From 9e1ee568a6683fcd9a0f97d00da892d47eb5e8ec Mon Sep 17 00:00:00 2001 From: volzhs Date: Mon, 23 May 2016 22:27:58 +0900 Subject: use node name as filename when save scene fix #4723 --- tools/editor/scene_tree_dock.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'tools/editor/scene_tree_dock.cpp') diff --git a/tools/editor/scene_tree_dock.cpp b/tools/editor/scene_tree_dock.cpp index 7c64ed60b..803ae5946 100644 --- a/tools/editor/scene_tree_dock.cpp +++ b/tools/editor/scene_tree_dock.cpp @@ -583,7 +583,8 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) { String existing; if (extensions.size()) { - existing="new_scene."+extensions.front()->get().to_lower(); + String root_name(tocopy->get_name()); + existing=root_name+"."+extensions.front()->get().to_lower(); } new_scene_from_dialog->set_current_path(existing); -- cgit v1.2.3-70-g09d2