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| author | Chaosus | 2018-03-03 16:22:36 +0300 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2018-03-03 14:54:52 +0100 |
| commit | 06a60bb6eff0b222eb59ea6136bfc39858f1aa04 (patch) | |
| tree | b208aa0e233602cdfc6e710e66470c9438621d9c | |
| parent | c0132f30c454cac63ea7e92c25955e727d4c8857 (diff) | |
| download | godot-06a60bb6eff0b222eb59ea6136bfc39858f1aa04.tar.gz godot-06a60bb6eff0b222eb59ea6136bfc39858f1aa04.tar.zst godot-06a60bb6eff0b222eb59ea6136bfc39858f1aa04.zip | |
Fix floatBitsToUint function
(cherry picked from commit c6b6af7bb579ea52c6d0dd40069c280a6c7ae69f)
| -rw-r--r-- | servers/visual/shader_language.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index d9f2c949e..1f66b0ba9 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -1641,10 +1641,10 @@ const ShaderLanguage::BuiltinFuncDef ShaderLanguage::builtin_func_defs[] = { { "floatBitsToInt", TYPE_IVEC3, { TYPE_VEC3, TYPE_VOID } }, { "floatBitsToInt", TYPE_IVEC4, { TYPE_VEC4, TYPE_VOID } }, - { "floatBitsToUInt", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID } }, - { "floatBitsToUInt", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID } }, - { "floatBitsToUInt", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID } }, - { "floatBitsToUInt", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID } }, + { "floatBitsToUint", TYPE_UINT, { TYPE_FLOAT, TYPE_VOID } }, + { "floatBitsToUint", TYPE_UVEC2, { TYPE_VEC2, TYPE_VOID } }, + { "floatBitsToUint", TYPE_UVEC3, { TYPE_VEC3, TYPE_VOID } }, + { "floatBitsToUint", TYPE_UVEC4, { TYPE_VEC4, TYPE_VOID } }, { "intBitsToFloat", TYPE_FLOAT, { TYPE_INT, TYPE_VOID } }, { "intBitsToFloat", TYPE_VEC2, { TYPE_IVEC2, TYPE_VOID } }, |
