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authorSaracen2018-03-07 23:56:47 +0000
committerHein-Pieter van Braam2018-04-15 01:07:37 +0200
commit2f7aa6c2aa173ab2f9a684859ab4c049d9310d01 (patch)
tree9cc9bfb7d9d2b8a581e2ec87984eddf364d8edcf
parenta29680c25ad977eda93393d88c44bac06fa542bf (diff)
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Make the shader token names consistent.
(cherry picked from commit b095e21d91719cf8f454315aedb70616f914eec1)
-rw-r--r--servers/visual/shader_language.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp
index 1f66b0ba9..209c24c45 100644
--- a/servers/visual/shader_language.cpp
+++ b/servers/visual/shader_language.cpp
@@ -124,6 +124,9 @@ const char *ShaderLanguage::token_names[TK_MAX] = {
"TYPE_ISAMPLER2D",
"TYPE_USAMPLER2D",
"TYPE_SAMPLERCUBE",
+ "INTERPOLATION_FLAT",
+ "INTERPOLATION_NO_PERSPECTIVE",
+ "INTERPOLATION_SMOOTH",
"PRECISION_LOW",
"PRECISION_MID",
"PRECISION_HIGH",