From 6bc6b8fcf24bdfcae4a990054c9077e1bc5a87e5 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Wed, 9 Dec 2015 09:08:41 -0300 Subject: -ability to change scripts in external editor and still have properties reloaded in godot UI, fixes #3003 --- tools/editor/plugins/script_editor_plugin.h | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) (limited to 'tools/editor/plugins/script_editor_plugin.h') diff --git a/tools/editor/plugins/script_editor_plugin.h b/tools/editor/plugins/script_editor_plugin.h index e755f570e..7875b4d14 100644 --- a/tools/editor/plugins/script_editor_plugin.h +++ b/tools/editor/plugins/script_editor_plugin.h @@ -103,7 +103,7 @@ public: void reload_text(); String get_name() ; Ref get_icon() ; - + bool is_unsaved(); ScriptTextEditor(); }; @@ -271,6 +271,7 @@ class ScriptEditor : public VBoxContainer { void _go_to_tab(int p_idx); void _update_history_pos(int p_new_pos); void _update_script_colors(); + void _update_modified_scripts_for_external_editor(); static ScriptEditor *script_editor; @@ -302,6 +303,8 @@ public: void set_scene_root_script( Ref