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<title>ld35.git/physi_js, branch master</title>
<subtitle>A game for Ludum Dare #35, made in 48h for the compo. Transmuto!
</subtitle>
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<updated>2016-04-17T21:35:45Z</updated>
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<title>levels somewhat working</title>
<updated>2016-04-17T21:35:45Z</updated>
<author>
<name>J08nY</name>
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<published>2016-04-17T21:35:45Z</published>
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<entry>
<title>train work</title>
<updated>2016-04-17T17:53:06Z</updated>
<author>
<name>J08nY</name>
</author>
<published>2016-04-17T17:53:06Z</published>
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<entry>
<title>responsivness better, grow/shrink added</title>
<updated>2016-04-17T11:32:27Z</updated>
<author>
<name>J08nY</name>
</author>
<published>2016-04-17T11:32:27Z</published>
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<entry>
<title>fixed camera wobble</title>
<updated>2016-04-16T18:45:18Z</updated>
<author>
<name>J08nY</name>
</author>
<published>2016-04-16T18:45:18Z</published>
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<entry>
<title>finallly, figured out Physijs...</title>
<updated>2016-04-16T17:37:06Z</updated>
<author>
<name>J08nY</name>
</author>
<published>2016-04-16T17:37:06Z</published>
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<entry>
<title>first deployment</title>
<updated>2016-04-16T13:34:14Z</updated>
<author>
<name>J08nY</name>
</author>
<published>2016-04-16T13:34:14Z</published>
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