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| author | Juan Linietsky | 2016-06-26 16:51:13 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2016-06-26 16:51:13 -0300 |
| commit | 10f411b47bd46fc28f780be9f70c20228ef4428c (patch) | |
| tree | fafffd9447fad7f006169181f3d5692d6a456270 | |
| parent | 8baa85d6b4428b3fcbcd7ef160e608471ea7606b (diff) | |
| download | godot-10f411b47bd46fc28f780be9f70c20228ef4428c.tar.gz godot-10f411b47bd46fc28f780be9f70c20228ef4428c.tar.zst godot-10f411b47bd46fc28f780be9f70c20228ef4428c.zip | |
| -rw-r--r-- | scene/2d/parallax_layer.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp index ec7189ff9..e9378b1d0 100644 --- a/scene/2d/parallax_layer.cpp +++ b/scene/2d/parallax_layer.cpp @@ -85,6 +85,11 @@ void ParallaxLayer::_update_mirroring() { void ParallaxLayer::set_mirroring(const Size2& p_mirroring) { mirroring=p_mirroring; + if (mirroring.x<0) + mirroring.x=0; + if (mirroring.y<0) + mirroring.y=0; + _update_mirroring(); } |
