aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorRodolfo Ribeiro Gomes2018-06-20 23:44:08 -0300
committerRodolfo Ribeiro Gomes2018-06-21 00:00:58 -0300
commit01b01209a3ec3da4df17b03d401560bb664772c6 (patch)
tree08015510ea889c137513df8d653e7828eea31f93
parenta9acdd84b7a6fd074f21d500a64976326f6cbb67 (diff)
downloadgodot-01b01209a3ec3da4df17b03d401560bb664772c6.tar.gz
godot-01b01209a3ec3da4df17b03d401560bb664772c6.tar.zst
godot-01b01209a3ec3da4df17b03d401560bb664772c6.zip
fix default glTF metallic & roughness factor values
The glTF 2.0 spec says that these pbrMetallicRoughness material properties should be set as 1.0 by default. In fact, KhronosGroup's official Blender Exporter does not even write down those parameters if they are set as 1.0. However, Godot import them as 0.0. https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#pbrmetallicroughness Fixes: #19613 https://github.com/godotengine/godot/issues/19613
-rw-r--r--editor/import/editor_scene_importer_gltf.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp
index 07a4cf588..777f757bb 100644
--- a/editor/import/editor_scene_importer_gltf.cpp
+++ b/editor/import/editor_scene_importer_gltf.cpp
@@ -1256,12 +1256,15 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) {
}
if (mr.has("metallicFactor")) {
-
material->set_metallic(mr["metallicFactor"]);
+ } else {
+ material->set_metallic(1.0);
}
- if (mr.has("roughnessFactor")) {
+ if (mr.has("roughnessFactor")) {
material->set_roughness(mr["roughnessFactor"]);
+ } else {
+ material->set_roughness(1.0);
}
if (mr.has("metallicRoughnessTexture")) {