extends Spatial var worlds = [] func _enter_tree(): for x in range(4): var line = [] self.worlds.append(line) for y in range(2): line.append(null) func set_world(x, y, world): self.worlds[x][y] = world var pos = get_node("spawns/" + str(x) + "-" + str(y)) world.set_translation(pos.global_transform.origin) func push_world(world): for x in range(4): for y in range(2): if self.worlds[x][y] == null: set_world(x, y, world) return func get_world(x, y): return self.worlds[x][y] func _on_body_input_event( camera, event, click_pos, click_normal, shape_idx ): if event.type == InputEvent.MOUSE_BUTTON and event.button_index == BUTTON_LEFT: print("body") var cam = get_tree().get_root().get_camera() cam.select(self, get_node("point")) func _on_panel_input_event( camera, event, click_pos, click_normal, shape_idx ): if event.type == InputEvent.MOUSE_BUTTON and event.button_index == BUTTON_LEFT: print("panel") var cam = get_tree().get_root().get_camera() cam.select(self, get_node("point"))