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| author | Juan Linietsky | 2018-01-06 19:34:03 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2018-01-06 19:34:03 -0300 |
| commit | 4c23f94af954ede476f1a503e97bfaa0e3dde499 (patch) | |
| tree | d57cda7aa246e5da3a103dd5cd36abca1aa754c3 | |
| parent | bfeaf27a3e41cd60ec7be4c1d88a3edd2c2a6d87 (diff) | |
| download | godot-4c23f94af954ede476f1a503e97bfaa0e3dde499.tar.gz godot-4c23f94af954ede476f1a503e97bfaa0e3dde499.tar.zst godot-4c23f94af954ede476f1a503e97bfaa0e3dde499.zip | |
| -rw-r--r-- | drivers/gles3/shaders/scene.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index afe70edd1..1aa28d0fd 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -2003,7 +2003,7 @@ FRAGMENT_SHADER_CODE } #ifndef USE_LIGHTMAP if (ambient_accum.a>0.0) { - ambient_light+=ambient_accum.rgb/ambient_accum.a; + ambient_light=ambient_accum.rgb/ambient_accum.a; } #endif |
