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| author | Rémi Verschelde | 2016-10-22 13:03:35 +0200 |
|---|---|---|
| committer | GitHub | 2016-10-22 13:03:35 +0200 |
| commit | 56b03e7208aae5579b9668b9822edd8f6b3b0e49 (patch) | |
| tree | 51f9691e3f94a2eaed5c8d422cde72a250c1df46 | |
| parent | 14e45a55d4132a268a4fd4d75bdea08a5269cc3d (diff) | |
| parent | c9d7f77c6ffea4691fba2071caec2d63d927b4d1 (diff) | |
| download | godot-56b03e7208aae5579b9668b9822edd8f6b3b0e49.tar.gz godot-56b03e7208aae5579b9668b9822edd8f6b3b0e49.tar.zst godot-56b03e7208aae5579b9668b9822edd8f6b3b0e49.zip | |
Merge pull request #6877 from ranmaru90/2.1
Fixed tiny error in detect.py causing compilation for Android to fail.
| -rw-r--r-- | platform/android/detect.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/platform/android/detect.py b/platform/android/detect.py index 30a4defee..d0cbe2759 100644 --- a/platform/android/detect.py +++ b/platform/android/detect.py @@ -133,7 +133,7 @@ def configure(env): gcc_path=gcc_path+"/darwin-x86_64/bin" env['SHLINKFLAGS'][1] = '-shared' env['SHLIBSUFFIX'] = '.so' - elif (os.platform.startswith('win')): + elif (sys.platform.startswith('win')): if (platform.machine().endswith('64')): gcc_path=gcc_path+"/windows-x86_64/bin" else: |
