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| author | Max Hilbrunner | 2018-06-18 16:39:26 +0200 |
|---|---|---|
| committer | GitHub | 2018-06-18 16:39:26 +0200 |
| commit | db913cb9b872dc86c297bac8b152bb5abceff1ed (patch) | |
| tree | 32235d7a656bb5989e55427c97ab50d600af8624 | |
| parent | d1b3f36eab87e9fc6054634236c9fbcb9198c9d8 (diff) | |
| parent | cf63abac360e0e8d0eb8b2d95de49678d66602c2 (diff) | |
| download | godot-db913cb9b872dc86c297bac8b152bb5abceff1ed.tar.gz godot-db913cb9b872dc86c297bac8b152bb5abceff1ed.tar.zst godot-db913cb9b872dc86c297bac8b152bb5abceff1ed.zip | |
| -rw-r--r-- | doc/classes/ViewportTexture.xml | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/ViewportTexture.xml b/doc/classes/ViewportTexture.xml index 6281fbcc0..67f1e09c7 100644 --- a/doc/classes/ViewportTexture.xml +++ b/doc/classes/ViewportTexture.xml @@ -4,6 +4,8 @@ Texture which displays the content of a [Viewport]. </brief_description> <description> + Displays the content of a [Viewport] node as a dynamic [Texture]. This can be used to mix controls, 2D, and 3D elements in the same scene. + To create a ViewportTexture in code, use the [method Viewport.get_texture] method on the target viewport. </description> <tutorials> </tutorials> |
