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authorIvan Vodopiviz2018-03-17 23:32:07 +0100
committerHein-Pieter van Braam2018-04-28 17:32:59 +0200
commit52c710f25a1b8dcdb1cd967c755fba6a93db1fc6 (patch)
treefd1df42602c2be46f1b6a4db25214af04092a719
parent29a02a78df3da05c603998f78df9526b5cd18ae2 (diff)
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Changed debug max distance to avoid overflow
Changed it to roughly sqrt(FLT_MAX), it's a little less to account for float inaccuracies. Fixes #1835 (cherry picked from commit 55f79f2e809f27e3e3d24e8f06cb86a9e28cffb0)
-rw-r--r--servers/physics/collision_object_sw.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/servers/physics/collision_object_sw.h b/servers/physics/collision_object_sw.h
index f5d32e56a..dee28bb6d 100644
--- a/servers/physics/collision_object_sw.h
+++ b/servers/physics/collision_object_sw.h
@@ -37,7 +37,8 @@
#include "shape_sw.h"
#ifdef DEBUG_ENABLED
-#define MAX_OBJECT_DISTANCE 10000000.0
+#define MAX_OBJECT_DISTANCE 3.1622776601683791e+18
+
#define MAX_OBJECT_DISTANCE_X2 (MAX_OBJECT_DISTANCE * MAX_OBJECT_DISTANCE)
#endif