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| author | Ivan Vodopiviz | 2018-03-17 23:32:07 +0100 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2018-04-28 17:32:59 +0200 |
| commit | 52c710f25a1b8dcdb1cd967c755fba6a93db1fc6 (patch) | |
| tree | fd1df42602c2be46f1b6a4db25214af04092a719 | |
| parent | 29a02a78df3da05c603998f78df9526b5cd18ae2 (diff) | |
| download | godot-52c710f25a1b8dcdb1cd967c755fba6a93db1fc6.tar.gz godot-52c710f25a1b8dcdb1cd967c755fba6a93db1fc6.tar.zst godot-52c710f25a1b8dcdb1cd967c755fba6a93db1fc6.zip | |
Changed debug max distance to avoid overflow
Changed it to roughly sqrt(FLT_MAX), it's a little less to account for float inaccuracies.
Fixes #1835
(cherry picked from commit 55f79f2e809f27e3e3d24e8f06cb86a9e28cffb0)
| -rw-r--r-- | servers/physics/collision_object_sw.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/servers/physics/collision_object_sw.h b/servers/physics/collision_object_sw.h index f5d32e56a..dee28bb6d 100644 --- a/servers/physics/collision_object_sw.h +++ b/servers/physics/collision_object_sw.h @@ -37,7 +37,8 @@ #include "shape_sw.h" #ifdef DEBUG_ENABLED -#define MAX_OBJECT_DISTANCE 10000000.0 +#define MAX_OBJECT_DISTANCE 3.1622776601683791e+18 + #define MAX_OBJECT_DISTANCE_X2 (MAX_OBJECT_DISTANCE * MAX_OBJECT_DISTANCE) #endif |
