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authorIvan Vodopiviz2018-03-21 22:23:15 +0100
committerHein-Pieter van Braam2018-04-28 17:47:23 +0200
commitce944bc3fbdda9640cb7fc622caa0d50d73176d4 (patch)
treebef79e6cc93f04ff6b6675a99fb48353f4198b0f
parent5485939233a445c9803de4a6871a627dacc52913 (diff)
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Prevented external editor from running multiple times
Fixes #16923. I'm not a fan of the special case for scripts in editor_node.cpp, but in any case, I made it so it wouldn't make the external editor to re-open just because we switched scenes. (cherry picked from commit f5147befb68cc2a021034a55ad64a4e1fae4bba2)
-rw-r--r--editor/editor_node.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index a404f8369..15883c671 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -1579,7 +1579,8 @@ void EditorNode::_edit_current() {
// special case if use of external editor is true
if (main_plugin->get_name() == "Script" && (bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor")) || overrides_external_editor(current_obj))) {
- main_plugin->edit(current_obj);
+ if (!changing_scene)
+ main_plugin->edit(current_obj);
}
else if (main_plugin != editor_plugin_screen && (!ScriptEditor::get_singleton() || !ScriptEditor::get_singleton()->is_visible_in_tree() || ScriptEditor::get_singleton()->can_take_away_focus())) {