs" </string> + <vector2> -116.979, -109.897 </vector2> + <string> "pixel_snap" </string> + <bool> False </bool> + <string> "zoom" </string> + <real> 2.050547 </real> + </dictionary> + <string> "3D" </string> + <dictionary shared="false"> + <string> "default_light" </string> + <bool> True </bool> + <string> "fov" </string> + <real> 400 </real> + <string> "show_grid" </string> + <bool> True </bool> + <string> "show_origin" </string> + <bool> True </bool> + <string> "viewport_mode" </string> + <int> 1 </int> + <string> "viewports" </string> + <array len="4" shared="false"> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "listener" </string> - <bool> False </bool> + </dictionary> + <dictionary shared="false"> + <string> "distance" </string> + <real> 4 </real> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> <string> "use_environment" </string> <bool> False </bool> <string> "use_orthogonal" </string> <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> + <string> "x_rot" </string> + <real> 0 </real> + <string> "y_rot" </string> + <real> 0 </real> </dictionary> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "listener" </string> - <bool> False </bool> + </dictionary> + <dictionary shared="false"> + <string> "distance" </string> + <real> 4 </real> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> <string> "use_environment" </string> <bool> False </bool> <string> "use_orthogonal" </string> <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> + <string> "x_rot" </string> + <real> 0 </real> + <string> "y_rot" </string> + <real> 0 </real> </dictionary> </array> - <string> "deflight_rot_y" </string> - <real> 0.628319 </real> - <string> "default_light" </string> - <bool> True </bool> - <string> "viewport_mode" </string> - <int> 1 </int> - <string> "ambient_light_color" </string> - <color> 0.15, 0.15, 0.15, 1 </color> - <string> "show_grid" </string> - <bool> True </bool> + <string> "zfar" </string> + <real> 500 </real> <string> "znear" </string> <real> 0.1 </real> - <string> "show_origin" </string> - <bool> True </bool> - <string> "deflight_rot_x" </string> - <real> 0.942478 </real> - <string> "default_srgb" </string> - <bool> False </bool> </dictionary> </dictionary> <string> "__editor_run_settings__" </string> @@ -585,110 +692,130 @@ <string> "run_mode" </string> <int> 0 </int> </dictionary> - <string> "__editor_plugin_screen__" </string> - <string> "Script" </string> </dictionary> - <resource resource_type="PackedScene" path="res://moving_platform.xml"> </resource> - <vector2> 1451.86, 742.969 </vector2> + <resource resource_type="PackedScene" path="res://one_way_platform.xml"> </resource> + <vector2> 927.698, 1120.81 </vector2> <dictionary shared="false"> + <string> "__editor_plugin_screen__" </string> + <string> "2D" </string> <string> "__editor_plugin_states__" </string> <dictionary shared="false"> - <string> "Script" </string> - <dictionary shared="false"> - <string> "current" </string> - <int> 0 </int> - <string> "sources" </string> - <array len="4" shared="false"> - <string> "res://moving_platform.gd" </string> - <string> "res://enemy.gd" </string> - <string> "res://player.gd" </string> - <string> "res://coin.gd" </string> - </array> - </dictionary> <string> "2D" </string> <dictionary shared="false"> - <string> "pixel_snap" </string> + <string> "ofs" </string> + <vector2> -133.699, -110.553 </vector2> + <string> "snap_grid" </string> + <bool> False </bool> + <string> "snap_offset" </string> + <vector2> 0, 0 </vector2> + <string> "snap_pixel" </string> + <bool> False </bool> + <string> "snap_relative" </string> + <bool> False </bool> + <string> "snap_rotation" </string> <bool> False </bool> + <string> "snap_rotation_offset" </string> + <real> 0 </real> + <string> "snap_rotation_step" </string> + <real> 0.261799 </real> + <string> "snap_show_grid" </string> + <bool> False </bool> + <string> "snap_step" </string> + <vector2> 10, 10 </vector2> <string> "zoom" </string> - <real> 1.360373 </real> - <string> "ofs" </string> - <vector2> -210.652, -172.81 </vector2> + <real> 2.050546 </real> </dictionary> <string> "3D" </string> <dictionary shared="false"> + <string> "ambient_light_color" </string> + <color> 0.15, 0.15, 0.15, 1 </color> + <string> "default_light" </string> + <bool> True </bool> + <string> "default_srgb" </string> + <bool> False </bool> + <string> "deflight_rot_x" </string> + <real> 0.942478 </real> + <string> "deflight_rot_y" </string> + <real> 0.628319 </real> <string> "fov" </string> - <real> 400 </real> - <string> "zfar" </string> - <real> 500 </real> + <real> 45 </real> + <string> "show_grid" </string> + <bool> True </bool> + <string> "show_origin" </string> + <bool> True </bool> + <string> "viewport_mode" </string> + <int> 1 </int> <string> "viewports" </string> <array len="4" shared="false"> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "listener" </string> + <bool> True </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> </array> - <string> "viewport_mode" </string> - <int> 1 </int> - <string> "default_light" </string> - <bool> True </bool> - <string> "show_grid" </string> - <bool> True </bool> + <string> "zfar" </string> + <real> 500 </real> <string> "znear" </string> <real> 0.1 </real> - <string> "show_origin" </string> - <bool> True </bool> </dictionary> </dictionary> <string> "__editor_run_settings__" </string> @@ -698,105 +825,127 @@ <string> "run_mode" </string> <int> 0 </int> </dictionary> - <string> "__editor_plugin_screen__" </string> - <string> "2D" </string> </dictionary> - <vector2> 0, 140 </vector2> - <real> 5 </real> - <vector2> 624.824, 545.544 </vector2> - <vector2> 300, 0 </vector2> - <real> 10 </real> - <vector2> 3419.86, 739.662 </vector2> - <vector2> 450, 0 </vector2> - <resource resource_type="PackedScene" path="res://seesaw.xml"> </resource> - <vector2> 2402.79, 849.52 </vector2> + <resource resource_type="PackedScene" path="res://player.xml"> </resource> + <vector2> 251.684, 1045.6 </vector2> <dictionary shared="false"> + <string> "__editor_plugin_screen__" </string> + <string> "Script" </string> <string> "__editor_plugin_states__" </string> <dictionary shared="false"> <string> "2D" </string> <dictionary shared="false"> + <string> "ofs" </string> + <vector2> -181.946, -86.2812 </vector2> <string> "pixel_snap" </string> <bool> False </bool> + <string> "snap" </string> + <int> 10 </int> + <string> "use_snap" </string> + <bool> False </bool> <string> "zoom" </string> - <real> 2.050547 </real> - <string> "ofs" </string> - <vector2> -116.979, -109.897 </vector2> + <real> 2.272073 </real> </dictionary> <string> "3D" </string> <dictionary shared="false"> + <string> "ambient_light_color" </string> + <color> 0.15, 0.15, 0.15, 1 </color> + <string> "default_light" </string> + <bool> True </bool> + <string> "default_srgb" </string> + <bool> False </bool> + <string> "deflight_rot_x" </string> + <real> 0.942478 </real> + <string> "deflight_rot_y" </string> + <real> 0.628319 </real> <string> "fov" </string> - <real> 400 </real> - <string> "zfar" </string> - <real> 500 </real> + <real> 45 </real> + <string> "show_grid" </string> + <bool> True </bool> + <string> "show_origin" </string> + <bool> True </bool> + <string> "viewport_mode" </string> + <int> 1 </int> <string> "viewports" </string> <array len="4" shared="false"> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "listener" </string> + <bool> True </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "listener" </string> + <bool> False </bool> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> </array> - <string> "viewport_mode" </string> - <int> 1 </int> - <string> "default_light" </string> - <bool> True </bool> - <string> "show_grid" </string> - <bool> True </bool> + <string> "zfar" </string> + <real> 500 </real> <string> "znear" </string> <real> 0.1 </real> - <string> "show_origin" </string> - <bool> True </bool> + </dictionary> + <string> "Script" </string> + <dictionary shared="false"> + <string> "current" </string> + <int> 0 </int> + <string> "sources" </string> + <array len="1" shared="false"> + <string> "res://player.gd" </string> + </array> </dictionary> </dictionary> <string> "__editor_run_settings__" </string> @@ -806,109 +955,109 @@ <string> "run_mode" </string> <int> 0 </int> </dictionary> - <string> "__editor_plugin_screen__" </string> - <string> "2D" </string> </dictionary> <resource resource_type="AudioStream" path="res://music.ogg"> </resource> <real> 2 </real> <resource resource_type="PackedScene" path="res://enemy.xml"> </resource> <vector2> 834.664, 1309.6 </vector2> <dictionary shared="false"> + <string> "__editor_plugin_screen__" </string> + <string> "2D" </string> <string> "__editor_plugin_states__" </string> <dictionary shared="false"> - <string> "Script" </string> - <dictionary shared="false"> - <string> "current" </string> - <int> 0 </int> - <string> "sources" </string> - <array len="1" shared="false"> - <string> "res://enemy.gd" </string> - </array> - </dictionary> <string> "2D" </string> <dictionary shared="false"> + <string> "ofs" </string> + <vector2> -227.625, -197.9 </vector2> <string> "pixel_snap" </string> <bool> False </bool> <string> "zoom" </string> <real> 1.108033 </real> - <string> "ofs" </string> - <vector2> -227.625, -197.9 </vector2> </dictionary> <string> "3D" </string> <dictionary shared="false"> + <string> "default_light" </string> + <bool> True </bool> <string> "fov" </string> <real> 45 </real> - <string> "zfar" </string> - <real> 500 </real> + <string> "show_grid" </string> + <bool> True </bool> + <string> "show_origin" </string> + <bool> True </bool> + <string> "viewport_mode" </string> + <int> 1 </int> <string> "viewports" </string> <array len="4" shared="false"> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> <dictionary shared="false"> <string> "distance" </string> <real> 4 </real> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> + <string> "use_environment" </string> + <bool> False </bool> + <string> "use_orthogonal" </string> + <bool> False </bool> <string> "x_rot" </string> <real> 0 </real> <string> "y_rot" </string> <real> 0 </real> - <string> "use_orthogonal" </string> - <bool> False </bool> - <string> "use_environment" </string> - <bool> False </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> </dictionary> </array> - <string> "viewport_mode" </string> - <int> 1 </int> - <string> "default_light" </string> - <bool> True </bool> - <string> "show_grid" </string> - <bool> True </bool> + <string> "zfar" </string> + <real> 500 </real> <string> "znear" </string> <real> 0.1 </real> - <string> "show_origin" </string> - <bool> True </bool> + </dictionary> + <string> "Script" </string> + <dictionary shared="false"> + <string> "current" </string> + <int> 0 </int> + <string> "sources" </string> + <array len="1" shared="false"> + <string> "res://enemy.gd" </string> + </array> </dictionary> </dictionary> <string> "__editor_run_settings__" </string> @@ -918,8 +1067,6 @@ <string> "run_mode" </string> <int> 0 </int> </dictionary> - <string> "__editor_plugin_screen__" </string> - <string> "2D" </string> </dictionary> <vector2> 707.665, 1225.05 </vector2> <vector2> 1125.21, 1053.06 </vector2> @@ -933,55 +1080,57 @@ <vector2> 2406.63, 815.115 </vector2> <resource resource_type="PackedScene" path="res://parallax_bg.xml"> </resource> <dictionary shared="false"> + <string> "__editor_plugin_screen__" </string> + <string> "2D" </string> <string> "__editor_plugin_states__" </string> <dictionary shared="false"> - <string> "Script" </string> - <dictionary shared="false"> - <string> "current" </string> - <int> 0 </int> - <string> "sources" </string> - <array len="4" shared="false"> - <string> "res://moving_platform.gd" </string> - <string> "res://enemy.gd" </string> - <string> "res://player.gd" </string> - <string> "res://coin.gd" </string> - </array> - </dictionary> <string> "2D" </string> <dictionary shared="false"> - <string> "zoom" </string> - <real> 1 </real> <string> "ofs" </string> <vector2> -5, -25 </vector2> + <string> "zoom" </string> + <real> 1 </real> </dictionary> <string> "3D" </string> <dictionary shared="false"> - <string> "zfar" </string> - <real> 500 </real> <string> "fov" </string> <real> 45 </real> - <string> "window_mode" </string> - <int> 0 </int> <string> "window_0" </string> <dictionary shared="false"> - <string> "distance" </string> - <real> 4 </real> - <string> "x_rot" </string> - <real> 0.337 </real> <string> "default_light" </string> <bool> True </bool> - <string> "y_rot" </string> - <real> -0.575 </real> + <string> "distance" </string> + <real> 4 </real> + <string> "pos" </string> + <vector3> 0, 0, 0 </vector3> <string> "show_grid" </string> <bool> True </bool> <string> "show_origin" </string> <bool> True </bool> - <string> "pos" </string> - <vector3> 0, 0, 0 </vector3> + <string> "x_rot" </string> + <real> 0.337 </real> + <string> "y_rot" </string> + <real> -0.575 </real> </dictionary> + <string> "window_mode" </string> + <int> 0 </int> + <string> "zfar" </string> + <real> 500 </real> <string> "znear" </string> <real> 0.1 </real> </dictionary> + <string> "Script" </string> + <dictionary shared="false"> + <string> "current" </string> + <int> 0 </int> + <string> "sources" </string> + <array len="4" shared="false"> + <string> "res://moving_platform.gd" </string> + <string> "res://enemy.gd" </string> + <string> "res://player.gd" </string> + <string> "res://coin.gd" </string> + </array> + </dictionary> </dictionary> <string> "__editor_run_settings__" </string> <dictionary shared="false"> @@ -990,8 +1139,6 @@ <string> "run_mode" </string> <int> 0 </int> </dictionary> - <string> "__editor_plugin_screen__" </string> - <string> "2D" </string> </dictionary> <real> 12 </real> <real> -202 </real> @@ -1002,10 +1149,8 @@ <string> "This is a simple demo on how to make a platformer game with Godot."This version uses physics and the 2D physics engine for motion and collision.""The demo also shows the benefits of using the scene system, where coins,"enemies and the player are edited separatedly and instanced in the stage.""To edit the base tiles for the tileset, open the tileset_edit.xml file and follow "instructions."" </string> <real> -1 </real> </array> - <string> "nodes" </string> - <int_array len="960"> -1, -1, 1, 0, -1, 2, 2, 0, 3, 1, 0, 0, 0, 5, 4, -1, 24, 2, 0, 6, 2, 7, 3, 8, 3, 9, 4, 10, 5, 11, 6, 12, 7, 13, 8, 14, 2, 15, 8, 16, 9, 17, 10, 18, 11, 19, 12, 20, 13, 21, 8, 22, 14, 23, 14, 24, 3, 25, 6, 26, 4, 27, 15, 3, 16, 0, 0, 0, 1, 28, -1, 2, 2, 0, 3, 17, 0, 2, 0, 30, 29, 18, 3, 2, 0, 10, 19, 3, 20, 0, 2, 0, 30, 31, 18, 3, 2, 0, 10, 21, 3, 20, 0, 2, 0, 30, 32, 18, 3, 2, 0, 10, 22, 3, 20, 0, 2, 0, 30, 33, 18, 3, 2, 0, 10, 23, 3, 20, 0, 2, 0, 30, 34, 18, 3, 2, 0, 10, 24, 3, 20, 0, 2, 0, 30, 35, 18, 3, 2, 0, 10, 25, 3, 20, 0, 2, 0, 30, 36, 18, 3, 2, 0, 10, 26, 3, 20, 0, 2, 0, 30, 37, 18, 3, 2, 0, 10, 27, 3, 20, 0, 2, 0, 30, 38, 18, 3, 2, 0, 10, 28, 3, 20, 0, 2, 0, 30, 39, 18, 3, 2, 0, 10, 29, 3, 20, 0, 2, 0, 30, 40, 18, 3, 2, 0, 10, 30, 3, 20, 0, 2, 0, 30, 41, 18, 3, 2, 0, 10, 31, 3, 20, 0, 2, 0, 30, 42, 18, 3, 2, 0, 10, 32, 3, 20, 0, 2, 0, 30, 43, 18, 3, 2, 0, 10, 33, 3, 20, 0, 2, 0, 30, 44, 18, 3, 2, 0, 10, 34, 3, 20, 0, 2, 0, 30, 45, 18, 3, 2, 0, 10, 35, 3, 20, 0, 2, 0, 30, 46, 18, 3, 2, 0, 10, 36, 3, 20, 0, 2, 0, 30, 47, 18, 3, 2, 0, 10, 37, 3, 20, 0, 2, 0, 30, 48, 18, 3, 2, 0, 10, 38, 3, 20, 0, 2, 0, 30, 49, 18, 3, 2, 0, 10, 39, 3, 20, 0, 2, 0, 30, 50, 18, 3, 2, 0, 10, 40, 3, 20, 0, 2, 0, 30, 51, 18, 3, 2, 0, 10, 41, 3, 20, 0, 2, 0, 30, 52, 18, 3, 2, 0, 10, 42, 3, 20, 0, 2, 0, 30, 53, 18, 3, 2, 0, 10, 43, 3, 20, 0, 2, 0, 30, 54, 18, 3, 2, 0, 10, 44, 3, 20, 0, 2, 0, 30, 55, 18, 3, 2, 0, 10, 45, 3, 20, 0, 2, 0, 30, 56, 18, 3, 2, 0, 10, 46, 3, 20, 0, 2, 0, 30, 57, 18, 3, 2, 0, 10, 47, 3, 20, 0, 2, 0, 30, 58, 18, 3, 2, 0, 10, 48, 3, 20, 0, 2, 0, 30, 59, 18, 3, 2, 0, 10, 49, 3, 20, 0, 2, 0, 30, 60, 18, 3, 2, 0, 10, 50, 3, 20, 0, 2, 0, 30, 61, 18, 3, 2, 0, 10, 51, 3, 20, 0, 2, 0, 30, 62, 18, 3, 2, 0, 10, 52, 3, 20, 0, 2, 0, 30, 63, 18, 3, 2, 0, 10, 53, 3, 20, 0, 2, 0, 30, 64, 18, 3, 2, 0, 10, 54, 3, 20, 0, 2, 0, 30, 65, 18, 3, 2, 0, 10, 55, 3, 20, 0, 2, 0, 30, 66, 18, 3, 2, 0, 10, 56, 3, 20, 0, 2, 0, 30, 67, 18, 3, 2, 0, 10, 57, 3, 20, 0, 2, 0, 30, 68, 18, 3, 2, 0, 10, 58, 3, 20, 0, 2, 0, 30, 69, 18, 3, 2, 0, 10, 59, 3, 20, 0, 2, 0, 30, 70, 18, 3, 2, 0, 10, 60, 3, 20, 0, 2, 0, 30, 71, 18, 3, 2, 0, 10, 61, 3, 20, 0, 0, 0, 73, 72, 62, 3, 2, 0, 10, 63, 3, 64, 0, 0, 0, 1, 74, -1, 1, 2, 0, 0, 46, 0, 76, 75, 65, 5, 2, 0, 10, 66, 3, 67, 77, 68, 78, 69, 0, 46, 0, 76, 79, 65, 5, 2, 0, 10, 70, 3, 67, 77, 71, 78, 72, 0, 46, 0, 76, 80, 65, 5, 2, 0, 10, 73, 3, 67, 77, 74, 78, 72, 0, 46, 0, 76, 81, 75, 3, 2, 0, 10, 76, 3, 77, 0, 0, 0, 83, 82, -1, 7, 2, 0, 84, 78, 85, 14, 86, 2, 87, 79, 88, 2, 89, 14, 0, 0, 0, 1, 90, -1, 1, 2, 0, 0, 52, 0, 73, 91, 80, 3, 2, 0, 10, 81, 3, 82, 0, 52, 0, 73, 92, 80, 3, 2, 0, 10, 83, 3, 82, 0, 52, 0, 73, 93, 80, 3, 2, 0, 10, 84, 3, 82, 0, 52, 0, 73, 94, 80, 3, 2, 0, 10, 85, 3, 82, 0, 52, 0, 73, 95, 80, 3, 2, 0, 10, 86, 3, 82, 0, 52, 0, 73, 96, 80, 3, 2, 0, 10, 87, 3, 82, 0, 52, 0, 73, 97, 80, 3, 2, 0, 10, 88, 3, 82, 0, 52, 0, 73, 98, 80, 3, 2, 0, 10, 89, 3, 82, 0, 52, 0, 73, 99, 80, 3, 2, 0, 10, 90, 3, 82, 0, 52, 0, 73, 100, 80, 3, 2, 0, 10, 91, 3, 82, 0, 52, 0, 73, 101, 80, 3, 2, 0, 10, 92, 3, 82, 0, 0, 0, 103, 102, 93, 2, 2, 0, 3, 94, 0, 0, 0, 104, 104, -1, 30, 2, 0, 6, 2, 7, 3, 8, 3, 9, 4, 105, 95, 106, 96, 107, 97, 108, 98, 109, 0, 110, 0, 111, 0, 112, 0, 113, 2, 114, 2, 115, 13, 116, 3, 117, 6, 118, 99, 119, 3, 120, 100, 121, 6, 122, 14, 123, 14, 124, 101, 125, 8, 126, 8, 127, 2, 128, 14, 129, 102, 0 </int_array> - <string> "conns" </string> - <int_array len="0"> </int_array> + <string> "version" </string> + <int> 1 </int> </dictionary> </main_resource> diff --git a/demos/2d/screen_space_shaders/engine.cfg b/demos/2d/screen_space_shaders/engine.cfg index 2a4111088..108fdeba3 100644 --- a/demos/2d/screen_space_shaders/engine.cfg +++ b/demos/2d/screen_space_shaders/engine.cfg @@ -2,3 +2,4 @@ name="Screen-Space Shaders" main_scene="res://screen_shaders.scn" + diff --git a/demos/2d/screen_space_shaders/screen_shaders.scn b/demos/2d/screen_space_shaders/screen_shaders.scn Binary files differindex aa359616d..cc62ac820 100644 --- a/demos/2d/screen_space_shaders/screen_shaders.scn +++ b/demos/2d/screen_space_shaders/screen_shaders.scn diff --git a/demos/3d/kinematic_char/cubelib.res b/demos/3d/kinematic_char/cubelib.res Binary files differindex 27f2b9b3b..130b9529f 100644 --- a/demos/3d/kinematic_char/cubelib.res +++ b/demos/3d/kinematic_char/cubelib.res diff --git a/demos/3d/kinematic_char/level.scn b/demos/3d/kinematic_char/level.scn Binary files differindex 7ccb2430c..8be64c61c 100644 --- a/demos/3d/kinematic_char/level.scn +++ b/demos/3d/kinematic_char/level.scn diff --git a/demos/3d/platformer/bullet.scn b/demos/3d/platformer/bullet.scn Binary files differindex 43f48fc99..4f1623b7d 100644 --- a/demos/3d/platformer/bullet.scn +++ b/demos/3d/platformer/bullet.scn diff --git a/demos/3d/truck_town/engine.cfg b/demos/3d/truck_town/engine.cfg index f47c0de4f..3c340e6dc 100644 --- a/demos/3d/truck_town/engine.cfg +++ b/demos/3d/truck_town/engine.cfg @@ -1,5 +1,6 @@ [application] +name="Truck Town" main_scene="res://car_select.scn" [display] diff --git a/demos/gui/rich_text_bbcode/OFL.txt b/demos/gui/rich_text_bbcode/OFL.txt new file mode 100644 index 000000000..723d4560b --- /dev/null +++ b/demos/gui/rich_text_bbcode/OFL.txt @@ -0,0 +1,92 @@ +Copyright (c) 2009-2011 by Accademia di Belle Arti di Urbino and students of MA course of Visual design. Some rights reserved.
+This Font Software is licensed under the SIL Open Font License, Version 1.1.
+This license is copied below, and is also available with a FAQ at:
+http://scripts.sil.org/OFL
+
+
+-----------------------------------------------------------
+SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
+-----------------------------------------------------------
+
+PREAMBLE
+The goals of the Open Font License (OFL) are to stimulate worldwide
+development of collaborative font projects, to support the font creation
+efforts of academic and linguistic communities, and to provide a free and
+open framework in which fonts may be shared and improved in partnership
+with others.
+
+The OFL allows the licensed fonts to be used, studied, modified and
+redistributed freely as long as they are not sold by themselves. The
+fonts, including any derivative works, can be bundled, embedded,
+redistributed and/or sold with any software provided that any reserved
+names are not used by derivative works. The fonts and derivatives,
+however, cannot be released under any other type of license. The
+requirement for fonts to remain under this license does not apply
+to any document created using the fonts or their derivatives.
+
+DEFINITIONS
+"Font Software" refers to the set of files released by the Copyright
+Holder(s) under this license and clearly marked as such. This may
+include source files, build scripts and documentation.
+
+"Reserved Font Name" refers to any names specified as such after the
+copyright statement(s).
+
+"Original Version" refers to the collection of Font Software components as
+distributed by the Copyright Holder(s).
+
+"Modified Version" refers to any derivative made by adding to, deleting,
+or substituting -- in part or in whole -- any of the components of the
+Original Version, by changing formats or by porting the Font Software to a
+new environment.
+
+"Author" refers to any designer, engineer, programmer, technical
+writer or other person who contributed to the Font Software.
+
+PERMISSION & CONDITIONS
+Permission is hereby granted, free of charge, to any person obtaining
+a copy of the Font Software, to use, study, copy, merge, embed, modify,
+redistribute, and sell modified and unmodified copies of the Font
+Software, subject to the following conditions:
+
+1) Neither the Font Software nor any of its individual components,
+in Original or Modified Versions, may be sold by itself.
+
+2) Original or Modified Versions of the Font Software may be bundled,
+redistributed and/or sold with any software, provided that each copy
+contains the above copyright notice and this license. These can be
+included either as stand-alone text files, human-readable headers or
+in the appropriate machine-readable metadata fields within text or
+binary files as long as those fields can be easily viewed by the user.
+
+3) No Modified Version of the Font Software may use the Reserved Font
+Name(s) unless explicit written permission is granted by the corresponding
+Copyright Holder. This restriction only applies to the primary font name as
+presented to the users.
+
+4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
+Software shall not be used to promote, endorse or advertise any
+Modified Version, except to acknowledge the contribution(s) of the
+Copyright Holder(s) and the Author(s) or with their explicit written
+permission.
+
+5) The Font Software, modified or unmodified, in part or in whole,
+must be distributed entirely under this license, and must not be
+distributed under any other license. The requirement for fonts to
+remain under this license does not apply to any document created
+using the Font Software.
+
+TERMINATION
+This license becomes null and void if any of the above conditions are
+not met.
+
+DISCLAIMER
+THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
+MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
+OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
+COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
+DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
+OTHER DEALINGS IN THE FONT SOFTWARE.
diff --git a/demos/gui/rich_text_bbcode/TitilliumWeb-Bold.ttf b/demos/gui/rich_text_bbcode/TitilliumWeb-Bold.ttf Binary files differnew file mode 100644 index 000000000..0af0fe7d2 --- /dev/null +++ b/demos/gui/rich_text_bbcode/TitilliumWeb-Bold.ttf diff --git a/demos/gui/rich_text_bbcode/TitilliumWeb-BoldItalic.ttf b/demos/gui/rich_text_bbcode/TitilliumWeb-BoldItalic.ttf Binary files differnew file mode 100644 index 000000000..77425eaab --- /dev/null +++ b/demos/gui/rich_text_bbcode/TitilliumWeb-BoldItalic.ttf diff --git a/demos/gui/rich_text_bbcode/TitilliumWeb-Italic.ttf b/demos/gui/rich_text_bbcode/TitilliumWeb-Italic.ttf Binary files differnew file mode 100644 index 000000000..42f2c10f1 --- /dev/null +++ b/demos/gui/rich_text_bbcode/TitilliumWeb-Italic.ttf diff --git a/demos/gui/rich_text_bbcode/TitilliumWeb-Regular.ttf b/demos/gui/rich_text_bbcode/TitilliumWeb-Regular.ttf Binary files differnew file mode 100644 index 000000000..6da821935 --- /dev/null +++ b/demos/gui/rich_text_bbcode/TitilliumWeb-Regular.ttf diff --git a/demos/gui/rich_text_bbcode/engine.cfg b/demos/gui/rich_text_bbcode/engine.cfg new file mode 100644 index 000000000..e0ea296f6 --- /dev/null +++ b/demos/gui/rich_text_bbcode/engine.cfg @@ -0,0 +1,4 @@ +[application] + +name="Rich Text Label (BBCode)" +main_scene="res://rich_text_bbcode.scn" diff --git a/demos/gui/rich_text_bbcode/rich_text_bbcode.gd b/demos/gui/rich_text_bbcode/rich_text_bbcode.gd new file mode 100644 index 000000000..30fac1f72 --- /dev/null +++ b/demos/gui/rich_text_bbcode/rich_text_bbcode.gd @@ -0,0 +1,17 @@ + +extends Panel + +# member variables here, example: +# var a=2 +# var b="textvar" + +func _ready(): + # Initialization here + pass + + + + +func _on_RichTextLabel_meta_clicked( meta ): + OS.shell_open(meta) + pass # replace with function body diff --git a/demos/gui/rich_text_bbcode/rich_text_bbcode.scn b/demos/gui/rich_text_bbcode/rich_text_bbcode.scn Binary files differnew file mode 100644 index 000000000..ca02044bb --- /dev/null +++ b/demos/gui/rich_text_bbcode/rich_text_bbcode.scn diff --git a/demos/gui/rich_text_bbcode/titilium-bold.fnt b/demos/gui/rich_text_bbcode/titilium-bold.fnt Binary files differnew file mode 100644 index 000000000..7920ca743 --- /dev/null +++ b/demos/gui/rich_text_bbcode/titilium-bold.fnt diff --git a/demos/gui/rich_text_bbcode/titilium-bolditalic.fnt b/demos/gui/rich_text_bbcode/titilium-bolditalic.fnt Binary files differnew file mode 100644 index 000000000..cc2d650d0 --- /dev/null +++ b/demos/gui/rich_text_bbcode/titilium-bolditalic.fnt diff --git a/demos/gui/rich_text_bbcode/titilium-italic.fnt b/demos/gui/rich_text_bbcode/titilium-italic.fnt Binary files differnew file mode 100644 index 000000000..f2e8edf2c --- /dev/null +++ b/demos/gui/rich_text_bbcode/titilium-italic.fnt diff --git a/demos/gui/rich_text_bbcode/titilium-regular.fnt b/demos/gui/rich_text_bbcode/titilium-regular.fnt Binary files differnew file mode 100644 index 000000000..fc3b789e1 --- /dev/null +++ b/demos/gui/rich_text_bbcode/titilium-regular.fnt diff --git a/demos/gui/rich_text_bbcode/unicorn_icon.png b/demos/gui/rich_text_bbcode/unicorn_icon.png Binary files differnew file mode 100644 index 000000000..a14517e12 --- /dev/null +++ b/demos/gui/rich_text_bbcode/unicorn_icon.png diff --git a/demos/misc/autoload/global.gd b/demos/misc/autoload/global.gd index a0415c6ee..d1bd45461 100644 --- a/demos/misc/autoload/global.gd +++ b/demos/misc/autoload/global.gd @@ -4,20 +4,40 @@ extends Node var current_scene = null -func goto_scene(scene): - #load new scene - var s = ResourceLoader.load(scene) - #queue erasing old (don't use free because that scene is calling this method) - current_scene.queue_free() - #instance the new scene +func goto_scene(path): + + # This function will usually be called from a signal callback, + # or some other function from the running scene. + # Deleting the current scene at this point might be + # a bad idea, because it may be inside of a callback or function of it. + # The worst case will be a crash or unexpected behavior. + + # The way around this is deferring the load to a later time, when + # it is ensured that no code from the current scene is running: + + call_deferred("_deferred_goto_scene",path) + + +func _deferred_goto_scene(path): + + # Immediately free the current scene, + # there is no risk here. + current_scene.free() + + # Load new scene + var s = ResourceLoader.load(path) + + # Instance the new scene current_scene = s.instance() - #add it to the active scene, as child of root + + # Add it to the active scene, as child of root get_tree().get_root().add_child(current_scene) func _ready(): - # get the current scene + # Get the current scene, the first time. # it is always the last child of root, - # after the autoloaded nodes + # after the autoloaded nodes. + var root = get_tree().get_root() current_scene = root.get_child( root.get_child_count() -1 ) diff --git a/demos/misc/window_management/engine.cfg b/demos/misc/window_management/engine.cfg index c53bd45fb..0a3423167 100644 --- a/demos/misc/window_management/engine.cfg +++ b/demos/misc/window_management/engine.cfg @@ -1,6 +1,6 @@ [application] -name="window_management" +name="Window Management" main_scene="res://window_management.scn" icon="icon.png" diff --git a/demos/viewport/screen_capture/engine.cfg b/demos/viewport/screen_capture/engine.cfg new file mode 100644 index 000000000..b25ed8258 --- /dev/null +++ b/demos/viewport/screen_capture/engine.cfg @@ -0,0 +1,8 @@ +[application] + +name="Screen Capturing" +main_scene="res://screen_capture.scn" + +[display] + +stretch_mode="2d" diff --git a/demos/viewport/screen_capture/mountains.png b/demos/viewport/screen_capture/mountains.png Binary files differnew file mode 100644 index 000000000..b8435bb1a --- /dev/null +++ b/demos/viewport/screen_capture/mountains.png diff --git a/demos/viewport/screen_capture/screen_capture.gd b/demos/viewport/screen_capture/screen_capture.gd new file mode 100644 index 000000000..69f16fa49 --- /dev/null +++ b/demos/viewport/screen_capture/screen_capture.gd @@ -0,0 +1,27 @@ + +extends Control + +# member variables here, example: +# var a=2 +# var b="textvar" + +func _ready(): + # Initialization here + pass + + + + +func _on_button_pressed(): + get_viewport().queue_screen_capture() + #let two frames pass to make sure the screen was aptured + yield(get_tree(),"idle_frame") + yield(get_tree(),"idle_frame") + #retrieve the captured image + var img = get_viewport().get_screen_capture() + #create a texture for it + var tex = ImageTexture.new() + tex.create_from_image(img) + #set it to the capture node + get_node("capture").set_texture(tex) + pass # replace with function body diff --git a/demos/viewport/screen_capture/screen_capture.scn b/demos/viewport/screen_capture/screen_capture.scn Binary files differnew file mode 100644 index 000000000..d204e3b67 --- /dev/null +++ b/demos/viewport/screen_capture/screen_capture.scn diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 342941970..901bfa125 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -5286,7 +5286,7 @@ <argument index="0" name="screen_point" type="Vector2"> </argument> <description> - Return a normal vector in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera proyection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking. + Return a normal vector in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera projection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking. </description> </method> <method name="project_local_ray_normal" qualifiers="const" > @@ -5303,7 +5303,7 @@ <argument index="0" name="screen_point" type="Vector2"> </argument> <description> - Return a 3D position in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera proyection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking. + Return a 3D position in worldspace, that is the result of projecting a point on the [Viewport] rectangle by the camera projection. This is useful for casting rays in the form of (origin,normal) for object intersection or picking. </description> </method> <method name="unproject_position" qualifiers="const" > @@ -14120,14 +14120,14 @@ <argument index="1" name="phi" type="float"> </argument> <description> - Create a matrix from 3 axis vectors. + Create a matrix from an axis vector and an angle. </description> </method> <method name="Matrix3" > <argument index="0" name="from" type="Quat"> </argument> <description> - Create a matrix from 3 axis vectors. + Create a matrix from a quaternion. </description> </method> </methods> @@ -19442,7 +19442,7 @@ <description> </description> </method> - <method name="body_set_user_mask" > + <method name="body_set_collision_mask" > <argument index="0" name="body" type="RID"> </argument> <argument index="1" name="mask" type="int"> @@ -19450,7 +19450,7 @@ <description> </description> </method> - <method name="body_get_user_mask" qualifiers="const" > + <method name="body_get_collision_mask" qualifiers="const" > <return type="int"> </return> <argument index="0" name="body" type="RID"> @@ -21551,6 +21551,7 @@ <return type="Vector3"> </return> <description> + Returns the center of the plane. </description> </method> <method name="distance_to" > @@ -21559,12 +21560,14 @@ <argument index="0" name="point" type="Vector3"> </argument> <description> + Returns the shortest distance from the plane to the position "point". </description> </method> <method name="get_any_point" > <return type="Vector3"> </return> <description> + Returns a point on the plane. </description> </method> <method name="has_point" > @@ -21575,7 +21578,7 @@ <argument index="1" name="epsilon" type="float" default="0.00001"> </argument> <description> - Returns true if "p" is inside the plane (by a very minimum treshold). + Returns true if "point" is inside the plane (by a very minimum treshold). </description> </method> <method name="intersect_3" > @@ -21586,7 +21589,7 @@ <argument index="1" name="c" type="Plane"> </argument> <description> - Returns true if this plane intersects with planes "a" and "b". The resulting intersectin is placed in "r". + Returns the intersection point of the three planes "b", "c" and this plane. If no intersection is found null is returned. </description> </method> <method name="intersects_ray" > @@ -21597,7 +21600,7 @@ <argument index="1" name="dir" type="Vector3"> </argument> <description> - Returns true if ray consiting of position "p" and direction normal "d" intersects this plane. If true, the result is placed in "r". + Returns the intersection point of a ray consisting of the position "from" and the direction normal "dir" with this plane. If no intersection is found null is returned. </description> </method> <method name="intersects_segment" > @@ -21608,7 +21611,7 @@ <argument index="1" name="end" type="Vector3"> </argument> <description> - Returns true if segment from position "sa" to position "sb" intersects this plane. If true, the result is placed in "r". + Returns the intersection point of a segment from position "begin" to position "end" with this plane. If no intersection is found null is returned. </description> </method> <method name="is_point_over" > @@ -21617,7 +21620,7 @@ <argument index="0" name="point" type="Vector3"> </argument> <description> - Returns true if "p" is located above the plane. + Returns true if "point" is located above the plane. </description> </method> <method name="normalized" > @@ -21646,6 +21649,7 @@ <argument index="3" name="d" type="float"> </argument> <description> + Creates a plane from the three parameters "a", "b", "c" and "d". </description> </method> <method name="Plane" > @@ -21656,6 +21660,7 @@ <argument index="2" name="v3" type="Vector3"> </argument> <description> + Creates a plane from three points. </description> </method> <method name="Plane" > @@ -21664,6 +21669,7 @@ <argument index="1" name="d" type="float"> </argument> <description> + Creates a plane from the normal and the plane's distance to the origin. </description> </method> </methods> diff --git a/drivers/SCsub b/drivers/SCsub index a1a2191cb..6ab097362 100644 --- a/drivers/SCsub +++ b/drivers/SCsub @@ -1,91 +1,94 @@ -Import('env')
-
-env.drivers_sources=[]
-#env.add_source_files(env.drivers_sources,"*.cpp")
-env.Append(CPPPATH=["vorbis"])
-Export('env')
-
-SConscript('unix/SCsub');
-SConscript('alsa/SCsub');
-SConscript('pulseaudio/SCsub');
-SConscript('windows/SCsub');
-SConscript('gles2/SCsub');
-SConscript('gl_context/SCsub');
-SConscript('openssl/SCsub');
-
-if (env["png"]=="yes"):
- SConscript("png/SCsub");
-if (env["jpg"]=="yes"):
- SConscript("jpg/SCsub");
-if (env["webp"]=="yes"):
- SConscript("webp/SCsub");
-SConscript("dds/SCsub");
-SConscript("pvr/SCsub");
-SConscript("etc1/SCsub")
-if (env["builtin_zlib"]=="yes"):
- SConscript("builtin_zlib/SCsub");
-if (env["openssl"]=="builtin"):
- SConscript("builtin_openssl2/SCsub");
-
-SConscript("rtaudio/SCsub");
-SConscript("nedmalloc/SCsub");
-SConscript("trex/SCsub");
-SConscript("chibi/SCsub");
-if (env["vorbis"]=="yes" or env["speex"]=="yes" or env["theora"]=="yes"):
- SConscript("ogg/SCsub");
-if (env["vorbis"]=="yes"):
- SConscript("vorbis/SCsub");
-if (env["tools"]=="yes"):
- SConscript("convex_decomp/SCsub");
-
-if env["theora"]=="yes":
- SConscript("theoraplayer/SCsub")
-if (env["theora"]=="yes"):
- SConscript("theora/SCsub");
-if (env['speex']=='yes'):
- SConscript("speex/SCsub");
-if (env['musepack']=='yes'):
- SConscript("mpc/SCsub");
-if (env["squish"]=="yes" and env["tools"]=="yes"):
- SConscript("squish/SCsub");
-
-num = 0
-cur_base = ""
-total = len(env.drivers_sources)
-max_src = 64
-list = []
-lib_list = []
-
-import string
-
-for f in env.drivers_sources:
- fname = ""
- if type(f) == type(""):
- fname = env.File(f).path
- else:
- fname = env.File(f)[0].path
- #base = string.join(fname.split("/")[:-1], "/")
- fname = fname.replace("\\", "/")
- base = string.join(fname.split("/")[:2], "/")
- if base != cur_base and len(list) > max_src:
- lib = env.Library("drivers"+str(num), list)
- lib_list.append(lib)
- list = []
- num = num+1
- cur_base = base
- list.append(f)
-
-if len(list) > 0:
- lib = env.Library("drivers"+str(num), list)
- lib_list.append(lib)
-
-
-drivers_base=[]
-env.add_source_files(drivers_base,"*.cpp")
-lib_list.insert(0, env.Library("drivers", drivers_base))
-
-env.Prepend(LIBS=lib_list)
-
-#lib = env.Library("drivers",env.drivers_sources)
-#env.Prepend(LIBS=[lib])
-
+Import('env') + +env.drivers_sources=[] +#env.add_source_files(env.drivers_sources,"*.cpp") +env.Append(CPPPATH=["vorbis"]) +Export('env') + +SConscript('unix/SCsub'); +SConscript('alsa/SCsub'); +SConscript('pulseaudio/SCsub'); +SConscript('windows/SCsub'); +SConscript('gles2/SCsub'); +SConscript('gl_context/SCsub'); +SConscript('openssl/SCsub'); + +if (env["png"]=="yes"): + SConscript("png/SCsub"); +if (env["jpg"]=="yes"): + SConscript("jpg/SCsub"); +if (env["webp"]=="yes"): + SConscript("webp/SCsub"); +SConscript("dds/SCsub"); +SConscript("pvr/SCsub"); +SConscript("etc1/SCsub") +if (env["builtin_zlib"]=="yes"): + SConscript("builtin_zlib/SCsub"); +if (env["openssl"]=="builtin"): + SConscript("builtin_openssl2/SCsub"); + +SConscript("rtaudio/SCsub"); +SConscript("nedmalloc/SCsub"); +SConscript("trex/SCsub"); +SConscript("chibi/SCsub"); +if (env["vorbis"]=="yes" or env["speex"]=="yes" or env["theora"]=="yes"): + SConscript("ogg/SCsub"); +if (env["vorbis"]=="yes"): + SConscript("vorbis/SCsub"); +if (env["tools"]=="yes"): + SConscript("convex_decomp/SCsub"); + +if env["theora"]=="yes": + SConscript("theoraplayer/SCsub") +if (env["theora"]=="yes"): + SConscript("theora/SCsub"); +if (env['speex']=='yes'): + SConscript("speex/SCsub"); +if (env['musepack']=='yes'): + SConscript("mpc/SCsub"); +if (env["squish"]=="yes" and env["tools"]=="yes"): + SConscript("squish/SCsub"); + +num = 0 +cur_base = "" +total = len(env.drivers_sources) +max_src = 64 +list = [] +lib_list = [] + +import string + +if env['vsproj']=="yes": + env.AddToVSProject(env.drivers_sources) + +for f in env.drivers_sources: + fname = "" + if type(f) == type(""): + fname = env.File(f).path + else: + fname = env.File(f)[0].path + #base = string.join(fname.split("/")[:-1], "/") + fname = fname.replace("\\", "/") + base = string.join(fname.split("/")[:2], "/") + if base != cur_base and len(list) > max_src: + lib = env.Library("drivers"+str(num), list) + lib_list.append(lib) + list = [] + num = num+1 + cur_base = base + list.append(f) + +if len(list) > 0: + lib = env.Library("drivers"+str(num), list) + lib_list.append(lib) + + +drivers_base=[] +env.add_source_files(drivers_base,"*.cpp") +lib_list.insert(0, env.Library("drivers", drivers_base)) + +env.Prepend(LIBS=lib_list) + +#lib = env.Library("drivers",env.drivers_sources) +#env.Prepend(LIBS=[lib]) + diff --git a/drivers/alsa/audio_driver_alsa.cpp b/drivers/alsa/audio_driver_alsa.cpp index 9d9a85637..4bc35f86e 100644 --- a/drivers/alsa/audio_driver_alsa.cpp +++ b/drivers/alsa/audio_driver_alsa.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/alsa/audio_driver_alsa.h b/drivers/alsa/audio_driver_alsa.h index 86cdde621..10f929885 100644 --- a/drivers/alsa/audio_driver_alsa.h +++ b/drivers/alsa/audio_driver_alsa.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/chibi/cp_config.h b/drivers/chibi/cp_config.h index 070c74d13..9cd754ed4 100644 --- a/drivers/chibi/cp_config.h +++ b/drivers/chibi/cp_config.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/chibi/cp_envelope.cpp b/drivers/chibi/cp_envelope.cpp index 8eb3bd5ba..6ed42a116 100644 --- a/drivers/chibi/cp_envelope.cpp +++ b/drivers/chibi/cp_envelope.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/chibi/cp_envelope.h b/drivers/chibi/cp_envelope.h index 67df8384c..e01605ada 100644 --- a/drivers/chibi/cp_envelope.h +++ b/drivers/chibi/cp_envelope.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/chibi/cp_file_access_wrapper.cpp b/drivers/chibi/cp_file_access_wrapper.cpp index 66212b2b2..d7c6c6d0b 100644 --- a/drivers/chibi/cp_file_access_wrapper.cpp +++ b/drivers/chibi/cp_file_access_wrapper.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/chibi/cp_file_access_wrapper.h b/drivers/chibi/cp_file_access_wrapper.h index 57f3d53e7..c54ce5868 100644 --- a/drivers/chibi/cp_file_access_wrapper.h +++ b/drivers/chibi/cp_file_access_wrapper.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/chibi/cp_instrument.cpp b/drivers/chibi/cp_instrument.cpp index 9a96da248..2e5af7056 100644 --- a/drivers/chibi/cp_instrument.cpp +++ b/drivers/chibi/cp_instrument.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/chibi/cp_instrument.h b/drivers/chibi/cp_instrument.h index 863b31c80..8b434402c 100644 --- a/drivers/chibi/cp_instrument.h +++ b/drivers/chibi/cp_instrument.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/chibi/cp_loader.h b/drivers/chibi/cp_loader.h index 243b8145a..7763c395b 100644 --- a/drivers/chibi/cp_loader.h +++ b/drivers/chibi/cp_loader.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/chibi/cp_loader_it.cpp b/drivers/chibi/cp_loader_it.cpp index dae6b26d9..74dd22843 100644 --- a/drivers/chibi/cp_loader_it.cpp +++ b/drivers/chibi/cp_loader_it.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/chibi/cp_loader_it.h b/drivers/chibi/cp_loader_it.h index 6a192386e..6ba605bf0 100644 --- a/drivers/chibi/cp_loader_it.h +++ b/drivers/chibi/cp_loader_it.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/chibi/cp_loader_it_info.cpp b/drivers/chibi/cp_loader_it_info.cpp index fc230a334..0cfd73f1e 100644 --- a/drivers/chibi/cp_loader_it_info.cpp +++ b/drivers/chibi/cp_loader_it_info.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/chibi/cp_loader_it_instruments.cpp b/drivers/chibi/cp_loader_it_instruments.cpp index f315b9b5c..6293be162 100644 --- a/drivers/chibi/cp_loader_it_instruments.cpp +++ b/drivers/chibi/cp_loader_it_instruments.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/chibi/cp_loader_it_patterns.cpp b/drivers/chibi/cp_loader_it_patterns.cpp index 30d87dbeb..c79dffc18 100644 --- a/drivers/chibi/cp_loader_it_patterns.cpp +++ b/drivers/chibi/cp_loader_it_patterns.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/chibi/cp_loader_it_samples.cpp b/drivers/chibi/cp_loader_it_samples.cpp index 040f9d4dd..24d3a1278 100644 --- a/drivers/chibi/cp_loader_it_samples.cpp +++ b/drivers/chibi/cp_loader_it_samples.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/chibi/cp_loader_mod.cpp b/drivers/chibi/cp_loader_mod.cpp index 1ea3a93e9..98174ff9b 100644 --- a/drivers/chibi/cp_loader_mod.cpp +++ b/drivers/chibi/cp_loader_mod.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/chibi/cp_loader_mod.h b/drivers/chibi/cp_loader_mod.h index cf16635ef..77245349b 100644 --- a/drivers/chibi/cp_loader_mod.h +++ b/drivers/chibi/cp_loader_mod.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/chibi/cp_loader_s3m.cpp b/drivers/chibi/cp_loader_s3m.cpp index 8b9871463..c21f7bdd3 100644 --- a/drivers/chibi/cp_loader_s3m.cpp +++ b/drivers/chibi/cp_loader_s3m.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/chibi/cp_loader_s3m.h b/drivers/chibi/cp_loader_s3m.h index 9fccef088..6fe9f0ca4 100644 --- a/drivers/chibi/cp_loader_s3m.h +++ b/drivers/chibi/cp_loader_s3m.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/chibi/cp_loader_xm.cpp b/drivers/chibi/cp_loader_xm.cpp index 228567afd..8bde6b673 100644 --- a/drivers/chibi/cp_loader_xm.cpp +++ b/drivers/chibi/cp_loader_xm.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/chibi/cp_loader_xm.h b/drivers/chibi/cp_loader_xm.h index 230dff6be..0a2465475 100644 --- a/drivers/chibi/cp_loader_xm.h +++ b/drivers/chibi/cp_loader_xm.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/chibi/cp_mixer.h b/drivers/chibi/cp_mixer.h index 28fc11459..bac2087ed 100644 --- a/drivers/chibi/cp_mixer.h +++ b/drivers/chibi/cp_mixer.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/chibi/cp_note.h b/drivers/chibi/cp_note.h index 17de7e72e..5d2c01844 100644 --- a/drivers/chibi/cp_note.h +++ b/drivers/chibi/cp_note.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/chibi/cp_order.h b/drivers/chibi/cp_order.h index ca3684d15..a20e202bd 100644 --- a/drivers/chibi/cp_order.h +++ b/drivers/chibi/cp_order.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/chibi/cp_pattern.cpp b/drivers/chibi/cp_pattern.cpp index b880071cc..cc65833d6 100644 --- a/drivers/chibi/cp_pattern.cpp +++ b/drivers/chibi/cp_pattern.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/chibi/cp_pattern.h b/drivers/chibi/cp_pattern.h index b8d1e0a18..22611eaba 100644 --- a/drivers/chibi/cp_pattern.h +++ b/drivers/chibi/cp_pattern.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/chibi/cp_player_data.cpp b/drivers/chibi/cp_player_data.cpp index 99bc4fddd..76d8f280d 100644 --- a/drivers/chibi/cp_player_data.cpp +++ b/drivers/chibi/cp_player_data.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/chibi/cp_player_data.h b/drivers/chibi/cp_player_data.h index d62cef17a..36a27942c 100644 --- a/drivers/chibi/cp_player_data.h +++ b/drivers/chibi/cp_player_data.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/chibi/cp_player_data_control.cpp b/drivers/chibi/cp_player_data_control.cpp index 96ffae667..d5ca648ff 100644 --- a/drivers/chibi/cp_player_data_control.cpp +++ b/drivers/chibi/cp_player_data_control.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -233,7 +233,7 @@ int CPPlayer::get_channel_voice(int p_channel) { const char* CPPlayer::get_voice_sample_name(int p_voice) { - const char *name; + const char *name = NULL; @@ -302,7 +302,7 @@ const char * CPPlayer::get_voice_instrument_name(int p_voice) { - const char *name; + const char *name = NULL; diff --git a/drivers/chibi/cp_player_data_effects.cpp b/drivers/chibi/cp_player_data_effects.cpp index e116b3b47..eb62b8d96 100644 --- a/drivers/chibi/cp_player_data_effects.cpp +++ b/drivers/chibi/cp_player_data_effects.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/chibi/cp_player_data_envelopes.cpp b/drivers/chibi/cp_player_data_envelopes.cpp index 12456ab08..94378b8bf 100644 --- a/drivers/chibi/cp_player_data_envelopes.cpp +++ b/drivers/chibi/cp_player_data_envelopes.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/chibi/cp_player_data_events.cpp b/drivers/chibi/cp_player_data_events.cpp index 32335040b..7a7cfdf5b 100644 --- a/drivers/chibi/cp_player_data_events.cpp +++ b/drivers/chibi/cp_player_data_events.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/chibi/cp_player_data_filter.cpp b/drivers/chibi/cp_player_data_filter.cpp index 75e8bc961..fd87e4ae7 100644 --- a/drivers/chibi/cp_player_data_filter.cpp +++ b/drivers/chibi/cp_player_data_filter.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/chibi/cp_player_data_nna.cpp b/drivers/chibi/cp_player_data_nna.cpp index f87045c30..3960234f5 100644 --- a/drivers/chibi/cp_player_data_nna.cpp +++ b/drivers/chibi/cp_player_data_nna.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/chibi/cp_player_data_notes.cpp b/drivers/chibi/cp_player_data_notes.cpp index d61ac0e30..ea3ba42e8 100644 --- a/drivers/chibi/cp_player_data_notes.cpp +++ b/drivers/chibi/cp_player_data_notes.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/chibi/cp_player_data_reserved.cpp b/drivers/chibi/cp_player_data_reserved.cpp index 43e913a54..8d9439158 100644 --- a/drivers/chibi/cp_player_data_reserved.cpp +++ b/drivers/chibi/cp_player_data_reserved.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/chibi/cp_player_data_utils.cpp b/drivers/chibi/cp_player_data_utils.cpp index 543d525f3..5294fc813 100644 --- a/drivers/chibi/cp_player_data_utils.cpp +++ b/drivers/chibi/cp_player_data_utils.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/chibi/cp_sample.cpp b/drivers/chibi/cp_sample.cpp index 667d045d7..bff24d4c4 100644 --- a/drivers/chibi/cp_sample.cpp +++ b/drivers/chibi/cp_sample.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/chibi/cp_sample.h b/drivers/chibi/cp_sample.h index 2017ab065..71b57aaa8 100644 --- a/drivers/chibi/cp_sample.h +++ b/drivers/chibi/cp_sample.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/chibi/cp_sample_defs.h b/drivers/chibi/cp_sample_defs.h index c17b6fac5..32817efc7 100644 --- a/drivers/chibi/cp_sample_defs.h +++ b/drivers/chibi/cp_sample_defs.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/chibi/cp_sample_manager.cpp b/drivers/chibi/cp_sample_manager.cpp index 0a18d7b0a..601db07ac 100644 --- a/drivers/chibi/cp_sample_manager.cpp +++ b/drivers/chibi/cp_sample_manager.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/chibi/cp_sample_manager.h b/drivers/chibi/cp_sample_manager.h index 35ecb59c7..289103448 100644 --- a/drivers/chibi/cp_sample_manager.h +++ b/drivers/chibi/cp_sample_manager.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/chibi/cp_song.cpp b/drivers/chibi/cp_song.cpp index 3751d76c2..956e2ee6d 100644 --- a/drivers/chibi/cp_song.cpp +++ b/drivers/chibi/cp_song.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/chibi/cp_song.h b/drivers/chibi/cp_song.h index fb6e7f7f2..6c35b43c7 100644 --- a/drivers/chibi/cp_song.h +++ b/drivers/chibi/cp_song.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/chibi/cp_tables.cpp b/drivers/chibi/cp_tables.cpp index f30aeca54..9f1ae30c9 100644 --- a/drivers/chibi/cp_tables.cpp +++ b/drivers/chibi/cp_tables.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/chibi/cp_tables.h b/drivers/chibi/cp_tables.h index 4f4a8c07b..6c3c9271b 100644 --- a/drivers/chibi/cp_tables.h +++ b/drivers/chibi/cp_tables.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/chibi/event_stream_chibi.cpp b/drivers/chibi/event_stream_chibi.cpp index 2deb83e2b..e87e0a9aa 100644 --- a/drivers/chibi/event_stream_chibi.cpp +++ b/drivers/chibi/event_stream_chibi.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/chibi/event_stream_chibi.h b/drivers/chibi/event_stream_chibi.h index 3f322f7a6..7b2ee4b47 100644 --- a/drivers/chibi/event_stream_chibi.h +++ b/drivers/chibi/event_stream_chibi.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/convex_decomp/b2Polygon.cpp b/drivers/convex_decomp/b2Polygon.cpp index 49a3e74c2..668313967 100644 --- a/drivers/convex_decomp/b2Polygon.cpp +++ b/drivers/convex_decomp/b2Polygon.cpp @@ -970,6 +970,7 @@ int32 DecomposeConvex(b2Polygon* p, b2Polygon* results, int32 maxPolys) { } if (nTri < 1) { //Still no luck? Oh well... + delete[] triangulated; return -1; } int32 nPolys = PolygonizeTriangles(triangulated, nTri, results, maxPolys); diff --git a/drivers/etc1/SCsub b/drivers/etc1/SCsub index 152dc3f4d..251c3ffb8 100644 --- a/drivers/etc1/SCsub +++ b/drivers/etc1/SCsub @@ -6,7 +6,8 @@ etc_sources = [ "etc1/rg_etc1.cpp" ] -env.drivers_sources+=etc_sources +if (env["etc1"] != "no"): + env.drivers_sources+=etc_sources #env.add_source_files(env.drivers_sources, etc_sources) diff --git a/drivers/etc1/rg_etc1.cpp b/drivers/etc1/rg_etc1.cpp index 63877e6d1..fd109f003 100644 --- a/drivers/etc1/rg_etc1.cpp +++ b/drivers/etc1/rg_etc1.cpp @@ -24,6 +24,9 @@ namespace rg_etc1
{
+ inline long labs(long val) {
+ return val < 0 ? -val : val;
+ }
inline int intabs(int val) {
@@ -1913,7 +1916,7 @@ done: for (uint packed_c = 0; packed_c < limit; packed_c++)
{
int v = etc1_decode_value(diff, inten, selector, packed_c);
- uint err = intabs(v - color);
+ uint err = labs(v - static_cast<int>(color));
//printf("err: %d - %u = %u\n",v,color,err);
if (err < best_error)
{
diff --git a/drivers/gl_context/context_gl.h b/drivers/gl_context/context_gl.h index 392f8341a..6b06ccdc3 100644 --- a/drivers/gl_context/context_gl.h +++ b/drivers/gl_context/context_gl.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index d2bf28a1b..4acac957c 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -91,6 +91,10 @@ static RasterizerGLES2* _singleton = NULL; +#ifdef GLES_NO_CLIENT_ARRAYS +static float GlobalVertexBuffer[MAX_POLYGON_VERTICES * 8] = {0}; +#endif + static const GLenum prim_type[]={GL_POINTS,GL_LINES,GL_TRIANGLES,GL_TRIANGLE_FAN}; _FORCE_INLINE_ static void _set_color_attrib(const Color& p_color) { @@ -1042,6 +1046,8 @@ void RasterizerGLES2::texture_set_data(RID p_texture,const Image& p_image,VS::Cu int size,ofs; img.get_mipmap_offset_and_size(i,ofs,size); + //print_line("mipmap: "+itos(i)+" size: "+itos(size)+" w: "+itos(mm_w)+", h: "+itos(mm_h)); + if (texture->compressed) { glPixelStorei(GL_UNPACK_ALIGNMENT, 4); glCompressedTexImage2D( blit_target, i, format,w,h,0,size,&read[ofs] ); @@ -1049,7 +1055,7 @@ void RasterizerGLES2::texture_set_data(RID p_texture,const Image& p_image,VS::Cu } else { glPixelStorei(GL_UNPACK_ALIGNMENT, 1); if (texture->flags&VS::TEXTURE_FLAG_VIDEO_SURFACE) { - glTexSubImage2D( blit_target, i, 0,0,w,h,format,GL_UNSIGNED_BYTE,&read[ofs] ); + glTexSubImage2D( blit_target, i, 0,0,w, h,format,GL_UNSIGNED_BYTE,&read[ofs] ); } else { glTexImage2D(blit_target, i, internal_format, w, h, 0, format, GL_UNSIGNED_BYTE,&read[ofs]); } @@ -1257,7 +1263,6 @@ void RasterizerGLES2::texture_set_flags(RID p_texture,uint32_t p_flags) { p_flags&=VS::TEXTURE_FLAG_FILTER;//can change only filter } - glActiveTexture(GL_TEXTURE0); glBindTexture(texture->target, texture->tex_id); uint32_t cube = texture->flags & VS::TEXTURE_FLAG_CUBEMAP; @@ -1607,7 +1612,8 @@ Variant RasterizerGLES2::shader_get_default_param(RID p_shader, const StringName RID RasterizerGLES2::material_create() { - return material_owner.make_rid( memnew( Material ) ); + RID material = material_owner.make_rid( memnew( Material ) ); + return material; } void RasterizerGLES2::material_set_shader(RID p_material, RID p_shader) { @@ -1647,6 +1653,9 @@ void RasterizerGLES2::material_set_param(RID p_material, const StringName& p_par } } else { + if (p_value.get_type()==Variant::NIL) + return; + Material::UniformData ud; ud.index=-1; ud.value=p_value; @@ -4262,17 +4271,21 @@ void RasterizerGLES2::capture_viewport(Image* r_capture) { glReadPixels( viewport.x, window_size.height-(viewport.height+viewport.y), viewport.width,viewport.height,GL_RGBA,GL_UNSIGNED_BYTE,w.ptr()); } - uint32_t *imgptr = (uint32_t*)w.ptr(); - for(int y=0;y<(viewport.height/2);y++) { + bool flip = current_rt==NULL; - uint32_t *ptr1 = &imgptr[y*viewport.width]; - uint32_t *ptr2 = &imgptr[(viewport.height-y-1)*viewport.width]; + if (flip) { + uint32_t *imgptr = (uint32_t*)w.ptr(); + for(int y=0;y<(viewport.height/2);y++) { - for(int x=0;x<viewport.width;x++) { + uint32_t *ptr1 = &imgptr[y*viewport.width]; + uint32_t *ptr2 = &imgptr[(viewport.height-y-1)*viewport.width]; - uint32_t tmp = ptr1[x]; - ptr1[x]=ptr2[x]; - ptr2[x]=tmp; + for(int x=0;x<viewport.width;x++) { + + uint32_t tmp = ptr1[x]; + ptr1[x]=ptr2[x]; + ptr2[x]=tmp; + } } } @@ -4595,6 +4608,10 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const { if (fragment_flags.uses_normal) { enablers.push_back("#define NORMAL_USED\n"); } + if (fragment_flags.uses_normalmap) { + enablers.push_back("#define USE_NORMALMAP\n"); + } + if (light_flags.uses_light) { enablers.push_back("#define USE_LIGHT_SHADER_CODE\n"); } @@ -4611,6 +4628,9 @@ void RasterizerGLES2::_update_shader( Shader* p_shader) const { if (fragment_flags.uses_texpixel_size) { enablers.push_back("#define USE_TEXPIXEL_SIZE\n"); } + if (light_flags.uses_shadow_color) { + enablers.push_back("#define USE_LIGHT_SHADOW_COLOR\n"); + } if (vertex_flags.uses_worldvec) { enablers.push_back("#define USE_WORLD_VEC\n"); @@ -7977,8 +7997,16 @@ void RasterizerGLES2::canvas_set_clip(bool p_clip, const Rect2& p_rect) { if (p_clip) { glEnable(GL_SCISSOR_TEST); - glScissor(viewport.x+p_rect.pos.x,viewport.y+ (viewport.height-(p_rect.pos.y+p_rect.size.height)), - p_rect.size.width,p_rect.size.height); + //glScissor(viewport.x+p_rect.pos.x,viewport.y+ (viewport.height-(p_rect.pos.y+p_rect.size.height)), + + int x = p_rect.pos.x; + int y = window_size.height-(p_rect.pos.y+p_rect.size.y); + int w = p_rect.size.x; + int h = p_rect.size.y; + + glScissor(x,y,w,h); + + } else { glDisable(GL_SCISSOR_TEST); @@ -8337,20 +8365,22 @@ void RasterizerGLES2::canvas_draw_primitive(const Vector<Point2>& p_points, cons void RasterizerGLES2::canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor) { - bool do_colors=false; + bool do_colors=false; + Color m; + if (p_singlecolor) { + m = *p_colors; + m.a*=canvas_opacity; + _set_color_attrib(m); + } else if (!p_colors) { + m = Color(1, 1, 1, canvas_opacity); + _set_color_attrib(m); + } else + do_colors=true; - if (p_singlecolor) { - Color m = *p_colors; - m.a*=canvas_opacity; - _set_color_attrib(m); - } else if (!p_colors) { - _set_color_attrib( Color(1,1,1,canvas_opacity)); - } else - do_colors=true; - - Texture *texture = _bind_canvas_texture(p_texture); + Texture *texture = _bind_canvas_texture(p_texture); - glEnableVertexAttribArray(VS::ARRAY_VERTEX); +#ifndef GLES_NO_CLIENT_ARRAYS + glEnableVertexAttribArray(VS::ARRAY_VERTEX); glVertexAttribPointer( VS::ARRAY_VERTEX, 2 ,GL_FLOAT, false, sizeof(Vector2), p_vertices ); if (do_colors) { @@ -8380,11 +8410,78 @@ void RasterizerGLES2::canvas_draw_polygon(int p_vertex_count, const int* p_indic }; glDrawElements(GL_TRIANGLES, p_vertex_count, GL_UNSIGNED_SHORT, _draw_poly_indices ); #endif - //glDrawElements(GL_TRIANGLES, p_vertex_count, GL_UNSIGNED_INT, p_indices ); } else { glDrawArrays(GL_TRIANGLES,0,p_vertex_count); } + +#else //WebGL specific impl. + glBindBuffer(GL_ARRAY_BUFFER, gui_quad_buffer); + float *b = GlobalVertexBuffer; + int ofs = 0; + if(p_vertex_count > MAX_POLYGON_VERTICES){ + print_line("Too many vertices to render"); + return; + } + glEnableVertexAttribArray(VS::ARRAY_VERTEX); + glVertexAttribPointer( VS::ARRAY_VERTEX, 2 ,GL_FLOAT, false, sizeof(float)*2, ((float*)0)+ofs ); + for(int i=0;i<p_vertex_count;i++) { + b[ofs++]=p_vertices[i].x; + b[ofs++]=p_vertices[i].y; + } + + if (p_colors && do_colors) { + + glEnableVertexAttribArray(VS::ARRAY_COLOR); + glVertexAttribPointer( VS::ARRAY_COLOR, 4 ,GL_FLOAT, false, sizeof(float)*4, ((float*)0)+ofs ); + for(int i=0;i<p_vertex_count;i++) { + b[ofs++]=p_colors[i].r; + b[ofs++]=p_colors[i].g; + b[ofs++]=p_colors[i].b; + b[ofs++]=p_colors[i].a; + } + + } else { + glDisableVertexAttribArray(VS::ARRAY_COLOR); + } + + + if (p_uvs) { + + glEnableVertexAttribArray(VS::ARRAY_TEX_UV); + glVertexAttribPointer( VS::ARRAY_TEX_UV, 2 ,GL_FLOAT, false, sizeof(float)*2, ((float*)0)+ofs ); + for(int i=0;i<p_vertex_count;i++) { + b[ofs++]=p_uvs[i].x; + b[ofs++]=p_uvs[i].y; + } + + } else { + glDisableVertexAttribArray(VS::ARRAY_TEX_UV); + } + + glBufferSubData(GL_ARRAY_BUFFER,0,ofs*4,&b[0]); + + //bind the indices buffer. + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indices_buffer); + + static const int _max_draw_poly_indices = 16*1024; // change this size if needed!!! + ERR_FAIL_COND(p_vertex_count > _max_draw_poly_indices); + static uint16_t _draw_poly_indices[_max_draw_poly_indices]; + for (int i=0; i<p_vertex_count; i++) { + _draw_poly_indices[i] = p_indices[i]; + //OS::get_singleton()->print("ind: %d ", p_indices[i]); + }; + + //copy the data to GPU. + glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, p_vertex_count * sizeof(uint16_t), &_draw_poly_indices[0]); + + //draw the triangles. + glDrawElements(GL_TRIANGLES, p_vertex_count, GL_UNSIGNED_SHORT, 0); + + glBindBuffer(GL_ARRAY_BUFFER, 0); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); +#endif + _rinfo.ci_draw_commands++; }; @@ -8559,6 +8656,7 @@ RID RasterizerGLES2::canvas_light_shadow_buffer_create(int p_width) { #ifdef GLEW_ENABLED glDrawBuffer(GL_NONE); #endif + } else { // We'll use a RGBA texture into which we pack the depth info glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, cls->size, cls->height, 0, @@ -8567,6 +8665,7 @@ RID RasterizerGLES2::canvas_light_shadow_buffer_create(int p_width) { // Attach the RGBA texture to FBO color attachment point glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, cls->depth, 0); + cls->rgba=cls->depth; // Allocate 16-bit depth buffer glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, cls->size, cls->height); @@ -8845,10 +8944,14 @@ void RasterizerGLES2::canvas_debug_viewport_shadows(CanvasLight* p_lights_with_s int h = 10; int w = viewport.width; int ofs = h; + + //print_line(" debug lights "); while(light) { + // print_line("debug light"); if (light->shadow_buffer.is_valid()) { + // print_line("sb is valid"); CanvasLightShadow * sb = canvas_light_shadow_owner.get(light->shadow_buffer); if (sb) { glActiveTexture(GL_TEXTURE0); @@ -8996,8 +9099,17 @@ void RasterizerGLES2::_canvas_item_render_commands(CanvasItem *p_item,CanvasItem } else { glEnable(GL_SCISSOR_TEST); - glScissor(viewport.x+current_clip->final_clip_rect.pos.x,viewport.y+ (viewport.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.height)), - current_clip->final_clip_rect.size.width,current_clip->final_clip_rect.size.height); + //glScissor(viewport.x+current_clip->final_clip_rect.pos.x,viewport.y+ (viewport.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.height)), + //current_clip->final_clip_rect.size.width,current_clip->final_clip_rect.size.height); + + int x = current_clip->final_clip_rect.pos.x; + int y = window_size.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.y); + int w = current_clip->final_clip_rect.size.x; + int h = current_clip->final_clip_rect.size.y; + + glScissor(x,y,w,h); + + reclip=false; } } @@ -9171,8 +9283,21 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const if (current_clip) { glEnable(GL_SCISSOR_TEST); - glScissor(viewport.x+current_clip->final_clip_rect.pos.x,viewport.y+ (viewport.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.height)), - current_clip->final_clip_rect.size.width,current_clip->final_clip_rect.size.height); + //glScissor(viewport.x+current_clip->final_clip_rect.pos.x,viewport.y+ (viewport.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.height)), + //current_clip->final_clip_rect.size.width,current_clip->final_clip_rect.size.height); + +/* int x = viewport.x+current_clip->final_clip_rect.pos.x; + int y = window_size.height-(viewport.y+current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.y); + int w = current_clip->final_clip_rect.size.x; + int h = current_clip->final_clip_rect.size.y; +*/ + int x = current_clip->final_clip_rect.pos.x; + int y = window_size.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.y); + int w = current_clip->final_clip_rect.size.x; + int h = current_clip->final_clip_rect.size.y; + + glScissor(x,y,w,h); + } else { glDisable(GL_SCISSOR_TEST); @@ -9254,7 +9379,9 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const _canvas_item_setup_shader_uniforms(material,shader_cache); } - if (material && material->unshaded) { + bool unshaded = (material && material->shading_mode==VS::CANVAS_ITEM_SHADING_UNSHADED) || ci->blend_mode!=VS::MATERIAL_BLEND_MODE_MIX; + + if (unshaded) { canvas_shader.set_uniform(CanvasShaderGLES2::MODULATE,Color(1,1,1,1)); reset_modulate=true; } else if (reset_modulate) { @@ -9311,36 +9438,46 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const canvas_opacity = ci->final_opacity; - _canvas_item_render_commands<false>(ci,current_clip,reclip); - if (canvas_blend_mode==VS::MATERIAL_BLEND_MODE_MIX && p_light && (!material || !material->unshaded)) { + if (unshaded || (p_modulate.a>0.001 && (!material || material->shading_mode!=VS::CANVAS_ITEM_SHADING_ONLY_LIGHT))) + _canvas_item_render_commands<false>(ci,current_clip,reclip); + + if (canvas_blend_mode==VS::MATERIAL_BLEND_MODE_MIX && p_light && !unshaded) { CanvasLight *light = p_light; bool light_used=false; - bool subtract=false; + VS::CanvasLightMode mode=VS::CANVAS_LIGHT_MODE_ADD; while(light) { + if (ci->light_mask&light->item_mask && p_z>=light->z_min && p_z<=light->z_max && ci->global_rect_cache.intersects_transformed(light->xform_cache,light->rect_cache)) { //intersects this light - if (!light_used || subtract!=light->subtract) { + if (!light_used || mode!=light->mode) { - subtract=light->subtract; + mode=light->mode; - if (subtract) { + switch(mode) { - glBlendEquation(GL_FUNC_REVERSE_SUBTRACT); - glBlendFunc(GL_SRC_ALPHA,GL_ONE); + case VS::CANVAS_LIGHT_MODE_ADD: { + glBlendEquation(GL_FUNC_ADD); + glBlendFunc(GL_SRC_ALPHA,GL_ONE); - } else { - - glBlendEquation(GL_FUNC_ADD); - glBlendFunc(GL_SRC_ALPHA,GL_ONE); + } break; + case VS::CANVAS_LIGHT_MODE_SUB: { + glBlendEquation(GL_FUNC_REVERSE_SUBTRACT); + glBlendFunc(GL_SRC_ALPHA,GL_ONE); + } break; + case VS::CANVAS_LIGHT_MODE_MIX: { + glBlendEquation(GL_FUNC_ADD); + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + } break; } + } if (!light_used) { @@ -9352,6 +9489,7 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const } + bool has_shadow = light->shadow_buffer.is_valid() && ci->light_mask&light->item_shadow_mask; canvas_shader.set_conditional(CanvasShaderGLES2::USE_SHADOWS,has_shadow); @@ -9378,7 +9516,7 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_MATRIX,light->light_shader_xform); canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_POS,light->light_shader_pos); - canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_COLOR,light->color); + canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_COLOR,Color(light->color.r*light->energy,light->color.g*light->energy,light->color.b*light->energy,light->color.a)); canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_HEIGHT,light->height); canvas_shader.set_uniform(CanvasShaderGLES2::LIGHT_LOCAL_MATRIX,light->xform_cache.affine_inverse()); @@ -9450,8 +9588,17 @@ void RasterizerGLES2::canvas_render_items(CanvasItem *p_item_list,int p_z,const if (reclip) { glEnable(GL_SCISSOR_TEST); - glScissor(viewport.x+current_clip->final_clip_rect.pos.x,viewport.y+ (viewport.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.height)), - current_clip->final_clip_rect.size.width,current_clip->final_clip_rect.size.height); + //glScissor(viewport.x+current_clip->final_clip_rect.pos.x,viewport.y+ (viewport.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.height)), + //current_clip->final_clip_rect.size.width,current_clip->final_clip_rect.size.height); + + int x = current_clip->final_clip_rect.pos.x; + int y = window_size.height-(current_clip->final_clip_rect.pos.y+current_clip->final_clip_rect.size.y); + int w = current_clip->final_clip_rect.size.x; + int h = current_clip->final_clip_rect.size.y; + + glScissor(x,y,w,h); + + } @@ -9858,9 +10005,9 @@ void RasterizerGLES2::free(const RID& p_rid) { glDeleteFramebuffers(1,&cls->fbo); glDeleteRenderbuffers(1,&cls->rbo); glDeleteTextures(1,&cls->depth); - if (!read_depth_supported) { - glDeleteTextures(1,&cls->rgba); - } + //if (!read_depth_supported) { + // glDeleteTextures(1,&cls->rgba); + //} canvas_light_shadow_owner.free(p_rid); memdelete(cls); @@ -10366,6 +10513,62 @@ void RasterizerGLES2::_update_blur_buffer() { } #endif + + +bool RasterizerGLES2::_test_depth_shadow_buffer() { + + + int size=16; + + GLuint fbo; + GLuint rbo; + GLuint depth; + + glActiveTexture(GL_TEXTURE0); + + glGenFramebuffers(1, &fbo); + glBindFramebuffer(GL_FRAMEBUFFER, fbo); + + // Create a render buffer + glGenRenderbuffers(1, &rbo); + glBindRenderbuffer(GL_RENDERBUFFER, rbo); + + // Create a texture for storing the depth + glGenTextures(1, &depth); + glBindTexture(GL_TEXTURE_2D, depth); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + + // Remove artifact on the edges of the shadowmap + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + + + // We'll use a depth texture to store the depths in the shadow map + glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, size, size, 0, + GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL); + +#ifdef GLEW_ENABLED + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); +#endif + + // Attach the depth texture to FBO depth attachment point + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, + GL_TEXTURE_2D, depth, 0); + + + GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); + + glDeleteFramebuffers(1,&fbo); + glDeleteRenderbuffers(1,&rbo); + glDeleteTextures(1,&depth); + + return status == GL_FRAMEBUFFER_COMPLETE; + +} + void RasterizerGLES2::init() { #ifdef GLEW_ENABLED @@ -10438,7 +10641,7 @@ void RasterizerGLES2::init() { #ifdef GLEW_ENABLED - read_depth_supported=true; + pvr_supported=false; etc_supported=false; use_depth24 =true; @@ -10456,7 +10659,10 @@ void RasterizerGLES2::init() { use_anisotropic_filter=true; float_linear_supported=true; float_supported=true; - use_rgba_shadowmaps=false; + + read_depth_supported=_test_depth_shadow_buffer(); + use_rgba_shadowmaps=!read_depth_supported; + //print_line("read depth support? "+itos(read_depth_supported)); glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT,&anisotropic_level); anisotropic_level=MIN(anisotropic_level,float(GLOBAL_DEF("rasterizer/anisotropic_filter_level",4.0))); @@ -10593,10 +10799,21 @@ void RasterizerGLES2::init() { glGenBuffers(1,&gui_quad_buffer); glBindBuffer(GL_ARRAY_BUFFER,gui_quad_buffer); - glBufferData(GL_ARRAY_BUFFER,128,NULL,GL_DYNAMIC_DRAW); +#ifdef GLES_NO_CLIENT_ARRAYS //WebGL specific implementation. + glBufferData(GL_ARRAY_BUFFER, 8 * MAX_POLYGON_VERTICES,NULL,GL_DYNAMIC_DRAW); +#else + glBufferData(GL_ARRAY_BUFFER,128,NULL,GL_DYNAMIC_DRAW); +#endif glBindBuffer(GL_ARRAY_BUFFER,0); //unbind +#ifdef GLES_NO_CLIENT_ARRAYS //webgl indices buffer + glGenBuffers(1, &indices_buffer); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indices_buffer); + glBufferData(GL_ELEMENT_ARRAY_BUFFER, 16*1024, NULL, GL_DYNAMIC_DRAW); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);// unbind +#endif + using_canvas_bg=false; _update_framebuffer(); DEBUG_TEST_ERROR("Initializing"); @@ -10604,7 +10821,10 @@ void RasterizerGLES2::init() { void RasterizerGLES2::finish() { + free(default_material); + free(shadow_material); free(canvas_shadow_blur); + free( overdraw_material ); } int RasterizerGLES2::get_render_info(VS::RenderInfo p_info) { diff --git a/drivers/gles2/rasterizer_gles2.h b/drivers/gles2/rasterizer_gles2.h index b7895ad82..1821b1a75 100644 --- a/drivers/gles2/rasterizer_gles2.h +++ b/drivers/gles2/rasterizer_gles2.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,6 +31,8 @@ #include "servers/visual/rasterizer.h" +#define MAX_POLYGON_VERTICES 4096 //used for WebGL canvas_draw_polygon call. + #ifdef GLES2_ENABLED #include "image.h" @@ -828,6 +830,7 @@ class RasterizerGLES2 : public Rasterizer { GLuint base_framebuffer; GLuint gui_quad_buffer; + GLuint indices_buffer; @@ -1288,6 +1291,7 @@ class RasterizerGLES2 : public Rasterizer { void _copy_screen_quad(); void _copy_to_texscreen(); + bool _test_depth_shadow_buffer(); Vector3 chunk_vertex; Vector3 chunk_normal; diff --git a/drivers/gles2/rasterizer_instance_gles2.cpp b/drivers/gles2/rasterizer_instance_gles2.cpp index eec9431f3..a8d478c6e 100644 --- a/drivers/gles2/rasterizer_instance_gles2.cpp +++ b/drivers/gles2/rasterizer_instance_gles2.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles2/rasterizer_instance_gles2.h b/drivers/gles2/rasterizer_instance_gles2.h index 97dcb7bc7..f5ac5f1fe 100644 --- a/drivers/gles2/rasterizer_instance_gles2.h +++ b/drivers/gles2/rasterizer_instance_gles2.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index 8d378ceec..157f2e398 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -243,6 +243,10 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a if (vnode->name==vname_normal) { uses_normal=true; } + if (vnode->name==vname_normalmap || vnode->name==vname_normalmap_depth) { + uses_normalmap=true; + uses_normal=true; + } if (vnode->name==vname_screen_uv) { uses_screen_uv=true; @@ -266,6 +270,9 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a uses_normal=true; } + if (vnode->name==vname_shadow) { + uses_shadow_color=true; + } } @@ -424,6 +431,42 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a // code="get_texpos(gl_ProjectionMatrixInverse * texture2D( depth_texture, clamp(("+dump_node_code(onode->arguments[1],p_level)+").xy,vec2(0.0),vec2(1.0))*gl_LightSource[5].specular.zw+gl_LightSource[5].specular.xy)"; //code="(texture2D( screen_texture, ("+dump_node_code(onode->arguments[1],p_level)+").xy).rgb"; break; + } else if (custom_h && callfunc=="cosh_custom") { + + if (!cosh_used) { + global_code= "float cosh_custom(float val)\n"\ + "{\n"\ + " float tmp = exp(val);\n"\ + " float cosH = (tmp + 1.0 / tmp) / 2.0;\n"\ + " return cosH;\n"\ + "}\n"+global_code; + cosh_used=true; + } + code="cosh_custom("+dump_node_code(onode->arguments[1],p_level)+""; + } else if (custom_h && callfunc=="sinh_custom") { + + if (!sinh_used) { + global_code= "float sinh_custom(float val)\n"\ + "{\n"\ + " float tmp = exp(val);\n"\ + " float sinH = (tmp - 1.0 / tmp) / 2.0;\n"\ + " return sinH;\n"\ + "}\n"+global_code; + sinh_used=true; + } + code="sinh_custom("+dump_node_code(onode->arguments[1],p_level)+""; + } else if (custom_h && callfunc=="tanh_custom") { + + if (!tanh_used) { + global_code= "float tanh_custom(float val)\n"\ + "{\n"\ + " float tmp = exp(val);\n"\ + " float tanH = (tmp - 1.0 / tmp) / (tmp + 1.0 / tmp);\n"\ + " return tanH;\n"\ + "}\n"+global_code; + tanh_used=true; + } + code="tanh_custom("+dump_node_code(onode->arguments[1],p_level)+""; } else { @@ -616,6 +659,7 @@ Error ShaderCompilerGLES2::compile(const String& p_code, ShaderLanguage::ShaderT uses_texpixel_size=false; uses_worldvec=false; vertex_code_writes_vertex=false; + uses_shadow_color=false; uniforms=r_uniforms; flags=&r_flags; r_flags.use_color_interp=false; @@ -626,6 +670,9 @@ Error ShaderCompilerGLES2::compile(const String& p_code, ShaderLanguage::ShaderT r_flags.use_var2_interp=false; r_flags.uses_normalmap=false; r_flags.uses_normal=false; + sinh_used=false; + tanh_used=false; + cosh_used=false; String error; int errline,errcol; @@ -651,14 +698,21 @@ Error ShaderCompilerGLES2::compile(const String& p_code, ShaderLanguage::ShaderT r_flags.uses_normal=uses_normal; r_flags.uses_texpixel_size=uses_texpixel_size; r_flags.uses_worldvec=uses_worldvec; + r_flags.uses_shadow_color=uses_shadow_color; r_code_line=code; r_globals_line=global_code; - return OK; } ShaderCompilerGLES2::ShaderCompilerGLES2() { +#ifdef GLEW_ENABLED + //use custom functions because they are not supported in GLSL120 + custom_h=true; +#else + custom_h=false; +#endif + replace_table["bool"]= "bool"; replace_table["float" ]= "float"; replace_table["vec2" ]= "vec2"; @@ -677,9 +731,17 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { replace_table["acos" ]= "acos"; replace_table["atan" ]= "atan"; replace_table["atan2"]= "atan"; - replace_table["sinh" ]= "sinh"; - replace_table["cosh" ]= "cosh"; - replace_table["tanh" ]= "tanh"; + + if (custom_h) { + replace_table["sinh" ]= "sinh_custom"; + replace_table["cosh" ]= "cosh_custom"; + replace_table["tanh" ]= "tanh_custom"; + } else { + replace_table["sinh" ]= "sinh"; + replace_table["cosh" ]= "cosh"; + replace_table["tanh" ]= "tanh"; + } + replace_table["pow" ]= "pow"; replace_table["exp" ]= "exp"; replace_table["log" ]= "log"; @@ -805,6 +867,8 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { mode_replace_table[4]["POSITION"]="gl_Position"; mode_replace_table[4]["NORMAL"]="normal"; + mode_replace_table[4]["NORMALMAP"]="normal_map"; + mode_replace_table[4]["NORMALMAP_DEPTH"]="normal_depth"; mode_replace_table[4]["UV"]="uv_interp"; mode_replace_table[4]["SRC_COLOR"]="color_interp"; mode_replace_table[4]["COLOR"]="color"; @@ -827,7 +891,9 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { mode_replace_table[5]["LIGHT_VEC"]="light_vec"; mode_replace_table[5]["LIGHT_HEIGHT"]="light_height"; mode_replace_table[5]["LIGHT_COLOR"]="light"; + mode_replace_table[5]["LIGHT_UV"]="light_uv"; mode_replace_table[5]["LIGHT"]="light_out"; + mode_replace_table[5]["SHADOW"]="shadow_color"; mode_replace_table[5]["SCREEN_UV"]="screen_uv"; mode_replace_table[5]["POINT_COORD"]="gl_PointCoord"; mode_replace_table[5]["TIME"]="time"; @@ -854,8 +920,10 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { vname_light="LIGHT"; vname_time="TIME"; vname_normalmap="NORMALMAP"; + vname_normalmap_depth="NORMALMAP_DEPTH"; vname_normal="NORMAL"; vname_texpixel_size="TEXTURE_PIXEL_SIZE"; vname_world_vec="WORLD_VERTEX"; + vname_shadow="SHADOW"; } diff --git a/drivers/gles2/shader_compiler_gles2.h b/drivers/gles2/shader_compiler_gles2.h index 87722602f..43902a753 100644 --- a/drivers/gles2/shader_compiler_gles2.h +++ b/drivers/gles2/shader_compiler_gles2.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -55,6 +55,14 @@ private: bool uses_texpixel_size; bool uses_worldvec; bool vertex_code_writes_vertex; + bool uses_shadow_color; + + bool sinh_used; + bool tanh_used; + bool cosh_used; + + bool custom_h; + Flags *flags; StringName vname_discard; @@ -71,9 +79,11 @@ private: StringName vname_light; StringName vname_time; StringName vname_normalmap; + StringName vname_normalmap_depth; StringName vname_normal; StringName vname_texpixel_size; StringName vname_world_vec; + StringName vname_shadow; Map<StringName,ShaderLanguage::Uniform> *uniforms; @@ -110,6 +120,7 @@ public: bool uses_normal; bool uses_texpixel_size; bool uses_worldvec; + bool uses_shadow_color; }; Error compile(const String& p_code, ShaderLanguage::ShaderType p_type, String& r_code_line, String& r_globals_line, Flags& r_flags, Map<StringName,ShaderLanguage::Uniform> *r_uniforms=NULL); diff --git a/drivers/gles2/shader_gles2.cpp b/drivers/gles2/shader_gles2.cpp index 6a4596cb1..e94930fff 100644 --- a/drivers/gles2/shader_gles2.cpp +++ b/drivers/gles2/shader_gles2.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles2/shader_gles2.h b/drivers/gles2/shader_gles2.h index 9cd6142eb..4604fd550 100644 --- a/drivers/gles2/shader_gles2.h +++ b/drivers/gles2/shader_gles2.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles2/shaders/canvas.glsl b/drivers/gles2/shaders/canvas.glsl index afa58b774..669ae4462 100644 --- a/drivers/gles2/shaders/canvas.glsl +++ b/drivers/gles2/shaders/canvas.glsl @@ -207,7 +207,17 @@ void main() { { +#if defined(USE_NORMALMAP) + vec3 normal_map=vec3(0.0,0.0,1.0); + float normal_depth=1.0; +#endif + FRAGMENT_SHADER_CODE + +#if defined(USE_NORMALMAP) + normal = mix(vec3(0.0,0.0,1.0), normal_map * vec3(2.0,-2.0,1.0) - vec3( 1.0, -1.0, 0.0 ), normal_depth ); +#endif + } #ifdef DEBUG_ENCODED_32 highp float enc32 = dot( color,highp vec4(1.0 / (256.0 * 256.0 * 256.0),1.0 / (256.0 * 256.0),1.0 / 256.0,1) ); @@ -230,12 +240,16 @@ FRAGMENT_SHADER_CODE float att=1.0; - vec4 light = texture2D(light_texture,light_uv_interp.xy) * light_color; + vec2 light_uv = light_uv_interp.xy; + vec4 light = texture2D(light_texture,light_uv) * light_color; +#if defined(USE_LIGHT_SHADOW_COLOR) + vec4 shadow_color=vec4(0.0,0.0,0.0,0.0); +#endif #if defined(USE_LIGHT_SHADER_CODE) //light is written by the light shader { - vec4 light_out=vec4(0.0,0.0,0.0,0.0); + vec4 light_out=light*color; LIGHT_SHADER_CODE color=light_out; } @@ -292,12 +306,12 @@ LIGHT_SHADER_CODE } - highp vec4 s = shadow_matrix * highp vec4(point,0.0,1.0); + highp vec4 s = shadow_matrix * vec4(point,0.0,1.0); s.xyz/=s.w; su=s.x*0.5+0.5; sz=s.z*0.5+0.5; - highp float shadow_attenuation; + highp float shadow_attenuation=0.0; #ifdef USE_DEPTH_SHADOWS @@ -314,7 +328,6 @@ LIGHT_SHADER_CODE #ifdef SHADOW_PCF5 - shadow_attenuation=0.0; shadow_attenuation += SHADOW_DEPTH(shadow_texture,vec2(su,sh))<sz?0.0:1.0; shadow_attenuation += SHADOW_DEPTH(shadow_texture,vec2(su+shadowpixel_size,sh))<sz?0.0:1.0; shadow_attenuation += SHADOW_DEPTH(shadow_texture,vec2(su+shadowpixel_size*2.0,sh))<sz?0.0:1.0; @@ -363,7 +376,11 @@ LIGHT_SHADER_CODE #endif - color.rgb*=shadow_attenuation; +#if defined(USE_LIGHT_SHADOW_COLOR) + color=mix(shadow_color,color,shadow_attenuation); +#else + color*=shadow_attenuation; +#endif //use shadows #endif } diff --git a/drivers/png/image_loader_png.cpp b/drivers/png/image_loader_png.cpp index 6fc20f36f..2e1488ff9 100644 --- a/drivers/png/image_loader_png.cpp +++ b/drivers/png/image_loader_png.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/png/image_loader_png.h b/drivers/png/image_loader_png.h index 77f575339..7acfd041e 100644 --- a/drivers/png/image_loader_png.h +++ b/drivers/png/image_loader_png.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/png/resource_saver_png.cpp b/drivers/png/resource_saver_png.cpp index 462051b21..8524aa212 100644 --- a/drivers/png/resource_saver_png.cpp +++ b/drivers/png/resource_saver_png.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/pvr/AlphaBitmap.h b/drivers/pvr/AlphaBitmap.h new file mode 100644 index 000000000..57c6b026e --- /dev/null +++ b/drivers/pvr/AlphaBitmap.h @@ -0,0 +1,18 @@ +#pragma once + +#include "Bitmap.h" + +namespace Javelin { + +class AlphaBitmap : public Bitmap { +public: + AlphaBitmap(int w, int h) + : Bitmap(w, h, 1) { + } + + const unsigned char *GetData() const { return data; } + + unsigned char *GetData() { return data; } +}; + +} diff --git a/drivers/pvr/BitScale.cpp b/drivers/pvr/BitScale.cpp new file mode 100644 index 000000000..97b3f0aa2 --- /dev/null +++ b/drivers/pvr/BitScale.cpp @@ -0,0 +1,184 @@ +#include "BitScale.h" + + +const uint8_t Javelin::Data::BITSCALE_5_TO_8[32] = { + 0, 8, 16, 24, 32, 41, 49, 57, 65, 74, + 82, 90, 98, 106, 115, 123, 131, 139, 148, 156, + 164, 172, 180, 189, 197, 205, 213, 222, 230, 238, + 246, 255}; + +const uint8_t Javelin::Data::BITSCALE_4_TO_8[16] = { + 0, 17, 34, 51, 68, 85, 102, 119, 136, 153, + 170, 187, 204, 221, 238, 255}; + +const uint8_t Javelin::Data::BITSCALE_3_TO_8[8] = { + 0, 36, 72, 109, 145, 182, 218, 255}; + +const uint8_t Javelin::Data::BITSCALE_8_TO_5_FLOOR[256] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, + 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, + 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, + 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, + 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, + 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, + 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 9, 9, 9, 9, 9, + 9, 9, 9, 10, 10, 10, 10, 10, 10, 10, + 10, 11, 11, 11, 11, 11, 11, 11, 11, 12, + 12, 12, 12, 12, 12, 12, 12, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 14, 14, 14, 14, + 14, 14, 14, 14, 15, 15, 15, 15, 15, 15, + 15, 15, 16, 16, 16, 16, 16, 16, 16, 16, + 17, 17, 17, 17, 17, 17, 17, 17, 17, 18, + 18, 18, 18, 18, 18, 18, 18, 19, 19, 19, + 19, 19, 19, 19, 19, 20, 20, 20, 20, 20, + 20, 20, 20, 21, 21, 21, 21, 21, 21, 21, + 21, 22, 22, 22, 22, 22, 22, 22, 22, 22, + 23, 23, 23, 23, 23, 23, 23, 23, 24, 24, + 24, 24, 24, 24, 24, 24, 25, 25, 25, 25, + 25, 25, 25, 25, 26, 26, 26, 26, 26, 26, + 26, 26, 26, 27, 27, 27, 27, 27, 27, 27, + 27, 28, 28, 28, 28, 28, 28, 28, 28, 29, + 29, 29, 29, 29, 29, 29, 29, 30, 30, 30, + 30, 30, 30, 30, 30, 31}; + +const uint8_t Javelin::Data::BITSCALE_8_TO_4_FLOOR[256] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, + 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, + 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, + 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, + 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, + 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, + 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 7, 7, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 11, 11, 11, + 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, + 11, 11, 11, 11, 12, 12, 12, 12, 12, 12, + 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, + 12, 13, 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, 14, 14, + 14, 14, 14, 14, 14, 14, 14, 14, 14, 14, + 14, 14, 14, 14, 14, 15}; + +const uint8_t Javelin::Data::BITSCALE_8_TO_3_FLOOR[256] = { + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, + 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, + 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, + 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, + 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, + 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, + 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, + 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, + 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, + 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, + 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, + 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, + 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, + 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, + 6, 6, 6, 6, 6, 7}; + +const uint8_t Javelin::Data::BITSCALE_8_TO_5_CEIL[256] = { + 0, 1, 1, 1, 1, 1, 1, 1, 1, 2, + 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, + 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, + 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, + 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, + 7, 7, 7, 7, 7, 7, 7, 7, 8, 8, + 8, 8, 8, 8, 8, 8, 9, 9, 9, 9, + 9, 9, 9, 9, 9, 10, 10, 10, 10, 10, + 10, 10, 10, 11, 11, 11, 11, 11, 11, 11, + 11, 12, 12, 12, 12, 12, 12, 12, 12, 13, + 13, 13, 13, 13, 13, 13, 13, 14, 14, 14, + 14, 14, 14, 14, 14, 14, 15, 15, 15, 15, + 15, 15, 15, 15, 16, 16, 16, 16, 16, 16, + 16, 16, 17, 17, 17, 17, 17, 17, 17, 17, + 18, 18, 18, 18, 18, 18, 18, 18, 18, 19, + 19, 19, 19, 19, 19, 19, 19, 20, 20, 20, + 20, 20, 20, 20, 20, 21, 21, 21, 21, 21, + 21, 21, 21, 22, 22, 22, 22, 22, 22, 22, + 22, 23, 23, 23, 23, 23, 23, 23, 23, 23, + 24, 24, 24, 24, 24, 24, 24, 24, 25, 25, + 25, 25, 25, 25, 25, 25, 26, 26, 26, 26, + 26, 26, 26, 26, 27, 27, 27, 27, 27, 27, + 27, 27, 27, 28, 28, 28, 28, 28, 28, 28, + 28, 29, 29, 29, 29, 29, 29, 29, 29, 30, + 30, 30, 30, 30, 30, 30, 30, 31, 31, 31, + 31, 31, 31, 31, 31, 31}; + +const uint8_t Javelin::Data::BITSCALE_8_TO_4_CEIL[256] = { + 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, + 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, + 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, + 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, + 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, + 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, + 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, + 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, + 8, 8, 8, 8, 8, 8, 8, 9, 9, 9, + 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, + 9, 9, 9, 9, 10, 10, 10, 10, 10, 10, + 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, + 10, 11, 11, 11, 11, 11, 11, 11, 11, 11, + 11, 11, 11, 11, 11, 11, 11, 11, 12, 12, + 12, 12, 12, 12, 12, 12, 12, 12, 12, 12, + 12, 12, 12, 12, 12, 13, 13, 13, 13, 13, + 13, 13, 13, 13, 13, 13, 13, 13, 13, 13, + 13, 13, 14, 14, 14, 14, 14, 14, 14, 14, + 14, 14, 14, 14, 14, 14, 14, 14, 14, 15, + 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, + 15, 15, 15, 15, 15, 15}; + +const uint8_t Javelin::Data::BITSCALE_8_TO_3_CEIL[256] = { + 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, + 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, + 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, + 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, + 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, + 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, + 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, + 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, + 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, + 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, + 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, + 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, + 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, + 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, + 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, + 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, + 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, + 7, 7, 7, 7, 7, 7}; + diff --git a/drivers/pvr/BitScale.h b/drivers/pvr/BitScale.h new file mode 100644 index 000000000..36613aeee --- /dev/null +++ b/drivers/pvr/BitScale.h @@ -0,0 +1,28 @@ +//============================================================================ + +#pragma once + +#include "typedefs.h" + +//============================================================================ + +namespace Javelin +{ + namespace Data + { +//============================================================================ + + extern const uint8_t BITSCALE_5_TO_8[32]; + extern const uint8_t BITSCALE_4_TO_8[16]; + extern const uint8_t BITSCALE_3_TO_8[8]; + extern const uint8_t BITSCALE_8_TO_5_FLOOR[256]; + extern const uint8_t BITSCALE_8_TO_4_FLOOR[256]; + extern const uint8_t BITSCALE_8_TO_3_FLOOR[256]; + extern const uint8_t BITSCALE_8_TO_5_CEIL[256]; + extern const uint8_t BITSCALE_8_TO_4_CEIL[256]; + extern const uint8_t BITSCALE_8_TO_3_CEIL[256]; + +//============================================================================ + } // namespace Data +} // namespace Javelin +//============================================================================ diff --git a/drivers/pvr/BitUtility.h b/drivers/pvr/BitUtility.h new file mode 100644 index 000000000..588ff3e89 --- /dev/null +++ b/drivers/pvr/BitUtility.h @@ -0,0 +1,19 @@ +#pragma once + +namespace Javelin { + +class BitUtility { +public: + static bool IsPowerOf2(unsigned int x) { + return (x & (x - 1)) == 0; + } + + static unsigned int RotateRight(unsigned int value, unsigned int shift) { + if ((shift &= sizeof(value) * 8 - 1) == 0) { + return value; + } + return (value >> shift) | (value << (sizeof(value) * 8 - shift)); + } +}; + +} diff --git a/drivers/pvr/Bitmap.h b/drivers/pvr/Bitmap.h new file mode 100644 index 000000000..508ed8cb7 --- /dev/null +++ b/drivers/pvr/Bitmap.h @@ -0,0 +1,34 @@ +#pragma once + +#include "Point2.h" + +namespace Javelin { + +class Bitmap { +public: + int width; + int height; + unsigned char *data; + + Bitmap(int w, int h, int bytesPerPixel) + : width(w) + , height(h) + , data(new unsigned char[width * height * bytesPerPixel]) { + } + + virtual ~Bitmap() { + delete [] data; + } + + Point2<int> GetSize() const { return Point2<int>(width, height); } + + int GetArea() const { return width * height; } + + int GetBitmapWidth() const { return width; } + + int GetBitmapHeight() const { return height; } + + const unsigned char *GetRawData() const { return data; } +}; + +} diff --git a/drivers/pvr/ColorRgba.h b/drivers/pvr/ColorRgba.h new file mode 100644 index 000000000..6b46d65e3 --- /dev/null +++ b/drivers/pvr/ColorRgba.h @@ -0,0 +1,152 @@ +#pragma once + +namespace Javelin { + +template<typename T> +class ColorRgb { +public: + T b; + T g; + T r; + + + ColorRgb() + : r(0) + , g(0) + , b(0) { + } + + ColorRgb(T red, T green, T blue) + : r(red) + , g(green) + , b(blue) { + } + + ColorRgb(const ColorRgb<T> &x) + : r(x.r) + , g(x.g) + , b(x.b) { + } + + ColorRgb<int> operator *(int x) { + return ColorRgb<int>(r * x, g * x, b * x); + } + + ColorRgb<int> operator +(const ColorRgb<T> &x) const { + return ColorRgb<int>(r + (int)x.r, g + (int)x.g, b + (int)x.b); + } + + ColorRgb<int> operator -(const ColorRgb<T> &x) const { + return ColorRgb<int>(r - (int)x.r, g - (int)x.g, b - (int)x.b); + } + + int operator %(const ColorRgb<T> &x) const { + return r * (int)x.r + g * (int)x.g + b * (int)x.b; + } + + bool operator ==(const ColorRgb<T> &x) const { + return r == x.r && g == x.g && b == x.b; + } + + bool operator !=(const ColorRgb<T> &x) const { + return r != x.r || g != x.g || b != x.b; + } + + void SetMin(const ColorRgb<T> &x) { + if (x.r < r) { + r = x.r; + } + if (x.g < g) { + g = x.g; + } + if (x.b < b) { + b = x.b; + } + } + + void SetMax(const ColorRgb<T> &x) { + if (x.r > r) { + r = x.r; + } + if (x.g > g) { + g = x.g; + } + if (x.b > b) { + b = x.b; + } + } +}; + +template<typename T> +class ColorRgba : public ColorRgb<T> { +public: + T a; + + ColorRgba() : + a(0) { + } + + ColorRgba(T red, T green, T blue, T alpha) + : ColorRgb<T>(red, green, blue) + , a(alpha) { + } + + ColorRgba(const ColorRgba<T> &x) + : ColorRgb<T>(x.r, x.g, x.b) + , a(x.a) { + } + + ColorRgba<int> operator *(int x) { + return ColorRgba<T>(ColorRgb<T>::r * x, + ColorRgb<T>::g * x, + ColorRgb<T>::b * x, + a * x); + } + + ColorRgba<int> operator +(const ColorRgba<T> &x) { + return ColorRgba<T>(ColorRgb<T>::r + (int)x.r, + ColorRgb<T>::g + (int)x.g, + ColorRgb<T>::b + (int)x.b, + a + (int)x.a); + } + + ColorRgba<int> operator -(const ColorRgba<T> &x) { + return ColorRgba<T>(ColorRgb<T>::r - (int)x.r, + ColorRgb<T>::g - (int)x.g, + ColorRgb<T>::b - (int)x.b, + a - (int)x.a); + } + + int operator %(const ColorRgba<T> &x) { + return ColorRgb<T>::r * (int)x.r + + ColorRgb<T>::g * (int)x.g + + ColorRgb<T>::b * (int)x.b + + a * (int)x.a; + } + + bool operator ==(const ColorRgba<T> &x) { + return ColorRgb<T>::r == x.r && ColorRgb<T>::g == x.g && + ColorRgb<T>::b == x.b && a == x.a; + } + + bool operator !=(const ColorRgba<T> &x) { + return ColorRgb<T>::r != x.r || ColorRgb<T>::g != x.g || + ColorRgb<T>::b != x.b || a != x.a; + } + + void SetMin(const ColorRgba<T> &x) { + ColorRgb<T>::SetMin(x); + if (x.a < a) { + a = x.a; + } + } + + void SetMax(const ColorRgba<T> &x) { + ColorRgb<T>::SetMax(x); + if (x.a > a) { + a = x.a; + } + } +}; + +} diff --git a/drivers/pvr/Interval.h b/drivers/pvr/Interval.h new file mode 100644 index 000000000..a7252e837 --- /dev/null +++ b/drivers/pvr/Interval.h @@ -0,0 +1,21 @@ +#pragma once + +namespace Javelin { + +template<typename T> +class Interval { +public: + T min; + T max; + + Interval() { + } + + Interval<T> &operator|=(const T &x) { + min.SetMin(x); + max.SetMax(x); + return *this; + } +}; + +} diff --git a/drivers/pvr/MortonTable.cpp b/drivers/pvr/MortonTable.cpp new file mode 100644 index 000000000..29a5af67f --- /dev/null +++ b/drivers/pvr/MortonTable.cpp @@ -0,0 +1,43 @@ +//============================================================================ + +#include "MortonTable.h" + +//============================================================================ + +const unsigned short Javelin::Data::MORTON_TABLE[256] = +{ + 0x0000, 0x0001, 0x0004, 0x0005, 0x0010, 0x0011, 0x0014, 0x0015, + 0x0040, 0x0041, 0x0044, 0x0045, 0x0050, 0x0051, 0x0054, 0x0055, + 0x0100, 0x0101, 0x0104, 0x0105, 0x0110, 0x0111, 0x0114, 0x0115, + 0x0140, 0x0141, 0x0144, 0x0145, 0x0150, 0x0151, 0x0154, 0x0155, + 0x0400, 0x0401, 0x0404, 0x0405, 0x0410, 0x0411, 0x0414, 0x0415, + 0x0440, 0x0441, 0x0444, 0x0445, 0x0450, 0x0451, 0x0454, 0x0455, + 0x0500, 0x0501, 0x0504, 0x0505, 0x0510, 0x0511, 0x0514, 0x0515, + 0x0540, 0x0541, 0x0544, 0x0545, 0x0550, 0x0551, 0x0554, 0x0555, + 0x1000, 0x1001, 0x1004, 0x1005, 0x1010, 0x1011, 0x1014, 0x1015, + 0x1040, 0x1041, 0x1044, 0x1045, 0x1050, 0x1051, 0x1054, 0x1055, + 0x1100, 0x1101, 0x1104, 0x1105, 0x1110, 0x1111, 0x1114, 0x1115, + 0x1140, 0x1141, 0x1144, 0x1145, 0x1150, 0x1151, 0x1154, 0x1155, + 0x1400, 0x1401, 0x1404, 0x1405, 0x1410, 0x1411, 0x1414, 0x1415, + 0x1440, 0x1441, 0x1444, 0x1445, 0x1450, 0x1451, 0x1454, 0x1455, + 0x1500, 0x1501, 0x1504, 0x1505, 0x1510, 0x1511, 0x1514, 0x1515, + 0x1540, 0x1541, 0x1544, 0x1545, 0x1550, 0x1551, 0x1554, 0x1555, + 0x4000, 0x4001, 0x4004, 0x4005, 0x4010, 0x4011, 0x4014, 0x4015, + 0x4040, 0x4041, 0x4044, 0x4045, 0x4050, 0x4051, 0x4054, 0x4055, + 0x4100, 0x4101, 0x4104, 0x4105, 0x4110, 0x4111, 0x4114, 0x4115, + 0x4140, 0x4141, 0x4144, 0x4145, 0x4150, 0x4151, 0x4154, 0x4155, + 0x4400, 0x4401, 0x4404, 0x4405, 0x4410, 0x4411, 0x4414, 0x4415, + 0x4440, 0x4441, 0x4444, 0x4445, 0x4450, 0x4451, 0x4454, 0x4455, + 0x4500, 0x4501, 0x4504, 0x4505, 0x4510, 0x4511, 0x4514, 0x4515, + 0x4540, 0x4541, 0x4544, 0x4545, 0x4550, 0x4551, 0x4554, 0x4555, + 0x5000, 0x5001, 0x5004, 0x5005, 0x5010, 0x5011, 0x5014, 0x5015, + 0x5040, 0x5041, 0x5044, 0x5045, 0x5050, 0x5051, 0x5054, 0x5055, + 0x5100, 0x5101, 0x5104, 0x5105, 0x5110, 0x5111, 0x5114, 0x5115, + 0x5140, 0x5141, 0x5144, 0x5145, 0x5150, 0x5151, 0x5154, 0x5155, + 0x5400, 0x5401, 0x5404, 0x5405, 0x5410, 0x5411, 0x5414, 0x5415, + 0x5440, 0x5441, 0x5444, 0x5445, 0x5450, 0x5451, 0x5454, 0x5455, + 0x5500, 0x5501, 0x5504, 0x5505, 0x5510, 0x5511, 0x5514, 0x5515, + 0x5540, 0x5541, 0x5544, 0x5545, 0x5550, 0x5551, 0x5554, 0x5555 +}; + +//============================================================================ diff --git a/drivers/pvr/MortonTable.h b/drivers/pvr/MortonTable.h new file mode 100644 index 000000000..7a27e5954 --- /dev/null +++ b/drivers/pvr/MortonTable.h @@ -0,0 +1,18 @@ +//============================================================================ + +#pragma once + +//============================================================================ + +namespace Javelin +{ + namespace Data + { +//============================================================================ + + extern const unsigned short MORTON_TABLE[256]; + +//============================================================================ + } // namespace Data +} // namespace Javelin +//============================================================================ diff --git a/drivers/pvr/Point2.h b/drivers/pvr/Point2.h new file mode 100644 index 000000000..89fa4b632 --- /dev/null +++ b/drivers/pvr/Point2.h @@ -0,0 +1,17 @@ +#pragma once + +namespace Javelin { + +template<typename T> +class Point2 { +public: + T x; + T y; + + Point2(int a, int b) + : x(a) + , y(b) { + } +}; + +} diff --git a/drivers/pvr/PvrTcDecoder.cpp b/drivers/pvr/PvrTcDecoder.cpp new file mode 100644 index 000000000..d8a36b342 --- /dev/null +++ b/drivers/pvr/PvrTcDecoder.cpp @@ -0,0 +1,144 @@ +//============================================================================ + +#include "PvrTcDecoder.h" +#include "PvrTcPacket.h" + +#include "MortonTable.h" +#include <assert.h> + +//============================================================================ + +using namespace Javelin; +using Data::MORTON_TABLE; + +//============================================================================ + +inline unsigned PvrTcDecoder::GetMortonNumber(int x, int y) +{ + return MORTON_TABLE[x >> 8] << 17 | MORTON_TABLE[y >> 8] << 16 | MORTON_TABLE[x & 0xFF] << 1 | MORTON_TABLE[y & 0xFF]; +} + +//============================================================================ + +void PvrTcDecoder::DecodeRgb4Bpp(ColorRgb<unsigned char>* result, const Point2<int>& size, const void* data) +{ + assert(size.x == size.y); + + const int blocks = size.x / 4; + const int blockMask = blocks-1; + const PvrTcPacket* packets = static_cast<const PvrTcPacket*>(data); + + for(int y = 0; y < blocks; ++y) + { + for(int x = 0; x < blocks; ++x) + { + const PvrTcPacket* packet = packets + GetMortonNumber(x, y); + + unsigned mod = packet->modulationData; + const unsigned char (*weights)[4] = PvrTcPacket::WEIGHTS + 4*packet->usePunchthroughAlpha; + const unsigned char (*factor)[4] = PvrTcPacket::BILINEAR_FACTORS; + + for(int py = 0; py < 4; ++py) + { + const int yOffset = (py < 2) ? -1 : 0; + const int y0 = (y + yOffset) & blockMask; + const int y1 = (y0+1) & blockMask; + + for(int px = 0; px < 4; ++px) + { + const int xOffset = (px < 2) ? -1 : 0; + const int x0 = (x + xOffset) & blockMask; + const int x1 = (x0+1) & blockMask; + + const PvrTcPacket* p0 = packets + GetMortonNumber(x0, y0); + const PvrTcPacket* p1 = packets + GetMortonNumber(x1, y0); + const PvrTcPacket* p2 = packets + GetMortonNumber(x0, y1); + const PvrTcPacket* p3 = packets + GetMortonNumber(x1, y1); + + ColorRgb<int> ca = p0->GetColorRgbA() * (*factor)[0] + + p1->GetColorRgbA() * (*factor)[1] + + p2->GetColorRgbA() * (*factor)[2] + + p3->GetColorRgbA() * (*factor)[3]; + + ColorRgb<int> cb = p0->GetColorRgbB() * (*factor)[0] + + p1->GetColorRgbB() * (*factor)[1] + + p2->GetColorRgbB() * (*factor)[2] + + p3->GetColorRgbB() * (*factor)[3]; + + const unsigned char* w = weights[mod&3]; + ColorRgb<unsigned char> c; + c.r = (ca.r * w[0] + cb.r * w[1]) >> 7; + c.g = (ca.g * w[0] + cb.g * w[1]) >> 7; + c.b = (ca.b * w[0] + cb.b * w[1]) >> 7; + + result[(py+y*4)*size.x + (px+x*4)] = c; + mod >>= 2; + factor++; + } + } + } + } +} + +void PvrTcDecoder::DecodeRgba4Bpp(ColorRgba<unsigned char>* result, const Point2<int>& size, const void* data) +{ + assert(size.x == size.y); + + const int blocks = size.x / 4; + const int blockMask = blocks-1; + const PvrTcPacket* packets = static_cast<const PvrTcPacket*>(data); + + for(int y = 0; y < blocks; ++y) + { + for(int x = 0; x < blocks; ++x) + { + const PvrTcPacket* packet = packets + GetMortonNumber(x, y); + + unsigned mod = packet->modulationData; + const unsigned char (*weights)[4] = PvrTcPacket::WEIGHTS + 4*packet->usePunchthroughAlpha; + const unsigned char (*factor)[4] = PvrTcPacket::BILINEAR_FACTORS; + + for(int py = 0; py < 4; ++py) + { + const int yOffset = (py < 2) ? -1 : 0; + const int y0 = (y + yOffset) & blockMask; + const int y1 = (y0+1) & blockMask; + + for(int px = 0; px < 4; ++px) + { + const int xOffset = (px < 2) ? -1 : 0; + const int x0 = (x + xOffset) & blockMask; + const int x1 = (x0+1) & blockMask; + + const PvrTcPacket* p0 = packets + GetMortonNumber(x0, y0); + const PvrTcPacket* p1 = packets + GetMortonNumber(x1, y0); + const PvrTcPacket* p2 = packets + GetMortonNumber(x0, y1); + const PvrTcPacket* p3 = packets + GetMortonNumber(x1, y1); + + ColorRgba<int> ca = p0->GetColorRgbaA() * (*factor)[0] + + p1->GetColorRgbaA() * (*factor)[1] + + p2->GetColorRgbaA() * (*factor)[2] + + p3->GetColorRgbaA() * (*factor)[3]; + + ColorRgba<int> cb = p0->GetColorRgbaB() * (*factor)[0] + + p1->GetColorRgbaB() * (*factor)[1] + + p2->GetColorRgbaB() * (*factor)[2] + + p3->GetColorRgbaB() * (*factor)[3]; + + const unsigned char* w = weights[mod&3]; + ColorRgba<unsigned char> c; + c.r = (ca.r * w[0] + cb.r * w[1]) >> 7; + c.g = (ca.g * w[0] + cb.g * w[1]) >> 7; + c.b = (ca.b * w[0] + cb.b * w[1]) >> 7; + c.a = (ca.a * w[2] + cb.a * w[3]) >> 7; + + result[(py+y*4)*size.x + (px+x*4)] = c; + mod >>= 2; + factor++; + } + } + } + } +} + +//============================================================================ diff --git a/drivers/pvr/PvrTcDecoder.h b/drivers/pvr/PvrTcDecoder.h new file mode 100644 index 000000000..1b6fcf964 --- /dev/null +++ b/drivers/pvr/PvrTcDecoder.h @@ -0,0 +1,25 @@ +//============================================================================ + +#pragma once +#include "Point2.h" +#include "ColorRgba.h" + +//============================================================================ + +namespace Javelin +{ +//============================================================================ + + class PvrTcDecoder + { + public: + static void DecodeRgb4Bpp(ColorRgb<unsigned char>* result, const Point2<int>& size, const void* data); + static void DecodeRgba4Bpp(ColorRgba<unsigned char>* result, const Point2<int>& size, const void* data); + + private: + static unsigned GetMortonNumber(int x, int y); + }; + +//============================================================================ +} +//============================================================================ diff --git a/drivers/pvr/PvrTcEncoder.cpp b/drivers/pvr/PvrTcEncoder.cpp new file mode 100644 index 000000000..587b1320f --- /dev/null +++ b/drivers/pvr/PvrTcEncoder.cpp @@ -0,0 +1,474 @@ +//============================================================================ + +#include "PvrTcEncoder.h" +#include "AlphaBitmap.h" +#include "PvrTcPacket.h" +#include "RgbBitmap.h" +#include "RgbaBitmap.h" +#include "MortonTable.h" +#include "BitUtility.h" +#include "Interval.h" +#include <assert.h> +#include <math.h> +#include <stdint.h> + +//============================================================================ + +using namespace Javelin; +using Data::MORTON_TABLE; + +//============================================================================ + +static const unsigned char MODULATION_LUT[16] = +{ + 0, 0, 0, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 3, 3, 3 +}; + +//============================================================================ + +inline unsigned PvrTcEncoder::GetMortonNumber(int x, int y) +{ + return MORTON_TABLE[x >> 8] << 17 | MORTON_TABLE[y >> 8] << 16 | MORTON_TABLE[x & 0xFF] << 1 | MORTON_TABLE[y & 0xFF]; +} + +//============================================================================ + +void PvrTcEncoder::EncodeAlpha2Bpp(void* result, const AlphaBitmap& bitmap) +{ + int size = bitmap.GetBitmapWidth(); + assert(size == bitmap.GetBitmapHeight()); + assert(BitUtility::IsPowerOf2(size)); + + // Blocks in each dimension. + int xBlocks = size/8; + int yBlocks = size/4; + + const unsigned char* bitmapData = bitmap.GetRawData(); + + PvrTcPacket* packets = static_cast<PvrTcPacket*>(result); + for(int y = 0; y < yBlocks; ++y) + { + for(int x = 0; x < xBlocks; ++x) + { + PvrTcPacket* packet = packets + GetMortonNumber(x, y); + packet->usePunchthroughAlpha = 0; + packet->colorAIsOpaque = 0; + packet->colorA = 0x7ff; // White, with 0 alpha + packet->colorBIsOpaque = 1; + packet->colorB = 0x7fff; // White with full alpha + + const unsigned char* blockBitmapData = &bitmapData[y*4*size + x*8]; + + uint32_t modulationData = 0; + for(int py = 0; py < 4; ++py) + { + const unsigned char* rowBitmapData = blockBitmapData; + for(int px = 0; px < 8; ++px) + { + unsigned char pixel = *rowBitmapData++; + modulationData = BitUtility::RotateRight(modulationData | (pixel >> 7), 1); + } + blockBitmapData += size; + } + packet->modulationData = modulationData; + } + } +} + +void PvrTcEncoder::EncodeAlpha4Bpp(void* result, const AlphaBitmap& bitmap) +{ + int size = bitmap.GetBitmapWidth(); + assert(size == bitmap.GetBitmapHeight()); + assert(BitUtility::IsPowerOf2(size)); + + // Blocks in each dimension. + int blocks = size/4; + + const unsigned char* bitmapData = bitmap.GetRawData(); + + PvrTcPacket* packets = static_cast<PvrTcPacket*>(result); + for(int y = 0; y < blocks; ++y) + { + for(int x = 0; x < blocks; ++x) + { + PvrTcPacket* packet = packets + GetMortonNumber(x, y); + packet->usePunchthroughAlpha = 0; + packet->colorAIsOpaque = 0; + packet->colorA = 0x7ff; // White, with 0 alpha + packet->colorBIsOpaque = 1; + packet->colorB = 0x7fff; // White with full alpha + + const unsigned char* blockBitmapData = &bitmapData[(y*size + x)*4]; + + uint32_t modulationData = 0; + for(int py = 0; py < 4; ++py) + { + const unsigned char* rowBitmapData = blockBitmapData; + for(int px = 0; px < 4; ++px) + { + unsigned char pixel = *rowBitmapData++; + modulationData = BitUtility::RotateRight(modulationData | MODULATION_LUT[pixel>>4], 2); + } + blockBitmapData += size; + } + packet->modulationData = modulationData; + } + } +} + +//============================================================================ + +typedef Interval<ColorRgb<unsigned char> > ColorRgbBoundingBox; + +static void CalculateBoundingBox(ColorRgbBoundingBox& cbb, const RgbBitmap& bitmap, int blockX, int blockY) +{ + int size = bitmap.GetBitmapWidth(); + const ColorRgb<unsigned char>* data = bitmap.GetData() + blockY * 4 * size + blockX * 4; + + cbb.min = data[0]; + cbb.max = data[0]; + cbb |= data[1]; + cbb |= data[2]; + cbb |= data[3]; + + cbb |= data[size]; + cbb |= data[size+1]; + cbb |= data[size+2]; + cbb |= data[size+3]; + + cbb |= data[2*size]; + cbb |= data[2*size+1]; + cbb |= data[2*size+2]; + cbb |= data[2*size+3]; + + cbb |= data[3*size]; + cbb |= data[3*size+1]; + cbb |= data[3*size+2]; + cbb |= data[3*size+3]; +} + +void PvrTcEncoder::EncodeRgb4Bpp(void* result, const RgbBitmap& bitmap) +{ + assert(bitmap.GetBitmapWidth() == bitmap.GetBitmapHeight()); + assert(BitUtility::IsPowerOf2(bitmap.GetBitmapWidth())); + const int size = bitmap.GetBitmapWidth(); + const int blocks = size / 4; + const int blockMask = blocks-1; + + PvrTcPacket* packets = static_cast<PvrTcPacket*>(result); + + for(int y = 0; y < blocks; ++y) + { + for(int x = 0; x < blocks; ++x) + { + ColorRgbBoundingBox cbb; + CalculateBoundingBox(cbb, bitmap, x, y); + PvrTcPacket* packet = packets + GetMortonNumber(x, y); + packet->usePunchthroughAlpha = 0; + packet->SetColorA(cbb.min); + packet->SetColorB(cbb.max); + } + } + + for(int y = 0; y < blocks; ++y) + { + for(int x = 0; x < blocks; ++x) + { + const unsigned char (*factor)[4] = PvrTcPacket::BILINEAR_FACTORS; + const ColorRgb<unsigned char>* data = bitmap.GetData() + y * 4 * size + x * 4; + + uint32_t modulationData = 0; + + for(int py = 0; py < 4; ++py) + { + const int yOffset = (py < 2) ? -1 : 0; + const int y0 = (y + yOffset) & blockMask; + const int y1 = (y0+1) & blockMask; + + for(int px = 0; px < 4; ++px) + { + const int xOffset = (px < 2) ? -1 : 0; + const int x0 = (x + xOffset) & blockMask; + const int x1 = (x0+1) & blockMask; + + const PvrTcPacket* p0 = packets + GetMortonNumber(x0, y0); + const PvrTcPacket* p1 = packets + GetMortonNumber(x1, y0); + const PvrTcPacket* p2 = packets + GetMortonNumber(x0, y1); + const PvrTcPacket* p3 = packets + GetMortonNumber(x1, y1); + + ColorRgb<int> ca = p0->GetColorRgbA() * (*factor)[0] + + p1->GetColorRgbA() * (*factor)[1] + + p2->GetColorRgbA() * (*factor)[2] + + p3->GetColorRgbA() * (*factor)[3]; + + ColorRgb<int> cb = p0->GetColorRgbB() * (*factor)[0] + + p1->GetColorRgbB() * (*factor)[1] + + p2->GetColorRgbB() * (*factor)[2] + + p3->GetColorRgbB() * (*factor)[3]; + + const ColorRgb<unsigned char>& pixel = data[py*size + px]; + ColorRgb<int> d = cb - ca; + ColorRgb<int> p; + p.r=pixel.r*16; + p.g=pixel.g*16; + p.b=pixel.b*16; + ColorRgb<int> v = p - ca; + + // PVRTC uses weightings of 0, 3/8, 5/8 and 1 + // The boundaries for these are 3/16, 1/2 (=8/16), 13/16 + int projection = (v % d) * 16; + int lengthSquared = d % d; + if(projection > 3*lengthSquared) modulationData++; + if(projection > 8*lengthSquared) modulationData++; + if(projection > 13*lengthSquared) modulationData++; + + modulationData = BitUtility::RotateRight(modulationData, 2); + + factor++; + } + } + + PvrTcPacket* packet = packets + GetMortonNumber(x, y); + packet->modulationData = modulationData; + } + } +} + +//============================================================================ + +static void CalculateBoundingBox(ColorRgbBoundingBox& cbb, const RgbaBitmap& bitmap, int blockX, int blockY) +{ + int size = bitmap.GetBitmapWidth(); + const ColorRgba<unsigned char>* data = bitmap.GetData() + blockY * 4 * size + blockX * 4; + + cbb.min = data[0]; + cbb.max = data[0]; + + cbb |= data[1]; + cbb |= data[2]; + cbb |= data[3]; + + cbb |= data[size]; + cbb |= data[size+1]; + cbb |= data[size+2]; + cbb |= data[size+3]; + + cbb |= data[2*size]; + cbb |= data[2*size+1]; + cbb |= data[2*size+2]; + cbb |= data[2*size+3]; + + cbb |= data[3*size]; + cbb |= data[3*size+1]; + cbb |= data[3*size+2]; + cbb |= data[3*size+3]; +} + +void PvrTcEncoder::EncodeRgb4Bpp(void* result, const RgbaBitmap& bitmap) +{ + assert(bitmap.GetBitmapWidth() == bitmap.GetBitmapHeight()); + assert(BitUtility::IsPowerOf2(bitmap.GetBitmapWidth())); + const int size = bitmap.GetBitmapWidth(); + const int blocks = size / 4; + const int blockMask = blocks-1; + + PvrTcPacket* packets = static_cast<PvrTcPacket*>(result); + + for(int y = 0; y < blocks; ++y) + { + for(int x = 0; x < blocks; ++x) + { + ColorRgbBoundingBox cbb; + CalculateBoundingBox(cbb, bitmap, x, y); + PvrTcPacket* packet = packets + GetMortonNumber(x, y); + packet->usePunchthroughAlpha = 0; + packet->SetColorA(cbb.min); + packet->SetColorB(cbb.max); + } + } + + for(int y = 0; y < blocks; ++y) + { + for(int x = 0; x < blocks; ++x) + { + const unsigned char (*factor)[4] = PvrTcPacket::BILINEAR_FACTORS; + const ColorRgba<unsigned char>* data = bitmap.GetData() + y * 4 * size + x * 4; + + uint32_t modulationData = 0; + + for(int py = 0; py < 4; ++py) + { + const int yOffset = (py < 2) ? -1 : 0; + const int y0 = (y + yOffset) & blockMask; + const int y1 = (y0+1) & blockMask; + + for(int px = 0; px < 4; ++px) + { + const int xOffset = (px < 2) ? -1 : 0; + const int x0 = (x + xOffset) & blockMask; + const int x1 = (x0+1) & blockMask; + + const PvrTcPacket* p0 = packets + GetMortonNumber(x0, y0); + const PvrTcPacket* p1 = packets + GetMortonNumber(x1, y0); + const PvrTcPacket* p2 = packets + GetMortonNumber(x0, y1); + const PvrTcPacket* p3 = packets + GetMortonNumber(x1, y1); + + ColorRgb<int> ca = p0->GetColorRgbA() * (*factor)[0] + + p1->GetColorRgbA() * (*factor)[1] + + p2->GetColorRgbA() * (*factor)[2] + + p3->GetColorRgbA() * (*factor)[3]; + + ColorRgb<int> cb = p0->GetColorRgbB() * (*factor)[0] + + p1->GetColorRgbB() * (*factor)[1] + + p2->GetColorRgbB() * (*factor)[2] + + p3->GetColorRgbB() * (*factor)[3]; + + const ColorRgb<unsigned char>& pixel = data[py*size + px]; + ColorRgb<int> d = cb - ca; + ColorRgb<int> p; + p.r=pixel.r*16; + p.g=pixel.g*16; + p.b=pixel.b*16; + ColorRgb<int> v = p - ca; + + // PVRTC uses weightings of 0, 3/8, 5/8 and 1 + // The boundaries for these are 3/16, 1/2 (=8/16), 13/16 + int projection = (v % d) * 16; + int lengthSquared = d % d; + if(projection > 3*lengthSquared) modulationData++; + if(projection > 8*lengthSquared) modulationData++; + if(projection > 13*lengthSquared) modulationData++; + + modulationData = BitUtility::RotateRight(modulationData, 2); + + factor++; + } + } + + PvrTcPacket* packet = packets + GetMortonNumber(x, y); + packet->modulationData = modulationData; + } + } +} + +//============================================================================ + +typedef Interval<ColorRgba<unsigned char> > ColorRgbaBoundingBox; + +static void CalculateBoundingBox(ColorRgbaBoundingBox& cbb, const RgbaBitmap& bitmap, int blockX, int blockY) +{ + int size = bitmap.GetBitmapWidth(); + const ColorRgba<unsigned char>* data = bitmap.GetData() + blockY * 4 * size + blockX * 4; + + cbb.min = data[0]; + cbb.max = data[0]; + + cbb |= data[1]; + cbb |= data[2]; + cbb |= data[3]; + + cbb |= data[size]; + cbb |= data[size+1]; + cbb |= data[size+2]; + cbb |= data[size+3]; + + cbb |= data[2*size]; + cbb |= data[2*size+1]; + cbb |= data[2*size+2]; + cbb |= data[2*size+3]; + + cbb |= data[3*size]; + cbb |= data[3*size+1]; + cbb |= data[3*size+2]; + cbb |= data[3*size+3]; +} + +void PvrTcEncoder::EncodeRgba4Bpp(void* result, const RgbaBitmap& bitmap) +{ + assert(bitmap.GetBitmapWidth() == bitmap.GetBitmapHeight()); + assert(BitUtility::IsPowerOf2(bitmap.GetBitmapWidth())); + const int size = bitmap.GetBitmapWidth(); + const int blocks = size / 4; + const int blockMask = blocks-1; + + PvrTcPacket* packets = static_cast<PvrTcPacket*>(result); + + for(int y = 0; y < blocks; ++y) + { + for(int x = 0; x < blocks; ++x) + { + ColorRgbaBoundingBox cbb; + CalculateBoundingBox(cbb, bitmap, x, y); + PvrTcPacket* packet = packets + GetMortonNumber(x, y); + packet->usePunchthroughAlpha = 0; + packet->SetColorA(cbb.min); + packet->SetColorB(cbb.max); + } + } + + for(int y = 0; y < blocks; ++y) + { + for(int x = 0; x < blocks; ++x) + { + const unsigned char (*factor)[4] = PvrTcPacket::BILINEAR_FACTORS; + const ColorRgba<unsigned char>* data = bitmap.GetData() + y * 4 * size + x * 4; + + uint32_t modulationData = 0; + + for(int py = 0; py < 4; ++py) + { + const int yOffset = (py < 2) ? -1 : 0; + const int y0 = (y + yOffset) & blockMask; + const int y1 = (y0+1) & blockMask; + + for(int px = 0; px < 4; ++px) + { + const int xOffset = (px < 2) ? -1 : 0; + const int x0 = (x + xOffset) & blockMask; + const int x1 = (x0+1) & blockMask; + + const PvrTcPacket* p0 = packets + GetMortonNumber(x0, y0); + const PvrTcPacket* p1 = packets + GetMortonNumber(x1, y0); + const PvrTcPacket* p2 = packets + GetMortonNumber(x0, y1); + const PvrTcPacket* p3 = packets + GetMortonNumber(x1, y1); + + ColorRgba<int> ca = p0->GetColorRgbaA() * (*factor)[0] + + p1->GetColorRgbaA() * (*factor)[1] + + p2->GetColorRgbaA() * (*factor)[2] + + p3->GetColorRgbaA() * (*factor)[3]; + + ColorRgba<int> cb = p0->GetColorRgbaB() * (*factor)[0] + + p1->GetColorRgbaB() * (*factor)[1] + + p2->GetColorRgbaB() * (*factor)[2] + + p3->GetColorRgbaB() * (*factor)[3]; + + const ColorRgba<unsigned char>& pixel = data[py*size + px]; + ColorRgba<int> d = cb - ca; + ColorRgba<int> p; + p.r=pixel.r*16; + p.g=pixel.g*16; + p.b=pixel.b*16; + p.a=pixel.a*16; + ColorRgba<int> v = p - ca; + + // PVRTC uses weightings of 0, 3/8, 5/8 and 1 + // The boundaries for these are 3/16, 1/2 (=8/16), 13/16 + int projection = (v % d) * 16; + int lengthSquared = d % d; + if(projection > 3*lengthSquared) modulationData++; + if(projection > 8*lengthSquared) modulationData++; + if(projection > 13*lengthSquared) modulationData++; + + modulationData = BitUtility::RotateRight(modulationData, 2); + + factor++; + } + } + + PvrTcPacket* packet = packets + GetMortonNumber(x, y); + packet->modulationData = modulationData; + } + } +} + +//============================================================================ diff --git a/drivers/pvr/PvrTcEncoder.h b/drivers/pvr/PvrTcEncoder.h new file mode 100644 index 000000000..b9344367d --- /dev/null +++ b/drivers/pvr/PvrTcEncoder.h @@ -0,0 +1,40 @@ +//============================================================================ + +#pragma once +#include "ColorRgba.h" + +//============================================================================ + +namespace Javelin +{ +//============================================================================ + + class AlphaBitmap; + class RgbBitmap; + class RgbaBitmap; + + class PvrTcEncoder + { + public: + // Result must be large enough for bitmap.GetArea()/4 bytes + static void EncodeAlpha2Bpp(void* result, const AlphaBitmap& bitmap); + + // Result must be large enough for bitmap.GetArea()/2 bytes + static void EncodeAlpha4Bpp(void* result, const AlphaBitmap& bitmap); + + // Result must be large enough for bitmap.GetArea()/2 bytes + static void EncodeRgb4Bpp(void* result, const RgbBitmap& bitmap); + + // Result must be large enough for bitmap.GetArea()/2 bytes + static void EncodeRgb4Bpp(void* result, const RgbaBitmap& bitmap); + + // Result must be large enough for bitmap.GetArea()/2 bytes + static void EncodeRgba4Bpp(void* result, const RgbaBitmap& bitmap); + + private: + static unsigned GetMortonNumber(int x, int y); + }; + +//============================================================================ +} +//============================================================================ diff --git a/drivers/pvr/PvrTcPacket.cpp b/drivers/pvr/PvrTcPacket.cpp new file mode 100644 index 000000000..2e40d371e --- /dev/null +++ b/drivers/pvr/PvrTcPacket.cpp @@ -0,0 +1,209 @@ +//============================================================================ + +#include "PvrTcPacket.h" +#include "BitScale.h" + +//============================================================================ + +using namespace Javelin; + +//============================================================================ + +const unsigned char PvrTcPacket::BILINEAR_FACTORS[16][4] = +{ + { 4, 4, 4, 4 }, + { 2, 6, 2, 6 }, + { 8, 0, 8, 0 }, + { 6, 2, 6, 2 }, + + { 2, 2, 6, 6 }, + { 1, 3, 3, 9 }, + { 4, 0, 12, 0 }, + { 3, 1, 9, 3 }, + + { 8, 8, 0, 0 }, + { 4, 12, 0, 0 }, + { 16, 0, 0, 0 }, + { 12, 4, 0, 0 }, + + { 6, 6, 2, 2 }, + { 3, 9, 1, 3 }, + { 12, 0, 4, 0 }, + { 9, 3, 3, 1 }, +}; + +// Weights are { colorA, colorB, alphaA, alphaB } +const unsigned char PvrTcPacket::WEIGHTS[8][4] = +{ + // Weights for Mode=0 + { 8, 0, 8, 0 }, + { 5, 3, 5, 3 }, + { 3, 5, 3, 5 }, + { 0, 8, 0, 8 }, + + // Weights for Mode=1 + { 8, 0, 8, 0 }, + { 4, 4, 4, 4 }, + { 4, 4, 0, 0 }, + { 0, 8, 0, 8 }, +}; + +//============================================================================ + +ColorRgb<int> PvrTcPacket::GetColorRgbA() const +{ + if(colorAIsOpaque) + { + unsigned char r = colorA >> 9; + unsigned char g = colorA >> 4 & 0x1f; + unsigned char b = colorA & 0xf; + return ColorRgb<int>(Data::BITSCALE_5_TO_8[r], + Data::BITSCALE_5_TO_8[g], + Data::BITSCALE_4_TO_8[b]); + } + else + { + unsigned char r = (colorA >> 7) & 0xf; + unsigned char g = (colorA >> 3) & 0xf; + unsigned char b = colorA & 7; + return ColorRgb<int>(Data::BITSCALE_4_TO_8[r], + Data::BITSCALE_4_TO_8[g], + Data::BITSCALE_3_TO_8[b]); + } +} + +ColorRgb<int> PvrTcPacket::GetColorRgbB() const +{ + if(colorBIsOpaque) + { + unsigned char r = colorB >> 10; + unsigned char g = colorB >> 5 & 0x1f; + unsigned char b = colorB & 0x1f; + return ColorRgb<int>(Data::BITSCALE_5_TO_8[r], + Data::BITSCALE_5_TO_8[g], + Data::BITSCALE_5_TO_8[b]); + } + else + { + unsigned char r = colorB >> 8 & 0xf; + unsigned char g = colorB >> 4 & 0xf; + unsigned char b = colorB & 0xf; + return ColorRgb<int>(Data::BITSCALE_4_TO_8[r], + Data::BITSCALE_4_TO_8[g], + Data::BITSCALE_4_TO_8[b]); + } +} + +ColorRgba<int> PvrTcPacket::GetColorRgbaA() const +{ + if(colorAIsOpaque) + { + unsigned char r = colorA >> 9; + unsigned char g = colorA >> 4 & 0x1f; + unsigned char b = colorA & 0xf; + return ColorRgba<int>(Data::BITSCALE_5_TO_8[r], + Data::BITSCALE_5_TO_8[g], + Data::BITSCALE_4_TO_8[b], + 255); + } + else + { + unsigned char a = colorA >> 11 & 7; + unsigned char r = colorA >> 7 & 0xf; + unsigned char g = colorA >> 3 & 0xf; + unsigned char b = colorA & 7; + return ColorRgba<int>(Data::BITSCALE_4_TO_8[r], + Data::BITSCALE_4_TO_8[g], + Data::BITSCALE_3_TO_8[b], + Data::BITSCALE_3_TO_8[a]); + } +} + +ColorRgba<int> PvrTcPacket::GetColorRgbaB() const +{ + if(colorBIsOpaque) + { + unsigned char r = colorB >> 10; + unsigned char g = colorB >> 5 & 0x1f; + unsigned char b = colorB & 0x1f; + return ColorRgba<int>(Data::BITSCALE_5_TO_8[r], + Data::BITSCALE_5_TO_8[g], + Data::BITSCALE_5_TO_8[b], + 255); + } + else + { + unsigned char a = colorB >> 12 & 7; + unsigned char r = colorB >> 8 & 0xf; + unsigned char g = colorB >> 4 & 0xf; + unsigned char b = colorB & 0xf; + return ColorRgba<int>(Data::BITSCALE_4_TO_8[r], + Data::BITSCALE_4_TO_8[g], + Data::BITSCALE_4_TO_8[b], + Data::BITSCALE_3_TO_8[a]); + } +} + +//============================================================================ + +void PvrTcPacket::SetColorA(const ColorRgb<unsigned char>& c) +{ + int r = Data::BITSCALE_8_TO_5_FLOOR[c.r]; + int g = Data::BITSCALE_8_TO_5_FLOOR[c.g]; + int b = Data::BITSCALE_8_TO_4_FLOOR[c.b]; + colorA = r<<9 | g<<4 | b; + colorAIsOpaque = true; +} + +void PvrTcPacket::SetColorB(const ColorRgb<unsigned char>& c) +{ + int r = Data::BITSCALE_8_TO_5_CEIL[c.r]; + int g = Data::BITSCALE_8_TO_5_CEIL[c.g]; + int b = Data::BITSCALE_8_TO_5_CEIL[c.b]; + colorB = r<<10 | g<<5 | b; + colorBIsOpaque = true; +} + +void PvrTcPacket::SetColorA(const ColorRgba<unsigned char>& c) +{ + int a = Data::BITSCALE_8_TO_3_FLOOR[c.a]; + if(a == 7) + { + int r = Data::BITSCALE_8_TO_5_FLOOR[c.r]; + int g = Data::BITSCALE_8_TO_5_FLOOR[c.g]; + int b = Data::BITSCALE_8_TO_4_FLOOR[c.b]; + colorA = r<<9 | g<<4 | b; + colorAIsOpaque = true; + } + else + { + int r = Data::BITSCALE_8_TO_4_FLOOR[c.r]; + int g = Data::BITSCALE_8_TO_4_FLOOR[c.g]; + int b = Data::BITSCALE_8_TO_3_FLOOR[c.b]; + colorA = a<<11 | r<<7 | g<<3 | b; + colorAIsOpaque = false; + } +} + +void PvrTcPacket::SetColorB(const ColorRgba<unsigned char>& c) +{ + int a = Data::BITSCALE_8_TO_3_CEIL[c.a]; + if(a == 7) + { + int r = Data::BITSCALE_8_TO_5_CEIL[c.r]; + int g = Data::BITSCALE_8_TO_5_CEIL[c.g]; + int b = Data::BITSCALE_8_TO_5_CEIL[c.b]; + colorB = r<<10 | g<<5 | b; + colorBIsOpaque = true; + } + else + { + int r = Data::BITSCALE_8_TO_4_CEIL[c.r]; + int g = Data::BITSCALE_8_TO_4_CEIL[c.g]; + int b = Data::BITSCALE_8_TO_4_CEIL[c.b]; + colorB = a<<12 | r<<8 | g<<4 | b; + colorBIsOpaque = false; + } +} + +//============================================================================ diff --git a/drivers/pvr/PvrTcPacket.h b/drivers/pvr/PvrTcPacket.h new file mode 100644 index 000000000..ac3b6a4dd --- /dev/null +++ b/drivers/pvr/PvrTcPacket.h @@ -0,0 +1,65 @@ +//============================================================================ +// +// Modulation data specifies weightings of colorA to colorB for each pixel +// +// For mode = 0 +// 00: 0/8 +// 01: 3/8 +// 10: 5/8 +// 11: 8/8 +// +// For mode = 1 +// 00: 0/8 +// 01: 4/8 +// 10: 4/8 with alpha punchthrough +// 11: 8/8 +// +// For colorIsOpaque=0 +// 3 bits A +// 4 bits R +// 4 bits G +// 3/4 bits B +// +// For colorIsOpaque=1 +// 5 bits R +// 5 bits G +// 4/5 bits B +// +//============================================================================ + +#pragma once +#include "ColorRgba.h" + +//============================================================================ + +namespace Javelin +{ +//============================================================================ + + struct PvrTcPacket + { + unsigned int modulationData; + unsigned usePunchthroughAlpha : 1; + unsigned colorA : 14; + unsigned colorAIsOpaque : 1; + unsigned colorB : 15; + unsigned colorBIsOpaque : 1; + + ColorRgb<int> GetColorRgbA() const; + ColorRgb<int> GetColorRgbB() const; + ColorRgba<int> GetColorRgbaA() const; + ColorRgba<int> GetColorRgbaB() const; + + void SetColorA(const ColorRgb<unsigned char>& c); + void SetColorB(const ColorRgb<unsigned char>& c); + + void SetColorA(const ColorRgba<unsigned char>& c); + void SetColorB(const ColorRgba<unsigned char>& c); + + static const unsigned char BILINEAR_FACTORS[16][4]; + static const unsigned char WEIGHTS[8][4]; + }; + +//============================================================================ +} // namespace Javelin +//============================================================================ diff --git a/drivers/pvr/RgbBitmap.h b/drivers/pvr/RgbBitmap.h new file mode 100644 index 000000000..cf1d78667 --- /dev/null +++ b/drivers/pvr/RgbBitmap.h @@ -0,0 +1,23 @@ +#pragma once + +#include "Bitmap.h" +#include "ColorRgba.h" + +namespace Javelin { + +class RgbBitmap : public Bitmap { +public: + RgbBitmap(int w, int h) + : Bitmap(w, h, 3) { + } + + const ColorRgb<unsigned char> *GetData() const { + return reinterpret_cast<ColorRgb<unsigned char> *>(data); + } + + ColorRgb<unsigned char> *GetData() { + return reinterpret_cast<ColorRgb<unsigned char> *>(data); + } +}; + +} diff --git a/drivers/pvr/RgbaBitmap.h b/drivers/pvr/RgbaBitmap.h new file mode 100644 index 000000000..66b5542c1 --- /dev/null +++ b/drivers/pvr/RgbaBitmap.h @@ -0,0 +1,23 @@ +#pragma once + +#include "ColorRgba.h" +#include "Bitmap.h" + +namespace Javelin { + +class RgbaBitmap : public Bitmap { +public: + RgbaBitmap(int w, int h) + : Bitmap(w, h, 4) { + } + + const ColorRgba<unsigned char> *GetData() const { + return reinterpret_cast<ColorRgba<unsigned char> *>(data); + } + + ColorRgba<unsigned char> *GetData() { + return reinterpret_cast<ColorRgba<unsigned char> *>(data); + } +}; + +} diff --git a/drivers/pvr/SCsub b/drivers/pvr/SCsub index bd4c6f3f8..44b8c3d6b 100644 --- a/drivers/pvr/SCsub +++ b/drivers/pvr/SCsub @@ -2,10 +2,14 @@ Import('env') pvr_sources = [ + "pvr/BitScale.cpp", + "pvr/MortonTable.cpp", + "pvr/PvrTcDecoder.cpp", + "pvr/PvrTcEncoder.cpp", + "pvr/PvrTcPacket.cpp", "pvr/texture_loader_pvr.cpp" ] env.drivers_sources+=pvr_sources #env.add_source_files(env.drivers_sources, pvr_sources) - diff --git a/drivers/pvr/texture_loader_pvr.cpp b/drivers/pvr/texture_loader_pvr.cpp index b12e0c28b..5268b953f 100644 --- a/drivers/pvr/texture_loader_pvr.cpp +++ b/drivers/pvr/texture_loader_pvr.cpp @@ -1,6 +1,8 @@ #include "texture_loader_pvr.h" #include "os/file_access.h" #include <string.h> +#include "PvrTcEncoder.h" +#include "RgbaBitmap.h" static void _pvrtc_decompress(Image* p_img); @@ -154,10 +156,59 @@ String ResourceFormatPVR::get_resource_type(const String &p_path) const { } + +static void _compress_pvrtc4(Image * p_img) { + + Image img = *p_img; + + bool make_mipmaps=false; + if (img.get_width()%8 || img.get_height()%8) { + make_mipmaps=img.get_mipmaps()>0; + img.resize(img.get_width()+(8-(img.get_width()%8)),img.get_height()+(8-(img.get_height()%8))); + } + img.convert(Image::FORMAT_RGBA); + if (img.get_mipmaps()==0 && make_mipmaps) + img.generate_mipmaps(); + + bool use_alpha=img.detect_alpha(); + + Image new_img; + new_img.create(img.get_width(),img.get_height(),true,use_alpha?Image::FORMAT_PVRTC4_ALPHA:Image::FORMAT_PVRTC4); + DVector<uint8_t> data=new_img.get_data(); + { + DVector<uint8_t>::Write wr=data.write(); + DVector<uint8_t>::Read r=img.get_data().read(); + + + for(int i=0;i<=new_img.get_mipmaps();i++) { + + int ofs,size,w,h; + img.get_mipmap_offset_size_and_dimensions(i,ofs,size,w,h); + Javelin::RgbaBitmap bm(w,h); + copymem(bm.GetData(),&r[ofs],size); + { + Javelin::ColorRgba<unsigned char> *dp = bm.GetData(); + for(int j=0;j<size/4;j++) { + SWAP(dp[j].r,dp[j].b); + } + } + + new_img.get_mipmap_offset_size_and_dimensions(i,ofs,size,w,h); + Javelin::PvrTcEncoder::EncodeRgba4Bpp(&wr[ofs],bm); + } + + } + + *p_img = Image(new_img.get_width(),new_img.get_height(),new_img.get_mipmaps(),new_img.get_format(),data); + +} + ResourceFormatPVR::ResourceFormatPVR() { Image::_image_decompress_pvrtc=_pvrtc_decompress; + Image::_image_compress_pvrtc4_func=_compress_pvrtc4; + Image::_image_compress_pvrtc2_func=_compress_pvrtc4; } diff --git a/drivers/register_driver_types.cpp b/drivers/register_driver_types.cpp index e4bb1a343..e730171fb 100644 --- a/drivers/register_driver_types.cpp +++ b/drivers/register_driver_types.cpp @@ -222,7 +222,10 @@ void register_driver_types() { #endif #endif +#ifdef ETC1_ENABLED _register_etc1_compress_func(); +#endif + initialize_chibi(); } diff --git a/drivers/theoraplayer/video_stream_theoraplayer.cpp b/drivers/theoraplayer/video_stream_theoraplayer.cpp index 9f4a44ae9..ecafda9d8 100644 --- a/drivers/theoraplayer/video_stream_theoraplayer.cpp +++ b/drivers/theoraplayer/video_stream_theoraplayer.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/dir_access_unix.cpp b/drivers/unix/dir_access_unix.cpp index 5f5186543..0c0867e03 100644 --- a/drivers/unix/dir_access_unix.cpp +++ b/drivers/unix/dir_access_unix.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -87,7 +87,7 @@ bool DirAccessUnix::dir_exists(String p_dir) { if (p_dir.is_rel_path()) - p_dir=current_dir+"/"+p_dir; + p_dir=get_current_dir().plus_file(p_dir); else p_dir=fix_path(p_dir); @@ -278,9 +278,16 @@ String DirAccessUnix::get_current_dir() { Error DirAccessUnix::rename(String p_path,String p_new_path) { - p_path=fix_path(p_path); - p_new_path=fix_path(p_new_path); - + if (p_path.is_rel_path()) + p_path=get_current_dir().plus_file(p_path); + else + p_path=fix_path(p_path); + + if (p_new_path.is_rel_path()) + p_new_path=get_current_dir().plus_file(p_new_path); + else + p_new_path=fix_path(p_new_path); + return ::rename(p_path.utf8().get_data(),p_new_path.utf8().get_data())==0?OK:FAILED; } Error DirAccessUnix::remove(String p_path) { diff --git a/drivers/unix/dir_access_unix.h b/drivers/unix/dir_access_unix.h index f6089ccfe..3091e0151 100644 --- a/drivers/unix/dir_access_unix.h +++ b/drivers/unix/dir_access_unix.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/file_access_unix.cpp b/drivers/unix/file_access_unix.cpp index 2f91eee90..76042089f 100644 --- a/drivers/unix/file_access_unix.cpp +++ b/drivers/unix/file_access_unix.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/file_access_unix.h b/drivers/unix/file_access_unix.h index 0dedfce6a..5b0f0e7cb 100644 --- a/drivers/unix/file_access_unix.h +++ b/drivers/unix/file_access_unix.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/ip_unix.cpp b/drivers/unix/ip_unix.cpp index ad0d4e00e..989aba52b 100644 --- a/drivers/unix/ip_unix.cpp +++ b/drivers/unix/ip_unix.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/ip_unix.h b/drivers/unix/ip_unix.h index 2fd5cf964..5798ac813 100644 --- a/drivers/unix/ip_unix.h +++ b/drivers/unix/ip_unix.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/memory_pool_static_malloc.cpp b/drivers/unix/memory_pool_static_malloc.cpp index 4711f4f09..e0bab27a6 100644 --- a/drivers/unix/memory_pool_static_malloc.cpp +++ b/drivers/unix/memory_pool_static_malloc.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -153,7 +153,7 @@ void* MemoryPoolStaticMalloc::_realloc(void *p_memory,size_t p_bytes) { return alloc( p_bytes ); } - if (p_bytes<=0) { + if (p_bytes==0) { this->free(p_memory); ERR_FAIL_COND_V( p_bytes < 0 , NULL ); diff --git a/drivers/unix/memory_pool_static_malloc.h b/drivers/unix/memory_pool_static_malloc.h index 626fec826..a96259556 100644 --- a/drivers/unix/memory_pool_static_malloc.h +++ b/drivers/unix/memory_pool_static_malloc.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/mutex_posix.cpp b/drivers/unix/mutex_posix.cpp index 166dfa4b1..73563ea53 100644 --- a/drivers/unix/mutex_posix.cpp +++ b/drivers/unix/mutex_posix.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/mutex_posix.h b/drivers/unix/mutex_posix.h index 349647368..9b50d7963 100644 --- a/drivers/unix/mutex_posix.h +++ b/drivers/unix/mutex_posix.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp index d51a7c74e..d558aadc8 100644 --- a/drivers/unix/os_unix.cpp +++ b/drivers/unix/os_unix.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/os_unix.h b/drivers/unix/os_unix.h index 1dcf0bd2f..65df11395 100644 --- a/drivers/unix/os_unix.h +++ b/drivers/unix/os_unix.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/semaphore_posix.cpp b/drivers/unix/semaphore_posix.cpp index 6f1b8931f..fba4cd364 100644 --- a/drivers/unix/semaphore_posix.cpp +++ b/drivers/unix/semaphore_posix.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/semaphore_posix.h b/drivers/unix/semaphore_posix.h index de563c28c..6f938455b 100644 --- a/drivers/unix/semaphore_posix.h +++ b/drivers/unix/semaphore_posix.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/stream_peer_tcp_posix.cpp b/drivers/unix/stream_peer_tcp_posix.cpp index 8d937d9ca..2301d8b6c 100644 --- a/drivers/unix/stream_peer_tcp_posix.cpp +++ b/drivers/unix/stream_peer_tcp_posix.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/stream_peer_tcp_posix.h b/drivers/unix/stream_peer_tcp_posix.h index 1259b46ff..9b1716ac4 100644 --- a/drivers/unix/stream_peer_tcp_posix.h +++ b/drivers/unix/stream_peer_tcp_posix.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/tcp_server_posix.cpp b/drivers/unix/tcp_server_posix.cpp index dfcf479fc..4f9ee62cd 100644 --- a/drivers/unix/tcp_server_posix.cpp +++ b/drivers/unix/tcp_server_posix.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/tcp_server_posix.h b/drivers/unix/tcp_server_posix.h index 053aba0d1..17a9fd1d9 100644 --- a/drivers/unix/tcp_server_posix.h +++ b/drivers/unix/tcp_server_posix.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/thread_posix.cpp b/drivers/unix/thread_posix.cpp index e5d6a0257..03963a975 100644 --- a/drivers/unix/thread_posix.cpp +++ b/drivers/unix/thread_posix.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/thread_posix.h b/drivers/unix/thread_posix.h index a088f1d5d..4f76f3d7b 100644 --- a/drivers/unix/thread_posix.h +++ b/drivers/unix/thread_posix.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/vorbis/audio_stream_ogg_vorbis.cpp b/drivers/vorbis/audio_stream_ogg_vorbis.cpp index 996f75d16..ed292621e 100644 --- a/drivers/vorbis/audio_stream_ogg_vorbis.cpp +++ b/drivers/vorbis/audio_stream_ogg_vorbis.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/vorbis/audio_stream_ogg_vorbis.h b/drivers/vorbis/audio_stream_ogg_vorbis.h index dd84fd160..8a35fc09c 100644 --- a/drivers/vorbis/audio_stream_ogg_vorbis.h +++ b/drivers/vorbis/audio_stream_ogg_vorbis.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp index 53dd3f49d..f548beaa3 100644 --- a/drivers/windows/dir_access_windows.cpp +++ b/drivers/windows/dir_access_windows.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -70,21 +70,11 @@ bool DirAccessWindows::list_dir_begin() { _cisdir=false; _cishidden=false; - if (unicode) { - list_dir_end(); - p->h = FindFirstFileExW((current_dir+"\\*").c_str(), FindExInfoStandard, &p->fu, FindExSearchNameMatch, NULL, 0); + list_dir_end(); + p->h = FindFirstFileExW((current_dir+"\\*").c_str(), FindExInfoStandard, &p->fu, FindExSearchNameMatch, NULL, 0); - return (p->h==INVALID_HANDLE_VALUE); - } else { - - list_dir_end(); - p->h = FindFirstFileExA((current_dir+"\\*").ascii().get_data(), FindExInfoStandard, &p->fu, FindExSearchNameMatch, NULL, 0); - - return (p->h==INVALID_HANDLE_VALUE); - - } + return (p->h==INVALID_HANDLE_VALUE); - return false; } @@ -93,38 +83,20 @@ String DirAccessWindows::get_next() { if (p->h==INVALID_HANDLE_VALUE) return ""; - if (unicode) { - _cisdir=(p->fu.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY); - _cishidden=(p->fu.dwFileAttributes & FILE_ATTRIBUTE_HIDDEN); + _cisdir=(p->fu.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY); + _cishidden=(p->fu.dwFileAttributes & FILE_ATTRIBUTE_HIDDEN); - String name=p->fu.cFileName; - - if (FindNextFileW(p->h, &p->fu) == 0) { - - FindClose(p->h); - p->h=INVALID_HANDLE_VALUE; - } - - return name; - } else { + String name=p->fu.cFileName; -#ifndef WINRT_ENABLED - _cisdir=(p->fu.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY); - _cishidden=(p->fu.dwFileAttributes & FILE_ATTRIBUTE_HIDDEN); + if (FindNextFileW(p->h, &p->fu) == 0) { - String name=p->f.cFileName; - - if (FindNextFileA(p->h, &p->f) == 0) { + FindClose(p->h); + p->h=INVALID_HANDLE_VALUE; + } - FindClose(p->h); - p->h=INVALID_HANDLE_VALUE; - } + return name; - return name; -#endif - return ""; - } } bool DirAccessWindows::current_is_dir() const { @@ -174,63 +146,38 @@ Error DirAccessWindows::change_dir(String p_dir) { p_dir=fix_path(p_dir); - if (unicode) { - wchar_t real_current_dir_name[2048]; - GetCurrentDirectoryW(2048,real_current_dir_name); - String prev_dir=real_current_dir_name; + wchar_t real_current_dir_name[2048]; + GetCurrentDirectoryW(2048,real_current_dir_name); + String prev_dir=real_current_dir_name; - SetCurrentDirectoryW(current_dir.c_str()); - bool worked=(SetCurrentDirectoryW(p_dir.c_str())!=0); + SetCurrentDirectoryW(current_dir.c_str()); + bool worked=(SetCurrentDirectoryW(p_dir.c_str())!=0); - String base = _get_root_path(); - if (base!="") { + String base = _get_root_path(); + if (base!="") { - GetCurrentDirectoryW(2048,real_current_dir_name); - String new_dir; - new_dir = String(real_current_dir_name).replace("\\","/"); - if (!new_dir.begins_with(base)) { - worked=false; - } + GetCurrentDirectoryW(2048,real_current_dir_name); + String new_dir; + new_dir = String(real_current_dir_name).replace("\\","/"); + if (!new_dir.begins_with(base)) { + worked=false; } + } - if (worked) { - - GetCurrentDirectoryW(2048,real_current_dir_name); - current_dir=real_current_dir_name; - current_dir=current_dir.replace("\\","/"); - - } //else { - - SetCurrentDirectoryW(prev_dir.c_str()); - //} - - return worked?OK:ERR_INVALID_PARAMETER; - } else { - - char real_current_dir_name[2048]; - GetCurrentDirectoryA(2048,real_current_dir_name); - String prev_dir=real_current_dir_name; - - SetCurrentDirectoryA(current_dir.ascii().get_data()); - bool worked=(SetCurrentDirectory(p_dir.ascii().get_data())!=0); - - if (worked) { - - GetCurrentDirectoryA(2048,real_current_dir_name); - current_dir=real_current_dir_name; - current_dir=current_dir.replace("\\","/"); + if (worked) { - }// else { - SetCurrentDirectoryA(prev_dir.ascii().get_data()); - //} + GetCurrentDirectoryW(2048,real_current_dir_name); + current_dir=real_current_dir_name; // TODO, utf8 parser + current_dir=current_dir.replace("\\","/"); - return worked?OK:ERR_INVALID_PARAMETER; + } //else { - } + SetCurrentDirectoryW(prev_dir.c_str()); + //} - return OK; + return worked?OK:ERR_INVALID_PARAMETER; #endif } @@ -244,36 +191,22 @@ Error DirAccessWindows::make_dir(String p_dir) { #else - p_dir=fix_path(p_dir); + //p_dir=fix_path(p_dir); p_dir.replace("/","\\"); bool success; int err; - if (unicode) { - wchar_t real_current_dir_name[2048]; - GetCurrentDirectoryW(2048,real_current_dir_name); - - SetCurrentDirectoryW(current_dir.c_str()); - - success=CreateDirectoryW(p_dir.c_str(), NULL); - err = GetLastError(); - - SetCurrentDirectoryW(real_current_dir_name); - - } else { - - char real_current_dir_name[2048]; - GetCurrentDirectoryA(2048,real_current_dir_name); + wchar_t real_current_dir_name[2048]; + GetCurrentDirectoryW(2048,real_current_dir_name); - SetCurrentDirectoryA(current_dir.ascii().get_data()); + SetCurrentDirectoryW(current_dir.c_str()); - success=CreateDirectoryA(p_dir.ascii().get_data(), NULL); - err = GetLastError(); + success=CreateDirectoryW(p_dir.c_str(), NULL); + err = GetLastError(); - SetCurrentDirectoryA(real_current_dir_name); - } + SetCurrentDirectoryW(real_current_dir_name); if (success) { return OK; @@ -313,7 +246,7 @@ bool DirAccessWindows::file_exists(String p_file) { GLOBAL_LOCK_FUNCTION if (!p_file.is_abs_path()) - p_file=get_current_dir()+"/"+p_file; + p_file=get_current_dir().plus_file(p_file); p_file=fix_path(p_file); @@ -321,73 +254,52 @@ bool DirAccessWindows::file_exists(String p_file) { WIN32_FILE_ATTRIBUTE_DATA fileInfo; - if (unicode) { - - DWORD fileAttr; + DWORD fileAttr; - fileAttr = GetFileAttributesExW(p_file.c_str(), GetFileExInfoStandard, &fileInfo); - if (0 == fileAttr) - return false; + fileAttr = GetFileAttributesExW(p_file.c_str(), GetFileExInfoStandard, &fileInfo); + if (0 == fileAttr) + return false; - return !(fileAttr&FILE_ATTRIBUTE_DIRECTORY); - - } else { - DWORD fileAttr; - - fileAttr = GetFileAttributesExA(p_file.ascii().get_data(), GetFileExInfoStandard, &fileInfo); - if (0 == fileAttr) - return false; - - return !(fileAttr&FILE_ATTRIBUTE_DIRECTORY); - - } + return !(fileAttr&FILE_ATTRIBUTE_DIRECTORY); - return false; } bool DirAccessWindows::dir_exists(String p_dir) { GLOBAL_LOCK_FUNCTION - if (!p_dir.is_abs_path()) - p_dir=get_current_dir()+"/"+p_dir; - - p_dir=fix_path(p_dir); + if (p_dir.is_rel_path()) + p_dir=get_current_dir().plus_file(p_dir); + else + p_dir=fix_path(p_dir); p_dir.replace("/","\\"); WIN32_FILE_ATTRIBUTE_DATA fileInfo; - if (unicode) { - DWORD fileAttr; + DWORD fileAttr; - fileAttr = GetFileAttributesExW(p_dir.c_str(), GetFileExInfoStandard, &fileInfo); - if (0 == fileAttr) - return false; + fileAttr = GetFileAttributesExW(p_dir.c_str(), GetFileExInfoStandard, &fileInfo); + if (0 == fileAttr) + return false; - return (fileAttr&FILE_ATTRIBUTE_DIRECTORY); - - } else { -#ifndef WINRT_ENABLED - DWORD fileAttr; + return (fileAttr&FILE_ATTRIBUTE_DIRECTORY); - fileAttr = GetFileAttributesExA(p_dir.ascii().get_data(), GetFileExInfoStandard, &fileInfo); - if (0 == fileAttr) - return false; - - return (fileAttr&FILE_ATTRIBUTE_DIRECTORY); - -#endif - } - return false; } Error DirAccessWindows::rename(String p_path,String p_new_path) { - p_path=fix_path(p_path); - p_new_path=fix_path(p_new_path); - + if (p_path.is_rel_path()) + p_path=get_current_dir().plus_file(p_path); + else + p_path=fix_path(p_path); + + if (p_new_path.is_rel_path()) + p_new_path=get_current_dir().plus_file(p_new_path); + else + p_new_path=fix_path(p_new_path); + if (file_exists(p_new_path)) { if (remove(p_new_path) != OK) { return FAILED; @@ -471,13 +383,6 @@ DirAccessWindows::DirAccessWindows() { } } - unicode=true; - - - /* We are running Windows 95/98/ME, so no unicode allowed */ - if ( SetCurrentDirectoryW ( L"." ) == FALSE && GetLastError () == ERROR_CALL_NOT_IMPLEMENTED ) - unicode=false; - change_dir("."); #endif } diff --git a/drivers/windows/dir_access_windows.h b/drivers/windows/dir_access_windows.h index 4a668a736..384bc8327 100644 --- a/drivers/windows/dir_access_windows.h +++ b/drivers/windows/dir_access_windows.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -56,7 +56,7 @@ class DirAccessWindows : public DirAccess { String current_dir; - bool unicode; + bool _cisdir; bool _cishidden; diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp index 19a62967e..90903f2cb 100644 --- a/drivers/windows/file_access_windows.cpp +++ b/drivers/windows/file_access_windows.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/file_access_windows.h b/drivers/windows/file_access_windows.h index 8f16d66fe..a2598bfee 100644 --- a/drivers/windows/file_access_windows.h +++ b/drivers/windows/file_access_windows.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/mutex_windows.cpp b/drivers/windows/mutex_windows.cpp index 3b2004285..09f859051 100644 --- a/drivers/windows/mutex_windows.cpp +++ b/drivers/windows/mutex_windows.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/mutex_windows.h b/drivers/windows/mutex_windows.h index 9a3875f05..9447f17a1 100644 --- a/drivers/windows/mutex_windows.h +++ b/drivers/windows/mutex_windows.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/semaphore_windows.cpp b/drivers/windows/semaphore_windows.cpp index bfd53f983..50cdf7cce 100644 --- a/drivers/windows/semaphore_windows.cpp +++ b/drivers/windows/semaphore_windows.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/semaphore_windows.h b/drivers/windows/semaphore_windows.h index f87b868a6..43f6c0b56 100644 --- a/drivers/windows/semaphore_windows.h +++ b/drivers/windows/semaphore_windows.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/shell_windows.cpp b/drivers/windows/shell_windows.cpp index 3994252c4..670f4e483 100644 --- a/drivers/windows/shell_windows.cpp +++ b/drivers/windows/shell_windows.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/shell_windows.h b/drivers/windows/shell_windows.h index 8bbf51514..98eae8117 100644 --- a/drivers/windows/shell_windows.h +++ b/drivers/windows/shell_windows.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/thread_windows.cpp b/drivers/windows/thread_windows.cpp index 40efa5acd..6a9e97ba0 100644 --- a/drivers/windows/thread_windows.cpp +++ b/drivers/windows/thread_windows.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/thread_windows.h b/drivers/windows/thread_windows.h index d15e77d06..3c8f92ce5 100644 --- a/drivers/windows/thread_windows.h +++ b/drivers/windows/thread_windows.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/main.cpp b/main/main.cpp index f0e376a04..a822418ea 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -87,6 +87,9 @@ static MessageQueue *message_queue=NULL; static Performance *performance = NULL; static PathRemap *path_remap; static PackedData *packed_data=NULL; +#ifdef MINIZIP_ENABLED +static ZipArchive *zip_packed_data=NULL; +#endif static FileAccessNetworkClient *file_access_network_client=NULL; static TranslationServer *translation_server = NULL; @@ -248,7 +251,8 @@ Error Main::setup(const char *execpath,int argc, char *argv[],bool p_second_phas packed_data = memnew(PackedData); #ifdef MINIZIP_ENABLED - packed_data->add_pack_source(ZipArchive::get_singleton()); + zip_packed_data = ZipArchive::get_singleton(); + packed_data->add_pack_source(zip_packed_data); #endif bool editor=false; @@ -636,6 +640,9 @@ Error Main::setup(const char *execpath,int argc, char *argv[],bool p_second_phas GLOBAL_DEF("display/test_height",0); if (rtm==-1) { rtm=GLOBAL_DEF("render/thread_model",OS::RENDER_THREAD_SAFE); + if (rtm>=1) //hack for now + rtm=1; + } if (rtm>=0 && rtm<3) @@ -740,6 +747,15 @@ Error Main::setup(const char *execpath,int argc, char *argv[],bool p_second_phas memdelete(packed_data); if (file_access_network_client) memdelete(file_access_network_client); + + if (packed_data) + memdelete( packed_data ); +#ifdef MINIZIP_ENABLED + if (zip_packed_data) + memdelete( zip_packed_data ); +#endif + + unregister_core_types(); OS::get_singleton()->_cmdline.clear(); @@ -767,13 +783,23 @@ Error Main::setup2() { #endif if (show_logo) { //boot logo! - Image boot_logo=GLOBAL_DEF("application/boot_logo",Image()); + String boot_logo_path=GLOBAL_DEF("application/boot_splash",String()); + bool boot_logo_scale=GLOBAL_DEF("application/boot_splash_fullsize",true); + Globals::get_singleton()->set_custom_property_info("application/boot_splash",PropertyInfo(Variant::STRING,"application/boot_splash",PROPERTY_HINT_FILE,"*.png")); + + + Image boot_logo; + + if (boot_logo_path.strip_edges()!="" && FileAccess::exists(boot_logo_path)) { + boot_logo.load(boot_logo_path); + } if (!boot_logo.empty()) { + OS::get_singleton()->_msec_splash=OS::get_singleton()->get_ticks_msec(); Color clear = GLOBAL_DEF("render/default_clear_color",Color(0.3,0.3,0.3)); VisualServer::get_singleton()->set_default_clear_color(clear); Color boot_bg = GLOBAL_DEF("application/boot_bg_color", clear); - VisualServer::get_singleton()->set_boot_image(boot_logo, boot_bg); + VisualServer::get_singleton()->set_boot_image(boot_logo, boot_bg,boot_logo_scale); #ifndef TOOLS_ENABLED //no tools, so free the boot logo (no longer needed) Globals::get_singleton()->set("application/boot_logo",Image()); @@ -788,7 +814,7 @@ Error Main::setup2() { MAIN_PRINT("Main: ClearColor"); VisualServer::get_singleton()->set_default_clear_color(boot_splash_bg_color); MAIN_PRINT("Main: Image"); - VisualServer::get_singleton()->set_boot_image(splash, boot_splash_bg_color); + VisualServer::get_singleton()->set_boot_image(splash, boot_splash_bg_color,false); #endif MAIN_PRINT("Main: DCC"); VisualServer::get_singleton()->set_default_clear_color(GLOBAL_DEF("render/default_clear_color",Color(0.3,0.3,0.3))); @@ -1283,12 +1309,15 @@ bool Main::iteration() { uint64_t ticks=OS::get_singleton()->get_ticks_usec(); uint64_t ticks_elapsed=ticks-last_ticks; + double step=(double)ticks_elapsed / 1000000.0; + float frame_slice=1.0/OS::get_singleton()->get_iterations_per_second(); + + //if (time_accum+step < frame_slice) + // return false; + frame+=ticks_elapsed; last_ticks=ticks; - double step=(double)ticks_elapsed / 1000000.0; - - float frame_slice=1.0/OS::get_singleton()->get_iterations_per_second(); if (step>frame_slice*8) step=frame_slice*8; @@ -1299,7 +1328,6 @@ bool Main::iteration() { bool exit=false; - int iters = 0; while(time_accum>frame_slice) { diff --git a/main/main.h b/main/main.h index 0aa1c9910..12b4411d5 100644 --- a/main/main.h +++ b/main/main.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/performance.cpp b/main/performance.cpp index 5b76472ce..f8c5df42d 100644 --- a/main/performance.cpp +++ b/main/performance.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/performance.h b/main/performance.h index 1879ba39e..f0cd217b2 100644 --- a/main/performance.h +++ b/main/performance.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/splash.h b/main/splash.h index e9c7846d0..6ad0062e2 100644 --- a/main/splash.h +++ b/main/splash.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -26,16 +26,16 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef BOOT_SPLASH_H
-#define BOOT_SPLASH_H
-
-static const unsigned char boot_splash_png[]={
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-};
-
-static const unsigned char app_icon_png[]={
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-};
-
-static const Color boot_splash_bg_color = Color(224/255.0,224/255.0,224/255.0);
-#endif // SPLASH_H
+#ifndef BOOT_SPLASH_H +#define BOOT_SPLASH_H + +static const unsigned char boot_splash_png[]={ 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+}; + +static const unsigned char app_icon_png[]={ 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+}; + +static const Color boot_splash_bg_color = Color(224/255.0,224/255.0,224/255.0); +#endif // SPLASH_H diff --git a/modules/gdscript/gd_compiler.cpp b/modules/gdscript/gd_compiler.cpp index 278651d64..b405555ec 100644 --- a/modules/gdscript/gd_compiler.cpp +++ b/modules/gdscript/gd_compiler.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -559,7 +559,17 @@ int GDCompiler::_parse_expression(CodeGen& codegen,const GDParser::Node *p_expre int index; if (named) { +#ifdef DEBUG_ENABLED + if (on->arguments[0]->type==GDParser::Node::TYPE_SELF && codegen.script && codegen.function_node && !codegen.function_node->_static) { + const Map<StringName,GDScript::MemberInfo>::Element *MI = codegen.script->member_indices.find(static_cast<GDParser::IdentifierNode*>(on->arguments[1])->name); + if (MI && MI->get().getter==codegen.function_node->name) { + String n = static_cast<GDParser::IdentifierNode*>(on->arguments[1])->name; + _set_error("Must use '"+n+"' instead of 'self."+n+"' in getter.",on); + return -1; + } + } +#endif index=codegen.get_name_map_pos(static_cast<GDParser::IdentifierNode*>(on->arguments[1])->name); } else { @@ -703,6 +713,25 @@ int GDCompiler::_parse_expression(CodeGen& codegen,const GDParser::Node *p_expre if (on->arguments[0]->type==GDParser::Node::TYPE_OPERATOR && (static_cast<GDParser::OperatorNode*>(on->arguments[0])->op==GDParser::OperatorNode::OP_INDEX || static_cast<GDParser::OperatorNode*>(on->arguments[0])->op==GDParser::OperatorNode::OP_INDEX_NAMED)) { //SET (chained) MODE!! + +#ifdef DEBUG_ENABLED + if (static_cast<GDParser::OperatorNode*>(on->arguments[0])->op==GDParser::OperatorNode::OP_INDEX_NAMED) { + const GDParser::OperatorNode* inon = static_cast<GDParser::OperatorNode*>(on->arguments[0]); + + + if (inon->arguments[0]->type==GDParser::Node::TYPE_SELF && codegen.script && codegen.function_node && !codegen.function_node->_static) { + + const Map<StringName,GDScript::MemberInfo>::Element *MI = codegen.script->member_indices.find(static_cast<GDParser::IdentifierNode*>(inon->arguments[1])->name); + if (MI && MI->get().setter==codegen.function_node->name) { + String n = static_cast<GDParser::IdentifierNode*>(inon->arguments[1])->name; + _set_error("Must use '"+n+"' instead of 'self."+n+"' in setter.",inon); + return -1; + } + } + } +#endif + + int slevel=p_stack_level; GDParser::OperatorNode* op = static_cast<GDParser::OperatorNode*>(on->arguments[0]); @@ -1386,7 +1415,7 @@ Error GDCompiler::_parse_class(GDScript *p_script,GDScript *p_owner,const GDPars _set_error("Could not resolve relative path for parent class: "+path,p_class); return ERR_FILE_NOT_FOUND; } - path=base.get_base_dir().plus_file(path); + path=base.get_base_dir().plus_file(path).simplify_path(); } script = ResourceLoader::load(path); if (script.is_null()) { diff --git a/modules/gdscript/gd_compiler.h b/modules/gdscript/gd_compiler.h index 0c34c23b2..bdf4e9816 100644 --- a/modules/gdscript/gd_compiler.h +++ b/modules/gdscript/gd_compiler.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gd_editor.cpp b/modules/gdscript/gd_editor.cpp index df091fbcc..f59dbd91d 100644 --- a/modules/gdscript/gd_editor.cpp +++ b/modules/gdscript/gd_editor.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,7 +33,7 @@ void GDScriptLanguage::get_comment_delimiters(List<String> *p_delimiters) const { p_delimiters->push_back("#"); - p_delimiters->push_back("\"\"\""); + p_delimiters->push_back("\"\"\" \"\"\""); } void GDScriptLanguage::get_string_delimiters(List<String> *p_delimiters) const { diff --git a/modules/gdscript/gd_functions.cpp b/modules/gdscript/gd_functions.cpp index f37b2f645..e01492136 100644 --- a/modules/gdscript/gd_functions.cpp +++ b/modules/gdscript/gd_functions.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -71,6 +71,7 @@ const char *GDFunctions::get_func_name(Function p_func) { "randi", "randf", "rand_range", + "seed", "rand_seed", "deg2rad", "rad2deg", @@ -97,6 +98,7 @@ const char *GDFunctions::get_func_name(Function p_func) { "dict2inst", "hash", "print_stack", + "instance_from_id", }; return _names[p_func]; @@ -328,6 +330,13 @@ void GDFunctions::call(Function p_func,const Variant **p_args,int p_arg_count,Va VALIDATE_ARG_NUM(1); r_ret=Math::random(*p_args[0],*p_args[1]); } break; + case MATH_SEED: { + VALIDATE_ARG_COUNT(1); + VALIDATE_ARG_NUM(0); + uint32_t seed=*p_args[0]; + Math::seed(seed); + r_ret=Variant(); + } break; case MATH_RANDSEED: { VALIDATE_ARG_COUNT(1); VALIDATE_ARG_NUM(0); @@ -575,7 +584,7 @@ void GDFunctions::call(Function p_func,const Variant **p_args,int p_arg_count,Va } //str+="\n"; - OS::get_singleton()->print("%s\n",str.utf8().get_data()); + OS::get_singleton()->print("%s",str.utf8().get_data()); r_ret=Variant(); } break; @@ -895,6 +904,20 @@ void GDFunctions::call(Function p_func,const Variant **p_args,int p_arg_count,Va }; } break; + case INSTANCE_FROM_ID: { + + VALIDATE_ARG_COUNT(1); + if (p_args[0]->get_type()!=Variant::INT && p_args[0]->get_type()!=Variant::REAL) { + r_error.error=Variant::CallError::CALL_ERROR_INVALID_ARGUMENT; + r_error.argument=0; + r_ret=Variant(); + break; + } + + uint32_t id=*p_args[0]; + r_ret=ObjectDB::get_instance(id); + + } break; case FUNC_MAX: { ERR_FAIL_V(); @@ -1130,6 +1153,11 @@ MethodInfo GDFunctions::get_info(Function p_func) { mi.return_val.type=Variant::REAL; return mi; } break; + case MATH_SEED: { + MethodInfo mi("seed",PropertyInfo(Variant::REAL,"seed")); + mi.return_val.type=Variant::NIL; + return mi; + } break; case MATH_RANDSEED: { MethodInfo mi("rand_seed",PropertyInfo(Variant::REAL,"seed")); mi.return_val.type=Variant::ARRAY; @@ -1288,6 +1316,12 @@ MethodInfo GDFunctions::get_info(Function p_func) { return mi; } break; + case INSTANCE_FROM_ID: { + MethodInfo mi("instance_from_id",PropertyInfo(Variant::INT,"instance_id")); + mi.return_val.type=Variant::OBJECT; + return mi; + } break; + case FUNC_MAX: { ERR_FAIL_V(MethodInfo()); diff --git a/modules/gdscript/gd_functions.h b/modules/gdscript/gd_functions.h index 05ff6a2e7..ecd7d158b 100644 --- a/modules/gdscript/gd_functions.h +++ b/modules/gdscript/gd_functions.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -67,6 +67,7 @@ public: MATH_RAND, MATH_RANDF, MATH_RANDOM, + MATH_SEED, MATH_RANDSEED, MATH_DEG2RAD, MATH_RAD2DEG, @@ -93,6 +94,7 @@ public: DICT2INST, HASH, PRINT_STACK, + INSTANCE_FROM_ID, FUNC_MAX }; diff --git a/modules/gdscript/gd_parser.cpp b/modules/gdscript/gd_parser.cpp index aa2878f9e..624240066 100644 --- a/modules/gdscript/gd_parser.cpp +++ b/modules/gdscript/gd_parser.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1075,6 +1075,7 @@ GDParser::Node* GDParser::_reduce_expression(Node *p_node,bool p_to_const) { ConstantNode *cn = alloc_node<ConstantNode>(); Array arr(!p_to_const); + //print_line("mk array "+itos(!p_to_const)); arr.resize(an->elements.size()); for(int i=0;i<an->elements.size();i++) { ConstantNode *acn = static_cast<ConstantNode*>(an->elements[i]); @@ -1461,7 +1462,7 @@ void GDParser::_parse_block(BlockNode *p_block,bool p_static) { } break; case GDTokenizer::TK_CF_PASS: { - if (tokenizer->get_token(1)!=GDTokenizer::TK_SEMICOLON && tokenizer->get_token(1)!=GDTokenizer::TK_NEWLINE ) { + if (tokenizer->get_token(1)!=GDTokenizer::TK_SEMICOLON && tokenizer->get_token(1)!=GDTokenizer::TK_NEWLINE && tokenizer->get_token(1)!=GDTokenizer::TK_EOF) { _set_error("Expected ';' or <NewLine>."); return; diff --git a/modules/gdscript/gd_parser.h b/modules/gdscript/gd_parser.h index 44e7b5532..bf2c8c9ef 100644 --- a/modules/gdscript/gd_parser.h +++ b/modules/gdscript/gd_parser.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gd_pretty_print.cpp b/modules/gdscript/gd_pretty_print.cpp index a5a993bb3..9c290eac4 100644 --- a/modules/gdscript/gd_pretty_print.cpp +++ b/modules/gdscript/gd_pretty_print.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gd_pretty_print.h b/modules/gdscript/gd_pretty_print.h index fbf002295..998fdc53a 100644 --- a/modules/gdscript/gd_pretty_print.h +++ b/modules/gdscript/gd_pretty_print.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gd_script.cpp b/modules/gdscript/gd_script.cpp index 06c746c4f..e260f70a9 100644 --- a/modules/gdscript/gd_script.cpp +++ b/modules/gdscript/gd_script.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1689,7 +1689,7 @@ bool GDScript::_update_exports() { } - if (c->extends_used && String(c->extends_file)!="") { + if (c->extends_used && String(c->extends_file)!="" && String(c->extends_file) != get_path()) { String path = c->extends_file; if (path.is_rel_path()) { diff --git a/modules/gdscript/gd_script.h b/modules/gdscript/gd_script.h index 5574b30d4..f505d51ba 100644 --- a/modules/gdscript/gd_script.h +++ b/modules/gdscript/gd_script.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gd_tokenizer.cpp b/modules/gdscript/gd_tokenizer.cpp index 1979577a1..56b283aa3 100644 --- a/modules/gdscript/gd_tokenizer.cpp +++ b/modules/gdscript/gd_tokenizer.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gd_tokenizer.h b/modules/gdscript/gd_tokenizer.h index ff59c249a..b63687d2b 100644 --- a/modules/gdscript/gd_tokenizer.h +++ b/modules/gdscript/gd_tokenizer.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/register_types.h b/modules/gdscript/register_types.h index ff7c2734d..9eb5d1846 100644 --- a/modules/gdscript/register_types.h +++ b/modules/gdscript/register_types.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp index 441b274e3..121b23001 100644 --- a/modules/gridmap/grid_map.cpp +++ b/modules/gridmap/grid_map.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h index df805d99f..dff9fe3d6 100644 --- a/modules/gridmap/grid_map.h +++ b/modules/gridmap/grid_map.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp index f2afffd32..39f83b806 100644 --- a/modules/gridmap/grid_map_editor_plugin.cpp +++ b/modules/gridmap/grid_map_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -868,7 +868,7 @@ void GridMapEditor::edit(GridMap *p_gridmap) { { //update grids - RID indicator_mat = VisualServer::get_singleton()->fixed_material_create(); + indicator_mat = VisualServer::get_singleton()->fixed_material_create(); VisualServer::get_singleton()->material_set_flag( indicator_mat, VisualServer::MATERIAL_FLAG_UNSHADED, true ); VisualServer::get_singleton()->material_set_flag( indicator_mat, VisualServer::MATERIAL_FLAG_ONTOP, false ); @@ -922,7 +922,7 @@ void GridMapEditor::edit(GridMap *p_gridmap) { d[VS::ARRAY_VERTEX]=grid_points[i]; d[VS::ARRAY_COLOR]=grid_colors[i]; VisualServer::get_singleton()->mesh_add_surface(grid[i],VisualServer::PRIMITIVE_LINES,d); - VisualServer::get_singleton()->mesh_surface_set_material(grid[i],0,indicator_mat,true); + VisualServer::get_singleton()->mesh_surface_set_material(grid[i],0,indicator_mat); } @@ -1340,7 +1340,7 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { Array d; d.resize(VS::ARRAY_MAX); - RID inner_mat = VisualServer::get_singleton()->fixed_material_create(); + inner_mat = VisualServer::get_singleton()->fixed_material_create(); VisualServer::get_singleton()->fixed_material_set_param(inner_mat,VS::FIXED_MATERIAL_PARAM_DIFFUSE,Color(0.7,0.7,1.0,0.3)); VisualServer::get_singleton()->material_set_flag(inner_mat,VS::MATERIAL_FLAG_ONTOP,true); VisualServer::get_singleton()->material_set_flag(inner_mat,VS::MATERIAL_FLAG_UNSHADED,true); @@ -1349,9 +1349,9 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { d[VS::ARRAY_VERTEX]=triangles; VisualServer::get_singleton()->mesh_add_surface(selection_mesh,VS::PRIMITIVE_TRIANGLES,d); - VisualServer::get_singleton()->mesh_surface_set_material(selection_mesh,0,inner_mat,true); + VisualServer::get_singleton()->mesh_surface_set_material(selection_mesh,0,inner_mat); - RID outer_mat = VisualServer::get_singleton()->fixed_material_create(); + outer_mat = VisualServer::get_singleton()->fixed_material_create(); VisualServer::get_singleton()->fixed_material_set_param(outer_mat,VS::FIXED_MATERIAL_PARAM_DIFFUSE,Color(0.7,0.7,1.0,0.8)); VisualServer::get_singleton()->material_set_line_width(outer_mat,3.0); VisualServer::get_singleton()->material_set_flag(outer_mat,VS::MATERIAL_FLAG_ONTOP,true); @@ -1361,10 +1361,10 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { d[VS::ARRAY_VERTEX]=lines; VisualServer::get_singleton()->mesh_add_surface(selection_mesh,VS::PRIMITIVE_LINES,d); - VisualServer::get_singleton()->mesh_surface_set_material(selection_mesh,1,outer_mat,true); + VisualServer::get_singleton()->mesh_surface_set_material(selection_mesh,1,outer_mat); - RID inner_mat_dup = VisualServer::get_singleton()->fixed_material_create(); + inner_mat_dup = VisualServer::get_singleton()->fixed_material_create(); VisualServer::get_singleton()->fixed_material_set_param(inner_mat_dup,VS::FIXED_MATERIAL_PARAM_DIFFUSE,Color(1.0,0.7,0.7,0.3)); VisualServer::get_singleton()->material_set_flag(inner_mat_dup,VS::MATERIAL_FLAG_ONTOP,true); VisualServer::get_singleton()->material_set_flag(inner_mat_dup,VS::MATERIAL_FLAG_UNSHADED,true); @@ -1373,9 +1373,9 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { d[VS::ARRAY_VERTEX]=triangles; VisualServer::get_singleton()->mesh_add_surface(duplicate_mesh,VS::PRIMITIVE_TRIANGLES,d); - VisualServer::get_singleton()->mesh_surface_set_material(duplicate_mesh,0,inner_mat_dup,true); + VisualServer::get_singleton()->mesh_surface_set_material(duplicate_mesh,0,inner_mat_dup); - RID outer_mat_dup = VisualServer::get_singleton()->fixed_material_create(); + outer_mat_dup = VisualServer::get_singleton()->fixed_material_create(); VisualServer::get_singleton()->fixed_material_set_param(outer_mat_dup,VS::FIXED_MATERIAL_PARAM_DIFFUSE,Color(1.0,0.7,0.7,0.8)); VisualServer::get_singleton()->material_set_line_width(outer_mat_dup,3.0); VisualServer::get_singleton()->material_set_flag(outer_mat_dup,VS::MATERIAL_FLAG_ONTOP,true); @@ -1385,7 +1385,7 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { d[VS::ARRAY_VERTEX]=lines; VisualServer::get_singleton()->mesh_add_surface(duplicate_mesh,VS::PRIMITIVE_LINES,d); - VisualServer::get_singleton()->mesh_surface_set_material(duplicate_mesh,1,outer_mat_dup,true); + VisualServer::get_singleton()->mesh_surface_set_material(duplicate_mesh,1,outer_mat_dup); } @@ -1409,6 +1409,11 @@ GridMapEditor::~GridMapEditor() { VisualServer::get_singleton()->free(cursor_instance); } + VisualServer::get_singleton()->free(inner_mat); + VisualServer::get_singleton()->free(outer_mat); + VisualServer::get_singleton()->free(inner_mat_dup); + VisualServer::get_singleton()->free(outer_mat_dup); + VisualServer::get_singleton()->free(selection_mesh); if (selection_instance.is_valid()) VisualServer::get_singleton()->free(selection_instance); diff --git a/modules/gridmap/grid_map_editor_plugin.h b/modules/gridmap/grid_map_editor_plugin.h index 1240d7842..716ef66f0 100644 --- a/modules/gridmap/grid_map_editor_plugin.h +++ b/modules/gridmap/grid_map_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -105,6 +105,13 @@ class GridMapEditor : public VBoxContainer { RID duplicate_mesh; RID duplicate_instance; + RID indicator_mat; + + RID inner_mat; + RID outer_mat; + RID inner_mat_dup; + RID outer_mat_dup; + bool updating; diff --git a/modules/gridmap/register_types.cpp b/modules/gridmap/register_types.cpp index 887687a37..2bc440759 100644 --- a/modules/gridmap/register_types.cpp +++ b/modules/gridmap/register_types.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gridmap/register_types.h b/modules/gridmap/register_types.h index 5cddb96b7..326d7acf2 100644 --- a/modules/gridmap/register_types.h +++ b/modules/gridmap/register_types.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/AndroidManifest.xml.template b/platform/android/AndroidManifest.xml.template index d31bdbfa5..c95c86c06 100644 --- a/platform/android/AndroidManifest.xml.template +++ b/platform/android/AndroidManifest.xml.template @@ -7,7 +7,7 @@ > <supports-screens android:smallScreens="true" android:normalScreens="true" - android:largeScreens="true" + android:largeScreens="false" android:xlargeScreens="true"/> <application android:label="@string/godot_project_name_string" android:icon="@drawable/icon" android:allowBackup="false" $$ADD_APPATTRIBUTE_CHUNKS$$ > @@ -15,7 +15,7 @@ android:label="@string/godot_project_name_string" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" android:launchMode="singleTask" - android:screenOrientation="portrait" + android:screenOrientation="landscape" android:configChanges="orientation|keyboardHidden|screenSize|smallestScreenSize"> <intent-filter> @@ -200,6 +200,6 @@ $$ADD_PERMISSION_CHUNKS$$ <uses-permission android:name="godot.custom.18"/> <uses-permission android:name="godot.custom.19"/> -<uses-sdk android:minSdkVersion="10" android:targetSdkVersion="15"/> +<uses-sdk android:minSdkVersion="10" android:targetSdkVersion="19"/> </manifest> diff --git a/platform/android/android_native_app_glue.h b/platform/android/android_native_app_glue.h index fe8684b5d..f5ba27ae6 100644 --- a/platform/android/android_native_app_glue.h +++ b/platform/android/android_native_app_glue.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -26,7 +26,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ - * Copyright (C) 2010 The Android Open Source Project +/* Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. diff --git a/platform/android/audio_driver_jandroid.cpp b/platform/android/audio_driver_jandroid.cpp index 6e3f6f950..1a3a1cb56 100644 --- a/platform/android/audio_driver_jandroid.cpp +++ b/platform/android/audio_driver_jandroid.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/audio_driver_jandroid.h b/platform/android/audio_driver_jandroid.h index f102acf15..bf8584051 100644 --- a/platform/android/audio_driver_jandroid.h +++ b/platform/android/audio_driver_jandroid.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/audio_driver_opensl.cpp b/platform/android/audio_driver_opensl.cpp index 4c0c095e1..a08bc8943 100644 --- a/platform/android/audio_driver_opensl.cpp +++ b/platform/android/audio_driver_opensl.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/audio_driver_opensl.h b/platform/android/audio_driver_opensl.h index d852928ab..e9d7c7a7e 100644 --- a/platform/android/audio_driver_opensl.h +++ b/platform/android/audio_driver_opensl.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/detect.py b/platform/android/detect.py index 86743fc37..5ef405f7b 100644 --- a/platform/android/detect.py +++ b/platform/android/detect.py @@ -24,7 +24,7 @@ def get_opts(): ('NDK_TOOLCHAIN', 'toolchain to use for the NDK',"arm-eabi-4.4.0"), #android 2.3 ('ndk_platform', 'compile for platform: (2.2,2.3)',"2.2"), - ('NDK_TARGET', 'toolchain to use for the NDK',"arm-linux-androideabi-4.9"), + ('NDK_TARGET', 'toolchain to use for the NDK',"arm-linux-androideabi-4.8"), ('android_stl','enable STL support in android port (for modules)','no'), ('armv6','compile for older phones running arm v6 (instead of v7+neon+smp)','no'), ('x86','Xompile for Android-x86','no') diff --git a/platform/android/dir_access_android.cpp b/platform/android/dir_access_android.cpp index 80311e5a0..ca1e58da3 100644 --- a/platform/android/dir_access_android.cpp +++ b/platform/android/dir_access_android.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/dir_access_android.h b/platform/android/dir_access_android.h index 57683542f..cbbcdb71b 100644 --- a/platform/android/dir_access_android.h +++ b/platform/android/dir_access_android.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/dir_access_jandroid.cpp b/platform/android/dir_access_jandroid.cpp index 98f20b263..2b5fc6a50 100644 --- a/platform/android/dir_access_jandroid.cpp +++ b/platform/android/dir_access_jandroid.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,11 +31,15 @@ #include "dir_access_jandroid.h" #include "file_access_jandroid.h" #include "thread_jandroid.h" +#include "print_string.h" + + jobject DirAccessJAndroid::io=NULL; jclass DirAccessJAndroid::cls=NULL; jmethodID DirAccessJAndroid::_dir_open=NULL; jmethodID DirAccessJAndroid::_dir_next=NULL; jmethodID DirAccessJAndroid::_dir_close=NULL; +jmethodID DirAccessJAndroid::_dir_is_dir=NULL; DirAccess *DirAccessJAndroid::create_fs() { @@ -67,43 +71,18 @@ String DirAccessJAndroid::get_next(){ if (!str) return ""; - int sl = env->GetStringLength(str); - if (sl==0) { - env->DeleteLocalRef((jobject)str); - return ""; - } - - CharString cs; - cs.resize(sl+1); - env->GetStringRegion(str,0,sl,(jchar*)&cs[0]); - cs[sl]=0; - - String ret; - ret.parse_utf8(&cs[0]); + String ret = String::utf8(env->GetStringUTFChars( (jstring)str, NULL )); env->DeleteLocalRef((jobject)str); - return ret; } bool DirAccessJAndroid::current_is_dir() const{ - JNIEnv *env = ThreadAndroid::get_env(); - String sd; - if (current_dir=="") - sd=current; - else - sd=current_dir+"/"+current; - - jstring js = env->NewStringUTF(sd.utf8().get_data()); - - int res = env->CallIntMethod(io,_dir_open,js); - if (res<=0) - return false; - env->CallObjectMethod(io,_dir_close,res); + JNIEnv *env = ThreadAndroid::get_env(); + return env->CallBooleanMethod(io,_dir_is_dir,id); - return true; } bool DirAccessJAndroid::current_is_hidden() const { @@ -142,24 +121,31 @@ Error DirAccessJAndroid::change_dir(String p_dir){ String new_dir; + if (p_dir!="res://" && p_dir.length()>1 && p_dir.ends_with("/")) + p_dir=p_dir.substr(0,p_dir.length()-1); + if (p_dir.begins_with("/")) new_dir=p_dir.substr(1,p_dir.length()); else if (p_dir.begins_with("res://")) new_dir=p_dir.substr(6,p_dir.length()); - else //relative - new_dir=new_dir+"/"+p_dir; + else if (current_dir=="") + new_dir=p_dir; + else + new_dir=current_dir.plus_file(p_dir); + //print_line("new dir is: "+new_dir); //test if newdir exists new_dir=new_dir.simplify_path(); jstring js = env->NewStringUTF(new_dir.utf8().get_data()); int res = env->CallIntMethod(io,_dir_open,js); + env->DeleteLocalRef(js); if (res<=0) return ERR_INVALID_PARAMETER; env->CallObjectMethod(io,_dir_close,res); - + current_dir=new_dir; return OK; } @@ -176,7 +162,7 @@ bool DirAccessJAndroid::file_exists(String p_file){ if (current_dir=="") sd=p_file; else - sd=current_dir+"/"+p_file; + sd=current_dir.plus_file(p_file); FileAccessJAndroid *f = memnew(FileAccessJAndroid); bool exists = f->file_exists(sd); @@ -190,12 +176,19 @@ bool DirAccessJAndroid::dir_exists(String p_dir) { JNIEnv *env = ThreadAndroid::get_env(); String sd; + + if (current_dir=="") sd=p_dir; - else - sd=current_dir+"/"+p_dir; + else { + if (p_dir.is_rel_path()) + sd=current_dir.plus_file(p_dir); + else + sd=fix_path(p_dir); + } + + String path=sd.simplify_path(); - String path=fix_path(sd).simplify_path(); if (path.begins_with("/")) path=path.substr(1,path.length()); else if (path.begins_with("res://")) @@ -203,6 +196,7 @@ bool DirAccessJAndroid::dir_exists(String p_dir) { jstring js = env->NewStringUTF(path.utf8().get_data()); int res = env->CallIntMethod(io,_dir_open,js); + env->DeleteLocalRef(js); if (res<=0) return false; @@ -256,6 +250,10 @@ void DirAccessJAndroid::setup( jobject p_io) { if(_dir_close != 0) { __android_log_print(ANDROID_LOG_INFO,"godot","*******GOT METHOD _dir_close ok!!"); } + _dir_is_dir = env->GetMethodID(cls, "dir_is_dir", "(I)Z"); + if(_dir_is_dir != 0) { + __android_log_print(ANDROID_LOG_INFO,"godot","*******GOT METHOD _dir_is_dir ok!!"); + } // (*env)->CallVoidMethod(env,obj,aMethodID, myvar); } diff --git a/platform/android/dir_access_jandroid.h b/platform/android/dir_access_jandroid.h index 0a696506e..7b6242ca3 100644 --- a/platform/android/dir_access_jandroid.h +++ b/platform/android/dir_access_jandroid.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -47,6 +47,7 @@ class DirAccessJAndroid : public DirAccess { static jmethodID _dir_open; static jmethodID _dir_next; static jmethodID _dir_close; + static jmethodID _dir_is_dir; int id; diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp index 3e4ea8a4e..d169ec51d 100644 --- a/platform/android/export/export.cpp +++ b/platform/android/export/export.cpp @@ -185,6 +185,10 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { bool _signed; bool apk_expansion; bool remove_prev; + bool use_32_fb; + bool immersive; + bool export_arm; + bool export_x86; String apk_expansion_salt; String apk_expansion_pkey; int orientation; @@ -221,6 +225,8 @@ class EditorExportPlatformAndroid : public EditorExportPlatform { static void _device_poll_thread(void *ud); + String get_package_name(); + String get_project_name() const; void _fix_manifest(Vector<uint8_t>& p_manifest); void _fix_resources(Vector<uint8_t>& p_manifest); @@ -279,6 +285,14 @@ bool EditorExportPlatformAndroid::_set(const StringName& p_name, const Variant& icon=p_value; else if (n=="package/signed") _signed=p_value; + else if (n=="architecture/arm") + export_arm=p_value; + else if (n=="architecture/x86") + export_x86=p_value; + else if (n=="screen/use_32_bits_view") + use_32_fb=p_value; + else if (n=="screen/immersive_mode") + immersive=p_value; else if (n=="screen/orientation") orientation=p_value; else if (n=="screen/support_small") @@ -344,6 +358,14 @@ bool EditorExportPlatformAndroid::_get(const StringName& p_name,Variant &r_ret) r_ret=icon; else if (n=="package/signed") r_ret=_signed; + else if (n=="architecture/arm") + r_ret=export_arm; + else if (n=="architecture/x86") + r_ret=export_x86; + else if (n=="screen/use_32_bits_view") + r_ret=use_32_fb; + else if (n=="screen/immersive_mode") + r_ret=immersive; else if (n=="screen/orientation") r_ret=orientation; else if (n=="screen/support_small") @@ -393,6 +415,10 @@ void EditorExportPlatformAndroid::_get_property_list( List<PropertyInfo> *p_list p_list->push_back( PropertyInfo( Variant::STRING, "package/name") ); p_list->push_back( PropertyInfo( Variant::STRING, "package/icon",PROPERTY_HINT_FILE,"png") ); p_list->push_back( PropertyInfo( Variant::BOOL, "package/signed") ); + p_list->push_back( PropertyInfo( Variant::BOOL, "architecture/arm") ); + p_list->push_back( PropertyInfo( Variant::BOOL, "architecture/x86") ); + p_list->push_back( PropertyInfo( Variant::BOOL, "screen/use_32_bits_view") ); + p_list->push_back( PropertyInfo( Variant::BOOL, "screen/immersive_mode") ); p_list->push_back( PropertyInfo( Variant::INT, "screen/orientation",PROPERTY_HINT_ENUM,"Landscape,Portrait") ); p_list->push_back( PropertyInfo( Variant::BOOL, "screen/support_small") ); p_list->push_back( PropertyInfo( Variant::BOOL, "screen/support_normal") ); @@ -629,11 +655,11 @@ void EditorExportPlatformAndroid::_fix_manifest(Vector<uint8_t>& p_manifest) { int iofs=ofs+8; - uint32_t string_count=decode_uint32(&p_manifest[iofs]); - uint32_t styles_count=decode_uint32(&p_manifest[iofs+4]); + string_count=decode_uint32(&p_manifest[iofs]); + styles_count=decode_uint32(&p_manifest[iofs+4]); uint32_t string_flags=decode_uint32(&p_manifest[iofs+8]); - uint32_t string_data_offset=decode_uint32(&p_manifest[iofs+12]); - uint32_t styles_offset=decode_uint32(&p_manifest[iofs+16]); + string_data_offset=decode_uint32(&p_manifest[iofs+12]); + styles_offset=decode_uint32(&p_manifest[iofs+16]); /* printf("string count: %i\n",string_count); printf("flags: %i\n",string_flags); @@ -732,7 +758,7 @@ void EditorExportPlatformAndroid::_fix_manifest(Vector<uint8_t>& p_manifest) { if (tname=="manifest" && attrname=="package") { print_line("FOUND PACKAGE"); - string_table[attr_value]=package; + string_table[attr_value]=get_package_name(); } //print_line("tname: "+tname); @@ -756,19 +782,21 @@ void EditorExportPlatformAndroid::_fix_manifest(Vector<uint8_t>& p_manifest) { if (tname=="activity" && /*nspace=="android" &&*/ attrname=="screenOrientation") { + encode_uint32(orientation==0?0:1,&p_manifest[iofs+16]); + /* print_line("FOUND screen orientation"); if (attr_value==0xFFFFFFFF) { WARN_PRINT("Version name in a resource, should be plaintext") } else { string_table[attr_value]=(orientation==0?"landscape":"portrait"); - } + }*/ } if (tname=="application" && /*nspace=="android" &&*/ attrname=="label") { print_line("FOUND application"); if (attr_value==0xFFFFFFFF) { - WARN_PRINT("Application name in a resource, should be plaintext.") + WARN_PRINT("Application name in a resource, should be plaintext (but you can ignore this).") } else { String aname = get_project_name(); @@ -779,7 +807,7 @@ void EditorExportPlatformAndroid::_fix_manifest(Vector<uint8_t>& p_manifest) { print_line("FOUND activity name"); if (attr_value==0xFFFFFFFF) { - WARN_PRINT("Activity name in a resource, should be plaintext") + WARN_PRINT("Activity name in a resource, should be plaintext (but you can ignore this)") } else { String aname; if (this->name!="") { @@ -823,23 +851,19 @@ void EditorExportPlatformAndroid::_fix_manifest(Vector<uint8_t>& p_manifest) { WARN_PRINT("Screen res name in a resource, should be plaintext") } else if (attrname=="smallScreens") { - print_line("SMALLSCREEN"); - string_table[attr_value]=screen_support[SCREEN_SMALL]?"true":"false"; + encode_uint32(screen_support[SCREEN_SMALL]?0xFFFFFFFF:0,&p_manifest[iofs+16]); } else if (attrname=="mediumScreens") { - print_line("MEDSCREEN"); - string_table[attr_value]=screen_support[SCREEN_NORMAL]?"true":"false"; + encode_uint32(screen_support[SCREEN_NORMAL]?0xFFFFFFFF:0,&p_manifest[iofs+16]); } else if (attrname=="largeScreens") { - print_line("LARGECREEN"); - string_table[attr_value]=screen_support[SCREEN_LARGE]?"true":"false"; + encode_uint32(screen_support[SCREEN_LARGE]?0xFFFFFFFF:0,&p_manifest[iofs+16]); } else if (attrname=="xlargeScreens") { - print_line("XLARGECREEN"); - string_table[attr_value]=screen_support[SCREEN_XLARGE]?"true":"false"; + encode_uint32(screen_support[SCREEN_XLARGE]?0xFFFFFFFF:0,&p_manifest[iofs+16]); } } @@ -1035,6 +1059,8 @@ Error EditorExportPlatformAndroid::export_project(const String& p_path, bool p_d char fname[16384]; ret = unzGetCurrentFileInfo(pkg,&info,fname,16384,NULL,0,NULL,0); + bool skip=false; + String file=fname; Vector<uint8_t> data; @@ -1087,20 +1113,31 @@ Error EditorExportPlatformAndroid::export_project(const String& p_path, bool p_d } } + if (file=="lib/x86/libgodot_android.so" && !export_x86) { + skip=true; + } + + if (file=="lib/armeabi/libgodot_android.so" && !export_arm) { + skip=true; + } + print_line("ADDING: "+file); - zipOpenNewFileInZip(apk, - file.utf8().get_data(), - NULL, - NULL, - 0, - NULL, - 0, - NULL, - Z_DEFLATED, - Z_DEFAULT_COMPRESSION); - zipWriteInFileInZip(apk,data.ptr(),data.size()); - zipCloseFileInZip(apk); + if (!skip) { + zipOpenNewFileInZip(apk, + file.utf8().get_data(), + NULL, + NULL, + 0, + NULL, + 0, + NULL, + Z_DEFLATED, + Z_DEFAULT_COMPRESSION); + + zipWriteInFileInZip(apk,data.ptr(),data.size()); + zipCloseFileInZip(apk); + } ret = unzGoToNextFile(pkg); } @@ -1134,7 +1171,7 @@ Error EditorExportPlatformAndroid::export_project(const String& p_path, bool p_d if (apk_expansion) { - String apkfname="main."+itos(version_code)+"."+package+".obb"; + String apkfname="main."+itos(version_code)+"."+get_package_name()+".obb"; String fullpath=p_path.get_base_dir().plus_file(apkfname); FileAccess *pf = FileAccess::open(fullpath,FileAccess::WRITE); if (!pf) { @@ -1158,8 +1195,16 @@ Error EditorExportPlatformAndroid::export_project(const String& p_path, bool p_d err = export_project_files(save_apk_file,&ed,false); } + + } + if (use_32_fb) + cl.push_back("-use_depth_32"); + + if (immersive) + cl.push_back("-use_immersive"); + if (cl.size()) { //add comandline Vector<uint8_t> clf; @@ -1471,7 +1516,7 @@ Error EditorExportPlatformAndroid::run(int p_device, bool p_dumb) { args.push_back("-s"); args.push_back(devices[p_device].id); args.push_back("uninstall"); - args.push_back(package); + args.push_back(get_package_name()); err = OS::get_singleton()->execute(adb,args,true,NULL,NULL,&rv); #if 0 @@ -1509,7 +1554,7 @@ Error EditorExportPlatformAndroid::run(int p_device, bool p_dumb) { args.push_back("-a"); args.push_back("android.intent.action.MAIN"); args.push_back("-n"); - args.push_back(package+"/com.android.godot.Godot"); + args.push_back(get_package_name()+"/com.android.godot.Godot"); err = OS::get_singleton()->execute(adb,args,true,NULL,NULL,&rv); if (err || rv!=0) { @@ -1521,12 +1566,37 @@ Error EditorExportPlatformAndroid::run(int p_device, bool p_dumb) { return OK; } +String EditorExportPlatformAndroid::get_package_name() { + + String pname = package; + String basename = Globals::get_singleton()->get("application/name"); + basename=basename.to_lower(); + + String name; + bool first=true; + for(int i=0;i<basename.length();i++) { + CharType c = basename[i]; + if (c>='0' && c<='9' && first) { + continue; + } + if ((c>='a' && c<='z') || (c>='A' && c<='Z') || (c>='0' && c<='9')) { + name+=String::chr(c); + first=false; + } + } + if (name=="") + name="noname"; + + pname=pname.replace("$genname",name); + return pname; + +} EditorExportPlatformAndroid::EditorExportPlatformAndroid() { version_code=1; version_name="1.0"; - package="com.android.noname"; + package="org.godotengine.$genname"; name=""; _signed=true; apk_expansion=false; @@ -1534,6 +1604,12 @@ EditorExportPlatformAndroid::EditorExportPlatformAndroid() { quit_request=false; orientation=0; remove_prev=true; + use_32_fb=true; + immersive=true; + + export_arm=true; + export_x86=false; + device_thread=Thread::create(_device_poll_thread,this); devices_changed=true; @@ -1613,8 +1689,11 @@ bool EditorExportPlatformAndroid::can_export(String *r_error) const { EditorExportPlatformAndroid::~EditorExportPlatformAndroid() { + quit_request=true; Thread::wait_to_finish(device_thread); + memdelete(device_lock); + memdelete(device_thread); } diff --git a/platform/android/file_access_android.cpp b/platform/android/file_access_android.cpp index f1a2bf588..da3a37fb4 100644 --- a/platform/android/file_access_android.cpp +++ b/platform/android/file_access_android.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/file_access_android.h b/platform/android/file_access_android.h index 080ab1a6c..f477920ae 100644 --- a/platform/android/file_access_android.h +++ b/platform/android/file_access_android.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/file_access_jandroid.cpp b/platform/android/file_access_jandroid.cpp index e1dec4f60..971d4f84a 100644 --- a/platform/android/file_access_jandroid.cpp +++ b/platform/android/file_access_jandroid.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -67,7 +67,6 @@ Error FileAccessJAndroid::_open(const String& p_path, int p_mode_flags) { jstring js = env->NewStringUTF(path.utf8().get_data()); int res = env->CallIntMethod(io,_file_open,js,p_mode_flags&WRITE?true:false); - env->DeleteLocalRef(js); if (res<=0) diff --git a/platform/android/file_access_jandroid.h b/platform/android/file_access_jandroid.h index 3cbeab5ff..13ac4e17b 100644 --- a/platform/android/file_access_jandroid.h +++ b/platform/android/file_access_jandroid.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/godot_android.cpp b/platform/android/godot_android.cpp index 673ff9164..388ff06c1 100644 --- a/platform/android/godot_android.cpp +++ b/platform/android/godot_android.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/res/drawable/icon.png b/platform/android/java/res/drawable/icon.png Binary files differindex 050a1cf93..78757e903 100644 --- a/platform/android/java/res/drawable/icon.png +++ b/platform/android/java/res/drawable/icon.png diff --git a/platform/android/java/src/com/android/godot/Godot.java b/platform/android/java/src/com/android/godot/Godot.java index 1a7659a47..e0ac6b0f1 100644 --- a/platform/android/java/src/com/android/godot/Godot.java +++ b/platform/android/java/src/com/android/godot/Godot.java @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -109,6 +109,8 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC private Button mPauseButton; private Button mWiFiSettingsButton; + private boolean use_32_bits=false; + private boolean use_immersive=false; private boolean mStatePaused; private int mState; @@ -255,7 +257,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC // ...add to FrameLayout layout.addView(edittext); - mView = new GodotView(getApplication(),io,use_gl2, this); + mView = new GodotView(getApplication(),io,use_gl2,use_32_bits, this); layout.addView(mView,new LayoutParams(LayoutParams.FILL_PARENT,LayoutParams.FILL_PARENT)); mView.setKeepScreenOn(true); @@ -373,6 +375,8 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC mRemoteService.onClientUpdated(mDownloaderClientStub.getMessenger()); } + + @Override protected void onCreate(Bundle icicle) { @@ -399,7 +403,22 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC for(int i=0;i<command_line.length;i++) { boolean has_extra = i< command_line.length -1; - if (command_line[i].equals("-use_apk_expansion")) { + if (command_line[i].equals("-use_depth_32")) { + use_32_bits=true; + } else if (command_line[i].equals("-use_immersive")) { + use_immersive=true; + if(Build.VERSION.SDK_INT >= 19.0){ // check if the application runs on an android 4.4+ + window.getDecorView().setSystemUiVisibility( + View.SYSTEM_UI_FLAG_LAYOUT_STABLE + | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION + | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN + | View.SYSTEM_UI_FLAG_HIDE_NAVIGATION // hide nav bar + | View.SYSTEM_UI_FLAG_FULLSCREEN // hide status bar + | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY); + + UiChangeListener(); + } + } else if (command_line[i].equals("-use_apk_expansion")) { use_apk_expansion=true; } else if (has_extra && command_line[i].equals("-apk_expansion_md5")) { main_pack_md5=command_line[i+1]; @@ -557,6 +576,16 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC mView.onResume(); mSensorManager.registerListener(this, mAccelerometer, SensorManager.SENSOR_DELAY_NORMAL); GodotLib.focusin(); + if(use_immersive && Build.VERSION.SDK_INT >= 19.0){ // check if the application runs on an android 4.4+ + Window window = getWindow(); + window.getDecorView().setSystemUiVisibility( + View.SYSTEM_UI_FLAG_LAYOUT_STABLE + | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION + | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN + | View.SYSTEM_UI_FLAG_HIDE_NAVIGATION // hide nav bar + | View.SYSTEM_UI_FLAG_FULLSCREEN // hide status bar + | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY); + } for(int i=0;i<singleton_count;i++) { @@ -567,10 +596,43 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC } + public void UiChangeListener() { + final View decorView = getWindow().getDecorView(); + decorView.setOnSystemUiVisibilityChangeListener (new View.OnSystemUiVisibilityChangeListener() { + @Override + public void onSystemUiVisibilityChange(int visibility) { + if ((visibility & View.SYSTEM_UI_FLAG_FULLSCREEN) == 0) { + decorView.setSystemUiVisibility( + View.SYSTEM_UI_FLAG_LAYOUT_STABLE + | View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION + | View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN + | View.SYSTEM_UI_FLAG_HIDE_NAVIGATION + | View.SYSTEM_UI_FLAG_FULLSCREEN + | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY); + } + } + }); + } + @Override public void onSensorChanged(SensorEvent event) { - float x = event.values[0]; - float y = event.values[1]; - float z = event.values[2]; + Display display = ((WindowManager) getSystemService(WINDOW_SERVICE)).getDefaultDisplay(); + int displayRotation = display.getRotation(); + + float[] adjustedValues = new float[3]; + final int axisSwap[][] = { + { 1, -1, 0, 1 }, // ROTATION_0 + {-1, -1, 1, 0 }, // ROTATION_90 + {-1, 1, 0, 1 }, // ROTATION_180 + { 1, 1, 1, 0 } }; // ROTATION_270 + + final int[] as = axisSwap[displayRotation]; + adjustedValues[0] = (float)as[0] * event.values[ as[2] ]; + adjustedValues[1] = (float)as[1] * event.values[ as[3] ]; + adjustedValues[2] = event.values[2]; + + float x = adjustedValues[0]; + float y = adjustedValues[1]; + float z = adjustedValues[2]; GodotLib.accelerometer(x,y,z); } diff --git a/platform/android/java/src/com/android/godot/GodotIO.java b/platform/android/java/src/com/android/godot/GodotIO.java index ff0eb5edc..addceb152 100644 --- a/platform/android/java/src/com/android/godot/GodotIO.java +++ b/platform/android/java/src/com/android/godot/GodotIO.java @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -271,6 +271,7 @@ public class GodotIO { public String[] files; public int current; + public String path; } public int last_dir_id=1; @@ -281,6 +282,7 @@ public class GodotIO { AssetDir ad = new AssetDir(); ad.current=0; + ad.path=path; try { ad.files = am.list(path); @@ -290,6 +292,7 @@ public class GodotIO { return -1; } + //System.out.printf("Opened dir: %s\n",path); ++last_dir_id; dirs.put(last_dir_id,ad); @@ -297,6 +300,32 @@ public class GodotIO { } + public boolean dir_is_dir(int id) { + if (!dirs.containsKey(id)) { + System.out.printf("dir_next: invalid dir id: %d\n",id); + return false; + } + AssetDir ad = dirs.get(id); + //System.out.printf("go next: %d,%d\n",ad.current,ad.files.length); + int idx = ad.current; + if (idx>0) + idx--; + + if (idx>=ad.files.length) + return false; + String fname = ad.files[idx]; + + try { + if (ad.path.equals("")) + am.open(fname); + else + am.open(ad.path+"/"+fname); + return false; + } catch (Exception e) { + return true; + } + } + public String dir_next(int id) { if (!dirs.containsKey(id)) { @@ -305,8 +334,12 @@ public class GodotIO { } AssetDir ad = dirs.get(id); - if (ad.current>=ad.files.length) + //System.out.printf("go next: %d,%d\n",ad.current,ad.files.length); + + if (ad.current>=ad.files.length) { + ad.current++; return ""; + } String r = ad.files[ad.current]; ad.current++; return r; diff --git a/platform/android/java/src/com/android/godot/GodotLib.java b/platform/android/java/src/com/android/godot/GodotLib.java index 6e2462b4f..71c31e9f8 100644 --- a/platform/android/java/src/com/android/godot/GodotLib.java +++ b/platform/android/java/src/com/android/godot/GodotLib.java @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/com/android/godot/GodotView.java b/platform/android/java/src/com/android/godot/GodotView.java index f62431b94..ad0354e62 100644 --- a/platform/android/java/src/com/android/godot/GodotView.java +++ b/platform/android/java/src/com/android/godot/GodotView.java @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -71,14 +71,16 @@ public class GodotView extends GLSurfaceView { private static GodotIO io; private static boolean firsttime=true; private static boolean use_gl2=false; + private static boolean use_32=false; private Godot activity; - public GodotView(Context context,GodotIO p_io,boolean p_use_gl2, Godot p_activity) { + public GodotView(Context context,GodotIO p_io,boolean p_use_gl2, boolean p_use_32_bits, Godot p_activity) { super(context); ctx=context; io=p_io; use_gl2=p_use_gl2; + use_32=p_use_32_bits; activity = p_activity; @@ -366,9 +368,17 @@ public class GodotView extends GLSurfaceView { * custom config chooser. See ConfigChooser class definition * below. */ - setEGLConfigChooser( translucent ? - new ConfigChooser(8, 8, 8, 8, depth, stencil) : - new ConfigChooser(5, 6, 5, 0, depth, stencil) ); + + if (use_32) { + setEGLConfigChooser( translucent ? + new ConfigChooser(8, 8, 8, 8, 24, stencil) : + new ConfigChooser(8, 8, 8, 8, 24, stencil) ); + + } else { + setEGLConfigChooser( translucent ? + new ConfigChooser(8, 8, 8, 8, 16, stencil) : + new ConfigChooser(5, 6, 5, 0, 16, stencil) ); + } /* Set the renderer responsible for frame rendering */ setRenderer(new Renderer()); diff --git a/platform/android/java_glue.cpp b/platform/android/java_glue.cpp index 349db08e3..6ce62bfae 100644 --- a/platform/android/java_glue.cpp +++ b/platform/android/java_glue.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java_glue.h b/platform/android/java_glue.h index 379718a23..57a4cc865 100644 --- a/platform/android/java_glue.h +++ b/platform/android/java_glue.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp index f00e9c2d7..80953df85 100644 --- a/platform/android/os_android.cpp +++ b/platform/android/os_android.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/os_android.h b/platform/android/os_android.h index bea5371bb..41892d23b 100644 --- a/platform/android/os_android.h +++ b/platform/android/os_android.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/platform_config.h b/platform/android/platform_config.h index 38fc934ae..1e7d066bb 100644 --- a/platform/android/platform_config.h +++ b/platform/android/platform_config.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/project.properties.template b/platform/android/project.properties.template index d81b72b52..00cacd72b 100644 --- a/platform/android/project.properties.template +++ b/platform/android/project.properties.template @@ -12,4 +12,4 @@ # Project target. #android.library=true -target=android-15 +target=android-19 diff --git a/platform/android/thread_jandroid.cpp b/platform/android/thread_jandroid.cpp index ec6bef89a..9314a1c01 100644 --- a/platform/android/thread_jandroid.cpp +++ b/platform/android/thread_jandroid.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/thread_jandroid.h b/platform/android/thread_jandroid.h index 38b4be01e..051f4e2c3 100644 --- a/platform/android/thread_jandroid.h +++ b/platform/android/thread_jandroid.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/bb10/audio_driver_bb10.cpp b/platform/bb10/audio_driver_bb10.cpp index ac6a008a0..2f1d5a49b 100644 --- a/platform/bb10/audio_driver_bb10.cpp +++ b/platform/bb10/audio_driver_bb10.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/bb10/audio_driver_bb10.h b/platform/bb10/audio_driver_bb10.h index 98b99107d..82774bc53 100644 --- a/platform/bb10/audio_driver_bb10.h +++ b/platform/bb10/audio_driver_bb10.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/bb10/export/export.cpp b/platform/bb10/export/export.cpp index 7862ecd49..a807e184c 100644 --- a/platform/bb10/export/export.cpp +++ b/platform/bb10/export/export.cpp @@ -764,6 +764,8 @@ EditorExportPlatformBB10::~EditorExportPlatformBB10() { quit_request=true; Thread::wait_to_finish(device_thread); + memdelete(device_lock); + memdelete(device_thread); } diff --git a/platform/bb10/payment_service.cpp b/platform/bb10/payment_service.cpp index f6ffffd83..f01230796 100644 --- a/platform/bb10/payment_service.cpp +++ b/platform/bb10/payment_service.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/bb10/payment_service.h b/platform/bb10/payment_service.h index 09eda11d2..5036ca666 100644 --- a/platform/bb10/payment_service.h +++ b/platform/bb10/payment_service.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/Appirater.h b/platform/iphone/Appirater.h index d11b2f779..f0bf2c01d 100644 --- a/platform/iphone/Appirater.h +++ b/platform/iphone/Appirater.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/app_delegate.h b/platform/iphone/app_delegate.h index 9437e0473..0d20f886c 100644 --- a/platform/iphone/app_delegate.h +++ b/platform/iphone/app_delegate.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/app_delegate.mm b/platform/iphone/app_delegate.mm index fe11b672a..2c7a0a079 100644 --- a/platform/iphone/app_delegate.mm +++ b/platform/iphone/app_delegate.mm @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/audio_driver_iphone.cpp b/platform/iphone/audio_driver_iphone.cpp index c3ba0e694..a95cb436a 100644 --- a/platform/iphone/audio_driver_iphone.cpp +++ b/platform/iphone/audio_driver_iphone.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/audio_driver_iphone.h b/platform/iphone/audio_driver_iphone.h index 05fa74128..5d406940a 100644 --- a/platform/iphone/audio_driver_iphone.h +++ b/platform/iphone/audio_driver_iphone.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/game_center.h b/platform/iphone/game_center.h index df1d980c0..1f4820a3c 100644 --- a/platform/iphone/game_center.h +++ b/platform/iphone/game_center.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/game_center.mm b/platform/iphone/game_center.mm index d517ddd10..fd1e5f3be 100644 --- a/platform/iphone/game_center.mm +++ b/platform/iphone/game_center.mm @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/gl_view.h b/platform/iphone/gl_view.h index 04334991f..c58c86351 100755 --- a/platform/iphone/gl_view.h +++ b/platform/iphone/gl_view.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/gl_view.mm b/platform/iphone/gl_view.mm index 3d6c48ffa..55185aa49 100755 --- a/platform/iphone/gl_view.mm +++ b/platform/iphone/gl_view.mm @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/godot_iphone.cpp b/platform/iphone/godot_iphone.cpp index b86af007f..b7b9b747b 100644 --- a/platform/iphone/godot_iphone.cpp +++ b/platform/iphone/godot_iphone.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/in_app_store.h b/platform/iphone/in_app_store.h index 656d126ea..585cd1953 100644 --- a/platform/iphone/in_app_store.h +++ b/platform/iphone/in_app_store.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/in_app_store.mm b/platform/iphone/in_app_store.mm index f3640c307..1d40b1762 100644 --- a/platform/iphone/in_app_store.mm +++ b/platform/iphone/in_app_store.mm @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/os_iphone.cpp b/platform/iphone/os_iphone.cpp index 06b48318e..bf85ecc9d 100644 --- a/platform/iphone/os_iphone.cpp +++ b/platform/iphone/os_iphone.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/os_iphone.h b/platform/iphone/os_iphone.h index 2585a2647..721db36f4 100644 --- a/platform/iphone/os_iphone.h +++ b/platform/iphone/os_iphone.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/platform_config.h b/platform/iphone/platform_config.h index 3d6300d8e..3cc74099c 100644 --- a/platform/iphone/platform_config.h +++ b/platform/iphone/platform_config.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/rasterizer_iphone.cpp b/platform/iphone/rasterizer_iphone.cpp index 4674a5143..d2a0777af 100644 --- a/platform/iphone/rasterizer_iphone.cpp +++ b/platform/iphone/rasterizer_iphone.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/rasterizer_iphone.h b/platform/iphone/rasterizer_iphone.h index 41dbbdaa5..2a630e597 100644 --- a/platform/iphone/rasterizer_iphone.h +++ b/platform/iphone/rasterizer_iphone.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/view_controller.h b/platform/iphone/view_controller.h index 7c4a107bb..9432aebd9 100644 --- a/platform/iphone/view_controller.h +++ b/platform/iphone/view_controller.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/view_controller.mm b/platform/iphone/view_controller.mm index eb331a61d..a5ca689e6 100644 --- a/platform/iphone/view_controller.mm +++ b/platform/iphone/view_controller.mm @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/audio_driver_javascript.cpp b/platform/javascript/audio_driver_javascript.cpp index 2a77806fb..cc053cf13 100644 --- a/platform/javascript/audio_driver_javascript.cpp +++ b/platform/javascript/audio_driver_javascript.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/audio_driver_javascript.h b/platform/javascript/audio_driver_javascript.h index 9fe93c56a..0356ca87f 100644 --- a/platform/javascript/audio_driver_javascript.h +++ b/platform/javascript/audio_driver_javascript.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/detect.py b/platform/javascript/detect.py index 845b2e339..947a637fb 100644 --- a/platform/javascript/detect.py +++ b/platform/javascript/detect.py @@ -10,9 +10,9 @@ def get_name(): def can_build(): - import os - if (not os.environ.has_key("EMSCRIPTEN_ROOT")): - return False + import os + if (not os.environ.has_key("EMSCRIPTEN_ROOT")): + return False return True def get_opts(): @@ -36,6 +36,7 @@ def get_flags(): ('squish', 'no'), ('speex', 'no'), ('old_scenes', 'no'), + ('etc1', 'no'), # ('default_gui_theme', 'no'), #('builtin_zlib', 'no'), @@ -44,33 +45,36 @@ def get_flags(): def configure(env): - - env.Append(CPPPATH=['#platform/javascript']) - + em_path=os.environ["EMSCRIPTEN_ROOT"] - + env['ENV']['PATH'] = em_path+":"+env['ENV']['PATH'] env['CC'] = em_path+'/emcc' env['CXX'] = em_path+'/emcc' - env['AR'] = em_path+"/emar" - env['RANLIB'] = em_path+"/emranlib" + #env['AR'] = em_path+"/emar" + env['AR'] = em_path+"/emcc" + env['ARFLAGS'] = "-o" + +# env['RANLIB'] = em_path+"/emranlib" + env['RANLIB'] = em_path + "/emcc" + env['OBJSUFFIX'] = '.bc' + env['LIBSUFFIX'] = '.bc' + env['CCCOM'] = "$CC -o $TARGET $CFLAGS $CCFLAGS $_CCCOMCOM $SOURCES" + env['CXXCOM'] = "$CC -o $TARGET $CFLAGS $CCFLAGS $_CCCOMCOM $SOURCES" # env.Append(LIBS=['c','m','stdc++','log','GLESv1_CM','GLESv2']) # env["LINKFLAGS"]= string.split(" -g --sysroot="+ld_sysroot+" -Wl,--no-undefined -Wl,-z,noexecstack ") if (env["target"]=="release"): - env.Append(CCFLAGS=['-O2']) - elif (env["target"]=="release_debug"): - env.Append(CCFLAGS=['-O2','-DDEBUG_ENABLED']) - elif (env["target"]=="debug"): env.Append(CCFLAGS=['-D_DEBUG', '-Wall', '-O2', '-DDEBUG_ENABLED']) + #env.Append(CCFLAGS=['-D_DEBUG', '-Wall', '-g4', '-DDEBUG_ENABLED']) env.Append(CPPFLAGS=['-DDEBUG_MEMORY_ALLOC']) env.Append(CPPFLAGS=["-fno-exceptions",'-DNO_SAFE_CAST','-fno-rtti']) @@ -84,10 +88,11 @@ def configure(env): lzma_binpath = em_path+"/third_party/lzma.js/lzma-native" lzma_decoder = em_path+"/third_party/lzma.js/lzma-decoder.js" lzma_dec = "LZMA.decompress" - env.Append(LINKFLAGS=['--compression',lzma_binpath+","+lzma_decoder+","+lzma_dec]) env.Append(LINKFLAGS=['-s','ASM_JS=1']) env.Append(LINKFLAGS=['-O2']) - - + #env.Append(LINKFLAGS=['-g4']) + + #print "CCCOM is:", env.subst('$CCCOM') + #print "P: ", env['p'], " Platofrm: ", env['platform'] diff --git a/platform/javascript/export/export.cpp b/platform/javascript/export/export.cpp index 8924f38de..55b1ccbca 100644 --- a/platform/javascript/export/export.cpp +++ b/platform/javascript/export/export.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/export/export.h b/platform/javascript/export/export.h index 2b575c914..a12667598 100644 --- a/platform/javascript/export/export.h +++ b/platform/javascript/export/export.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/javascript_main.cpp b/platform/javascript/javascript_main.cpp index 81485bab8..5be6c5b64 100644 --- a/platform/javascript/javascript_main.cpp +++ b/platform/javascript/javascript_main.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp index 581df8492..a422f77b4 100644 --- a/platform/javascript/os_javascript.cpp +++ b/platform/javascript/os_javascript.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -230,6 +230,12 @@ OS::VideoMode OS_JavaScript::get_video_mode(int p_screen) const { return default_videomode; } + +Size2 OS_JavaScript::get_window_size() const { + + return Vector2(default_videomode.width,default_videomode.height); +} + void OS_JavaScript::get_fullscreen_mode_list(List<VideoMode> *p_list,int p_screen) const { p_list->push_back(default_videomode); diff --git a/platform/javascript/os_javascript.h b/platform/javascript/os_javascript.h index dfc93d3ff..81bb47440 100644 --- a/platform/javascript/os_javascript.h +++ b/platform/javascript/os_javascript.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -127,6 +127,7 @@ public: virtual VideoMode get_video_mode(int p_screen=0) const; virtual void get_fullscreen_mode_list(List<VideoMode> *p_list,int p_screen=0) const; + virtual Size2 get_window_size() const; virtual String get_name(); virtual MainLoop *get_main_loop() const; diff --git a/platform/javascript/platform_config.h b/platform/javascript/platform_config.h index 38fc934ae..1e7d066bb 100644 --- a/platform/javascript/platform_config.h +++ b/platform/javascript/platform_config.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/nacl/audio_driver_nacl.cpp b/platform/nacl/audio_driver_nacl.cpp index 8f1861eee..27197ad2b 100644 --- a/platform/nacl/audio_driver_nacl.cpp +++ b/platform/nacl/audio_driver_nacl.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/nacl/audio_driver_nacl.h b/platform/nacl/audio_driver_nacl.h index 4a45d0bb4..be5a4cba6 100644 --- a/platform/nacl/audio_driver_nacl.h +++ b/platform/nacl/audio_driver_nacl.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/nacl/context_gl_nacl.cpp b/platform/nacl/context_gl_nacl.cpp index 70cf01a16..8ba3fe49d 100644 --- a/platform/nacl/context_gl_nacl.cpp +++ b/platform/nacl/context_gl_nacl.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/nacl/context_gl_nacl.h b/platform/nacl/context_gl_nacl.h index a5cf7a728..18da070e3 100644 --- a/platform/nacl/context_gl_nacl.h +++ b/platform/nacl/context_gl_nacl.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/nacl/geturl_handler.cpp b/platform/nacl/geturl_handler.cpp index 4873d691c..40583891a 100644 --- a/platform/nacl/geturl_handler.cpp +++ b/platform/nacl/geturl_handler.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/nacl/geturl_handler.h b/platform/nacl/geturl_handler.h index 44086ae7c..901210feb 100644 --- a/platform/nacl/geturl_handler.h +++ b/platform/nacl/geturl_handler.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/nacl/godot_module.cpp b/platform/nacl/godot_module.cpp index b5a049d9b..490edf62c 100644 --- a/platform/nacl/godot_module.cpp +++ b/platform/nacl/godot_module.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/nacl/godot_nacl.cpp b/platform/nacl/godot_nacl.cpp index 753f4124f..7302a0b5d 100644 --- a/platform/nacl/godot_nacl.cpp +++ b/platform/nacl/godot_nacl.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/nacl/nacl_keycodes.h b/platform/nacl/nacl_keycodes.h index 1cbf37907..b8ff5874c 100644 --- a/platform/nacl/nacl_keycodes.h +++ b/platform/nacl/nacl_keycodes.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/nacl/opengl_context.cpp b/platform/nacl/opengl_context.cpp index 8dafe959a..285e8df9c 100644 --- a/platform/nacl/opengl_context.cpp +++ b/platform/nacl/opengl_context.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/nacl/opengl_context.h b/platform/nacl/opengl_context.h index b0431f29b..6c73873f4 100644 --- a/platform/nacl/opengl_context.h +++ b/platform/nacl/opengl_context.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/nacl/os_nacl.cpp b/platform/nacl/os_nacl.cpp index 65f66b035..ffa991525 100644 --- a/platform/nacl/os_nacl.cpp +++ b/platform/nacl/os_nacl.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/nacl/os_nacl.h b/platform/nacl/os_nacl.h index b8173ef61..1150b12ed 100644 --- a/platform/nacl/os_nacl.h +++ b/platform/nacl/os_nacl.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/nacl/pepper_main.cpp b/platform/nacl/pepper_main.cpp index 6a1f4acbe..406d84419 100644 --- a/platform/nacl/pepper_main.cpp +++ b/platform/nacl/pepper_main.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/nacl/platform_config.h b/platform/nacl/platform_config.h index 38fc934ae..1e7d066bb 100644 --- a/platform/nacl/platform_config.h +++ b/platform/nacl/platform_config.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/audio_driver_osx.cpp b/platform/osx/audio_driver_osx.cpp index 638ac7e50..6904b7a39 100644 --- a/platform/osx/audio_driver_osx.cpp +++ b/platform/osx/audio_driver_osx.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/audio_driver_osx.h b/platform/osx/audio_driver_osx.h index c0336eb81..bcf6b2386 100644 --- a/platform/osx/audio_driver_osx.h +++ b/platform/osx/audio_driver_osx.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/context_gl_osx.cpp b/platform/osx/context_gl_osx.cpp index 9c2cd16b4..f856e1e4a 100644 --- a/platform/osx/context_gl_osx.cpp +++ b/platform/osx/context_gl_osx.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/context_gl_osx.h b/platform/osx/context_gl_osx.h index 54da42b33..770ec7473 100644 --- a/platform/osx/context_gl_osx.h +++ b/platform/osx/context_gl_osx.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/godot_main_osx.mm b/platform/osx/godot_main_osx.mm index 3546c1e71..92fa6ddbc 100644 --- a/platform/osx/godot_main_osx.mm +++ b/platform/osx/godot_main_osx.mm @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/godot_osx.h b/platform/osx/godot_osx.h index ebac47508..270ba9966 100644 --- a/platform/osx/godot_osx.h +++ b/platform/osx/godot_osx.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/godot_osx.mm b/platform/osx/godot_osx.mm index fb3c5808c..39119393f 100644 --- a/platform/osx/godot_osx.mm +++ b/platform/osx/godot_osx.mm @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h index 8f121b7dd..1e9a7e89e 100644 --- a/platform/osx/os_osx.h +++ b/platform/osx/os_osx.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -99,6 +99,13 @@ public: CursorShape cursor_shape; MouseMode mouse_mode; + + bool minimized; + bool maximized; + bool zoomed; + Vector<Rect2> screens; + int current_screen; + Rect2 restore_rect; protected: virtual int get_video_driver_count() const; @@ -112,16 +119,13 @@ protected: virtual void set_main_loop( MainLoop * p_main_loop ); virtual void delete_main_loop(); - public: - - - - static OS_OSX* singleton; + void wm_minimized(bool p_minimized); + virtual String get_name(); virtual void set_cursor_shape(CursorShape p_shape); @@ -162,6 +166,24 @@ public: virtual void move_window_to_foreground(); + virtual int get_screen_count() const; + virtual int get_current_screen() const; + virtual void set_current_screen(int p_screen); + virtual Point2 get_screen_position(int p_screen=0); + virtual Point2 get_window_position() const; + virtual void set_window_position(const Point2& p_position); + virtual void set_window_size(const Size2 p_size); + virtual void set_window_fullscreen(bool p_enabled); + virtual bool is_window_fullscreen() const; + virtual void set_window_resizable(bool p_enabled); + virtual bool is_window_resizable() const; + virtual void set_window_minimized(bool p_enabled); + virtual bool is_window_minimized() const; + virtual void set_window_maximized(bool p_enabled); + virtual bool is_window_maximized() const; + Size2 get_screen_size(int p_screen); + + void run(); void set_mouse_mode(MouseMode p_mode); diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index 55ef6c151..dd19dbbff 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -227,19 +227,6 @@ static int button_mask=0; // centerCursor(window); } -- (void)windowDidMiniaturize:(NSNotification *)notification -{ - // _GodotInputWindowIconify(window, GL_TRUE); -} - -- (void)windowDidDeminiaturize:(NSNotification *)notification -{ - //if (window->monitor) -// enterFullscreenMode(window); - - // _GodotInputWindowIconify(window, GL_FALSE); -} - - (void)windowDidBecomeKey:(NSNotification *)notification { // _GodotInputWindowFocus(window, GL_TRUE); @@ -256,6 +243,21 @@ static int button_mask=0; OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT); } +- (void)windowDidMiniaturize:(NSNotification*)notification +{ + OS_OSX::singleton->wm_minimized(true); + if (OS_OSX::singleton->get_main_loop()) + OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_OUT); +}; + +- (void)windowDidDeminiaturize:(NSNotification*)notification +{ + + OS_OSX::singleton->wm_minimized(false); + if (OS_OSX::singleton->get_main_loop()) + OS_OSX::singleton->get_main_loop()->notification(MainLoop::NOTIFICATION_WM_FOCUS_IN); +}; + @end @interface GodotContentView : NSView @@ -903,7 +905,7 @@ void OS_OSX::initialize(const VideoMode& p_desired,int p_video_driver,int p_audi unsigned int attributeCount = 0; // OS X needs non-zero color size, so set resonable values - int colorBits = 24; + int colorBits = 32; // Fail if a robustness strategy was requested @@ -1018,7 +1020,15 @@ void OS_OSX::initialize(const VideoMode& p_desired,int p_video_driver,int p_audi _ensure_data_dir(); + NSArray *screenArray = [NSScreen screens]; + printf("nscreen count %i\n", (int)[screenArray count]); + for (int i=0; i<[screenArray count]; i++) { + NSRect nsrect = [[screenArray objectAtIndex: i] visibleFrame]; + screens.push_back(Rect2(nsrect.origin.x, nsrect.origin.y, nsrect.size.width, nsrect.size.height)); + printf("added screen %i\n", screens.size()); + }; + restore_rect = Rect2(get_window_position(), get_window_size()); } void OS_OSX::finalize() { @@ -1231,7 +1241,10 @@ void OS_OSX::swap_buffers() { } +void OS_OSX::wm_minimized(bool p_minimized) { + minimized = p_minimized; +}; void OS_OSX::set_video_mode(const VideoMode& p_video_mode,int p_screen) { @@ -1245,9 +1258,118 @@ void OS_OSX::get_fullscreen_mode_list(List<VideoMode> *p_list,int p_screen) cons } + +int OS_OSX::get_screen_count() const { + + return screens.size(); +}; + +int OS_OSX::get_current_screen() const { + + return current_screen; +}; + +void OS_OSX::set_current_screen(int p_screen) { + + current_screen = p_screen; +}; + +Point2 OS_OSX::get_screen_position(int p_screen) { + + ERR_FAIL_INDEX_V(p_screen, screens.size(), Point2()); + return screens[p_screen].pos; +}; + +Size2 OS_OSX::get_screen_size(int p_screen) { + + ERR_FAIL_INDEX_V(p_screen, screens.size(), Point2()); + return screens[p_screen].size; +}; + +Point2 OS_OSX::get_window_position() const { + + return Size2([window_object frame].origin.x, [window_object frame].origin.y); +}; + + +void OS_OSX::set_window_position(const Point2& p_position) { + + [window_object setFrame:NSMakeRect(p_position.x, p_position.y, [window_object frame].size.width, [window_object frame].size.height) display:YES]; +}; + Size2 OS_OSX::get_window_size() const { - return Vector2(current_videomode.width, current_videomode.height); -} + + return Size2([window_object frame].size.width, [window_object frame].size.height); +}; + +void OS_OSX::set_window_size(const Size2 p_size) { + + NSRect frame = [window_object frame]; + [window_object setFrame:NSMakeRect(frame.origin.x, frame.origin.y, p_size.x, p_size.y) display:YES]; +}; + +void OS_OSX::set_window_fullscreen(bool p_enabled) { + + [window_object performZoom:nil]; + zoomed = p_enabled; +}; + +bool OS_OSX::is_window_fullscreen() const { + + if ( [window_object respondsToSelector:@selector(isZoomed)] ) + return [window_object isZoomed]; + + return zoomed; +}; + +void OS_OSX::set_window_resizable(bool p_enabled) { + + if (p_enabled) + [window_object setStyleMask:[window_object styleMask] | NSResizableWindowMask ]; + else + [window_object setStyleMask:[window_object styleMask] & ~NSResizableWindowMask ]; +}; + +bool OS_OSX::is_window_resizable() const { + + return [window_object styleMask] & NSResizableWindowMask; +}; + +void OS_OSX::set_window_minimized(bool p_enabled) { + + if (p_enabled) + [window_object performMiniaturize:nil]; + else + [window_object deminiaturize:nil]; +}; + +bool OS_OSX::is_window_minimized() const { + + if ( [window_object respondsToSelector:@selector(isMiniaturized)]) + return [window_object isMiniaturized]; + + return minimized; +}; + + +void OS_OSX::set_window_maximized(bool p_enabled) { + + if (p_enabled) { + restore_rect = Rect2(get_window_position(), get_window_size()); + [window_object setFrame:[[[NSScreen screens] objectAtIndex:current_screen] visibleFrame] display:YES]; + } else { + set_window_size(restore_rect.size); + set_window_position(restore_rect.pos); + }; + maximized = p_enabled; +}; + +bool OS_OSX::is_window_maximized() const { + + // don't know + return maximized; +}; + void OS_OSX::move_window_to_foreground() { @@ -1477,5 +1599,9 @@ OS_OSX::OS_OSX() { last_id=1; cursor_shape=CURSOR_ARROW; + current_screen = 0; + maximized = false; + minimized = false; + zoomed = false; } diff --git a/platform/osx/platform_config.h b/platform/osx/platform_config.h index da4265f3c..285d8d0c0 100644 --- a/platform/osx/platform_config.h +++ b/platform/osx/platform_config.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/server/godot_server.cpp b/platform/server/godot_server.cpp index 3f817c723..41e48302c 100644 --- a/platform/server/godot_server.cpp +++ b/platform/server/godot_server.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/server/os_server.cpp b/platform/server/os_server.cpp index 7bc8f6174..75e0878ba 100644 --- a/platform/server/os_server.cpp +++ b/platform/server/os_server.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -56,7 +56,6 @@ void OS_Server::initialize(const VideoMode& p_desired,int p_video_driver,int p_a args=OS::get_singleton()->get_cmdline_args(); current_videomode=p_desired; main_loop=NULL; - rasterizer = memnew( RasterizerDummy ); @@ -163,6 +162,12 @@ OS::VideoMode OS_Server::get_video_mode(int p_screen) const { return current_videomode; } + +Size2 OS_Server::get_window_size() const { + + return Vector2(current_videomode.width,current_videomode.height) ; +} + void OS_Server::get_fullscreen_mode_list(List<VideoMode> *p_list,int p_screen) const { diff --git a/platform/server/os_server.h b/platform/server/os_server.h index fcf96253a..4e7721f06 100644 --- a/platform/server/os_server.h +++ b/platform/server/os_server.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -109,6 +109,8 @@ public: virtual VideoMode get_video_mode(int p_screen=0) const; virtual void get_fullscreen_mode_list(List<VideoMode> *p_list,int p_screen=0) const; + virtual Size2 get_window_size() const; + virtual void move_window_to_foreground(); void run(); diff --git a/platform/server/platform_config.h b/platform/server/platform_config.h index 1bb5afb00..43dda9e64 100644 --- a/platform/server/platform_config.h +++ b/platform/server/platform_config.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/SCsub b/platform/windows/SCsub index a77428e95..1ad32e798 100644 --- a/platform/windows/SCsub +++ b/platform/windows/SCsub @@ -12,3 +12,9 @@ common_win=[ ] env.Program('#bin/godot',['godot_win.cpp']+common_win,PROGSUFFIX=env["PROGSUFFIX"]) + +# Microsoft Visual Studio Project Generation +if (env['vsproj'])=="yes": + env.vs_srcs = env.vs_srcs + ["platform/windows/godot_win.cpp"] + for x in common_win: + env.vs_srcs = env.vs_srcs + ["platform/windows/" + x] diff --git a/platform/windows/context_gl_win.cpp b/platform/windows/context_gl_win.cpp index a8f74fde2..5a9c8edc6 100644 --- a/platform/windows/context_gl_win.cpp +++ b/platform/windows/context_gl_win.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/context_gl_win.h b/platform/windows/context_gl_win.h index 6e8d99a5f..5397676c8 100644 --- a/platform/windows/context_gl_win.h +++ b/platform/windows/context_gl_win.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/ctxgl_procaddr.cpp b/platform/windows/ctxgl_procaddr.cpp index 9715784c3..6e5f53eb9 100644 --- a/platform/windows/ctxgl_procaddr.cpp +++ b/platform/windows/ctxgl_procaddr.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -26,161 +26,161 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifdef OPENGL_ENABLED
-#include "ctxgl_procaddr.h"
-#include <GL/gl.h>
-#include <stdio.h>
-
-static PROC _gl_procs[]={
- (PROC)glCullFace,
- (PROC)glFrontFace,
- (PROC)glHint,
- (PROC)glLineWidth,
- (PROC)glPointSize,
- (PROC)glPolygonMode,
- (PROC)glScissor,
- (PROC)glTexParameterf,
- (PROC)glTexParameterfv,
- (PROC)glTexParameteri,
- (PROC)glTexParameteriv,
- (PROC)glTexImage1D,
- (PROC)glTexImage2D,
- (PROC)glDrawBuffer,
- (PROC)glClear,
- (PROC)glClearColor,
- (PROC)glClearStencil,
- (PROC)glClearDepth,
- (PROC)glStencilMask,
- (PROC)glColorMask,
- (PROC)glDepthMask,
- (PROC)glDisable,
- (PROC)glEnable,
- (PROC)glFinish,
- (PROC)glFlush,
- (PROC)glBlendFunc,
- (PROC)glLogicOp,
- (PROC)glStencilFunc,
- (PROC)glStencilOp,
- (PROC)glDepthFunc,
- (PROC)glPixelStoref,
- (PROC)glPixelStorei,
- (PROC)glReadBuffer,
- (PROC)glReadPixels,
- (PROC)glGetBooleanv,
- (PROC)glGetDoublev,
- (PROC)glGetError,
- (PROC)glGetFloatv,
- (PROC)glGetIntegerv,
- (PROC)glGetString,
- (PROC)glGetTexImage,
- (PROC)glGetTexParameterfv,
- (PROC)glGetTexParameteriv,
- (PROC)glGetTexLevelParameterfv,
- (PROC)glGetTexLevelParameteriv,
- (PROC)glIsEnabled,
- (PROC)glDepthRange,
- (PROC)glViewport,
- /* not detected in ATI */
- (PROC)glDrawArrays,
- (PROC)glDrawElements,
- (PROC)glGetPointerv,
- (PROC)glPolygonOffset,
- (PROC)glCopyTexImage1D,
- (PROC)glCopyTexImage2D,
- (PROC)glCopyTexSubImage1D,
- (PROC)glCopyTexSubImage2D,
- (PROC)glTexSubImage1D,
- (PROC)glTexSubImage2D,
- (PROC)glBindTexture,
- (PROC)glDeleteTextures,
- (PROC)glGenTextures,
- (PROC)glIsTexture,
-
- 0
-};
-
-static const char* _gl_proc_names[]={
- "glCullFace",
- "glFrontFace",
- "glHint",
- "glLineWidth",
- "glPointSize",
- "glPolygonMode",
- "glScissor",
- "glTexParameterf",
- "glTexParameterfv",
- "glTexParameteri",
- "glTexParameteriv",
- "glTexImage1D",
- "glTexImage2D",
- "glDrawBuffer",
- "glClear",
- "glClearColor",
- "glClearStencil",
- "glClearDepth",
- "glStencilMask",
- "glColorMask",
- "glDepthMask",
- "glDisable",
- "glEnable",
- "glFinish",
- "glFlush",
- "glBlendFunc",
- "glLogicOp",
- "glStencilFunc",
- "glStencilOp",
- "glDepthFunc",
- "glPixelStoref",
- "glPixelStorei",
- "glReadBuffer",
- "glReadPixels",
- "glGetBooleanv",
- "glGetDoublev",
- "glGetError",
- "glGetFloatv",
- "glGetIntegerv",
- "glGetString",
- "glGetTexImage",
- "glGetTexParameterfv",
- "glGetTexParameteriv",
- "glGetTexLevelParameterfv",
- "glGetTexLevelParameteriv",
- "glIsEnabled",
- "glDepthRange",
- "glViewport",
- /* not detected in ati */
- "glDrawArrays",
- "glDrawElements",
- "glGetPointerv",
- "glPolygonOffset",
- "glCopyTexImage1D",
- "glCopyTexImage2D",
- "glCopyTexSubImage1D",
- "glCopyTexSubImage2D",
- "glTexSubImage1D",
- "glTexSubImage2D",
- "glBindTexture",
- "glDeleteTextures",
- "glGenTextures",
- "glIsTexture",
-
- 0
-};
-
-PROC get_gl_proc_address(const char* p_address) {
-
- PROC proc = wglGetProcAddress((const CHAR*)p_address);
- if (!proc) {
-
- int i=0;
- while(_gl_procs[i]) {
-
- if (strcmp(p_address,_gl_proc_names[i])==0) {
- return _gl_procs[i];
- }
- i++;
- }
- }
- return proc;
-}
-#endif
+#ifdef OPENGL_ENABLED +#include "ctxgl_procaddr.h" +#include <GL/gl.h> +#include <stdio.h> + +static PROC _gl_procs[]={ + (PROC)glCullFace, + (PROC)glFrontFace, + (PROC)glHint, + (PROC)glLineWidth, + (PROC)glPointSize, + (PROC)glPolygonMode, + (PROC)glScissor, + (PROC)glTexParameterf, + (PROC)glTexParameterfv, + (PROC)glTexParameteri, + (PROC)glTexParameteriv, + (PROC)glTexImage1D, + (PROC)glTexImage2D, + (PROC)glDrawBuffer, + (PROC)glClear, + (PROC)glClearColor, + (PROC)glClearStencil, + (PROC)glClearDepth, + (PROC)glStencilMask, + (PROC)glColorMask, + (PROC)glDepthMask, + (PROC)glDisable, + (PROC)glEnable, + (PROC)glFinish, + (PROC)glFlush, + (PROC)glBlendFunc, + (PROC)glLogicOp, + (PROC)glStencilFunc, + (PROC)glStencilOp, + (PROC)glDepthFunc, + (PROC)glPixelStoref, + (PROC)glPixelStorei, + (PROC)glReadBuffer, + (PROC)glReadPixels, + (PROC)glGetBooleanv, + (PROC)glGetDoublev, + (PROC)glGetError, + (PROC)glGetFloatv, + (PROC)glGetIntegerv, + (PROC)glGetString, + (PROC)glGetTexImage, + (PROC)glGetTexParameterfv, + (PROC)glGetTexParameteriv, + (PROC)glGetTexLevelParameterfv, + (PROC)glGetTexLevelParameteriv, + (PROC)glIsEnabled, + (PROC)glDepthRange, + (PROC)glViewport, + /* not detected in ATI */ + (PROC)glDrawArrays, + (PROC)glDrawElements, + (PROC)glGetPointerv, + (PROC)glPolygonOffset, + (PROC)glCopyTexImage1D, + (PROC)glCopyTexImage2D, + (PROC)glCopyTexSubImage1D, + (PROC)glCopyTexSubImage2D, + (PROC)glTexSubImage1D, + (PROC)glTexSubImage2D, + (PROC)glBindTexture, + (PROC)glDeleteTextures, + (PROC)glGenTextures, + (PROC)glIsTexture, + + 0 +}; + +static const char* _gl_proc_names[]={ + "glCullFace", + "glFrontFace", + "glHint", + "glLineWidth", + "glPointSize", + "glPolygonMode", + "glScissor", + "glTexParameterf", + "glTexParameterfv", + "glTexParameteri", + "glTexParameteriv", + "glTexImage1D", + "glTexImage2D", + "glDrawBuffer", + "glClear", + "glClearColor", + "glClearStencil", + "glClearDepth", + "glStencilMask", + "glColorMask", + "glDepthMask", + "glDisable", + "glEnable", + "glFinish", + "glFlush", + "glBlendFunc", + "glLogicOp", + "glStencilFunc", + "glStencilOp", + "glDepthFunc", + "glPixelStoref", + "glPixelStorei", + "glReadBuffer", + "glReadPixels", + "glGetBooleanv", + "glGetDoublev", + "glGetError", + "glGetFloatv", + "glGetIntegerv", + "glGetString", + "glGetTexImage", + "glGetTexParameterfv", + "glGetTexParameteriv", + "glGetTexLevelParameterfv", + "glGetTexLevelParameteriv", + "glIsEnabled", + "glDepthRange", + "glViewport", + /* not detected in ati */ + "glDrawArrays", + "glDrawElements", + "glGetPointerv", + "glPolygonOffset", + "glCopyTexImage1D", + "glCopyTexImage2D", + "glCopyTexSubImage1D", + "glCopyTexSubImage2D", + "glTexSubImage1D", + "glTexSubImage2D", + "glBindTexture", + "glDeleteTextures", + "glGenTextures", + "glIsTexture", + + 0 +}; + +PROC get_gl_proc_address(const char* p_address) { + + PROC proc = wglGetProcAddress((const CHAR*)p_address); + if (!proc) { + + int i=0; + while(_gl_procs[i]) { + + if (strcmp(p_address,_gl_proc_names[i])==0) { + return _gl_procs[i]; + } + i++; + } + } + return proc; +} +#endif diff --git a/platform/windows/ctxgl_procaddr.h b/platform/windows/ctxgl_procaddr.h index d3ab20e82..916b48063 100644 --- a/platform/windows/ctxgl_procaddr.h +++ b/platform/windows/ctxgl_procaddr.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -26,13 +26,13 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef CTXGL_PROCADDR_H
-#define CTXGL_PROCADDR_H
-
-#ifdef OPENGL_ENABLED
-#include <windows.h>
-
-
-PROC get_gl_proc_address(const char* p_address);
-#endif
-#endif // CTXGL_PROCADDR_H
+#ifndef CTXGL_PROCADDR_H +#define CTXGL_PROCADDR_H + +#ifdef OPENGL_ENABLED +#include <windows.h> + + +PROC get_gl_proc_address(const char* p_address); +#endif +#endif // CTXGL_PROCADDR_H diff --git a/platform/windows/godot_win.cpp b/platform/windows/godot_win.cpp index fa573b942..0e74f6351 100644 --- a/platform/windows/godot_win.cpp +++ b/platform/windows/godot_win.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/key_mapping_win.cpp b/platform/windows/key_mapping_win.cpp index bdf3b2a92..f07b7c6ea 100644 --- a/platform/windows/key_mapping_win.cpp +++ b/platform/windows/key_mapping_win.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/key_mapping_win.h b/platform/windows/key_mapping_win.h index 3e351675b..288fcdd8d 100644 --- a/platform/windows/key_mapping_win.h +++ b/platform/windows/key_mapping_win.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -26,26 +26,26 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef KEY_MAPPING_WINDOWS_H
-#define KEY_MAPPING_WINDOWS_H
-
-
-#include "os/keyboard.h"
-
-#include <windows.h>
-
-#include <winuser.h>
-
-
-class KeyMappingWindows {
-
- KeyMappingWindows() {};
-public:
-
- static unsigned int get_keysym(unsigned int p_code);
-
-};
-
-
-
-#endif
+#ifndef KEY_MAPPING_WINDOWS_H +#define KEY_MAPPING_WINDOWS_H + + +#include "os/keyboard.h" + +#include <windows.h> + +#include <winuser.h> + + +class KeyMappingWindows { + + KeyMappingWindows() {}; +public: + + static unsigned int get_keysym(unsigned int p_code); + +}; + + + +#endif diff --git a/platform/windows/lang_table.h b/platform/windows/lang_table.h index 83f3fb52f..bfdf2b6eb 100644 --- a/platform/windows/lang_table.h +++ b/platform/windows/lang_table.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index 534d62664..135071977 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -423,6 +423,7 @@ LRESULT OS_Windows::WndProc(HWND hWnd,UINT uMsg, WPARAM wParam, LPARAM lParam) { case WM_RBUTTONUP: case WM_MOUSEWHEEL: case WM_LBUTTONDBLCLK: + case WM_RBUTTONDBLCLK: /*case WM_XBUTTONDOWN: case WM_XBUTTONUP: */{ @@ -476,6 +477,12 @@ LRESULT OS_Windows::WndProc(HWND hWnd,UINT uMsg, WPARAM wParam, LPARAM lParam) { mb.button_index=1; mb.doubleclick = true; } break; + case WM_RBUTTONDBLCLK: { + + mb.pressed=true; + mb.button_index=2; + mb.doubleclick = true; + } break; case WM_MOUSEWHEEL: { mb.pressed=true; @@ -2045,7 +2052,7 @@ String OS_Windows::get_executable_path() const { wchar_t bufname[4096]; GetModuleFileNameW(NULL,bufname,4096); String s= bufname; - print_line("EXEC PATHPó: "+s); + print_line("EXEC PATHP¨®: "+s); return s; } diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h index 4995adc87..2e3700da6 100644 --- a/platform/windows/os_windows.h +++ b/platform/windows/os_windows.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/platform_config.h b/platform/windows/platform_config.h index a7e7f9c37..e6b561552 100644 --- a/platform/windows/platform_config.h +++ b/platform/windows/platform_config.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/stream_peer_winsock.cpp b/platform/windows/stream_peer_winsock.cpp index eabfb3059..e8245c92e 100644 --- a/platform/windows/stream_peer_winsock.cpp +++ b/platform/windows/stream_peer_winsock.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/stream_peer_winsock.h b/platform/windows/stream_peer_winsock.h index 14dd5f0bb..373b502d2 100644 --- a/platform/windows/stream_peer_winsock.h +++ b/platform/windows/stream_peer_winsock.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/tcp_server_winsock.cpp b/platform/windows/tcp_server_winsock.cpp index e77ca6fea..bf7e85aeb 100644 --- a/platform/windows/tcp_server_winsock.cpp +++ b/platform/windows/tcp_server_winsock.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -26,144 +26,144 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "tcp_server_winsock.h"
-
-#include "stream_peer_winsock.h"
-
-#include <winsock2.h>
-
-extern int winsock_refcount;
-
-TCP_Server* TCPServerWinsock::_create() {
-
- return memnew(TCPServerWinsock);
-};
-
-void TCPServerWinsock::make_default() {
-
- TCP_Server::_create = TCPServerWinsock::_create;
-
- if (winsock_refcount == 0) {
- WSADATA data;
- WSAStartup(MAKEWORD(2,2), &data);
- };
- ++winsock_refcount;
-};
-
-void TCPServerWinsock::cleanup() {
-
- --winsock_refcount;
- if (winsock_refcount == 0) {
-
- WSACleanup();
- };
-};
-
-
-Error TCPServerWinsock::listen(uint16_t p_port,const List<String> *p_accepted_hosts) {
-
- int sockfd;
- sockfd = socket(AF_INET, SOCK_STREAM, 0);
- ERR_FAIL_COND_V(sockfd == INVALID_SOCKET, FAILED);
-
- unsigned long par = 1;
- if (ioctlsocket(sockfd, FIONBIO, &par)) {
- perror("setting non-block mode");
- stop();
- return FAILED;
- };
-
- struct sockaddr_in my_addr;
- my_addr.sin_family = AF_INET; // host byte order
- my_addr.sin_port = htons(p_port); // short, network byte order
- my_addr.sin_addr.s_addr = INADDR_ANY; // automatically fill with my IP TODO: use p_accepted_hosts
- memset(my_addr.sin_zero, '\0', sizeof my_addr.sin_zero);
-
- if (bind(sockfd, (struct sockaddr *)&my_addr, sizeof my_addr) != SOCKET_ERROR) {
-
- if (::listen(sockfd, SOMAXCONN) == SOCKET_ERROR) {
-
- closesocket(sockfd);
- ERR_FAIL_V(FAILED);
- };
- }
- else {
- return ERR_ALREADY_IN_USE;
- };
-
- if (listen_sockfd != INVALID_SOCKET) {
-
- stop();
- };
-
- listen_sockfd = sockfd;
-
- return OK;
-};
-
-bool TCPServerWinsock::is_connection_available() const {
-
- if (listen_sockfd == -1) {
- return false;
- };
-
- timeval timeout;
- timeout.tv_sec = 0;
- timeout.tv_usec = 0;
-
- fd_set pfd;
- FD_ZERO(&pfd);
- FD_SET(listen_sockfd, &pfd);
-
- int ret = select(listen_sockfd + 1, &pfd, NULL, NULL, &timeout);
- ERR_FAIL_COND_V(ret < 0, 0);
-
- if (ret && (FD_ISSET(listen_sockfd, &pfd))) {
-
- return true;
- };
-
- return false;
-};
-
-
-Ref<StreamPeerTCP> TCPServerWinsock::take_connection() {
-
- if (!is_connection_available()) {
- return NULL;
- };
-
- struct sockaddr_in their_addr;
- int sin_size = sizeof(their_addr);
- int fd = accept(listen_sockfd, (struct sockaddr *)&their_addr, &sin_size);
- ERR_FAIL_COND_V(fd == INVALID_SOCKET, NULL);
-
- Ref<StreamPeerWinsock> conn = memnew(StreamPeerWinsock);
- IP_Address ip;
- ip.host = (uint32_t)their_addr.sin_addr.s_addr;
-
- conn->set_socket(fd, ip, ntohs(their_addr.sin_port));
-
- return conn;
-};
-
-void TCPServerWinsock::stop() {
-
- if (listen_sockfd != INVALID_SOCKET) {
- closesocket(listen_sockfd);
- };
-
- listen_sockfd = -1;
-};
-
-
-TCPServerWinsock::TCPServerWinsock() {
-
- listen_sockfd = INVALID_SOCKET;
-};
-
-TCPServerWinsock::~TCPServerWinsock() {
-
- stop();
-};
-
+#include "tcp_server_winsock.h" + +#include "stream_peer_winsock.h" + +#include <winsock2.h> + +extern int winsock_refcount; + +TCP_Server* TCPServerWinsock::_create() { + + return memnew(TCPServerWinsock); +}; + +void TCPServerWinsock::make_default() { + + TCP_Server::_create = TCPServerWinsock::_create; + + if (winsock_refcount == 0) { + WSADATA data; + WSAStartup(MAKEWORD(2,2), &data); + }; + ++winsock_refcount; +}; + +void TCPServerWinsock::cleanup() { + + --winsock_refcount; + if (winsock_refcount == 0) { + + WSACleanup(); + }; +}; + + +Error TCPServerWinsock::listen(uint16_t p_port,const List<String> *p_accepted_hosts) { + + int sockfd; + sockfd = socket(AF_INET, SOCK_STREAM, 0); + ERR_FAIL_COND_V(sockfd == INVALID_SOCKET, FAILED); + + unsigned long par = 1; + if (ioctlsocket(sockfd, FIONBIO, &par)) { + perror("setting non-block mode"); + stop(); + return FAILED; + }; + + struct sockaddr_in my_addr; + my_addr.sin_family = AF_INET; // host byte order + my_addr.sin_port = htons(p_port); // short, network byte order + my_addr.sin_addr.s_addr = INADDR_ANY; // automatically fill with my IP TODO: use p_accepted_hosts + memset(my_addr.sin_zero, '\0', sizeof my_addr.sin_zero); + + if (bind(sockfd, (struct sockaddr *)&my_addr, sizeof my_addr) != SOCKET_ERROR) { + + if (::listen(sockfd, SOMAXCONN) == SOCKET_ERROR) { + + closesocket(sockfd); + ERR_FAIL_V(FAILED); + }; + } + else { + return ERR_ALREADY_IN_USE; + }; + + if (listen_sockfd != INVALID_SOCKET) { + + stop(); + }; + + listen_sockfd = sockfd; + + return OK; +}; + +bool TCPServerWinsock::is_connection_available() const { + + if (listen_sockfd == -1) { + return false; + }; + + timeval timeout; + timeout.tv_sec = 0; + timeout.tv_usec = 0; + + fd_set pfd; + FD_ZERO(&pfd); + FD_SET(listen_sockfd, &pfd); + + int ret = select(listen_sockfd + 1, &pfd, NULL, NULL, &timeout); + ERR_FAIL_COND_V(ret < 0, 0); + + if (ret && (FD_ISSET(listen_sockfd, &pfd))) { + + return true; + }; + + return false; +}; + + +Ref<StreamPeerTCP> TCPServerWinsock::take_connection() { + + if (!is_connection_available()) { + return NULL; + }; + + struct sockaddr_in their_addr; + int sin_size = sizeof(their_addr); + int fd = accept(listen_sockfd, (struct sockaddr *)&their_addr, &sin_size); + ERR_FAIL_COND_V(fd == INVALID_SOCKET, NULL); + + Ref<StreamPeerWinsock> conn = memnew(StreamPeerWinsock); + IP_Address ip; + ip.host = (uint32_t)their_addr.sin_addr.s_addr; + + conn->set_socket(fd, ip, ntohs(their_addr.sin_port)); + + return conn; +}; + +void TCPServerWinsock::stop() { + + if (listen_sockfd != INVALID_SOCKET) { + closesocket(listen_sockfd); + }; + + listen_sockfd = -1; +}; + + +TCPServerWinsock::TCPServerWinsock() { + + listen_sockfd = INVALID_SOCKET; +}; + +TCPServerWinsock::~TCPServerWinsock() { + + stop(); +}; + diff --git a/platform/windows/tcp_server_winsock.h b/platform/windows/tcp_server_winsock.h index 2d54b6ce4..251612390 100644 --- a/platform/windows/tcp_server_winsock.h +++ b/platform/windows/tcp_server_winsock.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -26,30 +26,30 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef TCP_SERVER_WINSOCK_H
-#define TCP_SERVER_WINSOCK_H
-
-#include "core/io/tcp_server.h"
-
-class TCPServerWinsock : public TCP_Server {
-
- int listen_sockfd;
-
- static TCP_Server* _create();
-
-public:
-
- virtual Error listen(uint16_t p_port,const List<String> *p_accepted_hosts=NULL);
- virtual bool is_connection_available() const;
- virtual Ref<StreamPeerTCP> take_connection();
-
- virtual void stop(); //stop listening
-
- static void make_default();
- static void cleanup();
-
- TCPServerWinsock();
- ~TCPServerWinsock();
-};
-
-#endif
+#ifndef TCP_SERVER_WINSOCK_H +#define TCP_SERVER_WINSOCK_H + +#include "core/io/tcp_server.h" + +class TCPServerWinsock : public TCP_Server { + + int listen_sockfd; + + static TCP_Server* _create(); + +public: + + virtual Error listen(uint16_t p_port,const List<String> *p_accepted_hosts=NULL); + virtual bool is_connection_available() const; + virtual Ref<StreamPeerTCP> take_connection(); + + virtual void stop(); //stop listening + + static void make_default(); + static void cleanup(); + + TCPServerWinsock(); + ~TCPServerWinsock(); +}; + +#endif diff --git a/platform/x11/context_gl_x11.cpp b/platform/x11/context_gl_x11.cpp index 38e3479e5..dc0dc063b 100644 --- a/platform/x11/context_gl_x11.cpp +++ b/platform/x11/context_gl_x11.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/context_gl_x11.h b/platform/x11/context_gl_x11.h index 20a858bcd..8b81db916 100644 --- a/platform/x11/context_gl_x11.h +++ b/platform/x11/context_gl_x11.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/detect.py b/platform/x11/detect.py index b0876d7fc..7fa1666c5 100644 --- a/platform/x11/detect.py +++ b/platform/x11/detect.py @@ -52,8 +52,10 @@ def get_opts(): return [ ('use_llvm','Use llvm compiler','no'), ('use_sanitizer','Use llvm compiler sanitize address','no'), + ('use_leak_sanitizer','Use llvm compiler sanitize memory leaks','no'), ('pulseaudio','Detect & Use pulseaudio','yes'), ('new_wm_api', 'Use experimental window management API','no'), + ('debug_release', 'Add debug symbols to release version','no'), ] def get_flags(): @@ -94,6 +96,12 @@ def configure(env): env.Append(LINKFLAGS=['-fsanitize=address']) env.extra_suffix+="s" + if (env["use_leak_sanitizer"]=="yes"): + env.Append(CXXFLAGS=['-fsanitize=address','-fno-omit-frame-pointer']) + env.Append(LINKFLAGS=['-fsanitize=address']) + env.extra_suffix+="s" + + #if (env["tools"]=="no"): # #no tools suffix # env['OBJSUFFIX'] = ".nt"+env['OBJSUFFIX'] @@ -102,7 +110,10 @@ def configure(env): if (env["target"]=="release"): - env.Append(CCFLAGS=['-O2','-ffast-math','-fomit-frame-pointer']) + if (env["debug_release"]): + env.Append(CCFLAGS=['-g2','-fomit-frame-pointer']) + else: + env.Append(CCFLAGS=['-O2','-ffast-math','-fomit-frame-pointer']) elif (env["target"]=="release_debug"): diff --git a/platform/x11/godot_x11.cpp b/platform/x11/godot_x11.cpp index 3b50e8e51..f90d40fa5 100644 --- a/platform/x11/godot_x11.cpp +++ b/platform/x11/godot_x11.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/key_mapping_x11.cpp b/platform/x11/key_mapping_x11.cpp index 2f109355b..9c68ac1a2 100644 --- a/platform/x11/key_mapping_x11.cpp +++ b/platform/x11/key_mapping_x11.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/key_mapping_x11.h b/platform/x11/key_mapping_x11.h index 97393d92f..7ab883878 100644 --- a/platform/x11/key_mapping_x11.h +++ b/platform/x11/key_mapping_x11.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp index 92b0abff3..67ec33f3a 100644 --- a/platform/x11/os_x11.cpp +++ b/platform/x11/os_x11.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -258,9 +258,26 @@ void OS_X11::initialize(const VideoMode& p_desired,int p_video_driver,int p_audi AudioDriverManagerSW::get_driver(p_audio_driver)->set_singleton(); + audio_driver_index=p_audio_driver; if (AudioDriverManagerSW::get_driver(p_audio_driver)->init()!=OK) { - ERR_PRINT("Initializing audio failed."); + bool success=false; + audio_driver_index=-1; + for(int i=0;i<AudioDriverManagerSW::get_driver_count();i++) { + if (i==p_audio_driver) + continue; + if (AudioDriverManagerSW::get_driver(i)->init()==OK) { + success=true; + print_line("Audio Driver Failed: "+String(AudioDriverManagerSW::get_driver(p_audio_driver)->get_name())); + print_line("Using alternate audio driver: "+String(AudioDriverManagerSW::get_driver(i)->get_name())); + audio_driver_index=i; + break; + } + } + if (!success) { + ERR_PRINT("Initializing audio failed."); + } + } sample_manager = memnew( SampleManagerMallocSW ); diff --git a/platform/x11/os_x11.h b/platform/x11/os_x11.h index ebcb0dc2f..0036485f3 100644 --- a/platform/x11/os_x11.h +++ b/platform/x11/os_x11.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -157,9 +157,10 @@ class OS_X11 : public OS_Unix { int joystick_count; - Joystick joysticks[JOYSTICKS_MAX]; + Joystick joysticks[JOYSTICKS_MAX]; + int audio_driver_index; unsigned int capture_idle; bool maximized; //void set_wm_border(bool p_enabled); diff --git a/platform/x11/platform_config.h b/platform/x11/platform_config.h index f372f8c2c..c01d0aa38 100644 --- a/platform/x11/platform_config.h +++ b/platform/x11/platform_config.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp index 2fcfc1842..312b04d41 100644 --- a/scene/2d/animated_sprite.cpp +++ b/scene/2d/animated_sprite.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h index 78d738240..425f516b1 100644 --- a/scene/2d/animated_sprite.h +++ b/scene/2d/animated_sprite.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp index a5c455ce6..827256c2f 100644 --- a/scene/2d/area_2d.cpp +++ b/scene/2d/area_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -512,6 +512,29 @@ bool Area2D::overlaps_body(Node* p_body) const{ } +void Area2D::set_collision_mask(uint32_t p_mask) { + + collision_mask=p_mask; + Physics2DServer::get_singleton()->area_set_collision_mask(get_rid(),p_mask); +} + +uint32_t Area2D::get_collision_mask() const { + + return collision_mask; +} + + +void Area2D::set_layer_mask(uint32_t p_mask) { + + layer_mask=p_mask; + Physics2DServer::get_singleton()->area_set_layer_mask(get_rid(),p_mask); +} + +uint32_t Area2D::get_layer_mask() const { + + return layer_mask; +} + void Area2D::_bind_methods() { @@ -542,6 +565,12 @@ void Area2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_priority","priority"),&Area2D::set_priority); ObjectTypeDB::bind_method(_MD("get_priority"),&Area2D::get_priority); + ObjectTypeDB::bind_method(_MD("set_collision_mask","collision_mask"),&Area2D::set_collision_mask); + ObjectTypeDB::bind_method(_MD("get_collision_mask"),&Area2D::get_collision_mask); + + ObjectTypeDB::bind_method(_MD("set_layer_mask","layer_mask"),&Area2D::set_layer_mask); + ObjectTypeDB::bind_method(_MD("get_layer_mask"),&Area2D::get_layer_mask); + ObjectTypeDB::bind_method(_MD("set_enable_monitoring","enable"),&Area2D::set_enable_monitoring); ObjectTypeDB::bind_method(_MD("is_monitoring_enabled"),&Area2D::is_monitoring_enabled); @@ -578,6 +607,8 @@ void Area2D::_bind_methods() { ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"priority",PROPERTY_HINT_RANGE,"0,128,1"),_SCS("set_priority"),_SCS("get_priority")); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"monitoring"),_SCS("set_enable_monitoring"),_SCS("is_monitoring_enabled")); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"monitorable"),_SCS("set_monitorable"),_SCS("is_monitorable")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_layer_mask"),_SCS("get_layer_mask")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_mask"),_SCS("get_collision_mask")); } @@ -593,9 +624,10 @@ Area2D::Area2D() : CollisionObject2D(Physics2DServer::get_singleton()->area_crea priority=0; monitoring=false; monitorable=false; + collision_mask=1; + layer_mask=1; set_enable_monitoring(true); set_monitorable(true); - } Area2D::~Area2D() { diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h index 6a6c757e0..0c064f54c 100644 --- a/scene/2d/area_2d.h +++ b/scene/2d/area_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -51,6 +51,8 @@ private: bool gravity_is_point; real_t linear_damp; real_t angular_damp; + uint32_t collision_mask; + uint32_t layer_mask; int priority; bool monitoring; bool monitorable; @@ -151,6 +153,12 @@ public: void set_monitorable(bool p_enable); bool is_monitorable() const; + void set_collision_mask(uint32_t p_mask); + uint32_t get_collision_mask() const; + + void set_layer_mask(uint32_t p_mask); + uint32_t get_layer_mask() const; + Array get_overlapping_bodies() const; //function for script Array get_overlapping_areas() const; //function for script diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index b2d74b4ad..27a512845 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -37,7 +37,8 @@ void Camera2D::_update_scroll() { return; if (get_tree()->is_editor_hint()) { - update(); //will just be drawn + // update(); //will just be drawn + //?? return; } @@ -215,6 +216,7 @@ void Camera2D::_notification(int p_what) { } break; case NOTIFICATION_ENTER_TREE: { + viewport = NULL; Node *n=this; while(n){ @@ -525,6 +527,7 @@ Camera2D::Camera2D() { drag_margin[MARGIN_RIGHT]=0.2; drag_margin[MARGIN_BOTTOM]=0.2; camera_pos=Vector2(); + first=true; smoothing=0.0; zoom = Vector2(1, 1); diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h index 515f9711b..8975a2584 100644 --- a/scene/2d/camera_2d.h +++ b/scene/2d/camera_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp index c3ff03d8f..9b2cdf4ea 100644 --- a/scene/2d/canvas_item.cpp +++ b/scene/2d/canvas_item.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,15 +35,15 @@ #include "scene/resources/font.h" #include "scene/resources/texture.h" #include "scene/resources/style_box.h" - +#include "os/input.h" bool CanvasItemMaterial::_set(const StringName& p_name, const Variant& p_value) { if (p_name==SceneStringNames::get_singleton()->shader_shader) { set_shader(p_value); return true; - } else if (p_name==SceneStringNames::get_singleton()->shader_unshaded) { - set_unshaded(p_value); + } else if (p_name==SceneStringNames::get_singleton()->shading_mode) { + set_shading_mode(ShadingMode(p_value.operator int())); return true; } else { @@ -74,10 +74,10 @@ bool CanvasItemMaterial::_get(const StringName& p_name,Variant &r_ret) const { r_ret=get_shader(); return true; - } else if (p_name==SceneStringNames::get_singleton()->shader_unshaded) { + } else if (p_name==SceneStringNames::get_singleton()->shading_mode) { - r_ret=unshaded; + r_ret=shading_mode; return true; } else { @@ -100,7 +100,7 @@ bool CanvasItemMaterial::_get(const StringName& p_name,Variant &r_ret) const { void CanvasItemMaterial::_get_property_list( List<PropertyInfo> *p_list) const { p_list->push_back( PropertyInfo( Variant::OBJECT, "shader/shader", PROPERTY_HINT_RESOURCE_TYPE,"CanvasItemShader,CanvasItemShaderGraph" ) ); - p_list->push_back( PropertyInfo( Variant::BOOL, "shader/unshaded") ); + p_list->push_back( PropertyInfo( Variant::INT, "shader/shading_mode",PROPERTY_HINT_ENUM,"Normal,Unshaded,Light Only") ); if (!shader.is_null()) { @@ -161,25 +161,30 @@ RID CanvasItemMaterial::get_rid() const { return material; } -void CanvasItemMaterial::set_unshaded(bool p_unshaded) { +void CanvasItemMaterial::set_shading_mode(ShadingMode p_mode) { - unshaded=p_unshaded; - VS::get_singleton()->canvas_item_material_set_unshaded(material,p_unshaded); + shading_mode=p_mode; + VS::get_singleton()->canvas_item_material_set_shading_mode(material,VS::CanvasItemShadingMode(p_mode)); } -bool CanvasItemMaterial::is_unshaded() const{ - - return unshaded; +CanvasItemMaterial::ShadingMode CanvasItemMaterial::get_shading_mode() const { + return shading_mode; } + void CanvasItemMaterial::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_shader","shader:Shader"),&CanvasItemMaterial::set_shader); ObjectTypeDB::bind_method(_MD("get_shader:Shader"),&CanvasItemMaterial::get_shader); ObjectTypeDB::bind_method(_MD("set_shader_param","param","value"),&CanvasItemMaterial::set_shader_param); ObjectTypeDB::bind_method(_MD("get_shader_param","param"),&CanvasItemMaterial::get_shader_param); - ObjectTypeDB::bind_method(_MD("set_unshaded","unshaded"),&CanvasItemMaterial::set_unshaded); - ObjectTypeDB::bind_method(_MD("is_unshaded"),&CanvasItemMaterial::is_unshaded); + ObjectTypeDB::bind_method(_MD("set_shading_mode","mode"),&CanvasItemMaterial::set_shading_mode); + ObjectTypeDB::bind_method(_MD("get_shading_mode"),&CanvasItemMaterial::get_shading_mode); + + BIND_CONSTANT( SHADING_NORMAL ); + BIND_CONSTANT( SHADING_UNSHADED ); + BIND_CONSTANT( SHADING_ONLY_LIGHT ); + } @@ -202,7 +207,7 @@ void CanvasItemMaterial::get_argument_options(const StringName& p_function,int p CanvasItemMaterial::CanvasItemMaterial() { material=VS::get_singleton()->canvas_item_material_create(); - unshaded=false; + shading_mode=SHADING_NORMAL; } CanvasItemMaterial::~CanvasItemMaterial(){ @@ -337,7 +342,6 @@ void CanvasItem::_update_callback() { return; } - VisualServer::get_singleton()->canvas_item_clear(get_canvas_item()); //todo updating = true - only allow drawing here if (is_visible()) { //todo optimize this!! @@ -1006,6 +1010,16 @@ InputEvent CanvasItem::make_input_local(const InputEvent& p_event) const { } +Vector2 CanvasItem::get_global_mouse_pos() const { + + return get_viewport_transform().affine_inverse().xform(Input::get_singleton()->get_mouse_pos()); +} +Vector2 CanvasItem::get_local_mouse_pos() const{ + + return (get_viewport_transform() * get_global_transform()).affine_inverse().xform(Input::get_singleton()->get_mouse_pos()); +} + + void CanvasItem::_bind_methods() { ObjectTypeDB::bind_method(_MD("_sort_children"),&CanvasItem::_sort_children); @@ -1071,6 +1085,8 @@ void CanvasItem::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_viewport_transform"),&CanvasItem::get_viewport_transform); ObjectTypeDB::bind_method(_MD("get_viewport_rect"),&CanvasItem::get_viewport_rect); ObjectTypeDB::bind_method(_MD("get_canvas_transform"),&CanvasItem::get_canvas_transform); + ObjectTypeDB::bind_method(_MD("get_local_mouse_pos"),&CanvasItem::get_local_mouse_pos); + ObjectTypeDB::bind_method(_MD("get_global_mouse_pos"),&CanvasItem::get_global_mouse_pos); ObjectTypeDB::bind_method(_MD("get_canvas"),&CanvasItem::get_canvas); ObjectTypeDB::bind_method(_MD("get_world_2d"),&CanvasItem::get_world_2d); //ObjectTypeDB::bind_method(_MD("get_viewport"),&CanvasItem::get_viewport); diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h index c43642a8e..6d8308dbe 100644 --- a/scene/2d/canvas_item.h +++ b/scene/2d/canvas_item.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -45,10 +45,17 @@ class CanvasItemMaterial : public Resource{ OBJ_TYPE(CanvasItemMaterial,Resource); RID material; Ref<Shader> shader; - bool unshaded; +public: + enum ShadingMode { + SHADING_NORMAL, + SHADING_UNSHADED, + SHADING_ONLY_LIGHT, + }; protected: + ShadingMode shading_mode; + bool _set(const StringName& p_name, const Variant& p_value); bool _get(const StringName& p_name,Variant &r_ret) const; void _get_property_list( List<PropertyInfo> *p_list) const; @@ -66,14 +73,16 @@ public: void set_shader_param(const StringName& p_param,const Variant& p_value); Variant get_shader_param(const StringName& p_param) const; - void set_unshaded(bool p_unshaded); - bool is_unshaded() const; + void set_shading_mode(ShadingMode p_mode); + ShadingMode get_shading_mode() const; virtual RID get_rid() const; CanvasItemMaterial(); ~CanvasItemMaterial(); }; +VARIANT_ENUM_CAST( CanvasItemMaterial::ShadingMode ); + class CanvasItem : public Node { @@ -251,6 +260,9 @@ public: InputEvent make_input_local(const InputEvent& pevent) const; + Vector2 get_global_mouse_pos() const; + Vector2 get_local_mouse_pos() const; + CanvasItem(); ~CanvasItem(); }; diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp index a883fee10..f577b8159 100644 --- a/scene/2d/collision_object_2d.cpp +++ b/scene/2d/collision_object_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h index 393973ce9..473f13d0f 100644 --- a/scene/2d/collision_object_2d.h +++ b/scene/2d/collision_object_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp index 049017c0a..ceea41d1c 100644 --- a/scene/2d/collision_polygon_2d.cpp +++ b/scene/2d/collision_polygon_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/collision_polygon_2d.h b/scene/2d/collision_polygon_2d.h index 735110efa..4e7886808 100644 --- a/scene/2d/collision_polygon_2d.h +++ b/scene/2d/collision_polygon_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp index 9f35ade32..5012c54b1 100644 --- a/scene/2d/collision_shape_2d.cpp +++ b/scene/2d/collision_shape_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h index a89af49a3..507912d31 100644 --- a/scene/2d/collision_shape_2d.h +++ b/scene/2d/collision_shape_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp index e706ad658..c1e91c2ec 100644 --- a/scene/2d/joints_2d.cpp +++ b/scene/2d/joints_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/joints_2d.h b/scene/2d/joints_2d.h index 7027e4386..ac72c6ce5 100644 --- a/scene/2d/joints_2d.h +++ b/scene/2d/joints_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp index 4abb7e543..c0ab544d4 100644 --- a/scene/2d/light_2d.cpp +++ b/scene/2d/light_2d.cpp @@ -96,6 +96,21 @@ float Light2D::get_height() const { return height; } +void Light2D::set_energy( float p_energy) { + + energy=p_energy; + VS::get_singleton()->canvas_light_set_energy(canvas_light,energy); + +} + + +float Light2D::get_energy() const { + + return energy; +} + + + void Light2D::set_texture_scale( float p_scale) { _scale=p_scale; @@ -178,15 +193,15 @@ int Light2D::get_item_shadow_mask() const { return item_shadow_mask; } -void Light2D::set_subtract_mode( bool p_enable ) { +void Light2D::set_mode( Mode p_mode ) { - subtract_mode=p_enable; - VS::get_singleton()->canvas_light_set_subtract_mode(canvas_light,p_enable); + mode=p_mode; + VS::get_singleton()->canvas_light_set_mode(canvas_light,VS::CanvasLightMode(p_mode)); } -bool Light2D::get_subtract_mode() const { +Light2D::Mode Light2D::get_mode() const { - return subtract_mode; + return mode; } void Light2D::set_shadow_enabled( bool p_enabled) { @@ -260,6 +275,9 @@ void Light2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_height","height"),&Light2D::set_height); ObjectTypeDB::bind_method(_MD("get_height"),&Light2D::get_height); + ObjectTypeDB::bind_method(_MD("set_energy","energy"),&Light2D::set_energy); + ObjectTypeDB::bind_method(_MD("get_energy"),&Light2D::get_energy); + ObjectTypeDB::bind_method(_MD("set_texture_scale","texture_scale"),&Light2D::set_texture_scale); ObjectTypeDB::bind_method(_MD("get_texture_scale"),&Light2D::get_texture_scale); @@ -283,8 +301,8 @@ void Light2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_item_shadow_mask","item_shadow_mask"),&Light2D::set_item_shadow_mask); ObjectTypeDB::bind_method(_MD("get_item_shadow_mask"),&Light2D::get_item_shadow_mask); - ObjectTypeDB::bind_method(_MD("set_subtract_mode","enable"),&Light2D::set_subtract_mode); - ObjectTypeDB::bind_method(_MD("get_subtract_mode"),&Light2D::get_subtract_mode); + ObjectTypeDB::bind_method(_MD("set_mode","mode"),&Light2D::set_mode); + ObjectTypeDB::bind_method(_MD("get_mode"),&Light2D::get_mode); ObjectTypeDB::bind_method(_MD("set_shadow_enabled","enabled"),&Light2D::set_shadow_enabled); ObjectTypeDB::bind_method(_MD("is_shadow_enabled"),&Light2D::is_shadow_enabled); @@ -300,7 +318,8 @@ void Light2D::_bind_methods() { ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"offset"),_SCS("set_texture_offset"),_SCS("get_texture_offset")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"scale",PROPERTY_HINT_RANGE,"0.01,4096,0.01"),_SCS("set_texture_scale"),_SCS("get_texture_scale")); ADD_PROPERTY( PropertyInfo(Variant::COLOR,"color"),_SCS("set_color"),_SCS("get_color")); - ADD_PROPERTY( PropertyInfo(Variant::BOOL,"subtract"),_SCS("set_subtract_mode"),_SCS("get_subtract_mode")); + ADD_PROPERTY( PropertyInfo(Variant::REAL,"energy"),_SCS("set_energy"),_SCS("get_energy")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"mode",PROPERTY_HINT_ENUM,"Add,Sub,Mix"),_SCS("set_mode"),_SCS("get_mode")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"range/height"),_SCS("set_height"),_SCS("get_height")); ADD_PROPERTY( PropertyInfo(Variant::INT,"range/z_min",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_min"),_SCS("get_z_range_min")); ADD_PROPERTY( PropertyInfo(Variant::INT,"range/z_max",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_max"),_SCS("get_z_range_max")); @@ -312,6 +331,10 @@ void Light2D::_bind_methods() { ADD_PROPERTY( PropertyInfo(Variant::REAL,"shadow/esm_multiplier",PROPERTY_HINT_RANGE,"1,4096,0.1"),_SCS("set_shadow_esm_multiplier"),_SCS("get_shadow_esm_multiplier")); ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow/item_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_item_shadow_mask"),_SCS("get_item_shadow_mask")); + BIND_CONSTANT( MODE_ADD ); + BIND_CONSTANT( MODE_SUB ); + BIND_CONSTANT( MODE_MIX ); + } @@ -329,9 +352,10 @@ Light2D::Light2D() { layer_max=0; item_mask=1; item_shadow_mask=1; - subtract_mode=false; + mode=MODE_ADD; shadow_buffer_size=2048; shadow_esm_multiplier=80; + energy=1.0; } diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h index 6cfb055fa..ef875aec2 100644 --- a/scene/2d/light_2d.h +++ b/scene/2d/light_2d.h @@ -6,6 +6,13 @@ class Light2D : public Node2D { OBJ_TYPE(Light2D,Node2D); +public: + enum Mode { + MODE_ADD, + MODE_SUB, + MODE_MIX, + }; + private: RID canvas_light; bool enabled; @@ -13,6 +20,7 @@ private: Color color; float height; float _scale; + float energy; int z_min; int z_max; int layer_min; @@ -21,7 +29,7 @@ private: int item_shadow_mask; int shadow_buffer_size; float shadow_esm_multiplier; - bool subtract_mode; + Mode mode; Ref<Texture> texture; Vector2 texture_offset; @@ -51,6 +59,9 @@ public: void set_height( float p_height); float get_height() const; + void set_energy( float p_energy); + float get_energy() const; + void set_texture_scale( float p_scale); float get_texture_scale() const; @@ -72,8 +83,8 @@ public: void set_item_shadow_mask( int p_mask); int get_item_shadow_mask() const; - void set_subtract_mode( bool p_enable ); - bool get_subtract_mode() const; + void set_mode( Mode p_mode ); + Mode get_mode() const; void set_shadow_enabled( bool p_enabled); bool is_shadow_enabled() const; @@ -90,5 +101,6 @@ public: ~Light2D(); }; +VARIANT_ENUM_CAST(Light2D::Mode); #endif // LIGHT_2D_H diff --git a/scene/2d/navigation2d.cpp b/scene/2d/navigation2d.cpp index 46af68444..5a0250181 100644 --- a/scene/2d/navigation2d.cpp +++ b/scene/2d/navigation2d.cpp @@ -32,6 +32,7 @@ void Navigation2D::_navpoly_link(int p_id) { p.edges.resize(plen); Vector2 center; + float sum=0; for(int j=0;j<plen;j++) { @@ -46,8 +47,23 @@ void Navigation2D::_navpoly_link(int p_id) { center+=ep; e.point=_get_point(ep); p.edges[j]=e; + + + int idxn = indices[(j+1)%plen]; + if (idxn<0 || idxn>=len) { + valid=false; + break; + } + + Vector2 epn = nm.xform.xform(r[idxn]); + + sum+=(epn.x-ep.x)*(epn.y+ep.y); + + } + p.clockwise=sum>0; + if (!valid) { nm.polygons.pop_back(); ERR_CONTINUE(!valid); @@ -493,17 +509,30 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2& p_start, const Vect left = _get_vertex(p->edges[prev].point); right = _get_vertex(p->edges[prev_n].point); - if (CLOCK_TANGENT(apex_point,left,(left+right)*0.5) < 0){ + if (p->clockwise) { SWAP(left,right); } + /*if (CLOCK_TANGENT(apex_point,left,(left+right)*0.5) < 0){ + SWAP(left,right); + }*/ } bool skip=false; + /* print_line("-----\nAPEX: "+(apex_point-end_point)); + print_line("LEFT:"); + print_line("\tPortal: "+(portal_left-end_point)); + print_line("\tPoint: "+(left-end_point)); + print_line("\tFree: "+itos(CLOCK_TANGENT(apex_point,portal_left,left) >= 0)); + print_line("RIGHT:"); + print_line("\tPortal: "+(portal_right-end_point)); + print_line("\tPoint: "+(right-end_point)); + print_line("\tFree: "+itos(CLOCK_TANGENT(apex_point,portal_right,right) <= 0)); +*/ if (CLOCK_TANGENT(apex_point,portal_left,left) >= 0){ //process - if (portal_left==apex_point || CLOCK_TANGENT(apex_point,left,portal_right) > 0) { + if (portal_left.distance_squared_to(apex_point)<CMP_EPSILON || CLOCK_TANGENT(apex_point,left,portal_right) > 0) { left_poly=p; portal_left=left; } else { @@ -516,14 +545,16 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2& p_start, const Vect apex_poly=p; portal_left=apex_point; portal_right=apex_point; - path.push_back(apex_point); + if (path[path.size()-1].distance_to(apex_point)>CMP_EPSILON) + path.push_back(apex_point); skip=true; + //print_line("addpoint left"); } } if (!skip && CLOCK_TANGENT(apex_point,portal_right,right) <= 0){ //process - if (portal_right==apex_point || CLOCK_TANGENT(apex_point,right,portal_left) < 0) { + if (portal_right.distance_squared_to(apex_point)<CMP_EPSILON || CLOCK_TANGENT(apex_point,right,portal_left) < 0) { right_poly=p; portal_right=right; } else { @@ -536,7 +567,10 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2& p_start, const Vect apex_poly=p; portal_right=apex_point; portal_left=apex_point; - path.push_back(apex_point); + if (path[path.size()-1].distance_to(apex_point)>CMP_EPSILON) + path.push_back(apex_point); + //print_line("addpoint right"); + } } @@ -547,7 +581,7 @@ Vector<Vector2> Navigation2D::get_simple_path(const Vector2& p_start, const Vect } - if (path[path.size()-1]!=begin_point) + if (path[path.size()-1].distance_to(begin_point)>CMP_EPSILON) path.push_back(begin_point); path.invert(); @@ -639,6 +673,62 @@ Vector2 Navigation2D::get_closest_point(const Vector2& p_point) { } +Object* Navigation2D::get_closest_point_owner(const Vector2& p_point) { + + Object *owner=NULL; + Vector2 closest_point=Vector2(); + float closest_point_d=1e20; + + for (Map<int,NavMesh>::Element*E=navpoly_map.front();E;E=E->next()) { + + if (!E->get().linked) + continue; + for(List<Polygon>::Element *F=E->get().polygons.front();F;F=F->next()) { + + Polygon &p=F->get(); + for(int i=2;i<p.edges.size();i++) { + + if (Geometry::is_point_in_triangle(p_point,_get_vertex(p.edges[0].point),_get_vertex(p.edges[i-1].point),_get_vertex(p.edges[i].point))) { + + E->get().owner; + } + + } + } + } + + for (Map<int,NavMesh>::Element*E=navpoly_map.front();E;E=E->next()) { + + if (!E->get().linked) + continue; + for(List<Polygon>::Element *F=E->get().polygons.front();F;F=F->next()) { + + Polygon &p=F->get(); + int es = p.edges.size(); + for(int i=0;i<es;i++) { + + Vector2 edge[2]={ + _get_vertex(p.edges[i].point), + _get_vertex(p.edges[(i+1)%es].point) + }; + + + Vector2 spoint=Geometry::get_closest_point_to_segment_2d(p_point,edge); + float d = spoint.distance_squared_to(p_point); + if (d<closest_point_d) { + + closest_point=spoint; + closest_point_d=d; + owner=E->get().owner; + } + } + } + } + + return owner; + +} + void Navigation2D::_bind_methods() { @@ -648,6 +738,7 @@ void Navigation2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_simple_path","start","end","optimize"),&Navigation2D::get_simple_path,DEFVAL(true)); ObjectTypeDB::bind_method(_MD("get_closest_point","to_point"),&Navigation2D::get_closest_point); + ObjectTypeDB::bind_method(_MD("get_closest_point_owner","to_point"),&Navigation2D::get_closest_point_owner); } diff --git a/scene/2d/navigation2d.h b/scene/2d/navigation2d.h index 7ff01bb44..829b0f544 100644 --- a/scene/2d/navigation2d.h +++ b/scene/2d/navigation2d.h @@ -60,6 +60,8 @@ class Navigation2D : public Node2D { float distance; int prev_edge; + bool clockwise; + NavMesh *owner; }; @@ -130,6 +132,7 @@ public: Vector<Vector2> get_simple_path(const Vector2& p_start, const Vector2& p_end,bool p_optimize=true); Vector2 get_closest_point(const Vector2& p_point); + Object* get_closest_point_owner(const Vector2& p_point); Navigation2D(); }; diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp index 0b098f0ca..fc5be255c 100644 --- a/scene/2d/node_2d.cpp +++ b/scene/2d/node_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h index 39a106119..74612b3c6 100644 --- a/scene/2d/node_2d.h +++ b/scene/2d/node_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/node_2d_singleton.cpp b/scene/2d/node_2d_singleton.cpp index 58e078101..361edf758 100644 --- a/scene/2d/node_2d_singleton.cpp +++ b/scene/2d/node_2d_singleton.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/node_2d_singleton.h b/scene/2d/node_2d_singleton.h index b1d1e65b8..6a21db222 100644 --- a/scene/2d/node_2d_singleton.h +++ b/scene/2d/node_2d_singleton.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/parallax_background.cpp b/scene/2d/parallax_background.cpp index df37285f9..109546bde 100644 --- a/scene/2d/parallax_background.cpp +++ b/scene/2d/parallax_background.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/parallax_background.h b/scene/2d/parallax_background.h index ed6747f01..363236b2a 100644 --- a/scene/2d/parallax_background.h +++ b/scene/2d/parallax_background.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp index a0913ab50..70612d7c9 100644 --- a/scene/2d/parallax_layer.cpp +++ b/scene/2d/parallax_layer.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/parallax_layer.h b/scene/2d/parallax_layer.h index fccd8509b..8fe284689 100644 --- a/scene/2d/parallax_layer.h +++ b/scene/2d/parallax_layer.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp index c9dd92ff3..39d747c43 100644 --- a/scene/2d/particles_2d.cpp +++ b/scene/2d/particles_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -250,6 +250,7 @@ void Particles2D::_process_particles(float p_delta) { if (time_to_live < 0) { emitting = false; + _change_notify("config/emitting"); }; }; @@ -717,6 +718,7 @@ void Particles2D::set_emitting(bool p_emitting) { time_to_live = emit_timeout; }; emitting=p_emitting; + _change_notify("config/emitting"); } bool Particles2D::is_emitting() const { diff --git a/scene/2d/particles_2d.h b/scene/2d/particles_2d.h index 6d91fcafc..90b5a188a 100644 --- a/scene/2d/particles_2d.h +++ b/scene/2d/particles_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp index 5560274c9..7ba1bb28b 100644 --- a/scene/2d/path_2d.cpp +++ b/scene/2d/path_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h index 90f57c8ea..c9114c5d7 100644 --- a/scene/2d/path_2d.h +++ b/scene/2d/path_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 22dd0f01d..9fd4a25e7 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -72,13 +72,16 @@ void PhysicsBody2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_layer_mask","mask"),&PhysicsBody2D::set_layer_mask); ObjectTypeDB::bind_method(_MD("get_layer_mask"),&PhysicsBody2D::get_layer_mask); + ObjectTypeDB::bind_method(_MD("set_collision_mask","mask"),&PhysicsBody2D::set_collision_mask); + ObjectTypeDB::bind_method(_MD("get_collision_mask"),&PhysicsBody2D::get_collision_mask); ObjectTypeDB::bind_method(_MD("set_one_way_collision_direction","dir"),&PhysicsBody2D::set_one_way_collision_direction); ObjectTypeDB::bind_method(_MD("get_one_way_collision_direction"),&PhysicsBody2D::get_one_way_collision_direction); ObjectTypeDB::bind_method(_MD("set_one_way_collision_max_depth","depth"),&PhysicsBody2D::set_one_way_collision_max_depth); ObjectTypeDB::bind_method(_MD("get_one_way_collision_max_depth"),&PhysicsBody2D::get_one_way_collision_max_depth); ObjectTypeDB::bind_method(_MD("add_collision_exception_with","body:PhysicsBody2D"),&PhysicsBody2D::add_collision_exception_with); ObjectTypeDB::bind_method(_MD("remove_collision_exception_with","body:PhysicsBody2D"),&PhysicsBody2D::remove_collision_exception_with); - ADD_PROPERTY(PropertyInfo(Variant::INT,"layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_layer_mask"),_SCS("get_layer_mask")); + ADD_PROPERTY(PropertyInfo(Variant::INT,"collision/layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_layer_mask"),_SCS("get_layer_mask")); + ADD_PROPERTY(PropertyInfo(Variant::INT,"collision/mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_mask"),_SCS("get_collision_mask")); ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2,"one_way_collision/direction"),_SCS("set_one_way_collision_direction"),_SCS("get_one_way_collision_direction")); ADD_PROPERTYNZ(PropertyInfo(Variant::REAL,"one_way_collision/max_depth"),_SCS("set_one_way_collision_max_depth"),_SCS("get_one_way_collision_max_depth")); } @@ -94,9 +97,22 @@ uint32_t PhysicsBody2D::get_layer_mask() const { return mask; } +void PhysicsBody2D::set_collision_mask(uint32_t p_mask) { + + collision_mask=p_mask; + Physics2DServer::get_singleton()->body_set_collision_mask(get_rid(),p_mask); +} + +uint32_t PhysicsBody2D::get_collision_mask() const { + + return collision_mask; +} + + PhysicsBody2D::PhysicsBody2D(Physics2DServer::BodyMode p_mode) : CollisionObject2D( Physics2DServer::get_singleton()->body_create(p_mode), false) { mask=1; + collision_mask=1; set_one_way_collision_max_depth(0); set_pickable(false); @@ -277,6 +293,13 @@ void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shap Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.find(objid); + /*if (obj) { + if (body_in) + print_line("in: "+String(obj->call("get_name"))); + else + print_line("out: "+String(obj->call("get_name"))); + }*/ + ERR_FAIL_COND(!body_in && !E); if (body_in) { @@ -341,6 +364,16 @@ struct _RigidBody2DInOut { int local_shape; }; + +bool RigidBody2D::_test_motion(const Vector2& p_motion,float p_margin,const Ref<Physics2DTestMotionResult>& p_result) { + + Physics2DServer::MotionResult *r=NULL; + if (p_result.is_valid()) + r=p_result->get_result_ptr(); + return Physics2DServer::get_singleton()->body_test_motion(get_rid(),p_motion,p_margin,r); + +} + void RigidBody2D::_direct_state_changed(Object *p_state) { //eh.. fuck @@ -376,14 +409,14 @@ void RigidBody2D::_direct_state_changed(Object *p_state) { ObjectID obj = state->get_contact_collider_id(i); int local_shape = state->get_contact_local_shape(i); int shape = state->get_contact_collider_shape(i); - toadd[i].local_shape=local_shape; - toadd[i].id=obj; - toadd[i].shape=shape; // bool found=false; Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.find(obj); if (!E) { + toadd[toadd_count].local_shape=local_shape; + toadd[toadd_count].id=obj; + toadd[toadd_count].shape=shape; toadd_count++; continue; } @@ -392,6 +425,9 @@ void RigidBody2D::_direct_state_changed(Object *p_state) { int idx = E->get().shapes.find(sp); if (idx==-1) { + toadd[toadd_count].local_shape=local_shape; + toadd[toadd_count].id=obj; + toadd[toadd_count].shape=shape; toadd_count++; continue; } @@ -791,6 +827,8 @@ void RigidBody2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_can_sleep","able_to_sleep"),&RigidBody2D::set_can_sleep); ObjectTypeDB::bind_method(_MD("is_able_to_sleep"),&RigidBody2D::is_able_to_sleep); + ObjectTypeDB::bind_method(_MD("test_motion","motion","margin","result:Physics2DTestMotionResult"),&RigidBody2D::_test_motion,DEFVAL(0.08),DEFVAL(Variant())); + ObjectTypeDB::bind_method(_MD("_direct_state_changed"),&RigidBody2D::_direct_state_changed); ObjectTypeDB::bind_method(_MD("_body_enter_tree"),&RigidBody2D::_body_enter_tree); ObjectTypeDB::bind_method(_MD("_body_exit_tree"),&RigidBody2D::_body_exit_tree); @@ -887,21 +925,40 @@ Variant KinematicBody2D::_get_collider() const { return obj; } +void KinematicBody2D::revert_motion() { + + Matrix32 gt = get_global_transform(); + gt.elements[2]-=travel; + travel=Vector2(); + set_global_transform(gt); -bool KinematicBody2D::_ignores_mode(Physics2DServer::BodyMode p_mode) const { +} - switch(p_mode) { - case Physics2DServer::BODY_MODE_STATIC: return !collide_static; - case Physics2DServer::BODY_MODE_KINEMATIC: return !collide_kinematic; - case Physics2DServer::BODY_MODE_RIGID: return !collide_rigid; - case Physics2DServer::BODY_MODE_CHARACTER: return !collide_character; - } +Vector2 KinematicBody2D::get_travel() const { - return true; + return travel; } Vector2 KinematicBody2D::move(const Vector2& p_motion) { +#if 1 + Physics2DServer::MotionResult result; + colliding = Physics2DServer::get_singleton()->body_test_motion(get_rid(),p_motion,margin,&result); + + collider_metadata=result.collider_metadata; + collider_shape=result.collider_shape; + collider_vel=result.collider_velocity; + collision=result.collision_point; + normal=result.collision_normal; + collider=result.collider_id; + + Matrix32 gt = get_global_transform(); + gt.elements[2]+=result.motion; + set_global_transform(gt); + travel=result.motion; + return result.remainder; + +#else //give me back regular physics engine logic //this is madness //and most people using this function will think @@ -1051,7 +1108,7 @@ Vector2 KinematicBody2D::move(const Vector2& p_motion) { set_global_transform(gt); return p_motion-motion; - +#endif } Vector2 KinematicBody2D::move_to(const Vector2& p_position) { @@ -1059,58 +1116,22 @@ Vector2 KinematicBody2D::move_to(const Vector2& p_position) { return move(p_position-get_global_pos()); } -bool KinematicBody2D::can_move_to(const Vector2& p_position, bool p_discrete) { +bool KinematicBody2D::test_move(const Vector2& p_motion) { ERR_FAIL_COND_V(!is_inside_tree(),false); - Physics2DDirectSpaceState *dss = Physics2DServer::get_singleton()->space_get_direct_state(get_world_2d()->get_space()); - ERR_FAIL_COND_V(!dss,false); - - uint32_t mask=0; - if (collide_static) - mask|=Physics2DDirectSpaceState::TYPE_MASK_STATIC_BODY; - if (collide_kinematic) - mask|=Physics2DDirectSpaceState::TYPE_MASK_KINEMATIC_BODY; - if (collide_rigid) - mask|=Physics2DDirectSpaceState::TYPE_MASK_RIGID_BODY; - if (collide_character) - mask|=Physics2DDirectSpaceState::TYPE_MASK_CHARACTER_BODY; - Vector2 motion = p_position-get_global_pos(); - Matrix32 xform=get_global_transform(); + return Physics2DServer::get_singleton()->body_test_motion(get_rid(),p_motion,margin); - if (p_discrete) { - - xform.elements[2]+=motion; - motion=Vector2(); - } - Set<RID> exclude; - exclude.insert(get_rid()); - - //fill exclude list.. - for(int i=0;i<get_shape_count();i++) { - - - bool col = dss->intersect_shape(get_shape(i)->get_rid(), xform * get_shape_transform(i),motion,0,NULL,0,exclude,get_layer_mask(),mask); - if (col) - return false; - } - - return true; } -bool KinematicBody2D::is_colliding() const { - - ERR_FAIL_COND_V(!is_inside_tree(),false); - - return colliding; -} Vector2 KinematicBody2D::get_collision_pos() const { ERR_FAIL_COND_V(!colliding,Vector2()); return collision; } + Vector2 KinematicBody2D::get_collision_normal() const { ERR_FAIL_COND_V(!colliding,Vector2()); @@ -1143,43 +1164,10 @@ Variant KinematicBody2D::get_collider_metadata() const { } -void KinematicBody2D::set_collide_with_static_bodies(bool p_enable) { - - collide_static=p_enable; -} -bool KinematicBody2D::can_collide_with_static_bodies() const { - - return collide_static; -} - -void KinematicBody2D::set_collide_with_rigid_bodies(bool p_enable) { - - collide_rigid=p_enable; - -} -bool KinematicBody2D::can_collide_with_rigid_bodies() const { - - - return collide_rigid; -} - -void KinematicBody2D::set_collide_with_kinematic_bodies(bool p_enable) { - - collide_kinematic=p_enable; - -} -bool KinematicBody2D::can_collide_with_kinematic_bodies() const { - - return collide_kinematic; -} - -void KinematicBody2D::set_collide_with_character_bodies(bool p_enable) { - collide_character=p_enable; -} -bool KinematicBody2D::can_collide_with_character_bodies() const { +bool KinematicBody2D::is_colliding() const{ - return collide_character; + return colliding; } void KinematicBody2D::set_collision_margin(float p_margin) { @@ -1198,7 +1186,9 @@ void KinematicBody2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("move","rel_vec"),&KinematicBody2D::move); ObjectTypeDB::bind_method(_MD("move_to","position"),&KinematicBody2D::move_to); - ObjectTypeDB::bind_method(_MD("can_move_to","position"),&KinematicBody2D::can_move_to); + ObjectTypeDB::bind_method(_MD("test_move","rel_vec"),&KinematicBody2D::test_move); + ObjectTypeDB::bind_method(_MD("get_travel"),&KinematicBody2D::get_travel); + ObjectTypeDB::bind_method(_MD("revert_motion"),&KinematicBody2D::revert_motion); ObjectTypeDB::bind_method(_MD("is_colliding"),&KinematicBody2D::is_colliding); @@ -1209,26 +1199,9 @@ void KinematicBody2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_collider_shape"),&KinematicBody2D::get_collider_shape); ObjectTypeDB::bind_method(_MD("get_collider_metadata"),&KinematicBody2D::get_collider_metadata); - - ObjectTypeDB::bind_method(_MD("set_collide_with_static_bodies","enable"),&KinematicBody2D::set_collide_with_static_bodies); - ObjectTypeDB::bind_method(_MD("can_collide_with_static_bodies"),&KinematicBody2D::can_collide_with_static_bodies); - - ObjectTypeDB::bind_method(_MD("set_collide_with_kinematic_bodies","enable"),&KinematicBody2D::set_collide_with_kinematic_bodies); - ObjectTypeDB::bind_method(_MD("can_collide_with_kinematic_bodies"),&KinematicBody2D::can_collide_with_kinematic_bodies); - - ObjectTypeDB::bind_method(_MD("set_collide_with_rigid_bodies","enable"),&KinematicBody2D::set_collide_with_rigid_bodies); - ObjectTypeDB::bind_method(_MD("can_collide_with_rigid_bodies"),&KinematicBody2D::can_collide_with_rigid_bodies); - - ObjectTypeDB::bind_method(_MD("set_collide_with_character_bodies","enable"),&KinematicBody2D::set_collide_with_character_bodies); - ObjectTypeDB::bind_method(_MD("can_collide_with_character_bodies"),&KinematicBody2D::can_collide_with_character_bodies); - ObjectTypeDB::bind_method(_MD("set_collision_margin","pixels"),&KinematicBody2D::set_collision_margin); ObjectTypeDB::bind_method(_MD("get_collision_margin","pixels"),&KinematicBody2D::get_collision_margin); - ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collide_with/static"),_SCS("set_collide_with_static_bodies"),_SCS("can_collide_with_static_bodies")); - ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collide_with/kinematic"),_SCS("set_collide_with_kinematic_bodies"),_SCS("can_collide_with_kinematic_bodies")); - ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collide_with/rigid"),_SCS("set_collide_with_rigid_bodies"),_SCS("can_collide_with_rigid_bodies")); - ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collide_with/character"),_SCS("set_collide_with_character_bodies"),_SCS("can_collide_with_character_bodies")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/margin",PROPERTY_HINT_RANGE,"0.001,256,0.001"),_SCS("set_collision_margin"),_SCS("get_collision_margin")); @@ -1236,11 +1209,6 @@ void KinematicBody2D::_bind_methods() { KinematicBody2D::KinematicBody2D() : PhysicsBody2D(Physics2DServer::BODY_MODE_KINEMATIC){ - collide_static=true; - collide_rigid=true; - collide_kinematic=true; - collide_character=true; - colliding=false; collider=0; diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index eed43c95b..b6be07500 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -39,6 +39,7 @@ class PhysicsBody2D : public CollisionObject2D { OBJ_TYPE(PhysicsBody2D,CollisionObject2D); uint32_t mask; + uint32_t collision_mask; Vector2 one_way_collision_direction; float one_way_collision_max_depth; protected: @@ -52,6 +53,9 @@ public: void set_layer_mask(uint32_t p_mask); uint32_t get_layer_mask() const; + void set_collision_mask(uint32_t p_mask); + uint32_t get_collision_mask() const; + void add_collision_exception_with(Node* p_node); //must be physicsbody void remove_collision_exception_with(Node* p_node); @@ -188,6 +192,7 @@ private: void _body_inout(int p_status, ObjectID p_instance, int p_body_shape,int p_local_shape); void _direct_state_changed(Object *p_state); + bool _test_motion(const Vector2& p_motion,float p_margin=0.08,const Ref<Physics2DTestMotionResult>& p_result=Ref<Physics2DTestMotionResult>()); protected: @@ -249,6 +254,8 @@ public: void set_applied_force(const Vector2& p_force); Vector2 get_applied_force() const; + + Array get_colliding_bodies() const; //function for script RigidBody2D(); @@ -266,11 +273,6 @@ class KinematicBody2D : public PhysicsBody2D { OBJ_TYPE(KinematicBody2D,PhysicsBody2D); float margin; - bool collide_static; - bool collide_rigid; - bool collide_kinematic; - bool collide_character; - bool colliding; Vector2 collision; Vector2 normal; @@ -278,6 +280,7 @@ class KinematicBody2D : public PhysicsBody2D { ObjectID collider; int collider_shape; Variant collider_metadata; + Vector2 travel; Variant _get_collider() const; @@ -290,8 +293,12 @@ public: Vector2 move(const Vector2& p_motion); Vector2 move_to(const Vector2& p_position); - bool can_move_to(const Vector2& p_position,bool p_discrete=false); + bool test_move(const Vector2& p_motion); bool is_colliding() const; + + Vector2 get_travel() const; + void revert_motion(); + Vector2 get_collision_pos() const; Vector2 get_collision_normal() const; Vector2 get_collider_velocity() const; @@ -299,18 +306,6 @@ public: int get_collider_shape() const; Variant get_collider_metadata() const; - void set_collide_with_static_bodies(bool p_enable); - bool can_collide_with_static_bodies() const; - - void set_collide_with_rigid_bodies(bool p_enable); - bool can_collide_with_rigid_bodies() const; - - void set_collide_with_kinematic_bodies(bool p_enable); - bool can_collide_with_kinematic_bodies() const; - - void set_collide_with_character_bodies(bool p_enable); - bool can_collide_with_character_bodies() const; - void set_collision_margin(float p_margin); float get_collision_margin() const; diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp index 217a98aae..fc6986327 100644 --- a/scene/2d/polygon_2d.cpp +++ b/scene/2d/polygon_2d.cpp @@ -192,14 +192,14 @@ void Polygon2D::set_texture(const Ref<Texture>& p_texture){ texture=p_texture; - if (texture.is_valid()) { + /*if (texture.is_valid()) { uint32_t flags=texture->get_flags(); flags&=~Texture::FLAG_REPEAT; if (tex_tile) flags|=Texture::FLAG_REPEAT; texture->set_flags(flags); - } + }*/ update(); } Ref<Texture> Polygon2D::get_texture() const{ @@ -228,22 +228,6 @@ float Polygon2D::get_texture_rotation() const{ return tex_rot; } -void Polygon2D::set_texture_repeat(bool p_enable){ - - tex_tile=p_enable; - if (texture.is_valid()) { - uint32_t flags=texture->get_flags(); - flags&=~Texture::FLAG_REPEAT; - if (p_enable) - flags|=Texture::FLAG_REPEAT; - texture->set_flags(flags); - } - update(); -} -bool Polygon2D::get_texture_repeat() const{ - - return tex_tile; -} void Polygon2D::_set_texture_rotationd(float p_rot){ @@ -324,8 +308,6 @@ void Polygon2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_texture_scale","texture_scale"),&Polygon2D::set_texture_scale); ObjectTypeDB::bind_method(_MD("get_texture_scale"),&Polygon2D::get_texture_scale); - ObjectTypeDB::bind_method(_MD("set_texture_repeat","enable"),&Polygon2D::set_texture_repeat); - ObjectTypeDB::bind_method(_MD("get_texture_repeat"),&Polygon2D::get_texture_repeat); ObjectTypeDB::bind_method(_MD("set_invert","invert"),&Polygon2D::set_invert); ObjectTypeDB::bind_method(_MD("get_invert"),&Polygon2D::get_invert); @@ -346,7 +328,6 @@ void Polygon2D::_bind_methods() { ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"texture/offset"),_SCS("set_texture_offset"),_SCS("get_texture_offset")); ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"texture/scale"),_SCS("set_texture_scale"),_SCS("get_texture_scale")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"texture/rotation",PROPERTY_HINT_RANGE,"-1440,1440,0.1"),_SCS("_set_texture_rotationd"),_SCS("_get_texture_rotationd")); - ADD_PROPERTY( PropertyInfo(Variant::BOOL,"texture/repeat"),_SCS("set_texture_repeat"),_SCS("get_texture_repeat")); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"invert/enable"),_SCS("set_invert"),_SCS("get_invert")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"invert/border",PROPERTY_HINT_RANGE,"0.1,16384,0.1"),_SCS("set_invert_border"),_SCS("get_invert_border")); diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h index 38fa57b9b..517b623cc 100644 --- a/scene/2d/polygon_2d.h +++ b/scene/2d/polygon_2d.h @@ -52,9 +52,6 @@ public: void set_texture_scale(const Vector2& p_scale); Vector2 get_texture_scale() const; - void set_texture_repeat(bool p_rot); - bool get_texture_repeat() const; - void set_invert(bool p_rot); bool get_invert() const; diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp index 2db2be123..f1591b524 100644 --- a/scene/2d/position_2d.cpp +++ b/scene/2d/position_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/position_2d.h b/scene/2d/position_2d.h index caabf98ea..16404e6ce 100644 --- a/scene/2d/position_2d.h +++ b/scene/2d/position_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp index e352ac64f..20abe42cd 100644 --- a/scene/2d/ray_cast_2d.cpp +++ b/scene/2d/ray_cast_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h index b27fc4bf3..c7616be52 100644 --- a/scene/2d/ray_cast_2d.h +++ b/scene/2d/ray_cast_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/remote_transform_2d.cpp b/scene/2d/remote_transform_2d.cpp index b17098601..0fbd140cf 100644 --- a/scene/2d/remote_transform_2d.cpp +++ b/scene/2d/remote_transform_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/remote_transform_2d.h b/scene/2d/remote_transform_2d.h index 05a9b20f6..506bde8cd 100644 --- a/scene/2d/remote_transform_2d.h +++ b/scene/2d/remote_transform_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/sample_player_2d.cpp b/scene/2d/sample_player_2d.cpp index a231acd13..bb3747594 100644 --- a/scene/2d/sample_player_2d.cpp +++ b/scene/2d/sample_player_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/sample_player_2d.h b/scene/2d/sample_player_2d.h index d04abae24..c0f2734ad 100644 --- a/scene/2d/sample_player_2d.h +++ b/scene/2d/sample_player_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/screen_button.cpp b/scene/2d/screen_button.cpp index 2ac3c0603..0c3987e6b 100644 --- a/scene/2d/screen_button.cpp +++ b/scene/2d/screen_button.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/screen_button.h b/scene/2d/screen_button.h index 7305fd29f..159b82907 100644 --- a/scene/2d/screen_button.h +++ b/scene/2d/screen_button.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/sound_player_2d.cpp b/scene/2d/sound_player_2d.cpp index ef5129547..0eb18866a 100644 --- a/scene/2d/sound_player_2d.cpp +++ b/scene/2d/sound_player_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/sound_player_2d.h b/scene/2d/sound_player_2d.h index 9578c6b32..a376cdbed 100644 --- a/scene/2d/sound_player_2d.h +++ b/scene/2d/sound_player_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp index 82f5a6972..0c0a0d782 100644 --- a/scene/2d/sprite.cpp +++ b/scene/2d/sprite.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/sprite.h b/scene/2d/sprite.h index f26852fea..ad782e746 100644 --- a/scene/2d/sprite.h +++ b/scene/2d/sprite.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 2b88ee5db..2fca1e67e 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -348,8 +348,8 @@ void TileMap::_update_dirty_quadrants() { rect.pos=offset.floor(); rect.size=s; - rect.size.x+=fp_adjust; - rect.size.y+=fp_adjust; + /* rect.size.x+=fp_adjust; + rect.size.y+=fp_adjust;*/ if (c.flip_h) rect.size.x=-rect.size.x; @@ -406,17 +406,19 @@ void TileMap::_update_dirty_quadrants() { if (navigation) { Ref<NavigationPolygon> navpoly = tile_set->tile_get_navigation_polygon(c.id); - Vector2 npoly_ofs = tile_set->tile_get_navigation_polygon_offset(c.id); - Matrix32 xform; - xform.set_origin(offset.floor()+q.pos); - _fix_cell_transform(xform,c,npoly_ofs+center_ofs,s); + if (navpoly.is_valid()) { + Vector2 npoly_ofs = tile_set->tile_get_navigation_polygon_offset(c.id); + Matrix32 xform; + xform.set_origin(offset.floor()+q.pos); + _fix_cell_transform(xform,c,npoly_ofs+center_ofs,s); - int pid = navigation->navpoly_create(navpoly,nav_rel * xform); + int pid = navigation->navpoly_create(navpoly,nav_rel * xform); - Quadrant::NavPoly np; - np.id=pid; - np.xform=xform; - q.navpoly_ids[E->key()]=np; + Quadrant::NavPoly np; + np.id=pid; + np.xform=xform; + q.navpoly_ids[E->key()]=np; + } } @@ -517,6 +519,7 @@ Map<TileMap::PosKey,TileMap::Quadrant>::Element *TileMap::_create_quadrant(const q.body=Physics2DServer::get_singleton()->body_create(use_kinematic?Physics2DServer::BODY_MODE_KINEMATIC:Physics2DServer::BODY_MODE_STATIC); Physics2DServer::get_singleton()->body_attach_object_instance_ID(q.body,get_instance_ID()); Physics2DServer::get_singleton()->body_set_layer_mask(q.body,collision_layer); + Physics2DServer::get_singleton()->body_set_collision_mask(q.body,collision_mask); Physics2DServer::get_singleton()->body_set_param(q.body,Physics2DServer::BODY_PARAM_FRICTION,friction); Physics2DServer::get_singleton()->body_set_param(q.body,Physics2DServer::BODY_PARAM_BOUNCE,bounce); @@ -788,7 +791,7 @@ Rect2 TileMap::get_item_rect() const { return rect_cache; } -void TileMap::set_collision_layer_mask(uint32_t p_layer) { +void TileMap::set_collision_layer(uint32_t p_layer) { collision_layer=p_layer; for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) { @@ -798,6 +801,16 @@ void TileMap::set_collision_layer_mask(uint32_t p_layer) { } } +void TileMap::set_collision_mask(uint32_t p_mask) { + + collision_mask=p_mask; + for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) { + + Quadrant &q=E->get(); + Physics2DServer::get_singleton()->body_set_collision_mask(q.body,collision_mask); + } +} + bool TileMap::get_collision_use_kinematic() const{ return use_kinematic; @@ -842,11 +855,16 @@ float TileMap::get_collision_bounce() const{ } -uint32_t TileMap::get_collision_layer_mask() const { +uint32_t TileMap::get_collision_layer() const { return collision_layer; } +uint32_t TileMap::get_collision_mask() const { + + return collision_mask; +} + void TileMap::set_mode(Mode p_mode) { _clear_quadrants(); @@ -1022,6 +1040,19 @@ bool TileMap::is_y_sort_mode_enabled() const { return y_sort_mode; } +Array TileMap::get_used_cells() const { + + Array a; + a.resize(tile_map.size()); + int i=0; + for (Map<PosKey,Cell>::Element *E=tile_map.front();E;E=E->next()) { + + Vector2 p (E->key().x,E->key().y); + a[i++]=p; + } + + return a; +} void TileMap::_bind_methods() { @@ -1062,8 +1093,11 @@ void TileMap::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_collision_use_kinematic","use_kinematic"),&TileMap::set_collision_use_kinematic); ObjectTypeDB::bind_method(_MD("get_collision_use_kinematic"),&TileMap::get_collision_use_kinematic); - ObjectTypeDB::bind_method(_MD("set_collision_layer_mask","mask"),&TileMap::set_collision_layer_mask); - ObjectTypeDB::bind_method(_MD("get_collision_layer_mask"),&TileMap::get_collision_layer_mask); + ObjectTypeDB::bind_method(_MD("set_collision_layer","mask"),&TileMap::set_collision_layer); + ObjectTypeDB::bind_method(_MD("get_collision_layer"),&TileMap::get_collision_layer); + + ObjectTypeDB::bind_method(_MD("set_collision_mask","mask"),&TileMap::set_collision_mask); + ObjectTypeDB::bind_method(_MD("get_collision_mask"),&TileMap::get_collision_mask); ObjectTypeDB::bind_method(_MD("set_collision_friction","value"),&TileMap::set_collision_friction); ObjectTypeDB::bind_method(_MD("get_collision_friction"),&TileMap::get_collision_friction); @@ -1078,6 +1112,8 @@ void TileMap::_bind_methods() { ObjectTypeDB::bind_method(_MD("clear"),&TileMap::clear); + ObjectTypeDB::bind_method(_MD("get_used_cells"),&TileMap::get_used_cells); + ObjectTypeDB::bind_method(_MD("map_to_world","mappos","ignore_half_ofs"),&TileMap::map_to_world,DEFVAL(false)); ObjectTypeDB::bind_method(_MD("world_to_map","worldpos"),&TileMap::world_to_map); @@ -1100,7 +1136,9 @@ void TileMap::_bind_methods() { ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collision/use_kinematic",PROPERTY_HINT_NONE,""),_SCS("set_collision_use_kinematic"),_SCS("get_collision_use_kinematic")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_friction"),_SCS("get_collision_friction")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/bounce",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_bounce"),_SCS("get_collision_bounce")); - ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_layer_mask"),_SCS("get_collision_layer_mask")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_layer"),_SCS("get_collision_layer")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_mask"),_SCS("get_collision_mask")); + ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"tile_data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_tile_data"),_SCS("_get_tile_data")); ADD_SIGNAL(MethodInfo("settings_changed")); @@ -1129,6 +1167,7 @@ TileMap::TileMap() { center_x=false; center_y=false; collision_layer=1; + collision_mask=1; friction=1; bounce=0; mode=MODE_SQUARE; @@ -1137,8 +1176,7 @@ TileMap::TileMap() { navigation=NULL; y_sort_mode=false; - fp_adjust=0.01; - fp_adjust=0.01; + fp_adjust=0.00001; tile_origin=TILE_ORIGIN_TOP_LEFT; } diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index e02c4ee5b..84ca65da4 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -146,6 +146,8 @@ private: float friction; float bounce; uint32_t collision_layer; + uint32_t collision_mask; + TileOrigin tile_origin; void _fix_cell_transform(Matrix32& xform, const Cell& p_cell, const Vector2 &p_offset, const Size2 &p_sc); @@ -171,6 +173,8 @@ private: _FORCE_INLINE_ Vector2 _map_to_world(int p_x,int p_y,bool p_ignore_ofs=false) const; + Array get_used_cells() const; + protected: @@ -205,8 +209,11 @@ public: Rect2 get_item_rect() const; - void set_collision_layer_mask(uint32_t p_layer); - uint32_t get_collision_layer_mask() const; + void set_collision_layer(uint32_t p_layer); + uint32_t get_collision_layer() const; + + void set_collision_mask(uint32_t p_mask); + uint32_t get_collision_mask() const; void set_collision_use_kinematic(bool p_use_kinematic); bool get_collision_use_kinematic() const; diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp index cd3c788b6..ea4b1fc7b 100644 --- a/scene/2d/visibility_notifier_2d.cpp +++ b/scene/2d/visibility_notifier_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -65,8 +65,13 @@ void VisibilityNotifier2D::_exit_viewport(Viewport* p_viewport){ void VisibilityNotifier2D::set_rect(const Rect2& p_rect){ rect=p_rect; - if (is_inside_tree()) + if (is_inside_tree()) { get_world_2d()->_update_notifier(this,get_global_transform().xform(rect)); + if (get_tree()->is_editor_hint()) { + update(); + item_rect_changed(); + } + } _change_notify("rect"); } diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visibility_notifier_2d.h index 621c470d5..ce6872463 100644 --- a/scene/2d/visibility_notifier_2d.h +++ b/scene/2d/visibility_notifier_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp index 9cdd24d10..d49ffff72 100644 --- a/scene/3d/area.cpp +++ b/scene/3d/area.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/area.h b/scene/3d/area.h index 40c6d24b5..493c71c59 100644 --- a/scene/3d/area.h +++ b/scene/3d/area.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/body_shape.cpp b/scene/3d/body_shape.cpp index 287515dce..c49d1b028 100644 --- a/scene/3d/body_shape.cpp +++ b/scene/3d/body_shape.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/body_shape.h b/scene/3d/body_shape.h index b3fbaca17..b3c0006d7 100644 --- a/scene/3d/body_shape.h +++ b/scene/3d/body_shape.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/bone_attachment.cpp b/scene/3d/bone_attachment.cpp index 6bbb957d2..9cc1719f9 100644 --- a/scene/3d/bone_attachment.cpp +++ b/scene/3d/bone_attachment.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/bone_attachment.h b/scene/3d/bone_attachment.h index 5043b40fa..ca36cc369 100644 --- a/scene/3d/bone_attachment.h +++ b/scene/3d/bone_attachment.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp index db69182ca..dce5060a4 100644 --- a/scene/3d/camera.cpp +++ b/scene/3d/camera.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -552,6 +552,13 @@ Vector3 Camera::project_ray_origin(const Point2& p_pos) const { }; }; +bool Camera::is_position_behind(const Vector3& p_pos) const { + + Transform t = get_global_transform(); + Vector3 eyedir = -get_global_transform().basis.get_axis(2).normalized(); + return eyedir.dot(p_pos) < (eyedir.dot(t.origin)+near); +} + Point2 Camera::unproject_position(const Vector3& p_pos) const { if (!is_inside_tree()) { @@ -666,6 +673,7 @@ void Camera::_bind_methods() { ObjectTypeDB::bind_method( _MD("project_local_ray_normal","screen_point"), &Camera::project_local_ray_normal); ObjectTypeDB::bind_method( _MD("project_ray_origin","screen_point"), &Camera::project_ray_origin); ObjectTypeDB::bind_method( _MD("unproject_position","world_point"), &Camera::unproject_position); + ObjectTypeDB::bind_method( _MD("is_position_behind","world_point"), &Camera::is_position_behind); ObjectTypeDB::bind_method( _MD("project_position","screen_point"), &Camera::project_position); ObjectTypeDB::bind_method( _MD("set_perspective","fov","z_near","z_far"),&Camera::set_perspective ); ObjectTypeDB::bind_method( _MD("set_orthogonal","size","z_near","z_far"),&Camera::set_orthogonal ); diff --git a/scene/3d/camera.h b/scene/3d/camera.h index de0328202..e21f4865e 100644 --- a/scene/3d/camera.h +++ b/scene/3d/camera.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -126,6 +126,7 @@ public: Vector3 project_ray_origin(const Point2& p_point) const; Vector3 project_local_ray_normal(const Point2& p_point) const; Point2 unproject_position(const Vector3& p_pos) const; + bool is_position_behind(const Vector3& p_pos) const; Vector3 project_position(const Point2& p_point) const; void set_visible_layers(uint32_t p_layers); diff --git a/scene/3d/character_camera.cpp b/scene/3d/character_camera.cpp index e3c071d42..19332bd05 100644 --- a/scene/3d/character_camera.cpp +++ b/scene/3d/character_camera.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/character_camera.h b/scene/3d/character_camera.h index f3bdef54a..99b41c6ed 100644 --- a/scene/3d/character_camera.h +++ b/scene/3d/character_camera.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp index 9c388a288..efc5db50e 100644 --- a/scene/3d/collision_object.cpp +++ b/scene/3d/collision_object.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/collision_object.h b/scene/3d/collision_object.h index eafce2c82..548c9fb85 100644 --- a/scene/3d/collision_object.h +++ b/scene/3d/collision_object.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/interpolated_camera.cpp b/scene/3d/interpolated_camera.cpp index 2f35164f4..f44713e8a 100644 --- a/scene/3d/interpolated_camera.cpp +++ b/scene/3d/interpolated_camera.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/interpolated_camera.h b/scene/3d/interpolated_camera.h index da0e3d562..a8ed649c4 100644 --- a/scene/3d/interpolated_camera.h +++ b/scene/3d/interpolated_camera.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -26,38 +26,38 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef INTERPOLATED_CAMERA_H
-#define INTERPOLATED_CAMERA_H
-
-#include "scene/3d/camera.h"
-
-class InterpolatedCamera : public Camera {
-
- OBJ_TYPE(InterpolatedCamera,Camera);
-
- bool enabled;
- real_t speed;
- NodePath target;
-protected:
-
- void _notification(int p_what);
- static void _bind_methods();
- void _set_target(const Object *p_target);
-
-public:
-
- void set_target(const Spatial *p_target);
- void set_target_path(const NodePath& p_path);
- NodePath get_target_path() const;
-
- void set_speed(real_t p_speed);
- real_t get_speed() const;
-
- void set_interpolation_enabled(bool p_enable);
- bool is_interpolation_enabled() const;
-
-
- InterpolatedCamera();
-};
-
-#endif // INTERPOLATED_CAMERA_H
+#ifndef INTERPOLATED_CAMERA_H +#define INTERPOLATED_CAMERA_H + +#include "scene/3d/camera.h" + +class InterpolatedCamera : public Camera { + + OBJ_TYPE(InterpolatedCamera,Camera); + + bool enabled; + real_t speed; + NodePath target; +protected: + + void _notification(int p_what); + static void _bind_methods(); + void _set_target(const Object *p_target); + +public: + + void set_target(const Spatial *p_target); + void set_target_path(const NodePath& p_path); + NodePath get_target_path() const; + + void set_speed(real_t p_speed); + real_t get_speed() const; + + void set_interpolation_enabled(bool p_enable); + bool is_interpolation_enabled() const; + + + InterpolatedCamera(); +}; + +#endif // INTERPOLATED_CAMERA_H diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp index 15e77e537..9f9c87b67 100644 --- a/scene/3d/light.cpp +++ b/scene/3d/light.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -669,7 +669,7 @@ void SpotLight::_bind_methods() { ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_ATTENUATION ); ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/spot_angle", PROPERTY_HINT_RANGE, "0.01,89.9,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPOT_ANGLE ); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/spot_attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPOT_ATTENUATION ); + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/spot_attenuation", PROPERTY_HINT_EXP_EASING, "spot_attenuation"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPOT_ATTENUATION ); } diff --git a/scene/3d/light.h b/scene/3d/light.h index 6fb57a269..fb77ac9e6 100644 --- a/scene/3d/light.h +++ b/scene/3d/light.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -49,7 +49,7 @@ public: PARAM_ENERGY=VisualServer::LIGHT_PARAM_ENERGY, PARAM_ATTENUATION=VisualServer::LIGHT_PARAM_ATTENUATION, PARAM_SPOT_ANGLE=VisualServer::LIGHT_PARAM_SPOT_ANGLE, - PARAM_SPOT_ATTENUATION=VisualServer::LIGHT_PARAM_ATTENUATION, + PARAM_SPOT_ATTENUATION=VisualServer::LIGHT_PARAM_SPOT_ATTENUATION, PARAM_SHADOW_DARKENING=VisualServer::LIGHT_PARAM_SHADOW_DARKENING, PARAM_SHADOW_Z_OFFSET=VisualServer::LIGHT_PARAM_SHADOW_Z_OFFSET, PARAM_SHADOW_Z_SLOPE_SCALE=VisualServer::LIGHT_PARAM_SHADOW_Z_SLOPE_SCALE, diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp index d7266e5df..62b32729c 100644 --- a/scene/3d/mesh_instance.cpp +++ b/scene/3d/mesh_instance.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -168,7 +168,7 @@ Node* MeshInstance::create_trimesh_collision_node() { static_body->add_shape( shape ); return static_body; - return NULL; + } void MeshInstance::create_trimesh_collision() { @@ -202,7 +202,7 @@ Node* MeshInstance::create_convex_collision_node() { static_body->add_shape( shape ); return static_body; - return NULL; + } void MeshInstance::create_convex_collision() { diff --git a/scene/3d/mesh_instance.h b/scene/3d/mesh_instance.h index 1b97564b4..76a0eeea6 100644 --- a/scene/3d/mesh_instance.h +++ b/scene/3d/mesh_instance.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/multimesh_instance.cpp b/scene/3d/multimesh_instance.cpp index b4e58aca4..cd620ff44 100644 --- a/scene/3d/multimesh_instance.cpp +++ b/scene/3d/multimesh_instance.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/multimesh_instance.h b/scene/3d/multimesh_instance.h index fd50140ba..be6b3677e 100644 --- a/scene/3d/multimesh_instance.h +++ b/scene/3d/multimesh_instance.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp index ce002fb44..48820706d 100644 --- a/scene/3d/navigation.cpp +++ b/scene/3d/navigation.cpp @@ -30,6 +30,7 @@ void Navigation::_navmesh_link(int p_id) { p.edges.resize(plen); Vector3 center; + float sum=0; for(int j=0;j<plen;j++) { @@ -44,8 +45,19 @@ void Navigation::_navmesh_link(int p_id) { center+=ep; e.point=_get_point(ep); p.edges[j]=e; + + if (j>=2) { + Vector3 epa = nm.xform.xform(r[indices[j-2]]); + Vector3 epb = nm.xform.xform(r[indices[j-1]]); + + sum+=up.dot((epb-epa).cross(ep-epa)); + + } + } + p.clockwise=sum>0; + if (!valid) { nm.polygons.pop_back(); ERR_CONTINUE(!valid); @@ -399,7 +411,8 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3& p_start, const Vector left = _get_vertex(p->edges[prev].point); right = _get_vertex(p->edges[prev_n].point); - if (CLOCK_TANGENT(apex_point,left,(left+right)*0.5).dot(up) < 0){ + //if (CLOCK_TANGENT(apex_point,left,(left+right)*0.5).dot(up) < 0){ + if (p->clockwise) { SWAP(left,right); } } @@ -490,10 +503,10 @@ Vector<Vector3> Navigation::get_simple_path(const Vector3& p_start, const Vector } -Vector3 Navigation::get_closest_point_to_segment(const Vector3& p_from,const Vector3& p_to) { +Vector3 Navigation::get_closest_point_to_segment(const Vector3& p_from,const Vector3& p_to,const bool& p_use_collision) { - bool use_collision=false; + bool use_collision=p_use_collision; Vector3 closest_point; float closest_point_d=1e20; NavMesh *closest_navmesh=NULL; @@ -614,6 +627,37 @@ Vector3 Navigation::get_closest_point_normal(const Vector3& p_point){ } +Object* Navigation::get_closest_point_owner(const Vector3& p_point){ + + Vector3 closest_point; + Object *owner=NULL; + float closest_point_d=1e20; + + for (Map<int,NavMesh>::Element*E=navmesh_map.front();E;E=E->next()) { + + if (!E->get().linked) + continue; + for(List<Polygon>::Element *F=E->get().polygons.front();F;F=F->next()) { + + Polygon &p=F->get(); + for(int i=2;i<p.edges.size();i++) { + + Face3 f(_get_vertex(p.edges[0].point),_get_vertex(p.edges[i-1].point),_get_vertex(p.edges[i].point)); + Vector3 inters = f.get_closest_point_to(p_point); + float d = inters.distance_to(p_point); + if (d<closest_point_d) { + closest_point=inters; + closest_point_d=d; + owner=E->get().owner; + } + } + } + } + + return owner; + +} + void Navigation::set_up_vector(const Vector3& p_up) { @@ -633,9 +677,10 @@ void Navigation::_bind_methods() { ObjectTypeDB::bind_method(_MD("navmesh_remove","id"),&Navigation::navmesh_remove); ObjectTypeDB::bind_method(_MD("get_simple_path","start","end","optimize"),&Navigation::get_simple_path,DEFVAL(true)); - ObjectTypeDB::bind_method(_MD("get_closest_point_to_segment","start","end"),&Navigation::get_closest_point_to_segment); + ObjectTypeDB::bind_method(_MD("get_closest_point_to_segment","start","end","use_collision"),&Navigation::get_closest_point_to_segment,DEFVAL(false)); ObjectTypeDB::bind_method(_MD("get_closest_point","to_point"),&Navigation::get_closest_point); ObjectTypeDB::bind_method(_MD("get_closest_point_normal","to_point"),&Navigation::get_closest_point_normal); + ObjectTypeDB::bind_method(_MD("get_closest_point_owner","to_point"),&Navigation::get_closest_point_owner); ObjectTypeDB::bind_method(_MD("set_up_vector","up"),&Navigation::set_up_vector); ObjectTypeDB::bind_method(_MD("get_up_vector"),&Navigation::get_up_vector); diff --git a/scene/3d/navigation.h b/scene/3d/navigation.h index 69d48531a..0f7f67571 100644 --- a/scene/3d/navigation.h +++ b/scene/3d/navigation.h @@ -59,6 +59,8 @@ class Navigation : public Spatial { float distance; int prev_edge; + bool clockwise; + NavMesh *owner; }; @@ -135,9 +137,10 @@ public: void navmesh_remove(int p_id); Vector<Vector3> get_simple_path(const Vector3& p_start, const Vector3& p_end,bool p_optimize=true); - Vector3 get_closest_point_to_segment(const Vector3& p_from,const Vector3& p_to); + Vector3 get_closest_point_to_segment(const Vector3& p_from,const Vector3& p_to,const bool& p_use_collision=false); Vector3 get_closest_point(const Vector3& p_point); Vector3 get_closest_point_normal(const Vector3& p_point); + Object* get_closest_point_owner(const Vector3& p_point); Navigation(); }; diff --git a/scene/3d/optimized_spatial_scene.cpp b/scene/3d/optimized_spatial_scene.cpp index 12c847f71..85c1b79a9 100644 --- a/scene/3d/optimized_spatial_scene.cpp +++ b/scene/3d/optimized_spatial_scene.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/optimized_spatial_scene.h b/scene/3d/optimized_spatial_scene.h index 36ae1ec21..a55b5235d 100644 --- a/scene/3d/optimized_spatial_scene.h +++ b/scene/3d/optimized_spatial_scene.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp index b47f1644e..6868646c4 100644 --- a/scene/3d/particles.cpp +++ b/scene/3d/particles.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/particles.h b/scene/3d/particles.h index 40d569d7b..260573fe5 100644 --- a/scene/3d/particles.h +++ b/scene/3d/particles.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp index 8be918fc2..9cd41b25f 100644 --- a/scene/3d/path.cpp +++ b/scene/3d/path.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/path.h b/scene/3d/path.h index 6f907265b..1b40ec413 100644 --- a/scene/3d/path.h +++ b/scene/3d/path.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -26,97 +26,97 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef PATH_H
-#define PATH_H
-
-#include "scene/resources/curve.h"
-#include "scene/3d/spatial.h"
-
-class Path : public Spatial {
-
- OBJ_TYPE( Path, Spatial );
-
- Ref<Curve3D> curve;
-
- void _curve_changed();
-
-
-protected:
-
- void _notification(int p_what);
- static void _bind_methods();
-public:
-
- void set_curve(const Ref<Curve3D>& p_curve);
- Ref<Curve3D> get_curve() const;
-
-
- Path();
-};
-
-class PathFollow : public Spatial {
-
- OBJ_TYPE(PathFollow,Spatial);
-public:
-
- enum RotationMode {
-
- ROTATION_NONE,
- ROTATION_Y,
- ROTATION_XY,
- ROTATION_XYZ
- };
-
-private:
- Path *path;
- real_t offset;
- real_t h_offset;
- real_t v_offset;
- real_t lookahead;
- bool cubic;
- bool loop;
- RotationMode rotation_mode;
-
- void _update_transform();
-
-
-protected:
-
- bool _set(const StringName& p_name, const Variant& p_value);
- bool _get(const StringName& p_name,Variant &r_ret) const;
- void _get_property_list( List<PropertyInfo> *p_list) const;
-
- void _notification(int p_what);
- static void _bind_methods();
-public:
-
- void set_offset(float p_offset);
- float get_offset() const;
-
- void set_h_offset(float p_h_offset);
- float get_h_offset() const;
-
- void set_v_offset(float p_v_offset);
- float get_v_offset() const;
-
- void set_unit_offset(float p_unit_offset);
- float get_unit_offset() const;
-
- void set_lookahead(float p_lookahead);
- float get_lookahead() const;
-
- void set_loop(bool p_loop);
- bool has_loop() const;
-
- void set_rotation_mode(RotationMode p_rotation_mode);
- RotationMode get_rotation_mode() const;
-
- void set_cubic_interpolation(bool p_enable);
- bool get_cubic_interpolation() const;
-
- PathFollow();
-};
-
-VARIANT_ENUM_CAST(PathFollow::RotationMode);
-
-#endif // PATH_H
+#ifndef PATH_H +#define PATH_H + +#include "scene/resources/curve.h" +#include "scene/3d/spatial.h" + +class Path : public Spatial { + + OBJ_TYPE( Path, Spatial ); + + Ref<Curve3D> curve; + + void _curve_changed(); + + +protected: + + void _notification(int p_what); + static void _bind_methods(); +public: + + void set_curve(const Ref<Curve3D>& p_curve); + Ref<Curve3D> get_curve() const; + + + Path(); +}; + +class PathFollow : public Spatial { + + OBJ_TYPE(PathFollow,Spatial); +public: + + enum RotationMode { + + ROTATION_NONE, + ROTATION_Y, + ROTATION_XY, + ROTATION_XYZ + }; + +private: + Path *path; + real_t offset; + real_t h_offset; + real_t v_offset; + real_t lookahead; + bool cubic; + bool loop; + RotationMode rotation_mode; + + void _update_transform(); + + +protected: + + bool _set(const StringName& p_name, const Variant& p_value); + bool _get(const StringName& p_name,Variant &r_ret) const; + void _get_property_list( List<PropertyInfo> *p_list) const; + + void _notification(int p_what); + static void _bind_methods(); +public: + + void set_offset(float p_offset); + float get_offset() const; + + void set_h_offset(float p_h_offset); + float get_h_offset() const; + + void set_v_offset(float p_v_offset); + float get_v_offset() const; + + void set_unit_offset(float p_unit_offset); + float get_unit_offset() const; + + void set_lookahead(float p_lookahead); + float get_lookahead() const; + + void set_loop(bool p_loop); + bool has_loop() const; + + void set_rotation_mode(RotationMode p_rotation_mode); + RotationMode get_rotation_mode() const; + + void set_cubic_interpolation(bool p_enable); + bool get_cubic_interpolation() const; + + PathFollow(); +}; + +VARIANT_ENUM_CAST(PathFollow::RotationMode); + +#endif // PATH_H diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index 940a29b5d..3d5091f66 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -338,14 +338,14 @@ void RigidBody::_direct_state_changed(Object *p_state) { ObjectID obj = state->get_contact_collider_id(i); int local_shape = state->get_contact_local_shape(i); int shape = state->get_contact_collider_shape(i); - toadd[i].local_shape=local_shape; - toadd[i].id=obj; - toadd[i].shape=shape; - bool found=false; +// bool found=false; Map<ObjectID,BodyState>::Element *E=contact_monitor->body_map.find(obj); if (!E) { + toadd[toadd_count].local_shape=local_shape; + toadd[toadd_count].id=obj; + toadd[toadd_count].shape=shape; toadd_count++; continue; } @@ -354,6 +354,9 @@ void RigidBody::_direct_state_changed(Object *p_state) { int idx = E->get().shapes.find(sp); if (idx==-1) { + toadd[toadd_count].local_shape=local_shape; + toadd[toadd_count].id=obj; + toadd[toadd_count].shape=shape; toadd_count++; continue; } diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h index beec01ff3..0ff3b360a 100644 --- a/scene/3d/physics_body.h +++ b/scene/3d/physics_body.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/physics_joint.cpp b/scene/3d/physics_joint.cpp index 8d9257a27..0cc72b28e 100644 --- a/scene/3d/physics_joint.cpp +++ b/scene/3d/physics_joint.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/physics_joint.h b/scene/3d/physics_joint.h index 32bec1bd6..a5f4ea4bd 100644 --- a/scene/3d/physics_joint.h +++ b/scene/3d/physics_joint.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/portal.cpp b/scene/3d/portal.cpp index fe627c2cc..34499578a 100644 --- a/scene/3d/portal.cpp +++ b/scene/3d/portal.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/portal.h b/scene/3d/portal.h index 690572449..14c127531 100644 --- a/scene/3d/portal.h +++ b/scene/3d/portal.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/position_3d.cpp b/scene/3d/position_3d.cpp index 19bf1c4e1..d692c0f24 100644 --- a/scene/3d/position_3d.cpp +++ b/scene/3d/position_3d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/position_3d.h b/scene/3d/position_3d.h index 468b9aafe..265c0b48c 100644 --- a/scene/3d/position_3d.h +++ b/scene/3d/position_3d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/proximity_group.cpp b/scene/3d/proximity_group.cpp index a30a23aa5..334246b03 100644 --- a/scene/3d/proximity_group.cpp +++ b/scene/3d/proximity_group.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/proximity_group.h b/scene/3d/proximity_group.h index c8660c17d..35e3f3dd9 100644 --- a/scene/3d/proximity_group.h +++ b/scene/3d/proximity_group.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/quad.cpp b/scene/3d/quad.cpp index 8ee232fef..43bde8dc6 100644 --- a/scene/3d/quad.cpp +++ b/scene/3d/quad.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/quad.h b/scene/3d/quad.h index 4870b988f..5ef4af8b8 100644 --- a/scene/3d/quad.h +++ b/scene/3d/quad.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp index 639a86e75..5f2c8e0ba 100644 --- a/scene/3d/ray_cast.cpp +++ b/scene/3d/ray_cast.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/ray_cast.h b/scene/3d/ray_cast.h index 0239c61b6..06e9e3139 100644 --- a/scene/3d/ray_cast.h +++ b/scene/3d/ray_cast.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/room_instance.cpp b/scene/3d/room_instance.cpp index 3f9e6c7f1..2ae75b8b6 100644 --- a/scene/3d/room_instance.cpp +++ b/scene/3d/room_instance.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/room_instance.h b/scene/3d/room_instance.h index 1d11630ce..09fccc5eb 100644 --- a/scene/3d/room_instance.h +++ b/scene/3d/room_instance.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/scenario_fx.cpp b/scene/3d/scenario_fx.cpp index d8e5fc8bd..59c8b5e0d 100644 --- a/scene/3d/scenario_fx.cpp +++ b/scene/3d/scenario_fx.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/scenario_fx.h b/scene/3d/scenario_fx.h index b8b06ea98..b877cccc1 100644 --- a/scene/3d/scenario_fx.h +++ b/scene/3d/scenario_fx.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp index f53ee7d6b..ee1b28a8a 100644 --- a/scene/3d/skeleton.cpp +++ b/scene/3d/skeleton.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h index c61946a4c..b7f84f44c 100644 --- a/scene/3d/skeleton.h +++ b/scene/3d/skeleton.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp index 6e1185554..9c69520a8 100644 --- a/scene/3d/spatial.cpp +++ b/scene/3d/spatial.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/spatial.h b/scene/3d/spatial.h index f2cde8f1e..8b40786fb 100644 --- a/scene/3d/spatial.h +++ b/scene/3d/spatial.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/spatial_indexer.cpp b/scene/3d/spatial_indexer.cpp index 261c62f51..2f7aee5c6 100644 --- a/scene/3d/spatial_indexer.cpp +++ b/scene/3d/spatial_indexer.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/spatial_indexer.h b/scene/3d/spatial_indexer.h index d3038a129..bc19b54d8 100644 --- a/scene/3d/spatial_indexer.h +++ b/scene/3d/spatial_indexer.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/spatial_player.cpp b/scene/3d/spatial_player.cpp index 8e3a0d30e..5948c01ff 100644 --- a/scene/3d/spatial_player.cpp +++ b/scene/3d/spatial_player.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/spatial_player.h b/scene/3d/spatial_player.h index e11028d2c..2f5449784 100644 --- a/scene/3d/spatial_player.h +++ b/scene/3d/spatial_player.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/spatial_sample_player.cpp b/scene/3d/spatial_sample_player.cpp index 6dc71e06a..28b8fdd01 100644 --- a/scene/3d/spatial_sample_player.cpp +++ b/scene/3d/spatial_sample_player.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/spatial_sample_player.h b/scene/3d/spatial_sample_player.h index 68a0326c4..1d7bb8e23 100644 --- a/scene/3d/spatial_sample_player.h +++ b/scene/3d/spatial_sample_player.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/spatial_stream_player.cpp b/scene/3d/spatial_stream_player.cpp index 51009662d..84e68bf41 100644 --- a/scene/3d/spatial_stream_player.cpp +++ b/scene/3d/spatial_stream_player.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/spatial_stream_player.h b/scene/3d/spatial_stream_player.h index 6b73a8ad1..7e639a723 100644 --- a/scene/3d/spatial_stream_player.h +++ b/scene/3d/spatial_stream_player.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 35f6523c6..4952f742d 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -292,7 +292,7 @@ SpriteBase3D::SpriteBase3D() { parent_sprite=NULL; pI=NULL; - for(int i=0;i<4;i++) + for(int i=0;i<FLAG_MAX;i++) flags[i]=i==FLAG_TRANSPARENT; axis=Vector3::AXIS_Z; diff --git a/scene/3d/test_cube.cpp b/scene/3d/test_cube.cpp index 265263a76..0acd1b335 100644 --- a/scene/3d/test_cube.cpp +++ b/scene/3d/test_cube.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/test_cube.h b/scene/3d/test_cube.h index 8a5b566f1..2dbd7c985 100644 --- a/scene/3d/test_cube.h +++ b/scene/3d/test_cube.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/visibility_notifier.cpp b/scene/3d/visibility_notifier.cpp index d4ef2931e..ad62f6d80 100644 --- a/scene/3d/visibility_notifier.cpp +++ b/scene/3d/visibility_notifier.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/visibility_notifier.h b/scene/3d/visibility_notifier.h index 52acd0ba2..85c26bec9 100644 --- a/scene/3d/visibility_notifier.h +++ b/scene/3d/visibility_notifier.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp index 45c7fa912..41e8b6bf5 100644 --- a/scene/3d/visual_instance.cpp +++ b/scene/3d/visual_instance.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -383,6 +383,7 @@ GeometryInstance::GeometryInstance() { flags[FLAG_RECEIVE_SHADOWS]=true; baked_light_instance=NULL; baked_light_texture_id=0; + extra_cull_margin=0; VS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),0); diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h index e08acbe9a..3c69f0997 100644 --- a/scene/3d/visual_instance.h +++ b/scene/3d/visual_instance.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_cache.cpp b/scene/animation/animation_cache.cpp index 46eb8d7e8..b1d6da729 100644 --- a/scene/animation/animation_cache.cpp +++ b/scene/animation/animation_cache.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_cache.h b/scene/animation/animation_cache.h index d00b122fa..e94530d92 100644 --- a/scene/animation/animation_cache.h +++ b/scene/animation/animation_cache.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index f9d36138a..51afe6b3f 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h index 8ac5d96bf..8d7d6d04e 100644 --- a/scene/animation/animation_player.h +++ b/scene/animation/animation_player.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp index 5172907d1..14f211091 100644 --- a/scene/animation/animation_tree_player.cpp +++ b/scene/animation/animation_tree_player.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1738,8 +1738,14 @@ void AnimationTreePlayer::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_base_path","path"),&AnimationTreePlayer::set_base_path); ObjectTypeDB::bind_method(_MD("get_base_path"),&AnimationTreePlayer::get_base_path); + ObjectTypeDB::bind_method(_MD("set_master_player","nodepath"),&AnimationTreePlayer::set_master_player); + ObjectTypeDB::bind_method(_MD("get_master_player"),&AnimationTreePlayer::get_master_player); + ObjectTypeDB::bind_method(_MD("get_node_list"),&AnimationTreePlayer::_get_node_list); + + + ObjectTypeDB::bind_method(_MD("reset"),&AnimationTreePlayer::reset); ObjectTypeDB::bind_method(_MD("recompute_caches"),&AnimationTreePlayer::recompute_caches); diff --git a/scene/animation/animation_tree_player.h b/scene/animation/animation_tree_player.h index 135e5f414..9e936304c 100644 --- a/scene/animation/animation_tree_player.h +++ b/scene/animation/animation_tree_player.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/transitioner.cpp b/scene/animation/transitioner.cpp index 990f55f9c..d210f29db 100644 --- a/scene/animation/transitioner.cpp +++ b/scene/animation/transitioner.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/transitioner.h b/scene/animation/transitioner.h index 3cff5e6d4..dba83cddd 100644 --- a/scene/animation/transitioner.h +++ b/scene/animation/transitioner.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp index 8b87ecf71..a7a4129a5 100644 --- a/scene/animation/tween.cpp +++ b/scene/animation/tween.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -269,7 +269,7 @@ Variant Tween::_run_equation(InterpolateData& p_data) { { case Variant::BOOL: - result = ((int) _run_equation(p_data.trans_type, p_data.ease_type, p_data.elapsed - p_data.delay, (int) initial_val, (int) delta_val, p_data.times_in_sec)) >= 0.5; + result = ( _run_equation(p_data.trans_type, p_data.ease_type, p_data.elapsed - p_data.delay, initial_val, delta_val, p_data.times_in_sec)) >= 0.5; break; case Variant::INT: diff --git a/scene/animation/tween.h b/scene/animation/tween.h index d34c9e6ba..76402bcd7 100644 --- a/scene/animation/tween.h +++ b/scene/animation/tween.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/tween_interpolaters.cpp b/scene/animation/tween_interpolaters.cpp index 7d0f2cd4e..c052d752f 100644 --- a/scene/animation/tween_interpolaters.cpp +++ b/scene/animation/tween_interpolaters.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/audio/event_player.cpp b/scene/audio/event_player.cpp index dc46f4711..1bd692431 100644 --- a/scene/audio/event_player.cpp +++ b/scene/audio/event_player.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/audio/event_player.h b/scene/audio/event_player.h index 2b3111b36..05e78040d 100644 --- a/scene/audio/event_player.h +++ b/scene/audio/event_player.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/audio/sample_player.cpp b/scene/audio/sample_player.cpp index bf1c5e97a..25e83df39 100644 --- a/scene/audio/sample_player.cpp +++ b/scene/audio/sample_player.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/audio/sample_player.h b/scene/audio/sample_player.h index d0ce1825e..53e085b8d 100644 --- a/scene/audio/sample_player.h +++ b/scene/audio/sample_player.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/audio/sound_room_params.cpp b/scene/audio/sound_room_params.cpp index f1067f12e..8886113e0 100644 --- a/scene/audio/sound_room_params.cpp +++ b/scene/audio/sound_room_params.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/audio/sound_room_params.h b/scene/audio/sound_room_params.h index 5999046b8..8af2ae8c1 100644 --- a/scene/audio/sound_room_params.h +++ b/scene/audio/sound_room_params.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/audio/stream_player.cpp b/scene/audio/stream_player.cpp index 73025fb52..a097aacf1 100644 --- a/scene/audio/stream_player.cpp +++ b/scene/audio/stream_player.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/audio/stream_player.h b/scene/audio/stream_player.h index 945d615d6..21e216218 100644 --- a/scene/audio/stream_player.h +++ b/scene/audio/stream_player.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index bbe15da1c..dff237776 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h index a376591eb..e187a85ea 100644 --- a/scene/gui/base_button.h +++ b/scene/gui/base_button.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp index 5ed60e88f..6489cbccd 100644 --- a/scene/gui/box_container.cpp +++ b/scene/gui/box_container.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/box_container.h b/scene/gui/box_container.h index fb305f042..d461b4aeb 100644 --- a/scene/gui/box_container.h +++ b/scene/gui/box_container.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp index 0532ab22d..57dd29ad0 100644 --- a/scene/gui/button.cpp +++ b/scene/gui/button.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/button.h b/scene/gui/button.h index cf79e2357..690179b90 100644 --- a/scene/gui/button.h +++ b/scene/gui/button.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/button_array.cpp b/scene/gui/button_array.cpp index e3a2b7b29..7f565de24 100644 --- a/scene/gui/button_array.cpp +++ b/scene/gui/button_array.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/button_array.h b/scene/gui/button_array.h index f53604003..ea2c1e496 100644 --- a/scene/gui/button_array.h +++ b/scene/gui/button_array.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -26,98 +26,98 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef BUTTON_ARRAY_H
-#define BUTTON_ARRAY_H
-
-#include "scene/gui/control.h"
-
-class ButtonArray : public Control {
-
- OBJ_TYPE(ButtonArray, Control);
-public:
- enum Align {
- ALIGN_BEGIN,
- ALIGN_CENTER,
- ALIGN_END,
- ALIGN_FILL,
- ALIGN_EXPAND_FILL
- };
-private:
-
- Orientation orientation;
- Align align;
-
- struct Button {
-
- String text;
- Ref<Texture> icon;
- mutable int _ms_cache;
- mutable int _pos_cache;
- mutable int _size_cache;
- };
-
- int selected;
- int hover;
- double min_button_size;
-
- Vector<Button> buttons;
-protected:
-
- bool _set(const StringName& p_name, const Variant& p_value);
- bool _get(const StringName& p_name,Variant &r_ret) const;
- void _get_property_list( List<PropertyInfo> *p_list) const;
-
- void _notification(int p_what);
- static void _bind_methods();
-
-public:
-
- void _input_event(const InputEvent& p_event);
-
-
- void set_align(Align p_align);
- Align get_align() const;
-
- void add_button(const String& p_button);
- void add_icon_button(const Ref<Texture>& p_icon,const String& p_button="");
-
- void set_button_text(int p_button, const String& p_text);
- void set_button_icon(int p_button, const Ref<Texture>& p_icon);
-
-
- String get_button_text(int p_button) const;
- Ref<Texture> get_button_icon(int p_button) const;
-
- int get_selected() const;
- int get_hovered() const;
- void set_selected(int p_selected);
-
- int get_button_count() const;
-
- void erase_button(int p_button);
- void clear();
-
- virtual Size2 get_minimum_size() const;
-
- virtual void get_translatable_strings(List<String> *p_strings) const;
-
-
- ButtonArray(Orientation p_orientation=HORIZONTAL);
-};
-
-class HButtonArray : public ButtonArray {
- OBJ_TYPE(HButtonArray,ButtonArray);
-public:
-
- HButtonArray() : ButtonArray(HORIZONTAL) {};
-};
-
-class VButtonArray : public ButtonArray {
- OBJ_TYPE(VButtonArray,ButtonArray);
-public:
-
- VButtonArray() : ButtonArray(VERTICAL) {};
-};
-
-
-#endif // BUTTON_ARRAY_H
+#ifndef BUTTON_ARRAY_H +#define BUTTON_ARRAY_H + +#include "scene/gui/control.h" + +class ButtonArray : public Control { + + OBJ_TYPE(ButtonArray, Control); +public: + enum Align { + ALIGN_BEGIN, + ALIGN_CENTER, + ALIGN_END, + ALIGN_FILL, + ALIGN_EXPAND_FILL + }; +private: + + Orientation orientation; + Align align; + + struct Button { + + String text; + Ref<Texture> icon; + mutable int _ms_cache; + mutable int _pos_cache; + mutable int _size_cache; + }; + + int selected; + int hover; + double min_button_size; + + Vector<Button> buttons; +protected: + + bool _set(const StringName& p_name, const Variant& p_value); + bool _get(const StringName& p_name,Variant &r_ret) const; + void _get_property_list( List<PropertyInfo> *p_list) const; + + void _notification(int p_what); + static void _bind_methods(); + +public: + + void _input_event(const InputEvent& p_event); + + + void set_align(Align p_align); + Align get_align() const; + + void add_button(const String& p_button); + void add_icon_button(const Ref<Texture>& p_icon,const String& p_button=""); + + void set_button_text(int p_button, const String& p_text); + void set_button_icon(int p_button, const Ref<Texture>& p_icon); + + + String get_button_text(int p_button) const; + Ref<Texture> get_button_icon(int p_button) const; + + int get_selected() const; + int get_hovered() const; + void set_selected(int p_selected); + + int get_button_count() const; + + void erase_button(int p_button); + void clear(); + + virtual Size2 get_minimum_size() const; + + virtual void get_translatable_strings(List<String> *p_strings) const; + + + ButtonArray(Orientation p_orientation=HORIZONTAL); +}; + +class HButtonArray : public ButtonArray { + OBJ_TYPE(HButtonArray,ButtonArray); +public: + + HButtonArray() : ButtonArray(HORIZONTAL) {}; +}; + +class VButtonArray : public ButtonArray { + OBJ_TYPE(VButtonArray,ButtonArray); +public: + + VButtonArray() : ButtonArray(VERTICAL) {}; +}; + + +#endif // BUTTON_ARRAY_H diff --git a/scene/gui/button_group.cpp b/scene/gui/button_group.cpp index 94cc0a8d5..8d1fa80b8 100644 --- a/scene/gui/button_group.cpp +++ b/scene/gui/button_group.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/button_group.h b/scene/gui/button_group.h index e154f609a..24edf9499 100644 --- a/scene/gui/button_group.h +++ b/scene/gui/button_group.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/center_container.cpp b/scene/gui/center_container.cpp index 4f8f50781..8a22a3898 100644 --- a/scene/gui/center_container.cpp +++ b/scene/gui/center_container.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/center_container.h b/scene/gui/center_container.h index 9cd9173fa..4d8d06ac8 100644 --- a/scene/gui/center_container.h +++ b/scene/gui/center_container.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/check_button.cpp b/scene/gui/check_button.cpp index 10dca6705..d765aefe5 100644 --- a/scene/gui/check_button.cpp +++ b/scene/gui/check_button.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/check_button.h b/scene/gui/check_button.h index a4ebe5b8a..b90bb31c2 100644 --- a/scene/gui/check_button.h +++ b/scene/gui/check_button.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index d944b804a..c30d47361 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h index e45b4b131..0756e88cf 100644 --- a/scene/gui/color_picker.h +++ b/scene/gui/color_picker.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/container.cpp b/scene/gui/container.cpp index bb61723ac..6c74bc397 100644 --- a/scene/gui/container.cpp +++ b/scene/gui/container.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/container.h b/scene/gui/container.h index 841244fb9..ba9bf2d60 100644 --- a/scene/gui/container.h +++ b/scene/gui/container.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 86f442fd8..22559c238 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -138,22 +138,27 @@ bool Control::_set(const StringName& p_name, const Variant& p_value) { if (name.begins_with("custom_icons/")) { String dname = name.get_slice("/",1); data.icon_override.erase(dname); + notification(NOTIFICATION_THEME_CHANGED); update(); } else if (name.begins_with("custom_styles/")) { String dname = name.get_slice("/",1); data.style_override.erase(dname); + notification(NOTIFICATION_THEME_CHANGED); update(); } else if (name.begins_with("custom_fonts/")) { String dname = name.get_slice("/",1); data.font_override.erase(dname); + notification(NOTIFICATION_THEME_CHANGED); update(); } else if (name.begins_with("custom_colors/")) { String dname = name.get_slice("/",1); data.color_override.erase(dname); + notification(NOTIFICATION_THEME_CHANGED); update(); } else if (name.begins_with("custom_constants/")) { String dname = name.get_slice("/",1); data.constant_override.erase(dname); + notification(NOTIFICATION_THEME_CHANGED); update(); } else return false; @@ -161,19 +166,24 @@ bool Control::_set(const StringName& p_name, const Variant& p_value) { } else { if (name.begins_with("custom_icons/")) { String dname = name.get_slice("/",1); + notification(NOTIFICATION_THEME_CHANGED); add_icon_override(dname,p_value); } else if (name.begins_with("custom_styles/")) { String dname = name.get_slice("/",1); add_style_override(dname,p_value); + notification(NOTIFICATION_THEME_CHANGED); } else if (name.begins_with("custom_fonts/")) { String dname = name.get_slice("/",1); add_font_override(dname,p_value); + notification(NOTIFICATION_THEME_CHANGED); } else if (name.begins_with("custom_colors/")) { String dname = name.get_slice("/",1); add_color_override(dname,p_value); + notification(NOTIFICATION_THEME_CHANGED); } else if (name.begins_with("custom_constants/")) { String dname = name.get_slice("/",1); add_constant_override(dname,p_value); + notification(NOTIFICATION_THEME_CHANGED); } else return false; } @@ -514,13 +524,15 @@ void Control::_notification(int p_notification) { if (data.MI) { - data.window->window->modal_stack.erase(data.MI); + if (data.window && data.window->window) + data.window->window->modal_stack.erase(data.MI); data.MI=NULL; } if (data.SI) { //erase from subwindows - data.window->window->subwindows.erase(data.SI); + if (data.window && data.window->window) + data.window->window->subwindows.erase(data.SI); data.SI=NULL; } @@ -2869,7 +2881,7 @@ void Control::_bind_methods() { BIND_CONSTANT( SIZE_EXPAND_FILL ); ADD_SIGNAL( MethodInfo("resized") ); - ADD_SIGNAL( MethodInfo("input_event") ); + ADD_SIGNAL( MethodInfo("input_event",PropertyInfo(Variant::INPUT_EVENT,"ev")) ); ADD_SIGNAL( MethodInfo("mouse_enter") ); ADD_SIGNAL( MethodInfo("mouse_exit") ); ADD_SIGNAL( MethodInfo("focus_enter") ); diff --git a/scene/gui/control.h b/scene/gui/control.h index 7e14bff09..a759fafbc 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/custom_button.cpp b/scene/gui/custom_button.cpp index ed3f01e5f..53a3bf091 100644 --- a/scene/gui/custom_button.cpp +++ b/scene/gui/custom_button.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/custom_button.h b/scene/gui/custom_button.h index 1f0f0470e..49fcf7408 100644 --- a/scene/gui/custom_button.h +++ b/scene/gui/custom_button.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp index 30e0241f2..3ddf23fc4 100644 --- a/scene/gui/dialogs.cpp +++ b/scene/gui/dialogs.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/dialogs.h b/scene/gui/dialogs.h index e547d5f2a..67c574a42 100644 --- a/scene/gui/dialogs.h +++ b/scene/gui/dialogs.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index 2e8a84e39..50ce657d2 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h index 6b3503582..ec42c7744 100644 --- a/scene/gui/file_dialog.h +++ b/scene/gui/file_dialog.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp index 582693eb3..214d87467 100644 --- a/scene/gui/grid_container.cpp +++ b/scene/gui/grid_container.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -69,6 +69,7 @@ void GridContainer::_notification(int p_what) { else row_minh[row]=ms.height; + // print_line("store row "+itos(row)+" mw "+itos(ms.height)); if (c->get_h_size_flags()&SIZE_EXPAND) col_expanded.insert(col); @@ -121,23 +122,22 @@ void GridContainer::_notification(int p_what) { row_ofs+=row_minh[row-1]+sep+(row_expanded.has(row-1)?row_expand:0); } - if (c->is_visible()) { - Size2 s; - if (col_minw.has(col)) - s.width=col_minw[col]; - if (row_minh.has(row)) - s.height=row_minh[col]; - - if (row_expanded.has(row)) - s.height+=row_expand; - if (col_expanded.has(col)) - s.width+=col_expand; + Size2 s; + if (col_minw.has(col)) + s.width=col_minw[col]; + if (row_minh.has(row)) + s.height=row_minh[row]; - Point2 p(col_ofs,row_ofs); + if (row_expanded.has(row)) + s.height+=row_expand; + if (col_expanded.has(col)) + s.width+=col_expand; - fit_child_in_rect(c,Rect2(p,s)); + Point2 p(col_ofs,row_ofs); - } +// print_line("col: "+itos(col)+" row: "+itos(row)+" col_ofs: "+itos(col_ofs)+" row_ofs: "+itos(row_ofs)); + fit_child_in_rect(c,Rect2(p,s)); + //print_line("col: "+itos(col)+" row: "+itos(row)+" rect: "+Rect2(p,s)); if (col_minw.has(col)) { col_ofs+=col_minw[col]+sep+(col_expanded.has(col)?col_expand:0); diff --git a/scene/gui/grid_container.h b/scene/gui/grid_container.h index f74ad6c66..8d8bc2729 100644 --- a/scene/gui/grid_container.h +++ b/scene/gui/grid_container.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp index 892e4c9bc..1751d335e 100644 --- a/scene/gui/label.cpp +++ b/scene/gui/label.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -99,7 +99,7 @@ void Label::_notification(int p_what) { int chars_total=0; int vbegin=0,vsep=0; - + if (lines_total && lines_total < lines_visible) { @@ -136,10 +136,9 @@ void Label::_notification(int p_what) { if (!wc) return; - + int c = 0; int line=0; while(wc) { - /* handle lines not meant to be drawn quickly */ if (line>line_to) break; @@ -170,8 +169,8 @@ void Label::_notification(int p_what) { while(to && to->char_pos>=0) { taken+=to->pixel_width; - if (to!=from) { - spaces++; + if (to!=from && to->space_count) { + spaces+=to->space_count; } to=to->next; } @@ -212,15 +211,15 @@ void Label::_notification(int p_what) { ERR_PRINT("BUG"); return; } - if (from!=wc) { + if (from->space_count) { /* spacing */ - x_ofs+=space_w; + x_ofs+=space_w*from->space_count; if (can_fill && align==ALIGN_FILL && spaces) { - + x_ofs+=int((size.width-(taken+space_w*spaces))/spaces); } - - + + } @@ -253,7 +252,7 @@ void Label::_notification(int p_what) { } for (int i=0;i<from->word_len;i++) { - + if (visible_chars < 0 || chars_total<visible_chars) { CharType c = text[i+pos]; CharType n = text[i+pos+1]; @@ -361,11 +360,12 @@ void Label::regenerate_word_cache() { int width=autowrap?get_size().width:get_longest_line_width(); Ref<Font> font = get_font("font"); - + int current_word_size=0; int word_pos=0; int line_width=0; - int last_width=0; + int space_count=0; + int space_width=font->get_char_size(' ').width; line_count=1; total_char_cache=0; @@ -374,16 +374,17 @@ void Label::regenerate_word_cache() { for (int i=0;i<text.size()+1;i++) { CharType current=i<text.length()?text[i]:' '; //always a space at the end, so the algo works - + if (uppercase) current=String::char_uppercase(current); + bool not_latin = current>=33 && (current < 65||current >90) && (current<97||current>122) && (current<48||current>57); bool insert_newline=false; - + int char_width; + if (current<33) { - + if (current_word_size>0) { - WordCache *wc = memnew( WordCache ); if (word_cache) { last->next=wc; @@ -391,14 +392,16 @@ void Label::regenerate_word_cache() { word_cache=wc; } last=wc; - + wc->pixel_width=current_word_size; wc->char_pos=word_pos; wc->word_len=i-word_pos; + wc->space_count = space_count; current_word_size=0; - + space_count=0; + } - + if (current=='\n') { insert_newline=true; @@ -408,26 +411,49 @@ void Label::regenerate_word_cache() { if (i<text.length() && text[i] == ' ') { total_char_cache--; // do not count spaces + if (line_width > 0 || last==NULL || last->char_pos!=WordCache::CHAR_WRAPLINE) { + space_count++; + line_width+=space_width; + }else { + space_count=0; + } } } else { - + // latin characters if (current_word_size==0) { - if (line_width>0) // add a space before the new word if a word existed before - line_width+=font->get_char_size(' ').width; word_pos=i; } - int char_width=font->get_char_size(current).width; + char_width=font->get_char_size(current).width; current_word_size+=char_width; line_width+=char_width; total_char_cache++; } - - if ((autowrap && line_width>=width && last_width<width) || insert_newline) { - + + if ((autowrap && line_width>=width && (last && last->char_pos >= 0 || not_latin)) || insert_newline) { + if (not_latin) { + if (current_word_size>0) { + WordCache *wc = memnew( WordCache ); + if (word_cache) { + last->next=wc; + } else { + word_cache=wc; + } + last=wc; + + wc->pixel_width=current_word_size-char_width; + wc->char_pos=word_pos; + wc->word_len=i-word_pos; + wc->space_count = space_count; + current_word_size=char_width; + space_count=0; + word_pos=i; + } + } + WordCache *wc = memnew( WordCache ); if (word_cache) { last->next=wc; @@ -435,18 +461,16 @@ void Label::regenerate_word_cache() { word_cache=wc; } last=wc; - + wc->pixel_width=0; wc->char_pos=insert_newline?WordCache::CHAR_NEWLINE:WordCache::CHAR_WRAPLINE; line_width=current_word_size; line_count++; + space_count=0; - } - last_width=line_width; - } //total_char_cache -= line_count + 1; // do not count new lines (including the first one) @@ -465,7 +489,7 @@ void Label::regenerate_word_cache() { set_max(line_count); word_cache_dirty=false; - + } diff --git a/scene/gui/label.h b/scene/gui/label.h index 131ee3a94..81e3ab567 100644 --- a/scene/gui/label.h +++ b/scene/gui/label.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -75,8 +75,9 @@ private: int char_pos; // if -1, then newline int word_len; int pixel_width; + int space_count; WordCache *next; - WordCache() { char_pos=0; word_len=0; pixel_width=0; next=0; } + WordCache() { char_pos=0; word_len=0; pixel_width=0; next=0; space_count=0;} }; bool word_cache_dirty; diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index 68c990033..14aa3da85 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h index 6c18594cd..c19043e82 100644 --- a/scene/gui/line_edit.h +++ b/scene/gui/line_edit.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/margin_container.cpp b/scene/gui/margin_container.cpp index 54373b759..f10ca6353 100644 --- a/scene/gui/margin_container.cpp +++ b/scene/gui/margin_container.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/margin_container.h b/scene/gui/margin_container.h index 7f0a1f53e..56f2344ea 100644 --- a/scene/gui/margin_container.h +++ b/scene/gui/margin_container.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp index d10ca20fc..68fcb4bda 100644 --- a/scene/gui/menu_button.cpp +++ b/scene/gui/menu_button.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/menu_button.h b/scene/gui/menu_button.h index 52c9a9aea..47e7382d3 100644 --- a/scene/gui/menu_button.h +++ b/scene/gui/menu_button.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp index 78cc1bcde..ff94a37be 100644 --- a/scene/gui/option_button.cpp +++ b/scene/gui/option_button.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h index 295127175..7d850479a 100644 --- a/scene/gui/option_button.h +++ b/scene/gui/option_button.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/panel.cpp b/scene/gui/panel.cpp index fd1d5d2de..d9ba20810 100644 --- a/scene/gui/panel.cpp +++ b/scene/gui/panel.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/panel.h b/scene/gui/panel.h index 8dab05f1a..7e6be6292 100644 --- a/scene/gui/panel.h +++ b/scene/gui/panel.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/panel_container.cpp b/scene/gui/panel_container.cpp index 91581eccc..5ee061356 100644 --- a/scene/gui/panel_container.cpp +++ b/scene/gui/panel_container.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/panel_container.h b/scene/gui/panel_container.h index ac67b52be..c09479241 100644 --- a/scene/gui/panel_container.h +++ b/scene/gui/panel_container.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp index d58cb3da7..c73af7442 100644 --- a/scene/gui/popup.cpp +++ b/scene/gui/popup.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/popup.h b/scene/gui/popup.h index 072b66c2c..c2de6c8cf 100644 --- a/scene/gui/popup.h +++ b/scene/gui/popup.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index 1fd1d8adc..e70605359 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h index d825ea2b6..ed78fe673 100644 --- a/scene/gui/popup_menu.h +++ b/scene/gui/popup_menu.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/progress_bar.cpp b/scene/gui/progress_bar.cpp index 73fa1fbb9..e7e2c88f4 100644 --- a/scene/gui/progress_bar.cpp +++ b/scene/gui/progress_bar.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/progress_bar.h b/scene/gui/progress_bar.h index fd34c67fa..33b0d5c18 100644 --- a/scene/gui/progress_bar.h +++ b/scene/gui/progress_bar.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/range.cpp b/scene/gui/range.cpp index 4d0b67892..ad708d16f 100644 --- a/scene/gui/range.cpp +++ b/scene/gui/range.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/range.h b/scene/gui/range.h index e33a71e6a..48361ddb0 100644 --- a/scene/gui/range.h +++ b/scene/gui/range.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/reference_frame.cpp b/scene/gui/reference_frame.cpp index 44ba3a897..b90ea8292 100644 --- a/scene/gui/reference_frame.cpp +++ b/scene/gui/reference_frame.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/reference_frame.h b/scene/gui/reference_frame.h index 954b17b5c..8915b1df0 100644 --- a/scene/gui/reference_frame.h +++ b/scene/gui/reference_frame.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 94df42fc8..4be53839b 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -78,6 +78,7 @@ void RichTextLabel::_process_line(int &y, int p_width, int p_line, ProcessMode p int margin=_find_margin(it,p_base_font); Align align=_find_align(it);; int line=0; + int spaces=0; if (p_mode!=PROCESS_CACHE) { @@ -85,7 +86,13 @@ void RichTextLabel::_process_line(int &y, int p_width, int p_line, ProcessMode p line_ofs = l.offset_caches[line]; } + if (p_mode==PROCESS_CACHE) { + l.offset_caches.clear(); + l.height_caches.clear(); + } + int wofs=margin; + int spaces_size=0; if (p_mode!=PROCESS_CACHE && align!=ALIGN_FILL) wofs+=line_ofs; @@ -101,7 +108,6 @@ void RichTextLabel::_process_line(int &y, int p_width, int p_line, ProcessMode p Variant meta; - #define NEW_LINE \ {\ if (p_mode!=PROCESS_CACHE) {\ @@ -117,12 +123,15 @@ void RichTextLabel::_process_line(int &y, int p_width, int p_line, ProcessMode p case ALIGN_LEFT: l.offset_caches.push_back(0); break;\ case ALIGN_CENTER: l.offset_caches.push_back(((p_width-margin)-used)/2); break;\ case ALIGN_RIGHT: l.offset_caches.push_back(((p_width-margin)-used)); break;\ - case ALIGN_FILL: l.offset_caches.push_back(p_width-wofs); break;\ + case ALIGN_FILL: l.offset_caches.push_back((p_width-margin)-used+spaces_size); break;\ }\ l.height_caches.push_back(line_height);\ + l.space_caches.push_back(spaces);\ }\ y+=line_height+get_constant(SceneStringNames::get_singleton()->line_separation);\ line_height=0;\ + spaces=0;\ + spaces_size=0;\ wofs=begin;\ if (p_mode!=PROCESS_CACHE) {\ lh=line<l.height_caches.size()?l.height_caches[line]:1;\ @@ -138,6 +147,10 @@ void RichTextLabel::_process_line(int &y, int p_width, int p_line, ProcessMode p #define ENSURE_WIDTH(m_width) \ if (wofs + m_width > p_width) {\ + if (p_mode==PROCESS_CACHE) {\ + if (spaces>0) \ + spaces-=1;\ + }\ if (p_mode==PROCESS_POINTER && r_click_item && p_click_pos.y>=y && p_click_pos.y<=y+lh && p_click_pos.x>wofs) {\ if (r_outside) *r_outside=true; \ *r_click_item=it;\ @@ -206,30 +219,66 @@ if (m_height > line_height) {\ } rchar=0; + while(*c) { int end=0; int w=0; + int fw=0; lh=0; if (p_mode!=PROCESS_CACHE) { lh=line<l.height_caches.size()?l.height_caches[line]:1; } + bool found_space=false; while (c[end]!=0 && !(end && c[end-1]==' ' && c[end]!=' ')) { + int cw = font->get_char_size(c[end],c[end+1]).width; w+=cw; - end++; + + if (c[end]==' ') { + + if (p_mode==PROCESS_CACHE) { + fw+=cw; + } else if (align==ALIGN_FILL && line<l.space_caches.size() && l.space_caches[line]>0) { + //print_line(String(c,end)+": "+itos(l.offset_caches[line])+"/"+itos(l.space_caches[line])); + //sub_space=cw; + found_space=true; + } else { + fw+=cw; + } + } else { + fw+=cw; + } + + end++; } - ENSURE_WIDTH(w); + ENSURE_WIDTH(w); + + + //print_line("END: "+String::chr(c[end])+"."); + if (end && c[end-1]==' ') { + spaces++; + if (p_mode==PROCESS_CACHE) { + spaces_size+=font->get_char_size(' ').width; + } + + if (found_space) { + fw+=l.offset_caches[line]/l.space_caches[line]; + } + + } + { int ofs=0; + for(int i=0;i<end;i++) { int pofs=wofs+ofs; @@ -239,6 +288,7 @@ if (m_height > line_height) {\ if (p_mode==PROCESS_POINTER && r_click_char && p_click_pos.y>=y && p_click_pos.y<=y+lh) { //int o = (wofs+w)-p_click_pos.x; + int cw=font->get_char_size(c[i],c[i+1]).x; if (p_click_pos.x-cw/2>pofs) { @@ -280,10 +330,15 @@ if (m_height > line_height) {\ cw=font->draw_char(ci,Point2(pofs,y+lh-(fh-ascent)),c[i],c[i+1],color); } + + //print_line("draw char: "+String::chr(c[i])); + if (underline) { Color uc=color; - uc.a*=0.3; - VS::get_singleton()->canvas_item_add_line(ci,Point2(pofs,y+ascent+2),Point2(pofs+cw,y+ascent+2),uc); + uc.a*=0.5; + //VS::get_singleton()->canvas_item_add_line(ci,Point2(pofs,y+ascent+2),Point2(pofs+cw,y+ascent+2),uc); + int uy = y+lh-fh+ascent+2; + VS::get_singleton()->canvas_item_add_line(ci,Point2(pofs,uy),Point2(pofs+cw,uy),uc); } ofs+=cw; } @@ -292,7 +347,7 @@ if (m_height > line_height) {\ } - ADVANCE(w); + ADVANCE(fw); CHECK_HEIGHT(fh); //must be done somewhere c=&c[end]; } @@ -450,6 +505,23 @@ void RichTextLabel::_notification(int p_what) { update(); } break; + case NOTIFICATION_ENTER_TREE: { + + if (use_bbcode) + parse_bbcode(bbcode); + first_invalid_line=0; //invalidate ALL + update(); + + } break; + case NOTIFICATION_THEME_CHANGED: { + + if (is_inside_tree() && use_bbcode) { + parse_bbcode(bbcode); + //first_invalid_line=0; //invalidate ALL + //update(); + } + + } break; case NOTIFICATION_DRAW: { _validate_line_caches(); @@ -483,7 +555,7 @@ void RichTextLabel::_notification(int p_what) { break; //nothing to draw int y = (lines[from_line].height_accum_cache - lines[from_line].height_cache) - ofs; - Ref<Font> base_font=get_font("default_font"); + Ref<Font> base_font=get_font("normal_font"); Color base_color=get_color("default_color"); while (y<size.height && from_line<lines.size()) { @@ -521,7 +593,7 @@ void RichTextLabel::_find_click(const Point2i& p_click,Item **r_click_item,int * int y = (lines[from_line].height_accum_cache - lines[from_line].height_cache) - ofs; - Ref<Font> base_font=get_font("default_font"); + Ref<Font> base_font=get_font("normal_font"); Color base_color=get_color("default_color"); @@ -634,12 +706,12 @@ void RichTextLabel::_input_event(InputEvent p_event) { case KEY_UP: { if (vscroll->is_visible()) - vscroll->set_val( vscroll->get_val() - get_font("default_font")->get_height() ); + vscroll->set_val( vscroll->get_val() - get_font("normal_font")->get_height() ); } break; case KEY_DOWN: { if (vscroll->is_visible()) - vscroll->set_val( vscroll->get_val() + get_font("default_font")->get_height() ); + vscroll->set_val( vscroll->get_val() + get_font("normal_font")->get_height() ); } break; case KEY_HOME: { @@ -856,13 +928,12 @@ void RichTextLabel::_validate_line_caches() { //validate invalid lines!s Size2 size = get_size(); - Ref<Font> base_font=get_font("default_font"); + Ref<Font> base_font=get_font("normal_font"); for(int i=first_invalid_line;i<lines.size();i++) { int y=0; _process_line(y,size.width-scroll_w,i,PROCESS_CACHE,base_font,Color()); - lines[i].height_cache=y; lines[i].height_accum_cache=y; @@ -1152,9 +1223,19 @@ Error RichTextLabel::append_bbcode(const String& p_bbcode) { int pos = 0; List<String> tag_stack; - Ref<Font> base_font=get_font("default_font"); + Ref<Font> normal_font=get_font("normal_font"); + Ref<Font> bold_font=get_font("bold_font"); + Ref<Font> italics_font=get_font("italics_font"); + Ref<Font> bold_italics_font=get_font("bold_italics_font"); + Ref<Font> mono_font=get_font("mono_font"); + Color base_color=get_color("default_color"); + int indent_level=0; + + bool in_bold=false; + bool in_italics=false; + while(pos < p_bbcode.length()) { @@ -1182,12 +1263,18 @@ Error RichTextLabel::append_bbcode(const String& p_bbcode) { String tag = p_bbcode.substr(brk_pos+1,brk_end-brk_pos-1); - if (tag.begins_with("/")) { + if (tag.begins_with("/") && tag_stack.size()) { bool tag_ok = tag_stack.size() && tag_stack.front()->get()==tag.substr(1,tag.length()); + if (tag_stack.front()->get()=="b") + in_bold=false; + if (tag_stack.front()->get()=="i") + in_italics=false; + if (tag_stack.front()->get()=="indent") + indent_level--; if (!tag_ok) { @@ -1205,19 +1292,27 @@ Error RichTextLabel::append_bbcode(const String& p_bbcode) { } else if (tag=="b") { //use bold font - push_font(base_font); + in_bold=true; + if (in_italics) + push_font(bold_italics_font); + else + push_font(bold_font); pos=brk_end+1; tag_stack.push_front(tag); } else if (tag=="i") { //use italics font - push_font(base_font); + in_italics=true; + if (in_bold) + push_font(bold_italics_font); + else + push_font(italics_font); pos=brk_end+1; tag_stack.push_front(tag); } else if (tag=="code") { //use monospace font - push_font(base_font); + push_font(mono_font); pos=brk_end+1; tag_stack.push_front(tag); } else if (tag=="u") { @@ -1232,6 +1327,43 @@ Error RichTextLabel::append_bbcode(const String& p_bbcode) { push_underline(); pos=brk_end+1; tag_stack.push_front(tag); + } else if (tag=="center") { + + //use underline + push_align(ALIGN_CENTER); + pos=brk_end+1; + tag_stack.push_front(tag); + } else if (tag=="fill") { + + //use underline + push_align(ALIGN_FILL); + pos=brk_end+1; + tag_stack.push_front(tag); + } else if (tag=="right") { + + //use underline + push_align(ALIGN_RIGHT); + pos=brk_end+1; + tag_stack.push_front(tag); + } else if (tag=="ul") { + + //use underline + push_list(LIST_DOTS); + pos=brk_end+1; + tag_stack.push_front(tag); + } else if (tag=="ol") { + + //use underline + push_list(LIST_NUMBERS); + pos=brk_end+1; + tag_stack.push_front(tag); + } else if (tag=="indent") { + + //use underline + indent_level++; + push_indent(indent_level); + pos=brk_end+1; + tag_stack.push_front(tag); } else if (tag=="url") { @@ -1244,6 +1376,7 @@ Error RichTextLabel::append_bbcode(const String& p_bbcode) { pos=brk_end+1; tag_stack.push_front(tag); + } else if (tag.begins_with("url=")) { String url = tag.substr(4,tag.length()); @@ -1321,7 +1454,7 @@ Error RichTextLabel::append_bbcode(const String& p_bbcode) { if (font.is_valid()) push_font(font); else - push_font(base_font); + push_font(normal_font); pos=brk_end+1; tag_stack.push_front("font"); @@ -1467,7 +1600,7 @@ void RichTextLabel::selection_copy() { if (text!="") { OS::get_singleton()->set_clipboard(text); - print_line("COPY: "+text); + //print_line("COPY: "+text); } } @@ -1477,7 +1610,29 @@ bool RichTextLabel::is_selection_enabled() const { return selection.enabled; } +void RichTextLabel::set_bbcode(const String& p_bbcode) { + bbcode=p_bbcode; + if (is_inside_tree() && use_bbcode) + parse_bbcode(p_bbcode); +} +String RichTextLabel::get_bbcode() const { + + return bbcode; +} + +void RichTextLabel::set_use_bbcode(bool p_enable) { + if (use_bbcode==p_enable) + return; + use_bbcode=p_enable; + if (is_inside_tree() && use_bbcode) + parse_bbcode(bbcode); +} + +bool RichTextLabel::is_using_bbcode() const { + + return use_bbcode; +} void RichTextLabel::_bind_methods() { @@ -1509,12 +1664,21 @@ void RichTextLabel::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_tab_size","spaces"),&RichTextLabel::set_tab_size); ObjectTypeDB::bind_method(_MD("get_tab_size"),&RichTextLabel::get_tab_size); + ObjectTypeDB::bind_method(_MD("set_selection_enabled","enabled"),&RichTextLabel::set_selection_enabled); ObjectTypeDB::bind_method(_MD("is_selection_enabled"),&RichTextLabel::is_selection_enabled); ObjectTypeDB::bind_method(_MD("parse_bbcode", "bbcode"),&RichTextLabel::parse_bbcode); ObjectTypeDB::bind_method(_MD("append_bbcode", "bbcode"),&RichTextLabel::append_bbcode); + ObjectTypeDB::bind_method(_MD("set_bbcode","text"),&RichTextLabel::set_bbcode); + ObjectTypeDB::bind_method(_MD("get_bbcode"),&RichTextLabel::get_bbcode); + + ObjectTypeDB::bind_method(_MD("set_use_bbcode","enable"),&RichTextLabel::set_use_bbcode); + ObjectTypeDB::bind_method(_MD("is_using_bbcode"),&RichTextLabel::is_using_bbcode); + + ADD_PROPERTY(PropertyInfo(Variant::BOOL,"bbcode/enabled"),_SCS("set_use_bbcode"),_SCS("is_using_bbcode")); + ADD_PROPERTY(PropertyInfo(Variant::STRING,"bbcode/bbcode",PROPERTY_HINT_MULTILINE_TEXT),_SCS("set_bbcode"),_SCS("get_bbcode")); ADD_SIGNAL( MethodInfo("meta_clicked",PropertyInfo(Variant::NIL,"meta"))); @@ -1572,6 +1736,7 @@ RichTextLabel::RichTextLabel() { vscroll->set_step(1); vscroll->hide(); current_idx=1; + use_bbcode=false; selection.click=NULL; selection.active=false; diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h index 228d60704..7172e8e50 100644 --- a/scene/gui/rich_text_label.h +++ b/scene/gui/rich_text_label.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -168,6 +168,7 @@ private: Item *from; Vector<int> offset_caches; Vector<int> height_caches; + Vector<int> space_caches; int height_cache; int height_accum_cache; @@ -242,6 +243,8 @@ private: void _input_event(InputEvent p_event); Item *_get_next_item(Item* p_item); + bool use_bbcode; + String bbcode; protected: void _notification(int p_what); @@ -291,9 +294,16 @@ public: bool is_selection_enabled() const; void selection_copy(); + Error parse_bbcode(const String& p_bbcode); Error append_bbcode(const String& p_bbcode); + void set_use_bbcode(bool p_enable); + bool is_using_bbcode() const; + + void set_bbcode(const String& p_bbcode); + String get_bbcode() const; + RichTextLabel(); ~RichTextLabel(); }; diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp index aaf96114c..b1fd914fc 100644 --- a/scene/gui/scroll_bar.cpp +++ b/scene/gui/scroll_bar.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -51,20 +51,20 @@ void ScrollBar::_input_event(InputEvent p_event) { if (b.button_index==5 && b.pressed) { - if (orientation==VERTICAL) - set_val( get_val() + get_page() / 4.0 ); - else - set_val( get_val() + get_page() / 4.0 ); + //if (orientation==VERTICAL) + // set_val( get_val() + get_page() / 4.0 ); + //else + set_val( get_val() + get_page() / 4.0 ); accept_event(); } if (b.button_index==4 && b.pressed) { - if (orientation==HORIZONTAL) - set_val( get_val() - get_page() / 4.0 ); - else - set_val( get_val() - get_page() / 4.0 ); + //if (orientation==HORIZONTAL) + // set_val( get_val() - get_page() / 4.0 ); + //else + set_val( get_val() - get_page() / 4.0 ); accept_event(); } diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h index ad3d1a7f5..367bc3eb5 100644 --- a/scene/gui/scroll_bar.h +++ b/scene/gui/scroll_bar.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp index 95354df51..8f753f51b 100644 --- a/scene/gui/scroll_container.cpp +++ b/scene/gui/scroll_container.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/scroll_container.h b/scene/gui/scroll_container.h index c8b03b367..b8d37be08 100644 --- a/scene/gui/scroll_container.h +++ b/scene/gui/scroll_container.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/separator.cpp b/scene/gui/separator.cpp index aac9ac0d0..5e822a10a 100644 --- a/scene/gui/separator.cpp +++ b/scene/gui/separator.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/separator.h b/scene/gui/separator.h index 177e69cff..17e9c11e3 100644 --- a/scene/gui/separator.h +++ b/scene/gui/separator.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp index 39d0ccfd1..b6292c544 100644 --- a/scene/gui/slider.cpp +++ b/scene/gui/slider.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/slider.h b/scene/gui/slider.h index d9cb7e754..5850c48ce 100644 --- a/scene/gui/slider.h +++ b/scene/gui/slider.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp index 9ac67e92f..41e775bbf 100644 --- a/scene/gui/spin_box.cpp +++ b/scene/gui/spin_box.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/spin_box.h b/scene/gui/spin_box.h index 70121c908..6ebe14631 100644 --- a/scene/gui/spin_box.h +++ b/scene/gui/spin_box.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp index 49a7957d7..d02c833be 100644 --- a/scene/gui/split_container.cpp +++ b/scene/gui/split_container.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/split_container.h b/scene/gui/split_container.h index 4065b7818..d7f56c6fb 100644 --- a/scene/gui/split_container.h +++ b/scene/gui/split_container.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp index 12a8a83f2..1db4998a2 100644 --- a/scene/gui/tab_container.cpp +++ b/scene/gui/tab_container.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h index df7b03e04..43314b026 100644 --- a/scene/gui/tab_container.h +++ b/scene/gui/tab_container.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp index ae7a4d59a..37369a7e6 100644 --- a/scene/gui/tabs.cpp +++ b/scene/gui/tabs.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/tabs.h b/scene/gui/tabs.h index 72c077a8b..4a969928f 100644 --- a/scene/gui/tabs.h +++ b/scene/gui/tabs.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index b26b55f07..6cdff20aa 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -26,16 +26,6 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -/*****f********************************************/ -/* text_edit.cpp */ -/*************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/*************************************************/ -/* Source code within this file is: */ -/* (c) 2007-2010 Juan Linietsky, Ariel Manzur */ -/* All Rights Reserved. */ -/*************************************************/ #include "text_edit.h" #include "os/keyboard.h" @@ -1259,7 +1249,7 @@ void TextEdit::_input_event(const InputEvent& p_input_event) { } - if (!mb.doubleclick && (OS::get_singleton()->get_ticks_msec()-last_dblclk)<600) { + if (!mb.doubleclick && (OS::get_singleton()->get_ticks_msec()-last_dblclk)<600 && cursor.line==prev_line) { //tripleclick select line select(cursor.line,0,cursor.line,text[cursor.line].length()); last_dblclk=0; @@ -1562,7 +1552,7 @@ void TextEdit::_input_event(const InputEvent& p_input_event) { case KEY_HOME: case KEY_END: // ignore arrows if any modifiers are held (shift = selecting, others may be used for editor hotkeys) - if (k.mod.command || k.mod.shift || k.mod.alt || k.mod.command) + if (k.mod.command || k.mod.shift || k.mod.alt) break; unselect=true; break; @@ -2596,9 +2586,9 @@ Control::CursorShape TextEdit::get_cursor_shape(const Point2& p_pos) const { void TextEdit::set_text(String p_text){ setting_text=true; - _clear(); + clear(); _insert_text_at_cursor(p_text); - + clear_undo_history(); cursor.column=0; cursor.line=0; cursor.x_ofs=0; diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index 1d57aef41..1b448bb78 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp index 1a7087b7e..823fd55c6 100644 --- a/scene/gui/texture_button.cpp +++ b/scene/gui/texture_button.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/texture_button.h b/scene/gui/texture_button.h index 94bc53b3f..01924c1c1 100644 --- a/scene/gui/texture_button.h +++ b/scene/gui/texture_button.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/texture_frame.cpp b/scene/gui/texture_frame.cpp index 26f4d3296..931fb1cb1 100644 --- a/scene/gui/texture_frame.cpp +++ b/scene/gui/texture_frame.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -88,8 +88,8 @@ void TextureFrame::set_texture(const Ref<Texture>& p_tex) { texture=p_tex; update(); - if (texture.is_valid()) - texture->set_flags(texture->get_flags()&(~Texture::FLAG_REPEAT)); //remove repeat from texture, it looks bad in sprites + //if (texture.is_valid()) + // texture->set_flags(texture->get_flags()&(~Texture::FLAG_REPEAT)); //remove repeat from texture, it looks bad in sprites minimum_size_changed(); } diff --git a/scene/gui/texture_frame.h b/scene/gui/texture_frame.h index 9f75e1c2c..0ccbf5a59 100644 --- a/scene/gui/texture_frame.h +++ b/scene/gui/texture_frame.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp index 0ce7df5d2..f61d63e4c 100644 --- a/scene/gui/texture_progress.cpp +++ b/scene/gui/texture_progress.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/texture_progress.h b/scene/gui/texture_progress.h index 93a0d1046..d97ebf27f 100644 --- a/scene/gui/texture_progress.h +++ b/scene/gui/texture_progress.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/tool_button.cpp b/scene/gui/tool_button.cpp index e0ba30a20..d5bcb7347 100644 --- a/scene/gui/tool_button.cpp +++ b/scene/gui/tool_button.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/tool_button.h b/scene/gui/tool_button.h index 9b1664c3f..648d776b5 100644 --- a/scene/gui/tool_button.h +++ b/scene/gui/tool_button.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index 035dbb8cc..a09920cb2 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/tree.h b/scene/gui/tree.h index 3ffbececb..f03827f54 100644 --- a/scene/gui/tree.h +++ b/scene/gui/tree.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/video_player.cpp b/scene/gui/video_player.cpp index 050fd890f..c0b971cb3 100644 --- a/scene/gui/video_player.cpp +++ b/scene/gui/video_player.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/video_player.h b/scene/gui/video_player.h index 3eb629ced..2b850ca50 100644 --- a/scene/gui/video_player.h +++ b/scene/gui/video_player.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/io/resource_format_image.cpp b/scene/io/resource_format_image.cpp index 16c2ec970..2663ac076 100644 --- a/scene/io/resource_format_image.cpp +++ b/scene/io/resource_format_image.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/io/resource_format_image.h b/scene/io/resource_format_image.h index d9fe45a24..1af65870f 100644 --- a/scene/io/resource_format_image.h +++ b/scene/io/resource_format_image.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/io/resource_format_wav.cpp b/scene/io/resource_format_wav.cpp index 74eeb819b..a37d3b063 100644 --- a/scene/io/resource_format_wav.cpp +++ b/scene/io/resource_format_wav.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/io/resource_format_wav.h b/scene/io/resource_format_wav.h index 101152107..081a563d0 100644 --- a/scene/io/resource_format_wav.h +++ b/scene/io/resource_format_wav.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp index ae842577a..ee3d7f5af 100644 --- a/scene/main/canvas_layer.cpp +++ b/scene/main/canvas_layer.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/canvas_layer.h b/scene/main/canvas_layer.h index 638f3ec57..edd00c1a7 100644 --- a/scene/main/canvas_layer.h +++ b/scene/main/canvas_layer.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/misc.cpp b/scene/main/misc.cpp index 761f470c1..108621baa 100644 --- a/scene/main/misc.cpp +++ b/scene/main/misc.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/misc.h b/scene/main/misc.h index 34b80a08b..e7894aa68 100644 --- a/scene/main/misc.h +++ b/scene/main/misc.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/node.cpp b/scene/main/node.cpp index fbdc87a7c..e0181b923 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -295,7 +295,7 @@ void Node::add_child_notify(Node *p_child) { // to be used when not wanted } - +/* void Node::remove_and_delete_child(Node *p_child) { ERR_FAIL_NULL( p_child ); @@ -305,6 +305,7 @@ void Node::remove_and_delete_child(Node *p_child) { memdelete(p_child); } +*/ void Node::remove_child_notify(Node *p_child) { @@ -1763,7 +1764,7 @@ void Node::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_name"),&Node::get_name); ObjectTypeDB::bind_method(_MD("add_child","node:Node"),&Node::add_child); ObjectTypeDB::bind_method(_MD("remove_child","node:Node"),&Node::remove_child); - ObjectTypeDB::bind_method(_MD("remove_and_delete_child","node:Node"),&Node::remove_and_delete_child); + //ObjectTypeDB::bind_method(_MD("remove_and_delete_child","node:Node"),&Node::remove_and_delete_child); ObjectTypeDB::bind_method(_MD("get_child_count"),&Node::get_child_count); ObjectTypeDB::bind_method(_MD("get_children"),&Node::_get_children); ObjectTypeDB::bind_method(_MD("get_child:Node","idx"),&Node::get_child); diff --git a/scene/main/node.h b/scene/main/node.h index 47f49eb62..aeada3c5b 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -143,7 +143,7 @@ protected: virtual void add_child_notify(Node *p_child); virtual void remove_child_notify(Node *p_child); virtual void move_child_notify(Node *p_child); - void remove_and_delete_child(Node *p_child); + //void remove_and_delete_child(Node *p_child); void _propagate_replace_owner(Node *p_owner,Node* p_by_owner); diff --git a/scene/main/resource_preloader.cpp b/scene/main/resource_preloader.cpp index 8227046ec..f49f626e7 100644 --- a/scene/main/resource_preloader.cpp +++ b/scene/main/resource_preloader.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/resource_preloader.h b/scene/main/resource_preloader.h index e1e3beb0b..b3e7496fb 100644 --- a/scene/main/resource_preloader.h +++ b/scene/main/resource_preloader.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp index ed3e41935..9f2fadcb4 100644 --- a/scene/main/scene_main_loop.cpp +++ b/scene/main/scene_main_loop.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -850,6 +850,7 @@ void SceneTree::queue_delete(Object *p_object) { _THREAD_SAFE_METHOD_ ERR_FAIL_NULL(p_object); + p_object->_is_queued_for_deletion = true; delete_queue.push_back(p_object->get_instance_ID()); } diff --git a/scene/main/scene_main_loop.h b/scene/main/scene_main_loop.h index 31a823ab1..fec4dd390 100644 --- a/scene/main/scene_main_loop.h +++ b/scene/main/scene_main_loop.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/scene_singleton.cpp b/scene/main/scene_singleton.cpp index 042164a1f..69eb6e24d 100644 --- a/scene/main/scene_singleton.cpp +++ b/scene/main/scene_singleton.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/scene_singleton.h b/scene/main/scene_singleton.h index 1e0359fe9..25157a26a 100644 --- a/scene/main/scene_singleton.h +++ b/scene/main/scene_singleton.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp index f718a0957..2e3e7db0a 100644 --- a/scene/main/timer.cpp +++ b/scene/main/timer.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -46,6 +46,8 @@ void Timer::_notification(int p_what) { } break; case NOTIFICATION_PROCESS: { + if (!is_processing()) + return; time_left -= get_process_delta_time(); if (time_left<0) { diff --git a/scene/main/timer.h b/scene/main/timer.h index b89cd1066..021638ccf 100644 --- a/scene/main/timer.h +++ b/scene/main/timer.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index ee400ae6d..4d9feb3af 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -406,7 +406,7 @@ void Viewport::_notification(int p_what) { int rc = ss2d->intersect_point(point,res,64,Set<RID>(),0xFFFFFFFF,0xFFFFFFFF); for(int i=0;i<rc;i++) { - if (res[i].collider) { + if (res[i].collider_id && res[i].collider) { CollisionObject2D *co=res[i].collider->cast_to<CollisionObject2D>(); if (co) { @@ -1450,6 +1450,7 @@ Viewport::~Viewport() { VisualServer::get_singleton()->free( viewport ); SpatialSoundServer::get_singleton()->free(listener); + SpatialSound2DServer::get_singleton()->free(listener_2d); if (render_target_texture.is_valid()) render_target_texture->vp=NULL; //so if used, will crash } diff --git a/scene/main/viewport.h b/scene/main/viewport.h index 14f4f6821..fba672561 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index afadbf017..687410d19 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/register_scene_types.h b/scene/register_scene_types.h index b6d192d27..7d36dbc10 100644 --- a/scene/register_scene_types.h +++ b/scene/register_scene_types.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 80993c7ea..095406dad 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1216,8 +1216,8 @@ T Animation::_interpolate( const Vector< TKey<T> >& p_keys, float p_time, Inter if (p_ok) *p_ok=true; - - int next; + + int next=0; float c=0; // prepare for all cases of interpolation diff --git a/scene/resources/animation.h b/scene/resources/animation.h index bf87789e3..d4042646f 100644 --- a/scene/resources/animation.h +++ b/scene/resources/animation.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/audio_stream.cpp b/scene/resources/audio_stream.cpp index 9ee459311..7694b8ef7 100644 --- a/scene/resources/audio_stream.cpp +++ b/scene/resources/audio_stream.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/audio_stream.h b/scene/resources/audio_stream.h index a4f35b6d1..df33b64a4 100644 --- a/scene/resources/audio_stream.h +++ b/scene/resources/audio_stream.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/audio_stream_resampled.cpp b/scene/resources/audio_stream_resampled.cpp index bc7bffa9d..506b34fbf 100644 --- a/scene/resources/audio_stream_resampled.cpp +++ b/scene/resources/audio_stream_resampled.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/audio_stream_resampled.h b/scene/resources/audio_stream_resampled.h index a1b95e81d..33cfb17e3 100644 --- a/scene/resources/audio_stream_resampled.h +++ b/scene/resources/audio_stream_resampled.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/bit_mask.cpp b/scene/resources/bit_mask.cpp index bf542b56d..ef056a623 100644 --- a/scene/resources/bit_mask.cpp +++ b/scene/resources/bit_mask.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/bit_mask.h b/scene/resources/bit_mask.h index b06fb1b0a..29b7bc66f 100644 --- a/scene/resources/bit_mask.h +++ b/scene/resources/bit_mask.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/bounds.cpp b/scene/resources/bounds.cpp index 7a9b2505c..7382d6053 100644 --- a/scene/resources/bounds.cpp +++ b/scene/resources/bounds.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/bounds.h b/scene/resources/bounds.h index 720ac082f..68aca6f6a 100644 --- a/scene/resources/bounds.h +++ b/scene/resources/bounds.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/box_shape.cpp b/scene/resources/box_shape.cpp index 54a588b8e..22ee9f8c0 100644 --- a/scene/resources/box_shape.cpp +++ b/scene/resources/box_shape.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/box_shape.h b/scene/resources/box_shape.h index 241ac8ae7..18c5f5e5f 100644 --- a/scene/resources/box_shape.h +++ b/scene/resources/box_shape.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/canvas.cpp b/scene/resources/canvas.cpp index 1ded7127e..51953d968 100644 --- a/scene/resources/canvas.cpp +++ b/scene/resources/canvas.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/canvas.h b/scene/resources/canvas.h index 95bfeca44..71dc080e6 100644 --- a/scene/resources/canvas.h +++ b/scene/resources/canvas.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/capsule_shape.cpp b/scene/resources/capsule_shape.cpp index ff92d9917..2633b132c 100644 --- a/scene/resources/capsule_shape.cpp +++ b/scene/resources/capsule_shape.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/capsule_shape.h b/scene/resources/capsule_shape.h index f80429694..43b833194 100644 --- a/scene/resources/capsule_shape.h +++ b/scene/resources/capsule_shape.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp index 922511aca..135eb41d8 100644 --- a/scene/resources/capsule_shape_2d.cpp +++ b/scene/resources/capsule_shape_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/capsule_shape_2d.h b/scene/resources/capsule_shape_2d.h index 9e7b75e31..4dd634828 100644 --- a/scene/resources/capsule_shape_2d.h +++ b/scene/resources/capsule_shape_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp index d6a9db690..4135bc7c3 100644 --- a/scene/resources/circle_shape_2d.cpp +++ b/scene/resources/circle_shape_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/circle_shape_2d.h b/scene/resources/circle_shape_2d.h index 646108f73..d937af297 100644 --- a/scene/resources/circle_shape_2d.h +++ b/scene/resources/circle_shape_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/concave_polygon_shape.cpp b/scene/resources/concave_polygon_shape.cpp index e6093ff30..55bd5de69 100644 --- a/scene/resources/concave_polygon_shape.cpp +++ b/scene/resources/concave_polygon_shape.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/concave_polygon_shape.h b/scene/resources/concave_polygon_shape.h index bb7b0b49e..7bd80eb9c 100644 --- a/scene/resources/concave_polygon_shape.h +++ b/scene/resources/concave_polygon_shape.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/concave_polygon_shape_2d.cpp b/scene/resources/concave_polygon_shape_2d.cpp index 1d60b54eb..0287d79dc 100644 --- a/scene/resources/concave_polygon_shape_2d.cpp +++ b/scene/resources/concave_polygon_shape_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/concave_polygon_shape_2d.h b/scene/resources/concave_polygon_shape_2d.h index 1f6f83eb6..b835096b2 100644 --- a/scene/resources/concave_polygon_shape_2d.h +++ b/scene/resources/concave_polygon_shape_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/convex_polygon_shape.cpp b/scene/resources/convex_polygon_shape.cpp index eb51fa8f8..326a0e518 100644 --- a/scene/resources/convex_polygon_shape.cpp +++ b/scene/resources/convex_polygon_shape.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/convex_polygon_shape.h b/scene/resources/convex_polygon_shape.h index e82924dcf..e0a590e09 100644 --- a/scene/resources/convex_polygon_shape.h +++ b/scene/resources/convex_polygon_shape.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp index b8d30998e..74506f860 100644 --- a/scene/resources/convex_polygon_shape_2d.cpp +++ b/scene/resources/convex_polygon_shape_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/convex_polygon_shape_2d.h b/scene/resources/convex_polygon_shape_2d.h index 4c45e4d60..efcaa19be 100644 --- a/scene/resources/convex_polygon_shape_2d.h +++ b/scene/resources/convex_polygon_shape_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index 7c2fa4d6f..c1a389942 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -798,6 +798,7 @@ void Curve2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_baked_length"),&Curve2D::get_baked_length); ObjectTypeDB::bind_method(_MD("interpolate_baked","offset","cubic"),&Curve2D::interpolate_baked,DEFVAL(false)); ObjectTypeDB::bind_method(_MD("get_baked_points"),&Curve2D::get_baked_points); + ObjectTypeDB::bind_method(_MD("tesselate","max_stages","tolerance_degrees"),&Curve2D::tesselate,DEFVAL(5),DEFVAL(4)); ObjectTypeDB::bind_method(_MD("_get_data"),&Curve2D::_get_data); ObjectTypeDB::bind_method(_MD("_set_data"),&Curve2D::_set_data); @@ -1330,6 +1331,7 @@ void Curve3D::_bind_methods() { ObjectTypeDB::bind_method(_MD("interpolate_baked","offset","cubic"),&Curve3D::interpolate_baked,DEFVAL(false)); ObjectTypeDB::bind_method(_MD("get_baked_points"),&Curve3D::get_baked_points); ObjectTypeDB::bind_method(_MD("get_baked_tilts"),&Curve3D::get_baked_tilts); + ObjectTypeDB::bind_method(_MD("tesselate","max_stages","tolerance_degrees"),&Curve3D::tesselate,DEFVAL(5),DEFVAL(4)); ObjectTypeDB::bind_method(_MD("_get_data"),&Curve3D::_get_data); ObjectTypeDB::bind_method(_MD("_set_data"),&Curve3D::_set_data); diff --git a/scene/resources/curve.h b/scene/resources/curve.h index e361604ce..4818632dc 100644 --- a/scene/resources/curve.h +++ b/scene/resources/curve.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 7d5981522..2fddafc07 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -729,7 +729,11 @@ void make_default_theme() { t->set_stylebox("focus","RichTextLabel", focus ); - t->set_font("default_font","RichTextLabel", default_font ); + t->set_font("normal_font","RichTextLabel", default_font ); + t->set_font("bold_font","RichTextLabel", default_font ); + t->set_font("italics_font","RichTextLabel", default_font ); + t->set_font("bold_italics_font","RichTextLabel", default_font ); + t->set_font("mono_font","RichTextLabel", default_font ); t->set_color("default_color","RichTextLabel", control_font_color ); t->set_color("font_color_selected","RichTextLabel", font_color_selection ); diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index 1e3b9772e..ffa02e819 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/environment.h b/scene/resources/environment.h index d672a898d..bee45b78c 100644 --- a/scene/resources/environment.h +++ b/scene/resources/environment.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/event_stream.cpp b/scene/resources/event_stream.cpp index de3c6a7a6..e8cd08c06 100644 --- a/scene/resources/event_stream.cpp +++ b/scene/resources/event_stream.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/event_stream.h b/scene/resources/event_stream.h index 0f70adb4a..f9a5e3785 100644 --- a/scene/resources/event_stream.h +++ b/scene/resources/event_stream.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index 79316f001..a598c6908 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/font.h b/scene/resources/font.h index 498bc6863..6728b59f8 100644 --- a/scene/resources/font.h +++ b/scene/resources/font.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/gibberish_stream.cpp b/scene/resources/gibberish_stream.cpp index 5dc73fc98..23b94c8f3 100644 --- a/scene/resources/gibberish_stream.cpp +++ b/scene/resources/gibberish_stream.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/gibberish_stream.h b/scene/resources/gibberish_stream.h index 1e7905d05..a52e629f8 100644 --- a/scene/resources/gibberish_stream.h +++ b/scene/resources/gibberish_stream.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/height_map_shape.cpp b/scene/resources/height_map_shape.cpp index bbaa6fc1b..2c7c5384f 100644 --- a/scene/resources/height_map_shape.cpp +++ b/scene/resources/height_map_shape.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/height_map_shape.h b/scene/resources/height_map_shape.h index 898068888..46d49dab0 100644 --- a/scene/resources/height_map_shape.h +++ b/scene/resources/height_map_shape.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 633dd72ce..bbb2a386f 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -534,7 +534,7 @@ void ShaderMaterial::set_shader(const Ref<Shader>& p_shader) { if (shader.is_valid()) shader->disconnect(SceneStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->_shader_changed); shader=p_shader; - VS::get_singleton()->material_set_shader(material,shader->get_rid()); + VS::get_singleton()->material_set_shader(material,shader.is_valid()?shader->get_rid():RID()); if (shader.is_valid()) { shader->connect(SceneStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->_shader_changed); } diff --git a/scene/resources/material.h b/scene/resources/material.h index 73d1a4e18..7b7bc5056 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index f4bb3088c..039a4788d 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index 5aacc8be5..50463ce80 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh_data_tool.cpp b/scene/resources/mesh_data_tool.cpp index 7fdc88c3e..42aaed39e 100644 --- a/scene/resources/mesh_data_tool.cpp +++ b/scene/resources/mesh_data_tool.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh_data_tool.h b/scene/resources/mesh_data_tool.h index 6aed1dae8..e7e7924e9 100644 --- a/scene/resources/mesh_data_tool.h +++ b/scene/resources/mesh_data_tool.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp index ed75bf6ea..ffa29572f 100644 --- a/scene/resources/mesh_library.cpp +++ b/scene/resources/mesh_library.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h index 59e2bcb3a..a6a7b7166 100644 --- a/scene/resources/mesh_library.h +++ b/scene/resources/mesh_library.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp index 8c138695c..0755d101b 100644 --- a/scene/resources/multimesh.cpp +++ b/scene/resources/multimesh.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h index 09bb7cb61..c2736e307 100644 --- a/scene/resources/multimesh.h +++ b/scene/resources/multimesh.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 5883686f2..9f3651073 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h index 2a737335d..6c7fa545d 100644 --- a/scene/resources/packed_scene.h +++ b/scene/resources/packed_scene.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -26,79 +26,79 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef PACKED_SCENE_H
-#define PACKED_SCENE_H
-
-#include "resource.h"
-#include "scene/main/node.h"
-
-class PackedScene : public Resource {
-
- OBJ_TYPE( PackedScene, Resource );
- RES_BASE_EXTENSION("scn");
- Vector<StringName> names;
- Vector<Variant> variants;
-
- //missing - instances
- //missing groups
- //missing - owner
- //missing - override names and values
-
- struct NodeData {
-
- int parent;
- int owner;
- int type;
- int name;
- int instance;
-
- struct Property {
-
- int name;
- int value;
- };
-
- Vector<Property> properties;
- Vector<int> groups;
- };
-
-
- Vector<NodeData> nodes;
-
- struct ConnectionData {
-
- int from;
- int to;
- int signal;
- int method;
- int flags;
- Vector<int> binds;
- };
-
- Vector<ConnectionData> connections;
-
- Error _parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map);
- Error _parse_connections(Node *p_owner,Node *p_node, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map);
-
-
- void _set_bundled_scene(const Dictionary& p_scene);
- Dictionary _get_bundled_scene() const;
-
-protected:
-
-
- static void _bind_methods();
-public:
-
-
- Error pack(Node *p_scene);
-
- void clear();
-
- bool can_instance() const;
- Node *instance(bool p_gen_edit_state=false) const;
-
- PackedScene();
-};
-
-#endif // SCENE_PRELOADER_H
+#ifndef PACKED_SCENE_H +#define PACKED_SCENE_H + +#include "resource.h" +#include "scene/main/node.h" + +class PackedScene : public Resource { + + OBJ_TYPE( PackedScene, Resource ); + RES_BASE_EXTENSION("scn"); + Vector<StringName> names; + Vector<Variant> variants; + + //missing - instances + //missing groups + //missing - owner + //missing - override names and values + + struct NodeData { + + int parent; + int owner; + int type; + int name; + int instance; + + struct Property { + + int name; + int value; + }; + + Vector<Property> properties; + Vector<int> groups; + }; + + + Vector<NodeData> nodes; + + struct ConnectionData { + + int from; + int to; + int signal; + int method; + int flags; + Vector<int> binds; + }; + + Vector<ConnectionData> connections; + + Error _parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map); + Error _parse_connections(Node *p_owner,Node *p_node, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map); + + + void _set_bundled_scene(const Dictionary& p_scene); + Dictionary _get_bundled_scene() const; + +protected: + + + static void _bind_methods(); +public: + + + Error pack(Node *p_scene); + + void clear(); + + bool can_instance() const; + Node *instance(bool p_gen_edit_state=false) const; + + PackedScene(); +}; + +#endif // SCENE_PRELOADER_H diff --git a/scene/resources/plane_shape.cpp b/scene/resources/plane_shape.cpp index ab85ec11f..150406cef 100644 --- a/scene/resources/plane_shape.cpp +++ b/scene/resources/plane_shape.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/plane_shape.h b/scene/resources/plane_shape.h index e588413cb..3bdf8f2be 100644 --- a/scene/resources/plane_shape.h +++ b/scene/resources/plane_shape.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/ray_shape.cpp b/scene/resources/ray_shape.cpp index 027fc0780..e12ecf107 100644 --- a/scene/resources/ray_shape.cpp +++ b/scene/resources/ray_shape.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/ray_shape.h b/scene/resources/ray_shape.h index 227e3fb40..0b6156d34 100644 --- a/scene/resources/ray_shape.h +++ b/scene/resources/ray_shape.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp index 47b092017..d3332f45a 100644 --- a/scene/resources/rectangle_shape_2d.cpp +++ b/scene/resources/rectangle_shape_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/rectangle_shape_2d.h b/scene/resources/rectangle_shape_2d.h index 99e434fb2..0b89441d0 100644 --- a/scene/resources/rectangle_shape_2d.h +++ b/scene/resources/rectangle_shape_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/rich_text.cpp b/scene/resources/rich_text.cpp index 8fe1d0b61..7e58a19ac 100644 --- a/scene/resources/rich_text.cpp +++ b/scene/resources/rich_text.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/rich_text.h b/scene/resources/rich_text.h index 5d0bffd13..9dfffbfeb 100644 --- a/scene/resources/rich_text.h +++ b/scene/resources/rich_text.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/room.cpp b/scene/resources/room.cpp index a9f9df5ab..3673b1839 100644 --- a/scene/resources/room.cpp +++ b/scene/resources/room.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/room.h b/scene/resources/room.h index 9d785b5ba..f621d8f1b 100644 --- a/scene/resources/room.h +++ b/scene/resources/room.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/sample.cpp b/scene/resources/sample.cpp index e76381267..0a785e7bf 100644 --- a/scene/resources/sample.cpp +++ b/scene/resources/sample.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/sample.h b/scene/resources/sample.h index 65b9616e9..4877e0b84 100644 --- a/scene/resources/sample.h +++ b/scene/resources/sample.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/sample_library.cpp b/scene/resources/sample_library.cpp index 348508f3e..6bb9bc0d0 100644 --- a/scene/resources/sample_library.cpp +++ b/scene/resources/sample_library.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/sample_library.h b/scene/resources/sample_library.h index dbd543424..88519e703 100644 --- a/scene/resources/sample_library.h +++ b/scene/resources/sample_library.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/scene_preloader.cpp b/scene/resources/scene_preloader.cpp index e37a2c496..09001c1a9 100644 --- a/scene/resources/scene_preloader.cpp +++ b/scene/resources/scene_preloader.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -407,7 +407,7 @@ Dictionary ScenePreloader::_get_bundled_scene() const { rconns.push_back(cd.signal); rconns.push_back(cd.method); rconns.push_back(cd.binds.size()); - for(int j=0;j<cd.binds.size();i++) + for(int j=0;j<cd.binds.size();j++) rconns.push_back(cd.binds[j]); } diff --git a/scene/resources/scene_preloader.h b/scene/resources/scene_preloader.h index 0e1a54e29..d60d08afd 100644 --- a/scene/resources/scene_preloader.h +++ b/scene/resources/scene_preloader.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -26,76 +26,76 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef SCENE_PRELOADER_H
-#define SCENE_PRELOADER_H
-
-#include "resource.h"
-#include "scene/main/node.h"
-
-class ScenePreloader : public Resource {
-
- OBJ_TYPE( ScenePreloader, Resource );
-
- Vector<StringName> names;
- Vector<Variant> variants;
-
- //missing - instances
- //missing groups
- //missing - owner
- //missing - override names and values
-
- struct NodeData {
-
- int parent;
- int type;
- int name;
-
- struct Property {
-
- int name;
- int value;
- };
-
- Vector<Property> properties;
- };
-
-
- Vector<NodeData> nodes;
-
- struct ConnectionData {
-
- int from;
- int to;
- int signal;
- int method;
- Vector<int> binds;
- };
-
- Vector<ConnectionData> connections;
-
- void _parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map);
- void _parse_connections(Node *p_node, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map,bool p_instance);
-
- String path;
-
- void _set_bundled_scene(const Dictionary& p_scene);
- Dictionary _get_bundled_scene() const;
-
-protected:
-
-
- static void _bind_methods();
-public:
-
-
- Error load_scene(const String& p_path);
- String get_scene_path() const;
- void clear();
-
- bool can_instance() const;
- Node *instance() const;
-
- ScenePreloader();
-};
-
-#endif // SCENE_PRELOADER_H
+#ifndef SCENE_PRELOADER_H +#define SCENE_PRELOADER_H + +#include "resource.h" +#include "scene/main/node.h" + +class ScenePreloader : public Resource { + + OBJ_TYPE( ScenePreloader, Resource ); + + Vector<StringName> names; + Vector<Variant> variants; + + //missing - instances + //missing groups + //missing - owner + //missing - override names and values + + struct NodeData { + + int parent; + int type; + int name; + + struct Property { + + int name; + int value; + }; + + Vector<Property> properties; + }; + + + Vector<NodeData> nodes; + + struct ConnectionData { + + int from; + int to; + int signal; + int method; + Vector<int> binds; + }; + + Vector<ConnectionData> connections; + + void _parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map); + void _parse_connections(Node *p_node, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map,bool p_instance); + + String path; + + void _set_bundled_scene(const Dictionary& p_scene); + Dictionary _get_bundled_scene() const; + +protected: + + + static void _bind_methods(); +public: + + + Error load_scene(const String& p_path); + String get_scene_path() const; + void clear(); + + bool can_instance() const; + Node *instance() const; + + ScenePreloader(); +}; + +#endif // SCENE_PRELOADER_H diff --git a/scene/resources/segment_shape_2d.cpp b/scene/resources/segment_shape_2d.cpp index f4b822ae4..b8bd3de55 100644 --- a/scene/resources/segment_shape_2d.cpp +++ b/scene/resources/segment_shape_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/segment_shape_2d.h b/scene/resources/segment_shape_2d.h index d95ccf0f1..ec771cd2e 100644 --- a/scene/resources/segment_shape_2d.h +++ b/scene/resources/segment_shape_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index 42251124b..862669ecd 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -136,8 +136,10 @@ void Shader::_set_code(const Dictionary& p_string) { if (p_string.has("default_tex")) { Array arr=p_string["default_tex"]; if ((arr.size()&1)==0) { - for(int i=0;i<arr.size();i+=2) + for(int i=0;i<arr.size();i+=2) { + set_default_texture_param(arr[i],arr[i+1]); + } } } } @@ -338,7 +340,6 @@ RES ResourceFormatLoaderShader::load(const String &p_path,const String& p_origin String type = right.substr(0,popenpos); String param = right.substr(popenpos+1,pclosepos-popenpos-1).strip_edges(); - print_line("type: "+type+" param: "+param); if (type=="tex") { diff --git a/scene/resources/shader.h b/scene/resources/shader.h index 4a380d455..c5ef3777f 100644 --- a/scene/resources/shader.h +++ b/scene/resources/shader.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp index b0d9ceee0..24d597885 100644 --- a/scene/resources/shader_graph.cpp +++ b/scene/resources/shader_graph.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -92,6 +92,7 @@ void ShaderGraph::_set_data(const Dictionary &p_data) { } } + _pending_update_shader=true; _update_shader(); } @@ -1287,8 +1288,8 @@ const ShaderGraph::InOutParamInfo ShaderGraph::inout_param_info[]={ {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Normal","IN_NORMAL","",SLOT_TYPE_VEC,SLOT_IN}, {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Tangent","TANGENT","",SLOT_TYPE_VEC,SLOT_IN}, {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Binormal","BINORMAL","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"UV","vec3(UV,0);","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"UV2","UV2","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"UV","vec3(UV,0)","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"UV2","vec3(UV2,0)","",SLOT_TYPE_VEC,SLOT_IN}, {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"UVScreen","vec3(SCREEN_UV,0)","",SLOT_TYPE_VEC,SLOT_IN}, {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"PointCoord","POINT_COORD","",SLOT_TYPE_VEC,SLOT_IN}, {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Color","COLOR.rgb","",SLOT_TYPE_VEC,SLOT_IN}, @@ -1349,17 +1350,28 @@ const ShaderGraph::InOutParamInfo ShaderGraph::inout_param_info[]={ {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Color","COLOR.rgb","",SLOT_TYPE_VEC,SLOT_OUT}, {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Alpha","COLOR.a","",SLOT_TYPE_SCALAR,SLOT_OUT}, {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"Normal","NORMAL","",SLOT_TYPE_VEC,SLOT_OUT}, + {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"NormalMap","NORMALMAP","",SLOT_TYPE_VEC,SLOT_OUT}, + {MODE_CANVAS_ITEM,SHADER_TYPE_FRAGMENT,"NormalMapDepth","NORMALMAP_DEPTH","",SLOT_TYPE_SCALAR,SLOT_OUT}, //canvas item light in {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"Color","COLOR.rgb","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"Alpha","COLOR.a","",SLOT_TYPE_SCALAR,SLOT_IN}, {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"Normal","NORMAL","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"LightDist","LIGHT_DISTANCE","",SLOT_TYPE_SCALAR,SLOT_IN}, - {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"LightDir","vec3(LIGHT_DIR,0)","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"UV","vec3(UV,0)","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"LightColor","LIGHT_COLOR.rgb","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"LightAlpha","LIGHT_COLOR.a","",SLOT_TYPE_SCALAR,SLOT_IN}, + {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"LightHeight","LIGHT_HEIGHT","",SLOT_TYPE_SCALAR,SLOT_IN}, + {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"TexPixelSize","vec3(TEXTURE_PIXEL_SIZE,0)","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"Var1","VAR1.rgb","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"Var2","VAR2.rgb","",SLOT_TYPE_VEC,SLOT_IN}, {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"PointCoord","POINT_COORD","",SLOT_TYPE_VEC,SLOT_IN}, //canvas item light out - {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"Light","LIGHT","",SLOT_TYPE_VEC,SLOT_OUT}, + {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"LightColor","LIGHT.rgb","",SLOT_TYPE_VEC,SLOT_OUT}, + {MODE_CANVAS_ITEM,SHADER_TYPE_LIGHT,"LightAlpha","LIGHT.a","",SLOT_TYPE_SCALAR,SLOT_OUT}, //end {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,NULL,NULL,NULL,SLOT_TYPE_SCALAR,SLOT_OUT}, + + }; void ShaderGraph::get_input_output_node_slot_info(Mode p_mode, ShaderType p_type, List<SlotInfo> *r_slots) { @@ -1598,6 +1610,7 @@ void ShaderGraph::_update_shader() { get_default_texture_param_list(&names); for (List<StringName>::Element *E=names.front();E;E=E->next()) { + set_default_texture_param(E->get(),Ref<Texture>()); } @@ -1741,6 +1754,7 @@ void ShaderGraph::_update_shader() { if (n->type==NODE_TEXTURE_INPUT || n->type==NODE_CUBEMAP_INPUT) { set_default_texture_param(n->param1,n->param2); + } _add_node_code(ShaderType(i),n,inputs,code[i]); } @@ -2146,7 +2160,7 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str "floor($)", "round($)", "ceil($)", - "frac($)", + "fract($)", "min(max($,0),1)", "-($)", }; @@ -2195,7 +2209,7 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str }break; case NODE_VEC_LEN: { - code += OUTNAME(p_node->id,0)+"=length("+p_inputs[1]+");\n"; + code += OUTNAME(p_node->id,0)+"=length("+p_inputs[0]+");\n"; }break; case NODE_DOT_PROD: { @@ -2364,7 +2378,7 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str String name = p_node->param1; Vector3 dv=p_node->param2; - code +="uniform float "+name+"=vec3("+rtos(dv.x)+","+rtos(dv.y)+","+rtos(dv.z)+");\n"; + code +="uniform vec3 "+name+"=vec3("+rtos(dv.x)+","+rtos(dv.y)+","+rtos(dv.z)+");\n"; code += OUTNAME(p_node->id,0)+"="+name+";\n"; }break; case NODE_RGB_INPUT: { diff --git a/scene/resources/shader_graph.h b/scene/resources/shader_graph.h index 5c34bedad..fd6540a74 100644 --- a/scene/resources/shader_graph.h +++ b/scene/resources/shader_graph.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shape.cpp b/scene/resources/shape.cpp index 6ed877b90..1120a8d67 100644 --- a/scene/resources/shape.cpp +++ b/scene/resources/shape.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shape.h b/scene/resources/shape.h index 6cf2dc0aa..3cc806c7a 100644 --- a/scene/resources/shape.h +++ b/scene/resources/shape.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shape_2d.cpp b/scene/resources/shape_2d.cpp index 738b642d4..31b28ee89 100644 --- a/scene/resources/shape_2d.cpp +++ b/scene/resources/shape_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shape_2d.h b/scene/resources/shape_2d.h index 5f254a157..55f3173db 100644 --- a/scene/resources/shape_2d.h +++ b/scene/resources/shape_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shape_line_2d.cpp b/scene/resources/shape_line_2d.cpp index 4cc97da36..d4dc46d64 100644 --- a/scene/resources/shape_line_2d.cpp +++ b/scene/resources/shape_line_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shape_line_2d.h b/scene/resources/shape_line_2d.h index a82ebe4ca..3ba8f57ad 100644 --- a/scene/resources/shape_line_2d.h +++ b/scene/resources/shape_line_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/space_2d.cpp b/scene/resources/space_2d.cpp index 8df70f803..6dbf7c4a7 100644 --- a/scene/resources/space_2d.cpp +++ b/scene/resources/space_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/space_2d.h b/scene/resources/space_2d.h index 5bdf453fe..eb3e13ee6 100644 --- a/scene/resources/space_2d.h +++ b/scene/resources/space_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/sphere_shape.cpp b/scene/resources/sphere_shape.cpp index f9e5a82e2..e93d718ef 100644 --- a/scene/resources/sphere_shape.cpp +++ b/scene/resources/sphere_shape.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/sphere_shape.h b/scene/resources/sphere_shape.h index 4967d002c..1bbddb9fd 100644 --- a/scene/resources/sphere_shape.h +++ b/scene/resources/sphere_shape.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index ca4bd3d25..527fae594 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h index 0a4a1074f..337bb5402 100644 --- a/scene/resources/style_box.h +++ b/scene/resources/style_box.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index 113fd8209..418df97f5 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h index fc5940145..ed91b4df6 100644 --- a/scene/resources/surface_tool.h +++ b/scene/resources/surface_tool.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 8d3cbadd0..018af0e5d 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/texture.h b/scene/resources/texture.h index e853a4b05..9be8e24a8 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp index f6e0293dd..21bdb6c0a 100644 --- a/scene/resources/theme.cpp +++ b/scene/resources/theme.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -105,6 +105,9 @@ bool Theme::_get(const StringName& p_name,Variant &r_ret) const { void Theme::_get_property_list( List<PropertyInfo> *p_list) const { + + List<PropertyInfo> list; + const StringName *key=NULL; while((key=icon_map.next(key))) { @@ -113,7 +116,7 @@ void Theme::_get_property_list( List<PropertyInfo> *p_list) const { while((key2=icon_map[*key].next(key2))) { - p_list->push_back( PropertyInfo( Variant::OBJECT, String()+*key+"/icons/"+*key2, PROPERTY_HINT_RESOURCE_TYPE, "Texture" ) ); + list.push_back( PropertyInfo( Variant::OBJECT, String()+*key+"/icons/"+*key2, PROPERTY_HINT_RESOURCE_TYPE, "Texture" ) ); } } @@ -125,7 +128,7 @@ void Theme::_get_property_list( List<PropertyInfo> *p_list) const { while((key2=style_map[*key].next(key2))) { - p_list->push_back( PropertyInfo( Variant::OBJECT, String()+*key+"/styles/"+*key2, PROPERTY_HINT_RESOURCE_TYPE, "StyleBox" ) ); + list.push_back( PropertyInfo( Variant::OBJECT, String()+*key+"/styles/"+*key2, PROPERTY_HINT_RESOURCE_TYPE, "StyleBox" ) ); } } @@ -138,7 +141,7 @@ void Theme::_get_property_list( List<PropertyInfo> *p_list) const { while((key2=font_map[*key].next(key2))) { - p_list->push_back( PropertyInfo( Variant::OBJECT, String()+*key+"/fonts/"+*key2, PROPERTY_HINT_RESOURCE_TYPE, "Font" ) ); + list.push_back( PropertyInfo( Variant::OBJECT, String()+*key+"/fonts/"+*key2, PROPERTY_HINT_RESOURCE_TYPE, "Font" ) ); } } @@ -150,7 +153,7 @@ void Theme::_get_property_list( List<PropertyInfo> *p_list) const { while((key2=color_map[*key].next(key2))) { - p_list->push_back( PropertyInfo( Variant::COLOR, String()+*key+"/colors/"+*key2 ) ); + list.push_back( PropertyInfo( Variant::COLOR, String()+*key+"/colors/"+*key2 ) ); } } @@ -162,9 +165,14 @@ void Theme::_get_property_list( List<PropertyInfo> *p_list) const { while((key2=constant_map[*key].next(key2))) { - p_list->push_back( PropertyInfo( Variant::INT, String()+*key+"/constants/"+*key2 ) ); + list.push_back( PropertyInfo( Variant::INT, String()+*key+"/constants/"+*key2 ) ); } } + + list.sort(); + for(List<PropertyInfo>::Element *E=list.front();E;E=E->next()) { + p_list->push_back(E->get()); + } } diff --git a/scene/resources/theme.h b/scene/resources/theme.h index b2df91751..802dcb099 100644 --- a/scene/resources/theme.h +++ b/scene/resources/theme.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index 338804e0e..28e179b34 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index 0234755a5..96048bf06 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/video_stream.cpp b/scene/resources/video_stream.cpp index 2bbae3751..b27413bb6 100644 --- a/scene/resources/video_stream.cpp +++ b/scene/resources/video_stream.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/video_stream.h b/scene/resources/video_stream.h index 18f0cc3d0..2ad7457ec 100644 --- a/scene/resources/video_stream.h +++ b/scene/resources/video_stream.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/volume.cpp b/scene/resources/volume.cpp index 213d4eba3..a668a39c4 100644 --- a/scene/resources/volume.cpp +++ b/scene/resources/volume.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/volume.h b/scene/resources/volume.h index 1db6030bf..f929792b7 100644 --- a/scene/resources/volume.h +++ b/scene/resources/volume.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/world.cpp b/scene/resources/world.cpp index 30cf58bdd..fb3469102 100644 --- a/scene/resources/world.cpp +++ b/scene/resources/world.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/world.h b/scene/resources/world.h index b10cadd6e..165122124 100644 --- a/scene/resources/world.h +++ b/scene/resources/world.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp index 43a7af4bf..d8d9c5b67 100644 --- a/scene/resources/world_2d.cpp +++ b/scene/resources/world_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/world_2d.h b/scene/resources/world_2d.h index 865ec28fe..a3a79dee0 100644 --- a/scene/resources/world_2d.h +++ b/scene/resources/world_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp index d4159f094..2689c1471 100644 --- a/scene/scene_string_names.cpp +++ b/scene/scene_string_names.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -42,6 +42,7 @@ SceneStringNames::SceneStringNames() { input_event=StaticCString::create("input_event"); shader_shader=StaticCString::create("shader/shader"); shader_unshaded=StaticCString::create("shader/unshaded"); + shading_mode=StaticCString::create("shader/shading_mode"); enter_tree=StaticCString::create("enter_tree"); exit_tree=StaticCString::create("exit_tree"); item_rect_changed=StaticCString::create("item_rect_changed"); diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h index aa29ef57d..83e817dbf 100644 --- a/scene/scene_string_names.h +++ b/scene/scene_string_names.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -57,6 +57,7 @@ public: StringName item_rect_changed; StringName shader_shader; StringName shader_unshaded; + StringName shading_mode; StringName enter_tree; StringName exit_tree; StringName size_flags_changed; diff --git a/servers/audio/audio_driver_dummy.cpp b/servers/audio/audio_driver_dummy.cpp index 14d89cc21..dd5243e46 100644 --- a/servers/audio/audio_driver_dummy.cpp +++ b/servers/audio/audio_driver_dummy.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_driver_dummy.h b/servers/audio/audio_driver_dummy.h index 6784edf59..04926b89e 100644 --- a/servers/audio/audio_driver_dummy.h +++ b/servers/audio/audio_driver_dummy.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_filter_sw.cpp b/servers/audio/audio_filter_sw.cpp index 5d8750ffd..032d93b61 100644 --- a/servers/audio/audio_filter_sw.cpp +++ b/servers/audio/audio_filter_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_filter_sw.h b/servers/audio/audio_filter_sw.h index 52315af68..e8540adea 100644 --- a/servers/audio/audio_filter_sw.h +++ b/servers/audio/audio_filter_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_mixer_sw.cpp b/servers/audio/audio_mixer_sw.cpp index 3af18cf3a..788eec0d4 100644 --- a/servers/audio/audio_mixer_sw.cpp +++ b/servers/audio/audio_mixer_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_mixer_sw.h b/servers/audio/audio_mixer_sw.h index d3caf0308..cb38561c2 100644 --- a/servers/audio/audio_mixer_sw.h +++ b/servers/audio/audio_mixer_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_server_sw.cpp b/servers/audio/audio_server_sw.cpp index 55dde1b35..8a3ab7ce7 100644 --- a/servers/audio/audio_server_sw.cpp +++ b/servers/audio/audio_server_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_server_sw.h b/servers/audio/audio_server_sw.h index d47c1b4b3..77d2f2e8d 100644 --- a/servers/audio/audio_server_sw.h +++ b/servers/audio/audio_server_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/reverb_buffers_sw.cpp b/servers/audio/reverb_buffers_sw.cpp index 6d09be9a3..b840b9390 100644 --- a/servers/audio/reverb_buffers_sw.cpp +++ b/servers/audio/reverb_buffers_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/reverb_buffers_sw.h b/servers/audio/reverb_buffers_sw.h index 64a9e4fe7..817122b65 100644 --- a/servers/audio/reverb_buffers_sw.h +++ b/servers/audio/reverb_buffers_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/reverb_sw.cpp b/servers/audio/reverb_sw.cpp index df36886db..cc4b4bd77 100644 --- a/servers/audio/reverb_sw.cpp +++ b/servers/audio/reverb_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/reverb_sw.h b/servers/audio/reverb_sw.h index acf22f01b..937824f90 100644 --- a/servers/audio/reverb_sw.h +++ b/servers/audio/reverb_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/sample_manager_sw.cpp b/servers/audio/sample_manager_sw.cpp index a74c4372c..5fa3c834c 100644 --- a/servers/audio/sample_manager_sw.cpp +++ b/servers/audio/sample_manager_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/sample_manager_sw.h b/servers/audio/sample_manager_sw.h index 5de1b4038..94254f99d 100644 --- a/servers/audio/sample_manager_sw.h +++ b/servers/audio/sample_manager_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -26,104 +26,104 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef SAMPLE_MANAGER_SW_H
-#define SAMPLE_MANAGER_SW_H
-
-#include "servers/audio_server.h"
-
-class SampleManagerSW {
-public:
-
- /* SAMPLE API */
-
- virtual RID sample_create(AS::SampleFormat p_format, bool p_stereo, int p_length)=0;
-
- virtual void sample_set_description(RID p_sample, const String& p_description)=0;
- virtual String sample_get_description(RID p_sample) const=0;
-
- virtual AS::SampleFormat sample_get_format(RID p_sample) const=0;
- virtual bool sample_is_stereo(RID p_sample) const=0;
- virtual int sample_get_length(RID p_sample) const=0;
-
- virtual void sample_set_data(RID p_sample, const DVector<uint8_t>& p_buffer)=0;
- virtual const DVector<uint8_t> sample_get_data(RID p_sample) const=0;
-
- virtual void *sample_get_data_ptr(RID p_sample) const=0;
-
- virtual void sample_set_mix_rate(RID p_sample,int p_rate)=0;
- virtual int sample_get_mix_rate(RID p_sample) const=0;
-
- virtual void sample_set_loop_format(RID p_sample,AS::SampleLoopFormat p_format)=0;
- virtual AS::SampleLoopFormat sample_get_loop_format(RID p_sample) const=0;
-
- virtual void sample_set_loop_begin(RID p_sample,int p_pos)=0;
- virtual int sample_get_loop_begin(RID p_sample) const=0;
-
- virtual void sample_set_loop_end(RID p_sample,int p_pos)=0;
- virtual int sample_get_loop_end(RID p_sample) const=0;
-
- virtual bool is_sample(RID) const=0;
- virtual void free(RID p_sample)=0;
-
-
-
- virtual ~SampleManagerSW();
-};
-
-
-class SampleManagerMallocSW : public SampleManagerSW {
-
-
- struct Sample {
-
- void *data;
- int length;
- int length_bytes;
- AS::SampleFormat format;
- bool stereo;
- AS::SampleLoopFormat loop_format;
- int loop_begin;
- int loop_end;
- int mix_rate;
- String description;
- };
-
- mutable RID_Owner<Sample> sample_owner;
-public:
-
- /* SAMPLE API */
-
- virtual RID sample_create(AS::SampleFormat p_format, bool p_stereo, int p_length);
-
- virtual void sample_set_description(RID p_sample, const String& p_description);
- virtual String sample_get_description(RID p_sample) const;
-
- virtual AS::SampleFormat sample_get_format(RID p_sample) const;
- virtual bool sample_is_stereo(RID p_sample) const;
- virtual int sample_get_length(RID p_sample) const;
-
- virtual void sample_set_data(RID p_sample, const DVector<uint8_t>& p_buffer);
- virtual const DVector<uint8_t> sample_get_data(RID p_sample) const;
-
- virtual void *sample_get_data_ptr(RID p_sample) const;
-
- virtual void sample_set_mix_rate(RID p_sample,int p_rate);
- virtual int sample_get_mix_rate(RID p_sample) const;
-
- virtual void sample_set_loop_format(RID p_sample,AS::SampleLoopFormat p_format);
- virtual AS::SampleLoopFormat sample_get_loop_format(RID p_sample) const;
-
- virtual void sample_set_loop_begin(RID p_sample,int p_pos);
- virtual int sample_get_loop_begin(RID p_sample) const;
-
- virtual void sample_set_loop_end(RID p_sample,int p_pos);
- virtual int sample_get_loop_end(RID p_sample) const;
-
- virtual bool is_sample(RID) const;
- virtual void free(RID p_sample);
-
- SampleManagerMallocSW();
- virtual ~SampleManagerMallocSW();
-};
-
-#endif // SAMPLE_MANAGER_SW_H
+#ifndef SAMPLE_MANAGER_SW_H +#define SAMPLE_MANAGER_SW_H + +#include "servers/audio_server.h" + +class SampleManagerSW { +public: + + /* SAMPLE API */ + + virtual RID sample_create(AS::SampleFormat p_format, bool p_stereo, int p_length)=0; + + virtual void sample_set_description(RID p_sample, const String& p_description)=0; + virtual String sample_get_description(RID p_sample) const=0; + + virtual AS::SampleFormat sample_get_format(RID p_sample) const=0; + virtual bool sample_is_stereo(RID p_sample) const=0; + virtual int sample_get_length(RID p_sample) const=0; + + virtual void sample_set_data(RID p_sample, const DVector<uint8_t>& p_buffer)=0; + virtual const DVector<uint8_t> sample_get_data(RID p_sample) const=0; + + virtual void *sample_get_data_ptr(RID p_sample) const=0; + + virtual void sample_set_mix_rate(RID p_sample,int p_rate)=0; + virtual int sample_get_mix_rate(RID p_sample) const=0; + + virtual void sample_set_loop_format(RID p_sample,AS::SampleLoopFormat p_format)=0; + virtual AS::SampleLoopFormat sample_get_loop_format(RID p_sample) const=0; + + virtual void sample_set_loop_begin(RID p_sample,int p_pos)=0; + virtual int sample_get_loop_begin(RID p_sample) const=0; + + virtual void sample_set_loop_end(RID p_sample,int p_pos)=0; + virtual int sample_get_loop_end(RID p_sample) const=0; + + virtual bool is_sample(RID) const=0; + virtual void free(RID p_sample)=0; + + + + virtual ~SampleManagerSW(); +}; + + +class SampleManagerMallocSW : public SampleManagerSW { + + + struct Sample { + + void *data; + int length; + int length_bytes; + AS::SampleFormat format; + bool stereo; + AS::SampleLoopFormat loop_format; + int loop_begin; + int loop_end; + int mix_rate; + String description; + }; + + mutable RID_Owner<Sample> sample_owner; +public: + + /* SAMPLE API */ + + virtual RID sample_create(AS::SampleFormat p_format, bool p_stereo, int p_length); + + virtual void sample_set_description(RID p_sample, const String& p_description); + virtual String sample_get_description(RID p_sample) const; + + virtual AS::SampleFormat sample_get_format(RID p_sample) const; + virtual bool sample_is_stereo(RID p_sample) const; + virtual int sample_get_length(RID p_sample) const; + + virtual void sample_set_data(RID p_sample, const DVector<uint8_t>& p_buffer); + virtual const DVector<uint8_t> sample_get_data(RID p_sample) const; + + virtual void *sample_get_data_ptr(RID p_sample) const; + + virtual void sample_set_mix_rate(RID p_sample,int p_rate); + virtual int sample_get_mix_rate(RID p_sample) const; + + virtual void sample_set_loop_format(RID p_sample,AS::SampleLoopFormat p_format); + virtual AS::SampleLoopFormat sample_get_loop_format(RID p_sample) const; + + virtual void sample_set_loop_begin(RID p_sample,int p_pos); + virtual int sample_get_loop_begin(RID p_sample) const; + + virtual void sample_set_loop_end(RID p_sample,int p_pos); + virtual int sample_get_loop_end(RID p_sample) const; + + virtual bool is_sample(RID) const; + virtual void free(RID p_sample); + + SampleManagerMallocSW(); + virtual ~SampleManagerMallocSW(); +}; + +#endif // SAMPLE_MANAGER_SW_H diff --git a/servers/audio/voice_rb_sw.cpp b/servers/audio/voice_rb_sw.cpp index 93f176b75..a385e1528 100644 --- a/servers/audio/voice_rb_sw.cpp +++ b/servers/audio/voice_rb_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -26,9 +26,9 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "voice_rb_sw.h"
-/*
-VoiceRBSW::VoiceRBSW()
-{
-}
-*/
+#include "voice_rb_sw.h" +/* +VoiceRBSW::VoiceRBSW() +{ +} +*/ diff --git a/servers/audio/voice_rb_sw.h b/servers/audio/voice_rb_sw.h index 7fcdebaa1..cbebcdb86 100644 --- a/servers/audio/voice_rb_sw.h +++ b/servers/audio/voice_rb_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp index 81dab367c..7c4f8b185 100644 --- a/servers/audio_server.cpp +++ b/servers/audio_server.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio_server.h b/servers/audio_server.h index 511340678..f54698a1e 100644 --- a/servers/audio_server.h +++ b/servers/audio_server.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/area_pair_sw.cpp b/servers/physics/area_pair_sw.cpp index 5938e716e..e009bd52c 100644 --- a/servers/physics/area_pair_sw.cpp +++ b/servers/physics/area_pair_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/area_pair_sw.h b/servers/physics/area_pair_sw.h index e5e2b5cf5..1c219a05f 100644 --- a/servers/physics/area_pair_sw.h +++ b/servers/physics/area_pair_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/area_sw.cpp b/servers/physics/area_sw.cpp index 4c9ac814b..de241c948 100644 --- a/servers/physics/area_sw.cpp +++ b/servers/physics/area_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/area_sw.h b/servers/physics/area_sw.h index c0c6e5c2a..87843b93c 100644 --- a/servers/physics/area_sw.h +++ b/servers/physics/area_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/body_pair_sw.cpp b/servers/physics/body_pair_sw.cpp index 5847b942f..e2b2fa205 100644 --- a/servers/physics/body_pair_sw.cpp +++ b/servers/physics/body_pair_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/body_pair_sw.h b/servers/physics/body_pair_sw.h index e64464e2c..8ec7a9cce 100644 --- a/servers/physics/body_pair_sw.h +++ b/servers/physics/body_pair_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/body_sw.cpp b/servers/physics/body_sw.cpp index c7c20a8bd..43c20d211 100644 --- a/servers/physics/body_sw.cpp +++ b/servers/physics/body_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -261,6 +261,7 @@ void BodySW::set_state(PhysicsServer::BodyState p_state, const Variant& p_varian _set_inv_transform(get_transform().inverse()); } + wakeup(); } break; case PhysicsServer::BODY_STATE_LINEAR_VELOCITY: { @@ -268,11 +269,13 @@ void BodySW::set_state(PhysicsServer::BodyState p_state, const Variant& p_varian //if (mode==PhysicsServer::BODY_MODE_STATIC) // break; linear_velocity=p_variant; + wakeup(); } break; case PhysicsServer::BODY_STATE_ANGULAR_VELOCITY: { //if (mode!=PhysicsServer::BODY_MODE_RIGID) // break; angular_velocity=p_variant; + wakeup(); } break; case PhysicsServer::BODY_STATE_SLEEPING: { @@ -358,10 +361,10 @@ void BodySW::_compute_area_gravity(const AreaSW *p_area) { if (p_area->is_gravity_point()) { - gravity = (p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin()).normalized() * p_area->get_gravity(); + gravity += (p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin()).normalized() * p_area->get_gravity(); } else { - gravity = p_area->get_gravity_vector() * p_area->get_gravity(); + gravity += p_area->get_gravity_vector() * p_area->get_gravity(); } } @@ -371,23 +374,29 @@ void BodySW::integrate_forces(real_t p_step) { if (mode==PhysicsServer::BODY_MODE_STATIC) return; - AreaSW *current_area = get_space()->get_default_area(); - ERR_FAIL_COND(!current_area); + AreaSW *def_area = get_space()->get_default_area(); + ERR_FAIL_COND(!def_area); - int prio = current_area->get_priority(); int ac = areas.size(); + bool replace = false; + gravity=Vector3(0,0,0); if (ac) { + areas.sort(); const AreaCMP *aa = &areas[0]; - for(int i=0;i<ac;i++) { - if (aa[i].area->get_priority() > prio) { - current_area=aa[i].area; - prio=current_area->get_priority(); + density = aa[ac-1].area->get_density(); + for(int i=ac-1;i>=0;i--) { + _compute_area_gravity(aa[i].area); + if (aa[i].area->get_space_override_mode() == PhysicsServer::AREA_SPACE_OVERRIDE_REPLACE) { + replace = true; + break; } } + } else { + density=def_area->get_density(); + } + if( !replace ) { + _compute_area_gravity(def_area); } - - _compute_area_gravity(current_area); - density=current_area->get_density(); Vector3 motion; bool do_motion=false; @@ -455,7 +464,7 @@ void BodySW::integrate_forces(real_t p_step) { } - current_area=NULL; // clear the area, so it is set in the next frame + def_area=NULL; // clear the area, so it is set in the next frame contact_count=0; } diff --git a/servers/physics/body_sw.h b/servers/physics/body_sw.h index ee3c76e45..f15fd9b83 100644 --- a/servers/physics/body_sw.h +++ b/servers/physics/body_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -84,13 +84,13 @@ class BodySW : public CollisionObjectSW { struct AreaCMP { AreaSW *area; - _FORCE_INLINE_ bool operator<(const AreaCMP& p_cmp) const { return area->get_self() < p_cmp.area->get_self() ; } + _FORCE_INLINE_ bool operator==(const AreaCMP& p_cmp) const { return area->get_self() == p_cmp.area->get_self();} + _FORCE_INLINE_ bool operator<(const AreaCMP& p_cmp) const { return area->get_priority() < p_cmp.area->get_priority();} _FORCE_INLINE_ AreaCMP() {} _FORCE_INLINE_ AreaCMP(AreaSW *p_area) { area=p_area;} }; - - VSet<AreaCMP> areas; + Vector<AreaCMP> areas; struct Contact { @@ -134,8 +134,7 @@ public: void set_force_integration_callback(ObjectID p_id,const StringName& p_method,const Variant& p_udata=Variant()); - - _FORCE_INLINE_ void add_area(AreaSW *p_area) { areas.insert(AreaCMP(p_area)); } + _FORCE_INLINE_ void add_area(AreaSW *p_area) { areas.ordered_insert(AreaCMP(p_area)); } _FORCE_INLINE_ void remove_area(AreaSW *p_area) { areas.erase(AreaCMP(p_area)); } _FORCE_INLINE_ void set_max_contacts_reported(int p_size) { contacts.resize(p_size); contact_count=0; if (mode==PhysicsServer::BODY_MODE_KINEMATIC && p_size) set_active(true);} @@ -201,6 +200,12 @@ public: void set_active(bool p_active); _FORCE_INLINE_ bool is_active() const { return active; } + _FORCE_INLINE_ void wakeup() { + if ((get_space() && active) || mode==PhysicsServer::BODY_MODE_STATIC || mode==PhysicsServer::BODY_MODE_KINEMATIC) + return; + set_active(true); + } + void set_param(PhysicsServer::BodyParameter p_param, float); float get_param(PhysicsServer::BodyParameter p_param) const; diff --git a/servers/physics/broad_phase_basic.cpp b/servers/physics/broad_phase_basic.cpp index 5db78e669..c49caed79 100644 --- a/servers/physics/broad_phase_basic.cpp +++ b/servers/physics/broad_phase_basic.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/broad_phase_basic.h b/servers/physics/broad_phase_basic.h index 7b7746629..9848c4b16 100644 --- a/servers/physics/broad_phase_basic.h +++ b/servers/physics/broad_phase_basic.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/broad_phase_octree.cpp b/servers/physics/broad_phase_octree.cpp index edf4aae2b..874ae2975 100644 --- a/servers/physics/broad_phase_octree.cpp +++ b/servers/physics/broad_phase_octree.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/broad_phase_octree.h b/servers/physics/broad_phase_octree.h index d36521396..200878f6d 100644 --- a/servers/physics/broad_phase_octree.h +++ b/servers/physics/broad_phase_octree.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/broad_phase_sw.cpp b/servers/physics/broad_phase_sw.cpp index 1211db141..910be4e62 100644 --- a/servers/physics/broad_phase_sw.cpp +++ b/servers/physics/broad_phase_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/broad_phase_sw.h b/servers/physics/broad_phase_sw.h index 57301a2af..2bf9f202e 100644 --- a/servers/physics/broad_phase_sw.h +++ b/servers/physics/broad_phase_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/collision_object_sw.cpp b/servers/physics/collision_object_sw.cpp index c8e1fc402..19b3f28a2 100644 --- a/servers/physics/collision_object_sw.cpp +++ b/servers/physics/collision_object_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/collision_object_sw.h b/servers/physics/collision_object_sw.h index 788292ad2..70fc3e8fc 100644 --- a/servers/physics/collision_object_sw.h +++ b/servers/physics/collision_object_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/collision_solver_sat.cpp b/servers/physics/collision_solver_sat.cpp index 750874f50..72e61f145 100644 --- a/servers/physics/collision_solver_sat.cpp +++ b/servers/physics/collision_solver_sat.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/collision_solver_sat.h b/servers/physics/collision_solver_sat.h index eeba53f16..686b58724 100644 --- a/servers/physics/collision_solver_sat.h +++ b/servers/physics/collision_solver_sat.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/collision_solver_sw.cpp b/servers/physics/collision_solver_sw.cpp index 86e3b679f..b5a5c6466 100644 --- a/servers/physics/collision_solver_sw.cpp +++ b/servers/physics/collision_solver_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/collision_solver_sw.h b/servers/physics/collision_solver_sw.h index 764c32926..5ed5260b7 100644 --- a/servers/physics/collision_solver_sw.h +++ b/servers/physics/collision_solver_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/constraint_sw.cpp b/servers/physics/constraint_sw.cpp index f1179bdb5..fb4548523 100644 --- a/servers/physics/constraint_sw.cpp +++ b/servers/physics/constraint_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/constraint_sw.h b/servers/physics/constraint_sw.h index 5e79c4b54..1ec237f9c 100644 --- a/servers/physics/constraint_sw.h +++ b/servers/physics/constraint_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints/generic_6dof_joint_sw.cpp b/servers/physics/joints/generic_6dof_joint_sw.cpp index 3d569df2c..decc37946 100644 --- a/servers/physics/joints/generic_6dof_joint_sw.cpp +++ b/servers/physics/joints/generic_6dof_joint_sw.cpp @@ -536,7 +536,7 @@ void Generic6DOFJointSW::set_param(Vector3::Axis p_axis,PhysicsServer::G6DOFJoin } break; case PhysicsServer::G6DOF_JOINT_ANGULAR_LIMIT_SOFTNESS: { - m_angularLimits[p_axis].m_limitSoftness; + m_angularLimits[p_axis].m_limitSoftness=p_value; } break; case PhysicsServer::G6DOF_JOINT_ANGULAR_DAMPING: { diff --git a/servers/physics/joints_sw.cpp b/servers/physics/joints_sw.cpp index f9e22e166..aa9d3265d 100644 --- a/servers/physics/joints_sw.cpp +++ b/servers/physics/joints_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints_sw.h b/servers/physics/joints_sw.h index 30227f156..d7ba6ef92 100644 --- a/servers/physics/joints_sw.h +++ b/servers/physics/joints_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp index cfe5a73ce..2b4a137e1 100644 --- a/servers/physics/physics_server_sw.cpp +++ b/servers/physics/physics_server_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -604,6 +604,7 @@ void PhysicsServerSW::body_set_layer_mask(RID p_body, uint32_t p_mask) { ERR_FAIL_COND(!body); body->set_layer_mask(p_mask); + body->wakeup(); } @@ -674,6 +675,7 @@ void PhysicsServerSW::body_set_state(RID p_body, BodyState p_state, const Varian ERR_FAIL_COND(!body); body->set_state(p_state,p_variant); + }; Variant PhysicsServerSW::body_get_state(RID p_body, BodyState p_state) const { @@ -691,6 +693,7 @@ void PhysicsServerSW::body_set_applied_force(RID p_body, const Vector3& p_force) ERR_FAIL_COND(!body); body->set_applied_force(p_force); + body->wakeup(); }; Vector3 PhysicsServerSW::body_get_applied_force(RID p_body) const { @@ -706,6 +709,7 @@ void PhysicsServerSW::body_set_applied_torque(RID p_body, const Vector3& p_torqu ERR_FAIL_COND(!body); body->set_applied_torque(p_torque); + body->wakeup(); }; Vector3 PhysicsServerSW::body_get_applied_torque(RID p_body) const { @@ -722,6 +726,7 @@ void PhysicsServerSW::body_apply_impulse(RID p_body, const Vector3& p_pos, const ERR_FAIL_COND(!body); body->apply_impulse(p_pos,p_impulse); + body->wakeup(); }; void PhysicsServerSW::body_set_axis_velocity(RID p_body, const Vector3& p_axis_velocity) { @@ -734,6 +739,7 @@ void PhysicsServerSW::body_set_axis_velocity(RID p_body, const Vector3& p_axis_v v-=axis*axis.dot(v); v+=p_axis_velocity; body->set_linear_velocity(v); + body->wakeup(); }; @@ -743,6 +749,7 @@ void PhysicsServerSW::body_set_axis_lock(RID p_body,BodyAxisLock p_lock) { BodySW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); body->set_axis_lock(p_lock); + body->wakeup(); } @@ -762,6 +769,7 @@ void PhysicsServerSW::body_add_collision_exception(RID p_body, RID p_body_b) { ERR_FAIL_COND(!body); body->add_exception(p_body_b); + body->wakeup(); }; @@ -771,6 +779,7 @@ void PhysicsServerSW::body_remove_collision_exception(RID p_body, RID p_body_b) ERR_FAIL_COND(!body); body->remove_exception(p_body_b); + body->wakeup(); }; diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h index 6609a7866..de2a24a37 100644 --- a/servers/physics/physics_server_sw.h +++ b/servers/physics/physics_server_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/shape_sw.cpp b/servers/physics/shape_sw.cpp index bd4be05bb..fabfa88ee 100644 --- a/servers/physics/shape_sw.cpp +++ b/servers/physics/shape_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -997,6 +997,11 @@ DVector<Vector3> ConcavePolygonShapeSW::get_faces() const { void ConcavePolygonShapeSW::project_range(const Vector3& p_normal, const Transform& p_transform, real_t &r_min, real_t &r_max) const { int count=vertices.size(); + if (count==0) { + r_min=0; + r_max=0; + return; + } DVector<Vector3>::Read r=vertices.read(); const Vector3 *vptr=r.ptr(); @@ -1016,6 +1021,9 @@ Vector3 ConcavePolygonShapeSW::get_support(const Vector3& p_normal) const { int count=vertices.size(); + if (count==0) + return Vector3(); + DVector<Vector3>::Read r=vertices.read(); const Vector3 *vptr=r.ptr(); @@ -1103,6 +1111,9 @@ void ConcavePolygonShapeSW::_cull_segment(int p_idx,_SegmentCullParams *p_params bool ConcavePolygonShapeSW::intersect_segment(const Vector3& p_begin,const Vector3& p_end,Vector3 &r_result, Vector3 &r_normal) const { + if (faces.size()==0) + return false; + // unlock data DVector<Face>::Read fr=faces.read(); DVector<Vector3>::Read vr=vertices.read(); @@ -1171,6 +1182,8 @@ void ConcavePolygonShapeSW::_cull(int p_idx,_CullParams *p_params) const { void ConcavePolygonShapeSW::cull(const AABB& p_local_aabb,Callback p_callback,void* p_userdata) const { // make matrix local to concave + if (faces.size()==0) + return; AABB local_aabb=p_local_aabb; diff --git a/servers/physics/shape_sw.h b/servers/physics/shape_sw.h index bcf8fbdc8..4826eaea4 100644 --- a/servers/physics/shape_sw.h +++ b/servers/physics/shape_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp index 3fc34889f..a7465c57b 100644 --- a/servers/physics/space_sw.cpp +++ b/servers/physics/space_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/space_sw.h b/servers/physics/space_sw.h index 4bd9bc6f5..16f5ad3c8 100644 --- a/servers/physics/space_sw.h +++ b/servers/physics/space_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/servers/physics/step_sw.cpp b/servers/physics/step_sw.cpp index b7d06d207..2424b3683 100644 --- a/servers/physics/step_sw.cpp +++ b/servers/physics/step_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/step_sw.h b/servers/physics/step_sw.h index 9aaef9792..f089c041f 100644 --- a/servers/physics/step_sw.h +++ b/servers/physics/step_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/area_2d_sw.cpp b/servers/physics_2d/area_2d_sw.cpp index 65f3b80dd..dad1891b7 100644 --- a/servers/physics_2d/area_2d_sw.cpp +++ b/servers/physics_2d/area_2d_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/area_2d_sw.h b/servers/physics_2d/area_2d_sw.h index 26b7b2516..4a54a337e 100644 --- a/servers/physics_2d/area_2d_sw.h +++ b/servers/physics_2d/area_2d_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/area_pair_2d_sw.cpp b/servers/physics_2d/area_pair_2d_sw.cpp index ed2e34c97..3b1705bd5 100644 --- a/servers/physics_2d/area_pair_2d_sw.cpp +++ b/servers/physics_2d/area_pair_2d_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,7 +32,7 @@ bool AreaPair2DSW::setup(float p_step) { - bool result = CollisionSolver2DSW::solve(body->get_shape(body_shape),body->get_transform() * body->get_shape_transform(body_shape),Vector2(),area->get_shape(area_shape),area->get_transform() * area->get_shape_transform(area_shape),Vector2(),NULL,this); + bool result = area->test_collision_mask(body) && CollisionSolver2DSW::solve(body->get_shape(body_shape),body->get_transform() * body->get_shape_transform(body_shape),Vector2(),area->get_shape(area_shape),area->get_transform() * area->get_shape_transform(area_shape),Vector2(),NULL,this); if (result!=colliding) { @@ -102,7 +102,7 @@ AreaPair2DSW::~AreaPair2DSW() { bool Area2Pair2DSW::setup(float p_step) { - bool result = CollisionSolver2DSW::solve(area_a->get_shape(shape_a),area_a->get_transform() * area_a->get_shape_transform(shape_a),Vector2(),area_b->get_shape(shape_b),area_b->get_transform() * area_b->get_shape_transform(shape_b),Vector2(),NULL,this); + bool result = area_a->test_collision_mask(area_b) && CollisionSolver2DSW::solve(area_a->get_shape(shape_a),area_a->get_transform() * area_a->get_shape_transform(shape_a),Vector2(),area_b->get_shape(shape_b),area_b->get_transform() * area_b->get_shape_transform(shape_b),Vector2(),NULL,this); if (result!=colliding) { diff --git a/servers/physics_2d/area_pair_2d_sw.h b/servers/physics_2d/area_pair_2d_sw.h index 575490b10..59113c916 100644 --- a/servers/physics_2d/area_pair_2d_sw.h +++ b/servers/physics_2d/area_pair_2d_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp index 06d466ace..0ba661b4c 100644 --- a/servers/physics_2d/body_2d_sw.cpp +++ b/servers/physics_2d/body_2d_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -279,6 +279,7 @@ void Body2DSW::set_state(Physics2DServer::BodyState p_state, const Variant& p_va _set_inv_transform(get_transform().inverse()); } + wakeup(); } break; case Physics2DServer::BODY_STATE_LINEAR_VELOCITY: { @@ -286,12 +287,14 @@ void Body2DSW::set_state(Physics2DServer::BodyState p_state, const Variant& p_va //if (mode==Physics2DServer::BODY_MODE_STATIC) // break; linear_velocity=p_variant; + wakeup(); } break; case Physics2DServer::BODY_STATE_ANGULAR_VELOCITY: { //if (mode!=Physics2DServer::BODY_MODE_RIGID) // break; angular_velocity=p_variant; + wakeup(); } break; case Physics2DServer::BODY_STATE_SLEEPING: { @@ -379,13 +382,12 @@ void Body2DSW::_compute_area_gravity(const Area2DSW *p_area) { if (p_area->is_gravity_point()) { - gravity = (p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin()).normalized() * p_area->get_gravity(); + gravity += (p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin()).normalized() * p_area->get_gravity(); } else { - gravity = p_area->get_gravity_vector() * p_area->get_gravity(); + gravity += p_area->get_gravity_vector() * p_area->get_gravity(); } - gravity*=gravity_scale; } void Body2DSW::integrate_forces(real_t p_step) { @@ -393,32 +395,39 @@ void Body2DSW::integrate_forces(real_t p_step) { if (mode==Physics2DServer::BODY_MODE_STATIC) return; - Area2DSW *current_area = get_space()->get_default_area(); - ERR_FAIL_COND(!current_area); + Area2DSW *def_area = get_space()->get_default_area(); + Area2DSW *damp_area = def_area; + ERR_FAIL_COND(!def_area); - int prio = current_area->get_priority(); int ac = areas.size(); + bool replace = false; + gravity=Vector2(0,0); if (ac) { + areas.sort(); const AreaCMP *aa = &areas[0]; - for(int i=0;i<ac;i++) { - if (aa[i].area->get_priority() > prio) { - current_area=aa[i].area; - prio=current_area->get_priority(); + damp_area = aa[ac-1].area; + for(int i=ac-1;i>=0;i--) { + _compute_area_gravity(aa[i].area); + if (aa[i].area->get_space_override_mode() == Physics2DServer::AREA_SPACE_OVERRIDE_REPLACE) { + replace = true; + break; } } } - - _compute_area_gravity(current_area); + if( !replace ) { + _compute_area_gravity(def_area); + } + gravity*=gravity_scale; if (angular_damp>=0) area_angular_damp=angular_damp; else - area_angular_damp=current_area->get_angular_damp(); + area_angular_damp=damp_area->get_angular_damp(); if (linear_damp>=0) area_linear_damp=linear_damp; else - area_linear_damp=current_area->get_linear_damp(); + area_linear_damp=damp_area->get_linear_damp(); Vector2 motion; bool do_motion=false; @@ -482,7 +491,8 @@ void Body2DSW::integrate_forces(real_t p_step) { _update_shapes_with_motion(motion); } - current_area=NULL; // clear the area, so it is set in the next frame + damp_area=NULL; // clear the area, so it is set in the next frame + def_area=NULL; // clear the area, so it is set in the next frame contact_count=0; } @@ -647,6 +657,7 @@ Body2DSW::Body2DSW() : CollisionObject2DSW(TYPE_BODY), active_list(this), inerti area_linear_damp=0; contact_count=0; gravity_scale=1.0; + using_one_way_cache=false; one_way_collision_max_depth=0.1; still_time=0; diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h index 3b87be273..e34686f3a 100644 --- a/servers/physics_2d/body_2d_sw.h +++ b/servers/physics_2d/body_2d_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -81,6 +81,7 @@ class Body2DSW : public CollisionObject2DSW { bool active; bool can_sleep; bool first_time_kinematic; + bool using_one_way_cache; void _update_inertia(); virtual void _shapes_changed(); Matrix32 new_transform; @@ -91,13 +92,14 @@ class Body2DSW : public CollisionObject2DSW { struct AreaCMP { Area2DSW *area; - _FORCE_INLINE_ bool operator<(const AreaCMP& p_cmp) const { return area->get_self() < p_cmp.area->get_self() ; } + _FORCE_INLINE_ bool operator==(const AreaCMP& p_cmp) const { return area->get_self() == p_cmp.area->get_self();} + _FORCE_INLINE_ bool operator<(const AreaCMP& p_cmp) const { return area->get_priority() < p_cmp.area->get_priority();} _FORCE_INLINE_ AreaCMP() {} _FORCE_INLINE_ AreaCMP(Area2DSW *p_area) { area=p_area;} }; - VSet<AreaCMP> areas; + Vector<AreaCMP> areas; struct Contact { @@ -140,7 +142,7 @@ public: void set_force_integration_callback(ObjectID p_id, const StringName& p_method, const Variant &p_udata=Variant()); - _FORCE_INLINE_ void add_area(Area2DSW *p_area) { areas.insert(AreaCMP(p_area)); } + _FORCE_INLINE_ void add_area(Area2DSW *p_area) { areas.ordered_insert(AreaCMP(p_area)); } _FORCE_INLINE_ void remove_area(Area2DSW *p_area) { areas.erase(AreaCMP(p_area)); } _FORCE_INLINE_ void set_max_contacts_reported(int p_size) { contacts.resize(p_size); contact_count=0; if (mode==Physics2DServer::BODY_MODE_KINEMATIC && p_size) set_active(true);} @@ -200,6 +202,15 @@ public: void set_active(bool p_active); _FORCE_INLINE_ bool is_active() const { return active; } + _FORCE_INLINE_ void wakeup() { + if ((get_space() && active) || mode==Physics2DServer::BODY_MODE_STATIC || mode==Physics2DServer::BODY_MODE_KINEMATIC) + return; + set_active(true); + } + + + + void set_param(Physics2DServer::BodyParameter p_param, float); float get_param(Physics2DServer::BodyParameter p_param) const; @@ -219,12 +230,17 @@ public: _FORCE_INLINE_ void set_continuous_collision_detection_mode(Physics2DServer::CCDMode p_mode) { continuous_cd_mode=p_mode; } _FORCE_INLINE_ Physics2DServer::CCDMode get_continuous_collision_detection_mode() const { return continuous_cd_mode; } - void set_one_way_collision_direction(const Vector2& p_dir) { one_way_collision_direction=p_dir; } + void set_one_way_collision_direction(const Vector2& p_dir) { + one_way_collision_direction=p_dir; + using_one_way_cache=one_way_collision_direction!=Vector2(); + } Vector2 get_one_way_collision_direction() const { return one_way_collision_direction; } void set_one_way_collision_max_depth(float p_depth) { one_way_collision_max_depth=p_depth; } float get_one_way_collision_max_depth() const { return one_way_collision_max_depth; } + _FORCE_INLINE_ bool is_using_one_way_collision() const { return using_one_way_cache; } + void set_space(Space2DSW *p_space); void update_inertias(); diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp index c4d6abe5a..e8d37d346 100644 --- a/servers/physics_2d/body_pair_2d_sw.cpp +++ b/servers/physics_2d/body_pair_2d_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -234,7 +234,7 @@ bool BodyPair2DSW::setup(float p_step) { //cannot collide - if ((A->get_layer_mask()&B->get_layer_mask())==0 || A->has_exception(B->get_self()) || B->has_exception(A->get_self()) || (A->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC && B->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC && A->get_max_contacts_reported()==0 && B->get_max_contacts_reported()==0)) { + if (!A->test_collision_mask(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self()) || (A->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC && B->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC && A->get_max_contacts_reported()==0 && B->get_max_contacts_reported()==0)) { collided=false; return false; } @@ -265,6 +265,8 @@ bool BodyPair2DSW::setup(float p_step) { } //faster to set than to check.. + bool prev_collided=collided; + collided = CollisionSolver2DSW::solve(shape_A_ptr,xform_A,motion_A,shape_B_ptr,xform_B,motion_B,_add_contact,this,&sep_axis); if (!collided) { @@ -285,6 +287,57 @@ bool BodyPair2DSW::setup(float p_step) { } + if (!prev_collided) { + + if (A->is_using_one_way_collision()) { + Vector2 direction = A->get_one_way_collision_direction(); + bool valid=false; + for(int i=0;i<contact_count;i++) { + Contact& c = contacts[i]; + + if (c.normal.dot(direction)<0) + continue; + if (B->get_linear_velocity().dot(direction)<0) + continue; + + if (!c.reused) { + continue; + } + + valid=true; + } + + if (!valid) { + collided=false; + return false; + } + } + + if (B->is_using_one_way_collision()) { + Vector2 direction = B->get_one_way_collision_direction(); + bool valid=false; + for(int i=0;i<contact_count;i++) { + + Contact& c = contacts[i]; + + if (c.normal.dot(direction)<0) + continue; + if (A->get_linear_velocity().dot(direction)<0) + continue; + + if (!c.reused) { + continue; + } + + valid=true; + } + if (!valid) { + collided=false; + return false; + } + } + } + real_t max_penetration = space->get_contact_max_allowed_penetration(); float bias = 0.3f; diff --git a/servers/physics_2d/body_pair_2d_sw.h b/servers/physics_2d/body_pair_2d_sw.h index 15d7e62d3..236551203 100644 --- a/servers/physics_2d/body_pair_2d_sw.h +++ b/servers/physics_2d/body_pair_2d_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/broad_phase_2d_basic.cpp b/servers/physics_2d/broad_phase_2d_basic.cpp index 9641a986e..e61b4735b 100644 --- a/servers/physics_2d/broad_phase_2d_basic.cpp +++ b/servers/physics_2d/broad_phase_2d_basic.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/broad_phase_2d_basic.h b/servers/physics_2d/broad_phase_2d_basic.h index ce1575225..cdee77ffd 100644 --- a/servers/physics_2d/broad_phase_2d_basic.h +++ b/servers/physics_2d/broad_phase_2d_basic.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.cpp b/servers/physics_2d/broad_phase_2d_hash_grid.cpp index 0f08f6393..4651d485c 100644 --- a/servers/physics_2d/broad_phase_2d_hash_grid.cpp +++ b/servers/physics_2d/broad_phase_2d_hash_grid.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -467,9 +467,10 @@ int BroadPhase2DHashGrid::cull_segment(const Vector2& p_from, const Vector2& p_t delta.x=cell_size/delta.x; delta.y=cell_size/delta.y; - Point2i pos = p_from.floor() / cell_size; - Point2i end = p_to.floor() / cell_size; - Point2i step = Vector2( SGN(dir.x), SGN(dir.y)); + Point2i pos = (p_from/cell_size).floor(); + Point2i end = (p_to/cell_size).floor(); + + Point2i step = Vector2( SGN(dir.x), SGN(dir.y) ); Vector2 max; diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.h b/servers/physics_2d/broad_phase_2d_hash_grid.h index d530b35d5..a2eecf7bb 100644 --- a/servers/physics_2d/broad_phase_2d_hash_grid.h +++ b/servers/physics_2d/broad_phase_2d_hash_grid.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/broad_phase_2d_sw.cpp b/servers/physics_2d/broad_phase_2d_sw.cpp index 7ded6ed01..fd8e7254b 100644 --- a/servers/physics_2d/broad_phase_2d_sw.cpp +++ b/servers/physics_2d/broad_phase_2d_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/broad_phase_2d_sw.h b/servers/physics_2d/broad_phase_2d_sw.h index 510f7db11..283d6941e 100644 --- a/servers/physics_2d/broad_phase_2d_sw.h +++ b/servers/physics_2d/broad_phase_2d_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/collision_object_2d_sw.cpp b/servers/physics_2d/collision_object_2d_sw.cpp index eefc598b3..7c8e223c5 100644 --- a/servers/physics_2d/collision_object_2d_sw.cpp +++ b/servers/physics_2d/collision_object_2d_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -226,7 +226,7 @@ CollisionObject2DSW::CollisionObject2DSW(Type p_type) { type=p_type; space=NULL; instance_id=0; - user_mask=0; + collision_mask=1; layer_mask=1; pickable=true; } diff --git a/servers/physics_2d/collision_object_2d_sw.h b/servers/physics_2d/collision_object_2d_sw.h index 0c9123787..f3432060b 100644 --- a/servers/physics_2d/collision_object_2d_sw.h +++ b/servers/physics_2d/collision_object_2d_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -65,7 +65,7 @@ private: Space2DSW *space; Matrix32 transform; Matrix32 inv_transform; - uint32_t user_mask; + uint32_t collision_mask; uint32_t layer_mask; bool _static; @@ -117,8 +117,8 @@ public: _FORCE_INLINE_ bool is_shape_set_as_trigger(int p_idx) const { return shapes[p_idx].trigger; } - void set_user_mask(uint32_t p_mask) {user_mask=p_mask;} - _FORCE_INLINE_ uint32_t get_user_mask() const { return user_mask; } + void set_collision_mask(uint32_t p_mask) {collision_mask=p_mask;} + _FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; } void set_layer_mask(uint32_t p_mask) {layer_mask=p_mask;} _FORCE_INLINE_ uint32_t get_layer_mask() const { return layer_mask; } @@ -133,6 +133,11 @@ public: void set_pickable(bool p_pickable) { pickable=p_pickable; } _FORCE_INLINE_ bool is_pickable() const { return pickable; } + _FORCE_INLINE_ bool test_collision_mask(CollisionObject2DSW* p_other) const { + + return layer_mask&p_other->collision_mask || p_other->layer_mask&collision_mask; + } + virtual ~CollisionObject2DSW() {} }; diff --git a/servers/physics_2d/collision_solver_2d_sat.cpp b/servers/physics_2d/collision_solver_2d_sat.cpp index 9ed594e0e..2525c6e94 100644 --- a/servers/physics_2d/collision_solver_2d_sat.cpp +++ b/servers/physics_2d/collision_solver_2d_sat.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/collision_solver_2d_sat.h b/servers/physics_2d/collision_solver_2d_sat.h index be5a3dc79..554f75673 100644 --- a/servers/physics_2d/collision_solver_2d_sat.h +++ b/servers/physics_2d/collision_solver_2d_sat.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/collision_solver_2d_sw.cpp b/servers/physics_2d/collision_solver_2d_sw.cpp index 4c7e68d64..134ad0422 100644 --- a/servers/physics_2d/collision_solver_2d_sw.cpp +++ b/servers/physics_2d/collision_solver_2d_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/collision_solver_2d_sw.h b/servers/physics_2d/collision_solver_2d_sw.h index 07141b0d0..0cdd54f8b 100644 --- a/servers/physics_2d/collision_solver_2d_sw.h +++ b/servers/physics_2d/collision_solver_2d_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/constraint_2d_sw.cpp b/servers/physics_2d/constraint_2d_sw.cpp index e97b5d794..24d56ce9f 100644 --- a/servers/physics_2d/constraint_2d_sw.cpp +++ b/servers/physics_2d/constraint_2d_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/constraint_2d_sw.h b/servers/physics_2d/constraint_2d_sw.h index 7abe49f5b..a9145c382 100644 --- a/servers/physics_2d/constraint_2d_sw.h +++ b/servers/physics_2d/constraint_2d_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/joints_2d_sw.cpp b/servers/physics_2d/joints_2d_sw.cpp index fea58b6e8..b4c149e7e 100644 --- a/servers/physics_2d/joints_2d_sw.cpp +++ b/servers/physics_2d/joints_2d_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/joints_2d_sw.h b/servers/physics_2d/joints_2d_sw.h index 0a9bf3425..2093be88c 100644 --- a/servers/physics_2d/joints_2d_sw.h +++ b/servers/physics_2d/joints_2d_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp index 883acd020..08d871be6 100644 --- a/servers/physics_2d/physics_2d_server_sw.cpp +++ b/servers/physics_2d/physics_2d_server_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -480,6 +480,22 @@ void Physics2DServerSW::area_set_monitorable(RID p_area,bool p_monitorable) { } +void Physics2DServerSW::area_set_collision_mask(RID p_area,uint32_t p_mask) { + + Area2DSW *area = area_owner.get(p_area); + ERR_FAIL_COND(!area); + + area->set_collision_mask(p_mask); +} + +void Physics2DServerSW::area_set_layer_mask(RID p_area,uint32_t p_mask) { + + Area2DSW *area = area_owner.get(p_area); + ERR_FAIL_COND(!area); + + area->set_layer_mask(p_mask); +} + void Physics2DServerSW::area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method) { @@ -726,20 +742,20 @@ uint32_t Physics2DServerSW::body_get_layer_mask(RID p_body, uint32_t p_flags) co }; -void Physics2DServerSW::body_set_user_mask(RID p_body, uint32_t p_flags) { +void Physics2DServerSW::body_set_collision_mask(RID p_body, uint32_t p_flags) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); - body->set_user_mask(p_flags); + body->set_collision_mask(p_flags); }; -uint32_t Physics2DServerSW::body_get_user_mask(RID p_body, uint32_t p_flags) const { +uint32_t Physics2DServerSW::body_get_collision_mask(RID p_body, uint32_t p_flags) const { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body,0); - return body->get_user_mask(); + return body->get_collision_mask(); }; void Physics2DServerSW::body_set_param(RID p_body, BodyParameter p_param, float p_value) { @@ -783,6 +799,8 @@ void Physics2DServerSW::body_set_applied_force(RID p_body, const Vector2& p_forc ERR_FAIL_COND(!body); body->set_applied_force(p_force); + body->wakeup(); + }; Vector2 Physics2DServerSW::body_get_applied_force(RID p_body) const { @@ -798,6 +816,7 @@ void Physics2DServerSW::body_set_applied_torque(RID p_body, float p_torque) { ERR_FAIL_COND(!body); body->set_applied_torque(p_torque); + body->wakeup(); }; float Physics2DServerSW::body_get_applied_torque(RID p_body) const { @@ -814,6 +833,7 @@ void Physics2DServerSW::body_apply_impulse(RID p_body, const Vector2& p_pos, con ERR_FAIL_COND(!body); body->apply_impulse(p_pos,p_impulse); + body->wakeup(); }; void Physics2DServerSW::body_set_axis_velocity(RID p_body, const Vector2& p_axis_velocity) { @@ -826,7 +846,7 @@ void Physics2DServerSW::body_set_axis_velocity(RID p_body, const Vector2& p_axis v-=axis*axis.dot(v); v+=p_axis_velocity; body->set_linear_velocity(v); - + body->wakeup(); }; void Physics2DServerSW::body_add_collision_exception(RID p_body, RID p_body_b) { @@ -835,7 +855,7 @@ void Physics2DServerSW::body_add_collision_exception(RID p_body, RID p_body_b) { ERR_FAIL_COND(!body); body->add_exception(p_body_b); - + body->wakeup(); }; void Physics2DServerSW::body_remove_collision_exception(RID p_body, RID p_body_b) { @@ -844,6 +864,7 @@ void Physics2DServerSW::body_remove_collision_exception(RID p_body, RID p_body_b ERR_FAIL_COND(!body); body->remove_exception(p_body_b); + body->wakeup(); }; @@ -959,6 +980,18 @@ void Physics2DServerSW::body_set_pickable(RID p_body,bool p_pickable) { } +bool Physics2DServerSW::body_test_motion(RID p_body,const Vector2& p_motion,float p_margin,MotionResult *r_result) { + + Body2DSW *body = body_owner.get(p_body); + ERR_FAIL_COND_V(!body,false); + ERR_FAIL_COND_V(!body->get_space(),false); + ERR_FAIL_COND_V(body->get_space()->is_locked(),false); + + return body->get_space()->test_body_motion(body,p_motion,p_margin,r_result); + +} + + /* JOINT API */ void Physics2DServerSW::joint_set_param(RID p_joint, JointParam p_param, real_t p_value) { diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h index 58fc4eeb3..341df2fdc 100644 --- a/servers/physics_2d/physics_2d_server_sw.h +++ b/servers/physics_2d/physics_2d_server_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -134,6 +134,8 @@ public: virtual Variant area_get_param(RID p_parea,AreaParameter p_param) const; virtual Matrix32 area_get_transform(RID p_area) const; virtual void area_set_monitorable(RID p_area,bool p_monitorable); + virtual void area_set_collision_mask(RID p_area,uint32_t p_mask); + virtual void area_set_layer_mask(RID p_area,uint32_t p_mask); virtual void area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method); virtual void area_set_area_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method); @@ -179,8 +181,8 @@ public: virtual void body_set_layer_mask(RID p_body, uint32_t p_mask); virtual uint32_t body_get_layer_mask(RID p_body, uint32_t p_mask) const; - virtual void body_set_user_mask(RID p_body, uint32_t p_mask); - virtual uint32_t body_get_user_mask(RID p_body, uint32_t p_mask) const; + virtual void body_set_collision_mask(RID p_body, uint32_t p_mask); + virtual uint32_t body_get_collision_mask(RID p_body, uint32_t p_mask) const; virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value); virtual float body_get_param(RID p_body, BodyParameter p_param) const; @@ -223,6 +225,9 @@ public: virtual void body_set_pickable(RID p_body,bool p_pickable); + virtual bool body_test_motion(RID p_body,const Vector2& p_motion,float p_margin=0.001,MotionResult *r_result=NULL); + + /* JOINT API */ virtual void joint_set_param(RID p_joint, JointParam p_param, real_t p_value); diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp index 9a4b52d56..d3591ec74 100644 --- a/servers/physics_2d/shape_2d_sw.cpp +++ b/servers/physics_2d/shape_2d_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/shape_2d_sw.h b/servers/physics_2d/shape_2d_sw.h index 05ea5b21c..6d5473aa1 100644 --- a/servers/physics_2d/shape_2d_sw.h +++ b/servers/physics_2d/shape_2d_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp index 5aaf9a761..b38cf0c2d 100644 --- a/servers/physics_2d/space_2d_sw.cpp +++ b/servers/physics_2d/space_2d_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -555,8 +555,519 @@ Physics2DDirectSpaceStateSW::Physics2DDirectSpaceStateSW() { +int Space2DSW::_cull_aabb_for_body(Body2DSW *p_body,const Rect2& p_aabb) { + int amount = broadphase->cull_aabb(p_aabb,intersection_query_results,INTERSECTION_QUERY_MAX,intersection_query_subindex_results); + + for(int i=0;i<amount;i++) { + + bool keep=true; + + if (intersection_query_results[i]==p_body) + keep=false; + else if (intersection_query_results[i]->get_type()==CollisionObject2DSW::TYPE_AREA) + keep=false; + else if ((static_cast<Body2DSW*>(intersection_query_results[i])->test_collision_mask(p_body))==0) + keep=false; + else if (static_cast<Body2DSW*>(intersection_query_results[i])->has_exception(p_body->get_self()) || p_body->has_exception(intersection_query_results[i]->get_self())) + keep=false; + else if (static_cast<Body2DSW*>(intersection_query_results[i])->is_shape_set_as_trigger(intersection_query_subindex_results[i])) + keep=false; + + if (!keep) { + + if (i<amount-1) { + SWAP(intersection_query_results[i],intersection_query_results[amount-1]); + SWAP(intersection_query_subindex_results[i],intersection_query_subindex_results[amount-1]); + + } + + amount--; + i--; + + } + } + + return amount; +} + +bool Space2DSW::test_body_motion(Body2DSW *p_body,const Vector2&p_motion,float p_margin,Physics2DServer::MotionResult *r_result) { + + //give me back regular physics engine logic + //this is madness + //and most people using this function will think + //what it does is simpler than using physics + //this took about a week to get right.. + //but is it right? who knows at this point.. + + Rect2 body_aabb; + + for(int i=0;i<p_body->get_shape_count();i++) { + + if (i==0) + body_aabb=p_body->get_shape_aabb(i); + else + body_aabb=body_aabb.merge(p_body->get_shape_aabb(i)); + } + + body_aabb=body_aabb.grow(p_margin); + + + Matrix32 body_transform = p_body->get_transform(); + + { + //STEP 1, FREE BODY IF STUCK + + const int max_results = 32; + int recover_attempts=4; + Vector2 sr[max_results*2]; + + do { + + Physics2DServerSW::CollCbkData cbk; + cbk.max=max_results; + cbk.amount=0; + cbk.ptr=sr; + + + CollisionSolver2DSW::CallbackResult cbkres=NULL; + + Physics2DServerSW::CollCbkData *cbkptr=NULL; + cbkptr=&cbk; + cbkres=Physics2DServerSW::_shape_col_cbk; + + bool collided=false; + + int amount = _cull_aabb_for_body(p_body,body_aabb); + + for(int j=0;j<p_body->get_shape_count();j++) { + if (p_body->is_shape_set_as_trigger(j)) + continue; + + Matrix32 body_shape_xform = body_transform * p_body->get_shape_transform(j); + Shape2DSW *body_shape = p_body->get_shape(j); + for(int i=0;i<amount;i++) { + + const CollisionObject2DSW *col_obj=intersection_query_results[i]; + int shape_idx=intersection_query_subindex_results[i]; + + if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) { + + const Body2DSW *body=static_cast<const Body2DSW*>(col_obj); + cbk.valid_dir=body->get_one_way_collision_direction(); + cbk.valid_depth=body->get_one_way_collision_max_depth(); + } else { + cbk.valid_dir=Vector2(); + cbk.valid_depth=0; + } + + if (CollisionSolver2DSW::solve(body_shape,body_shape_xform,Vector2(),col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),Vector2(),cbkres,cbkptr,NULL,p_margin)) { + collided=cbk.amount>0; + } + } + } + + + if (!collided) + break; + + Vector2 recover_motion; + + for(int i=0;i<cbk.amount;i++) { + + Vector2 a = sr[i*2+0]; + Vector2 b = sr[i*2+1]; + + // float d = a.distance_to(b); + + //if (d<margin) + /// continue; + recover_motion+=(b-a)*0.4; + } + + if (recover_motion==Vector2()) { + collided=false; + break; + } + + body_transform.elements[2]+=recover_motion; + body_aabb.pos+=recover_motion; + + recover_attempts--; + + } while (recover_attempts); + } + + + + float safe = 1.0; + float unsafe = 1.0; + int best_shape=-1; + + { + // STEP 2 ATTEMPT MOTION + + Rect2 motion_aabb=body_aabb; + motion_aabb.pos+=p_motion; + motion_aabb=motion_aabb.merge(body_aabb); + + int amount = _cull_aabb_for_body(p_body,motion_aabb); + + for(int j=0;j<p_body->get_shape_count();j++) { + + if (p_body->is_shape_set_as_trigger(j)) + continue; + + Matrix32 body_shape_xform = body_transform * p_body->get_shape_transform(j); + Shape2DSW *body_shape = p_body->get_shape(j); + + bool stuck=false; + + float best_safe=1; + float best_unsafe=1; + + for(int i=0;i<amount;i++) { + + const CollisionObject2DSW *col_obj=intersection_query_results[i]; + int shape_idx=intersection_query_subindex_results[i]; + + + Matrix32 col_obj_xform = col_obj->get_transform() * col_obj->get_shape_transform(shape_idx); + //test initial overlap, does it collide if going all the way? + if (!CollisionSolver2DSW::solve(body_shape,body_shape_xform,p_motion,col_obj->get_shape(shape_idx),col_obj_xform,Vector2() ,NULL,NULL,NULL,0)) { + continue; + } + + + //test initial overlap + if (CollisionSolver2DSW::solve(body_shape,body_shape_xform,Vector2(),col_obj->get_shape(shape_idx),col_obj_xform,Vector2() ,NULL,NULL,NULL,0)) { + + if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) { + //if one way collision direction ignore initial overlap + const Body2DSW *body=static_cast<const Body2DSW*>(col_obj); + if (body->get_one_way_collision_direction()!=Vector2()) { + continue; + } + } + + stuck=true; + break; + } + + + //just do kinematic solving + float low=0; + float hi=1; + Vector2 mnormal=p_motion.normalized(); + + for(int i=0;i<8;i++) { //steps should be customizable.. + + //Matrix32 xfa = p_xform; + float ofs = (low+hi)*0.5; + + Vector2 sep=mnormal; //important optimization for this to work fast enough + bool collided = CollisionSolver2DSW::solve(body_shape,body_shape_xform,p_motion*ofs,col_obj->get_shape(shape_idx),col_obj_xform,Vector2(),NULL,NULL,&sep,0); + + if (collided) { + + hi=ofs; + } else { + + low=ofs; + } + } + + if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) { + + const Body2DSW *body=static_cast<const Body2DSW*>(col_obj); + if (body->get_one_way_collision_direction()!=Vector2()) { + + Vector2 cd[2]; + Physics2DServerSW::CollCbkData cbk; + cbk.max=1; + cbk.amount=0; + cbk.ptr=cd; + cbk.valid_dir=body->get_one_way_collision_direction(); + cbk.valid_depth=body->get_one_way_collision_max_depth(); + + Vector2 sep=mnormal; //important optimization for this to work fast enough + bool collided = CollisionSolver2DSW::solve(body_shape,body_shape_xform,p_motion*(hi+contact_max_allowed_penetration),col_obj->get_shape(shape_idx),col_obj_xform,Vector2(),Physics2DServerSW::_shape_col_cbk,&cbk,&sep,0); + if (!collided || cbk.amount==0) { + continue; + } + + } + } + + + if (low<best_safe) { + best_safe=low; + best_unsafe=hi; + } + } + + if (stuck) { + + safe=0; + unsafe=0; + best_shape=j; //sadly it's the best + break; + } + if (best_safe==1.0) { + continue; + } + if (best_safe < safe) { + + safe=best_safe; + unsafe=best_unsafe; + best_shape=j; + } + } + } + + bool collided=false; + if (safe>=1) { + //not collided + collided=false; + if (r_result) { + + r_result->motion=p_motion+(body_transform.elements[2]-p_body->get_transform().elements[2]); + r_result->remainder=Vector2(); + } + + } else { + + //it collided, let's get the rest info in unsafe advance + Matrix32 ugt = body_transform; + ugt.elements[2]+=p_motion*unsafe; + + _RestCallbackData2D rcd; + rcd.best_len=0; + rcd.best_object=NULL; + rcd.best_shape=0; + + Matrix32 body_shape_xform = ugt * p_body->get_shape_transform(best_shape); + Shape2DSW *body_shape = p_body->get_shape(best_shape); + + body_aabb.pos+=p_motion*unsafe; + + int amount = _cull_aabb_for_body(p_body,body_aabb); + + + for(int i=0;i<amount;i++) { + + + const CollisionObject2DSW *col_obj=intersection_query_results[i]; + int shape_idx=intersection_query_subindex_results[i]; + + if (col_obj->get_type()==CollisionObject2DSW::TYPE_BODY) { + + const Body2DSW *body=static_cast<const Body2DSW*>(col_obj); + rcd.valid_dir=body->get_one_way_collision_direction(); + rcd.valid_depth=body->get_one_way_collision_max_depth(); + } else { + rcd.valid_dir=Vector2(); + rcd.valid_depth=0; + } + + + rcd.object=col_obj; + rcd.shape=shape_idx; + bool sc = CollisionSolver2DSW::solve(body_shape,body_shape_xform,Vector2(),col_obj->get_shape(shape_idx),col_obj->get_transform() * col_obj->get_shape_transform(shape_idx),Vector2() ,_rest_cbk_result,&rcd,NULL,p_margin); + if (!sc) + continue; + + } + + if (rcd.best_len!=0) { + + if (r_result) { + r_result->collider=rcd.best_object->get_self(); + r_result->collider_id=rcd.best_object->get_instance_id(); + r_result->collider_shape=rcd.best_shape; + r_result->collision_normal=rcd.best_normal; + r_result->collision_point=rcd.best_contact; + r_result->collider_metadata=rcd.best_object->get_shape_metadata(rcd.best_shape); + + const Body2DSW *body = static_cast<const Body2DSW*>(rcd.best_object); + Vector2 rel_vec = r_result->collision_point-body->get_transform().get_origin(); + r_result->collider_velocity = Vector2(-body->get_angular_velocity() * rel_vec.y, body->get_angular_velocity() * rel_vec.x) + body->get_linear_velocity(); + + r_result->motion=safe*p_motion+(body_transform.elements[2]-p_body->get_transform().elements[2]); + r_result->remainder=p_motion - safe * p_motion; + } + + collided=true; + } else { + if (r_result) { + + r_result->motion=p_motion+(body_transform.elements[2]-p_body->get_transform().elements[2]); + r_result->remainder=Vector2(); + } + + collided=false; + + } + } + + return collided; + + +#if 0 + //give me back regular physics engine logic + //this is madness + //and most people using this function will think + //what it does is simpler than using physics + //this took about a week to get right.. + //but is it right? who knows at this point.. + + + colliding=false; + ERR_FAIL_COND_V(!is_inside_tree(),Vector2()); + Physics2DDirectSpaceState *dss = Physics2DServer::get_singleton()->space_get_direct_state(get_world_2d()->get_space()); + ERR_FAIL_COND_V(!dss,Vector2()); + const int max_shapes=32; + Vector2 sr[max_shapes*2]; + int res_shapes; + + Set<RID> exclude; + exclude.insert(get_rid()); + + + //recover first + int recover_attempts=4; + + bool collided=false; + uint32_t mask=0; + if (collide_static) + mask|=Physics2DDirectSpaceState::TYPE_MASK_STATIC_BODY; + if (collide_kinematic) + mask|=Physics2DDirectSpaceState::TYPE_MASK_KINEMATIC_BODY; + if (collide_rigid) + mask|=Physics2DDirectSpaceState::TYPE_MASK_RIGID_BODY; + if (collide_character) + mask|=Physics2DDirectSpaceState::TYPE_MASK_CHARACTER_BODY; + +// print_line("motion: "+p_motion+" margin: "+rtos(margin)); + + //print_line("margin: "+rtos(margin)); + do { + + //motion recover + for(int i=0;i<get_shape_count();i++) { + + if (is_shape_set_as_trigger(i)) + continue; + if (dss->collide_shape(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i),Vector2(),margin,sr,max_shapes,res_shapes,exclude,get_layer_mask(),mask)) + collided=true; + + } + + if (!collided) + break; + + Vector2 recover_motion; + + for(int i=0;i<res_shapes;i++) { + + Vector2 a = sr[i*2+0]; + Vector2 b = sr[i*2+1]; + + float d = a.distance_to(b); + + //if (d<margin) + /// continue; + recover_motion+=(b-a)*0.4; + } + + if (recover_motion==Vector2()) { + collided=false; + break; + } + + Matrix32 gt = get_global_transform(); + gt.elements[2]+=recover_motion; + set_global_transform(gt); + + recover_attempts--; + + } while (recover_attempts); + + + //move second + float safe = 1.0; + float unsafe = 1.0; + int best_shape=-1; + + for(int i=0;i<get_shape_count();i++) { + + if (is_shape_set_as_trigger(i)) + continue; + + float lsafe,lunsafe; + bool valid = dss->cast_motion(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i), p_motion, 0,lsafe,lunsafe,exclude,get_layer_mask(),mask); + //print_line("shape: "+itos(i)+" travel:"+rtos(ltravel)); + if (!valid) { + + safe=0; + unsafe=0; + best_shape=i; //sadly it's the best + break; + } + if (lsafe==1.0) { + continue; + } + if (lsafe < safe) { + + safe=lsafe; + unsafe=lunsafe; + best_shape=i; + } + } + + + //print_line("best shape: "+itos(best_shape)+" motion "+p_motion); + + if (safe>=1) { + //not collided + colliding=false; + } else { + + //it collided, let's get the rest info in unsafe advance + Matrix32 ugt = get_global_transform(); + ugt.elements[2]+=p_motion*unsafe; + Physics2DDirectSpaceState::ShapeRestInfo rest_info; + bool c2 = dss->rest_info(get_shape(best_shape)->get_rid(), ugt*get_shape_transform(best_shape), Vector2(), margin,&rest_info,exclude,get_layer_mask(),mask); + if (!c2) { + //should not happen, but floating point precision is so weird.. + + colliding=false; + } else { + + + //print_line("Travel: "+rtos(travel)); + colliding=true; + collision=rest_info.point; + normal=rest_info.normal; + collider=rest_info.collider_id; + collider_vel=rest_info.linear_velocity; + collider_shape=rest_info.shape; + collider_metadata=rest_info.metadata; + } + + } + + Vector2 motion=p_motion*safe; + Matrix32 gt = get_global_transform(); + gt.elements[2]+=motion; + set_global_transform(gt); + + return p_motion-motion; + +#endif + return false; +} diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h index 05b55fe80..abee8628f 100644 --- a/servers/physics_2d/space_2d_sw.h +++ b/servers/physics_2d/space_2d_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -101,6 +101,8 @@ class Space2DSW { int active_objects; int collision_pairs; + int _cull_aabb_for_body(Body2DSW *p_body,const Rect2& p_aabb); + friend class Physics2DDirectSpaceStateSW; public: @@ -165,6 +167,8 @@ public: int get_collision_pairs() const { return collision_pairs; } + bool test_body_motion(Body2DSW *p_body, const Vector2&p_motion, float p_margin, Physics2DServer::MotionResult *r_result); + Physics2DDirectSpaceStateSW *get_direct_state(); Space2DSW(); diff --git a/servers/physics_2d/step_2d_sw.cpp b/servers/physics_2d/step_2d_sw.cpp index e75f9300c..bc8778993 100644 --- a/servers/physics_2d/step_2d_sw.cpp +++ b/servers/physics_2d/step_2d_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/step_2d_sw.h b/servers/physics_2d/step_2d_sw.h index 91ac9d858..d5e919836 100644 --- a/servers/physics_2d/step_2d_sw.h +++ b/servers/physics_2d/step_2d_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp index 098f89022..279ad0d74 100644 --- a/servers/physics_2d_server.cpp +++ b/servers/physics_2d_server.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -285,7 +285,7 @@ Array Physics2DDirectSpaceState::_cast_motion(const Ref<Physics2DShapeQueryParam Array ret(true); ret.resize(2); ret[0]=closest_safe; - ret[0]=closest_unsafe; + ret[1]=closest_unsafe; return ret; } @@ -421,13 +421,86 @@ void Physics2DShapeQueryResult::_bind_methods() { } +/////////////////////////////// +/*bool Physics2DTestMotionResult::is_colliding() const { + return colliding; +}*/ +Vector2 Physics2DTestMotionResult::get_motion() const{ + return result.motion; +} +Vector2 Physics2DTestMotionResult::get_motion_remainder() const{ + + return result.remainder; +} + +Vector2 Physics2DTestMotionResult::get_collision_point() const{ + + return result.collision_point; +} +Vector2 Physics2DTestMotionResult::get_collision_normal() const{ + + return result.collision_normal; +} +Vector2 Physics2DTestMotionResult::get_collider_velocity() const{ + + return result.collider_velocity; +} +ObjectID Physics2DTestMotionResult::get_collider_id() const{ + + return result.collider_id; +} +RID Physics2DTestMotionResult::get_collider_rid() const{ + + return result.collider; +} + +Object* Physics2DTestMotionResult::get_collider() const { + return ObjectDB::get_instance(result.collider_id); +} + +int Physics2DTestMotionResult::get_collider_shape() const{ + + return result.collider_shape; +} + +void Physics2DTestMotionResult::_bind_methods() { + + //ObjectTypeDB::bind_method(_MD("is_colliding"),&Physics2DTestMotionResult::is_colliding); + ObjectTypeDB::bind_method(_MD("get_motion"),&Physics2DTestMotionResult::get_motion); + ObjectTypeDB::bind_method(_MD("get_motion_remainder"),&Physics2DTestMotionResult::get_motion_remainder); + ObjectTypeDB::bind_method(_MD("get_collision_point"),&Physics2DTestMotionResult::get_collision_point); + ObjectTypeDB::bind_method(_MD("get_collision_normal"),&Physics2DTestMotionResult::get_collision_normal); + ObjectTypeDB::bind_method(_MD("get_collider_velocity"),&Physics2DTestMotionResult::get_collider_velocity); + ObjectTypeDB::bind_method(_MD("get_collider_id"),&Physics2DTestMotionResult::get_collider_id); + ObjectTypeDB::bind_method(_MD("get_collider_rid"),&Physics2DTestMotionResult::get_collider_rid); + ObjectTypeDB::bind_method(_MD("get_collider"),&Physics2DTestMotionResult::get_collider); + ObjectTypeDB::bind_method(_MD("get_collider_shape"),&Physics2DTestMotionResult::get_collider_shape); + +} + +Physics2DTestMotionResult::Physics2DTestMotionResult(){ + + colliding=false; + result.collider_id=0; + result.collider_shape=0; +} /////////////////////////////////////// + + +bool Physics2DServer::_body_test_motion(RID p_body,const Vector2& p_motion,float p_margin,const Ref<Physics2DTestMotionResult>& p_result) { + + MotionResult *r=NULL; + if (p_result.is_valid()) + r=p_result->get_result_ptr(); + return body_test_motion(p_body,p_motion,p_margin,r); +} + void Physics2DServer::_bind_methods() { @@ -463,6 +536,8 @@ void Physics2DServer::_bind_methods() { ObjectTypeDB::bind_method(_MD("area_remove_shape","area","shape_idx"),&Physics2DServer::area_remove_shape); ObjectTypeDB::bind_method(_MD("area_clear_shapes","area"),&Physics2DServer::area_clear_shapes); + ObjectTypeDB::bind_method(_MD("area_set_layer_mask","area","mask"),&Physics2DServer::area_set_layer_mask); + ObjectTypeDB::bind_method(_MD("area_set_collision_mask","area","mask"),&Physics2DServer::area_set_collision_mask); ObjectTypeDB::bind_method(_MD("area_set_param","area","param","value"),&Physics2DServer::area_set_param); ObjectTypeDB::bind_method(_MD("area_set_transform","area","transform"),&Physics2DServer::area_set_transform); @@ -511,8 +586,8 @@ void Physics2DServer::_bind_methods() { ObjectTypeDB::bind_method(_MD("body_set_layer_mask","body","mask"),&Physics2DServer::body_set_layer_mask); ObjectTypeDB::bind_method(_MD("body_get_layer_mask","body"),&Physics2DServer::body_get_layer_mask); - ObjectTypeDB::bind_method(_MD("body_set_user_mask","body","mask"),&Physics2DServer::body_set_user_mask); - ObjectTypeDB::bind_method(_MD("body_get_user_mask","body"),&Physics2DServer::body_get_user_mask); + ObjectTypeDB::bind_method(_MD("body_set_collision_mask","body","mask"),&Physics2DServer::body_set_collision_mask); + ObjectTypeDB::bind_method(_MD("body_get_collision_mask","body"),&Physics2DServer::body_get_collision_mask); ObjectTypeDB::bind_method(_MD("body_set_param","body","param","value"),&Physics2DServer::body_set_param); @@ -543,6 +618,8 @@ void Physics2DServer::_bind_methods() { ObjectTypeDB::bind_method(_MD("body_set_force_integration_callback","body","receiver","method"),&Physics2DServer::body_set_force_integration_callback); + ObjectTypeDB::bind_method(_MD("body_test_motion","body","motion","margin","result:Physics2DTestMotionResult"),&Physics2DServer::_body_test_motion,DEFVAL(0.08),DEFVAL(Variant())); + /* JOINT API */ ObjectTypeDB::bind_method(_MD("joint_set_param","joint","param","value"),&Physics2DServer::joint_set_param); diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h index 01670ace7..5411228c0 100644 --- a/servers/physics_2d_server.h +++ b/servers/physics_2d_server.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -230,6 +230,7 @@ public: Physics2DShapeQueryResult(); }; +class Physics2DTestMotionResult; class Physics2DServer : public Object { @@ -237,6 +238,8 @@ class Physics2DServer : public Object { static Physics2DServer * singleton; + virtual bool _body_test_motion(RID p_body,const Vector2& p_motion,float p_margin=0.08,const Ref<Physics2DTestMotionResult>& p_result=Ref<Physics2DTestMotionResult>()); + protected: static void _bind_methods(); @@ -344,6 +347,9 @@ public: virtual Variant area_get_param(RID p_parea,AreaParameter p_param) const=0; virtual Matrix32 area_get_transform(RID p_area) const=0; + virtual void area_set_collision_mask(RID p_area,uint32_t p_mask)=0; + virtual void area_set_layer_mask(RID p_area,uint32_t p_mask)=0; + virtual void area_set_monitorable(RID p_area,bool p_monitorable)=0; virtual void area_set_pickable(RID p_area,bool p_pickable)=0; @@ -401,8 +407,8 @@ public: virtual void body_set_layer_mask(RID p_body, uint32_t p_mask)=0; virtual uint32_t body_get_layer_mask(RID p_body, uint32_t p_mask) const=0; - virtual void body_set_user_mask(RID p_body, uint32_t p_mask)=0; - virtual uint32_t body_get_user_mask(RID p_body, uint32_t p_mask) const=0; + virtual void body_set_collision_mask(RID p_body, uint32_t p_mask)=0; + virtual uint32_t body_get_collision_mask(RID p_body, uint32_t p_mask) const=0; // common body variables enum BodyParameter { @@ -468,6 +474,22 @@ public: virtual void body_set_pickable(RID p_body,bool p_pickable)=0; + struct MotionResult { + + Vector2 motion; + Vector2 remainder; + + Vector2 collision_point; + Vector2 collision_normal; + Vector2 collider_velocity; + ObjectID collider_id; + RID collider; + int collider_shape; + Variant collider_metadata; + }; + + virtual bool body_test_motion(RID p_body,const Vector2& p_motion,float p_margin=0.001,MotionResult *r_result=NULL)=0; + /* JOINT API */ enum JointType { @@ -532,6 +554,37 @@ public: ~Physics2DServer(); }; + +class Physics2DTestMotionResult : public Reference { + + OBJ_TYPE( Physics2DTestMotionResult, Reference ); + + Physics2DServer::MotionResult result; + bool colliding; +friend class Physics2DServer; + +protected: + static void _bind_methods(); +public: + + Physics2DServer::MotionResult* get_result_ptr() const { return const_cast<Physics2DServer::MotionResult*>(&result); } + + //bool is_colliding() const; + Vector2 get_motion() const; + Vector2 get_motion_remainder() const; + + Vector2 get_collision_point() const; + Vector2 get_collision_normal() const; + Vector2 get_collider_velocity() const; + ObjectID get_collider_id() const; + RID get_collider_rid() const; + Object* get_collider() const; + int get_collider_shape() const; + + Physics2DTestMotionResult(); +}; + + VARIANT_ENUM_CAST( Physics2DServer::ShapeType ); VARIANT_ENUM_CAST( Physics2DServer::SpaceParameter ); VARIANT_ENUM_CAST( Physics2DServer::AreaParameter ); diff --git a/servers/physics_server.cpp b/servers/physics_server.cpp index 79de253d3..4feb1b526 100644 --- a/servers/physics_server.cpp +++ b/servers/physics_server.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -221,7 +221,7 @@ PhysicsShapeQueryParameters::PhysicsShapeQueryParameters() { ///////////////////////////////////// /* -Variant PhysicsDirectSpaceState::_intersect_shape(const RID& p_shape, const Transform& p_xform,int p_result_max,const Vector<RID>& p_exclude,uint32_t p_user_mask) { +Variant PhysicsDirectSpaceState::_intersect_shape(const RID& p_shape, const Transform& p_xform,int p_result_max,const Vector<RID>& p_exclude,uint32_t p_collision_mask) { @@ -303,7 +303,7 @@ Array PhysicsDirectSpaceState::_cast_motion(const Ref<PhysicsShapeQueryParameter Array ret(true); ret.resize(2); ret[0]=closest_safe; - ret[0]=closest_unsafe; + ret[1]=closest_unsafe; return ret; } diff --git a/servers/physics_server.h b/servers/physics_server.h index 0c2542a66..ffb462af2 100644 --- a/servers/physics_server.h +++ b/servers/physics_server.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -131,8 +131,8 @@ class PhysicsDirectSpaceState : public Object { OBJ_TYPE( PhysicsDirectSpaceState, Object ); -// Variant _intersect_ray(const Vector3& p_from, const Vector3& p_to,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_user_mask=0); -// Variant _intersect_shape(const RID& p_shape, const Transform& p_xform,int p_result_max=64,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_user_mask=0); +// Variant _intersect_ray(const Vector3& p_from, const Vector3& p_to,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_collision_mask=0); +// Variant _intersect_shape(const RID& p_shape, const Transform& p_xform,int p_result_max=64,const Vector<RID>& p_exclude=Vector<RID>(),uint32_t p_collision_mask=0); public: enum ObjectTypeMask { diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp index a2b1b71f9..d35b6e1e5 100644 --- a/servers/register_server_types.cpp +++ b/servers/register_server_types.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -55,6 +55,7 @@ void register_server_types() { ObjectTypeDB::register_virtual_type<Physics2DDirectBodyState>(); ObjectTypeDB::register_virtual_type<Physics2DDirectSpaceState>(); ObjectTypeDB::register_virtual_type<Physics2DShapeQueryResult>(); + ObjectTypeDB::register_virtual_type<Physics2DTestMotionResult>(); ObjectTypeDB::register_type<Physics2DShapeQueryParameters>(); ObjectTypeDB::register_type<PhysicsShapeQueryParameters>(); diff --git a/servers/register_server_types.h b/servers/register_server_types.h index b0a01fc0a..d3d6c6b56 100644 --- a/servers/register_server_types.h +++ b/servers/register_server_types.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp b/servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp index 2aab0e7dc..439149b1a 100644 --- a/servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp +++ b/servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/spatial_sound_2d/spatial_sound_2d_server_sw.h b/servers/spatial_sound_2d/spatial_sound_2d_server_sw.h index 6e7ac2157..ed305d25d 100644 --- a/servers/spatial_sound_2d/spatial_sound_2d_server_sw.h +++ b/servers/spatial_sound_2d/spatial_sound_2d_server_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/spatial_sound_2d_server.cpp b/servers/spatial_sound_2d_server.cpp index d27803559..574c3d761 100644 --- a/servers/spatial_sound_2d_server.cpp +++ b/servers/spatial_sound_2d_server.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/spatial_sound_2d_server.h b/servers/spatial_sound_2d_server.h index e3ed4ce00..9917b36be 100644 --- a/servers/spatial_sound_2d_server.h +++ b/servers/spatial_sound_2d_server.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/spatial_sound_server.cpp b/servers/spatial_sound_server.cpp index 1fcfb0008..f5f592548 100644 --- a/servers/spatial_sound_server.cpp +++ b/servers/spatial_sound_server.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/spatial_sound_server.h b/servers/spatial_sound_server.h index ff4342a42..1cc323b37 100644 --- a/servers/spatial_sound_server.h +++ b/servers/spatial_sound_server.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/particle_system_sw.cpp b/servers/visual/particle_system_sw.cpp index 49a68f8e8..aa9b73745 100644 --- a/servers/visual/particle_system_sw.cpp +++ b/servers/visual/particle_system_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/particle_system_sw.h b/servers/visual/particle_system_sw.h index 2b18c7f4e..b7ff5e9bb 100644 --- a/servers/visual/particle_system_sw.h +++ b/servers/visual/particle_system_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/rasterizer.cpp b/servers/visual/rasterizer.cpp index 508800002..5984e6e35 100644 --- a/servers/visual/rasterizer.cpp +++ b/servers/visual/rasterizer.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index ebc210fe3..81862fb3a 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -577,6 +577,7 @@ public: Color color; Matrix32 xform; float height; + float energy; float scale; int z_min; int z_max; @@ -584,7 +585,7 @@ public: int layer_max; int item_mask; int item_shadow_mask; - bool subtract; + VS::CanvasLightMode mode; RID texture; Vector2 texture_offset; RID canvas; @@ -616,8 +617,9 @@ public: layer_max=0; item_mask=1; scale=1.0; + energy=1.0; item_shadow_mask=-1; - subtract=false; + mode=VS::CANVAS_LIGHT_MODE_ADD; texture_cache=NULL; next_ptr=NULL; filter_next_ptr=NULL; @@ -635,9 +637,9 @@ public: Map<StringName,Variant> shader_param; uint32_t shader_version; Set<CanvasItem*> owners; - bool unshaded; + VS::CanvasItemShadingMode shading_mode; - CanvasItemMaterial() {unshaded=false; shader_version=0; } + CanvasItemMaterial() {shading_mode=VS::CANVAS_ITEM_SHADING_NORMAL; shader_version=0; } }; struct CanvasItem { @@ -659,6 +661,7 @@ public: }; Type type; + virtual ~Command(){} }; struct CommandLine : public Command { diff --git a/servers/visual/rasterizer_dummy.cpp b/servers/visual/rasterizer_dummy.cpp index 7fb8eb02f..8db1cbf6e 100644 --- a/servers/visual/rasterizer_dummy.cpp +++ b/servers/visual/rasterizer_dummy.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1545,9 +1545,36 @@ void RasterizerDummy::end_frame() { } +RID RasterizerDummy::canvas_light_occluder_create() { + return RID(); +} + +void RasterizerDummy::canvas_light_occluder_set_polylines(RID p_occluder, const DVector<Vector2>& p_lines) { + + +} + +RID RasterizerDummy::canvas_light_shadow_buffer_create(int p_width) { + + return RID(); +} + +void RasterizerDummy::canvas_light_shadow_buffer_update(RID p_buffer, const Matrix32& p_light_xform, int p_light_mask,float p_near, float p_far, CanvasLightOccluderInstance* p_occluders, CameraMatrix *p_xform_cache) { + + +} + +void RasterizerDummy::canvas_debug_viewport_shadows(CanvasLight* p_lights_with_shadow) { + + +} + /* CANVAS API */ +void RasterizerDummy::begin_canvas_bg() { + +} void RasterizerDummy::canvas_begin() { @@ -1761,6 +1788,11 @@ bool RasterizerDummy::is_environment(const RID& p_rid) const { return environment_owner.owns(p_rid); } +bool RasterizerDummy::is_canvas_light_occluder(const RID& p_rid) const { + + return false; +} + bool RasterizerDummy::is_shader(const RID& p_rid) const { return false; diff --git a/servers/visual/rasterizer_dummy.h b/servers/visual/rasterizer_dummy.h index baa48951d..318cf6ff9 100644 --- a/servers/visual/rasterizer_dummy.h +++ b/servers/visual/rasterizer_dummy.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -696,6 +696,7 @@ public: /* CANVAS API */ + virtual void begin_canvas_bg(); virtual void canvas_begin(); virtual void canvas_disable_blending(); virtual void canvas_set_opacity(float p_opacity); @@ -712,6 +713,14 @@ public: virtual void canvas_render_items(CanvasItem *p_item_list,int p_z,const Color& p_modulate,CanvasLight *p_light); + virtual RID canvas_light_occluder_create(); + virtual void canvas_light_occluder_set_polylines(RID p_occluder, const DVector<Vector2>& p_lines); + + virtual RID canvas_light_shadow_buffer_create(int p_width); + virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Matrix32& p_light_xform, int p_light_mask,float p_near, float p_far, CanvasLightOccluderInstance* p_occluders, CameraMatrix *p_xform_cache); + + virtual void canvas_debug_viewport_shadows(CanvasLight* p_lights_with_shadow); + /* ENVIRONMENT */ virtual RID environment_create(); @@ -747,6 +756,7 @@ public: virtual bool is_particles_instance(const RID& p_rid) const; virtual bool is_skeleton(const RID& p_rid) const; virtual bool is_environment(const RID& p_rid) const; + virtual bool is_canvas_light_occluder(const RID& p_rid) const; virtual bool is_shader(const RID& p_rid) const; diff --git a/servers/visual/shader_compiler.cpp b/servers/visual/shader_compiler.cpp index df2ffa688..d7b171f5a 100644 --- a/servers/visual/shader_compiler.cpp +++ b/servers/visual/shader_compiler.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/shader_compiler.h b/servers/visual/shader_compiler.h index 6bb523fbc..69d9eedf9 100644 --- a/servers/visual/shader_compiler.h +++ b/servers/visual/shader_compiler.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/shader_graph.cpp b/servers/visual/shader_graph.cpp index 8fb719627..1346ec925 100644 --- a/servers/visual/shader_graph.cpp +++ b/servers/visual/shader_graph.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/shader_graph.h b/servers/visual/shader_graph.h index fe305f395..807dbb371 100644 --- a/servers/visual/shader_graph.h +++ b/servers/visual/shader_graph.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index af65a7a63..77b7ddbc9 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -118,13 +118,17 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le while(true) { - if (GETCHAR(r_chars+1)=='0') + if (GETCHAR(r_chars+1)==0) { + r_chars+=1; break; - if (GETCHAR(r_chars+1)=='*' && GETCHAR(r_chars+2)=='/') + } if (GETCHAR(r_chars+1)=='*' && GETCHAR(r_chars+2)=='/') { + r_chars+=3; break; - if (GETCHAR(r_chars+1)=='\n') + } if (GETCHAR(r_chars+1)=='\n') { r_line++; - r_chars++; + } + + r_chars++; } return Token(); @@ -1141,6 +1145,8 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_fragment_builtins_defs[]={ { "SRC_COLOR", TYPE_VEC4}, { "POSITION", TYPE_VEC4}, { "NORMAL", TYPE_VEC3}, + { "NORMALMAP", TYPE_VEC3}, + { "NORMALMAP_DEPTH", TYPE_FLOAT}, { "UV", TYPE_VEC2}, { "COLOR", TYPE_VEC4}, { "TEXTURE", TYPE_TEXTURE}, @@ -1171,7 +1177,9 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_light_builtins_defs[]={ { "LIGHT_VEC", TYPE_VEC2}, { "LIGHT_HEIGHT", TYPE_FLOAT}, { "LIGHT_COLOR", TYPE_VEC4}, + { "LIGHT_UV", TYPE_VEC2}, { "LIGHT", TYPE_VEC4}, + { "SHADOW", TYPE_VEC4}, { "POINT_COORD", TYPE_VEC2}, // { "SCREEN_POS", TYPE_VEC2}, // { "SCREEN_TEXEL_SIZE", TYPE_VEC2}, @@ -1271,7 +1279,7 @@ ShaderLanguage::Node* ShaderLanguage::validate_function_call(Parser&parser, Oper if (p_func->op==OP_CONSTRUCT && all_const) { - bool all_const=false; + Vector<float> cdata; for(int i=0;i<argcount;i++) { diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h index 7777c8bcf..9fd070ee2 100644 --- a/servers/visual/shader_language.h +++ b/servers/visual/shader_language.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp index 83bfbbc6c..6556f8bc4 100644 --- a/servers/visual/visual_server_raster.cpp +++ b/servers/visual/visual_server_raster.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -3977,6 +3977,15 @@ void VisualServerRaster::canvas_light_set_height(RID p_light, float p_height){ clight->height=p_height; } + +void VisualServerRaster::canvas_light_set_energy(RID p_light, float p_energy){ + + Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); + ERR_FAIL_COND(!clight); + clight->energy=p_energy; + +} + void VisualServerRaster::canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z){ Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); @@ -4012,12 +4021,12 @@ void VisualServerRaster::canvas_light_set_item_shadow_mask(RID p_light, int p_ma } -void VisualServerRaster::canvas_light_set_subtract_mode(RID p_light, bool p_enable) { +void VisualServerRaster::canvas_light_set_mode(RID p_light, CanvasLightMode p_mode) { Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); ERR_FAIL_COND(!clight); - clight->subtract=p_enable; + clight->mode=p_mode; } void VisualServerRaster::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled){ @@ -4267,12 +4276,12 @@ Variant VisualServerRaster::canvas_item_material_get_shader_param(RID p_material return material->shader_param[p_param]; } -void VisualServerRaster::canvas_item_material_set_unshaded(RID p_material, bool p_unshaded){ +void VisualServerRaster::canvas_item_material_set_shading_mode(RID p_material, CanvasItemShadingMode p_mode) { VS_CHANGED; Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get( p_material ); ERR_FAIL_COND(!material); - material->unshaded=p_unshaded; + material->shading_mode=p_mode; } @@ -4384,7 +4393,7 @@ void VisualServerRaster::free( RID p_rid ) { VS_CHANGED; - if (rasterizer->is_texture(p_rid) || rasterizer->is_material(p_rid) || rasterizer->is_shader(p_rid)) { + if (rasterizer->is_texture(p_rid) || rasterizer->is_material(p_rid) || rasterizer->is_shader(p_rid) || rasterizer->is_environment(p_rid)) { rasterizer->free(p_rid); } else if (rasterizer->is_skeleton(p_rid)) { @@ -4401,7 +4410,7 @@ void VisualServerRaster::free( RID p_rid ) { } rasterizer->free(p_rid); - } else if (rasterizer->is_mesh(p_rid) || rasterizer->is_multimesh(p_rid) || rasterizer->is_light(p_rid) || rasterizer->is_particles(p_rid) ) { + } else if (rasterizer->is_mesh(p_rid) || rasterizer->is_multimesh(p_rid) || rasterizer->is_light(p_rid) || rasterizer->is_particles(p_rid) || rasterizer->is_immediate(p_rid)) { //delete the resource _free_attached_instances(p_rid); @@ -6830,6 +6839,7 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat ci->final_transform=xform; ci->final_opacity=opacity * ci->self_opacity; ci->global_rect_cache=global_rect; + ci->global_rect_cache.pos-=p_clip_rect.pos; int zidx = p_z-CANVAS_ITEM_Z_MIN; @@ -7037,17 +7047,20 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ for(Set<Rasterizer::CanvasLight*>::Element *F=E->get().canvas->lights.front();F;F=F->next()) { + Rasterizer::CanvasLight* cl=F->get(); if (cl->enabled && cl->texture.is_valid()) { //not super efficient.. Size2 tsize(rasterizer->texture_get_width(cl->texture),rasterizer->texture_get_height(cl->texture)); tsize*=cl->scale; + Vector2 offset=tsize/2.0; cl->rect_cache=Rect2(-offset+cl->texture_offset,tsize); cl->xform_cache=xf * cl->xform; if (clip_rect.intersects_transformed(cl->xform_cache,cl->rect_cache)) { + cl->filter_next_ptr=lights; lights=cl; cl->texture_cache=NULL; @@ -7057,6 +7070,7 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ cl->light_shader_xform = (cl->xform_cache * scale).affine_inverse(); cl->light_shader_pos=cl->xform_cache[2]; if (cl->shadow_buffer.is_valid()) { + cl->shadows_next_ptr=lights_with_shadow; if (lights_with_shadow==NULL) { shadow_rect = cl->xform_cache.xform(cl->rect_cache); @@ -7155,7 +7169,7 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ } - //rasterizer->canvas_debug_viewport_shadows(lights_with_shadow); +// rasterizer->canvas_debug_viewport_shadows(lights_with_shadow); } //capture @@ -7382,7 +7396,7 @@ void VisualServerRaster::set_default_clear_color(const Color& p_color) { clear_color=p_color; } -void VisualServerRaster::set_boot_image(const Image& p_image, const Color& p_color) { +void VisualServerRaster::set_boot_image(const Image& p_image, const Color& p_color,bool p_scale) { if (p_image.empty()) return; @@ -7404,9 +7418,27 @@ void VisualServerRaster::set_boot_image(const Image& p_image, const Color& p_col texture_set_data(texture,p_image); rasterizer->canvas_begin_rect(Matrix32()); Rect2 imgrect(0,0,p_image.get_width(),p_image.get_height()); - Rect2 screenrect=imgrect; - screenrect.pos+=((Size2(vr.width,vr.height)-screenrect.size)/2.0).floor(); - rasterizer->canvas_draw_rect(screenrect,0,imgrect,texture,Color(1,1,1,0)); + Rect2 screenrect; + if (p_scale) { + + if (window_w > window_h) { + //scale horizontally + screenrect.size.y = window_h; + screenrect.size.x = imgrect.size.x * window_h / imgrect.size.y; + screenrect.pos.x = (window_w - screenrect.size.x)/2; + + } else { + //scale vertically + screenrect.size.x = window_w; + screenrect.size.y = imgrect.size.y * window_w / imgrect.size.x; + screenrect.pos.y = (window_h - screenrect.size.y)/2; + } + } else { + + screenrect=imgrect; + screenrect.pos+=((Size2(vr.width,vr.height)-screenrect.size)/2.0).floor(); + + } rasterizer->canvas_draw_rect(screenrect,0,imgrect,texture,Color(1,1,1,1)); rasterizer->canvas_end_rect(); @@ -7461,6 +7493,10 @@ void VisualServerRaster::finish() { free(default_cursor_texture); + if (test_cube.is_valid()) + free(test_cube); + + _free_internal_rids(); _clean_up_owner( &room_owner,"Room" ); _clean_up_owner( &portal_owner,"Portal" ); @@ -7478,7 +7514,7 @@ void VisualServerRaster::finish() { octree_allocator.clear(); if (instance_dependency_map.size()) { - print_line("base resources missing "+itos(instance_dependency_map.size())); + print_line("Base resources missing amount: "+itos(instance_dependency_map.size())); } ERR_FAIL_COND( instance_dependency_map.size() ); } diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index 72af79327..f3b94b73d 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1170,12 +1170,13 @@ public: virtual void canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset); virtual void canvas_light_set_color(RID p_light, const Color& p_color); virtual void canvas_light_set_height(RID p_light, float p_height); + virtual void canvas_light_set_energy(RID p_light, float p_energy); virtual void canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z); virtual void canvas_light_set_layer_range(RID p_light, int p_min_layer,int p_max_layer); virtual void canvas_light_set_item_mask(RID p_light, int p_mask); virtual void canvas_light_set_item_shadow_mask(RID p_light, int p_mask); - virtual void canvas_light_set_subtract_mode(RID p_light, bool p_enable); + virtual void canvas_light_set_mode(RID p_light, CanvasLightMode p_mode); virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled); virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size); virtual void canvas_light_set_shadow_esm_multiplier(RID p_light, float p_multiplier); @@ -1204,8 +1205,9 @@ public: virtual RID canvas_item_material_create(); virtual void canvas_item_material_set_shader(RID p_material, RID p_shader); virtual void canvas_item_material_set_shader_param(RID p_material, const StringName& p_param, const Variant& p_value); - virtual Variant canvas_item_material_get_shader_param(RID p_material, const StringName& p_param) const; - virtual void canvas_item_material_set_unshaded(RID p_material, bool p_unshaded); + virtual Variant canvas_item_material_get_shader_param(RID p_material, const StringName& p_param) const; + virtual void canvas_item_material_set_shading_mode(RID p_material, CanvasItemShadingMode p_mode); + /* CURSOR */ @@ -1249,7 +1251,7 @@ public: RID get_test_cube(); - virtual void set_boot_image(const Image& p_image, const Color& p_color); + virtual void set_boot_image(const Image& p_image, const Color& p_color, bool p_scale); virtual void set_default_clear_color(const Color& p_color); VisualServerRaster(Rasterizer *p_rasterizer); diff --git a/servers/visual/visual_server_wrap_mt.cpp b/servers/visual/visual_server_wrap_mt.cpp index 62f18b9e8..a044981bb 100644 --- a/servers/visual/visual_server_wrap_mt.cpp +++ b/servers/visual/visual_server_wrap_mt.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index ded4c6fc0..3d9724382 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1160,12 +1160,13 @@ public: FUNC2(canvas_light_set_texture_offset,RID,const Vector2&); FUNC2(canvas_light_set_color,RID,const Color&); FUNC2(canvas_light_set_height,RID,float); + FUNC2(canvas_light_set_energy,RID,float); FUNC3(canvas_light_set_layer_range,RID,int,int); FUNC3(canvas_light_set_z_range,RID,int,int); FUNC2(canvas_light_set_item_mask,RID,int); FUNC2(canvas_light_set_item_shadow_mask,RID,int); - FUNC2(canvas_light_set_subtract_mode,RID,bool); + FUNC2(canvas_light_set_mode,RID,CanvasLightMode); FUNC2(canvas_light_set_shadow_enabled,RID,bool); FUNC2(canvas_light_set_shadow_buffer_size,RID,int); FUNC2(canvas_light_set_shadow_esm_multiplier,RID,float); @@ -1191,8 +1192,8 @@ public: FUNC0R(RID,canvas_item_material_create); FUNC2(canvas_item_material_set_shader,RID,RID); FUNC3(canvas_item_material_set_shader_param,RID,const StringName&,const Variant&); - FUNC2RC(Variant,canvas_item_material_get_shader_param,RID,const StringName&); - FUNC2(canvas_item_material_set_unshaded,RID,bool); + FUNC2RC(Variant,canvas_item_material_get_shader_param,RID,const StringName&); + FUNC2(canvas_item_material_set_shading_mode,RID,CanvasItemShadingMode); /* CURSOR */ FUNC2(cursor_set_rotation,float , int ); // radians @@ -1232,7 +1233,7 @@ public: FUNC1R(int,get_render_info,RenderInfo ); virtual bool has_feature(Features p_feature) const { return visual_server->has_feature(p_feature); } - FUNC2(set_boot_image,const Image& , const Color& ); + FUNC3(set_boot_image,const Image& , const Color&,bool ); FUNC1(set_default_clear_color,const Color& ); FUNC0R(RID,get_test_cube ); diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp index 5ddfaf796..78320f277 100644 --- a/servers/visual_server.cpp +++ b/servers/visual_server.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -130,6 +130,24 @@ RID VisualServer::get_test_texture() { return test_texture; }; +void VisualServer::_free_internal_rids() { + + if (test_texture.is_valid()) + free(test_texture); + if (white_texture.is_valid()) + free(white_texture); + if (test_material.is_valid()) + free(test_material); + + for(int i=0;i<16;i++) { + if (material_2d[i].is_valid()) + free(material_2d[i]); + } + + + +} + RID VisualServer::_make_test_cube() { DVector<Vector3> vertices; @@ -146,7 +164,6 @@ RID VisualServer::_make_test_cube() { tangents.push_back( normal_points[m_idx][0] );\ tangents.push_back( 1.0 );\ uvs.push_back( Vector3(uv_points[m_idx*2+0],uv_points[m_idx*2+1],0) );\ - print_line(itos( (face_points[m_idx][0]>0?1:0)|(face_points[m_idx][1]>0?2:0)|(face_points[m_idx][2]>0?4:0)));\ vtx_idx++;\ for (int i=0;i<6;i++) { @@ -203,16 +220,17 @@ RID VisualServer::_make_test_cube() { mesh_add_surface( test_cube, PRIMITIVE_TRIANGLES,d ); - RID material = fixed_material_create(); + + test_material = fixed_material_create(); //material_set_flag(material, MATERIAL_FLAG_BILLBOARD_TOGGLE,true); - fixed_material_set_texture( material, FIXED_MATERIAL_PARAM_DIFFUSE, get_test_texture() ); - fixed_material_set_param( material, FIXED_MATERIAL_PARAM_SPECULAR_EXP, 70 ); - fixed_material_set_param( material, FIXED_MATERIAL_PARAM_EMISSION, Vector3(0.2,0.2,0.2) ); + fixed_material_set_texture( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, get_test_texture() ); + fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_SPECULAR_EXP, 70 ); + fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_EMISSION, Color(0.2,0.2,0.2) ); - fixed_material_set_param( material, FIXED_MATERIAL_PARAM_DIFFUSE, Color(1, 1, 1) ); - fixed_material_set_param( material, FIXED_MATERIAL_PARAM_SPECULAR, Color(1,1,1) ); + fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_DIFFUSE, Color(1, 1, 1) ); + fixed_material_set_param( test_material, FIXED_MATERIAL_PARAM_SPECULAR, Color(1,1,1) ); - mesh_surface_set_material(test_cube, 0, material ); + mesh_surface_set_material(test_cube, 0, test_material ); return test_cube; } diff --git a/servers/visual_server.h b/servers/visual_server.h index b6d354454..c1c2ef4fd 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -55,8 +55,10 @@ class VisualServer : public Object { void _canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector<float>& p_margins, const Color& p_modulate=Color(1,1,1)); protected: RID _make_test_cube(); + void _free_internal_rids(); RID test_texture; RID white_texture; + RID test_material; RID material_2d[16]; static VisualServer* (*create_func)(); @@ -1014,12 +1016,19 @@ public: virtual void canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset)=0; virtual void canvas_light_set_color(RID p_light, const Color& p_color)=0; virtual void canvas_light_set_height(RID p_light, float p_height)=0; + virtual void canvas_light_set_energy(RID p_light, float p_energy)=0; virtual void canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z)=0; virtual void canvas_light_set_layer_range(RID p_light, int p_min_layer,int p_max_layer)=0; virtual void canvas_light_set_item_mask(RID p_light, int p_mask)=0; virtual void canvas_light_set_item_shadow_mask(RID p_light, int p_mask)=0; - virtual void canvas_light_set_subtract_mode(RID p_light, bool p_enable)=0; + enum CanvasLightMode { + CANVAS_LIGHT_MODE_ADD, + CANVAS_LIGHT_MODE_SUB, + CANVAS_LIGHT_MODE_MIX, + }; + + virtual void canvas_light_set_mode(RID p_light, CanvasLightMode p_mode)=0; virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled)=0; virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size)=0; virtual void canvas_light_set_shadow_esm_multiplier(RID p_light, float p_multiplier)=0; @@ -1049,7 +1058,15 @@ public: virtual void canvas_item_material_set_shader(RID p_material, RID p_shader)=0; virtual void canvas_item_material_set_shader_param(RID p_material, const StringName& p_param, const Variant& p_value)=0; virtual Variant canvas_item_material_get_shader_param(RID p_material, const StringName& p_param) const=0; - virtual void canvas_item_material_set_unshaded(RID p_material, bool p_unshaded)=0; + + + enum CanvasItemShadingMode { + CANVAS_ITEM_SHADING_NORMAL, + CANVAS_ITEM_SHADING_UNSHADED, + CANVAS_ITEM_SHADING_ONLY_LIGHT, + }; + + virtual void canvas_item_material_set_shading_mode(RID p_material, CanvasItemShadingMode p_mode)=0; /* CURSOR */ virtual void cursor_set_rotation(float p_rotation, int p_cursor = 0)=0; // radians @@ -1122,7 +1139,7 @@ public: virtual void mesh_add_surface_from_mesh_data( RID p_mesh, const Geometry::MeshData& p_mesh_data); virtual void mesh_add_surface_from_planes( RID p_mesh, const DVector<Plane>& p_planes); - virtual void set_boot_image(const Image& p_image, const Color& p_color)=0; + virtual void set_boot_image(const Image& p_image, const Color& p_color,bool p_scale)=0; virtual void set_default_clear_color(const Color& p_color)=0; enum Features { diff --git a/tools/addheader/addheader.py b/tools/addheader/addheader.py index 6870a1e92..038cec96d 100644 --- a/tools/addheader/addheader.py +++ b/tools/addheader/addheader.py @@ -6,7 +6,7 @@ header="""\ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/collada/collada.cpp b/tools/collada/collada.cpp index b55edde80..b7ec5c9d0 100644 --- a/tools/collada/collada.cpp +++ b/tools/collada/collada.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -979,7 +979,7 @@ void Collada::_parse_curve_geometry(XMLParser& parser,String p_id,String p_name) current_source=id; COLLADA_PRINT("source data: "+id); - } else if (section=="float_array" || section=="array" || section=="float_array") { + } else if (section=="float_array" || section=="array") { // create a new array and read it. if (curvedata.sources.has(current_source)) { diff --git a/tools/collada/collada.h b/tools/collada/collada.h index 7691d90c0..81f51a1f3 100644 --- a/tools/collada/collada.h +++ b/tools/collada/collada.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/doc/doc_data.cpp b/tools/doc/doc_data.cpp index 75759e7d3..b3eb6b08f 100644 --- a/tools/doc/doc_data.cpp +++ b/tools/doc/doc_data.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -59,6 +59,9 @@ void DocData::merge_from(const DocData& p_data) { if (cf.methods[j].name!=m.name) continue; + if (cf.methods[j].arguments.size()!=m.arguments.size()) + continue; + const MethodDoc &mf = cf.methods[j]; m.description=mf.description; diff --git a/tools/doc/doc_data.h b/tools/doc/doc_data.h index 018bd67aa..b62eb21b4 100644 --- a/tools/doc/doc_data.h +++ b/tools/doc/doc_data.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/docdump/doc_dump.cpp b/tools/docdump/doc_dump.cpp index 9fece3899..d10f6c9ce 100644 --- a/tools/docdump/doc_dump.cpp +++ b/tools/docdump/doc_dump.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/docdump/doc_dump.h b/tools/docdump/doc_dump.h index 1f2f8fb48..cb18289e3 100644 --- a/tools/docdump/doc_dump.h +++ b/tools/docdump/doc_dump.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/animation_editor.cpp b/tools/editor/animation_editor.cpp index db70a2675..39eec4e69 100644 --- a/tools/editor/animation_editor.cpp +++ b/tools/editor/animation_editor.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1375,7 +1375,7 @@ void AnimationKeyEditor::_track_editor_input_event(const InputEvent& p_input) { if (p_input.is_action("ui_up")) selected_track--; if (v_scroll->is_visible() && p_input.is_action("ui_page_up")) - selected_track=selected_track--;; + selected_track--;; if (selected_track<0) selected_track=0; @@ -2538,7 +2538,7 @@ void AnimationKeyEditor::_query_insert(const InsertData& p_id) { insert_confirm->set_text("Create "+itos(insert_data.size())+" NEW tracks and insert keys?"); insert_confirm->get_ok()->set_text("Create"); - insert_confirm->popup_centered(Size2(300,100)); + insert_confirm->popup_centered_minsize(); insert_query=true; } else { call_deferred("_insert_delay"); @@ -3289,10 +3289,10 @@ AnimationKeyEditor::AnimationKeyEditor(UndoRedo *p_undo_redo, EditorHistory *p_h keying->connect("pressed",this,"_keying_toggled"); */ - l = memnew( Label ); +/* l = memnew( Label ); l->set_text("Base: "); l->set_pos(Point2(0,3)); -// dr_panel->add_child(l); +// dr_panel->add_child(l);*/ // menu->get_popup()->connect("item_pressed",this,"_menu_callback"); diff --git a/tools/editor/animation_editor.h b/tools/editor/animation_editor.h index 1f1792255..885d46cf6 100644 --- a/tools/editor/animation_editor.h +++ b/tools/editor/animation_editor.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/call_dialog.cpp b/tools/editor/call_dialog.cpp index 2e4fb96a5..0e3abcf4e 100644 --- a/tools/editor/call_dialog.cpp +++ b/tools/editor/call_dialog.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/call_dialog.h b/tools/editor/call_dialog.h index b7bf1affd..fe6984779 100644 --- a/tools/editor/call_dialog.h +++ b/tools/editor/call_dialog.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/code_editor.cpp b/tools/editor/code_editor.cpp index 2209b2424..2ed03a185 100644 --- a/tools/editor/code_editor.cpp +++ b/tools/editor/code_editor.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/code_editor.h b/tools/editor/code_editor.h index f82eaf5ec..0c32aeb68 100644 --- a/tools/editor/code_editor.h +++ b/tools/editor/code_editor.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/connections_dialog.cpp b/tools/editor/connections_dialog.cpp index cf4b21510..e927a6e44 100644 --- a/tools/editor/connections_dialog.cpp +++ b/tools/editor/connections_dialog.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -172,7 +172,7 @@ void ConnectDialog::ok_pressed() { if (dst_method->get_text()=="") { error->set_text("Method in target Node must be specified!"); - error->popup_centered(Size2(300,80)); + error->popup_centered_minsize(); return; } emit_signal("connected"); diff --git a/tools/editor/connections_dialog.h b/tools/editor/connections_dialog.h index 1e223494c..68b13bf07 100644 --- a/tools/editor/connections_dialog.h +++ b/tools/editor/connections_dialog.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/console.cpp b/tools/editor/console.cpp index 6b37895bc..0c98f0570 100644 --- a/tools/editor/console.cpp +++ b/tools/editor/console.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/console.h b/tools/editor/console.h index b4ff62fa7..aff425fcd 100644 --- a/tools/editor/console.h +++ b/tools/editor/console.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/create_dialog.cpp b/tools/editor/create_dialog.cpp index f816e46bc..f5bef2580 100644 --- a/tools/editor/create_dialog.cpp +++ b/tools/editor/create_dialog.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/create_dialog.h b/tools/editor/create_dialog.h index 35f9f2a1f..f200e1caf 100644 --- a/tools/editor/create_dialog.h +++ b/tools/editor/create_dialog.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/default_saver.cpp b/tools/editor/default_saver.cpp index bbeda8add..c865adb1e 100644 --- a/tools/editor/default_saver.cpp +++ b/tools/editor/default_saver.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/default_saver.h b/tools/editor/default_saver.h index 3c5d23b13..4e11ff559 100644 --- a/tools/editor/default_saver.h +++ b/tools/editor/default_saver.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/doc_code_font.h b/tools/editor/doc_code_font.h index 470054ccd..91f67c4a4 100644 --- a/tools/editor/doc_code_font.h +++ b/tools/editor/doc_code_font.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -26,7 +26,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -static const int _bi_font_doc_code_font_height=19;
-static const int _bi_font_doc_code_font_ascent=15;
-static const int _bi_font_doc_code_font_charcount=193;
-static const int _bi_font_doc_code_font_characters[]={0, 253, 53, 2, 2, -1, 14, 0, 13, 253, 56, 2, 2, -1, 14, 0, 32, 253, 59, 2, 2, -1, 14, 4, 33, 221, 29, 3, 12, 1, 3, 5, 34, 144, 77, 6, 5, 0, 3, 7, 35, 180, 55, 9, 11, -1, 4, 8, 36, 215, 0, 8, 15, 0, 2, 8, 37, 28, 45, 12, 11, -1, 4, 12, 38, 199, 16, 11, 12, 0, 3, 11, 39, 157, 77, 3, 5, 0, 3, 4, 40, 36, 16, 4, 15, 0, 3, 5, 41, 31, 16, 4, 15, 0, 3, 5, 42, 93, 79, 9, 7, -1, 3, 8, 43, 110, 68, 9, 9, -1, 5, 8, 44, 121, 78, 4, 6, -1, 12, 4, 45, 204, 76, 5, 3, -1, 9, 5, 46, 216, 75, 4, 3, 0, 12, 4, 47, 233, 0, 8, 15, -1, 2, 7, 48, 246, 29, 9, 11, -1, 4, 8, 49, 208, 54, 8, 11, 0, 4, 8, 50, 219, 42, 9, 11, -1, 4, 8, 51, 229, 41, 9, 11, -1, 4, 8, 52, 239, 41, 9, 11, -1, 4, 8, 53, 0, 57, 9, 11, -1, 4, 8, 54, 160, 55, 9, 11, -1, 4, 8, 55, 10, 57, 9, 11, -1, 4, 8, 56, 20, 57, 9, 11, -1, 4, 8, 57, 40, 57, 9, 11, -1, 4, 8, 58, 78, 80, 3, 8, 0, 7, 4, 59, 72, 68, 4, 11, -1, 7, 4, 60, 18, 69, 8, 11, 0, 4, 8, 61, 112, 78, 8, 7, 0, 6, 8, 62, 0, 69, 8, 11, 0, 4, 8, 63, 184, 30, 7, 12, 0, 3, 7, 64, 148, 16, 13, 13, 0, 4, 14, 65, 117, 44, 11, 11, -1, 4, 10, 66, 50, 57, 9, 11, 0, 4, 9, 67, 197, 42, 10, 11, -1, 4, 8, 68, 153, 43, 10, 11, 0, 4, 10, 69, 244, 53, 8, 11, 0, 4, 8, 70, 43, 69, 7, 11, 0, 4, 7, 71, 93, 44, 11, 11, -1, 4, 10, 72, 60, 56, 9, 11, 0, 4, 10, 73, 77, 68, 4, 11, 0, 4, 4, 74, 249, 41, 6, 11, -1, 4, 5, 75, 70, 56, 9, 11, 0, 4, 9, 76, 27, 69, 7, 11, 0, 4, 7, 77, 14, 45, 13, 11, 0, 4, 14, 78, 208, 42, 10, 11, 0, 4, 11, 79, 41, 45, 12, 11, -1, 4, 11, 80, 199, 54, 8, 11, 0, 4, 9, 81, 162, 16, 13, 13, -1, 4, 11, 82, 80, 56, 9, 11, 0, 4, 9, 83, 90, 56, 9, 11, -1, 4, 8, 84, 100, 56, 9, 11, -1, 4, 8, 85, 164, 43, 10, 11, 0, 4, 10, 86, 129, 44, 11, 11, -1, 4, 9, 87, 229, 29, 16, 11, -1, 4, 15, 88, 175, 43, 10, 11, -1, 4, 9, 89, 186, 43, 10, 11, -1, 4, 8, 90, 110, 56, 9, 11, -1, 4, 8, 91, 26, 16, 4, 15, 0, 3, 5, 92, 123, 0, 10, 15, -2, 2, 7, 93, 251, 0, 4, 15, 0, 3, 5, 94, 82, 79, 10, 7, -2, 4, 8, 95, 180, 76, 9, 3, -1, 15, 8, 96, 161, 77, 6, 4, -1, 3, 5, 97, 27, 81, 8, 8, -1, 7, 8, 98, 68, 31, 8, 12, 0, 3, 9, 99, 18, 81, 8, 8, -1, 7, 7, 100, 211, 16, 9, 12, -1, 3, 9, 101, 228, 66, 9, 8, -1, 7, 8, 102, 176, 30, 7, 12, -1, 3, 5, 103, 120, 56, 9, 11, -1, 7, 8, 104, 59, 31, 8, 12, 0, 3, 9, 105, 66, 68, 5, 11, -1, 4, 4, 106, 141, 16, 6, 14, -2, 4, 4, 107, 104, 31, 8, 12, 0, 3, 8, 108, 251, 16, 3, 12, 0, 3, 4, 109, 144, 68, 13, 8, 0, 7, 13, 110, 9, 81, 8, 8, 0, 7, 9, 111, 208, 66, 9, 8, -1, 7, 9, 112, 217, 54, 8, 11, 0, 7, 9, 113, 140, 56, 9, 11, -1, 7, 9, 114, 53, 81, 6, 8, 0, 7, 6, 115, 45, 81, 7, 8, -1, 7, 6, 116, 102, 68, 7, 10, -1, 5, 6, 117, 36, 81, 8, 8, 0, 7, 9, 118, 238, 65, 9, 8, -1, 7, 8, 119, 158, 68, 13, 8, -1, 7, 12, 120, 218, 66, 9, 8, -1, 7, 7, 121, 150, 56, 9, 11, -1, 7, 8, 122, 248, 65, 7, 8, -1, 7, 6, 123, 14, 16, 5, 15, 0, 3, 6, 124, 41, 16, 3, 15, 2, 3, 8, 125, 20, 16, 5, 15, 0, 3, 6, 126, 135, 78, 8, 5, -1, 4, 8, 160, 253, 62, 2, 2, -1, 14, 4, 161, 225, 29, 3, 12, 0, 5, 5, 162, 35, 69, 7, 11, 0, 4, 8, 163, 190, 55, 8, 11, 0, 4, 8, 164, 82, 68, 9, 10, -1, 5, 8, 165, 105, 44, 11, 11, -2, 4, 8, 166, 45, 16, 3, 15, 2, 3, 8, 167, 125, 16, 8, 14, 0, 3, 8, 168, 197, 76, 6, 3, 0, 4, 7, 169, 186, 16, 12, 12, 0, 3, 13, 170, 137, 68, 6, 9, 0, 4, 7, 171, 197, 67, 10, 8, -1, 6, 9, 172, 126, 78, 8, 5, -1, 8, 8, 173, 210, 75, 5, 3, -1, 9, 5, 174, 103, 79, 8, 7, 0, 3, 8, 175, 190, 76, 6, 3, 0, 4, 6, 176, 151, 77, 5, 5, 0, 3, 5, 177, 221, 16, 9, 12, -1, 3, 8, 178, 60, 81, 6, 8, -1, 2, 5, 179, 67, 80, 5, 8, -1, 2, 5, 180, 168, 77, 6, 4, -1, 3, 5, 181, 170, 55, 9, 11, 0, 7, 9, 182, 176, 16, 9, 13, 0, 4, 10, 183, 221, 75, 3, 3, 0, 9, 4, 184, 175, 76, 4, 4, 0, 14, 5, 185, 73, 80, 4, 8, 0, 2, 4, 186, 129, 68, 7, 9, 0, 4, 7, 187, 185, 67, 11, 8, -1, 6, 9, 188, 54, 44, 12, 11, -2, 4, 11, 189, 67, 44, 12, 11, -2, 4, 11, 190, 80, 44, 12, 11, -1, 4, 11, 191, 192, 29, 7, 12, -1, 5, 7, 192, 88, 0, 11, 15, -1, 0, 10, 193, 64, 0, 11, 15, -1, 0, 10, 194, 76, 0, 11, 15, -1, 0, 10, 195, 100, 0, 11, 15, -1, 0, 10, 196, 74, 16, 11, 14, -1, 1, 10, 197, 62, 16, 11, 14, -1, 1, 10, 198, 0, 45, 13, 11, -1, 4, 12, 199, 107, 16, 8, 14, 0, 4, 8, 200, 188, 0, 8, 15, 0, 0, 8, 201, 206, 0, 8, 15, 0, 0, 8, 202, 224, 0, 8, 15, 0, 0, 8, 203, 116, 16, 8, 14, 0, 1, 8, 204, 0, 16, 6, 15, -2, 0, 4, 205, 7, 16, 6, 15, -1, 0, 4, 206, 242, 0, 8, 15, -2, 0, 4, 207, 134, 16, 6, 14, -1, 1, 4, 208, 141, 44, 11, 11, -1, 4, 10, 209, 145, 0, 10, 15, 0, 0, 11, 210, 0, 0, 12, 15, -1, 0, 11, 211, 39, 0, 12, 15, -1, 0, 11, 212, 26, 0, 12, 15, -1, 0, 11, 213, 13, 0, 12, 15, -1, 0, 11, 214, 49, 16, 12, 14, -1, 1, 11, 215, 0, 81, 8, 8, 0, 6, 8, 216, 52, 0, 11, 15, 0, 2, 11, 217, 167, 0, 10, 15, 0, 0, 10, 218, 134, 0, 10, 15, 0, 0, 10, 219, 156, 0, 10, 15, 0, 0, 10, 220, 86, 16, 10, 14, 0, 1, 10, 221, 112, 0, 10, 15, -1, 0, 8, 222, 226, 54, 8, 11, 0, 4, 9, 223, 77, 31, 8, 12, 0, 3, 9, 224, 113, 31, 8, 12, -1, 3, 8, 225, 122, 31, 8, 12, -1, 3, 8, 226, 131, 31, 8, 12, -1, 3, 8, 227, 167, 30, 8, 12, -1, 3, 8, 228, 235, 53, 8, 11, -1, 4, 8, 229, 50, 31, 8, 12, -1, 3, 8, 230, 172, 67, 12, 8, 0, 7, 12, 231, 51, 69, 7, 11, 0, 7, 7, 232, 40, 32, 9, 12, -1, 3, 8, 233, 231, 16, 9, 12, -1, 3, 8, 234, 241, 16, 9, 12, -1, 3, 8, 235, 30, 57, 9, 11, -1, 4, 8, 236, 200, 29, 6, 12, -2, 3, 4, 237, 214, 29, 6, 12, -1, 3, 4, 238, 207, 29, 6, 12, -1, 3, 4, 239, 59, 69, 6, 11, -1, 4, 4, 240, 86, 31, 8, 12, 0, 3, 9, 241, 95, 31, 8, 12, 0, 3, 9, 242, 0, 32, 9, 12, -1, 3, 9, 243, 10, 32, 9, 12, -1, 3, 9, 244, 20, 32, 9, 12, -1, 3, 9, 245, 30, 32, 9, 12, -1, 3, 9, 246, 130, 56, 9, 11, -1, 4, 9, 247, 120, 68, 8, 9, -1, 5, 8, 248, 92, 68, 9, 10, 0, 6, 9, 249, 140, 31, 8, 12, 0, 3, 9, 250, 149, 30, 8, 12, 0, 3, 9, 251, 158, 30, 8, 12, 0, 3, 9, 252, 9, 69, 8, 11, 0, 4, 9, 253, 178, 0, 9, 15, -1, 3, 8, 254, 197, 0, 8, 15, 0, 3, 9, 255, 97, 16, 9, 14, -1, 4, 8};
+static const int _bi_font_doc_code_font_height=19; +static const int _bi_font_doc_code_font_ascent=15; +static const int _bi_font_doc_code_font_charcount=193; +static const int _bi_font_doc_code_font_characters[]={0, 253, 53, 2, 2, -1, 14, 0, 13, 253, 56, 2, 2, -1, 14, 0, 32, 253, 59, 2, 2, -1, 14, 4, 33, 221, 29, 3, 12, 1, 3, 5, 34, 144, 77, 6, 5, 0, 3, 7, 35, 180, 55, 9, 11, -1, 4, 8, 36, 215, 0, 8, 15, 0, 2, 8, 37, 28, 45, 12, 11, -1, 4, 12, 38, 199, 16, 11, 12, 0, 3, 11, 39, 157, 77, 3, 5, 0, 3, 4, 40, 36, 16, 4, 15, 0, 3, 5, 41, 31, 16, 4, 15, 0, 3, 5, 42, 93, 79, 9, 7, -1, 3, 8, 43, 110, 68, 9, 9, -1, 5, 8, 44, 121, 78, 4, 6, -1, 12, 4, 45, 204, 76, 5, 3, -1, 9, 5, 46, 216, 75, 4, 3, 0, 12, 4, 47, 233, 0, 8, 15, -1, 2, 7, 48, 246, 29, 9, 11, -1, 4, 8, 49, 208, 54, 8, 11, 0, 4, 8, 50, 219, 42, 9, 11, -1, 4, 8, 51, 229, 41, 9, 11, -1, 4, 8, 52, 239, 41, 9, 11, -1, 4, 8, 53, 0, 57, 9, 11, -1, 4, 8, 54, 160, 55, 9, 11, -1, 4, 8, 55, 10, 57, 9, 11, -1, 4, 8, 56, 20, 57, 9, 11, -1, 4, 8, 57, 40, 57, 9, 11, -1, 4, 8, 58, 78, 80, 3, 8, 0, 7, 4, 59, 72, 68, 4, 11, -1, 7, 4, 60, 18, 69, 8, 11, 0, 4, 8, 61, 112, 78, 8, 7, 0, 6, 8, 62, 0, 69, 8, 11, 0, 4, 8, 63, 184, 30, 7, 12, 0, 3, 7, 64, 148, 16, 13, 13, 0, 4, 14, 65, 117, 44, 11, 11, -1, 4, 10, 66, 50, 57, 9, 11, 0, 4, 9, 67, 197, 42, 10, 11, -1, 4, 8, 68, 153, 43, 10, 11, 0, 4, 10, 69, 244, 53, 8, 11, 0, 4, 8, 70, 43, 69, 7, 11, 0, 4, 7, 71, 93, 44, 11, 11, -1, 4, 10, 72, 60, 56, 9, 11, 0, 4, 10, 73, 77, 68, 4, 11, 0, 4, 4, 74, 249, 41, 6, 11, -1, 4, 5, 75, 70, 56, 9, 11, 0, 4, 9, 76, 27, 69, 7, 11, 0, 4, 7, 77, 14, 45, 13, 11, 0, 4, 14, 78, 208, 42, 10, 11, 0, 4, 11, 79, 41, 45, 12, 11, -1, 4, 11, 80, 199, 54, 8, 11, 0, 4, 9, 81, 162, 16, 13, 13, -1, 4, 11, 82, 80, 56, 9, 11, 0, 4, 9, 83, 90, 56, 9, 11, -1, 4, 8, 84, 100, 56, 9, 11, -1, 4, 8, 85, 164, 43, 10, 11, 0, 4, 10, 86, 129, 44, 11, 11, -1, 4, 9, 87, 229, 29, 16, 11, -1, 4, 15, 88, 175, 43, 10, 11, -1, 4, 9, 89, 186, 43, 10, 11, -1, 4, 8, 90, 110, 56, 9, 11, -1, 4, 8, 91, 26, 16, 4, 15, 0, 3, 5, 92, 123, 0, 10, 15, -2, 2, 7, 93, 251, 0, 4, 15, 0, 3, 5, 94, 82, 79, 10, 7, -2, 4, 8, 95, 180, 76, 9, 3, -1, 15, 8, 96, 161, 77, 6, 4, -1, 3, 5, 97, 27, 81, 8, 8, -1, 7, 8, 98, 68, 31, 8, 12, 0, 3, 9, 99, 18, 81, 8, 8, -1, 7, 7, 100, 211, 16, 9, 12, -1, 3, 9, 101, 228, 66, 9, 8, -1, 7, 8, 102, 176, 30, 7, 12, -1, 3, 5, 103, 120, 56, 9, 11, -1, 7, 8, 104, 59, 31, 8, 12, 0, 3, 9, 105, 66, 68, 5, 11, -1, 4, 4, 106, 141, 16, 6, 14, -2, 4, 4, 107, 104, 31, 8, 12, 0, 3, 8, 108, 251, 16, 3, 12, 0, 3, 4, 109, 144, 68, 13, 8, 0, 7, 13, 110, 9, 81, 8, 8, 0, 7, 9, 111, 208, 66, 9, 8, -1, 7, 9, 112, 217, 54, 8, 11, 0, 7, 9, 113, 140, 56, 9, 11, -1, 7, 9, 114, 53, 81, 6, 8, 0, 7, 6, 115, 45, 81, 7, 8, -1, 7, 6, 116, 102, 68, 7, 10, -1, 5, 6, 117, 36, 81, 8, 8, 0, 7, 9, 118, 238, 65, 9, 8, -1, 7, 8, 119, 158, 68, 13, 8, -1, 7, 12, 120, 218, 66, 9, 8, -1, 7, 7, 121, 150, 56, 9, 11, -1, 7, 8, 122, 248, 65, 7, 8, -1, 7, 6, 123, 14, 16, 5, 15, 0, 3, 6, 124, 41, 16, 3, 15, 2, 3, 8, 125, 20, 16, 5, 15, 0, 3, 6, 126, 135, 78, 8, 5, -1, 4, 8, 160, 253, 62, 2, 2, -1, 14, 4, 161, 225, 29, 3, 12, 0, 5, 5, 162, 35, 69, 7, 11, 0, 4, 8, 163, 190, 55, 8, 11, 0, 4, 8, 164, 82, 68, 9, 10, -1, 5, 8, 165, 105, 44, 11, 11, -2, 4, 8, 166, 45, 16, 3, 15, 2, 3, 8, 167, 125, 16, 8, 14, 0, 3, 8, 168, 197, 76, 6, 3, 0, 4, 7, 169, 186, 16, 12, 12, 0, 3, 13, 170, 137, 68, 6, 9, 0, 4, 7, 171, 197, 67, 10, 8, -1, 6, 9, 172, 126, 78, 8, 5, -1, 8, 8, 173, 210, 75, 5, 3, -1, 9, 5, 174, 103, 79, 8, 7, 0, 3, 8, 175, 190, 76, 6, 3, 0, 4, 6, 176, 151, 77, 5, 5, 0, 3, 5, 177, 221, 16, 9, 12, -1, 3, 8, 178, 60, 81, 6, 8, -1, 2, 5, 179, 67, 80, 5, 8, -1, 2, 5, 180, 168, 77, 6, 4, -1, 3, 5, 181, 170, 55, 9, 11, 0, 7, 9, 182, 176, 16, 9, 13, 0, 4, 10, 183, 221, 75, 3, 3, 0, 9, 4, 184, 175, 76, 4, 4, 0, 14, 5, 185, 73, 80, 4, 8, 0, 2, 4, 186, 129, 68, 7, 9, 0, 4, 7, 187, 185, 67, 11, 8, -1, 6, 9, 188, 54, 44, 12, 11, -2, 4, 11, 189, 67, 44, 12, 11, -2, 4, 11, 190, 80, 44, 12, 11, -1, 4, 11, 191, 192, 29, 7, 12, -1, 5, 7, 192, 88, 0, 11, 15, -1, 0, 10, 193, 64, 0, 11, 15, -1, 0, 10, 194, 76, 0, 11, 15, -1, 0, 10, 195, 100, 0, 11, 15, -1, 0, 10, 196, 74, 16, 11, 14, -1, 1, 10, 197, 62, 16, 11, 14, -1, 1, 10, 198, 0, 45, 13, 11, -1, 4, 12, 199, 107, 16, 8, 14, 0, 4, 8, 200, 188, 0, 8, 15, 0, 0, 8, 201, 206, 0, 8, 15, 0, 0, 8, 202, 224, 0, 8, 15, 0, 0, 8, 203, 116, 16, 8, 14, 0, 1, 8, 204, 0, 16, 6, 15, -2, 0, 4, 205, 7, 16, 6, 15, -1, 0, 4, 206, 242, 0, 8, 15, -2, 0, 4, 207, 134, 16, 6, 14, -1, 1, 4, 208, 141, 44, 11, 11, -1, 4, 10, 209, 145, 0, 10, 15, 0, 0, 11, 210, 0, 0, 12, 15, -1, 0, 11, 211, 39, 0, 12, 15, -1, 0, 11, 212, 26, 0, 12, 15, -1, 0, 11, 213, 13, 0, 12, 15, -1, 0, 11, 214, 49, 16, 12, 14, -1, 1, 11, 215, 0, 81, 8, 8, 0, 6, 8, 216, 52, 0, 11, 15, 0, 2, 11, 217, 167, 0, 10, 15, 0, 0, 10, 218, 134, 0, 10, 15, 0, 0, 10, 219, 156, 0, 10, 15, 0, 0, 10, 220, 86, 16, 10, 14, 0, 1, 10, 221, 112, 0, 10, 15, -1, 0, 8, 222, 226, 54, 8, 11, 0, 4, 9, 223, 77, 31, 8, 12, 0, 3, 9, 224, 113, 31, 8, 12, -1, 3, 8, 225, 122, 31, 8, 12, -1, 3, 8, 226, 131, 31, 8, 12, -1, 3, 8, 227, 167, 30, 8, 12, -1, 3, 8, 228, 235, 53, 8, 11, -1, 4, 8, 229, 50, 31, 8, 12, -1, 3, 8, 230, 172, 67, 12, 8, 0, 7, 12, 231, 51, 69, 7, 11, 0, 7, 7, 232, 40, 32, 9, 12, -1, 3, 8, 233, 231, 16, 9, 12, -1, 3, 8, 234, 241, 16, 9, 12, -1, 3, 8, 235, 30, 57, 9, 11, -1, 4, 8, 236, 200, 29, 6, 12, -2, 3, 4, 237, 214, 29, 6, 12, -1, 3, 4, 238, 207, 29, 6, 12, -1, 3, 4, 239, 59, 69, 6, 11, -1, 4, 4, 240, 86, 31, 8, 12, 0, 3, 9, 241, 95, 31, 8, 12, 0, 3, 9, 242, 0, 32, 9, 12, -1, 3, 9, 243, 10, 32, 9, 12, -1, 3, 9, 244, 20, 32, 9, 12, -1, 3, 9, 245, 30, 32, 9, 12, -1, 3, 9, 246, 130, 56, 9, 11, -1, 4, 9, 247, 120, 68, 8, 9, -1, 5, 8, 248, 92, 68, 9, 10, 0, 6, 9, 249, 140, 31, 8, 12, 0, 3, 9, 250, 149, 30, 8, 12, 0, 3, 9, 251, 158, 30, 8, 12, 0, 3, 9, 252, 9, 69, 8, 11, 0, 4, 9, 253, 178, 0, 9, 15, -1, 3, 8, 254, 197, 0, 8, 15, 0, 3, 9, 255, 97, 16, 9, 14, -1, 4, 8}; diff --git a/tools/editor/doc_font.h b/tools/editor/doc_font.h index fe998cfb1..f2e5e7950 100644 --- a/tools/editor/doc_font.h +++ b/tools/editor/doc_font.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -26,7 +26,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -static const int _bi_font_doc_font_height=18;
-static const int _bi_font_doc_font_ascent=14;
-static const int _bi_font_doc_font_charcount=193;
-static const int _bi_font_doc_font_characters[]={0, 253, 3, 2, 2, -1, 13, 0, 13, 253, 9, 2, 2, -1, 13, 0, 32, 253, 0, 2, 2, -1, 13, 3, 33, 220, 26, 3, 11, 1, 3, 5, 34, 187, 59, 5, 5, 0, 3, 6, 35, 88, 40, 9, 10, -1, 4, 7, 36, 50, 0, 8, 14, -1, 2, 7, 37, 175, 14, 11, 11, -1, 3, 11, 38, 187, 14, 11, 11, -1, 3, 10, 39, 198, 58, 3, 5, 0, 3, 3, 40, 98, 0, 4, 14, 0, 3, 5, 41, 103, 0, 4, 14, 0, 3, 5, 42, 146, 61, 7, 6, 0, 3, 7, 43, 246, 48, 8, 8, -1, 5, 7, 44, 193, 58, 4, 5, -1, 11, 4, 45, 13, 73, 5, 2, 0, 9, 5, 46, 241, 57, 3, 3, 0, 11, 4, 47, 84, 0, 7, 14, -1, 2, 6, 48, 246, 37, 8, 10, -1, 4, 7, 49, 33, 52, 7, 10, 0, 4, 7, 50, 237, 37, 8, 10, -1, 4, 7, 51, 219, 38, 8, 10, -1, 4, 7, 52, 128, 39, 9, 10, -1, 4, 7, 53, 41, 52, 7, 10, -1, 4, 7, 54, 9, 53, 7, 10, 0, 4, 7, 55, 228, 38, 8, 10, -1, 4, 7, 56, 57, 52, 7, 10, 0, 4, 7, 57, 65, 51, 7, 10, 0, 4, 7, 58, 98, 62, 4, 8, 0, 6, 4, 59, 162, 50, 5, 10, -1, 6, 4, 60, 174, 49, 8, 9, -1, 4, 7, 61, 179, 59, 7, 5, 0, 7, 7, 62, 228, 49, 8, 8, -1, 5, 7, 63, 89, 28, 7, 11, 0, 3, 7, 64, 54, 15, 12, 12, 0, 4, 13, 65, 36, 41, 10, 10, -1, 4, 9, 66, 97, 51, 7, 10, 0, 4, 8, 67, 174, 38, 8, 10, 0, 4, 8, 68, 156, 39, 8, 10, 0, 4, 9, 69, 105, 51, 7, 10, 0, 4, 7, 70, 121, 51, 6, 10, 0, 4, 7, 71, 0, 53, 8, 10, 0, 4, 9, 72, 192, 38, 8, 10, 0, 4, 9, 73, 251, 26, 3, 10, 0, 4, 4, 74, 156, 50, 5, 10, -1, 4, 5, 75, 147, 39, 8, 10, 0, 4, 8, 76, 135, 50, 6, 10, 0, 4, 6, 77, 13, 41, 11, 10, 0, 4, 12, 78, 210, 38, 8, 10, 0, 4, 10, 79, 68, 40, 9, 10, 0, 4, 10, 80, 113, 51, 7, 10, 0, 4, 8, 81, 199, 14, 10, 11, 0, 4, 10, 82, 183, 38, 8, 10, 0, 4, 8, 83, 128, 50, 6, 10, 0, 4, 7, 84, 108, 40, 9, 10, -1, 4, 7, 85, 165, 39, 8, 10, 0, 4, 9, 86, 25, 41, 10, 10, -1, 4, 9, 87, 236, 26, 14, 10, -1, 4, 13, 88, 98, 40, 9, 10, -1, 4, 8, 89, 118, 40, 9, 10, -1, 4, 7, 90, 138, 39, 8, 10, -1, 4, 7, 91, 49, 15, 4, 13, 0, 3, 5, 92, 76, 0, 7, 14, -1, 2, 6, 93, 43, 15, 5, 13, -1, 3, 5, 94, 137, 61, 8, 6, -1, 4, 7, 95, 245, 57, 9, 2, -1, 15, 7, 96, 230, 58, 5, 3, -1, 3, 4, 97, 57, 63, 7, 8, 0, 6, 7, 98, 81, 28, 7, 11, 0, 3, 8, 99, 79, 62, 6, 8, 0, 6, 6, 100, 33, 29, 7, 11, 0, 3, 8, 101, 9, 64, 7, 8, 0, 6, 8, 102, 200, 26, 6, 11, -1, 3, 5, 103, 153, 27, 7, 11, 0, 6, 7, 104, 121, 27, 7, 11, 0, 3, 8, 105, 224, 26, 3, 11, 0, 3, 4, 106, 92, 0, 5, 14, -2, 3, 4, 107, 25, 29, 7, 11, 0, 3, 7, 108, 228, 26, 3, 11, 0, 3, 4, 109, 204, 49, 11, 8, 0, 6, 12, 110, 17, 63, 7, 8, 0, 6, 8, 111, 33, 63, 7, 8, 0, 6, 8, 112, 17, 29, 7, 11, 0, 6, 8, 113, 9, 29, 7, 11, 0, 6, 8, 114, 86, 62, 5, 8, 0, 6, 5, 115, 92, 62, 5, 8, 0, 6, 6, 116, 168, 50, 5, 10, -1, 4, 5, 117, 49, 63, 7, 8, 0, 6, 8, 118, 0, 64, 8, 8, -1, 6, 7, 119, 216, 49, 11, 8, -1, 6, 10, 120, 41, 63, 7, 8, -1, 6, 7, 121, 0, 30, 8, 11, -1, 6, 7, 122, 72, 62, 6, 8, 0, 6, 6, 123, 8, 15, 6, 13, -1, 3, 5, 124, 0, 0, 3, 15, 1, 2, 7, 125, 15, 15, 6, 13, -1, 3, 5, 126, 202, 58, 8, 4, -1, 4, 7, 160, 253, 6, 2, 2, -1, 13, 3, 161, 232, 26, 3, 11, 0, 4, 5, 162, 149, 50, 6, 10, 0, 4, 7, 163, 17, 52, 7, 10, 0, 4, 7, 164, 183, 49, 8, 9, -1, 5, 7, 165, 47, 41, 10, 10, -2, 4, 7, 166, 4, 0, 3, 15, 2, 2, 7, 167, 122, 14, 7, 12, 0, 3, 7, 168, 0, 73, 6, 2, -1, 4, 6, 169, 162, 14, 12, 11, 0, 3, 13, 170, 65, 62, 6, 8, -1, 4, 6, 171, 112, 62, 8, 7, -1, 6, 8, 172, 211, 58, 7, 4, -1, 8, 7, 173, 19, 72, 5, 2, 0, 9, 5, 174, 103, 62, 8, 7, -1, 3, 8, 175, 7, 73, 5, 2, 0, 3, 6, 176, 171, 61, 7, 5, -1, 3, 5, 177, 58, 40, 9, 10, -1, 4, 7, 178, 154, 61, 5, 6, 0, 2, 5, 179, 160, 61, 5, 6, -1, 2, 5, 180, 224, 58, 5, 3, -1, 3, 4, 181, 241, 14, 8, 11, 0, 6, 8, 182, 97, 15, 8, 12, 0, 4, 9, 183, 236, 58, 4, 3, 0, 8, 4, 184, 219, 58, 4, 4, 0, 13, 5, 185, 166, 61, 4, 6, 0, 2, 4, 186, 25, 63, 7, 8, -1, 4, 6, 187, 129, 61, 7, 7, 0, 6, 8, 188, 221, 14, 9, 11, 0, 3, 10, 189, 231, 14, 9, 11, 0, 3, 10, 190, 210, 14, 10, 11, -1, 3, 10, 191, 41, 29, 7, 11, -1, 4, 7, 192, 141, 0, 10, 13, -1, 1, 9, 193, 130, 0, 10, 13, -1, 1, 9, 194, 119, 0, 10, 13, -1, 1, 9, 195, 20, 0, 10, 14, -1, 0, 9, 196, 67, 15, 10, 12, -1, 2, 9, 197, 108, 0, 10, 13, -1, 1, 9, 198, 0, 42, 12, 10, -1, 4, 11, 199, 228, 0, 8, 13, 0, 4, 8, 200, 245, 0, 7, 13, 0, 1, 7, 201, 237, 0, 7, 13, 0, 1, 7, 202, 0, 16, 7, 13, 0, 1, 7, 203, 130, 14, 7, 12, 0, 2, 7, 204, 36, 15, 6, 13, -2, 1, 4, 205, 22, 15, 6, 13, -1, 1, 4, 206, 29, 15, 6, 13, -1, 1, 4, 207, 154, 14, 7, 12, -2, 2, 4, 208, 78, 40, 9, 10, -1, 4, 9, 209, 59, 0, 8, 14, 0, 0, 10, 210, 172, 0, 9, 13, 0, 1, 10, 211, 152, 0, 9, 13, 0, 1, 10, 212, 182, 0, 9, 13, 0, 1, 10, 213, 31, 0, 9, 14, 0, 0, 10, 214, 78, 15, 9, 12, 0, 2, 10, 215, 121, 62, 7, 7, 0, 6, 7, 216, 8, 0, 11, 14, -1, 2, 10, 217, 192, 0, 8, 13, 0, 1, 9, 218, 210, 0, 8, 13, 0, 1, 9, 219, 201, 0, 8, 13, 0, 1, 9, 220, 88, 15, 8, 12, 0, 2, 9, 221, 162, 0, 9, 13, -1, 1, 7, 222, 81, 51, 7, 10, 0, 4, 8, 223, 49, 29, 7, 11, 0, 3, 8, 224, 57, 28, 7, 11, 0, 3, 7, 225, 65, 28, 7, 11, 0, 3, 7, 226, 73, 28, 7, 11, 0, 3, 7, 227, 138, 14, 7, 12, 0, 2, 7, 228, 25, 52, 7, 10, 0, 4, 7, 229, 146, 14, 7, 12, 0, 2, 7, 230, 192, 49, 11, 8, 0, 6, 12, 231, 207, 26, 6, 11, 0, 6, 6, 232, 97, 28, 7, 11, 0, 3, 8, 233, 105, 28, 7, 11, 0, 3, 8, 234, 113, 28, 7, 11, 0, 3, 8, 235, 73, 51, 7, 10, 0, 4, 8, 236, 214, 26, 5, 11, -2, 3, 3, 237, 250, 14, 5, 11, -1, 3, 3, 238, 193, 26, 6, 11, -2, 3, 3, 239, 142, 50, 6, 10, -2, 4, 3, 240, 185, 26, 7, 11, 0, 3, 8, 241, 106, 15, 7, 12, 0, 2, 8, 242, 129, 27, 7, 11, 0, 3, 8, 243, 137, 27, 7, 11, 0, 3, 8, 244, 145, 27, 7, 11, 0, 3, 8, 245, 114, 14, 7, 12, 0, 2, 8, 246, 49, 52, 7, 10, 0, 4, 8, 247, 237, 48, 8, 8, -1, 5, 7, 248, 201, 38, 8, 10, 0, 5, 8, 249, 161, 27, 7, 11, 0, 3, 8, 250, 169, 26, 7, 11, 0, 3, 8, 251, 177, 26, 7, 11, 0, 3, 8, 252, 89, 51, 7, 10, 0, 4, 8, 253, 41, 0, 8, 14, -1, 3, 7, 254, 68, 0, 7, 14, 0, 3, 8, 255, 219, 0, 8, 13, -1, 4, 7};
+static const int _bi_font_doc_font_height=18; +static const int _bi_font_doc_font_ascent=14; +static const int _bi_font_doc_font_charcount=193; +static const int _bi_font_doc_font_characters[]={0, 253, 3, 2, 2, -1, 13, 0, 13, 253, 9, 2, 2, -1, 13, 0, 32, 253, 0, 2, 2, -1, 13, 3, 33, 220, 26, 3, 11, 1, 3, 5, 34, 187, 59, 5, 5, 0, 3, 6, 35, 88, 40, 9, 10, -1, 4, 7, 36, 50, 0, 8, 14, -1, 2, 7, 37, 175, 14, 11, 11, -1, 3, 11, 38, 187, 14, 11, 11, -1, 3, 10, 39, 198, 58, 3, 5, 0, 3, 3, 40, 98, 0, 4, 14, 0, 3, 5, 41, 103, 0, 4, 14, 0, 3, 5, 42, 146, 61, 7, 6, 0, 3, 7, 43, 246, 48, 8, 8, -1, 5, 7, 44, 193, 58, 4, 5, -1, 11, 4, 45, 13, 73, 5, 2, 0, 9, 5, 46, 241, 57, 3, 3, 0, 11, 4, 47, 84, 0, 7, 14, -1, 2, 6, 48, 246, 37, 8, 10, -1, 4, 7, 49, 33, 52, 7, 10, 0, 4, 7, 50, 237, 37, 8, 10, -1, 4, 7, 51, 219, 38, 8, 10, -1, 4, 7, 52, 128, 39, 9, 10, -1, 4, 7, 53, 41, 52, 7, 10, -1, 4, 7, 54, 9, 53, 7, 10, 0, 4, 7, 55, 228, 38, 8, 10, -1, 4, 7, 56, 57, 52, 7, 10, 0, 4, 7, 57, 65, 51, 7, 10, 0, 4, 7, 58, 98, 62, 4, 8, 0, 6, 4, 59, 162, 50, 5, 10, -1, 6, 4, 60, 174, 49, 8, 9, -1, 4, 7, 61, 179, 59, 7, 5, 0, 7, 7, 62, 228, 49, 8, 8, -1, 5, 7, 63, 89, 28, 7, 11, 0, 3, 7, 64, 54, 15, 12, 12, 0, 4, 13, 65, 36, 41, 10, 10, -1, 4, 9, 66, 97, 51, 7, 10, 0, 4, 8, 67, 174, 38, 8, 10, 0, 4, 8, 68, 156, 39, 8, 10, 0, 4, 9, 69, 105, 51, 7, 10, 0, 4, 7, 70, 121, 51, 6, 10, 0, 4, 7, 71, 0, 53, 8, 10, 0, 4, 9, 72, 192, 38, 8, 10, 0, 4, 9, 73, 251, 26, 3, 10, 0, 4, 4, 74, 156, 50, 5, 10, -1, 4, 5, 75, 147, 39, 8, 10, 0, 4, 8, 76, 135, 50, 6, 10, 0, 4, 6, 77, 13, 41, 11, 10, 0, 4, 12, 78, 210, 38, 8, 10, 0, 4, 10, 79, 68, 40, 9, 10, 0, 4, 10, 80, 113, 51, 7, 10, 0, 4, 8, 81, 199, 14, 10, 11, 0, 4, 10, 82, 183, 38, 8, 10, 0, 4, 8, 83, 128, 50, 6, 10, 0, 4, 7, 84, 108, 40, 9, 10, -1, 4, 7, 85, 165, 39, 8, 10, 0, 4, 9, 86, 25, 41, 10, 10, -1, 4, 9, 87, 236, 26, 14, 10, -1, 4, 13, 88, 98, 40, 9, 10, -1, 4, 8, 89, 118, 40, 9, 10, -1, 4, 7, 90, 138, 39, 8, 10, -1, 4, 7, 91, 49, 15, 4, 13, 0, 3, 5, 92, 76, 0, 7, 14, -1, 2, 6, 93, 43, 15, 5, 13, -1, 3, 5, 94, 137, 61, 8, 6, -1, 4, 7, 95, 245, 57, 9, 2, -1, 15, 7, 96, 230, 58, 5, 3, -1, 3, 4, 97, 57, 63, 7, 8, 0, 6, 7, 98, 81, 28, 7, 11, 0, 3, 8, 99, 79, 62, 6, 8, 0, 6, 6, 100, 33, 29, 7, 11, 0, 3, 8, 101, 9, 64, 7, 8, 0, 6, 8, 102, 200, 26, 6, 11, -1, 3, 5, 103, 153, 27, 7, 11, 0, 6, 7, 104, 121, 27, 7, 11, 0, 3, 8, 105, 224, 26, 3, 11, 0, 3, 4, 106, 92, 0, 5, 14, -2, 3, 4, 107, 25, 29, 7, 11, 0, 3, 7, 108, 228, 26, 3, 11, 0, 3, 4, 109, 204, 49, 11, 8, 0, 6, 12, 110, 17, 63, 7, 8, 0, 6, 8, 111, 33, 63, 7, 8, 0, 6, 8, 112, 17, 29, 7, 11, 0, 6, 8, 113, 9, 29, 7, 11, 0, 6, 8, 114, 86, 62, 5, 8, 0, 6, 5, 115, 92, 62, 5, 8, 0, 6, 6, 116, 168, 50, 5, 10, -1, 4, 5, 117, 49, 63, 7, 8, 0, 6, 8, 118, 0, 64, 8, 8, -1, 6, 7, 119, 216, 49, 11, 8, -1, 6, 10, 120, 41, 63, 7, 8, -1, 6, 7, 121, 0, 30, 8, 11, -1, 6, 7, 122, 72, 62, 6, 8, 0, 6, 6, 123, 8, 15, 6, 13, -1, 3, 5, 124, 0, 0, 3, 15, 1, 2, 7, 125, 15, 15, 6, 13, -1, 3, 5, 126, 202, 58, 8, 4, -1, 4, 7, 160, 253, 6, 2, 2, -1, 13, 3, 161, 232, 26, 3, 11, 0, 4, 5, 162, 149, 50, 6, 10, 0, 4, 7, 163, 17, 52, 7, 10, 0, 4, 7, 164, 183, 49, 8, 9, -1, 5, 7, 165, 47, 41, 10, 10, -2, 4, 7, 166, 4, 0, 3, 15, 2, 2, 7, 167, 122, 14, 7, 12, 0, 3, 7, 168, 0, 73, 6, 2, -1, 4, 6, 169, 162, 14, 12, 11, 0, 3, 13, 170, 65, 62, 6, 8, -1, 4, 6, 171, 112, 62, 8, 7, -1, 6, 8, 172, 211, 58, 7, 4, -1, 8, 7, 173, 19, 72, 5, 2, 0, 9, 5, 174, 103, 62, 8, 7, -1, 3, 8, 175, 7, 73, 5, 2, 0, 3, 6, 176, 171, 61, 7, 5, -1, 3, 5, 177, 58, 40, 9, 10, -1, 4, 7, 178, 154, 61, 5, 6, 0, 2, 5, 179, 160, 61, 5, 6, -1, 2, 5, 180, 224, 58, 5, 3, -1, 3, 4, 181, 241, 14, 8, 11, 0, 6, 8, 182, 97, 15, 8, 12, 0, 4, 9, 183, 236, 58, 4, 3, 0, 8, 4, 184, 219, 58, 4, 4, 0, 13, 5, 185, 166, 61, 4, 6, 0, 2, 4, 186, 25, 63, 7, 8, -1, 4, 6, 187, 129, 61, 7, 7, 0, 6, 8, 188, 221, 14, 9, 11, 0, 3, 10, 189, 231, 14, 9, 11, 0, 3, 10, 190, 210, 14, 10, 11, -1, 3, 10, 191, 41, 29, 7, 11, -1, 4, 7, 192, 141, 0, 10, 13, -1, 1, 9, 193, 130, 0, 10, 13, -1, 1, 9, 194, 119, 0, 10, 13, -1, 1, 9, 195, 20, 0, 10, 14, -1, 0, 9, 196, 67, 15, 10, 12, -1, 2, 9, 197, 108, 0, 10, 13, -1, 1, 9, 198, 0, 42, 12, 10, -1, 4, 11, 199, 228, 0, 8, 13, 0, 4, 8, 200, 245, 0, 7, 13, 0, 1, 7, 201, 237, 0, 7, 13, 0, 1, 7, 202, 0, 16, 7, 13, 0, 1, 7, 203, 130, 14, 7, 12, 0, 2, 7, 204, 36, 15, 6, 13, -2, 1, 4, 205, 22, 15, 6, 13, -1, 1, 4, 206, 29, 15, 6, 13, -1, 1, 4, 207, 154, 14, 7, 12, -2, 2, 4, 208, 78, 40, 9, 10, -1, 4, 9, 209, 59, 0, 8, 14, 0, 0, 10, 210, 172, 0, 9, 13, 0, 1, 10, 211, 152, 0, 9, 13, 0, 1, 10, 212, 182, 0, 9, 13, 0, 1, 10, 213, 31, 0, 9, 14, 0, 0, 10, 214, 78, 15, 9, 12, 0, 2, 10, 215, 121, 62, 7, 7, 0, 6, 7, 216, 8, 0, 11, 14, -1, 2, 10, 217, 192, 0, 8, 13, 0, 1, 9, 218, 210, 0, 8, 13, 0, 1, 9, 219, 201, 0, 8, 13, 0, 1, 9, 220, 88, 15, 8, 12, 0, 2, 9, 221, 162, 0, 9, 13, -1, 1, 7, 222, 81, 51, 7, 10, 0, 4, 8, 223, 49, 29, 7, 11, 0, 3, 8, 224, 57, 28, 7, 11, 0, 3, 7, 225, 65, 28, 7, 11, 0, 3, 7, 226, 73, 28, 7, 11, 0, 3, 7, 227, 138, 14, 7, 12, 0, 2, 7, 228, 25, 52, 7, 10, 0, 4, 7, 229, 146, 14, 7, 12, 0, 2, 7, 230, 192, 49, 11, 8, 0, 6, 12, 231, 207, 26, 6, 11, 0, 6, 6, 232, 97, 28, 7, 11, 0, 3, 8, 233, 105, 28, 7, 11, 0, 3, 8, 234, 113, 28, 7, 11, 0, 3, 8, 235, 73, 51, 7, 10, 0, 4, 8, 236, 214, 26, 5, 11, -2, 3, 3, 237, 250, 14, 5, 11, -1, 3, 3, 238, 193, 26, 6, 11, -2, 3, 3, 239, 142, 50, 6, 10, -2, 4, 3, 240, 185, 26, 7, 11, 0, 3, 8, 241, 106, 15, 7, 12, 0, 2, 8, 242, 129, 27, 7, 11, 0, 3, 8, 243, 137, 27, 7, 11, 0, 3, 8, 244, 145, 27, 7, 11, 0, 3, 8, 245, 114, 14, 7, 12, 0, 2, 8, 246, 49, 52, 7, 10, 0, 4, 8, 247, 237, 48, 8, 8, -1, 5, 7, 248, 201, 38, 8, 10, 0, 5, 8, 249, 161, 27, 7, 11, 0, 3, 8, 250, 169, 26, 7, 11, 0, 3, 8, 251, 177, 26, 7, 11, 0, 3, 8, 252, 89, 51, 7, 10, 0, 4, 8, 253, 41, 0, 8, 14, -1, 3, 7, 254, 68, 0, 7, 14, 0, 3, 8, 255, 219, 0, 8, 13, -1, 4, 7}; diff --git a/tools/editor/doc_title_font.h b/tools/editor/doc_title_font.h index 22bad995f..fb6b4eaf5 100644 --- a/tools/editor/doc_title_font.h +++ b/tools/editor/doc_title_font.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -26,7 +26,7 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -static const int _bi_font_doc_title_font_height=22;
-static const int _bi_font_doc_title_font_ascent=17;
-static const int _bi_font_doc_title_font_charcount=193;
-static const int _bi_font_doc_title_font_characters[]={0, 108, 97, 2, 2, -1, 16, 0, 13, 111, 97, 2, 2, -1, 16, 0, 32, 252, 55, 2, 2, -1, 16, 4, 33, 84, 48, 3, 13, 1, 4, 6, 34, 9, 99, 6, 6, 0, 4, 8, 35, 52, 76, 9, 12, -1, 5, 9, 36, 31, 18, 9, 16, 0, 3, 9, 37, 28, 35, 13, 13, -1, 4, 13, 38, 56, 35, 12, 13, 0, 4, 13, 39, 16, 99, 3, 6, 0, 4, 4, 40, 48, 0, 5, 17, 0, 3, 6, 41, 54, 0, 5, 17, 0, 3, 6, 42, 207, 84, 9, 8, 0, 3, 9, 43, 121, 86, 9, 9, 0, 7, 9, 44, 251, 71, 4, 6, -1, 13, 5, 45, 102, 97, 5, 3, 0, 10, 6, 46, 66, 99, 4, 4, 0, 13, 5, 47, 24, 0, 9, 17, -2, 3, 8, 48, 11, 76, 10, 12, -1, 5, 9, 49, 102, 74, 9, 12, 0, 5, 9, 50, 48, 63, 10, 12, -1, 5, 9, 51, 59, 63, 10, 12, -1, 5, 9, 52, 70, 63, 10, 12, -1, 5, 9, 53, 81, 62, 10, 12, -1, 5, 9, 54, 235, 59, 10, 12, -1, 5, 9, 55, 103, 61, 10, 12, -1, 5, 9, 56, 114, 60, 10, 12, -1, 5, 9, 57, 125, 60, 10, 12, -1, 5, 9, 58, 252, 45, 3, 9, 0, 8, 5, 59, 246, 71, 4, 11, -1, 8, 5, 60, 148, 73, 8, 12, 0, 5, 9, 61, 0, 100, 8, 7, 0, 8, 9, 62, 139, 73, 8, 12, 0, 5, 9, 63, 40, 49, 8, 13, 0, 4, 8, 64, 184, 17, 15, 14, 0, 5, 16, 65, 178, 47, 12, 12, -1, 5, 11, 66, 136, 60, 10, 12, 0, 5, 10, 67, 240, 45, 11, 12, -1, 5, 10, 68, 0, 63, 11, 12, 0, 5, 11, 69, 130, 73, 8, 12, 0, 5, 9, 70, 112, 74, 8, 12, 0, 5, 8, 71, 191, 46, 12, 12, -1, 5, 11, 72, 24, 63, 11, 12, 0, 5, 11, 73, 193, 72, 4, 12, 0, 5, 5, 74, 173, 73, 6, 12, -1, 5, 6, 75, 147, 60, 10, 12, 0, 5, 10, 76, 121, 73, 8, 12, 0, 5, 8, 77, 122, 47, 15, 12, 0, 5, 16, 78, 12, 63, 11, 12, 0, 5, 12, 79, 138, 47, 13, 12, -1, 5, 12, 80, 62, 76, 9, 12, 0, 5, 10, 81, 200, 17, 14, 14, -1, 5, 12, 82, 158, 60, 10, 12, 0, 5, 10, 83, 32, 76, 9, 12, -1, 5, 9, 84, 169, 60, 10, 12, -1, 5, 9, 85, 204, 46, 11, 12, 0, 5, 12, 86, 165, 47, 12, 12, -1, 5, 11, 87, 88, 48, 17, 12, -1, 5, 16, 88, 216, 46, 11, 12, -1, 5, 10, 89, 228, 46, 11, 12, -1, 5, 9, 90, 180, 60, 10, 12, -1, 5, 9, 91, 249, 0, 5, 16, 0, 4, 6, 92, 13, 0, 10, 17, -2, 3, 8, 93, 85, 17, 5, 16, 0, 4, 6, 94, 196, 85, 10, 8, -1, 5, 9, 95, 71, 99, 10, 3, -1, 17, 9, 96, 46, 99, 6, 4, -1, 4, 5, 97, 111, 87, 9, 9, -1, 8, 9, 98, 207, 32, 9, 13, 0, 4, 10, 99, 161, 86, 8, 9, -1, 8, 8, 100, 69, 34, 10, 13, -1, 4, 10, 101, 89, 88, 10, 9, -1, 8, 9, 102, 58, 49, 7, 13, -1, 4, 6, 103, 191, 59, 10, 12, -1, 8, 9, 104, 177, 33, 9, 13, 0, 4, 10, 105, 187, 73, 5, 12, -1, 5, 4, 106, 177, 17, 6, 15, -2, 5, 5, 107, 217, 32, 9, 13, 0, 4, 9, 108, 250, 17, 4, 13, 0, 4, 4, 109, 24, 89, 14, 9, 0, 8, 15, 110, 151, 86, 9, 9, 0, 8, 10, 111, 100, 87, 10, 9, -1, 8, 10, 112, 42, 76, 9, 12, 0, 8, 10, 113, 213, 59, 10, 12, -1, 8, 10, 114, 188, 86, 7, 9, 0, 8, 6, 115, 170, 86, 8, 9, -1, 8, 7, 116, 230, 72, 7, 11, -1, 6, 6, 117, 141, 86, 9, 9, 0, 8, 10, 118, 78, 89, 10, 9, -1, 8, 9, 119, 8, 89, 15, 9, -1, 8, 13, 120, 131, 86, 9, 9, -1, 8, 8, 121, 224, 59, 10, 12, -1, 8, 9, 122, 179, 86, 8, 9, -1, 8, 7, 123, 34, 0, 6, 17, -1, 3, 6, 124, 64, 0, 3, 17, 2, 3, 9, 125, 41, 0, 6, 17, 0, 3, 6, 126, 30, 99, 9, 5, 0, 5, 9, 160, 114, 97, 2, 2, -1, 16, 4, 161, 80, 48, 3, 13, 1, 6, 6, 162, 165, 73, 7, 12, 0, 5, 9, 163, 92, 74, 9, 12, 0, 5, 9, 164, 209, 72, 10, 11, -1, 6, 9, 165, 36, 63, 11, 12, -2, 5, 9, 166, 60, 0, 3, 17, 2, 3, 9, 167, 151, 17, 8, 15, 0, 4, 9, 168, 82, 99, 6, 3, 0, 5, 7, 169, 236, 17, 13, 13, 0, 4, 15, 170, 238, 72, 7, 11, 0, 5, 7, 171, 54, 89, 11, 9, -1, 7, 10, 172, 20, 99, 9, 5, -1, 10, 9, 173, 96, 98, 5, 3, 0, 10, 6, 174, 226, 84, 8, 8, 0, 4, 9, 175, 89, 98, 6, 3, 0, 4, 7, 176, 40, 99, 5, 5, 0, 4, 6, 177, 22, 76, 9, 12, 0, 5, 9, 178, 235, 84, 6, 8, 0, 3, 6, 179, 242, 84, 6, 8, 0, 3, 6, 180, 53, 99, 6, 4, -1, 4, 5, 181, 0, 76, 10, 12, 0, 8, 10, 182, 215, 17, 10, 14, 0, 5, 11, 183, 251, 78, 3, 4, 0, 9, 5, 184, 60, 99, 5, 4, 0, 16, 5, 185, 249, 83, 5, 8, -1, 3, 5, 186, 0, 89, 7, 10, 0, 5, 8, 187, 66, 89, 11, 9, -1, 7, 10, 188, 42, 35, 13, 13, -1, 4, 12, 189, 0, 35, 13, 13, -1, 4, 12, 190, 14, 35, 13, 13, -1, 4, 13, 191, 49, 49, 8, 13, -1, 6, 8, 192, 150, 0, 12, 16, -1, 1, 11, 193, 176, 0, 12, 16, -1, 1, 11, 194, 163, 0, 12, 16, -1, 1, 11, 195, 124, 0, 12, 16, -1, 1, 11, 196, 105, 17, 12, 15, -1, 2, 11, 197, 0, 0, 12, 17, -1, 0, 11, 198, 106, 47, 15, 12, -1, 5, 14, 199, 141, 17, 9, 15, 0, 5, 10, 200, 60, 18, 8, 16, 0, 1, 9, 201, 41, 18, 9, 16, 0, 1, 9, 202, 21, 18, 9, 16, 0, 1, 9, 203, 160, 17, 8, 15, 0, 2, 9, 204, 69, 17, 7, 16, -2, 1, 5, 205, 77, 17, 7, 16, -1, 1, 5, 206, 51, 18, 8, 16, -2, 1, 5, 207, 169, 17, 7, 15, -2, 2, 5, 208, 152, 47, 12, 12, -1, 5, 12, 209, 237, 0, 11, 16, 0, 1, 12, 210, 82, 0, 13, 16, -1, 1, 12, 211, 68, 0, 13, 16, -1, 1, 12, 212, 110, 0, 13, 16, -1, 1, 12, 213, 96, 0, 13, 16, -1, 1, 12, 214, 91, 17, 13, 15, -1, 2, 12, 215, 217, 84, 8, 8, 0, 8, 9, 216, 137, 0, 12, 16, 0, 3, 12, 217, 225, 0, 11, 16, 0, 1, 12, 218, 189, 0, 11, 16, 0, 1, 12, 219, 213, 0, 11, 16, 0, 1, 12, 220, 118, 17, 11, 15, 0, 2, 12, 221, 201, 0, 11, 16, -1, 1, 9, 222, 72, 76, 9, 12, 0, 5, 10, 223, 167, 33, 9, 13, 0, 4, 10, 224, 157, 33, 9, 13, -1, 4, 9, 225, 30, 49, 9, 13, -1, 4, 9, 226, 227, 32, 9, 13, -1, 4, 9, 227, 237, 31, 9, 13, -1, 4, 9, 228, 82, 75, 9, 12, -1, 5, 9, 229, 226, 17, 9, 14, -1, 3, 9, 230, 39, 89, 14, 9, 0, 8, 14, 231, 157, 73, 7, 12, 0, 8, 8, 232, 146, 33, 10, 13, -1, 4, 9, 233, 80, 34, 10, 13, -1, 4, 9, 234, 91, 33, 10, 13, -1, 4, 9, 235, 92, 61, 10, 12, -1, 5, 9, 236, 66, 49, 6, 13, -2, 4, 4, 237, 73, 48, 6, 13, -1, 4, 4, 238, 247, 31, 8, 13, -2, 4, 4, 239, 180, 73, 6, 12, -1, 5, 4, 240, 187, 32, 9, 13, 0, 4, 10, 241, 197, 32, 9, 13, 0, 4, 10, 242, 102, 33, 10, 13, -1, 4, 10, 243, 113, 33, 10, 13, -1, 4, 10, 244, 124, 33, 10, 13, -1, 4, 10, 245, 135, 33, 10, 13, -1, 4, 10, 246, 202, 59, 10, 12, -1, 5, 10, 247, 220, 72, 9, 11, -1, 6, 9, 248, 198, 72, 10, 11, 0, 7, 10, 249, 0, 49, 9, 13, 0, 4, 10, 250, 10, 49, 9, 13, 0, 4, 10, 251, 20, 49, 9, 13, 0, 4, 10, 252, 246, 58, 9, 12, 0, 5, 10, 253, 0, 18, 10, 16, -1, 4, 9, 254, 11, 18, 9, 16, 0, 4, 10, 255, 130, 17, 10, 15, -1, 5, 9};
+static const int _bi_font_doc_title_font_height=22; +static const int _bi_font_doc_title_font_ascent=17; +static const int _bi_font_doc_title_font_charcount=193; +static const int _bi_font_doc_title_font_characters[]={0, 108, 97, 2, 2, -1, 16, 0, 13, 111, 97, 2, 2, -1, 16, 0, 32, 252, 55, 2, 2, -1, 16, 4, 33, 84, 48, 3, 13, 1, 4, 6, 34, 9, 99, 6, 6, 0, 4, 8, 35, 52, 76, 9, 12, -1, 5, 9, 36, 31, 18, 9, 16, 0, 3, 9, 37, 28, 35, 13, 13, -1, 4, 13, 38, 56, 35, 12, 13, 0, 4, 13, 39, 16, 99, 3, 6, 0, 4, 4, 40, 48, 0, 5, 17, 0, 3, 6, 41, 54, 0, 5, 17, 0, 3, 6, 42, 207, 84, 9, 8, 0, 3, 9, 43, 121, 86, 9, 9, 0, 7, 9, 44, 251, 71, 4, 6, -1, 13, 5, 45, 102, 97, 5, 3, 0, 10, 6, 46, 66, 99, 4, 4, 0, 13, 5, 47, 24, 0, 9, 17, -2, 3, 8, 48, 11, 76, 10, 12, -1, 5, 9, 49, 102, 74, 9, 12, 0, 5, 9, 50, 48, 63, 10, 12, -1, 5, 9, 51, 59, 63, 10, 12, -1, 5, 9, 52, 70, 63, 10, 12, -1, 5, 9, 53, 81, 62, 10, 12, -1, 5, 9, 54, 235, 59, 10, 12, -1, 5, 9, 55, 103, 61, 10, 12, -1, 5, 9, 56, 114, 60, 10, 12, -1, 5, 9, 57, 125, 60, 10, 12, -1, 5, 9, 58, 252, 45, 3, 9, 0, 8, 5, 59, 246, 71, 4, 11, -1, 8, 5, 60, 148, 73, 8, 12, 0, 5, 9, 61, 0, 100, 8, 7, 0, 8, 9, 62, 139, 73, 8, 12, 0, 5, 9, 63, 40, 49, 8, 13, 0, 4, 8, 64, 184, 17, 15, 14, 0, 5, 16, 65, 178, 47, 12, 12, -1, 5, 11, 66, 136, 60, 10, 12, 0, 5, 10, 67, 240, 45, 11, 12, -1, 5, 10, 68, 0, 63, 11, 12, 0, 5, 11, 69, 130, 73, 8, 12, 0, 5, 9, 70, 112, 74, 8, 12, 0, 5, 8, 71, 191, 46, 12, 12, -1, 5, 11, 72, 24, 63, 11, 12, 0, 5, 11, 73, 193, 72, 4, 12, 0, 5, 5, 74, 173, 73, 6, 12, -1, 5, 6, 75, 147, 60, 10, 12, 0, 5, 10, 76, 121, 73, 8, 12, 0, 5, 8, 77, 122, 47, 15, 12, 0, 5, 16, 78, 12, 63, 11, 12, 0, 5, 12, 79, 138, 47, 13, 12, -1, 5, 12, 80, 62, 76, 9, 12, 0, 5, 10, 81, 200, 17, 14, 14, -1, 5, 12, 82, 158, 60, 10, 12, 0, 5, 10, 83, 32, 76, 9, 12, -1, 5, 9, 84, 169, 60, 10, 12, -1, 5, 9, 85, 204, 46, 11, 12, 0, 5, 12, 86, 165, 47, 12, 12, -1, 5, 11, 87, 88, 48, 17, 12, -1, 5, 16, 88, 216, 46, 11, 12, -1, 5, 10, 89, 228, 46, 11, 12, -1, 5, 9, 90, 180, 60, 10, 12, -1, 5, 9, 91, 249, 0, 5, 16, 0, 4, 6, 92, 13, 0, 10, 17, -2, 3, 8, 93, 85, 17, 5, 16, 0, 4, 6, 94, 196, 85, 10, 8, -1, 5, 9, 95, 71, 99, 10, 3, -1, 17, 9, 96, 46, 99, 6, 4, -1, 4, 5, 97, 111, 87, 9, 9, -1, 8, 9, 98, 207, 32, 9, 13, 0, 4, 10, 99, 161, 86, 8, 9, -1, 8, 8, 100, 69, 34, 10, 13, -1, 4, 10, 101, 89, 88, 10, 9, -1, 8, 9, 102, 58, 49, 7, 13, -1, 4, 6, 103, 191, 59, 10, 12, -1, 8, 9, 104, 177, 33, 9, 13, 0, 4, 10, 105, 187, 73, 5, 12, -1, 5, 4, 106, 177, 17, 6, 15, -2, 5, 5, 107, 217, 32, 9, 13, 0, 4, 9, 108, 250, 17, 4, 13, 0, 4, 4, 109, 24, 89, 14, 9, 0, 8, 15, 110, 151, 86, 9, 9, 0, 8, 10, 111, 100, 87, 10, 9, -1, 8, 10, 112, 42, 76, 9, 12, 0, 8, 10, 113, 213, 59, 10, 12, -1, 8, 10, 114, 188, 86, 7, 9, 0, 8, 6, 115, 170, 86, 8, 9, -1, 8, 7, 116, 230, 72, 7, 11, -1, 6, 6, 117, 141, 86, 9, 9, 0, 8, 10, 118, 78, 89, 10, 9, -1, 8, 9, 119, 8, 89, 15, 9, -1, 8, 13, 120, 131, 86, 9, 9, -1, 8, 8, 121, 224, 59, 10, 12, -1, 8, 9, 122, 179, 86, 8, 9, -1, 8, 7, 123, 34, 0, 6, 17, -1, 3, 6, 124, 64, 0, 3, 17, 2, 3, 9, 125, 41, 0, 6, 17, 0, 3, 6, 126, 30, 99, 9, 5, 0, 5, 9, 160, 114, 97, 2, 2, -1, 16, 4, 161, 80, 48, 3, 13, 1, 6, 6, 162, 165, 73, 7, 12, 0, 5, 9, 163, 92, 74, 9, 12, 0, 5, 9, 164, 209, 72, 10, 11, -1, 6, 9, 165, 36, 63, 11, 12, -2, 5, 9, 166, 60, 0, 3, 17, 2, 3, 9, 167, 151, 17, 8, 15, 0, 4, 9, 168, 82, 99, 6, 3, 0, 5, 7, 169, 236, 17, 13, 13, 0, 4, 15, 170, 238, 72, 7, 11, 0, 5, 7, 171, 54, 89, 11, 9, -1, 7, 10, 172, 20, 99, 9, 5, -1, 10, 9, 173, 96, 98, 5, 3, 0, 10, 6, 174, 226, 84, 8, 8, 0, 4, 9, 175, 89, 98, 6, 3, 0, 4, 7, 176, 40, 99, 5, 5, 0, 4, 6, 177, 22, 76, 9, 12, 0, 5, 9, 178, 235, 84, 6, 8, 0, 3, 6, 179, 242, 84, 6, 8, 0, 3, 6, 180, 53, 99, 6, 4, -1, 4, 5, 181, 0, 76, 10, 12, 0, 8, 10, 182, 215, 17, 10, 14, 0, 5, 11, 183, 251, 78, 3, 4, 0, 9, 5, 184, 60, 99, 5, 4, 0, 16, 5, 185, 249, 83, 5, 8, -1, 3, 5, 186, 0, 89, 7, 10, 0, 5, 8, 187, 66, 89, 11, 9, -1, 7, 10, 188, 42, 35, 13, 13, -1, 4, 12, 189, 0, 35, 13, 13, -1, 4, 12, 190, 14, 35, 13, 13, -1, 4, 13, 191, 49, 49, 8, 13, -1, 6, 8, 192, 150, 0, 12, 16, -1, 1, 11, 193, 176, 0, 12, 16, -1, 1, 11, 194, 163, 0, 12, 16, -1, 1, 11, 195, 124, 0, 12, 16, -1, 1, 11, 196, 105, 17, 12, 15, -1, 2, 11, 197, 0, 0, 12, 17, -1, 0, 11, 198, 106, 47, 15, 12, -1, 5, 14, 199, 141, 17, 9, 15, 0, 5, 10, 200, 60, 18, 8, 16, 0, 1, 9, 201, 41, 18, 9, 16, 0, 1, 9, 202, 21, 18, 9, 16, 0, 1, 9, 203, 160, 17, 8, 15, 0, 2, 9, 204, 69, 17, 7, 16, -2, 1, 5, 205, 77, 17, 7, 16, -1, 1, 5, 206, 51, 18, 8, 16, -2, 1, 5, 207, 169, 17, 7, 15, -2, 2, 5, 208, 152, 47, 12, 12, -1, 5, 12, 209, 237, 0, 11, 16, 0, 1, 12, 210, 82, 0, 13, 16, -1, 1, 12, 211, 68, 0, 13, 16, -1, 1, 12, 212, 110, 0, 13, 16, -1, 1, 12, 213, 96, 0, 13, 16, -1, 1, 12, 214, 91, 17, 13, 15, -1, 2, 12, 215, 217, 84, 8, 8, 0, 8, 9, 216, 137, 0, 12, 16, 0, 3, 12, 217, 225, 0, 11, 16, 0, 1, 12, 218, 189, 0, 11, 16, 0, 1, 12, 219, 213, 0, 11, 16, 0, 1, 12, 220, 118, 17, 11, 15, 0, 2, 12, 221, 201, 0, 11, 16, -1, 1, 9, 222, 72, 76, 9, 12, 0, 5, 10, 223, 167, 33, 9, 13, 0, 4, 10, 224, 157, 33, 9, 13, -1, 4, 9, 225, 30, 49, 9, 13, -1, 4, 9, 226, 227, 32, 9, 13, -1, 4, 9, 227, 237, 31, 9, 13, -1, 4, 9, 228, 82, 75, 9, 12, -1, 5, 9, 229, 226, 17, 9, 14, -1, 3, 9, 230, 39, 89, 14, 9, 0, 8, 14, 231, 157, 73, 7, 12, 0, 8, 8, 232, 146, 33, 10, 13, -1, 4, 9, 233, 80, 34, 10, 13, -1, 4, 9, 234, 91, 33, 10, 13, -1, 4, 9, 235, 92, 61, 10, 12, -1, 5, 9, 236, 66, 49, 6, 13, -2, 4, 4, 237, 73, 48, 6, 13, -1, 4, 4, 238, 247, 31, 8, 13, -2, 4, 4, 239, 180, 73, 6, 12, -1, 5, 4, 240, 187, 32, 9, 13, 0, 4, 10, 241, 197, 32, 9, 13, 0, 4, 10, 242, 102, 33, 10, 13, -1, 4, 10, 243, 113, 33, 10, 13, -1, 4, 10, 244, 124, 33, 10, 13, -1, 4, 10, 245, 135, 33, 10, 13, -1, 4, 10, 246, 202, 59, 10, 12, -1, 5, 10, 247, 220, 72, 9, 11, -1, 6, 9, 248, 198, 72, 10, 11, 0, 7, 10, 249, 0, 49, 9, 13, 0, 4, 10, 250, 10, 49, 9, 13, 0, 4, 10, 251, 20, 49, 9, 13, 0, 4, 10, 252, 246, 58, 9, 12, 0, 5, 10, 253, 0, 18, 10, 16, -1, 4, 9, 254, 11, 18, 9, 16, 0, 4, 10, 255, 130, 17, 10, 15, -1, 5, 9}; diff --git a/tools/editor/editor_data.cpp b/tools/editor/editor_data.cpp index aeca76bb2..a635034ac 100644 --- a/tools/editor/editor_data.cpp +++ b/tools/editor/editor_data.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_data.h b/tools/editor/editor_data.h index 50faba88e..42abb317d 100644 --- a/tools/editor/editor_data.h +++ b/tools/editor/editor_data.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_dir_dialog.cpp b/tools/editor/editor_dir_dialog.cpp index eec452ab7..5e6bad41a 100644 --- a/tools/editor/editor_dir_dialog.cpp +++ b/tools/editor/editor_dir_dialog.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_dir_dialog.h b/tools/editor/editor_dir_dialog.h index 060fb724c..8ac83b86e 100644 --- a/tools/editor/editor_dir_dialog.h +++ b/tools/editor/editor_dir_dialog.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_file_system.cpp b/tools/editor/editor_file_system.cpp index 5d72928e9..94e887c3e 100644 --- a/tools/editor/editor_file_system.cpp +++ b/tools/editor/editor_file_system.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_file_system.h b/tools/editor/editor_file_system.h index 2d14f9012..3f413292f 100644 --- a/tools/editor/editor_file_system.h +++ b/tools/editor/editor_file_system.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_fonts.cpp b/tools/editor/editor_fonts.cpp index 86f1e9283..f145f1dde 100644 --- a/tools/editor/editor_fonts.cpp +++ b/tools/editor/editor_fonts.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -26,50 +26,50 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "editor_fonts.h"
-#include "doc_font.h"
-#include "doc_title_font.h"
-#include "doc_code_font.h"
-
-static Ref<Font> make_font(int p_height,int p_ascent, int p_valign, int p_charcount, const int *p_chars,const Ref<Texture> &p_texture) {
-
-
- Ref<Font> font( memnew( Font ) );
- font->add_texture( p_texture );
-
- for (int i=0;i<p_charcount;i++) {
-
- const int *c = &p_chars[i*8];
-
- int chr=c[0];
- Rect2 frect;
- frect.pos.x=c[1];
- frect.pos.y=c[2];
- frect.size.x=c[3];
- frect.size.y=c[4];
- Point2 align( c[5], c[6]+p_valign);
- int advance=c[7];
-
-
- font->add_char( chr, 0, frect, align,advance );
-
- }
-
- font->set_height( p_height );
- font->set_ascent( p_ascent );
-
- return font;
-}
-
-
-void editor_register_fonts(Ref<Theme> p_theme) {
-
-
- Ref<Font> doc_font = make_font(_bi_font_doc_font_height,_bi_font_doc_font_ascent,0,_bi_font_doc_font_charcount,_bi_font_doc_font_characters,p_theme->get_icon("DocFont","EditorIcons"));
- Ref<Font> doc_code_font = make_font(_bi_font_doc_code_font_height,_bi_font_doc_code_font_ascent,0,_bi_font_doc_code_font_charcount,_bi_font_doc_code_font_characters,p_theme->get_icon("DocCodeFont","EditorIcons"));
- Ref<Font> doc_title_font = make_font(_bi_font_doc_title_font_height,_bi_font_doc_title_font_ascent,0,_bi_font_doc_title_font_charcount,_bi_font_doc_title_font_characters,p_theme->get_icon("DocTitleFont","EditorIcons"));
- p_theme->set_font("doc","EditorFonts",doc_font);
- p_theme->set_font("doc_code","EditorFonts",doc_code_font);
- p_theme->set_font("doc_title","EditorFonts",doc_title_font);
-
-}
+#include "editor_fonts.h" +#include "doc_font.h" +#include "doc_title_font.h" +#include "doc_code_font.h" + +static Ref<Font> make_font(int p_height,int p_ascent, int p_valign, int p_charcount, const int *p_chars,const Ref<Texture> &p_texture) { + + + Ref<Font> font( memnew( Font ) ); + font->add_texture( p_texture ); + + for (int i=0;i<p_charcount;i++) { + + const int *c = &p_chars[i*8]; + + int chr=c[0]; + Rect2 frect; + frect.pos.x=c[1]; + frect.pos.y=c[2]; + frect.size.x=c[3]; + frect.size.y=c[4]; + Point2 align( c[5], c[6]+p_valign); + int advance=c[7]; + + + font->add_char( chr, 0, frect, align,advance ); + + } + + font->set_height( p_height ); + font->set_ascent( p_ascent ); + + return font; +} + + +void editor_register_fonts(Ref<Theme> p_theme) { + + + Ref<Font> doc_font = make_font(_bi_font_doc_font_height,_bi_font_doc_font_ascent,0,_bi_font_doc_font_charcount,_bi_font_doc_font_characters,p_theme->get_icon("DocFont","EditorIcons")); + Ref<Font> doc_code_font = make_font(_bi_font_doc_code_font_height,_bi_font_doc_code_font_ascent,0,_bi_font_doc_code_font_charcount,_bi_font_doc_code_font_characters,p_theme->get_icon("DocCodeFont","EditorIcons")); + Ref<Font> doc_title_font = make_font(_bi_font_doc_title_font_height,_bi_font_doc_title_font_ascent,0,_bi_font_doc_title_font_charcount,_bi_font_doc_title_font_characters,p_theme->get_icon("DocTitleFont","EditorIcons")); + p_theme->set_font("doc","EditorFonts",doc_font); + p_theme->set_font("doc_code","EditorFonts",doc_code_font); + p_theme->set_font("doc_title","EditorFonts",doc_title_font); + +} diff --git a/tools/editor/editor_fonts.h b/tools/editor/editor_fonts.h index a3973513b..cc990a560 100644 --- a/tools/editor/editor_fonts.h +++ b/tools/editor/editor_fonts.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -26,11 +26,11 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef EDITOR_FONTS_H
-#define EDITOR_FONTS_H
-
-#include "scene/resources/theme.h"
-
-void editor_register_fonts(Ref<Theme> p_theme);
-
-#endif
+#ifndef EDITOR_FONTS_H +#define EDITOR_FONTS_H + +#include "scene/resources/theme.h" + +void editor_register_fonts(Ref<Theme> p_theme); + +#endif diff --git a/tools/editor/editor_help.cpp b/tools/editor/editor_help.cpp index 2283a2df1..a5b6fbd4f 100644 --- a/tools/editor/editor_help.cpp +++ b/tools/editor/editor_help.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1390,7 +1390,9 @@ EditorHelp::EditorHelp(EditorNode *p_editor) { { PanelContainer *pc = memnew( PanelContainer ); - pc->add_style_override("panel",get_stylebox("normal","TextEdit")); + Ref<StyleBoxFlat> style( memnew( StyleBoxFlat ) ); + style->set_bg_color( EditorSettings::get_singleton()->get("text_editor/background_color") ); + pc->add_style_override("panel", style); //get_stylebox("normal","TextEdit")); h_split->add_child(pc); class_desc = memnew( RichTextLabel ); pc->add_child(class_desc); diff --git a/tools/editor/editor_help.h b/tools/editor/editor_help.h index 1c2b704b9..d4066d076 100644 --- a/tools/editor/editor_help.h +++ b/tools/editor/editor_help.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_icons.h b/tools/editor/editor_icons.h index 4cd08bba0..910febc89 100644 --- a/tools/editor/editor_icons.h +++ b/tools/editor/editor_icons.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_import_export.cpp b/tools/editor/editor_import_export.cpp index e6ec11e9d..d76009a72 100644 --- a/tools/editor/editor_import_export.cpp +++ b/tools/editor/editor_import_export.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1779,3 +1779,11 @@ EditorImportExport::EditorImportExport() { } + +EditorImportExport::~EditorImportExport() { + + + +} + + diff --git a/tools/editor/editor_import_export.h b/tools/editor/editor_import_export.h index a4723f41d..9704d4a69 100644 --- a/tools/editor/editor_import_export.h +++ b/tools/editor/editor_import_export.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -336,6 +336,7 @@ public: void save_config(); EditorImportExport(); + ~EditorImportExport(); }; VARIANT_ENUM_CAST(EditorImportExport::ImageAction); diff --git a/tools/editor/editor_log.cpp b/tools/editor/editor_log.cpp index 7c3fa6c1b..67c7f7b78 100644 --- a/tools/editor/editor_log.cpp +++ b/tools/editor/editor_log.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_log.h b/tools/editor/editor_log.h index 27cce4a58..1141d0391 100644 --- a/tools/editor/editor_log.h +++ b/tools/editor/editor_log.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp index 41545b887..a6625d720 100644 --- a/tools/editor/editor_node.cpp +++ b/tools/editor/editor_node.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -144,6 +144,7 @@ void EditorNode::_unhandled_input(const InputEvent& p_event) { void EditorNode::_notification(int p_what) { if (p_what==NOTIFICATION_EXIT_TREE) { + editor_data.save_editor_external_data(); log->deinit(); // do not get messages anymore @@ -453,7 +454,7 @@ void EditorNode::_dialog_display_file_error(String p_file,Error p_error) { }break; } - accept->popup_centered(Size2(300,70));; + accept->popup_centered_minsize(); } } @@ -704,7 +705,7 @@ void EditorNode::_save_scene(String p_file) { //accept->get_cancel()->hide(); accept->get_ok()->set_text("I see.."); accept->set_text("This operation can't be done without a tree root."); - accept->popup_centered(Size2(300,70));; + accept->popup_centered_minsize(); return; } @@ -726,7 +727,7 @@ void EditorNode::_save_scene(String p_file) { //accept->get_cancel()->hide(); accept->get_ok()->set_text("I see.."); accept->set_text("Couldn't save scene. Likely dependencies (instances) couldn't be satisfied."); - accept->popup_centered(Size2(300,70));; + accept->popup_centered_minsize(); return; } @@ -927,7 +928,7 @@ void EditorNode::_dialog_action(String p_file) { //confirmation->get_cancel()->hide(); accept->get_ok()->set_text("I see.."); accept->set_text("This operation requieres a single selected node."); - accept->popup_centered(Size2(300,70));; + accept->popup_centered_minsize(); break; } @@ -949,7 +950,7 @@ void EditorNode::_dialog_action(String p_file) { //accept->get_cancel()->hide(); accept->get_ok()->set_text("I see.."); accept->set_text("Couldn't save subscene. Likely dependencies (instances) couldn't be satisfied."); - accept->popup_centered(Size2(300,70));; + accept->popup_centered_minsize(); return; } @@ -967,7 +968,7 @@ void EditorNode::_dialog_action(String p_file) { //confirmation->get_cancel()->hide(); accept->get_ok()->set_text("I see.."); accept->set_text("Error saving scene."); - accept->popup_centered(Size2(300,70));; + accept->popup_centered_minsize(); break; } //EditorFileSystem::get_singleton()->update_file(p_file,sdata->get_type()); @@ -978,7 +979,7 @@ void EditorNode::_dialog_action(String p_file) { //confirmation->get_cancel()->hide(); accept->get_ok()->set_text("I see.."); accept->set_text("Error duplicating scene to save it."); - accept->popup_centered(Size2(300,70));; + accept->popup_centered_minsize(); break; } @@ -1016,7 +1017,7 @@ void EditorNode::_dialog_action(String p_file) { //accept->get_cancel()->hide(); accept->get_ok()->set_text("I see.."); accept->set_text("Can't load MeshLibrary for merging!."); - accept->popup_centered(Size2(300,70));; + accept->popup_centered_minsize(); return; } @@ -1033,7 +1034,7 @@ void EditorNode::_dialog_action(String p_file) { accept->get_ok()->set_text("I see.."); accept->set_text("Error saving MeshLibrary!."); - accept->popup_centered(Size2(300,70));; + accept->popup_centered_minsize(); return; } @@ -1050,7 +1051,7 @@ void EditorNode::_dialog_action(String p_file) { //accept->get_cancel()->hide(); accept->get_ok()->set_text("I see.."); accept->set_text("Can't load TileSet for merging!."); - accept->popup_centered(Size2(300,70));; + accept->popup_centered_minsize(); return; } @@ -1067,7 +1068,7 @@ void EditorNode::_dialog_action(String p_file) { accept->get_ok()->set_text("I see.."); accept->set_text("Error saving TileSet!."); - accept->popup_centered(Size2(300,70));; + accept->popup_centered_minsize(); return; } } break; @@ -1084,7 +1085,7 @@ void EditorNode::_dialog_action(String p_file) { //confirmation->get_cancel()->hide(); accept->get_ok()->set_text("I see.."); accept->set_text("Can't open export templates zip."); - accept->popup_centered(Size2(300,70));; + accept->popup_centered_minsize(); return; } @@ -1393,7 +1394,7 @@ void EditorNode::_run(bool p_current,const String& p_custom) { } play_button->set_pressed(false); - pause_button->set_pressed(false); + //pause_button->set_pressed(false); play_scene_button->set_pressed(false); String current_filename; @@ -1413,7 +1414,7 @@ void EditorNode::_run(bool p_current,const String& p_custom) { //accept->get_cancel()->hide(); accept->get_ok()->set_text("I see.."); accept->set_text("No scene to run exists."); - accept->popup_centered(Size2(300,70));; + accept->popup_centered_minsize(); return; } @@ -1456,7 +1457,7 @@ void EditorNode::_run(bool p_current,const String& p_custom) { //accept->get_cancel()->hide(); accept->get_ok()->set_text("I see.."); accept->set_text("No main scene has ever been defined.\nSelect one from \"Project Settings\" under the 'application' category."); - accept->popup_centered(Size2(300,100));; + accept->popup_centered_minsize(); return; } @@ -1477,7 +1478,7 @@ void EditorNode::_run(bool p_current,const String& p_custom) { //accept->get_cancel()->hide(); accept->get_ok()->set_text("I see.."); accept->set_text("Current scene was never saved, please save scene before running."); - accept->popup_centered(Size2(300,70));; + accept->popup_centered_minsize(); return; } @@ -1500,7 +1501,7 @@ void EditorNode::_run(bool p_current,const String& p_custom) { //confirmation->get_cancel()->hide(); accept->get_ok()->set_text("I see.."); accept->set_text("Could not start subprocess!"); - accept->popup_centered(Size2(300,70));; + accept->popup_centered_minsize(); return; } @@ -1559,7 +1560,9 @@ void EditorNode::_cleanup_scene() { void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) { - current_option=(MenuOptions)p_option; + //print_line("option "+itos(p_option)+" confirm "+itos(p_confirmed)); + if (!p_confirmed) //this may be a hack.. + current_option=(MenuOptions)p_option; switch( p_option ) { @@ -1569,7 +1572,7 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) { confirmation->get_ok()->set_text("Yes"); //confirmation->get_cancel()->show(); confirmation->set_text("Start a New Scene? (Current will be lost)"); - confirmation->popup_centered(Size2(300,70)); + confirmation->popup_centered_minsize(); break; } @@ -1648,7 +1651,7 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) { //confirmation->get_cancel()->hide(); accept->get_ok()->set_text("I see.."); accept->set_text("This operation can't be done without a tree root."); - accept->popup_centered(Size2(300,70));; + accept->popup_centered_minsize(); break; } @@ -1692,7 +1695,7 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) { if (!p_confirmed) { accept->get_ok()->set_text("Yes"); accept->set_text("This scene has never been saved. Save before running?"); - accept->popup_centered(Size2(300, 70)); + accept->popup_centered_minsize(); break; } @@ -1710,7 +1713,7 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) { //confirmation->get_cancel()->hide(); accept->get_ok()->set_text("I see.."); accept->set_text("This operation can't be done without a tree root."); - accept->popup_centered(Size2(300,70));; + accept->popup_centered_minsize(); break; } @@ -1728,7 +1731,7 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) { //confirmation->get_cancel()->hide(); accept->get_ok()->set_text("I see.."); accept->set_text("Please save the scene first."); - accept->popup_centered(Size2(300,70));; + accept->popup_centered_minsize(); break; } @@ -1754,7 +1757,7 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) { //confirmation->get_cancel()->hide(); accept->get_ok()->set_text("I see.."); accept->set_text("This operation can't be done without a scene."); - accept->popup_centered(Size2(300,70));; + accept->popup_centered_minsize(); break; } @@ -1767,7 +1770,7 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) { //confirmation->get_cancel()->hide(); accept->get_ok()->set_text("I see.."); accept->set_text("This operation requieres a single selected node."); - accept->popup_centered(Size2(300,70));; + accept->popup_centered_minsize(); break; } @@ -1780,7 +1783,7 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) { //confirmation->get_cancel()->hide(); accept->get_ok()->set_text("I see.."); accept->set_text("This operation can't be done on instanced scenes."); - accept->popup_centered(Size2(300,70));; + accept->popup_centered_minsize(); break; } @@ -1875,7 +1878,7 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) { //confirmation->get_cancel()->hide(); accept->get_ok()->set_text("I see.."); accept->set_text("This operation can't be done without a scene."); - accept->popup_centered(Size2(300,70));; + accept->popup_centered_minsize(); break; } @@ -1920,7 +1923,7 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) { //accept->get_cancel()->hide(); accept->get_ok()->set_text("I see.."); accept->set_text("This operation can't be done without a selected node."); - accept->popup_centered(Size2(300,70));; + accept->popup_centered_minsize(); break; } @@ -1930,14 +1933,17 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) { case FILE_QUIT: { + if (!p_confirmed) { + confirmation->get_ok()->set_text("Quit"); //confirmation->get_cancel()->show(); confirmation->set_text("Exit the Editor?"); - confirmation->popup_centered(Size2(300,70)); + confirmation->popup_centered(Size2(180,70)); break; } + _menu_option_confirm(RUN_STOP,true); get_tree()->quit(); @@ -1949,7 +1955,7 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) { confirmation->get_ok()->set_text("Open"); //confirmation->get_cancel()->show(); confirmation->set_text("Current scene not saved. Open anyway?"); - confirmation->popup_centered(Size2(300,70)); + confirmation->popup_centered_minsize(); break; } @@ -1996,7 +2002,7 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) { if (unsaved_cache && !p_confirmed) { confirmation->get_ok()->set_text("Revert"); confirmation->set_text("This action cannot be undone. Revert anyway?"); - confirmation->popup_centered(Size2(300,70)); + confirmation->popup_centered_minsize(); break; } @@ -2152,7 +2158,7 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) { editor_run.stop(); play_button->set_pressed(false); play_scene_button->set_pressed(false); - pause_button->set_pressed(false); + //pause_button->set_pressed(false); emit_signal("stop_pressed"); } break; @@ -2174,7 +2180,7 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) { if (!p_confirmed) { confirmation->get_ok()->set_text("Yes"); confirmation->set_text("Open Project Manager? \n(Unsaved changes will be lost)"); - confirmation->popup_centered(Size2(300,70)); + confirmation->popup_centered_minsize(); break; } @@ -2704,7 +2710,7 @@ Error EditorNode::load_scene(const String& p_scene) { //accept->get_cancel()->hide(); accept->get_ok()->set_text("Ugh"); accept->set_text("Error loading scene, it must be inside the project path. Use 'Import' to open the scene, then save it inside the project path."); - accept->popup_centered(Size2(300,120)); + accept->popup_centered_minsize(); opening_prev=false; return ERR_FILE_NOT_FOUND; } @@ -2718,7 +2724,7 @@ Error EditorNode::load_scene(const String& p_scene) { //accept->get_cancel()->hide(); accept->get_ok()->set_text("Ugh"); accept->set_text("Error loading scene."); - accept->popup_centered(Size2(300,70));; + accept->popup_centered_minsize(); opening_prev=false; return ERR_FILE_NOT_FOUND; } @@ -2731,7 +2737,7 @@ Error EditorNode::load_scene(const String& p_scene) { //accept->get_cancel()->hide(); accept->get_ok()->set_text("Ugh"); accept->set_text("Error loading scene."); - accept->popup_centered(Size2(300,70));; + accept->popup_centered_minsize(); opening_prev=false; return ERR_FILE_NOT_FOUND; } @@ -3023,7 +3029,7 @@ void EditorNode::notify_child_process_exited() { play_button->set_pressed(false); play_scene_button->set_pressed(false); - pause_button->set_pressed(false); + //pause_button->set_pressed(false); stop_button->set_pressed(false); editor_run.stop(); @@ -3306,6 +3312,7 @@ EditorNode::EditorNode() { FileDialog::unregister_func=_file_dialog_unregister; editor_import_export = memnew( EditorImportExport ); + add_child(editor_import_export); register_exporters(); @@ -3491,8 +3498,9 @@ EditorNode::EditorNode() { prev_scene->set_disabled(true); //left_menu_hb->add_child( prev_scene ); prev_scene->connect("pressed",this,"_menu_option",make_binds(FILE_OPEN_PREV)); - //gui_base->add_child(prev_scene); + gui_base->add_child(prev_scene); prev_scene->set_pos(Point2(3,24)); + prev_scene->hide(); Separator *vs=NULL; @@ -3501,6 +3509,7 @@ EditorNode::EditorNode() { p=file_menu->get_popup(); p->add_item("New Scene",FILE_NEW_SCENE); p->add_item("Open Scene..",FILE_OPEN_SCENE,KEY_MASK_CMD+KEY_O); + p->add_separator(); p->add_item("Save Scene",FILE_SAVE_SCENE,KEY_MASK_CMD+KEY_S); p->add_item("Save Scene As..",FILE_SAVE_AS_SCENE,KEY_MASK_SHIFT+KEY_MASK_CMD+KEY_S); p->add_separator(); @@ -3617,14 +3626,14 @@ EditorNode::EditorNode() { - pause_button = memnew( ToolButton ); + /*pause_button = memnew( ToolButton ); //menu_panel->add_child(pause_button); - not needed for now? pause_button->set_toggle_mode(true); pause_button->set_icon(gui_base->get_icon("Pause","EditorIcons")); pause_button->set_focus_mode(Control::FOCUS_NONE); pause_button->connect("pressed", this,"_menu_option",make_binds(RUN_PAUSE)); pause_button->set_tooltip("Pause the scene (F7)."); - +*/ stop_button = memnew( ToolButton ); play_hb->add_child(stop_button); //stop_button->set_toggle_mode(true); @@ -3641,7 +3650,7 @@ EditorNode::EditorNode() { native_play_button->hide(); native_play_button->get_popup()->connect("item_pressed",this,"_run_in_device"); - VSeparator *s1 = memnew( VSeparator ); +// VSeparator *s1 = memnew( VSeparator ); // play_hb->add_child(s1); play_scene_button = memnew( ToolButton ); @@ -3677,13 +3686,14 @@ EditorNode::EditorNode() { p->set_item_tooltip(p->get_item_index(RUN_DEPLOY_DUMB_CLIENTS),"Deploy dumb clients when the File Server is active."); p->connect("item_pressed",this,"_menu_option"); + /* run_settings_button = memnew( ToolButton ); //menu_hb->add_child(run_settings_button); //run_settings_button->set_toggle_mode(true); run_settings_button->set_focus_mode(Control::FOCUS_NONE); run_settings_button->set_icon(gui_base->get_icon("Run","EditorIcons")); run_settings_button->connect("pressed", this,"_menu_option",make_binds(RUN_SCENE_SETTINGS)); - +*/ /* run_settings_button = memnew( ToolButton ); @@ -4111,7 +4121,7 @@ EditorNode::EditorNode() { add_editor_plugin( memnew( ParticlesEditorPlugin(this) ) ); add_editor_plugin( memnew( ResourcePreloaderEditorPlugin(this) ) ); add_editor_plugin( memnew( ItemListEditorPlugin(this) ) ); - add_editor_plugin( memnew( RichTextEditorPlugin(this) ) ); + //add_editor_plugin( memnew( RichTextEditorPlugin(this) ) ); add_editor_plugin( memnew( CollisionPolygonEditorPlugin(this) ) ); add_editor_plugin( memnew( CollisionPolygon2DEditorPlugin(this) ) ); add_editor_plugin( memnew( TileSetEditorPlugin(this) ) ); @@ -4246,6 +4256,7 @@ EditorNode::EditorNode() { EditorNode::~EditorNode() { + memdelete(editor_selection); memdelete(file_server); EditorSettings::destroy(); diff --git a/tools/editor/editor_node.h b/tools/editor/editor_node.h index 531eccb54..ae712004b 100644 --- a/tools/editor/editor_node.h +++ b/tools/editor/editor_node.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_path.cpp b/tools/editor/editor_path.cpp index 83ca04fca..86fd79d01 100644 --- a/tools/editor/editor_path.cpp +++ b/tools/editor/editor_path.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_path.h b/tools/editor/editor_path.h index effa87b42..2edaeb92a 100644 --- a/tools/editor/editor_path.h +++ b/tools/editor/editor_path.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_plugin.cpp b/tools/editor/editor_plugin.cpp index 1bad1dc6a..e6b8ee099 100644 --- a/tools/editor/editor_plugin.cpp +++ b/tools/editor/editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_plugin.h b/tools/editor/editor_plugin.h index 4f2341d3b..a9e6b1be4 100644 --- a/tools/editor/editor_plugin.h +++ b/tools/editor/editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_reimport_dialog.cpp b/tools/editor/editor_reimport_dialog.cpp index 034ac58a8..8842a485b 100644 --- a/tools/editor/editor_reimport_dialog.cpp +++ b/tools/editor/editor_reimport_dialog.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,7 +33,7 @@ void EditorReImportDialog::popup_reimport() { if (EditorFileSystem::get_singleton()->is_scanning()) { error->set_text("Please wait for scan to complete"); - error->popup_centered(Size2(250,100)); + error->popup_centered_minsize(); return; } @@ -70,7 +70,7 @@ void EditorReImportDialog::popup_reimport() { if (EditorNode::get_singleton()->get_edited_scene() && EditorNode::get_singleton()->get_edited_scene()->get_filename()=="") { error->set_text("Current scene must be saved to re-import."); - error->popup_centered(Size2(250,100)); + error->popup_centered_minsize(); get_ok()->set_text("Re-Import"); get_ok()->set_disabled(true); return; @@ -93,7 +93,7 @@ void EditorReImportDialog::ok_pressed() { if (EditorFileSystem::get_singleton()->is_scanning()) { error->set_text("Please wait for scan to complete"); - error->popup_centered(Size2(250,100)); + error->popup_centered_minsize(); return; } diff --git a/tools/editor/editor_reimport_dialog.h b/tools/editor/editor_reimport_dialog.h index a5fac262f..9726bac80 100644 --- a/tools/editor/editor_reimport_dialog.h +++ b/tools/editor/editor_reimport_dialog.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_run.cpp b/tools/editor/editor_run.cpp index d545b8d8f..77c5f419b 100644 --- a/tools/editor/editor_run.cpp +++ b/tools/editor/editor_run.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_run.h b/tools/editor/editor_run.h index 94a0f1878..5541cc84f 100644 --- a/tools/editor/editor_run.h +++ b/tools/editor/editor_run.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_run_native.cpp b/tools/editor/editor_run_native.cpp index 17117be18..83b1753ea 100644 --- a/tools/editor/editor_run_native.cpp +++ b/tools/editor/editor_run_native.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_run_native.h b/tools/editor/editor_run_native.h index f4bda2d07..1512dc5dd 100644 --- a/tools/editor/editor_run_native.h +++ b/tools/editor/editor_run_native.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_selection.cpp b/tools/editor/editor_selection.cpp index 890b31cd4..d8fd8735f 100644 --- a/tools/editor/editor_selection.cpp +++ b/tools/editor/editor_selection.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_selection.h b/tools/editor/editor_selection.h index 7f726e244..f10f313a4 100644 --- a/tools/editor/editor_selection.h +++ b/tools/editor/editor_selection.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_settings.cpp b/tools/editor/editor_settings.cpp index deb5d86a2..52eeb1fef 100644 --- a/tools/editor/editor_settings.cpp +++ b/tools/editor/editor_settings.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_settings.h b/tools/editor/editor_settings.h index c44afd959..1594719a9 100644 --- a/tools/editor/editor_settings.h +++ b/tools/editor/editor_settings.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_sub_scene.cpp b/tools/editor/editor_sub_scene.cpp index 25a52bb2c..49385daea 100644 --- a/tools/editor/editor_sub_scene.cpp +++ b/tools/editor/editor_sub_scene.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_sub_scene.h b/tools/editor/editor_sub_scene.h index 8f5e864eb..9d78dab2a 100644 --- a/tools/editor/editor_sub_scene.h +++ b/tools/editor/editor_sub_scene.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_vu.cpp b/tools/editor/editor_vu.cpp index cd0e75f22..ac11aceb2 100644 --- a/tools/editor/editor_vu.cpp +++ b/tools/editor/editor_vu.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_vu.h b/tools/editor/editor_vu.h index f8fef8b51..4c51ac31c 100644 --- a/tools/editor/editor_vu.h +++ b/tools/editor/editor_vu.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/file_type_cache.cpp b/tools/editor/file_type_cache.cpp index f00fc8fe1..a86400a56 100644 --- a/tools/editor/file_type_cache.cpp +++ b/tools/editor/file_type_cache.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/file_type_cache.h b/tools/editor/file_type_cache.h index bb89718a5..efc6d22b2 100644 --- a/tools/editor/file_type_cache.h +++ b/tools/editor/file_type_cache.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/fileserver/editor_file_server.cpp b/tools/editor/fileserver/editor_file_server.cpp index f21d9b4ec..b66a1d522 100644 --- a/tools/editor/fileserver/editor_file_server.cpp +++ b/tools/editor/fileserver/editor_file_server.cpp @@ -278,6 +278,7 @@ void EditorFileServer::_thread_start(void*s) { self->to_wait.erase(w); self->wait_mutex->unlock(); Thread::wait_to_finish(w); + memdelete(w); self->wait_mutex->lock(); } self->wait_mutex->unlock(); @@ -346,5 +347,6 @@ EditorFileServer::~EditorFileServer() { quit=true; Thread::wait_to_finish(thread); + memdelete(thread); memdelete(wait_mutex); } diff --git a/tools/editor/groups_editor.cpp b/tools/editor/groups_editor.cpp index 52db562d8..ed76f5456 100644 --- a/tools/editor/groups_editor.cpp +++ b/tools/editor/groups_editor.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/groups_editor.h b/tools/editor/groups_editor.h index 6357358e1..09883a150 100644 --- a/tools/editor/groups_editor.h +++ b/tools/editor/groups_editor.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/icons/icon_default_project_icon.png b/tools/editor/icons/icon_default_project_icon.png Binary files differindex 3e991fcc2..e87a49bd2 100644 --- a/tools/editor/icons/icon_default_project_icon.png +++ b/tools/editor/icons/icon_default_project_icon.png diff --git a/tools/editor/import_settings.cpp b/tools/editor/import_settings.cpp index 63b8d65b6..36d7828be 100644 --- a/tools/editor/import_settings.cpp +++ b/tools/editor/import_settings.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/import_settings.h b/tools/editor/import_settings.h index eb7a8b614..31237dd8c 100644 --- a/tools/editor/import_settings.h +++ b/tools/editor/import_settings.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/io_plugins/editor_atlas.cpp b/tools/editor/io_plugins/editor_atlas.cpp index 4c716874b..4a260a9a6 100644 --- a/tools/editor/io_plugins/editor_atlas.cpp +++ b/tools/editor/io_plugins/editor_atlas.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/io_plugins/editor_atlas.h b/tools/editor/io_plugins/editor_atlas.h index 685cf60c9..716faff0c 100644 --- a/tools/editor/io_plugins/editor_atlas.h +++ b/tools/editor/io_plugins/editor_atlas.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/io_plugins/editor_font_import_plugin.cpp b/tools/editor/io_plugins/editor_font_import_plugin.cpp index 056215319..b0ff6f6e7 100644 --- a/tools/editor/io_plugins/editor_font_import_plugin.cpp +++ b/tools/editor/io_plugins/editor_font_import_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -650,6 +650,7 @@ public: vbl->add_spacer(); vbl->add_margin_child("Test: ",testhb); + /* HBoxContainer *upd_hb = memnew( HBoxContainer ); // vbl->add_child(upd_hb); upd_hb->add_spacer(); @@ -657,7 +658,7 @@ public: upd_hb->add_child(update); update->set_text("Update"); update->connect("pressed",this,"_update"); - +*/ options = memnew( _EditorFontImportOptions ); prop_edit = memnew( PropertyEditor() ); vbr->add_margin_child("Options:",prop_edit,true); diff --git a/tools/editor/io_plugins/editor_font_import_plugin.h b/tools/editor/io_plugins/editor_font_import_plugin.h index ac3b4eb0f..451f01080 100644 --- a/tools/editor/io_plugins/editor_font_import_plugin.h +++ b/tools/editor/io_plugins/editor_font_import_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/io_plugins/editor_import_collada.cpp b/tools/editor/io_plugins/editor_import_collada.cpp index 990e52be4..d510333a3 100644 --- a/tools/editor/io_plugins/editor_import_collada.cpp +++ b/tools/editor/io_plugins/editor_import_collada.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -84,7 +84,7 @@ struct ColladaImport { Error _create_scene(Collada::Node *p_node, Spatial *p_parent); Error _create_resources(Collada::Node *p_node); Error _create_material(const String& p_material); - Error _create_mesh_surfaces(Ref<Mesh>& p_mesh,const Map<String,Collada::NodeGeometry::Material>& p_material_map,const Collada::MeshData &meshdata,const Transform& p_local_xform,const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_data, const Collada::MorphControllerData *p_morph_data); + Error _create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,const Map<String,Collada::NodeGeometry::Material>& p_material_map,const Collada::MeshData &meshdata,const Transform& p_local_xform,const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_data, const Collada::MorphControllerData *p_morph_data,Vector<Ref<Mesh> > p_morph_meshes=Vector<Ref<Mesh> >()); Error load(const String& p_path, int p_flags, bool p_force_make_tangents=false); void _fix_param_animation_tracks(); void create_animation(int p_clip,bool p_make_tracks_in_all_bones); @@ -589,7 +589,7 @@ static void _generate_tangents_and_binormals(const DVector<int>& p_indices,const } } -Error ColladaImport::_create_mesh_surfaces(Ref<Mesh>& p_mesh,const Map<String,Collada::NodeGeometry::Material>& p_material_map,const Collada::MeshData &meshdata,const Transform& p_local_xform,const Vector<int> &bone_remap, const Collada::SkinControllerData *skin_controller, const Collada::MorphControllerData *p_morph_data) { +Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref<Mesh>& p_mesh,const Map<String,Collada::NodeGeometry::Material>& p_material_map,const Collada::MeshData &meshdata,const Transform& p_local_xform,const Vector<int> &bone_remap, const Collada::SkinControllerData *skin_controller, const Collada::MorphControllerData *p_morph_data,Vector<Ref<Mesh> > p_morph_meshes) { bool local_xform_mirror=p_local_xform.basis.determinant() < 0; @@ -750,7 +750,7 @@ Error ColladaImport::_create_mesh_surfaces(Ref<Mesh>& p_mesh,const Map<String,Co ERR_FAIL_INDEX_V(src,p.indices.size(),ERR_INVALID_DATA); Collada::Vertex vertex; - if (p_morph_data) + if (!p_optimize) vertex.uid=vertidx++; int vertex_index=p.indices[src+vertex_ofs]; //used for index field (later used by controllers) @@ -1276,7 +1276,7 @@ Error ColladaImport::_create_mesh_surfaces(Ref<Mesh>& p_mesh,const Map<String,Co //////////////////////////// // THEN THE MORPH TARGETS // //////////////////////////// - +#if 0 if (p_morph_data) { //add morphie target @@ -1358,6 +1358,7 @@ Error ColladaImport::_create_mesh_surfaces(Ref<Mesh>& p_mesh,const Map<String,Co vertw = DVector<Vector3>::Write(); DVector<Vector3> normals; DVector<float> tangents; + print_line("vertex source id: "+vertex_src_id); if(md.vertices[vertex_src_id].sources.has("NORMAL")){ //has normals normals.resize(vlen); @@ -1409,7 +1410,9 @@ Error ColladaImport::_create_mesh_surfaces(Ref<Mesh>& p_mesh,const Map<String,Co } } + print_line("using built-in normals"); }else{ + print_line("generating normals"); _generate_normals(index_array,vertices,normals);//no normals } if (final_tangent_array.size() && final_uv_array.size()) { @@ -1436,6 +1439,17 @@ Error ColladaImport::_create_mesh_surfaces(Ref<Mesh>& p_mesh,const Map<String,Co } +#endif + for(int mi=0;mi<p_morph_meshes.size();mi++) { + + // print_line("want surface "+itos(mi)+" has "+itos(p_morph_meshes[mi]->get_surface_count())); + Array a = p_morph_meshes[mi]->surface_get_arrays(surface); + a[Mesh::ARRAY_BONES]=Variant(); + a[Mesh::ARRAY_WEIGHTS]=Variant(); + a[Mesh::ARRAY_INDEX]=Variant(); + //a.resize(Mesh::ARRAY_MAX); //no need for index + mr.push_back(a); + } p_mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES,d,mr); @@ -1566,17 +1580,21 @@ Error ColladaImport::_create_resources(Collada::Node *p_node) { String meshid; Transform apply_xform; Vector<int> bone_remap; + Vector<Ref<Mesh> > morphs; print_line("mesh: "+String(mi->get_name())); if (ng->controller) { print_line("has controller"); - if (collada.state.skin_controller_data_map.has(ng->source)) { + + String ngsource = ng->source; + + if (collada.state.skin_controller_data_map.has(ngsource)) { - ERR_FAIL_COND_V(!collada.state.skin_controller_data_map.has(ng->source),ERR_INVALID_DATA); - skin=&collada.state.skin_controller_data_map[ng->source]; + ERR_FAIL_COND_V(!collada.state.skin_controller_data_map.has(ngsource),ERR_INVALID_DATA); + skin=&collada.state.skin_controller_data_map[ngsource]; Vector<String> skeletons = ng->skeletons; @@ -1599,7 +1617,10 @@ Error ColladaImport::_create_resources(Collada::Node *p_node) { if (collada.state.morph_controller_data_map.has(meshid)) { //it's a morph!! morph = &collada.state.morph_controller_data_map[meshid]; + ngsource=meshid; meshid=morph->mesh; + } else { + ngsource=""; } if (apply_mesh_xform_to_vertices) { @@ -1630,15 +1651,48 @@ Error ColladaImport::_create_resources(Collada::Node *p_node) { ERR_FAIL_COND_V( !bone_remap_map.has(str), ERR_INVALID_DATA ); bone_remap[i]=bone_remap_map[str]; } - } else if (collada.state.morph_controller_data_map.has(ng->source)) { - print_line("is morph "+ng->source); + } + + if (collada.state.morph_controller_data_map.has(ngsource)) { + print_line("is morph "+ngsource); //it's a morph!! - morph = &collada.state.morph_controller_data_map[ng->source]; + morph = &collada.state.morph_controller_data_map[ngsource]; meshid=morph->mesh; printf("KKmorph: %p\n",morph); print_line("morph mshid: "+meshid); - } else { - ERR_EXPLAIN("Controller Instance Source '"+ng->source+"' is neither skin or morph!"); + + Vector<String> targets; + + morph->targets.has("MORPH_TARGET"); + String target = morph->targets["MORPH_TARGET"]; + bool valid=false; + if (morph->sources.has(target)) { + valid=true; + Vector<String> names = morph->sources[target].sarray; + for(int i=0;i<names.size();i++) { + + String meshid=names[i]; + if (collada.state.mesh_data_map.has(meshid)) { + Ref<Mesh> mesh=Ref<Mesh>(memnew( Mesh )); + const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid]; + Error err = _create_mesh_surfaces(false,mesh,ng->material_map,meshdata,apply_xform,bone_remap,skin,NULL); + ERR_FAIL_COND_V(err,err); + + morphs.push_back(mesh); + } else { + valid=false; + } + } + } + + if (!valid) + morphs.clear(); + + ngsource=""; + } + + if (ngsource!=""){ + ERR_EXPLAIN("Controller Instance Source '"+ngsource+"' is neither skin or morph!"); ERR_FAIL_V( ERR_INVALID_DATA ); } @@ -1659,7 +1713,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node) { mesh=Ref<Mesh>(memnew( Mesh )); const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid]; mesh->set_name( meshdata.name ); - Error err = _create_mesh_surfaces(mesh,ng->material_map,meshdata,apply_xform,bone_remap,skin,morph); + Error err = _create_mesh_surfaces(morphs.size()==0,mesh,ng->material_map,meshdata,apply_xform,bone_remap,skin,morph,morphs); ERR_FAIL_COND_V(err,err); mesh_cache[meshid]=mesh; diff --git a/tools/editor/io_plugins/editor_import_collada.h b/tools/editor/io_plugins/editor_import_collada.h index ae4cedeff..243cd043a 100644 --- a/tools/editor/io_plugins/editor_import_collada.h +++ b/tools/editor/io_plugins/editor_import_collada.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/io_plugins/editor_sample_import_plugin.cpp b/tools/editor/io_plugins/editor_sample_import_plugin.cpp index 377af8f17..d1fe10df0 100644 --- a/tools/editor/io_plugins/editor_sample_import_plugin.cpp +++ b/tools/editor/io_plugins/editor_sample_import_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -254,6 +254,24 @@ public: error_dialog->popup_centered(Size2(200,100)); } + if (save_path->get_text().strip_edges()=="") { + error_dialog->set_text("Target path is empty."); + error_dialog->popup_centered_minsize(); + return; + } + + if (!save_path->get_text().begins_with("res://")) { + error_dialog->set_text("Target path must be full resource path."); + error_dialog->popup_centered_minsize(); + return; + } + + if (!DirAccess::exists(save_path->get_text())) { + error_dialog->set_text("Target path must exist."); + error_dialog->popup_centered_minsize(); + return; + } + for(int i=0;i<samples.size();i++) { Ref<ResourceImportMetadata> imd = memnew( ResourceImportMetadata ); @@ -701,8 +719,8 @@ void EditorSampleImportPlugin::_compress_ima_adpcm(const Vector<float>& p_data,D xm_sample=CLAMP(in[i]*32767.0,-32768,32767); - if (xm_sample==32767 || xm_sample==-32768) - printf("clippy!\n",xm_sample); + //if (xm_sample==32767 || xm_sample==-32768) + // printf("clippy!\n",xm_sample); } // xm_sample=xm_sample+xm_prev; diff --git a/tools/editor/io_plugins/editor_sample_import_plugin.h b/tools/editor/io_plugins/editor_sample_import_plugin.h index 176dece0d..03a4d38ab 100644 --- a/tools/editor/io_plugins/editor_sample_import_plugin.h +++ b/tools/editor/io_plugins/editor_sample_import_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/io_plugins/editor_scene_import_plugin.cpp b/tools/editor/io_plugins/editor_scene_import_plugin.cpp index 06780e4d8..3fb4b06f3 100644 --- a/tools/editor/io_plugins/editor_scene_import_plugin.cpp +++ b/tools/editor/io_plugins/editor_scene_import_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -671,15 +671,28 @@ void EditorSceneImportDialog::_import(bool p_and_open) { wip_open=p_and_open; //' ImportMonitorBlock imb; - if (import_path->get_text()=="") { + + if (import_path->get_text().strip_edges()=="") { error_dialog->set_text("Source path is empty."); - error_dialog->popup_centered(Size2(200,100)); + error_dialog->popup_centered_minsize(); return; } - if (save_path->get_text()=="") { + if (save_path->get_text().strip_edges()=="") { error_dialog->set_text("Target path is empty."); - error_dialog->popup_centered(Size2(200,100)); + error_dialog->popup_centered_minsize(); + return; + } + + if (!save_path->get_text().begins_with("res://")) { + error_dialog->set_text("Target path must be full resource path."); + error_dialog->popup_centered_minsize(); + return; + } + + if (!DirAccess::exists(save_path->get_text())) { + error_dialog->set_text("Target path must exist."); + error_dialog->popup_centered_minsize(); return; } @@ -701,7 +714,8 @@ void EditorSceneImportDialog::_import(bool p_and_open) { } - Ref<EditorScenePostImport> pi; + + if (script_path->get_text()!="") { Ref<Script> scr = ResourceLoader::load(script_path->get_text()); @@ -711,7 +725,7 @@ void EditorSceneImportDialog::_import(bool p_and_open) { return; } - pi = Ref<EditorScenePostImport>( memnew( EditorScenePostImport ) ); + Ref<EditorScenePostImport> pi = Ref<EditorScenePostImport>( memnew( EditorScenePostImport ) ); pi->set_script(scr.get_ref_ptr()); if (!pi->get_script_instance()) { @@ -719,6 +733,7 @@ void EditorSceneImportDialog::_import(bool p_and_open) { error_dialog->popup_centered(Size2(200,100)); return; } + } @@ -747,7 +762,7 @@ void EditorSceneImportDialog::_import(bool p_and_open) { rim->set_option("animation_optimizer_max_angle",animation_options->get_optimize_max_angle()); rim->set_option("animation_filters",animation_options->get_filter()); rim->set_option("animation_clips",animation_options->get_clips()); - rim->set_option("post_import_script",script_path->get_text()!=String()?EditorImportPlugin::validate_source_path(script_path->get_text()):String()); + rim->set_option("post_import_script",script_path->get_text()); rim->set_option("import_this_time",this_import->get_selected()); rim->set_option("import_next_time",next_import->get_selected()); rim->set_option("reimport",true); @@ -893,6 +908,7 @@ void EditorSceneImportDialog::popup_import(const String &p_from) { if (rimd->has_option("animation_optimizer_max_angle")) animation_options->set_optimize_max_angle(rimd->get_option("animation_optimizer_max_angle")); + script_path->set_text(rimd->get_option("post_import_script")); if (rimd->has_option("import_this_time")) this_import->select(rimd->get_option("import_this_time")); @@ -2121,7 +2137,7 @@ void EditorSceneImportPlugin::_merge_existing_node(Node *p_node,Node *p_imported } -void EditorSceneImportPlugin::_add_new_nodes(Node *p_node,Node *p_imported,Node *p_imported_scene,Set<Node*> &checked_nodes) { +void EditorSceneImportPlugin::_add_new_nodes(Node *p_node,Node *p_imported,Node *p_imported_scene,Node *p_existing_scene,Set<Node*> &checked_nodes) { for(int i=0;i<p_imported->get_child_count();i++) { @@ -2129,12 +2145,15 @@ void EditorSceneImportPlugin::_add_new_nodes(Node *p_node,Node *p_imported,Node Node *imported_node = p_imported->get_child(i); - if (imported_node->get_owner()!=p_imported_scene) + if (imported_node->get_owner()!=p_imported_scene) { + // print_line("skipping because not imported at "+String(imported_node->get_name())); continue; //end of the road + } Vector<StringName> nn; nn.push_back(imported_node->get_name()); NodePath imported_path(nn,false); + //print_line("check for: "+String(imported_path)); if (!p_node->has_node(imported_path) && !checked_nodes.has(imported_node)) { //not there, re-add it @@ -2144,8 +2163,11 @@ void EditorSceneImportPlugin::_add_new_nodes(Node *p_node,Node *p_imported,Node if (o) n=o->cast_to<Node>(); + //print_line("creating node of same type.."); + if (n) { + //print_line("copy props and add"); List<PropertyInfo> pl; imported_node->get_property_list(&pl); for(List<PropertyInfo>::Element *E=pl.front();E;E=E->next()) { @@ -2155,8 +2177,11 @@ void EditorSceneImportPlugin::_add_new_nodes(Node *p_node,Node *p_imported,Node } p_node->add_child(n); + n->set_owner(p_existing_scene); } + } else { + //print_line("already exists"); } @@ -2164,7 +2189,7 @@ void EditorSceneImportPlugin::_add_new_nodes(Node *p_node,Node *p_imported,Node Node *other_node = p_node->get_node(imported_path); - _add_new_nodes(other_node,imported_node,p_imported_scene,checked_nodes); + _add_new_nodes(other_node,imported_node,p_imported_scene,p_existing_scene,checked_nodes); } @@ -2177,7 +2202,7 @@ void EditorSceneImportPlugin::_merge_scenes(Node *p_node,Node *p_imported) { Set<Ref<Resource> > checked_resources; Set<Node*> checked_nodes; _merge_existing_node(p_node,p_imported,checked_resources,checked_nodes); - _add_new_nodes(p_node,p_imported,p_imported,checked_nodes); + _add_new_nodes(p_node,p_imported,p_imported,p_node,checked_nodes); //add existing.. ? } @@ -2214,27 +2239,33 @@ void EditorSceneImportPlugin::_scan_materials(Node*p_base,Node *p_node,Map<Strin void EditorSceneImportPlugin::_apply_materials(Node*p_base,Node *p_node,Map<String,Ref<Material> > &mesh_materials,Map<String,Ref<Material> >& override_materials,Set<Ref<Mesh> >& meshes_processed) { - if (!p_base && p_node->get_owner()!=p_base) + if (p_node!=p_base && p_node->get_owner()!=p_base) return; MeshInstance *mi=p_node->cast_to<MeshInstance>(); if (mi) { + print_line("is mesh "+String(p_node->get_name())); String path = p_base->get_path_to(p_node); - if (override_materials.has(path)) + if (override_materials.has(path)) { + print_line("is in material overrides"); mi->set_material_override(override_materials[path]); + } Ref<Mesh> mesh = mi->get_mesh(); if (mesh.is_valid() && !meshes_processed.has(mesh)) { + print_line("mesh was not processed"); meshes_processed.insert(mesh); for(int i=0;i<mesh->get_surface_count();i++) { String name = mesh->get_name()+":"+mesh->surface_get_name(i); + print_line("name for surface "+itos(i)+": "+name); if (mesh_materials.has(name)) { Ref<Material> mat = mesh_materials[name]; mesh->surface_set_material(i,mat); + print_line("overriding!"); } } } @@ -2251,9 +2282,19 @@ void EditorSceneImportPlugin::_merge_materials(Node *p_node,Node *p_imported) { Map<String,Ref<Material> > override_materials; _scan_materials(p_node,p_node,mesh_materials,override_materials); + + for (Map<String,Ref<Material> >::Element *E=mesh_materials.front();E;E=E->next()) { + print_line("Mats: "+String(E->key())); + } + + for (Map<String,Ref<Material> >::Element *E=override_materials.front();E;E=E->next()) { + print_line("Overrides: "+String(E->key())); + } + Set<Ref<Mesh> > mp; _apply_materials(p_imported,p_imported,mesh_materials,override_materials,mp); + } #if 0 @@ -2687,7 +2728,7 @@ Error EditorSceneImportPlugin::import2(Node *scene, const String& p_dest_path, c Ref<EditorScenePostImport> post_import_script; if (post_import_script_path!="") { - post_import_script_path = EditorImportPlugin::expand_source_path(post_import_script_path); + post_import_script_path = post_import_script_path; Ref<Script> scr = ResourceLoader::load(post_import_script_path); if (!scr.is_valid()) { EditorNode::add_io_error("Couldn't load post-import script: '"+post_import_script_path); @@ -2709,8 +2750,11 @@ Error EditorSceneImportPlugin::import2(Node *scene, const String& p_dest_path, c EditorNode::add_io_error("Error running Post-Import script: '"+post_import_script_path); return err; } + + } + /// IMPORT IMAGES diff --git a/tools/editor/io_plugins/editor_scene_import_plugin.h b/tools/editor/io_plugins/editor_scene_import_plugin.h index fa4730f7e..71efab950 100644 --- a/tools/editor/io_plugins/editor_scene_import_plugin.h +++ b/tools/editor/io_plugins/editor_scene_import_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -113,7 +113,7 @@ class EditorSceneImportPlugin : public EditorImportPlugin { void _filter_tracks(Node *scene, const String& p_text); void _merge_existing_node(Node *p_node,Node *p_imported_scene,Set<Ref<Resource> >& checked_resources,Set<Node*> &checked_nodes); - void _add_new_nodes(Node *p_node,Node *p_imported,Node *p_imported_scene,Set<Node*> &checked_nodes); + void _add_new_nodes(Node *p_node,Node *p_imported,Node *p_imported_scene,Node *p_existing_scene,Set<Node*> &checked_nodes); void _optimize_animations(Node *scene, float p_max_lin_error,float p_max_ang_error,float p_max_angle); void _merge_scenes(Node *p_node, Node *p_imported); diff --git a/tools/editor/io_plugins/editor_texture_import_plugin.cpp b/tools/editor/io_plugins/editor_texture_import_plugin.cpp index ce376f2e7..64b5d5b33 100644 --- a/tools/editor/io_plugins/editor_texture_import_plugin.cpp +++ b/tools/editor/io_plugins/editor_texture_import_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -321,12 +321,23 @@ void EditorTextureImportDialog::_import() { String dst_path=save_path->get_text(); - if (dst_path.empty()) { + if (save_path->get_text().strip_edges()=="") { + error_dialog->set_text("Target path is empty."); + error_dialog->popup_centered_minsize(); + return; + } - error_dialog->set_text("Please specify a valid target import path!"); - error_dialog->popup_centered(Size2(200,100)); + if (!save_path->get_text().begins_with("res://")) { + error_dialog->set_text("Target path must be full resource path."); + error_dialog->popup_centered_minsize(); return; + } + + if (!atlas && !DirAccess::exists(save_path->get_text())) { + error_dialog->set_text("Target path must exist."); + error_dialog->popup_centered_minsize(); + return; } if (atlas) { //atlas diff --git a/tools/editor/io_plugins/editor_texture_import_plugin.h b/tools/editor/io_plugins/editor_texture_import_plugin.h index e733a3ddf..5cd36e838 100644 --- a/tools/editor/io_plugins/editor_texture_import_plugin.h +++ b/tools/editor/io_plugins/editor_texture_import_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/io_plugins/editor_translation_import_plugin.cpp b/tools/editor/io_plugins/editor_translation_import_plugin.cpp index 954086978..6d59b52fb 100644 --- a/tools/editor/io_plugins/editor_translation_import_plugin.cpp +++ b/tools/editor/io_plugins/editor_translation_import_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/io_plugins/editor_translation_import_plugin.h b/tools/editor/io_plugins/editor_translation_import_plugin.h index 8ea422c24..f3c288453 100644 --- a/tools/editor/io_plugins/editor_translation_import_plugin.h +++ b/tools/editor/io_plugins/editor_translation_import_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/optimized_save_dialog.cpp b/tools/editor/optimized_save_dialog.cpp index 8a28272f1..687d3675f 100644 --- a/tools/editor/optimized_save_dialog.cpp +++ b/tools/editor/optimized_save_dialog.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/optimized_save_dialog.h b/tools/editor/optimized_save_dialog.h index a3879b7cb..739d0e150 100644 --- a/tools/editor/optimized_save_dialog.h +++ b/tools/editor/optimized_save_dialog.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/output_strings.cpp b/tools/editor/output_strings.cpp index ec8550548..30569d11b 100644 --- a/tools/editor/output_strings.cpp +++ b/tools/editor/output_strings.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/output_strings.h b/tools/editor/output_strings.h index cd9caa2b7..ad893534f 100644 --- a/tools/editor/output_strings.h +++ b/tools/editor/output_strings.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -26,64 +26,64 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef OUTPUT_STRINGS_H
-#define OUTPUT_STRINGS_H
-
-
-#include "scene/gui/control.h"
-#include "scene/gui/scroll_bar.h"
-#include "map.h"
-
-class OutputStrings : public Control {
-
- OBJ_TYPE( OutputStrings, Control );
-public:
-
- enum LineType {
-
- LINE_NORMAL,
- LINE_WARNING,
- LINE_ERROR,
- LINE_LINK
- };
-private:
-
- struct Line {
-
-
- LineType type;
- Variant meta;
- String text;
- };
-
-
- int font_height;
- int size_height;
-
- Size2 margin;
- typedef Map<int,Line> LineMap;
- Map<int,Line> line_map;
-
- VScrollBar *v_scroll;
- HScrollBar *h_scroll;
-
- bool following;
- int line_max_count;
- bool updating;
-
- void _vscroll_changed(float p_value);
- void _hscroll_changed(float p_value);
- void update_scrollbars();
-protected:
-
- static void _bind_methods();
- void _notification(int p_what);
-
-public:
-
- void add_line(const String& p_text, const Variant& p_meta=Variant(), const LineType p_type=LINE_NORMAL);
-
- OutputStrings();
-};
-
-#endif // OUTPUT_STRINGS_H
+#ifndef OUTPUT_STRINGS_H +#define OUTPUT_STRINGS_H + + +#include "scene/gui/control.h" +#include "scene/gui/scroll_bar.h" +#include "map.h" + +class OutputStrings : public Control { + + OBJ_TYPE( OutputStrings, Control ); +public: + + enum LineType { + + LINE_NORMAL, + LINE_WARNING, + LINE_ERROR, + LINE_LINK + }; +private: + + struct Line { + + + LineType type; + Variant meta; + String text; + }; + + + int font_height; + int size_height; + + Size2 margin; + typedef Map<int,Line> LineMap; + Map<int,Line> line_map; + + VScrollBar *v_scroll; + HScrollBar *h_scroll; + + bool following; + int line_max_count; + bool updating; + + void _vscroll_changed(float p_value); + void _hscroll_changed(float p_value); + void update_scrollbars(); +protected: + + static void _bind_methods(); + void _notification(int p_what); + +public: + + void add_line(const String& p_text, const Variant& p_meta=Variant(), const LineType p_type=LINE_NORMAL); + + OutputStrings(); +}; + +#endif // OUTPUT_STRINGS_H diff --git a/tools/editor/pane_drag.cpp b/tools/editor/pane_drag.cpp index f3a236201..fb137de5c 100644 --- a/tools/editor/pane_drag.cpp +++ b/tools/editor/pane_drag.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/pane_drag.h b/tools/editor/pane_drag.h index 268c940e3..a6cd9b666 100644 --- a/tools/editor/pane_drag.h +++ b/tools/editor/pane_drag.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -26,26 +26,26 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef PANE_DRAG_H
-#define PANE_DRAG_H
-
-#include "scene/gui/control.h"
-
-class PaneDrag : public Control {
-
- OBJ_TYPE( PaneDrag, Control );
-
- bool mouse_over;
-
-
-protected:
-
- void _input_event(const InputEvent& p_input);
- void _notification(int p_what);
- virtual Size2 get_minimum_size() const;
- static void _bind_methods();
-public:
- PaneDrag();
-};
-
-#endif // PANE_DRAG_H
+#ifndef PANE_DRAG_H +#define PANE_DRAG_H + +#include "scene/gui/control.h" + +class PaneDrag : public Control { + + OBJ_TYPE( PaneDrag, Control ); + + bool mouse_over; + + +protected: + + void _input_event(const InputEvent& p_input); + void _notification(int p_what); + virtual Size2 get_minimum_size() const; + static void _bind_methods(); +public: + PaneDrag(); +}; + +#endif // PANE_DRAG_H diff --git a/tools/editor/plugins/animation_data_editor_plugin.cpp b/tools/editor/plugins/animation_data_editor_plugin.cpp index 17f17bba7..d8d65b875 100644 --- a/tools/editor/plugins/animation_data_editor_plugin.cpp +++ b/tools/editor/plugins/animation_data_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -26,8 +26,8 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "animation_data_editor_plugin.h"
-
-AnimationDataEditorPlugin::AnimationDataEditorPlugin()
-{
-}
+#include "animation_data_editor_plugin.h" + +AnimationDataEditorPlugin::AnimationDataEditorPlugin() +{ +} diff --git a/tools/editor/plugins/animation_data_editor_plugin.h b/tools/editor/plugins/animation_data_editor_plugin.h index 2fd3d5b32..0daa67d0a 100644 --- a/tools/editor/plugins/animation_data_editor_plugin.h +++ b/tools/editor/plugins/animation_data_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -26,13 +26,13 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef ANIMATION_DATA_EDITOR_PLUGIN_H
-#define ANIMATION_DATA_EDITOR_PLUGIN_H
-
-class AnimationDataEditorPlugin
-{
-public:
- AnimationDataEditorPlugin();
-};
-
-#endif // ANIMATION_DATA_EDITOR_PLUGIN_H
+#ifndef ANIMATION_DATA_EDITOR_PLUGIN_H +#define ANIMATION_DATA_EDITOR_PLUGIN_H + +class AnimationDataEditorPlugin +{ +public: + AnimationDataEditorPlugin(); +}; + +#endif // ANIMATION_DATA_EDITOR_PLUGIN_H diff --git a/tools/editor/plugins/animation_player_editor_plugin.cpp b/tools/editor/plugins/animation_player_editor_plugin.cpp index f706d67f6..fee2f4f97 100644 --- a/tools/editor/plugins/animation_player_editor_plugin.cpp +++ b/tools/editor/plugins/animation_player_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -336,7 +336,7 @@ void AnimationPlayerEditor::_animation_name_edited() { String new_name = name->get_text(); if (new_name=="" || new_name.find(":")!=-1 || new_name.find("/")!=-1) { error_dialog->set_text("ERROR: Invalid animation name!"); - error_dialog->popup_centered(Size2(300,70)); + error_dialog->popup_centered_minsize(); return; } @@ -347,7 +347,7 @@ void AnimationPlayerEditor::_animation_name_edited() { if (player->has_animation(new_name)) { error_dialog->set_text("ERROR: Animation Name Already Exists!"); - error_dialog->popup_centered(Size2(300,70)); + error_dialog->popup_centered_minsize(); return; } diff --git a/tools/editor/plugins/animation_player_editor_plugin.h b/tools/editor/plugins/animation_player_editor_plugin.h index 2c6bcae97..380dfd190 100644 --- a/tools/editor/plugins/animation_player_editor_plugin.h +++ b/tools/editor/plugins/animation_player_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/animation_tree_editor_plugin.cpp b/tools/editor/plugins/animation_tree_editor_plugin.cpp index af15e17f5..2df9377da 100644 --- a/tools/editor/plugins/animation_tree_editor_plugin.cpp +++ b/tools/editor/plugins/animation_tree_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/animation_tree_editor_plugin.h b/tools/editor/plugins/animation_tree_editor_plugin.h index 21b31863b..beb67c719 100644 --- a/tools/editor/plugins/animation_tree_editor_plugin.h +++ b/tools/editor/plugins/animation_tree_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/baked_light_baker.cpp b/tools/editor/plugins/baked_light_baker.cpp index 184f80a1b..4599dbfb5 100644 --- a/tools/editor/plugins/baked_light_baker.cpp +++ b/tools/editor/plugins/baked_light_baker.cpp @@ -2127,6 +2127,7 @@ void BakedLightBaker::_stop_thread() { bake_thread_exit=true; for(int i=0;i<threads.size();i++) { Thread::wait_to_finish(threads[i]); + memdelete(threads[i]); } threads.clear(); } diff --git a/tools/editor/plugins/baked_light_editor_plugin.cpp b/tools/editor/plugins/baked_light_editor_plugin.cpp index 0f02899dc..26524b243 100644 --- a/tools/editor/plugins/baked_light_editor_plugin.cpp +++ b/tools/editor/plugins/baked_light_editor_plugin.cpp @@ -180,7 +180,7 @@ void BakedLightEditor::_bake_pressed() { ERR_FAIL_COND(!node); if (node->get_baked_light().is_null()) { err_dialog->set_text("BakedLightInstance does not contain a BakedLight resource."); - err_dialog->popup_centered(Size2(350,70)); + err_dialog->popup_centered_minsize(); button_bake->set_pressed(false); return; } @@ -242,7 +242,7 @@ void BakedLightEditor::_bake_lightmaps() { if (err) { err_dialog->set_text("Error baking to lightmaps!\nMake sure that a bake has just\n happened and that lightmaps are\n configured. "); - err_dialog->popup_centered(Size2(350,70)); + err_dialog->popup_centered_minsize(); return; } diff --git a/tools/editor/plugins/camera_editor_plugin.cpp b/tools/editor/plugins/camera_editor_plugin.cpp index aa7562b17..08ed2c745 100644 --- a/tools/editor/plugins/camera_editor_plugin.cpp +++ b/tools/editor/plugins/camera_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/camera_editor_plugin.h b/tools/editor/plugins/camera_editor_plugin.h index 5529b32e5..afb8f9415 100644 --- a/tools/editor/plugins/camera_editor_plugin.h +++ b/tools/editor/plugins/camera_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/canvas_item_editor_plugin.cpp b/tools/editor/plugins/canvas_item_editor_plugin.cpp index 32d5641e6..fef5890f1 100644 --- a/tools/editor/plugins/canvas_item_editor_plugin.cpp +++ b/tools/editor/plugins/canvas_item_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -943,13 +943,13 @@ void CanvasItemEditor::_viewport_input_event(const InputEvent& p_event) { } - List<BoneList>::Element *Cbone=NULL; //closest + Map<ObjectID,BoneList>::Element *Cbone=NULL; //closest { bone_ik_list.clear(); float closest_dist=1e20; int bone_width = EditorSettings::get_singleton()->get("2d_editor/bone_width"); - for(List<BoneList>::Element *E=bone_list.front();E;E=E->next()) { + for(Map<ObjectID,BoneList>::Element *E=bone_list.front();E;E=E->next()) { if (E->get().from == E->get().to) continue; @@ -1789,7 +1789,7 @@ void CanvasItemEditor::_viewport_draw() { Color bone_ik_color = EditorSettings::get_singleton()->get("2d_editor/bone_ik_color"); Color bone_selected_color = EditorSettings::get_singleton()->get("2d_editor/bone_selected_color"); - for(List<BoneList>::Element*E=bone_list.front();E;E=E->next()) { + for(Map<ObjectID,BoneList>::Element*E=bone_list.front();E;E=E->next()) { E->get().from=Vector2(); E->get().to=Vector2(); @@ -1884,10 +1884,12 @@ void CanvasItemEditor::_notification(int p_what) { } - for(List<BoneList>::Element *E=bone_list.front();E;E=E->next()) { + + for(Map<ObjectID,BoneList>::Element *E=bone_list.front();E;E=E->next()) { Object *b = ObjectDB::get_instance(E->get().bone); if (!b) { + viewport->update(); break; } @@ -1989,9 +1991,14 @@ void CanvasItemEditor::_find_canvas_items_span(Node *p_node, Rect2& r_rect, cons if (c->has_meta("_edit_bone_")) { - BoneList bone; - bone.bone=c->get_instance_ID(); - bone_list.push_back(bone); + ObjectID id = c->get_instance_ID(); + if (!bone_list.has(id)) { + BoneList bone; + bone.bone=id; + bone_list[id]=bone; + } + + bone_list[id].last_pass=bone_last_frame; } r_rect.expand_to( xform.xform(rect.pos) ); @@ -2026,11 +2033,26 @@ void CanvasItemEditor::_update_scrollbars() { Rect2 canvas_item_rect=Rect2(Point2(),screen_rect); lock_list.clear();; - bone_list.clear();; + bone_last_frame++; + + if (editor->get_edited_scene()) _find_canvas_items_span(editor->get_edited_scene(),canvas_item_rect,Matrix32()); + List<Map<ObjectID,BoneList>::Element*> bone_to_erase; + + for(Map<ObjectID,BoneList>::Element*E=bone_list.front();E;E=E->next()) { + + if (E->get().last_pass!=bone_last_frame) { + bone_to_erase.push_back(E); + } + } + + while(bone_to_erase.size()) { + bone_list.erase(bone_to_erase.front()->get()); + bone_to_erase.pop_front(); + } //expand area so it's easier to do animations and stuff at 0,0 canvas_item_rect.size+=screen_rect*2; @@ -3024,6 +3046,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { set_process_unhandled_key_input(true); can_move_pivot=false; drag=DRAG_NONE; + bone_last_frame=0; } CanvasItemEditor *CanvasItemEditor::singleton=NULL; diff --git a/tools/editor/plugins/canvas_item_editor_plugin.h b/tools/editor/plugins/canvas_item_editor_plugin.h index f25296abd..48a34e2d0 100644 --- a/tools/editor/plugins/canvas_item_editor_plugin.h +++ b/tools/editor/plugins/canvas_item_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -181,9 +181,12 @@ class CanvasItemEditor : public VBoxContainer { Vector2 from; Vector2 to; ObjectID bone; + uint64_t last_pass; }; - List<BoneList> bone_list; + uint64_t bone_last_frame; + Map<ObjectID,BoneList> bone_list; + Matrix32 bone_orig_xform; struct BoneIK { diff --git a/tools/editor/plugins/collision_polygon_editor_plugin.cpp b/tools/editor/plugins/collision_polygon_editor_plugin.cpp index 126328bac..de40727f1 100644 --- a/tools/editor/plugins/collision_polygon_editor_plugin.cpp +++ b/tools/editor/plugins/collision_polygon_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/collision_polygon_editor_plugin.h b/tools/editor/plugins/collision_polygon_editor_plugin.h index 1c12ee004..20a0b3c3f 100644 --- a/tools/editor/plugins/collision_polygon_editor_plugin.h +++ b/tools/editor/plugins/collision_polygon_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/control_editor_plugin.cpp b/tools/editor/plugins/control_editor_plugin.cpp index 8d8e107f4..7348a6966 100644 --- a/tools/editor/plugins/control_editor_plugin.cpp +++ b/tools/editor/plugins/control_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/control_editor_plugin.h b/tools/editor/plugins/control_editor_plugin.h index a22932799..074298d0d 100644 --- a/tools/editor/plugins/control_editor_plugin.h +++ b/tools/editor/plugins/control_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/cube_grid_theme_editor_plugin.cpp b/tools/editor/plugins/cube_grid_theme_editor_plugin.cpp index aad7cf2c6..7d243b8a6 100644 --- a/tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +++ b/tools/editor/plugins/cube_grid_theme_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/cube_grid_theme_editor_plugin.h b/tools/editor/plugins/cube_grid_theme_editor_plugin.h index 0dab1d12b..70ccef2ad 100644 --- a/tools/editor/plugins/cube_grid_theme_editor_plugin.h +++ b/tools/editor/plugins/cube_grid_theme_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/item_list_editor_plugin.cpp b/tools/editor/plugins/item_list_editor_plugin.cpp index a8b34ef50..fa261edea 100644 --- a/tools/editor/plugins/item_list_editor_plugin.cpp +++ b/tools/editor/plugins/item_list_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/item_list_editor_plugin.h b/tools/editor/plugins/item_list_editor_plugin.h index 6b4d26fb4..351dbb800 100644 --- a/tools/editor/plugins/item_list_editor_plugin.h +++ b/tools/editor/plugins/item_list_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/mesh_editor_plugin.cpp b/tools/editor/plugins/mesh_editor_plugin.cpp index a3884f9be..2c64b2eb6 100644 --- a/tools/editor/plugins/mesh_editor_plugin.cpp +++ b/tools/editor/plugins/mesh_editor_plugin.cpp @@ -33,7 +33,7 @@ void MeshInstanceEditor::_menu_option(int p_option) { Ref<Mesh> mesh = node->get_mesh(); if (mesh.is_null()) { err_dialog->set_text("Mesh is empty!"); - err_dialog->popup_centered(Size2(100,50)); + err_dialog->popup_centered_minsize(); return; } @@ -85,7 +85,7 @@ void MeshInstanceEditor::_menu_option(int p_option) { if (node==get_tree()->get_edited_scene_root()) { err_dialog->set_text("This doesn't work on scene root!"); - err_dialog->popup_centered(Size2(100,50)); + err_dialog->popup_centered_minsize(); return; } Ref<Shape> shape = mesh->create_trimesh_shape(); @@ -111,7 +111,7 @@ void MeshInstanceEditor::_menu_option(int p_option) { if (node==get_tree()->get_edited_scene_root()) { err_dialog->set_text("This doesn't work on scene root!"); - err_dialog->popup_centered(Size2(100,50)); + err_dialog->popup_centered_minsize(); return; } Ref<Shape> shape = mesh->create_convex_shape(); @@ -160,7 +160,7 @@ void MeshInstanceEditor::_menu_option(int p_option) { } break; case MENU_OPTION_CREATE_OUTLINE_MESH: { - outline_dialog->popup_centered(Size2(200,80)); + outline_dialog->popup_centered_minsize(); } break; } @@ -171,7 +171,7 @@ void MeshInstanceEditor::_create_outline_mesh() { Ref<Mesh> mesh = node->get_mesh(); if (mesh.is_null()) { err_dialog->set_text("MeshInstance lacks a Mesh!"); - err_dialog->popup_centered(Size2(100,50)); + err_dialog->popup_centered_minsize(); return; } @@ -179,7 +179,7 @@ void MeshInstanceEditor::_create_outline_mesh() { if (mesho.is_null()) { err_dialog->set_text("Could not create outline!"); - err_dialog->popup_centered(Size2(100,50)); + err_dialog->popup_centered_minsize(); return; } @@ -240,6 +240,9 @@ MeshInstanceEditor::MeshInstanceEditor() { add_child(outline_dialog); outline_dialog->connect("confirmed",this,"_create_outline_mesh"); + err_dialog = memnew( AcceptDialog ); + add_child(err_dialog); + } diff --git a/tools/editor/plugins/multimesh_editor_plugin.cpp b/tools/editor/plugins/multimesh_editor_plugin.cpp index b2b6cbe9b..d858f3b89 100644 --- a/tools/editor/plugins/multimesh_editor_plugin.cpp +++ b/tools/editor/plugins/multimesh_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -29,8 +29,7 @@ #include "multimesh_editor_plugin.h" #include "scene/gui/box_container.h" #include "scene/3d/mesh_instance.h" - - +#include "spatial_editor_plugin.h" void MultiMeshEditor::_node_removed(Node *p_node) { @@ -57,13 +56,13 @@ void MultiMeshEditor::_populate() { if (multimesh.is_null()) { err_dialog->set_text("No mesh source specified (and no MultiMesh set in node)."); - err_dialog->popup_centered(Size2(300,100)); + err_dialog->popup_centered_minsize(); return; } if (multimesh->get_mesh().is_null()) { err_dialog->set_text("No mesh source specified (and MultiMesh contains no Mesh)."); - err_dialog->popup_centered(Size2(300,100)); + err_dialog->popup_centered_minsize(); return; } @@ -75,7 +74,7 @@ void MultiMeshEditor::_populate() { if (!ms_node) { err_dialog->set_text("Mesh source is invalid (Invalid Path)."); - err_dialog->popup_centered(Size2(300,100)); + err_dialog->popup_centered_minsize(); return; } @@ -84,7 +83,7 @@ void MultiMeshEditor::_populate() { if (!ms_instance) { err_dialog->set_text("Mesh source is invalid (Not a MeshInstance)."); - err_dialog->popup_centered(Size2(300,100)); + err_dialog->popup_centered_minsize(); return; } @@ -93,7 +92,7 @@ void MultiMeshEditor::_populate() { if (mesh.is_null()) { err_dialog->set_text("Mesh source is invalid (Contains no Mesh resource)."); - err_dialog->popup_centered(Size2(300,100)); + err_dialog->popup_centered_minsize(); return; } @@ -102,7 +101,7 @@ void MultiMeshEditor::_populate() { if (surface_source->get_text()=="") { err_dialog->set_text("No surface source specified."); - err_dialog->popup_centered(Size2(300,100)); + err_dialog->popup_centered_minsize(); return; } @@ -111,7 +110,7 @@ void MultiMeshEditor::_populate() { if (!ss_node) { err_dialog->set_text("Surface source is invalid (Invalid Path)."); - err_dialog->popup_centered(Size2(300,100)); + err_dialog->popup_centered_minsize(); return; } @@ -120,7 +119,7 @@ void MultiMeshEditor::_populate() { if (!ss_instance) { err_dialog->set_text("Surface source is invalid (Not Geometry)."); - err_dialog->popup_centered(Size2(300,100)); + err_dialog->popup_centered_minsize(); return; } @@ -131,7 +130,7 @@ void MultiMeshEditor::_populate() { if (geometry.size()==0) { err_dialog->set_text("Surface source is invalid (No Faces)."); - err_dialog->popup_centered(Size2(300,100)); + err_dialog->popup_centered_minsize(); return; } @@ -299,7 +298,7 @@ void MultiMeshEditor::_menu_option(int p_option) { void MultiMeshEditor::edit(MultiMeshInstance *p_multimesh) { - node=p_multimesh; + node=p_multimesh; } @@ -326,7 +325,8 @@ MultiMeshEditor::MultiMeshEditor() { options = memnew( MenuButton ); - add_child(options); + //add_child(options); + SpatialEditor::get_singleton()->add_control_to_menu_panel(options); options->set_area_as_parent_rect(); options->set_text("MultiMesh"); @@ -341,7 +341,6 @@ MultiMeshEditor::MultiMeshEditor() { populate_dialog->add_child(vbc); populate_dialog->set_child_rect(vbc); - HBoxContainer *hbc = memnew( HBoxContainer ); surface_source = memnew( LineEdit ); @@ -435,10 +434,10 @@ bool MultiMeshEditorPlugin::handles(Object *p_object) const { void MultiMeshEditorPlugin::make_visible(bool p_visible) { if (p_visible) { - multimesh_editor->show(); + multimesh_editor->options->show(); } else { - multimesh_editor->hide(); + multimesh_editor->options->hide(); multimesh_editor->edit(NULL); } @@ -457,9 +456,7 @@ MultiMeshEditorPlugin::MultiMeshEditorPlugin(EditorNode *p_node) { multimesh_editor->set_margin(MARGIN_TOP,0); multimesh_editor->set_margin(MARGIN_BOTTOM,10); - - - multimesh_editor->hide(); + multimesh_editor->options->hide(); } diff --git a/tools/editor/plugins/multimesh_editor_plugin.h b/tools/editor/plugins/multimesh_editor_plugin.h index a4d5f9bd3..4f0c0d008 100644 --- a/tools/editor/plugins/multimesh_editor_plugin.h +++ b/tools/editor/plugins/multimesh_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -42,14 +42,14 @@ class MultiMeshEditor : public Control { OBJ_TYPE(MultiMeshEditor, Control ); + friend class MultiMeshEditorPlugin; AcceptDialog *err_dialog; - + MenuButton * options; MultiMeshInstance *_last_pp_node; bool browsing_source; Panel *panel; - MenuButton * options; MultiMeshInstance *node; LineEdit *surface_source; diff --git a/tools/editor/plugins/particles_2d_editor_plugin.cpp b/tools/editor/plugins/particles_2d_editor_plugin.cpp index a7adfcd17..629b4fdc6 100644 --- a/tools/editor/plugins/particles_2d_editor_plugin.cpp +++ b/tools/editor/plugins/particles_2d_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/particles_2d_editor_plugin.h b/tools/editor/plugins/particles_2d_editor_plugin.h index b824774d0..0c355a8c8 100644 --- a/tools/editor/plugins/particles_2d_editor_plugin.h +++ b/tools/editor/plugins/particles_2d_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -26,57 +26,57 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef PARTICLES_2D_EDITOR_PLUGIN_H
-#define PARTICLES_2D_EDITOR_PLUGIN_H
-
-#include "tools/editor/editor_plugin.h"
-#include "tools/editor/editor_node.h"
-#include "scene/2d/collision_polygon_2d.h"
-
-#include "scene/gui/separator.h"
-#include "scene/gui/file_dialog.h"
-#include "scene/2d/particles_2d.h"
-
-class Particles2DEditorPlugin : public EditorPlugin {
-
- OBJ_TYPE( Particles2DEditorPlugin, EditorPlugin );
-
- enum {
-
- MENU_LOAD_EMISSION_MASK,
- MENU_CLEAR_EMISSION_MASK
- };
-
-
- FileDialog *file;
- EditorNode *editor;
-
- MenuButton *menu;
-
- VSeparator *sep;
- Particles2D *particles;
- SpinBox *epoints;
-
- UndoRedo *undo_redo;
- void _file_selected(const String& p_file);
- void _menu_callback(int p_idx);
-protected:
- void _notification(int p_what);
- static void _bind_methods();
-
-public:
-
-
- virtual String get_name() const { return "Particles2D"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_node);
- virtual bool handles(Object *p_node) const;
- virtual void make_visible(bool p_visible);
-
- Particles2DEditorPlugin(EditorNode *p_node);
- ~Particles2DEditorPlugin();
-
-};
-
-
-#endif // PARTICLES_2D_EDITOR_PLUGIN_H
+#ifndef PARTICLES_2D_EDITOR_PLUGIN_H +#define PARTICLES_2D_EDITOR_PLUGIN_H + +#include "tools/editor/editor_plugin.h" +#include "tools/editor/editor_node.h" +#include "scene/2d/collision_polygon_2d.h" + +#include "scene/gui/separator.h" +#include "scene/gui/file_dialog.h" +#include "scene/2d/particles_2d.h" + +class Particles2DEditorPlugin : public EditorPlugin { + + OBJ_TYPE( Particles2DEditorPlugin, EditorPlugin ); + + enum { + + MENU_LOAD_EMISSION_MASK, + MENU_CLEAR_EMISSION_MASK + }; + + + FileDialog *file; + EditorNode *editor; + + MenuButton *menu; + + VSeparator *sep; + Particles2D *particles; + SpinBox *epoints; + + UndoRedo *undo_redo; + void _file_selected(const String& p_file); + void _menu_callback(int p_idx); +protected: + void _notification(int p_what); + static void _bind_methods(); + +public: + + + virtual String get_name() const { return "Particles2D"; } + bool has_main_screen() const { return false; } + virtual void edit(Object *p_node); + virtual bool handles(Object *p_node) const; + virtual void make_visible(bool p_visible); + + Particles2DEditorPlugin(EditorNode *p_node); + ~Particles2DEditorPlugin(); + +}; + + +#endif // PARTICLES_2D_EDITOR_PLUGIN_H diff --git a/tools/editor/plugins/particles_editor_plugin.cpp b/tools/editor/plugins/particles_editor_plugin.cpp index ebb45bc31..343122052 100644 --- a/tools/editor/plugins/particles_editor_plugin.cpp +++ b/tools/editor/plugins/particles_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -58,7 +58,7 @@ void ParticlesEditor::_node_selected(const NodePath& p_path){ if (!vi) { err_dialog->set_text("Node does not contain geometry."); - err_dialog->popup_centered(Size2(300,100)); + err_dialog->popup_centered_minsize(); return; } @@ -67,7 +67,7 @@ void ParticlesEditor::_node_selected(const NodePath& p_path){ if (geometry.size()==0) { err_dialog->set_text("Node does not contain geometry (faces)."); - err_dialog->popup_centered(Size2(300,100)); + err_dialog->popup_centered_minsize(); return; } @@ -219,7 +219,7 @@ void ParticlesEditor::_generate_emission_points() { if (!triangle_area_map.size() || area_accum==0) { err_dialog->set_text("Faces contain no area!"); - err_dialog->popup_centered(Size2(300,100)); + err_dialog->popup_centered_minsize(); return; } @@ -249,7 +249,7 @@ void ParticlesEditor::_generate_emission_points() { if (gcount==0) { err_dialog->set_text("No Faces!"); - err_dialog->popup_centered(Size2(300,100)); + err_dialog->popup_centered_minsize(); return; } diff --git a/tools/editor/plugins/particles_editor_plugin.h b/tools/editor/plugins/particles_editor_plugin.h index 3e4b0f73a..cc13b4f2a 100644 --- a/tools/editor/plugins/particles_editor_plugin.h +++ b/tools/editor/plugins/particles_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/path_2d_editor_plugin.cpp b/tools/editor/plugins/path_2d_editor_plugin.cpp index a38ec5bb7..d037adc55 100644 --- a/tools/editor/plugins/path_2d_editor_plugin.cpp +++ b/tools/editor/plugins/path_2d_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/path_2d_editor_plugin.h b/tools/editor/plugins/path_2d_editor_plugin.h index 6ff69b96a..9f15c0669 100644 --- a/tools/editor/plugins/path_2d_editor_plugin.h +++ b/tools/editor/plugins/path_2d_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/path_editor_plugin.cpp b/tools/editor/plugins/path_editor_plugin.cpp index 3f540a3bf..4af22e956 100644 --- a/tools/editor/plugins/path_editor_plugin.cpp +++ b/tools/editor/plugins/path_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/tools/editor/plugins/path_editor_plugin.h b/tools/editor/plugins/path_editor_plugin.h index d730d3355..fcd4241e5 100644 --- a/tools/editor/plugins/path_editor_plugin.h +++ b/tools/editor/plugins/path_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/polygon_2d_editor_plugin.cpp b/tools/editor/plugins/polygon_2d_editor_plugin.cpp index 3858bf2c6..d25880fdf 100644 --- a/tools/editor/plugins/polygon_2d_editor_plugin.cpp +++ b/tools/editor/plugins/polygon_2d_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -90,7 +90,7 @@ void Polygon2DEditor::_menu_option(int p_option) { if (node->get_texture().is_null()) { error->set_text("No texture in this polygon.\nSet a texture to be able to edit UV."); - error->popup_centered_minsize(Size2(300,70)); + error->popup_centered_minsize(); return; } diff --git a/tools/editor/plugins/resource_preloader_editor_plugin.cpp b/tools/editor/plugins/resource_preloader_editor_plugin.cpp index d9726cac2..39251be46 100644 --- a/tools/editor/plugins/resource_preloader_editor_plugin.cpp +++ b/tools/editor/plugins/resource_preloader_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -72,7 +72,7 @@ void ResourcePreloaderEditor::_file_load_request(const String& p_path) { dialog->set_title("Error!"); //dialog->get_cancel()->set_text("Close"); dialog->get_ok()->set_text("Close"); - dialog->popup_centered(Size2(300,60)); + dialog->popup_centered_minsize(); return; ///beh should show an error i guess } @@ -167,7 +167,7 @@ void ResourcePreloaderEditor::_paste_pressed() { dialog->set_title("Error!"); //dialog->get_cancel()->set_text("Close"); dialog->get_ok()->set_text("Close"); - dialog->popup_centered(Size2(300,60)); + dialog->popup_centered_minsize(); return; ///beh should show an error i guess } diff --git a/tools/editor/plugins/resource_preloader_editor_plugin.h b/tools/editor/plugins/resource_preloader_editor_plugin.h index e3178bc8f..b3261bd18 100644 --- a/tools/editor/plugins/resource_preloader_editor_plugin.h +++ b/tools/editor/plugins/resource_preloader_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/rich_text_editor_plugin.cpp b/tools/editor/plugins/rich_text_editor_plugin.cpp index 58b3636dc..91eb0a788 100644 --- a/tools/editor/plugins/rich_text_editor_plugin.cpp +++ b/tools/editor/plugins/rich_text_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -28,6 +28,8 @@ /*************************************************************************/ #include "rich_text_editor_plugin.h" #include "os/file_access.h" +#include "canvas_item_editor_plugin.h" + void RichTextEditor::_notification(int p_what) { switch(p_what) { @@ -100,7 +102,8 @@ void RichTextEditor::edit(Node *p_rich_text) { RichTextEditor::RichTextEditor() { options = memnew( MenuButton ); - add_child(options); + //add_child(options); + CanvasItemEditor::get_singleton()->add_control_to_menu_panel(options); options->set_area_as_parent_rect(); options->set_text("RichText"); @@ -129,10 +132,10 @@ bool RichTextEditorPlugin::handles(Object *p_object) const { void RichTextEditorPlugin::make_visible(bool p_visible) { if (p_visible) { - rich_text_editor->show(); + rich_text_editor->options->show(); } else { - rich_text_editor->hide(); + rich_text_editor->options->hide(); rich_text_editor->edit(NULL); } @@ -149,10 +152,7 @@ RichTextEditorPlugin::RichTextEditorPlugin(EditorNode *p_node) { rich_text_editor->set_margin(MARGIN_TOP,0); rich_text_editor->set_margin(MARGIN_BOTTOM,10); - - rich_text_editor->hide(); - - + rich_text_editor->options->hide(); } diff --git a/tools/editor/plugins/rich_text_editor_plugin.h b/tools/editor/plugins/rich_text_editor_plugin.h index e51e0653b..653d756d8 100644 --- a/tools/editor/plugins/rich_text_editor_plugin.h +++ b/tools/editor/plugins/rich_text_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -42,6 +42,8 @@ class RichTextEditor : public Control { OBJ_TYPE(RichTextEditor, Control ); + friend class RichTextEditorPlugin; + enum { PARSE_BBCODE, @@ -49,8 +51,8 @@ class RichTextEditor : public Control { }; Panel *panel; + MenuButton *options; RichTextLabel *node; - MenuButton *options; FileDialog *file_dialog; void _file_selected(const String& p_path); diff --git a/tools/editor/plugins/sample_editor_plugin.cpp b/tools/editor/plugins/sample_editor_plugin.cpp index 83adeee78..321993568 100644 --- a/tools/editor/plugins/sample_editor_plugin.cpp +++ b/tools/editor/plugins/sample_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/sample_editor_plugin.h b/tools/editor/plugins/sample_editor_plugin.h index 78d5ed401..e61566791 100644 --- a/tools/editor/plugins/sample_editor_plugin.h +++ b/tools/editor/plugins/sample_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/sample_library_editor_plugin.cpp b/tools/editor/plugins/sample_library_editor_plugin.cpp index 41c84f6e2..bb9d1f9dd 100644 --- a/tools/editor/plugins/sample_library_editor_plugin.cpp +++ b/tools/editor/plugins/sample_library_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -93,7 +93,7 @@ void SampleLibraryEditor::_file_load_request(const DVector<String>& p_path) { dialog->set_title("Error!"); //dialog->get_cancel()->set_text("Close"); dialog->get_ok()->set_text("Close"); - dialog->popup_centered(Size2(300,60)); + dialog->popup_centered_minsize(); return; ///beh should show an error i guess } String basename = path.get_file().basename(); @@ -235,6 +235,7 @@ void SampleLibraryEditor::_update_library() { List<StringName> names; sample_library->get_sample_list(&names); + names.sort_custom<StringName::AlphCompare>(); for(List<StringName>::Element *E=names.front();E;E=E->next()) { @@ -331,7 +332,8 @@ SampleLibraryEditor::SampleLibraryEditor() { play->set_pos(Point2( 5, 5 )); play->set_size( Size2(1,1 ) ); play->set_toggle_mode(true); - //add_child(play); + add_child(play); + play->hide(); stop = memnew( Button ); diff --git a/tools/editor/plugins/sample_library_editor_plugin.h b/tools/editor/plugins/sample_library_editor_plugin.h index a6ce764b9..70c7fed06 100644 --- a/tools/editor/plugins/sample_library_editor_plugin.h +++ b/tools/editor/plugins/sample_library_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/sample_player_editor_plugin.cpp b/tools/editor/plugins/sample_player_editor_plugin.cpp index 405107889..f1c7ca8c9 100644 --- a/tools/editor/plugins/sample_player_editor_plugin.cpp +++ b/tools/editor/plugins/sample_player_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -94,6 +94,7 @@ void SamplePlayerEditor::_update_sample_library() { List<StringName> samplenames; sl->get_sample_list(&samplenames); + samplenames.sort_custom<StringName::AlphCompare>(); for(List<StringName>::Element *E=samplenames.front();E;E=E->next()) { samples->add_item(E->get()); } diff --git a/tools/editor/plugins/sample_player_editor_plugin.h b/tools/editor/plugins/sample_player_editor_plugin.h index 4e35e4d8b..cdd1a99c1 100644 --- a/tools/editor/plugins/sample_player_editor_plugin.h +++ b/tools/editor/plugins/sample_player_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/script_editor_plugin.cpp b/tools/editor/plugins/script_editor_plugin.cpp index 72b3025f2..7deb856fa 100644 --- a/tools/editor/plugins/script_editor_plugin.cpp +++ b/tools/editor/plugins/script_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1041,7 +1041,7 @@ void ScriptEditor::_menu_option(int p_option) { case WINDOW_CLOSE: { if (current->get_text_edit()->get_version()!=current->get_text_edit()->get_saved_version()) { erase_tab_confirm->set_text("Close and save changes?\n\""+current->get_name()+"\""); - erase_tab_confirm->popup_centered(Point2(250,80)); + erase_tab_confirm->popup_centered_minsize(); } else { _close_current_tab(); } @@ -1508,8 +1508,8 @@ void ScriptEditor::_update_window_menu() { window_menu->get_popup()->clear(); window_menu->get_popup()->add_item("Close",WINDOW_CLOSE,KEY_MASK_CMD|KEY_W); window_menu->get_popup()->add_separator(); - window_menu->get_popup()->add_item("Move Left",WINDOW_MOVE_LEFT,KEY_MASK_CMD|KEY_LEFT); - window_menu->get_popup()->add_item("Move Right",WINDOW_MOVE_RIGHT,KEY_MASK_CMD|KEY_RIGHT); + window_menu->get_popup()->add_item("Move Left",WINDOW_MOVE_LEFT,KEY_MASK_CMD|KEY_MASK_ALT|KEY_LEFT); + window_menu->get_popup()->add_item("Move Right",WINDOW_MOVE_RIGHT,KEY_MASK_CMD|KEY_MASK_ALT|KEY_RIGHT); window_menu->get_popup()->add_separator(); idx=0; @@ -1521,7 +1521,7 @@ void ScriptEditor::_update_window_menu() { String n = ste->get_name(); uint32_t accel=0; if (idx<9) { - accel=KEY_MASK_ALT|(KEY_1+idx); + accel=KEY_MASK_ALT|KEY_MASK_CMD|(KEY_1+idx); } window_menu->get_popup()->add_item(n,WINDOW_SELECT_BASE+idx,accel); idx++; diff --git a/tools/editor/plugins/script_editor_plugin.h b/tools/editor/plugins/script_editor_plugin.h index 136d96658..752613811 100644 --- a/tools/editor/plugins/script_editor_plugin.h +++ b/tools/editor/plugins/script_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/shader_editor_plugin.cpp b/tools/editor/plugins/shader_editor_plugin.cpp index 2fcd4e8cd..a182d5774 100644 --- a/tools/editor/plugins/shader_editor_plugin.cpp +++ b/tools/editor/plugins/shader_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/shader_editor_plugin.h b/tools/editor/plugins/shader_editor_plugin.h index daaa0ccb9..4ead2ba94 100644 --- a/tools/editor/plugins/shader_editor_plugin.h +++ b/tools/editor/plugins/shader_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/shader_graph_editor_plugin.cpp b/tools/editor/plugins/shader_graph_editor_plugin.cpp index 508e8b4cb..1db901e56 100644 --- a/tools/editor/plugins/shader_graph_editor_plugin.cpp +++ b/tools/editor/plugins/shader_graph_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -376,7 +376,7 @@ void GraphCurveMapEdit::_input_event(const InputEvent& p_event) { update(); } - if (p_event.type==InputEvent::MOUSE_MOTION && grabbing) { + if (p_event.type==InputEvent::MOUSE_MOTION && grabbing && grabbed != -1) { Point2 p = Vector2(p_event.mouse_button.x,p_event.mouse_button.y)/get_size(); p.y=1.0-p.y; diff --git a/tools/editor/plugins/shader_graph_editor_plugin.h b/tools/editor/plugins/shader_graph_editor_plugin.h index 1726302e9..0051fbfd7 100644 --- a/tools/editor/plugins/shader_graph_editor_plugin.h +++ b/tools/editor/plugins/shader_graph_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/spatial_editor_plugin.cpp b/tools/editor/plugins/spatial_editor_plugin.cpp index 30ac50057..4dae60399 100644 --- a/tools/editor/plugins/spatial_editor_plugin.cpp +++ b/tools/editor/plugins/spatial_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1765,6 +1765,12 @@ void SpatialEditorViewport::_notification(int p_what) { _init_gizmo_instance(index); } + if (p_what==NOTIFICATION_EXIT_TREE) { + + + _finish_gizmo_instances(); + + } if (p_what==NOTIFICATION_MOUSE_ENTER) { @@ -2052,6 +2058,16 @@ void SpatialEditorViewport::_init_gizmo_instance(int p_idx) { } + +void SpatialEditorViewport::_finish_gizmo_instances() { + + + for(int i=0;i<3;i++) { + VS::get_singleton()->free(move_gizmo_instance[i]); + VS::get_singleton()->free(rotate_gizmo_instance[i]); + } + +} void SpatialEditorViewport::_toggle_camera_preview(bool p_activate) { @@ -2971,14 +2987,14 @@ void SpatialEditor::_init_indicators() { VisualServer::get_singleton()->instance_set_transform(light_instance,light_transform); - RID mat = VisualServer::get_singleton()->fixed_material_create(); - VisualServer::get_singleton()->fixed_material_set_flag(mat, VisualServer::FIXED_MATERIAL_FLAG_USE_ALPHA,true); - VisualServer::get_singleton()->fixed_material_set_flag(mat, VisualServer::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,true); + //RID mat = VisualServer::get_singleton()->fixed_material_create(); + ///VisualServer::get_singleton()->fixed_material_set_flag(mat, VisualServer::FIXED_MATERIAL_FLAG_USE_ALPHA,true); + //VisualServer::get_singleton()->fixed_material_set_flag(mat, VisualServer::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,true); { - RID indicator_mat = VisualServer::get_singleton()->fixed_material_create(); + indicator_mat = VisualServer::get_singleton()->fixed_material_create(); VisualServer::get_singleton()->material_set_flag( indicator_mat, VisualServer::MATERIAL_FLAG_UNSHADED, true ); VisualServer::get_singleton()->material_set_flag( indicator_mat, VisualServer::MATERIAL_FLAG_ONTOP, false ); VisualServer::get_singleton()->fixed_material_set_flag(indicator_mat, VisualServer::FIXED_MATERIAL_FLAG_USE_ALPHA,true); @@ -3042,7 +3058,7 @@ void SpatialEditor::_init_indicators() { d[VisualServer::ARRAY_COLOR]=origin_colors; VisualServer::get_singleton()->mesh_add_surface(origin,VisualServer::PRIMITIVE_LINES,d); - VisualServer::get_singleton()->mesh_surface_set_material(origin,0,indicator_mat,true); + VisualServer::get_singleton()->mesh_surface_set_material(origin,0,indicator_mat); // origin = VisualServer::get_singleton()->poly_create(); @@ -3073,17 +3089,17 @@ void SpatialEditor::_init_indicators() { cursor_points.push_back(Vector3(0,-cs,0)); cursor_points.push_back(Vector3(0,0,+cs)); cursor_points.push_back(Vector3(0,0,-cs)); - RID cmat=VisualServer::get_singleton()->fixed_material_create(); - VisualServer::get_singleton()->fixed_material_set_param(cmat,VS::FIXED_MATERIAL_PARAM_DIFFUSE,Color(0,1,1)); - VisualServer::get_singleton()->material_set_flag( cmat, VisualServer::MATERIAL_FLAG_UNSHADED, true ); - VisualServer::get_singleton()->fixed_material_set_flag(cmat, VisualServer::FIXED_MATERIAL_FLAG_USE_ALPHA,true); - VisualServer::get_singleton()->fixed_material_set_flag(cmat, VisualServer::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,true); + cursor_material=VisualServer::get_singleton()->fixed_material_create(); + VisualServer::get_singleton()->fixed_material_set_param(cursor_material,VS::FIXED_MATERIAL_PARAM_DIFFUSE,Color(0,1,1)); + VisualServer::get_singleton()->material_set_flag( cursor_material, VisualServer::MATERIAL_FLAG_UNSHADED, true ); + VisualServer::get_singleton()->fixed_material_set_flag(cursor_material, VisualServer::FIXED_MATERIAL_FLAG_USE_ALPHA,true); + VisualServer::get_singleton()->fixed_material_set_flag(cursor_material, VisualServer::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,true); Array d; d.resize(VS::ARRAY_MAX); d[VS::ARRAY_VERTEX]=cursor_points; VisualServer::get_singleton()->mesh_add_surface(cursor_mesh,VS::PRIMITIVE_LINES,d); - VisualServer::get_singleton()->mesh_surface_set_material(cursor_mesh,0,cmat,true); + VisualServer::get_singleton()->mesh_surface_set_material(cursor_mesh,0,cursor_material); cursor_instance = VisualServer::get_singleton()->instance_create2(cursor_mesh,get_tree()->get_root()->get_world()->get_scenario()); VS::get_singleton()->instance_set_layer_mask(cursor_instance,1<<SpatialEditorViewport::GIZMO_GRID_LAYER); @@ -3252,7 +3268,6 @@ void SpatialEditor::_init_indicators() { void SpatialEditor::_finish_indicators() { - VisualServer::get_singleton()->free(origin_instance); VisualServer::get_singleton()->free(origin); for(int i=0;i<3;i++) { @@ -3267,6 +3282,8 @@ void SpatialEditor::_finish_indicators() { VisualServer::get_singleton()->free(cursor_instance); VisualServer::get_singleton()->free(cursor_mesh); + VisualServer::get_singleton()->free(indicator_mat); + VisualServer::get_singleton()->free(cursor_material); } void SpatialEditor::_instance_scene() { diff --git a/tools/editor/plugins/spatial_editor_plugin.h b/tools/editor/plugins/spatial_editor_plugin.h index 4d594d192..b890f285e 100644 --- a/tools/editor/plugins/spatial_editor_plugin.h +++ b/tools/editor/plugins/spatial_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -224,6 +224,7 @@ private: void _preview_exited_scene(); void _toggle_camera_preview(bool); void _init_gizmo_instance(int p_idx); + void _finish_gizmo_instances(); protected: @@ -324,6 +325,8 @@ private: RID indicators_instance; RID cursor_mesh; RID cursor_instance; + RID indicator_mat; + RID cursor_material; /* struct Selected { diff --git a/tools/editor/plugins/sprite_frames_editor_plugin.cpp b/tools/editor/plugins/sprite_frames_editor_plugin.cpp index e04d9dfdd..7fdfac257 100644 --- a/tools/editor/plugins/sprite_frames_editor_plugin.cpp +++ b/tools/editor/plugins/sprite_frames_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -76,7 +76,7 @@ void SpriteFramesEditor::_file_load_request(const DVector<String>& p_path) { dialog->set_title("Error!"); //dialog->get_cancel()->set_text("Close"); dialog->get_ok()->set_text("Close"); - dialog->popup_centered(Size2(300,60)); + dialog->popup_centered_minsize(); return; ///beh should show an error i guess } @@ -188,7 +188,7 @@ void SpriteFramesEditor::_paste_pressed() { dialog->set_title("Error!"); //dialog->get_cancel()->set_text("Close"); dialog->get_ok()->set_text("Close"); - dialog->popup_centered(Size2(300,60)); + dialog->popup_centered_minsize(); return; ///beh should show an error i guess } @@ -229,6 +229,33 @@ void SpriteFramesEditor::_empty_pressed() { } +void SpriteFramesEditor::_empty2_pressed() { + + + int from=-1; + + if (tree->get_selected()) { + + from = tree->get_selected()->get_metadata(0); + sel=from; + + } else { + from=frames->get_frame_count(); + } + + + + Ref<Texture> r; + + undo_redo->create_action("Add Empty"); + undo_redo->add_do_method(frames,"add_frame",r,from+1); + undo_redo->add_undo_method(frames,"remove_frame",from+1); + undo_redo->add_do_method(this,"_update_library"); + undo_redo->add_undo_method(this,"_update_library"); + undo_redo->commit_action(); + +} + void SpriteFramesEditor::_up_pressed() { if (!tree->get_selected()) @@ -322,6 +349,8 @@ void SpriteFramesEditor::_update_library() { ti->set_text(0,"Frame "+itos(i)); ti->set_icon(0,frames->get_frame(i)); } + if (frames->get_frame(i).is_valid()) + ti->set_tooltip(0,frames->get_frame(i)->get_path()); ti->set_metadata(0,i); ti->set_icon_max_width(0,96); if (sel==i) @@ -355,6 +384,7 @@ void SpriteFramesEditor::_bind_methods() { ObjectTypeDB::bind_method(_MD("_input_event"),&SpriteFramesEditor::_input_event); ObjectTypeDB::bind_method(_MD("_load_pressed"),&SpriteFramesEditor::_load_pressed); ObjectTypeDB::bind_method(_MD("_empty_pressed"),&SpriteFramesEditor::_empty_pressed); + ObjectTypeDB::bind_method(_MD("_empty2_pressed"),&SpriteFramesEditor::_empty2_pressed); ObjectTypeDB::bind_method(_MD("_item_edited"),&SpriteFramesEditor::_item_edited); ObjectTypeDB::bind_method(_MD("_delete_pressed"),&SpriteFramesEditor::_delete_pressed); ObjectTypeDB::bind_method(_MD("_paste_pressed"),&SpriteFramesEditor::_paste_pressed); @@ -387,9 +417,13 @@ SpriteFramesEditor::SpriteFramesEditor() { hbc->add_child(paste); empty = memnew( Button ); - empty->set_text("Insert Empty"); + empty->set_text("Insert Empty (Before)"); hbc->add_child(empty); + empty2 = memnew( Button ); + empty2->set_text("Insert Empty (After)"); + hbc->add_child(empty2); + move_up = memnew( Button ); move_up->set_text("Up"); hbc->add_child(move_up); @@ -422,6 +456,7 @@ SpriteFramesEditor::SpriteFramesEditor() { _delete->connect("pressed", this,"_delete_pressed"); paste->connect("pressed", this,"_paste_pressed"); empty->connect("pressed", this,"_empty_pressed"); + empty2->connect("pressed", this,"_empty2_pressed"); move_up->connect("pressed", this,"_up_pressed"); move_down->connect("pressed", this,"_down_pressed"); file->connect("files_selected", this,"_file_load_request"); diff --git a/tools/editor/plugins/sprite_frames_editor_plugin.h b/tools/editor/plugins/sprite_frames_editor_plugin.h index 99c6ad486..ffd35f375 100644 --- a/tools/editor/plugins/sprite_frames_editor_plugin.h +++ b/tools/editor/plugins/sprite_frames_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -46,6 +46,7 @@ class SpriteFramesEditor : public PanelContainer { Button *_delete; Button *paste; Button *empty; + Button *empty2; Button *move_up; Button *move_down; Tree *tree; @@ -65,6 +66,7 @@ class SpriteFramesEditor : public PanelContainer { void _file_load_request(const DVector<String>& p_path); void _paste_pressed(); void _empty_pressed(); + void _empty2_pressed(); void _delete_pressed(); void _delete_confirm_pressed(); void _up_pressed(); diff --git a/tools/editor/plugins/stream_editor_plugin.cpp b/tools/editor/plugins/stream_editor_plugin.cpp index 6477cce47..81db7f284 100644 --- a/tools/editor/plugins/stream_editor_plugin.cpp +++ b/tools/editor/plugins/stream_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/stream_editor_plugin.h b/tools/editor/plugins/stream_editor_plugin.h index d49d15b76..7378bfad0 100644 --- a/tools/editor/plugins/stream_editor_plugin.h +++ b/tools/editor/plugins/stream_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/style_box_editor_plugin.cpp b/tools/editor/plugins/style_box_editor_plugin.cpp index 3b537fb5c..898c69e1e 100644 --- a/tools/editor/plugins/style_box_editor_plugin.cpp +++ b/tools/editor/plugins/style_box_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/style_box_editor_plugin.h b/tools/editor/plugins/style_box_editor_plugin.h index 87f72b3cc..00b087157 100644 --- a/tools/editor/plugins/style_box_editor_plugin.h +++ b/tools/editor/plugins/style_box_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/theme_editor_plugin.cpp b/tools/editor/plugins/theme_editor_plugin.cpp index bd6fb37b2..128ff949e 100644 --- a/tools/editor/plugins/theme_editor_plugin.cpp +++ b/tools/editor/plugins/theme_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/theme_editor_plugin.h b/tools/editor/plugins/theme_editor_plugin.h index 83432b923..37f5ad612 100644 --- a/tools/editor/plugins/theme_editor_plugin.h +++ b/tools/editor/plugins/theme_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/tile_map_editor_plugin.cpp b/tools/editor/plugins/tile_map_editor_plugin.cpp index 79e43f901..5c82973da 100644 --- a/tools/editor/plugins/tile_map_editor_plugin.cpp +++ b/tools/editor/plugins/tile_map_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/tile_map_editor_plugin.h b/tools/editor/plugins/tile_map_editor_plugin.h index fe1295fe9..eaa5c256d 100644 --- a/tools/editor/plugins/tile_map_editor_plugin.h +++ b/tools/editor/plugins/tile_map_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/tile_set_editor_plugin.cpp b/tools/editor/plugins/tile_set_editor_plugin.cpp index 8ff772093..39b0ef3c7 100644 --- a/tools/editor/plugins/tile_set_editor_plugin.cpp +++ b/tools/editor/plugins/tile_set_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/tile_set_editor_plugin.h b/tools/editor/plugins/tile_set_editor_plugin.h index 1248b4e00..df82df699 100644 --- a/tools/editor/plugins/tile_set_editor_plugin.h +++ b/tools/editor/plugins/tile_set_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/progress_dialog.cpp b/tools/editor/progress_dialog.cpp index df40c5d5a..c8b87486c 100644 --- a/tools/editor/progress_dialog.cpp +++ b/tools/editor/progress_dialog.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/progress_dialog.h b/tools/editor/progress_dialog.h index a9d4938ef..7f1cc4cb2 100644 --- a/tools/editor/progress_dialog.h +++ b/tools/editor/progress_dialog.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/project_export.cpp b/tools/editor/project_export.cpp index 449e54e12..63187d290 100644 --- a/tools/editor/project_export.cpp +++ b/tools/editor/project_export.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -416,7 +416,7 @@ void ProjectExportDialog::_export_action(const String& p_file) { if (FileAccess::exists(location.plus_file("engine.cfg"))) { error->set_text("Please export outside the project folder!"); - error->popup_centered(Size2(300,70));; + error->popup_centered_minsize(); return; } String nl = (location+"/..").simplify_path(); @@ -434,7 +434,7 @@ void ProjectExportDialog::_export_action(const String& p_file) { Error err = export_platform(platform,p_file,file_export_check->is_pressed(),file_export_password->get_text(),false); if (err!=OK) { error->set_text("Error exporting project!"); - error->popup_centered(Size2(300,70));; + error->popup_centered_minsize(); } } @@ -453,7 +453,7 @@ void ProjectExportDialog::_export_action_pck(const String& p_file) { FileAccess *f = FileAccess::open(p_file,FileAccess::WRITE); if (!f) { error->set_text("Error exporting project PCK! Can't write"); - error->popup_centered(Size2(300,70));; + error->popup_centered_minsize(); } ERR_FAIL_COND(!f); @@ -462,7 +462,7 @@ void ProjectExportDialog::_export_action_pck(const String& p_file) { if (err!=OK) { error->set_text("Error exporting project!"); - error->popup_centered(Size2(300,70));; + error->popup_centered_minsize(); return; } } @@ -478,7 +478,7 @@ Error ProjectExportDialog::export_platform(const String& p_platform, const Strin Error err = exporter->export_project(p_path,p_debug); if (err!=OK) { error->set_text("Error exporting project!"); - error->popup_centered(Size2(300,70));; + error->popup_centered_minsize(); return ERR_CANT_CREATE; } else { if (p_quit_after) { @@ -507,7 +507,7 @@ void ProjectExportDialog::custom_action(const String&) { if (exporter.is_null()) { error->set_text("No exporter for platform '"+platform+"' yet."); - error->popup_centered(Size2(300,70));; + error->popup_centered_minsize(); return; } diff --git a/tools/editor/project_export.h b/tools/editor/project_export.h index e437497dd..08d19e175 100644 --- a/tools/editor/project_export.h +++ b/tools/editor/project_export.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/project_manager.cpp b/tools/editor/project_manager.cpp index 0af4a2354..c54e036a8 100644 --- a/tools/editor/project_manager.cpp +++ b/tools/editor/project_manager.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -639,7 +639,7 @@ void ProjectManager::_open_project() { if (selected_list.size()>1) { multi_open_ask->set_text("Are you sure to open more than one projects?"); - multi_open_ask->popup_centered(Size2(300,100)); + multi_open_ask->popup_centered_minsize(); } else { _open_project_confirm(); } @@ -679,7 +679,7 @@ void ProjectManager::_run_project() { if (selected_list.size()>1) { multi_run_ask->set_text("Are you sure to run more than one projects?"); - multi_run_ask->popup_centered(Size2(300,100)); + multi_run_ask->popup_centered_minsize(); } else { _run_project_confirm(); } @@ -779,7 +779,7 @@ void ProjectManager::_erase_project() { erase_ask->set_text("Erase project from list?? (Folder contents will not be modified)"); - erase_ask->popup_centered(Size2(300,100)); + erase_ask->popup_centered_minsize(); } diff --git a/tools/editor/project_manager.h b/tools/editor/project_manager.h index c51a885d7..1e6ea9c1c 100644 --- a/tools/editor/project_manager.h +++ b/tools/editor/project_manager.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/project_settings.cpp b/tools/editor/project_settings.cpp index 304fb76d1..85adbd3a3 100644 --- a/tools/editor/project_settings.cpp +++ b/tools/editor/project_settings.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1280,8 +1280,10 @@ ProjectSettings::ProjectSettings(EditorData *p_data) { del->set_text("Del"); del->connect("pressed",this,"_item_del"); + /* Button *save = memnew( Button ); - //props_base->add_child(save); + props_base->add_child(save); + save->set_anchor(MARGIN_LEFT,ANCHOR_END); save->set_anchor(MARGIN_RIGHT,ANCHOR_END); save->set_anchor(MARGIN_TOP,ANCHOR_END); @@ -1290,7 +1292,7 @@ ProjectSettings::ProjectSettings(EditorData *p_data) { save->set_end( Point2(10,20) ); save->set_text("Save"); save->connect("pressed",this,"_save"); - +*/ popup_platform = memnew( MenuButton ); popup_platform->set_text("Copy To Platform.."); popup_platform->set_disabled(true); @@ -1409,6 +1411,7 @@ ProjectSettings::ProjectSettings(EditorData *p_data) { device_input->add_child(device_index); + /* save = memnew( Button ); input_base->add_child(save); save->set_anchor(MARGIN_LEFT,ANCHOR_END); @@ -1419,7 +1422,7 @@ ProjectSettings::ProjectSettings(EditorData *p_data) { save->set_end( Point2(10,20) ); save->set_text("Save"); save->connect("pressed",this,"_save"); - +*/ setting=false; //translations diff --git a/tools/editor/project_settings.h b/tools/editor/project_settings.h index 51f49a46f..8e40407d3 100644 --- a/tools/editor/project_settings.h +++ b/tools/editor/project_settings.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/property_editor.cpp b/tools/editor/property_editor.cpp index 078a177ca..1c6e57bea 100644 --- a/tools/editor/property_editor.cpp +++ b/tools/editor/property_editor.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -766,7 +766,7 @@ void CustomPropertyEditor::_file_selected(String p_file) { RES res = ResourceLoader::load(p_file,type); if (res.is_null()) { error->set_text("Error loading file: Not a resource!"); - error->popup_centered(Size2(300,80)); + error->popup_centered_minsize(); break; } v=res.get_ref_ptr(); @@ -2258,7 +2258,7 @@ void PropertyEditor::update_tree() { } if (capitalize_paths) - item->set_text( 0, name.capitalize() ); + item->set_text( 0, name.camelcase_to_underscore().capitalize() ); else item->set_text( 0, name ); diff --git a/tools/editor/property_editor.h b/tools/editor/property_editor.h index c05e13b90..7a7354c88 100644 --- a/tools/editor/property_editor.h +++ b/tools/editor/property_editor.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/pvrtc_compress.cpp b/tools/editor/pvrtc_compress.cpp index 9511d6a26..a2f98adbe 100644 --- a/tools/editor/pvrtc_compress.cpp +++ b/tools/editor/pvrtc_compress.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,11 +32,34 @@ #include "io/resource_saver.h" #include "io/resource_loader.h" #include "os/os.h" - +#include "os/file_access.h" +static void (*_base_image_compress_pvrtc2_func)(Image *)=NULL; +static void (*_base_image_compress_pvrtc4_func)(Image *)=NULL; static void _compress_image(Image::CompressMode p_mode,Image *p_image) { String ttpath = EditorSettings::get_singleton()->get("PVRTC/texture_tool"); + + if (ttpath.strip_edges()=="" || !FileAccess::exists(ttpath)) { + switch(p_mode) { + + case Image::COMPRESS_PVRTC2: + if (_base_image_compress_pvrtc2_func) + _base_image_compress_pvrtc2_func(p_image); + else if (_base_image_compress_pvrtc4_func) + _base_image_compress_pvrtc4_func(p_image); + + break; + case Image::COMPRESS_PVRTC4: + if (_base_image_compress_pvrtc4_func) + _base_image_compress_pvrtc4_func(p_image); + + break; + default: ERR_FAIL(); + + } + return; + } String spath = EditorSettings::get_singleton()->get_settings_path(); @@ -100,6 +123,9 @@ static void _compress_etc(Image *p_image) { void _pvrtc_register_compressors() { + _base_image_compress_pvrtc2_func=Image::_image_compress_pvrtc2_func; + _base_image_compress_pvrtc4_func=Image::_image_compress_pvrtc4_func; + Image::_image_compress_pvrtc2_func=_compress_pvrtc2; Image::_image_compress_pvrtc4_func=_compress_pvrtc4; //Image::_image_compress_etc_func=_compress_etc; //use the built in one for ETC diff --git a/tools/editor/pvrtc_compress.h b/tools/editor/pvrtc_compress.h index e683ed780..c4fb0bacb 100644 --- a/tools/editor/pvrtc_compress.h +++ b/tools/editor/pvrtc_compress.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/quick_open.cpp b/tools/editor/quick_open.cpp index 129c637ab..749318386 100644 --- a/tools/editor/quick_open.cpp +++ b/tools/editor/quick_open.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/quick_open.h b/tools/editor/quick_open.h index 9d8a7a1ab..63652a442 100644 --- a/tools/editor/quick_open.h +++ b/tools/editor/quick_open.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/register_exporters.h b/tools/editor/register_exporters.h index 559f0a920..0e1ad2ca4 100644 --- a/tools/editor/register_exporters.h +++ b/tools/editor/register_exporters.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/reparent_dialog.cpp b/tools/editor/reparent_dialog.cpp index 5a5566c75..d35316f67 100644 --- a/tools/editor/reparent_dialog.cpp +++ b/tools/editor/reparent_dialog.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/reparent_dialog.h b/tools/editor/reparent_dialog.h index 52a2192d7..78c0df928 100644 --- a/tools/editor/reparent_dialog.h +++ b/tools/editor/reparent_dialog.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/resources_dock.cpp b/tools/editor/resources_dock.cpp index 4614c4945..33ec1f205 100644 --- a/tools/editor/resources_dock.cpp +++ b/tools/editor/resources_dock.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -134,7 +134,7 @@ void ResourcesDock::save_resource(const String& p_path,const Ref<Resource>& p_re if (err!=OK) { accept->set_text("Error saving resource!"); - accept->popup_centered(Size2(300,100)); + accept->popup_centered_minsize(); return; } // EditorFileSystem::get_singleton()->update_file(path,p_resource->get_type()); diff --git a/tools/editor/resources_dock.h b/tools/editor/resources_dock.h index edf769b15..a94579240 100644 --- a/tools/editor/resources_dock.h +++ b/tools/editor/resources_dock.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/run_settings_dialog.cpp b/tools/editor/run_settings_dialog.cpp index efe9c8f05..e883c6993 100644 --- a/tools/editor/run_settings_dialog.cpp +++ b/tools/editor/run_settings_dialog.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/run_settings_dialog.h b/tools/editor/run_settings_dialog.h index da7c81826..fdb8857f6 100644 --- a/tools/editor/run_settings_dialog.h +++ b/tools/editor/run_settings_dialog.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/scene_tree_dock.cpp b/tools/editor/scene_tree_dock.cpp index 2012d9666..87a13ee9c 100644 --- a/tools/editor/scene_tree_dock.cpp +++ b/tools/editor/scene_tree_dock.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -61,7 +61,7 @@ Node* SceneTreeDock::instance(const String& p_file) { //accept->get_cancel()->hide(); accept->get_ok()->set_text("Ok :( "); accept->set_text("No parent to instance a child at."); - accept->popup_centered(Size2(300,70)); + accept->popup_centered_minsize(); return NULL; }; @@ -79,7 +79,7 @@ Node* SceneTreeDock::instance(const String& p_file) { //accept->get_cancel()->hide(); accept->get_ok()->set_text("Ugh"); accept->set_text(String("Error loading scene from ")+p_file); - accept->popup_centered(Size2(300,70)); + accept->popup_centered_minsize(); return NULL; } @@ -90,7 +90,7 @@ Node* SceneTreeDock::instance(const String& p_file) { accept->get_ok()->set_text("Ok"); accept->set_text(String("Cannot instance the scene '")+p_file+String("' because the current scene exists within one of its' nodes.")); - accept->popup_centered(Size2(300,90)); + accept->popup_centered_minsize(); return NULL; } } @@ -164,7 +164,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { //confirmation->get_cancel()->hide(); accept->get_ok()->set_text("I see.."); accept->set_text("This operation can't be done without a tree root."); - accept->popup_centered(Size2(300,70));; + accept->popup_centered_minsize(); break; } @@ -245,7 +245,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { //accept->get_cancel()->hide(); accept->get_ok()->set_text("I see.."); accept->set_text("This operation can't be done on the tree root."); - accept->popup_centered(Size2(300,70));; + accept->popup_centered_minsize(); break; } @@ -313,7 +313,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { //accept->get_cancel()->hide(); accept->get_ok()->set_text("I see.."); accept->set_text("This operation can't be done on the tree root."); - accept->popup_centered(Size2(300,70));; + accept->popup_centered_minsize(); break; } @@ -420,7 +420,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { //confirmation->get_cancel()->hide(); accept->get_ok()->set_text("I see.."); accept->set_text("This operation can't be done on the tree root."); - accept->popup_centered(Size2(300,70));; + accept->popup_centered_minsize(); break; } @@ -456,7 +456,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { } else { delete_dialog->set_text("Delete Node(s)?"); - delete_dialog->popup_centered(Size2(200,80)); + delete_dialog->popup_centered_minsize(); } @@ -838,7 +838,7 @@ bool SceneTreeDock::_validate_no_foreign() { accept->get_ok()->set_text("Makes Sense!"); accept->set_text("Can't operate on nodes from a foreign scene!"); - accept->popup_centered(Size2(300,70));; + accept->popup_centered_minsize(); return false; } @@ -1059,14 +1059,15 @@ void SceneTreeDock::_create() { if (edited_scene) { - + // If root exists in edited scene parent = scene_tree->get_selected(); - ERR_FAIL_COND(!parent); - } else { + if( !parent ) + parent = edited_scene; + } else { + // If no root exist in edited scene parent = scene_root; ERR_FAIL_COND(!parent); - } Object *c = create_dialog->instance_selected(); diff --git a/tools/editor/scene_tree_dock.h b/tools/editor/scene_tree_dock.h index 92ebfc5be..e1a4a10e5 100644 --- a/tools/editor/scene_tree_dock.h +++ b/tools/editor/scene_tree_dock.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/scene_tree_editor.cpp b/tools/editor/scene_tree_editor.cpp index e9ec0199d..94eea969f 100644 --- a/tools/editor/scene_tree_editor.cpp +++ b/tools/editor/scene_tree_editor.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -117,7 +117,7 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item,int p_column,int p_id) Spatial *ci = n->cast_to<Spatial>(); if (!ci->is_visible() && ci->get_parent_spatial() && !ci->get_parent_spatial()->is_visible()) { error->set_text("This item cannot be made visible because the parent is hidden. Unhide the parent first."); - error->popup_centered_minsize(Size2(400,80)); + error->popup_centered_minsize(); return; } @@ -131,7 +131,7 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item,int p_column,int p_id) CanvasItem *ci = n->cast_to<CanvasItem>(); if (!ci->is_visible() && ci->get_parent_item() && !ci->get_parent_item()->is_visible()) { error->set_text("This item cannot be made visible because the parent is hidden. Unhide the parent first."); - error->popup_centered_minsize(Size2(400,80)); + error->popup_centered_minsize(); return; } bool v = !bool(n->call("is_hidden")); diff --git a/tools/editor/scene_tree_editor.h b/tools/editor/scene_tree_editor.h index 5e88c5a41..3e57ffb49 100644 --- a/tools/editor/scene_tree_editor.h +++ b/tools/editor/scene_tree_editor.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/scenes.cpp b/tools/editor/scenes.cpp index 7860c0487..ada5751b5 100644 --- a/tools/editor/scenes.cpp +++ b/tools/editor/scenes.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/scenes.h b/tools/editor/scenes.h index 59e7b728e..463c3b5e1 100644 --- a/tools/editor/scenes.h +++ b/tools/editor/scenes.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/scenes_dock.cpp b/tools/editor/scenes_dock.cpp index 516cb5930..915361677 100644 --- a/tools/editor/scenes_dock.cpp +++ b/tools/editor/scenes_dock.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/scenes_dock.h b/tools/editor/scenes_dock.h index 9849f5ace..de7ab51ed 100644 --- a/tools/editor/scenes_dock.h +++ b/tools/editor/scenes_dock.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/script_create_dialog.cpp b/tools/editor/script_create_dialog.cpp index 89c0bd6ab..35f7798ed 100644 --- a/tools/editor/script_create_dialog.cpp +++ b/tools/editor/script_create_dialog.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -99,12 +99,12 @@ void ScriptCreateDialog::ok_pressed() { if (class_name->is_editable() && !_validate(class_name->get_text())) { alert->set_text("Class Name is Invalid!"); - alert->popup_centered(Size2(200,60)); + alert->popup_centered_minsize(); return; } if (!_validate(parent_name->get_text())) { alert->set_text("Parent Class Name is Invalid!"); - alert->popup_centered(Size2(200,60)); + alert->popup_centered_minsize(); return; @@ -134,7 +134,7 @@ void ScriptCreateDialog::ok_pressed() { if (!path_valid) { alert->set_text("Path is Invalid!"); - alert->popup_centered(Size2(200,60)); + alert->popup_centered_minsize(); return; } @@ -142,7 +142,7 @@ void ScriptCreateDialog::ok_pressed() { if (err!=OK) { alert->set_text("Could not create script in filesystem: "+String("")); - alert->popup_centered(Size2(200,60)); + alert->popup_centered_minsize(); return; } scr->set_path(lpath); diff --git a/tools/editor/script_create_dialog.h b/tools/editor/script_create_dialog.h index 42fa9d68c..61f5df434 100644 --- a/tools/editor/script_create_dialog.h +++ b/tools/editor/script_create_dialog.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/script_editor_debugger.cpp b/tools/editor/script_editor_debugger.cpp index 5043c5cdc..13734f2c4 100644 --- a/tools/editor/script_editor_debugger.cpp +++ b/tools/editor/script_editor_debugger.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/script_editor_debugger.h b/tools/editor/script_editor_debugger.h index 5127a329a..c59cc1cf9 100644 --- a/tools/editor/script_editor_debugger.h +++ b/tools/editor/script_editor_debugger.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -26,110 +26,110 @@ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#ifndef SCRIPT_EDITOR_DEBUGGER_H
-#define SCRIPT_EDITOR_DEBUGGER_H
-
-#include "scene/gui/box_container.h"
-#include "scene/gui/button.h"
-#include "core/io/tcp_server.h"
-#include "core/io/packet_peer.h"
-
-class Tree;
-class PropertyEditor;
-class EditorNode;
-class ScriptEditorDebuggerVariables;
-class LineEdit;
-class TabContainer;
-class RichTextLabel;
-class TextureButton;
-class AcceptDialog;
-class TreeItem;
-class HSplitContainer;
-
-class ScriptEditorDebugger : public Control {
-
- OBJ_TYPE( ScriptEditorDebugger, Control );
-
- AcceptDialog *msgdialog;
-
-
-
- LineEdit *clicked_ctrl;
- LineEdit *clicked_ctrl_type;
- Tree *scene_tree;
- HSplitContainer *info;
- Button *scene_tree_refresh;
-
- TextureButton *tb;
-
-
- TabContainer *tabs;
-
- Label *reason;
- bool log_forced_visible;
- ScriptEditorDebuggerVariables *variables;
-
- Button *step;
- Button *next;
- Button *back;
- Button *forward;
- Button *dobreak;
- Button *docontinue;
-
- List<Vector<float> > perf_history;
- Vector<float> perf_max;
- Vector<TreeItem*> perf_items;
-
- Tree *perf_monitors;
- Control *perf_draw;
-
- Tree *stack_dump;
- PropertyEditor *inspector;
-
- Ref<TCP_Server> server;
- Ref<StreamPeerTCP> connection;
- Ref<PacketPeerStream> ppeer;
-
- String message_type;
- Array message;
- int pending_in_queue;
-
-
- EditorNode *editor;
-
- bool breaked;
-
- void _performance_draw();
- void _performance_select(Object *, int, bool);
- void _stack_dump_frame_selected();
- void _output_clear();
- void _hide_request();
-
- void _scene_tree_request();
- void _parse_message(const String& p_msg,const Array& p_data);
-
-protected:
-
- void _notification(int p_what);
- static void _bind_methods();
-
-public:
-
- void start();
- void pause();
- void unpause();
- void stop();
-
- void debug_next();
- void debug_step();
- void debug_break();
- void debug_continue();
-
- String get_var_value(const String& p_var) const;
-
- virtual Size2 get_minimum_size() const;
- ScriptEditorDebugger(EditorNode *p_editor=NULL);
- ~ScriptEditorDebugger();
-};
-
-#endif // SCRIPT_EDITOR_DEBUGGER_H
+#ifndef SCRIPT_EDITOR_DEBUGGER_H +#define SCRIPT_EDITOR_DEBUGGER_H + +#include "scene/gui/box_container.h" +#include "scene/gui/button.h" +#include "core/io/tcp_server.h" +#include "core/io/packet_peer.h" + +class Tree; +class PropertyEditor; +class EditorNode; +class ScriptEditorDebuggerVariables; +class LineEdit; +class TabContainer; +class RichTextLabel; +class TextureButton; +class AcceptDialog; +class TreeItem; +class HSplitContainer; + +class ScriptEditorDebugger : public Control { + + OBJ_TYPE( ScriptEditorDebugger, Control ); + + AcceptDialog *msgdialog; + + + + LineEdit *clicked_ctrl; + LineEdit *clicked_ctrl_type; + Tree *scene_tree; + HSplitContainer *info; + Button *scene_tree_refresh; + + TextureButton *tb; + + + TabContainer *tabs; + + Label *reason; + bool log_forced_visible; + ScriptEditorDebuggerVariables *variables; + + Button *step; + Button *next; + Button *back; + Button *forward; + Button *dobreak; + Button *docontinue; + + List<Vector<float> > perf_history; + Vector<float> perf_max; + Vector<TreeItem*> perf_items; + + Tree *perf_monitors; + Control *perf_draw; + + Tree *stack_dump; + PropertyEditor *inspector; + + Ref<TCP_Server> server; + Ref<StreamPeerTCP> connection; + Ref<PacketPeerStream> ppeer; + + String message_type; + Array message; + int pending_in_queue; + + + EditorNode *editor; + + bool breaked; + + void _performance_draw(); + void _performance_select(Object *, int, bool); + void _stack_dump_frame_selected(); + void _output_clear(); + void _hide_request(); + + void _scene_tree_request(); + void _parse_message(const String& p_msg,const Array& p_data); + +protected: + + void _notification(int p_what); + static void _bind_methods(); + +public: + + void start(); + void pause(); + void unpause(); + void stop(); + + void debug_next(); + void debug_step(); + void debug_break(); + void debug_continue(); + + String get_var_value(const String& p_var) const; + + virtual Size2 get_minimum_size() const; + ScriptEditorDebugger(EditorNode *p_editor=NULL); + ~ScriptEditorDebugger(); +}; + +#endif // SCRIPT_EDITOR_DEBUGGER_H diff --git a/tools/editor/settings_config_dialog.cpp b/tools/editor/settings_config_dialog.cpp index 2310df4ff..f73de26ee 100644 --- a/tools/editor/settings_config_dialog.cpp +++ b/tools/editor/settings_config_dialog.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/settings_config_dialog.h b/tools/editor/settings_config_dialog.h index a3e4a87fa..cca1ef33d 100644 --- a/tools/editor/settings_config_dialog.h +++ b/tools/editor/settings_config_dialog.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/spatial_editor_gizmos.cpp b/tools/editor/spatial_editor_gizmos.cpp index d48a4ce81..f9d92c8d8 100644 --- a/tools/editor/spatial_editor_gizmos.cpp +++ b/tools/editor/spatial_editor_gizmos.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/tools/editor/spatial_editor_gizmos.h b/tools/editor/spatial_editor_gizmos.h index 7f39b648d..8d6730e2f 100644 --- a/tools/editor/spatial_editor_gizmos.h +++ b/tools/editor/spatial_editor_gizmos.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/tools/export/blender25/io_scene_dae/__init__.py b/tools/export/blender25/io_scene_dae/__init__.py index b3e3f70cf..5b561673c 100644 --- a/tools/export/blender25/io_scene_dae/__init__.py +++ b/tools/export/blender25/io_scene_dae/__init__.py @@ -81,7 +81,7 @@ class ExportDAE(bpy.types.Operator, ExportHelper): use_mesh_modifiers = BoolProperty( name="Apply Modifiers", description="Apply modifiers to mesh objects (on a copy!).", - default=True, + default=False, ) use_tangent_arrays = BoolProperty( name="Tangent Arrays", diff --git a/tools/export/blender25/io_scene_dae/export_dae.py b/tools/export/blender25/io_scene_dae/export_dae.py index 5e5febfb1..14db93c87 100644 --- a/tools/export/blender25/io_scene_dae/export_dae.py +++ b/tools/export/blender25/io_scene_dae/export_dae.py @@ -208,13 +208,16 @@ class DaeExporter: imgid = self.new_id("image") + + print("FOR: "+imgpath) - if (not os.path.isfile(imgpath)): - if imgpath.endswith((".bmp",".rgb",".png",".jpeg",".jpg",".jp2",".tga",".cin",".dpx",".exr",".hdr",".tif")): - imgpath="images/"+os.path.basename(imgpath) - else: - imgpath="images/"+image.name+".png" - +# if (not os.path.isfile(imgpath)): +# print("NOT FILE?") +# if imgpath.endswith((".bmp",".rgb",".png",".jpeg",".jpg",".jp2",".tga",".cin",".dpx",".exr",".hdr",".tif")): +# imgpath="images/"+os.path.basename(imgpath) +# else: +# imgpath="images/"+image.name+".png" + self.writel(S_IMGS,1,'<image id="'+imgid+'" name="'+image.name+'">') self.writel(S_IMGS,2,'<init_from>'+imgpath+'</init_from>"/>') self.writel(S_IMGS,1,'</image>') @@ -479,6 +482,11 @@ class DaeExporter: apply_modifiers = len(node.modifiers) and self.config["use_mesh_modifiers"] + name_to_use = mesh.name + #print("name to use: "+mesh.name) + if (custom_name!=None and custom_name!=""): + name_to_use=custom_name + mesh=node.to_mesh(self.scene,apply_modifiers,"RENDER") #is this allright? triangulate=self.config["use_triangles"] @@ -529,8 +537,8 @@ class DaeExporter: if (not (f.material_index in surface_indices)): surface_indices[f.material_index]=[] - print("Type: "+str(type(f.material_index))) - print("IDX: "+str(f.material_index)+"/"+str(len(mesh.materials))) + #print("Type: "+str(type(f.material_index))) + #print("IDX: "+str(f.material_index)+"/"+str(len(mesh.materials))) try: #Bizarre blender behavior i don't understand, so catching exception @@ -632,10 +640,7 @@ class DaeExporter: meshid = self.new_id("mesh") - if (custom_name!=None): - self.writel(S_GEOM,1,'<geometry id="'+meshid+'" name="'+custom_name+'">') - else: - self.writel(S_GEOM,1,'<geometry id="'+meshid+'" name="'+mesh.name+'">') + self.writel(S_GEOM,1,'<geometry id="'+meshid+'" name="'+name_to_use+'">') self.writel(S_GEOM,2,'<mesh>') @@ -914,14 +919,14 @@ class DaeExporter: if (node.data.shape_keys!=None): sk = node.data.shape_keys if (sk.animation_data): - print("HAS ANIM") - print("DRIVERS: "+str(len(sk.animation_data.drivers))) + #print("HAS ANIM") + #print("DRIVERS: "+str(len(sk.animation_data.drivers))) for d in sk.animation_data.drivers: if (d.driver): for v in d.driver.variables: for t in v.targets: if (t.id!=None and t.id.name in self.scene.objects): - print("LINKING "+str(node)+" WITH "+str(t.id.name)) + #print("LINKING "+str(node)+" WITH "+str(t.id.name)) self.armature_for_morph[node]=self.scene.objects[t.id.name] @@ -1234,7 +1239,7 @@ class DaeExporter: il+=1 self.writel(S_NODES,il,'<matrix sid="transform">'+strmtx(node.matrix_local)+'</matrix>') - print("NODE TYPE: "+node.type+" NAME: "+node.name) + #print("NODE TYPE: "+node.type+" NAME: "+node.name) if (node.type=="MESH"): self.export_mesh_node(node,il) elif (node.type=="CURVE"): @@ -1258,7 +1263,7 @@ class DaeExporter: return False if (self.config["use_active_layers"]): valid=False - print("NAME: "+node.name) + #print("NAME: "+node.name) for i in range(20): if (node.layers[i] and self.scene.layers[i]): valid=True @@ -1408,7 +1413,7 @@ class DaeExporter: # Change frames first, export objects last # This improves performance enormously - print("anim from: "+str(start)+" to "+str(end)+" allowed: "+str(allowed)) + #print("anim from: "+str(start)+" to "+str(end)+" allowed: "+str(allowed)) for t in range(start,end+1): self.scene.frame_set(t) key = t * frame_len - frame_sub @@ -1462,7 +1467,7 @@ class DaeExporter: bone_name=self.skeleton_info[node]["bone_ids"][bone] if (not (bone_name in xform_cache)): - print("has bone: "+bone_name) + #print("has bone: "+bone_name) xform_cache[bone_name]=[] posebone = node.pose.bones[bone.name] @@ -1548,15 +1553,15 @@ class DaeExporter: bone.matrix_basis = Matrix() - print("allowed skeletons "+str(allowed_skeletons)) + #print("allowed skeletons "+str(allowed_skeletons)) - print(str(x)) + #print(str(x)) tcn = self.export_animation(int(x.frame_range[0]),int(x.frame_range[1]+0.5),allowed_skeletons) framelen=(1.0/self.scene.render.fps) start = x.frame_range[0]*framelen end = x.frame_range[1]*framelen - print("Export anim: "+x.name) + #print("Export anim: "+x.name) self.writel(S_ANIM_CLIPS,1,'<animation_clip name="'+x.name+'" start="'+str(start)+'" end="'+str(end)+'">') for z in tcn: self.writel(S_ANIM_CLIPS,2,'<instance_animation url="#'+z+'"/>') diff --git a/tools/scrits/makeargs.py b/tools/scripts/makeargs.py index 6f7afa632..6f7afa632 100644 --- a/tools/scrits/makeargs.py +++ b/tools/scripts/makeargs.py diff --git a/version.py b/version.py index 86601a22f..577bc7320 100644 --- a/version.py +++ b/version.py @@ -1,7 +1,7 @@ short_name="godot" name="Godot Engine" major=1 -minor=0 -status="stable" +minor=1 +status="rc1" |
