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| author | Andreas Haas | 2017-03-24 21:55:58 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-24 23:19:49 +0100 |
| commit | ed3134088be869a9e0c8bd3a7a6cfd672b532809 (patch) | |
| tree | 496ee6c40b0773c230a39e1631acfd4e207cd350 | |
| parent | f263274a254466b724747a99f159958a0c7e6440 (diff) | |
| download | godot-ed3134088be869a9e0c8bd3a7a6cfd672b532809.tar.gz godot-ed3134088be869a9e0c8bd3a7a6cfd672b532809.tar.zst godot-ed3134088be869a9e0c8bd3a7a6cfd672b532809.zip | |
Input: Update mouse position on mouse-button events.
(cherry picked from commit 468719c480100a0d5c8e5c5760f7f38f6a857d4a)
| -rw-r--r-- | main/input_default.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/main/input_default.cpp b/main/input_default.cpp index 5e87025c0..1c4b8f8e5 100644 --- a/main/input_default.cpp +++ b/main/input_default.cpp @@ -304,6 +304,11 @@ void InputDefault::parse_input_event(const InputEvent &p_event) { ev.screen_touch = touch_event; main_loop->input_event(ev); } + + Point2 pos = Point2(p_event.mouse_button.global_x, p_event.mouse_button.global_y); + if (mouse_pos != pos) { + set_mouse_pos(pos); + } } break; case InputEvent::MOUSE_MOTION: { |
