From 379c2794c40bc2b212d29fa0e0847f76e3f3a870 Mon Sep 17 00:00:00 2001 From: J08nY Date: Tue, 25 Apr 2017 01:04:37 +0200 Subject: Almost done here, still not really a game but, oh well Not everything has to work out, not always. --- scripts/incubator.gd | 29 +++++++++++++++++++++++++---- 1 file changed, 25 insertions(+), 4 deletions(-) (limited to 'scripts/incubator.gd') diff --git a/scripts/incubator.gd b/scripts/incubator.gd index 245808e..3fd25cf 100644 --- a/scripts/incubator.gd +++ b/scripts/incubator.gd @@ -23,7 +23,7 @@ func _ready(): func set_world(i, world): self.worlds[i] = world var pos = get_node("spawns/" + str(i)) - world.set_translation(pos.global_transform.origin) + world.set_translation(pos.get_global_transform().origin) func push_world(world): for x in range(4): @@ -34,7 +34,12 @@ func push_world(world): func get_world(x): return self.worlds[x] - + +func display_life(): + if self.selected_pos != null: + var w = self.get_world(self.selected_pos.x) + get_tree().get_root().get_node("Game/HUD").display_message(self.template.template(w), 15) + func _on_body_input_event( camera, event, click_pos, click_normal, shape_idx ): if event.type == InputEvent.MOUSE_BUTTON and event.button_index == BUTTON_LEFT and event.is_pressed(): print("body") @@ -48,17 +53,33 @@ func _on_right_input_event( camera, event, click_pos, click_normal, shape_idx ): var w = get_world(self.selected_pos.x) if w != null: get_node("animation").play("right") + var exporter = get_tree().get_root().get_node("Game/Exporter") + exporter.push_world(w) + self.worlds[self.selected_pos.x] = null + self.selected.set_material_override(self.mat_unselected) + self.selected = null + self.selected_pos = null + var cam = get_tree().get_root().get_node("Game/Camera") + cam.select(exporter, exporter.get_node("point")) func _on_left_input_event( camera, event, click_pos, click_normal, shape_idx ): if event.type == InputEvent.MOUSE_BUTTON and event.button_index == BUTTON_LEFT and event.is_pressed(): print("evolve") + var message = "Cannot evolve, no world spot selected!" if self.selected_pos != null: var w = get_world(self.selected_pos.x) if w != null: get_node("animation").play("left") + var before = w.life.stage w.evolve() - get_tree().get_root().get_node("Game/HUD").display_message(self.template.get_stage(w.life.stage)["text"]) - + var after = w.life.stage + if before != after: + message = self.template.template(w) + else: + message = null + else: + message = "Cannot evolve, no world!" + get_tree().get_root().get_node("Game/HUD").display_message(message) func _on_cylinder_input_event( camera, event, click_pos, click_normal, shape_idx, node, pos ): if event.type == InputEvent.MOUSE_BUTTON and event.button_index == BUTTON_LEFT and event.is_pressed(): -- cgit v1.2.3-70-g09d2