package sk.neuromancer.sphaera.rewrite; public class Exit extends GameState{ public Exit(Object... remains) { super(remains); } @Override public void show() { } @Override public void render(float delta) { } @Override public void resize(int width, int height) { } @Override public void pause() { } @Override public void resume() { } @Override public void hide() { } @Override public void dispose() { } @Override public void tick(long tickCount) { } @Override public GameState next() { return null; } }