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| author | volzhs | 2017-04-03 15:50:16 +0900 |
|---|---|---|
| committer | Rémi Verschelde | 2017-04-05 08:19:57 +0200 |
| commit | a67400aee701bd817727d3fa75566a49a04f8b1e (patch) | |
| tree | 34ac7a3066c58e5afeb6b3c20e5ad384f55973f6 | |
| parent | 1620f46f03cf064fed26c04cd6a7738e18b5228d (diff) | |
| download | godot-a67400aee701bd817727d3fa75566a49a04f8b1e.tar.gz godot-a67400aee701bd817727d3fa75566a49a04f8b1e.tar.zst godot-a67400aee701bd817727d3fa75566a49a04f8b1e.zip | |
Make buttons closer in Scene tree
(cherry picked from commit a911b1f126b60d8d119e15eade30fd40692f8ddf)
| -rw-r--r-- | editor/scene_tree_editor.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index 5123ae6a7..d862a02d3 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -1110,6 +1110,7 @@ SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_ope tree->set_anchor(MARGIN_BOTTOM, ANCHOR_END); tree->set_begin(Point2(0, p_label ? 18 : 0)); tree->set_end(Point2(0, 0)); + tree->add_constant_override("button_margin", 0); add_child(tree); |
