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| author | Andreas Haas | 2016-10-11 15:14:05 +0200 |
|---|---|---|
| committer | Rémi Verschelde | 2016-10-17 20:47:27 +0200 |
| commit | 5f540a17cc08c6696f090ac0a551bd1cf45f8d1f (patch) | |
| tree | 2137b2ad383254e2b0fb11b629d14672375d7c4b | |
| parent | 4b6809a2b3c66d7b8f5335210ce2ece80c6f2926 (diff) | |
| download | godot-5f540a17cc08c6696f090ac0a551bd1cf45f8d1f.tar.gz godot-5f540a17cc08c6696f090ac0a551bd1cf45f8d1f.tar.zst godot-5f540a17cc08c6696f090ac0a551bd1cf45f8d1f.zip | |
Sprite: Fix inspector not showing changes on "frame" property.
Fixes #6562
(cherry picked from commit 9d67895c7c3801e830d2c6e8c0fdf66f3ffc0893)
| -rw-r--r-- | scene/2d/sprite.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp index c5b338bf5..8723db95d 100644 --- a/scene/2d/sprite.cpp +++ b/scene/2d/sprite.cpp @@ -214,6 +214,7 @@ void Sprite::set_frame(int p_frame) { frame=p_frame; + _change_notify("frame"); emit_signal(SceneStringNames::get_singleton()->frame_changed); } |
