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| author | P-GLEZ | 2016-05-31 21:14:25 +0200 |
|---|---|---|
| committer | Rémi Verschelde | 2016-06-04 22:20:02 +0200 |
| commit | 436e968b437eb35026dddeb79e0f9c56701b5755 (patch) | |
| tree | 805212ea1958e9dc609934242c3fc5fff63e7ecc | |
| parent | 2b06d7e6f741d808465c41eefd7874f67a22910d (diff) | |
| download | godot-436e968b437eb35026dddeb79e0f9c56701b5755.tar.gz godot-436e968b437eb35026dddeb79e0f9c56701b5755.tar.zst godot-436e968b437eb35026dddeb79e0f9c56701b5755.zip | |
classref: Area documentation
One method was missing.
(cherry picked from commit 0325944ee4f6e3ca17382df82fa6d12868b3c541)
| -rw-r--r-- | doc/base/classes.xml | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 99d576a7d..7be89b3de 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -3665,6 +3665,8 @@ <argument index="0" name="gravity" type="float"> </argument> <description> + Set the gravity intensity. This is useful to alter the force of gravity without altering its direction. + This value multiplies the gravity vector, whether it is the given vector ([method set_gravity_vector]), or a calculated one (when using a center of gravity). </description> </method> <method name="get_gravity" qualifiers="const"> |
