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authorFranklin Sobrinho2016-03-14 15:24:12 -0300
committerRémi Verschelde2016-04-02 22:09:26 +0200
commit8de04050320ef9daabc179160c3680bfe7eb61af (patch)
tree99a3366a09cc5a9cd522a2732b331508ceebaf4e
parente59c0610ca80c8fe066652c9a2e26829a285dbf2 (diff)
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Automatically create input node when creating a ShaderGraph
(cherry picked from commit 5ee67ba498f7c556f92ed7d4d33afdda18f92ee8)
-rw-r--r--scene/resources/shader_graph.cpp18
1 files changed, 13 insertions, 5 deletions
diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp
index eabc84c41..40ae26ba5 100644
--- a/scene/resources/shader_graph.cpp
+++ b/scene/resources/shader_graph.cpp
@@ -1351,13 +1351,21 @@ ShaderGraph::ShaderGraph(Mode p_mode) : Shader(p_mode) {
//shader = VisualServer::get_singleton()->shader_create();
_pending_update_shader=false;
- Node out;
- out.id=0;
- out.pos=Vector2(250,20);
- out.type=NODE_OUTPUT;
+
+ Node input;
+ input.id=1;
+ input.pos=Vector2(50,40);
+ input.type=NODE_INPUT;
+
+ Node output;
+ output.id=0;
+ output.pos=Vector2(350,40);
+ output.type=NODE_OUTPUT;
+
for(int i=0;i<3;i++) {
- shader[i].node_map.insert(0,out);
+ shader[i].node_map.insert(0,output);
+ shader[i].node_map.insert(1,input);
}
}