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authorSergey Lapin2015-09-18 12:52:34 +0300
committerSergey Lapin2015-09-18 12:52:34 +0300
commit4210d5e4594fcf80bc121bccc916d411663d02bc (patch)
tree3609743ded3f82895da496fa75d196435d366930
parent889d21e0049a0e84d6d44db9b80193f93fd62f17 (diff)
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Remove of use_exclude_ctrl_bones option
use_exclude_ctrl_bones option is not implemented. This option is supposed to filter-out unneeded skeleton bones. This option was never implemented (in repository) and confuses users that feature exists. This commit removes this option as this option implementation is not happenning any time soon and claim it exists confuses users into thinking the feature is supported. Closes #2476
-rw-r--r--tools/export/blender25/io_scene_dae/__init__.py5
1 files changed, 0 insertions, 5 deletions
diff --git a/tools/export/blender25/io_scene_dae/__init__.py b/tools/export/blender25/io_scene_dae/__init__.py
index 5b561673c..182ec21e6 100644
--- a/tools/export/blender25/io_scene_dae/__init__.py
+++ b/tools/export/blender25/io_scene_dae/__init__.py
@@ -104,11 +104,6 @@ class ExportDAE(bpy.types.Operator, ExportHelper):
description="Export only objects on the active layers.",
default=True,
)
- use_exclude_ctrl_bones = BoolProperty(
- name="Exclude Control Bones",
- description="Exclude skeleton bones with names that begin with 'ctrl'.",
- default=True,
- )
use_anim = BoolProperty(
name="Export Animation",
description="Export keyframe animation",