[gd_scene load_steps=14 format=2] [ext_resource path="res://mesh/exporter.dae" type="PackedScene" id=1] [ext_resource path="res://scripts/exporter.gd" type="Script" id=2] [ext_resource path="res://gray_mat.tres" type="Material" id=3] [ext_resource path="res://assets/sell.png" type="Texture" id=4] [ext_resource path="res://glass.tres" type="Material" id=5] [sub_resource type="ConvexPolygonShape" id=1] points = PoolVector3Array( 1, -1, 1, -0.999512, -1, -1, 1, -1, -0.999512, -0.999512, 1, -1, 0.999512, 1, 1, 1, 1, -0.999512, 1, 1, -0.999512, 1, -1, 1, 1, -1, -0.999512, 0.999512, 1, 1, -1, -1, 0.999512, 1, -1, 1, -1, -1, 0.999512, -0.999512, 1, -1, -0.999512, -1, -1, 1, -1, -0.999512, -0.999512, 1, -1, 1, 1, -0.999512, -1, -1, 0.999512, -1, 1, 0.999512, 0.999512, 1, 1, -1, 1, 0.999512, -1, 1, 0.999512, -0.999512, -1, -1 ) [sub_resource type="ConvexPolygonShape" id=2] points = PoolVector3Array( -1, 1, 2.81836, -1, -1, -1, -1, -1, 2.81836, -1, 1, -1, 1, -1, -1, -1, -1, -1, 1, 1, -1, 1, -1, 2.81836, 1, -1, -1, 1, 1, 2.81836, -1, -1, 2.81836, 1, -1, 2.81836, 1, -1, -1, -1, -1, 2.81836, -1, -1, -1, -1, 1, -1, 1, 1, 2.81836, 1, 1, -1, -1, 1, -1, 1, 1, -1, 1, 1, 2.81836, -1, 1, 2.81836, 1, -1, 2.81836, -1, 1, 2.81836 ) [sub_resource type="SpatialMaterial" id=8] flags_transparent = false flags_unshaded = false flags_on_top = false flags_use_point_size = false flags_fixed_size = false vertex_color_use_as_albedo = false vertex_color_is_srgb = false params_diffuse_mode = 0 params_blend_mode = 0 params_cull_mode = 0 params_depth_draw_mode = 0 params_line_width = 1.0 params_point_size = 1.0 params_billboard_mode = 0 albedo_color = Color( 0.7, 0.7, 0.7, 1 ) albedo_texture = ExtResource( 4 ) specular_mode = 0 specular_color = Color( 0.1, 0.1, 0.1, 1 ) specular_metalness = 0.1 specular_roughness = 0.0 emission_enabled = false normal_enabled = false rim_enabled = false clearcoat_enabled = false anisotropy_enabled = false ao_enabled = false height_enabled = false subsurf_scatter_enabled = false refraction_enabled = false detail_enabled = false uv1_scale = Vector2( 1, 1 ) uv1_offset = Vector2( 0, 0 ) uv2_scale = Vector2( 1, 1 ) uv2_offset = Vector2( 0, 0 ) [sub_resource type="ConvexPolygonShape" id=3] points = PoolVector3Array( 0, 1, -1, 0.195068, -1, -0.980469, 0, -1, -1, 0.195068, 1, -0.980469, 0.382568, -1, -0.923828, 0.195068, -1, -0.980469, 0.382568, 1, -0.923828, 0.555176, -1, -0.831055, 0.382568, -1, -0.923828, 0.555176, 1, -0.831055, 0.707031, -1, -0.707031, 0.555176, -1, -0.831055, 0.707031, 1, -0.707031, 0.831055, -1, -0.555176, 0.707031, -1, -0.707031, 0.831055, 1, -0.555176, 0.923828, -1, -0.382568, 0.831055, -1, -0.555176, 0.923828, 1, -0.382568, 0.980469, -1, -0.195068, 0.923828, -1, -0.382568, 0.980469, 1, -0.195068, 1, -1, 0, 0.980469, -1, -0.195068, 1, 1, 0, 0.980469, -1, 0.195068, 1, -1, 0, 0.980469, 1, 0.195068, 0.923828, -1, 0.382568, 0.980469, -1, 0.195068, 0.923828, 1, 0.382568, 0.831055, -1, 0.555176, 0.923828, -1, 0.382568, 0.831055, 1, 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-0.555176, -1, -0.831055, -0.382568, -1, -0.923828 ) [sub_resource type="ConvexPolygonShape" id=5] points = PoolVector3Array( 0, 1, -1, 0.195068, -1, -0.980469, 0, -1, -1, 0.195068, 1, -0.980469, 0.382568, -1, -0.923828, 0.195068, -1, -0.980469, 0.382568, 1, -0.923828, 0.555176, -1, -0.831055, 0.382568, -1, -0.923828, 0.555176, 1, -0.831055, 0.707031, -1, -0.707031, 0.555176, -1, -0.831055, 0.707031, 1, -0.707031, 0.831055, -1, -0.555176, 0.707031, -1, -0.707031, 0.831055, 1, -0.555176, 0.923828, -1, -0.382568, 0.831055, -1, -0.555176, 0.923828, 1, -0.382568, 0.980469, -1, -0.195068, 0.923828, -1, -0.382568, 0.980469, 1, -0.195068, 1, -1, 0, 0.980469, -1, -0.195068, 1, 1, 0, 0.980469, -1, 0.195068, 1, -1, 0, 0.980469, 1, 0.195068, 0.923828, -1, 0.382568, 0.980469, -1, 0.195068, 0.923828, 1, 0.382568, 0.831055, -1, 0.555176, 0.923828, -1, 0.382568, 0.831055, 1, 0.555176, 0.707031, -1, 0.707031, 0.831055, -1, 0.555176, 0.707031, 1, 0.707031, 0.555176, -1, 0.831055, 0.707031, -1, 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length = 0.5 loop = false step = 0.1 tracks/0/type = "value" tracks/0/path = NodePath("Cube.1:translation") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/imported = false tracks/0/keys = { "times": PoolFloatArray( 0, 0.2, 0.5 ), "transitions": PoolFloatArray( 1, 1, 1 ), "update": 0, "values": [ Vector3( 1.086, 1.15185, -1.40063 ), Vector3( 1.086, 1.03863, -1.40063 ), Vector3( 1.086, 1.15185, -1.40063 ) ] } [node name="Exporter" instance=ExtResource( 1 )] script = ExtResource( 2 ) [node name="StaticBody" type="StaticBody" parent="Cube"] input_ray_pickable = true input_capture_on_drag = false shape_count = 1 shapes/0/shape = SubResource( 1 ) shapes/0/transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) shapes/0/trigger = true collision_layer = 1 collision_mask = 1 friction = 1.0 bounce = 0.0 constant_linear_velocity = Vector3( 0, 0, 0 ) constant_angular_velocity = Vector3( 0, 0, 0 ) [node name="CollisionShape" type="CollisionShape" parent="Cube/StaticBody"] shape = SubResource( 1 ) trigger = true _update_shape_index = 0 [node name="Cube.1" parent="."] material_override = ExtResource( 3 ) [node name="StaticBody" type="StaticBody" parent="Cube.1"] input_ray_pickable = true input_capture_on_drag = false shape_count = 1 shapes/0/shape = SubResource( 2 ) shapes/0/transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) shapes/0/trigger = true collision_layer = 1 collision_mask = 1 friction = 1.0 bounce = 0.0 constant_linear_velocity = Vector3( 0, 0, 0 ) constant_angular_velocity = Vector3( 0, 0, 0 ) [node name="CollisionShape" type="CollisionShape" parent="Cube.1/StaticBody"] shape = SubResource( 2 ) trigger = true _update_shape_index = 0 [node name="Quad" type="Quad" parent="Cube.1"] transform = Transform( -0.999999, 0, -8.74228e-08, 0, 0.999999, 0, 8.74227e-08, 0, -1, 0, 1.04071, 0.932787 ) layers = 1 material_override = SubResource( 8 ) cast_shadow = 1 extra_cull_margin = 0.0 visible_in_all_rooms = false use_in_baked_light = false lod_min_distance = 0.0 lod_min_hysteresis = 0.0 lod_max_distance = 0.0 lod_max_hysteresis = 0.0 axis = 1 size = Vector2( 2.5, 2 ) offset = Vector2( 0, 0 ) centered = true [node name="Cylinder" parent="."] material_override = ExtResource( 3 ) [node name="StaticBody" type="StaticBody" parent="Cylinder"] input_ray_pickable = true input_capture_on_drag = false shape_count = 1 shapes/0/shape = SubResource( 3 ) shapes/0/transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) shapes/0/trigger = true collision_layer = 1 collision_mask = 1 friction = 1.0 bounce = 0.0 constant_linear_velocity = Vector3( 0, 0, 0 ) constant_angular_velocity = Vector3( 0, 0, 0 ) [node name="CollisionShape" type="CollisionShape" parent="Cylinder/StaticBody"] shape = SubResource( 3 ) trigger = true _update_shape_index = 0 [node name="Cylinder.2" parent="."] material_override = ExtResource( 3 ) [node name="StaticBody" type="StaticBody" parent="Cylinder.2"] input_ray_pickable = true input_capture_on_drag = false shape_count = 1 shapes/0/shape = SubResource( 4 ) shapes/0/transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) shapes/0/trigger = true collision_layer = 1 collision_mask = 1 friction = 1.0 bounce = 0.0 constant_linear_velocity = Vector3( 0, 0, 0 ) constant_angular_velocity = Vector3( 0, 0, 0 ) [node name="CollisionShape" type="CollisionShape" parent="Cylinder.2/StaticBody"] shape = SubResource( 4 ) trigger = true _update_shape_index = 0 [node name="Cylinder.4" parent="."] material_override = ExtResource( 3 ) [node name="StaticBody" type="StaticBody" parent="Cylinder.4"] input_ray_pickable = true input_capture_on_drag = false shape_count = 1 shapes/0/shape = SubResource( 5 ) shapes/0/transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) shapes/0/trigger = true collision_layer = 1 collision_mask = 1 friction = 1.0 bounce = 0.0 constant_linear_velocity = Vector3( 0, 0, 0 ) constant_angular_velocity = Vector3( 0, 0, 0 ) [node name="CollisionShape" type="CollisionShape" parent="Cylinder.4/StaticBody"] shape = SubResource( 5 ) trigger = true _update_shape_index = 0 [node name="Cylinder.6" parent="."] material_override = ExtResource( 3 ) [node name="StaticBody" type="StaticBody" parent="Cylinder.6"] input_ray_pickable = true input_capture_on_drag = false shape_count = 1 shapes/0/shape = SubResource( 6 ) shapes/0/transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 ) shapes/0/trigger = true collision_layer = 1 collision_mask = 1 friction = 1.0 bounce = 0.0 constant_linear_velocity = Vector3( 0, 0, 0 ) constant_angular_velocity = Vector3( 0, 0, 0 ) [node name="CollisionShape" type="CollisionShape" parent="Cylinder.6/StaticBody"] shape = SubResource( 6 ) trigger = true _update_shape_index = 0 [node name="cover" parent="."] material_override = ExtResource( 5 ) [node name="bulb" type="OmniLight" parent="."] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -1.05032, 2.05093, 1.5916 ) layers = 1 light_color = Color( 1, 1, 1, 1 ) light_energy = 4.0 light_negative = false light_specular = 0.5 light_cull_mask = -1 shadow_enabled = true shadow_color = Color( 0, 0, 0, 1 ) shadow_bias = 0.1 shadow_contact = 0.0 shadow_max_distance = 0.0 editor_only = false omni_range = 5.0 omni_attenuation = 1.0 omni_shadow_mode = 0 omni_shadow_detail = 1 [node name="point" type="Camera" parent="."] transform = Transform( -3.09086e-08, -0.707107, 0.707107, -1.28028e-08, 0.707107, 0.707107, -1, 1.28028e-08, -3.09086e-08, 2.2, 3.5, 0 ) projection = 0 fov = 60.0 near = 0.1 far = 100.0 keep_aspect = 1 current = false cull_mask = 1048575 environment = null h_offset = 0.0 v_offset = 0.0 [node name="spawns" type="Spatial" parent="."] editor/display_folded = true [node name="0" type="Position3D" parent="spawns"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.244547, 1.67247, 1.21558 ) [node name="1" type="Position3D" parent="spawns"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.244547, 1.67247, 0.414972 ) [node name="2" type="Position3D" parent="spawns"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.244547, 1.67247, -0.383759 ) [node name="3" type="Position3D" parent="spawns"] transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.244547, 1.67247, -1.20674 ) [node name="animation" type="AnimationPlayer" parent="."] playback_process_mode = 1 playback_default_blend_time = 0.0 root_node = NodePath("..") anims/right = SubResource( 7 ) playback/active = true playback/speed = 1.0 blend_times = [ ] autoplay = "" [connection signal="input_event" from="Cube/StaticBody" to="." method="_on_body_input_event"] [connection signal="input_event" from="Cube.1/StaticBody" to="." method="_on_panel_input_event"] [connection signal="input_event" from="Cylinder/StaticBody" to="." method="_on_cylinder_input_event" binds= [ "Cylinder", Vector2( 0, 0 ) ]] [connection signal="input_event" from="Cylinder.2/StaticBody" to="." method="_on_cylinder_input_event" binds= [ "Cylinder.2", Vector2( 1, 0 ) ]] [connection signal="input_event" from="Cylinder.4/StaticBody" to="." method="_on_cylinder_input_event" binds= [ "Cylinder.4", Vector2( 2, 0 ) ]] [connection signal="input_event" from="Cylinder.6/StaticBody" to="." method="_on_cylinder_input_event" binds= [ "Cylinder.6", Vector2( 3, 0 ) ]]