[gd_scene load_steps=3 format=2] [ext_resource path="res://incubator.dae" type="PackedScene" id=1] [sub_resource type="SpatialMaterial" id=1] resource_name = "glass" flags_transparent = true flags_unshaded = true flags_on_top = false flags_use_point_size = false flags_fixed_size = false vertex_color_use_as_albedo = false vertex_color_is_srgb = false params_diffuse_mode = 0 params_blend_mode = 1 params_cull_mode = 0 params_depth_draw_mode = 0 params_line_width = 1.0 params_point_size = 1.0 params_billboard_mode = 0 albedo_color = Color( 0.1, 0.1, 0.1, 1 ) specular_mode = 1 specular_color = Color( 0.1, 0.1, 0.1, 1 ) specular_metalness = 0.1 specular_roughness = 0.0 emission_enabled = false normal_enabled = false rim_enabled = false clearcoat_enabled = false anisotropy_enabled = false ao_enabled = false height_enabled = false subsurf_scatter_enabled = false refraction_enabled = false detail_enabled = false uv1_scale = Vector2( 1, 1 ) uv1_offset = Vector2( 0, 0 ) uv2_scale = Vector2( 1, 1 ) uv2_offset = Vector2( 0, 0 ) [node name="Scene Root" instance=ExtResource( 1 )] [node name="cover" parent="."] material_override = SubResource( 1 )