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| author | Rémi Verschelde | 2017-03-13 11:00:20 +0100 |
|---|---|---|
| committer | GitHub | 2017-03-13 11:00:20 +0100 |
| commit | e869a8a279cc4e062a77f813d40581cbac855775 (patch) | |
| tree | 9783c1744542906a8b19ac6bcdd67e342812ef1a | |
| parent | 91cf3c132161c2490b84d63c2b3fe829ea1dd448 (diff) | |
| parent | 1e79f80b9046e613cc78bde7c2c1f182264ee369 (diff) | |
| download | godot-e869a8a279cc4e062a77f813d40581cbac855775.tar.gz godot-e869a8a279cc4e062a77f813d40581cbac855775.tar.zst godot-e869a8a279cc4e062a77f813d40581cbac855775.zip | |
Merge pull request #7969 from RandomShaper/pr-7565-polish
PR 7565 + polish
| -rw-r--r-- | drivers/gles2/shader_compiler_gles2.cpp | 7 | ||||
| -rw-r--r-- | servers/visual/shader_language.cpp | 4 |
2 files changed, 6 insertions, 5 deletions
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index 9475b134f..0da4f5192 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -818,7 +818,8 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { //mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["POSITION"]="IN_POSITION"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["NORMAL"]="normal"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["TANGENT"]="tangent"; - mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["POSITION"]="gl_Position"; + //mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["POSITION"]="gl_Position"; + mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["POSITION"]="gl_FragCoord"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["BINORMAL"]="binormal"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["NORMALMAP"]="normalmap"; mode_replace_table[ShaderLanguage::SHADER_MATERIAL_FRAGMENT]["NORMALMAP_DEPTH"]="normaldepth"; @@ -875,7 +876,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["EXTRA_MATRIX"]="extra_matrix"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX]["TIME"]="time"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["POSITION"]="gl_Position"; + mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["POSITION"]="(gl_FragCoord.xy)"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMAL"]="normal"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMALMAP"]="normal_map"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["NORMALMAP_DEPTH"]="normal_depth"; @@ -890,7 +891,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["POINT_COORD"]="gl_PointCoord"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT]["TIME"]="time"; - mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["POSITION"]="gl_Position"; + mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["POSITION"]="(gl_FragCoord.xy)"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["NORMAL"]="normal"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["UV"]="uv_interp"; mode_replace_table[ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT]["COLOR"]="color"; diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 1a0ce1379..0c224ea71 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -1153,7 +1153,7 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_vertex_builtins_defs[]={ const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_fragment_builtins_defs[]={ { "SRC_COLOR", TYPE_VEC4}, - { "POSITION", TYPE_VEC4}, + { "POSITION", TYPE_VEC2}, { "NORMAL", TYPE_VEC3}, { "NORMALMAP", TYPE_VEC3}, { "NORMALMAP_DEPTH", TYPE_FLOAT}, @@ -1175,7 +1175,7 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_fragment_builtins_defs[]={ const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_light_builtins_defs[]={ - { "POSITION", TYPE_VEC4}, + { "POSITION", TYPE_VEC2}, { "NORMAL", TYPE_VEC3}, { "UV", TYPE_VEC2}, { "COLOR", TYPE_VEC4}, |
