From ded1acc33eab3c50720a286afc852ea14eb0272e Mon Sep 17 00:00:00 2001 From: Ovnuniarchos Date: Sun, 17 Jan 2016 22:26:32 +0100 Subject: New shader nodes are now created under (more or less) the cursor. --- tools/editor/plugins/shader_graph_editor_plugin.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'tools/editor/plugins/shader_graph_editor_plugin.cpp') diff --git a/tools/editor/plugins/shader_graph_editor_plugin.cpp b/tools/editor/plugins/shader_graph_editor_plugin.cpp index c6677b688..36a8c79b8 100644 --- a/tools/editor/plugins/shader_graph_editor_plugin.cpp +++ b/tools/editor/plugins/shader_graph_editor_plugin.cpp @@ -2658,13 +2658,13 @@ void ShaderGraphEditor::edit(Ref p_shader) { void ShaderGraphEditor::_add_node(int p_type) { ShaderGraph::ShaderType shader_type=ShaderGraph::ShaderType(tabs->get_current_tab()); - graph_edits[shader_type]->add_node(p_type, next_location); } void ShaderGraphEditor::_popup_requested(const Vector2 &p_position) { - next_location = get_local_mouse_pos(); + Vector2 scroll_ofs=graph_edits[tabs->get_current_tab()]->get_graph_edit()->get_scroll_ofs(); + next_location = get_local_mouse_pos() + scroll_ofs; popup->set_global_pos(p_position); popup->set_size( Size2( 200, 0) ); popup->popup(); -- cgit v1.2.3-70-g09d2