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authorNicolas Silva2018-02-28 23:00:13 -0500
committerHein-Pieter van Braam2018-03-28 23:01:09 +0200
commit89e4125241c9de1ec992d336b5aa8637012ca915 (patch)
treecbf302af034fd4c60f10394ba95c5bec726acdb3
parent209acbaac71ee3f5183f7045379b8008403abdb5 (diff)
downloadgodot-89e4125241c9de1ec992d336b5aa8637012ca915.tar.gz
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Use GL_LINE_STRIP instead of GL_LINES when drawing polylines.
(cherry picked from commit 20cab06f9a90fc4907056931a06337bc18bb0238)
-rw-r--r--drivers/gles3/rasterizer_canvas_gles3.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/rasterizer_canvas_gles3.cpp b/drivers/gles3/rasterizer_canvas_gles3.cpp
index 96fa80020..e1034f99f 100644
--- a/drivers/gles3/rasterizer_canvas_gles3.cpp
+++ b/drivers/gles3/rasterizer_canvas_gles3.cpp
@@ -556,7 +556,7 @@ void RasterizerCanvasGLES3::_canvas_item_render_commands(Item *p_item, Item *cur
} else {
- _draw_generic(GL_LINES, pline->lines.size(), pline->lines.ptr(), NULL, pline->line_colors.ptr(), pline->line_colors.size() == 1);
+ _draw_generic(GL_LINE_STRIP, pline->lines.size(), pline->lines.ptr(), NULL, pline->line_colors.ptr(), pline->line_colors.size() == 1);
}
#ifdef GLES_OVER_GL