From 2f80965845dd40c4a7981b0d3f011f26c185d63f Mon Sep 17 00:00:00 2001 From: Pedro J. Estébanez Date: Mon, 10 Oct 2016 00:10:13 +0200 Subject: Make text column numbers one-based Make one-based the column number on the code editor Make one-based the column number for GDScript error messages Make one-based the column number for shader code error messages --- tools/editor/plugins/shader_editor_plugin.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'tools/editor/plugins/shader_editor_plugin.cpp') diff --git a/tools/editor/plugins/shader_editor_plugin.cpp b/tools/editor/plugins/shader_editor_plugin.cpp index b3317e831..39efde8be 100644 --- a/tools/editor/plugins/shader_editor_plugin.cpp +++ b/tools/editor/plugins/shader_editor_plugin.cpp @@ -155,7 +155,7 @@ void ShaderTextEditor::_validate_script() { Error err = ShaderLanguage::compile(code,type,NULL,NULL,&errortxt,&line,&col); if (err!=OK) { - String error_text="error("+itos(line+1)+","+itos(col)+"): "+errortxt; + String error_text="error("+itos(line+1)+","+itos(col+1)+"): "+errortxt; set_error(error_text); get_text_edit()->set_line_as_marked(line,true); -- cgit v1.2.3-70-g09d2