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authorvolzhs2016-11-27 23:11:42 +0900
committerRémi Verschelde2017-01-12 19:15:26 +0100
commitf95694ee8674c69c51af3352188fbbb4fb8dc3cc (patch)
tree20c74dc15750d80c53dc0e593e617559027e76f6
parent6227e8f343528202da7a09835e1e3dcc60e3e27c (diff)
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Fix color selected with mouse scroll
Fix #7192 (cherry picked from commit d9048309e4df65d4b4d0bf87265ce67a2234389c)
-rw-r--r--scene/gui/color_picker.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index b69646432..cf32abf11 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -296,7 +296,7 @@ void ColorPicker::_hsv_draw(int p_wich,Control* c)
void ColorPicker::_uv_input(const InputEvent &ev) {
if (ev.type == InputEvent::MOUSE_BUTTON) {
const InputEventMouseButton &bev = ev.mouse_button;
- if (bev.pressed) {
+ if (bev.pressed && bev.button_index==BUTTON_LEFT) {
changing_color = true;
float x = CLAMP((float)bev.x,0,256);
float y = CLAMP((float)bev.y,0,256);
@@ -329,7 +329,7 @@ void ColorPicker::_uv_input(const InputEvent &ev) {
void ColorPicker::_w_input(const InputEvent &ev) {
if (ev.type == InputEvent::MOUSE_BUTTON) {
const InputEventMouseButton &bev = ev.mouse_button;
- if (bev.pressed) {
+ if (bev.pressed && bev.button_index==BUTTON_LEFT) {
changing_color = true;
h=1-((float)bev.y)/256.0;