diff options
| author | Juan Linietsky | 2018-01-03 17:27:13 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2018-01-03 17:27:31 -0300 |
| commit | cd63407aa40e060631334b307e9ab4273ff90e39 (patch) | |
| tree | e860848dfea38ced813367e8e11c67f5465f76f5 | |
| parent | 16a49cca04338a58a2f729e58ce81a875bd76067 (diff) | |
| download | godot-cd63407aa40e060631334b307e9ab4273ff90e39.tar.gz godot-cd63407aa40e060631334b307e9ab4273ff90e39.tar.zst godot-cd63407aa40e060631334b307e9ab4273ff90e39.zip | |
| -rw-r--r-- | scene/3d/skeleton.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp index ef60a2151..aaa378bb6 100644 --- a/scene/3d/skeleton.cpp +++ b/scene/3d/skeleton.cpp @@ -160,14 +160,14 @@ void Skeleton::_notification(int p_what) { //if moved, just update transforms VisualServer *vs = VisualServer::get_singleton(); - Bone *bonesptr = &bones[0]; + const Bone *bonesptr = bones.ptr(); int len = bones.size(); Transform global_transform = get_global_transform(); Transform global_transform_inverse = global_transform.affine_inverse(); for (int i = 0; i < len; i++) { - Bone &b = bonesptr[i]; + const Bone &b = bonesptr[i]; vs->skeleton_bone_set_transform(skeleton, i, global_transform * (b.transform_final * global_transform_inverse)); } } break; |
