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| author | Max Hilbrunner | 2018-03-02 04:59:17 +0100 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2018-03-03 01:55:33 +0100 |
| commit | 5bcc7f88b6ec4602a8f7f1ccdece2051c50c0feb (patch) | |
| tree | 4aee3b4f6dfd9ecea2586fdb863611277ff7e9e7 | |
| parent | 93e99846b09a56aff6594511e286080f787e436e (diff) | |
| download | godot-5bcc7f88b6ec4602a8f7f1ccdece2051c50c0feb.tar.gz godot-5bcc7f88b6ec4602a8f7f1ccdece2051c50c0feb.tar.zst godot-5bcc7f88b6ec4602a8f7f1ccdece2051c50c0feb.zip | |
[DOCS] Small fix to PinJoint2D
(cherry picked from commit 0b65bac1a18a2a9dbab3e1fec7cb9677ed1508eb)
| -rw-r--r-- | doc/classes/PinJoint2D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/PinJoint2D.xml b/doc/classes/PinJoint2D.xml index 0bc20304d..85689bc9d 100644 --- a/doc/classes/PinJoint2D.xml +++ b/doc/classes/PinJoint2D.xml @@ -4,7 +4,7 @@ Pin Joint for 2D Shapes. </brief_description> <description> - Pin Joint for 2D Rigid Bodies. It pins 2 bodies (rigid or static) together, or a single body to a fixed position in space. + Pin Joint for 2D Rigid Bodies. It pins two bodies (rigid or static) together. </description> <tutorials> </tutorials> |
