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authorMattUV2017-04-05 21:04:45 +0200
committerMatthieu Huvé2017-04-11 19:38:14 +0200
commitde96024453962ad04db8055a89bacf39798ebd5b (patch)
tree34f15327a47db89de6ca545c7fa198845cca8bb2
parent9a9bd12913938b2af5a3d1cb550c9d1750b63a95 (diff)
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Add set/get_collision_layer/mask_bit() to TileMaps
Add four methods to the TileMap node to make collision layers and masks be modified bit by bit (like PhysicBody2Ds and RayCast2Ds): * set_collision_layer_bit() * set_collision_mask_bit() * get_collision_layer_bit() * get_collision_mask_bit()
-rw-r--r--scene/2d/tile_map.cpp38
-rw-r--r--scene/2d/tile_map.h6
2 files changed, 43 insertions, 1 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index f8edbc3ab..c0f29e020 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -878,6 +878,26 @@ void TileMap::set_collision_mask(uint32_t p_mask) {
}
}
+void TileMap::set_collision_layer_bit(int p_bit, bool p_value) {
+
+ uint32_t layer = get_collision_layer();
+ if (p_value)
+ layer |= 1 << p_bit;
+ else
+ layer &= ~(1 << p_bit);
+ set_collision_layer(layer);
+}
+
+void TileMap::set_collision_mask_bit(int p_bit, bool p_value) {
+
+ uint32_t mask = get_collision_mask();
+ if (p_value)
+ mask |= 1 << p_bit;
+ else
+ mask &= ~(1 << p_bit);
+ set_collision_mask(mask);
+}
+
bool TileMap::get_collision_use_kinematic() const {
return use_kinematic;
@@ -929,6 +949,16 @@ uint32_t TileMap::get_collision_mask() const {
return collision_mask;
}
+bool TileMap::get_collision_layer_bit(int p_bit) const {
+
+ return get_collision_layer() & (1 << p_bit);
+}
+
+bool TileMap::get_collision_mask_bit(int p_bit) const {
+
+ return get_collision_mask() & (1 << p_bit);
+}
+
void TileMap::set_mode(Mode p_mode) {
_clear_quadrants();
@@ -1198,12 +1228,18 @@ void TileMap::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_collision_use_kinematic", "use_kinematic"), &TileMap::set_collision_use_kinematic);
ObjectTypeDB::bind_method(_MD("get_collision_use_kinematic"), &TileMap::get_collision_use_kinematic);
- ObjectTypeDB::bind_method(_MD("set_collision_layer", "mask"), &TileMap::set_collision_layer);
+ ObjectTypeDB::bind_method(_MD("set_collision_layer", "layer"), &TileMap::set_collision_layer);
ObjectTypeDB::bind_method(_MD("get_collision_layer"), &TileMap::get_collision_layer);
ObjectTypeDB::bind_method(_MD("set_collision_mask", "mask"), &TileMap::set_collision_mask);
ObjectTypeDB::bind_method(_MD("get_collision_mask"), &TileMap::get_collision_mask);
+ ObjectTypeDB::bind_method(_MD("set_collision_layer_bit", "bit", "value"), &TileMap::set_collision_layer_bit);
+ ObjectTypeDB::bind_method(_MD("get_collision_layer_bit", "bit"), &TileMap::get_collision_layer_bit);
+
+ ObjectTypeDB::bind_method(_MD("set_collision_mask_bit", "bit", "value"), &TileMap::set_collision_mask_bit);
+ ObjectTypeDB::bind_method(_MD("get_collision_mask_bit", "bit"), &TileMap::get_collision_mask_bit);
+
ObjectTypeDB::bind_method(_MD("set_collision_friction", "value"), &TileMap::set_collision_friction);
ObjectTypeDB::bind_method(_MD("get_collision_friction"), &TileMap::get_collision_friction);
diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h
index b03004705..d3e493cdd 100644
--- a/scene/2d/tile_map.h
+++ b/scene/2d/tile_map.h
@@ -231,6 +231,12 @@ public:
void set_collision_mask(uint32_t p_mask);
uint32_t get_collision_mask() const;
+
+ void set_collision_layer_bit(int p_bit, bool p_value);
+ bool get_collision_layer_bit(int p_bit) const;
+
+ void set_collision_mask_bit(int p_bit, bool p_value);
+ bool get_collision_mask_bit(int p_bit) const;
void set_collision_use_kinematic(bool p_use_kinematic);
bool get_collision_use_kinematic() const;