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| author | Saracen | 2018-03-07 23:56:47 +0000 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2018-04-15 01:07:37 +0200 |
| commit | 2f7aa6c2aa173ab2f9a684859ab4c049d9310d01 (patch) | |
| tree | 9cc9bfb7d9d2b8a581e2ec87984eddf364d8edcf | |
| parent | a29680c25ad977eda93393d88c44bac06fa542bf (diff) | |
| download | godot-2f7aa6c2aa173ab2f9a684859ab4c049d9310d01.tar.gz godot-2f7aa6c2aa173ab2f9a684859ab4c049d9310d01.tar.zst godot-2f7aa6c2aa173ab2f9a684859ab4c049d9310d01.zip | |
Make the shader token names consistent.
(cherry picked from commit b095e21d91719cf8f454315aedb70616f914eec1)
| -rw-r--r-- | servers/visual/shader_language.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 1f66b0ba9..209c24c45 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -124,6 +124,9 @@ const char *ShaderLanguage::token_names[TK_MAX] = { "TYPE_ISAMPLER2D", "TYPE_USAMPLER2D", "TYPE_SAMPLERCUBE", + "INTERPOLATION_FLAT", + "INTERPOLATION_NO_PERSPECTIVE", + "INTERPOLATION_SMOOTH", "PRECISION_LOW", "PRECISION_MID", "PRECISION_HIGH", |
