extends Spatial var Cube = preload("res://mesh/cube.dae") var House = preload("res://house.tscn") var Pine = preload("res://tree_pine.tscn") var Oak = preload("res://tree_oak.tscn") var cubes = Array() func _enter_tree(): var offsets = [5, 3, 2, 1, 1, 0, 0, 0, 1, 1, 2, 3, 5] var hs = House.instance() var glass = load("res://incubator.tscn::1") hs.get_child(0).set_material_override(glass) add_child(hs) var pn = Pine.instance() pn.translate(Vector3(2,2,0)) add_child(pn) var ok = Oak.instance() ok.translate(Vector3(-2,-2,0)) add_child(ok) make_ball(13, Vector3(20,26,0)) func make_ball(size, center): var blocks = Array() for x in range(-size, size): var line_x = Array() blocks.append(line_x) for y in range(0, -size, -1): var line_y = Array() line_x.append(line_y) for z in range(-size, size): var relative = Vector3(2*x, 2*y, 2*z) if relative.length() <= size: var cube = Cube.instance() cube.translate(relative + center) add_child(cube) line_y.append(cube) else: line_y.append(null)