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| author | sanikoyes | 2016-03-22 12:46:33 +0800 |
|---|---|---|
| committer | Rémi Verschelde | 2016-04-02 22:14:49 +0200 |
| commit | 54625bb7712cd0a3f819e2a0133aaf466a763f6e (patch) | |
| tree | 791c6a0038f34d32b2dabdbaa70748c12b860240 | |
| parent | 523625a3d16b1bcb084905f23327835c26bb17a4 (diff) | |
| download | godot-54625bb7712cd0a3f819e2a0133aaf466a763f6e.tar.gz godot-54625bb7712cd0a3f819e2a0133aaf466a763f6e.tar.zst godot-54625bb7712cd0a3f819e2a0133aaf466a763f6e.zip | |
Fix GDScript crash when call show/hide in func _exit_tree
(cherry picked from commit 0c6f089ce4068c02514261c8a40e231c3779b9d5)
| -rw-r--r-- | scene/gui/control.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 295ec0370..e728a8807 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -522,8 +522,8 @@ void Control::_notification(int p_notification) { if (!is_visible()) { - - get_viewport()->_gui_hid_control(this); + if(get_viewport() != NULL) + get_viewport()->_gui_hid_control(this); _modal_stack_remove(); minimum_size_changed(); |
