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authorRémi Verschelde2018-01-25 09:03:59 +0100
committerRémi Verschelde2018-01-25 09:03:59 +0100
commitf2e3825616ce67078159adc3d591e4c6e368983a (patch)
treee42a79b5a304ccc4f2e5189ac3b2ee79a1491cda
parentd516aab8fa6b64c914082888863c5a89b3fec574 (diff)
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doc: Fix references to online tutorials after godotengine/godot-docs#1015
-rw-r--r--doc/classes/AABB.xml2
-rw-r--r--doc/classes/Animation.xml2
-rw-r--r--doc/classes/AnimationPlayer.xml4
-rw-r--r--doc/classes/AudioServer.xml2
-rw-r--r--doc/classes/AudioStream.xml2
-rw-r--r--doc/classes/AudioStreamPlayer.xml2
-rw-r--r--doc/classes/AudioStreamPlayer2D.xml2
-rw-r--r--doc/classes/AudioStreamPlayer3D.xml2
-rw-r--r--doc/classes/BakedLightmap.xml2
-rw-r--r--doc/classes/CanvasItem.xml4
-rw-r--r--doc/classes/CanvasLayer.xml4
-rw-r--r--doc/classes/CollisionShape.xml2
-rw-r--r--doc/classes/CollisionShape2D.xml2
-rw-r--r--doc/classes/Control.xml4
-rw-r--r--doc/classes/DirectionalLight.xml2
-rw-r--r--doc/classes/Directory.xml2
-rw-r--r--doc/classes/Environment.xml4
-rw-r--r--doc/classes/File.xml2
-rw-r--r--doc/classes/GIProbe.xml2
-rw-r--r--doc/classes/HTTPClient.xml4
-rw-r--r--doc/classes/HTTPRequest.xml2
-rw-r--r--doc/classes/InputEvent.xml4
-rw-r--r--doc/classes/InputEventAction.xml2
-rw-r--r--doc/classes/InputEventJoypadButton.xml2
-rw-r--r--doc/classes/InputEventJoypadMotion.xml2
-rw-r--r--doc/classes/InputEventKey.xml2
-rw-r--r--doc/classes/InputEventMouse.xml2
-rw-r--r--doc/classes/InputEventMouseButton.xml2
-rw-r--r--doc/classes/InputEventMouseMotion.xml2
-rw-r--r--doc/classes/InputEventScreenDrag.xml2
-rw-r--r--doc/classes/InputEventScreenTouch.xml2
-rw-r--r--doc/classes/InputEventWithModifiers.xml2
-rw-r--r--doc/classes/InputMap.xml2
-rw-r--r--doc/classes/JavaScript.xml2
-rw-r--r--doc/classes/KinematicBody.xml2
-rw-r--r--doc/classes/Light.xml2
-rw-r--r--doc/classes/NetworkedMultiplayerPeer.xml2
-rw-r--r--doc/classes/Node.xml2
-rw-r--r--doc/classes/Node2D.xml2
-rw-r--r--doc/classes/OmniLight.xml2
-rw-r--r--doc/classes/Physics2DDirectSpaceState.xml2
-rw-r--r--doc/classes/PhysicsBody.xml2
-rw-r--r--doc/classes/PhysicsBody2D.xml2
-rw-r--r--doc/classes/PhysicsDirectSpaceState.xml2
-rw-r--r--doc/classes/Plane.xml2
-rw-r--r--doc/classes/Rect2.xml2
-rw-r--r--doc/classes/ReflectionProbe.xml2
-rw-r--r--doc/classes/RichTextLabel.xml2
-rw-r--r--doc/classes/RigidBody.xml2
-rw-r--r--doc/classes/SceneTree.xml4
-rw-r--r--doc/classes/Script.xml2
-rw-r--r--doc/classes/Shader.xml2
-rw-r--r--doc/classes/Shape.xml2
-rw-r--r--doc/classes/Shape2D.xml2
-rw-r--r--doc/classes/Spatial.xml2
-rw-r--r--doc/classes/SpatialMaterial.xml2
-rw-r--r--doc/classes/SpotLight.xml2
-rw-r--r--doc/classes/StreamPeerSSL.xml2
-rw-r--r--doc/classes/TileMap.xml2
-rw-r--r--doc/classes/Transform.xml2
-rw-r--r--doc/classes/Vector2.xml2
-rw-r--r--doc/classes/Vector3.xml2
-rw-r--r--doc/classes/Viewport.xml4
-rw-r--r--doc/classes/World.xml2
-rw-r--r--doc/classes/World2D.xml2
-rw-r--r--doc/classes/WorldEnvironment.xml2
-rw-r--r--modules/gdscript/doc_classes/GDScript.xml2
-rw-r--r--modules/gridmap/doc_classes/GridMap.xml2
-rw-r--r--modules/visual_script/doc_classes/VisualScript.xml2
69 files changed, 78 insertions, 78 deletions
diff --git a/doc/classes/AABB.xml b/doc/classes/AABB.xml
index 8ed65089f..f253d49dc 100644
--- a/doc/classes/AABB.xml
+++ b/doc/classes/AABB.xml
@@ -7,7 +7,7 @@
AABB consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/math/index.html
+ http://docs.godotengine.org/en/3.0/tutorials/math/index.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/Animation.xml b/doc/classes/Animation.xml
index 58e020706..f8c94dd12 100644
--- a/doc/classes/Animation.xml
+++ b/doc/classes/Animation.xml
@@ -8,7 +8,7 @@
Animations are just data containers, and must be added to odes such as an [AnimationPlayer] or [AnimationTreePlayer] to be played back.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/animation/index.html
+ http://docs.godotengine.org/en/3.0/tutorials/animation/index.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/AnimationPlayer.xml b/doc/classes/AnimationPlayer.xml
index c4ca92b3e..b15f0ec73 100644
--- a/doc/classes/AnimationPlayer.xml
+++ b/doc/classes/AnimationPlayer.xml
@@ -7,8 +7,8 @@
An animation player is used for general purpose playback of [Animation] resources. It contains a dictionary of animations (referenced by name) and custom blend times between their transitions. Additionally, animations can be played and blended in different channels.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/step_by_step/animations.html
- http://docs.godotengine.org/en/3.0/learning/features/animation/index.html
+ http://docs.godotengine.org/en/3.0/getting_started/step_by_step/animations.html
+ http://docs.godotengine.org/en/3.0/tutorials/animation/index.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/AudioServer.xml b/doc/classes/AudioServer.xml
index cfd91e355..a6352bca1 100644
--- a/doc/classes/AudioServer.xml
+++ b/doc/classes/AudioServer.xml
@@ -7,7 +7,7 @@
AudioServer is a low level server interface for audio access. It is in charge of creating sample data (playable audio) as well as its playback via a voice interface.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/audio/audio_buses.html
+ http://docs.godotengine.org/en/3.0/tutorials/audio/audio_buses.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/AudioStream.xml b/doc/classes/AudioStream.xml
index 9626000c7..f06ca0f90 100644
--- a/doc/classes/AudioStream.xml
+++ b/doc/classes/AudioStream.xml
@@ -7,7 +7,7 @@
Base class for audio streams. Audio streams are used for music playback, or other types of streamed sounds that don't fit or require more flexibility than a [Sample].
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/audio/audio_streams.html
+ http://docs.godotengine.org/en/3.0/tutorials/audio/audio_streams.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/AudioStreamPlayer.xml b/doc/classes/AudioStreamPlayer.xml
index 21be8763c..e2cb442c3 100644
--- a/doc/classes/AudioStreamPlayer.xml
+++ b/doc/classes/AudioStreamPlayer.xml
@@ -8,7 +8,7 @@
</description>
<tutorials>
http://docs.godotengine.org/en/latest/learning/features/audio/index.html
- http://docs.godotengine.org/en/3.0/learning/features/audio/audio_streams.html
+ http://docs.godotengine.org/en/3.0/tutorials/audio/audio_streams.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/AudioStreamPlayer2D.xml b/doc/classes/AudioStreamPlayer2D.xml
index 9be346286..2abb86472 100644
--- a/doc/classes/AudioStreamPlayer2D.xml
+++ b/doc/classes/AudioStreamPlayer2D.xml
@@ -8,7 +8,7 @@
</description>
<tutorials>
http://docs.godotengine.org/en/latest/learning/features/audio/index.html
- http://docs.godotengine.org/en/3.0/learning/features/audio/audio_streams.html
+ http://docs.godotengine.org/en/3.0/tutorials/audio/audio_streams.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/AudioStreamPlayer3D.xml b/doc/classes/AudioStreamPlayer3D.xml
index e444e95a3..a40a6b4f9 100644
--- a/doc/classes/AudioStreamPlayer3D.xml
+++ b/doc/classes/AudioStreamPlayer3D.xml
@@ -8,7 +8,7 @@
</description>
<tutorials>
http://docs.godotengine.org/en/latest/learning/features/audio/index.html
- http://docs.godotengine.org/en/3.0/learning/features/audio/audio_streams.html
+ http://docs.godotengine.org/en/3.0/tutorials/audio/audio_streams.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/BakedLightmap.xml b/doc/classes/BakedLightmap.xml
index d5eb4f686..a9033906d 100644
--- a/doc/classes/BakedLightmap.xml
+++ b/doc/classes/BakedLightmap.xml
@@ -5,7 +5,7 @@
<description>
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/3d/baked_lightmaps.html
+ http://docs.godotengine.org/en/3.0/tutorials/3d/baked_lightmaps.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml
index 66aa06c7f..bb3d4938b 100644
--- a/doc/classes/CanvasItem.xml
+++ b/doc/classes/CanvasItem.xml
@@ -11,8 +11,8 @@
Ultimately, a transform notification can be requested, which will notify the node that its global position changed in case the parent tree changed.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/2d/2d_transforms.html
- http://docs.godotengine.org/en/3.0/learning/features/2d/custom_drawing_in_2d.html
+ http://docs.godotengine.org/en/3.0/tutorials/2d/2d_transforms.html
+ http://docs.godotengine.org/en/3.0/tutorials/2d/custom_drawing_in_2d.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/CanvasLayer.xml b/doc/classes/CanvasLayer.xml
index 2703c182c..3b7ba5b1a 100644
--- a/doc/classes/CanvasLayer.xml
+++ b/doc/classes/CanvasLayer.xml
@@ -7,8 +7,8 @@
Canvas drawing layer. [CanvasItem] nodes that are direct or indirect children of a [code]CanvasLayer[/code] will be drawn in that layer. The layer is a numeric index that defines the draw order. The default 2D scene renders with index 0, so a [code]CanvasLayer[/code] with index -1 will be drawn below, and one with index 1 will be drawn above. This is very useful for HUDs (in layer 1+ or above), or backgrounds (in layer -1 or below).
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/2d/2d_transforms.html
- http://docs.godotengine.org/en/3.0/learning/features/2d/canvas_layers.html
+ http://docs.godotengine.org/en/3.0/tutorials/2d/2d_transforms.html
+ http://docs.godotengine.org/en/3.0/tutorials/2d/canvas_layers.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/CollisionShape.xml b/doc/classes/CollisionShape.xml
index b31833b53..36a015ce8 100644
--- a/doc/classes/CollisionShape.xml
+++ b/doc/classes/CollisionShape.xml
@@ -7,7 +7,7 @@
Editor facility for creating and editing collision shapes in 3D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area] to give it a detection shape, or add it to a [PhysicsBody] to give create solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/physics/physics_introduction.html
+ http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/CollisionShape2D.xml b/doc/classes/CollisionShape2D.xml
index 09d7ceb04..ed5a09499 100644
--- a/doc/classes/CollisionShape2D.xml
+++ b/doc/classes/CollisionShape2D.xml
@@ -7,7 +7,7 @@
Editor facility for creating and editing collision shapes in 2D space. You can use this node to represent all sorts of collision shapes, for example, add this to an [Area2D] to give it a detection shape, or add it to a [PhysicsBody2D] to give create solid object. [b]IMPORTANT[/b]: this is an Editor-only helper to create shapes, use [method get_shape] to get the actual shape.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/physics/physics_introduction.html
+ http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/Control.xml b/doc/classes/Control.xml
index 4eb5783a5..603faf6be 100644
--- a/doc/classes/Control.xml
+++ b/doc/classes/Control.xml
@@ -13,8 +13,8 @@
[Theme] resources change the Control's appearance. If you change the [Theme] on a [code]Control[/code] node, it affects all of its children. To override some of the theme's parameters, call one of the [code]add_*_override[/code] methods, like [method add_font_override]. You can override the theme with the inspector.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/gui/index.html
- http://docs.godotengine.org/en/3.0/learning/features/2d/custom_drawing_in_2d.html
+ http://docs.godotengine.org/en/3.0/tutorials/gui/index.html
+ http://docs.godotengine.org/en/3.0/tutorials/2d/custom_drawing_in_2d.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/DirectionalLight.xml b/doc/classes/DirectionalLight.xml
index c995c9c81..bbb8936a1 100644
--- a/doc/classes/DirectionalLight.xml
+++ b/doc/classes/DirectionalLight.xml
@@ -7,7 +7,7 @@
A DirectionalLight is a type of [Light] node that emits light constantly in one direction (the negative z axis of the node). It is used lights with strong intensity that are located far away from the scene to model sunlight or moonlight. The worldspace location of the DirectionalLight transform (origin) is ignored, only the basis is used do determine light direction.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/3d/lights_and_shadows.html
+ http://docs.godotengine.org/en/3.0/tutorials/3d/lights_and_shadows.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/Directory.xml b/doc/classes/Directory.xml
index a583a8f7e..bfd1e2872 100644
--- a/doc/classes/Directory.xml
+++ b/doc/classes/Directory.xml
@@ -23,7 +23,7 @@
[/codeblock]
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/step_by_step/filesystem.html
+ http://docs.godotengine.org/en/3.0/getting_started/step_by_step/filesystem.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/Environment.xml b/doc/classes/Environment.xml
index c0f1faa33..ea35ef89f 100644
--- a/doc/classes/Environment.xml
+++ b/doc/classes/Environment.xml
@@ -12,8 +12,8 @@
- Adjustments
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/3d/environment_and_post_processing.html
- http://docs.godotengine.org/en/3.0/learning/features/3d/high_dynamic_range.html
+ http://docs.godotengine.org/en/3.0/tutorials/3d/environment_and_post_processing.html
+ http://docs.godotengine.org/en/3.0/tutorials/3d/high_dynamic_range.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/File.xml b/doc/classes/File.xml
index 78a95db06..3ac2a7e64 100644
--- a/doc/classes/File.xml
+++ b/doc/classes/File.xml
@@ -22,7 +22,7 @@
[/codeblock]
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/step_by_step/filesystem.html
+ http://docs.godotengine.org/en/3.0/getting_started/step_by_step/filesystem.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/GIProbe.xml b/doc/classes/GIProbe.xml
index b0cd8496f..e9f1dfeca 100644
--- a/doc/classes/GIProbe.xml
+++ b/doc/classes/GIProbe.xml
@@ -5,7 +5,7 @@
<description>
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/3d/gi_probes.html
+ http://docs.godotengine.org/en/3.0/tutorials/3d/gi_probes.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/HTTPClient.xml b/doc/classes/HTTPClient.xml
index a409b75ff..3fa780e89 100644
--- a/doc/classes/HTTPClient.xml
+++ b/doc/classes/HTTPClient.xml
@@ -10,8 +10,8 @@
For more information on HTTP, see https://developer.mozilla.org/en-US/docs/Web/HTTP (or read RFC 2616 to get it straight from the source: https://tools.ietf.org/html/rfc2616).
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/networking/http_client_class.html
- http://docs.godotengine.org/en/3.0/learning/features/networking/ssl_certificates.html
+ http://docs.godotengine.org/en/3.0/tutorials/networking/http_client_class.html
+ http://docs.godotengine.org/en/3.0/tutorials/networking/ssl_certificates.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/HTTPRequest.xml b/doc/classes/HTTPRequest.xml
index 882a01a6e..8b8cc6b74 100644
--- a/doc/classes/HTTPRequest.xml
+++ b/doc/classes/HTTPRequest.xml
@@ -8,7 +8,7 @@
Can be used to make HTTP requests, i.e. download or upload files or web content via HTTP.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/networking/ssl_certificates.html
+ http://docs.godotengine.org/en/3.0/tutorials/networking/ssl_certificates.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/InputEvent.xml b/doc/classes/InputEvent.xml
index 47992edf1..07372d382 100644
--- a/doc/classes/InputEvent.xml
+++ b/doc/classes/InputEvent.xml
@@ -7,8 +7,8 @@
Base class of all sort of input event. See [method Node._input].
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/inputs/inputevent.html
- http://docs.godotengine.org/en/3.0/learning/features/2d/2d_transforms.html
+ http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html
+ http://docs.godotengine.org/en/3.0/tutorials/2d/2d_transforms.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/InputEventAction.xml b/doc/classes/InputEventAction.xml
index 8bb15acbf..5ef1711e7 100644
--- a/doc/classes/InputEventAction.xml
+++ b/doc/classes/InputEventAction.xml
@@ -7,7 +7,7 @@
Contains a generic action which can be targeted from several type of inputs. Actions can be created from the project settings menu [code]Project &gt; Project Settings &gt; Input Map[/code]. See [method Node._input].
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/inputs/inputevent.html#actions
+ http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html#actions
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/InputEventJoypadButton.xml b/doc/classes/InputEventJoypadButton.xml
index 640eb9bf5..47ba2f08c 100644
--- a/doc/classes/InputEventJoypadButton.xml
+++ b/doc/classes/InputEventJoypadButton.xml
@@ -7,7 +7,7 @@
Input event type for gamepad buttons. For joysticks see [InputEventJoypadMotion].
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/inputs/inputevent.html
+ http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/InputEventJoypadMotion.xml b/doc/classes/InputEventJoypadMotion.xml
index 4689e2b33..7d40fcd4b 100644
--- a/doc/classes/InputEventJoypadMotion.xml
+++ b/doc/classes/InputEventJoypadMotion.xml
@@ -7,7 +7,7 @@
Stores information about joystick motions. One [code]InputEventJoypadMotion[/code] represents one axis at a time.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/inputs/inputevent.html
+ http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/InputEventKey.xml b/doc/classes/InputEventKey.xml
index 03c323ce7..a930491be 100644
--- a/doc/classes/InputEventKey.xml
+++ b/doc/classes/InputEventKey.xml
@@ -7,7 +7,7 @@
Stores key presses on the keyboard. Supports key presses, key releases and [member echo] events.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/inputs/inputevent.html
+ http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/InputEventMouse.xml b/doc/classes/InputEventMouse.xml
index 7826adc4d..ca29c2363 100644
--- a/doc/classes/InputEventMouse.xml
+++ b/doc/classes/InputEventMouse.xml
@@ -7,7 +7,7 @@
Stores general mouse events information.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/inputs/inputevent.html
+ http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/InputEventMouseButton.xml b/doc/classes/InputEventMouseButton.xml
index e0e07f31a..a8dc087ec 100644
--- a/doc/classes/InputEventMouseButton.xml
+++ b/doc/classes/InputEventMouseButton.xml
@@ -7,7 +7,7 @@
Contains mouse click information. See [method Node._input].
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/inputs/mouse_and_input_coordinates.html
+ http://docs.godotengine.org/en/3.0/tutorials/inputs/mouse_and_input_coordinates.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/InputEventMouseMotion.xml b/doc/classes/InputEventMouseMotion.xml
index 9557761e8..2bd175348 100644
--- a/doc/classes/InputEventMouseMotion.xml
+++ b/doc/classes/InputEventMouseMotion.xml
@@ -7,7 +7,7 @@
Contains mouse motion information. Supports relative, absolute positions and speed. See [method Node._input].
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/inputs/mouse_and_input_coordinates.html
+ http://docs.godotengine.org/en/3.0/tutorials/inputs/mouse_and_input_coordinates.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/InputEventScreenDrag.xml b/doc/classes/InputEventScreenDrag.xml
index f667421f6..a9780e280 100644
--- a/doc/classes/InputEventScreenDrag.xml
+++ b/doc/classes/InputEventScreenDrag.xml
@@ -8,7 +8,7 @@
Contains screen drag information. See [method Node._input].
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/inputs/inputevent.html
+ http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/InputEventScreenTouch.xml b/doc/classes/InputEventScreenTouch.xml
index c5b6bb43a..783c36099 100644
--- a/doc/classes/InputEventScreenTouch.xml
+++ b/doc/classes/InputEventScreenTouch.xml
@@ -8,7 +8,7 @@
Stores multi-touch press/release information. Supports touch press, touch release and [member index] for multi-touch count and order.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/inputs/inputevent.html
+ http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/InputEventWithModifiers.xml b/doc/classes/InputEventWithModifiers.xml
index fd2b27f0a..a1b1b6523 100644
--- a/doc/classes/InputEventWithModifiers.xml
+++ b/doc/classes/InputEventWithModifiers.xml
@@ -7,7 +7,7 @@
Contains keys events information with modifiers support like [code]SHIFT[/code] or [code]ALT[/code]. See [method Node._input].
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/inputs/inputevent.html
+ http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/InputMap.xml b/doc/classes/InputMap.xml
index 095139baa..4cedd9409 100644
--- a/doc/classes/InputMap.xml
+++ b/doc/classes/InputMap.xml
@@ -7,7 +7,7 @@
Manages all [InputEventAction] which can be created/modified from the project settings menu [code]Project &gt; Project Settings &gt; Input Map[/code] or in code with [method add_action] and [method action_add_event]. See [method Node._input].
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/inputs/inputevent.html#inputmap
+ http://docs.godotengine.org/en/3.0/tutorials/inputs/inputevent.html#inputmap
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/JavaScript.xml b/doc/classes/JavaScript.xml
index fa2649928..8183b48ec 100644
--- a/doc/classes/JavaScript.xml
+++ b/doc/classes/JavaScript.xml
@@ -7,7 +7,7 @@
The JavaScript singleton is implemented only in HTML5 export. It's used to access the browser's JavaScript context. This allows interaction with embedding pages or calling third-party JavaScript APIs.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/workflow/export/exporting_for_web.html#calling-javascript-from-script
+ http://docs.godotengine.org/en/3.0/getting_started/workflow/export/exporting_for_web.html#calling-javascript-from-script
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/KinematicBody.xml b/doc/classes/KinematicBody.xml
index 1cd06ad24..2c22ae4f9 100644
--- a/doc/classes/KinematicBody.xml
+++ b/doc/classes/KinematicBody.xml
@@ -9,7 +9,7 @@
Kinematic Characters: KinematicBody also has an API for moving objects (the [method move_and_collide] and [method move_and_slide] methods) while performing collision tests. This makes them really useful to implement characters that collide against a world, but that don't require advanced physics.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/physics/kinematic_character_2d.html
+ http://docs.godotengine.org/en/3.0/tutorials/physics/kinematic_character_2d.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/Light.xml b/doc/classes/Light.xml
index 088c8b9d6..30722919d 100644
--- a/doc/classes/Light.xml
+++ b/doc/classes/Light.xml
@@ -7,7 +7,7 @@
Light is the abstract base class for light nodes, so it shouldn't be used directly (It can't be instanced). Other types of light nodes inherit from it. Light contains the common variables and parameters used for lighting.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/3d/lights_and_shadows.html
+ http://docs.godotengine.org/en/3.0/tutorials/3d/lights_and_shadows.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/NetworkedMultiplayerPeer.xml b/doc/classes/NetworkedMultiplayerPeer.xml
index 9932f407f..8f746594b 100644
--- a/doc/classes/NetworkedMultiplayerPeer.xml
+++ b/doc/classes/NetworkedMultiplayerPeer.xml
@@ -7,7 +7,7 @@
Manages the connection to network peers. Assigns unique IDs to each client connected to the server.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/networking/high_level_multiplayer.html
+ http://docs.godotengine.org/en/3.0/tutorials/networking/high_level_multiplayer.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index 3d2b53c8a..46c8bf01a 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -16,7 +16,7 @@
[b]Networking with nodes:[/b] After connecting to a server (or making one, see [NetworkedMultiplayerENet]) it is possible to use the built-in RPC (remote procedure call) system to communicate over the network. By calling [method rpc] with a method name, it will be called locally and in all connected peers (peers = clients and the server that accepts connections), with behaviour varying depending on the network mode ([method set_network_mode]) of the receiving peer. To identify which node receives the RPC call Godot will use its [NodePath] (make sure node names are the same on all peers).
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/step_by_step/scenes_and_nodes.html
+ http://docs.godotengine.org/en/3.0/getting_started/step_by_step/scenes_and_nodes.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/Node2D.xml b/doc/classes/Node2D.xml
index 67965dada..f51c5abe1 100644
--- a/doc/classes/Node2D.xml
+++ b/doc/classes/Node2D.xml
@@ -7,7 +7,7 @@
A 2D game object, with a position, rotation and scale. All 2D physics nodes and sprites inherit from Node2D. Use Node2D as a parent node to move, scale and rotate children in a 2D project. Also gives control on the node's render order.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/2d/custom_drawing_in_2d.html
+ http://docs.godotengine.org/en/3.0/tutorials/2d/custom_drawing_in_2d.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/OmniLight.xml b/doc/classes/OmniLight.xml
index 704473f01..d4d00e2a9 100644
--- a/doc/classes/OmniLight.xml
+++ b/doc/classes/OmniLight.xml
@@ -7,7 +7,7 @@
An OmniDirectional light is a type of [Light] node that emits lights in all directions. The light is attenuated through the distance and this attenuation can be configured by changing the energy, radius and attenuation parameters of [Light].
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/3d/lights_and_shadows.html
+ http://docs.godotengine.org/en/3.0/tutorials/3d/lights_and_shadows.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/Physics2DDirectSpaceState.xml b/doc/classes/Physics2DDirectSpaceState.xml
index 0cb936101..5e0908f49 100644
--- a/doc/classes/Physics2DDirectSpaceState.xml
+++ b/doc/classes/Physics2DDirectSpaceState.xml
@@ -7,7 +7,7 @@
Direct access object to a space in the [Physics2DServer]. It's used mainly to do queries against objects and areas residing in a given space.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/physics/ray-casting.html
+ http://docs.godotengine.org/en/3.0/tutorials/physics/ray-casting.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/PhysicsBody.xml b/doc/classes/PhysicsBody.xml
index b727ace37..27db2c8f0 100644
--- a/doc/classes/PhysicsBody.xml
+++ b/doc/classes/PhysicsBody.xml
@@ -7,7 +7,7 @@
PhysicsBody is an abstract base class for implementing a physics body. All *Body types inherit from it.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/physics/physics_introduction.html
+ http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/PhysicsBody2D.xml b/doc/classes/PhysicsBody2D.xml
index ca9958317..34e86fa63 100644
--- a/doc/classes/PhysicsBody2D.xml
+++ b/doc/classes/PhysicsBody2D.xml
@@ -7,7 +7,7 @@
PhysicsBody2D is an abstract base class for implementing a physics body. All *Body2D types inherit from it.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/physics/physics_introduction.html
+ http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/PhysicsDirectSpaceState.xml b/doc/classes/PhysicsDirectSpaceState.xml
index 722c12032..6c8d084f2 100644
--- a/doc/classes/PhysicsDirectSpaceState.xml
+++ b/doc/classes/PhysicsDirectSpaceState.xml
@@ -7,7 +7,7 @@
Direct access object to a space in the [PhysicsServer]. It's used mainly to do queries against objects and areas residing in a given space.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/physics/ray-casting.html
+ http://docs.godotengine.org/en/3.0/tutorials/physics/ray-casting.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/Plane.xml b/doc/classes/Plane.xml
index 29a8b33d0..b1984ec03 100644
--- a/doc/classes/Plane.xml
+++ b/doc/classes/Plane.xml
@@ -7,7 +7,7 @@
Plane represents a normalized plane equation. Basically, "normal" is the normal of the plane (a,b,c normalized), and "d" is the distance from the origin to the plane (in the direction of "normal"). "Over" or "Above" the plane is considered the side of the plane towards where the normal is pointing.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/math/index.html
+ http://docs.godotengine.org/en/3.0/tutorials/math/index.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/Rect2.xml b/doc/classes/Rect2.xml
index 17ba9b495..6d953d261 100644
--- a/doc/classes/Rect2.xml
+++ b/doc/classes/Rect2.xml
@@ -7,7 +7,7 @@
Rect2 consists of a position, a size, and several utility functions. It is typically used for fast overlap tests.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/math/index.html
+ http://docs.godotengine.org/en/3.0/tutorials/math/index.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/ReflectionProbe.xml b/doc/classes/ReflectionProbe.xml
index c5d188772..5db9f3248 100644
--- a/doc/classes/ReflectionProbe.xml
+++ b/doc/classes/ReflectionProbe.xml
@@ -5,7 +5,7 @@
<description>
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/3d/reflection_probes.html
+ http://docs.godotengine.org/en/3.0/tutorials/3d/reflection_probes.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/RichTextLabel.xml b/doc/classes/RichTextLabel.xml
index a4cf2dbfe..24ae94d6d 100644
--- a/doc/classes/RichTextLabel.xml
+++ b/doc/classes/RichTextLabel.xml
@@ -8,7 +8,7 @@
Note that assignments to [member bbcode_text] clear the tag stack and reconstruct it from the property's contents. Any edits made to [member bbcode_text] will erase previous edits made from other manual sources such as [method append_bbcode] and the [code]push_*[/code] / [method pop] methods.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/gui/bbcode_in_richtextlabel.html
+ http://docs.godotengine.org/en/3.0/tutorials/gui/bbcode_in_richtextlabel.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/RigidBody.xml b/doc/classes/RigidBody.xml
index 0afad89f4..ad5da50dd 100644
--- a/doc/classes/RigidBody.xml
+++ b/doc/classes/RigidBody.xml
@@ -11,7 +11,7 @@
As a warning, don't change RigidBody's position every frame or very often. Sporadic changes work fine, but physics runs at a different granularity (fixed hz) than usual rendering (process callback) and maybe even in a separate thread, so changing this from a process loop will yield strange behavior.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/physics/physics_introduction.html
+ http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/SceneTree.xml b/doc/classes/SceneTree.xml
index fe80b1678..0fe220ae4 100644
--- a/doc/classes/SceneTree.xml
+++ b/doc/classes/SceneTree.xml
@@ -5,8 +5,8 @@
<description>
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/step_by_step/scene_tree.html
- http://docs.godotengine.org/en/3.0/learning/features/viewports/multiple_resolutions.html
+ http://docs.godotengine.org/en/3.0/getting_started/step_by_step/scene_tree.html
+ http://docs.godotengine.org/en/3.0/tutorials/viewports/multiple_resolutions.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/Script.xml b/doc/classes/Script.xml
index 7881dc539..787d2c24b 100644
--- a/doc/classes/Script.xml
+++ b/doc/classes/Script.xml
@@ -8,7 +8,7 @@
The 'new' method of a script subclass creates a new instance. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/step_by_step/scripting.html
+ http://docs.godotengine.org/en/3.0/getting_started/step_by_step/scripting.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/Shader.xml b/doc/classes/Shader.xml
index 85b73ef42..28f06f0ca 100644
--- a/doc/classes/Shader.xml
+++ b/doc/classes/Shader.xml
@@ -7,7 +7,7 @@
To be changed, ignore.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/shading/index.html
+ http://docs.godotengine.org/en/3.0/tutorials/shading/index.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/Shape.xml b/doc/classes/Shape.xml
index 8eb435f13..986d567c1 100644
--- a/doc/classes/Shape.xml
+++ b/doc/classes/Shape.xml
@@ -7,7 +7,7 @@
Base class for all 3D shape resources. All 3D shapes that inherit from this can be set into a [PhysicsBody] or [Area].
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/physics/physics_introduction.html
+ http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/Shape2D.xml b/doc/classes/Shape2D.xml
index d0f8767a8..d2366faa7 100644
--- a/doc/classes/Shape2D.xml
+++ b/doc/classes/Shape2D.xml
@@ -7,7 +7,7 @@
Base class for all 2D Shapes. All 2D shape types inherit from this.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/physics/physics_introduction.html
+ http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/Spatial.xml b/doc/classes/Spatial.xml
index c57070120..26f6f4003 100644
--- a/doc/classes/Spatial.xml
+++ b/doc/classes/Spatial.xml
@@ -9,7 +9,7 @@
Affine operations (rotate, scale, translate) happen in parent's local coordinate system, unless the Spatial object is set as top level. Affine operations in this coordinate system correspond to direct affine operations on the Spatial's transform. The word local below refers to this coordinate system. The coordinate system that is attached to the Spatial object itself is referred to as object-local coordinate system.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/3d/introduction_to_3d.html
+ http://docs.godotengine.org/en/3.0/tutorials/3d/introduction_to_3d.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/SpatialMaterial.xml b/doc/classes/SpatialMaterial.xml
index 5f5e64912..eef18c989 100644
--- a/doc/classes/SpatialMaterial.xml
+++ b/doc/classes/SpatialMaterial.xml
@@ -5,7 +5,7 @@
<description>
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/3d/spatial_material.html
+ http://docs.godotengine.org/en/3.0/tutorials/3d/spatial_material.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/SpotLight.xml b/doc/classes/SpotLight.xml
index 26dae61ea..00991e75b 100644
--- a/doc/classes/SpotLight.xml
+++ b/doc/classes/SpotLight.xml
@@ -7,7 +7,7 @@
A SpotLight light is a type of [Light] node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance and this attenuation can be configured by changing the energy, radius and attenuation parameters of [Light]. TODO: Image of a spotlight.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/3d/lights_and_shadows.html
+ http://docs.godotengine.org/en/3.0/tutorials/3d/lights_and_shadows.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/StreamPeerSSL.xml b/doc/classes/StreamPeerSSL.xml
index 0efcda695..0c60213e4 100644
--- a/doc/classes/StreamPeerSSL.xml
+++ b/doc/classes/StreamPeerSSL.xml
@@ -7,7 +7,7 @@
SSL Stream peer. This object can be used to connect to SSL servers.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/networking/ssl_certificates.html
+ http://docs.godotengine.org/en/3.0/tutorials/networking/ssl_certificates.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/TileMap.xml b/doc/classes/TileMap.xml
index 7c0fa73fd..058a92d99 100644
--- a/doc/classes/TileMap.xml
+++ b/doc/classes/TileMap.xml
@@ -7,7 +7,7 @@
Node for 2D tile-based maps. Tilemaps use a [TileSet] which contain a list of tiles (textures plus optional collision, navigation, and/or occluder shapes) which are used to create grid-based maps.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/2d/using_tilemaps.html
+ http://docs.godotengine.org/en/3.0/tutorials/2d/using_tilemaps.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/Transform.xml b/doc/classes/Transform.xml
index 5aee0ddff..c893903b4 100644
--- a/doc/classes/Transform.xml
+++ b/doc/classes/Transform.xml
@@ -7,7 +7,7 @@
Represents one or many transformations in 3D space such as translation, rotation, or scaling. It consists of a [Basis] "basis" and an [Vector3] "origin". It is similar to a 3x4 matrix.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/math/index.html
+ http://docs.godotengine.org/en/3.0/tutorials/math/index.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/Vector2.xml b/doc/classes/Vector2.xml
index acb57b79c..6a87bbf66 100644
--- a/doc/classes/Vector2.xml
+++ b/doc/classes/Vector2.xml
@@ -7,7 +7,7 @@
2-element structure that can be used to represent positions in 2d-space, or any other pair of numeric values.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/math/index.html
+ http://docs.godotengine.org/en/3.0/tutorials/math/index.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/Vector3.xml b/doc/classes/Vector3.xml
index e49535679..050285af0 100644
--- a/doc/classes/Vector3.xml
+++ b/doc/classes/Vector3.xml
@@ -7,7 +7,7 @@
Vector3 is one of the core classes of the engine, and includes several built-in helper functions to perform basic vector math operations.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/math/index.html
+ http://docs.godotengine.org/en/3.0/tutorials/math/index.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/Viewport.xml b/doc/classes/Viewport.xml
index 0d54aa6fb..2e89dd9ea 100644
--- a/doc/classes/Viewport.xml
+++ b/doc/classes/Viewport.xml
@@ -12,8 +12,8 @@
Finally, viewports can also behave as render targets, in which case they will not be visible unless the associated texture is used to draw.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/2d/2d_transforms.html
- http://docs.godotengine.org/en/3.0/learning/features/viewports/index.html
+ http://docs.godotengine.org/en/3.0/tutorials/2d/2d_transforms.html
+ http://docs.godotengine.org/en/3.0/tutorials/viewports/index.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/World.xml b/doc/classes/World.xml
index 09e6d3819..cad286a1a 100644
--- a/doc/classes/World.xml
+++ b/doc/classes/World.xml
@@ -7,7 +7,7 @@
Class that has everything pertaining to a world. A physics space, a visual scenario and a sound space. Spatial nodes register their resources into the current world.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/physics/ray-casting.html
+ http://docs.godotengine.org/en/3.0/tutorials/physics/ray-casting.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/World2D.xml b/doc/classes/World2D.xml
index d4eede01a..1a2745e6c 100644
--- a/doc/classes/World2D.xml
+++ b/doc/classes/World2D.xml
@@ -7,7 +7,7 @@
Class that has everything pertaining to a 2D world. A physics space, a visual scenario and a sound space. 2D nodes register their resources into the current 2D world.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/physics/ray-casting.html
+ http://docs.godotengine.org/en/3.0/tutorials/physics/ray-casting.html
</tutorials>
<demos>
</demos>
diff --git a/doc/classes/WorldEnvironment.xml b/doc/classes/WorldEnvironment.xml
index 417f38065..468e618e7 100644
--- a/doc/classes/WorldEnvironment.xml
+++ b/doc/classes/WorldEnvironment.xml
@@ -9,7 +9,7 @@
The [code]WorldEnvironment[/code] allows the user to specify default lighting parameters (e.g. ambient lighting), various post-processing effects (e.g. SSAO, DOF, Tonemapping), and how to draw the background (e.g. solid color, skybox). Usually, these are added in order to improve the realism/color balance of the scene.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/3d/environment_and_post_processing.html
+ http://docs.godotengine.org/en/3.0/tutorials/3d/environment_and_post_processing.html
</tutorials>
<demos>
</demos>
diff --git a/modules/gdscript/doc_classes/GDScript.xml b/modules/gdscript/doc_classes/GDScript.xml
index 3a50eeb0a..59cb00e3f 100644
--- a/modules/gdscript/doc_classes/GDScript.xml
+++ b/modules/gdscript/doc_classes/GDScript.xml
@@ -8,7 +8,7 @@
[method new] creates a new instance of the script. [method Object.set_script] extends an existing object, if that object's class matches one of the script's base classes.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/scripting/gdscript/index.html
+ http://docs.godotengine.org/en/3.0/getting_started/scripting/gdscript/index.html
</tutorials>
<demos>
</demos>
diff --git a/modules/gridmap/doc_classes/GridMap.xml b/modules/gridmap/doc_classes/GridMap.xml
index 8a780ce98..44685220b 100644
--- a/modules/gridmap/doc_classes/GridMap.xml
+++ b/modules/gridmap/doc_classes/GridMap.xml
@@ -10,7 +10,7 @@
A GridMap is split into a sparse collection of octants for efficient rendering and physics processing. Every octant has the same dimensions and can contain several cells.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/features/3d/using_gridmaps.html
+ http://docs.godotengine.org/en/3.0/tutorials/3d/using_gridmaps.html
</tutorials>
<demos>
</demos>
diff --git a/modules/visual_script/doc_classes/VisualScript.xml b/modules/visual_script/doc_classes/VisualScript.xml
index e01b70e62..a6a43f31b 100644
--- a/modules/visual_script/doc_classes/VisualScript.xml
+++ b/modules/visual_script/doc_classes/VisualScript.xml
@@ -9,7 +9,7 @@
You are most likely to use this class via the Visual Script editor or when writing plugins for it.
</description>
<tutorials>
- http://docs.godotengine.org/en/3.0/learning/scripting/visual_script/index.html
+ http://docs.godotengine.org/en/3.0/getting_started/scripting/visual_script/index.html
</tutorials>
<demos>
</demos>