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| author | Alexander Alekseev | 2018-02-16 11:29:19 +0300 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2018-02-19 22:29:36 +0100 |
| commit | 18735ff6f2db987b799f252fb0716ecd23347d30 (patch) | |
| tree | a71d30d01db908539934994db9bd44ac73a70bc9 | |
| parent | 237cf72f89251a385e7ee3805c55ffb4702adeed (diff) | |
| download | godot-18735ff6f2db987b799f252fb0716ecd23347d30.tar.gz godot-18735ff6f2db987b799f252fb0716ecd23347d30.tar.zst godot-18735ff6f2db987b799f252fb0716ecd23347d30.zip | |
Fixes OptionButton selection index being reset to zero at instanciation
Bug: engine tries to set selected item before items were added during save scene/run project, because of wrong properties order.
Fixes #10213.
(cherry picked from commit 66c39b14261ee31244f864ebff7bdb6f3c55211f)
| -rw-r--r-- | scene/gui/option_button.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp index 1a4692156..71c14810f 100644 --- a/scene/gui/option_button.cpp +++ b/scene/gui/option_button.cpp @@ -318,8 +318,9 @@ void OptionButton::_bind_methods() { ClassDB::bind_method(D_METHOD("_set_items"), &OptionButton::_set_items); ClassDB::bind_method(D_METHOD("_get_items"), &OptionButton::_get_items); - ADD_PROPERTY(PropertyInfo(Variant::INT, "selected"), "_select_int", "get_selected"); ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "items", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_items", "_get_items"); + // "selected" property must come after "items", otherwise GH-10213 occurs + ADD_PROPERTY(PropertyInfo(Variant::INT, "selected"), "_select_int", "get_selected"); ADD_SIGNAL(MethodInfo("item_selected", PropertyInfo(Variant::INT, "ID"))); } |
