From c79be979d47daae613d1b1bbc732a30a74f56543 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Sun, 7 Dec 2014 02:04:20 -0300 Subject: Batch of Bugfixes -=-=-=-=-=-=-=-=- -Fixed Export UV XForm (should work now). #923 -Fixed enforcement of limits in property editor. #919 -Fixed long-standing bug of export editings in script inheritance. #914, #859, #756 -Fixed horrible error reporting in shader language. #912 -Added kinematic collision with plane (please test well). #911 -Fixed double animation track insert when using 2D rigs. #904 -VKey updates offset parameter in sprite edition. #901 -Do not allow anymore a script to preload itself. (does not fix #899, but narrows it down) -Avoid connection editor from overriding selected text. #897 -Fixed timer autostart. #876 -Fixed collision layers in 3D physics. #872 -Improved operators in shader #857 -Fixed ambient lighting bug #834 -Avoid editor from processing gamepad input #813 -Added not keyword #752 Please test! --- tools/editor/plugins/script_editor_plugin.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'tools/editor/plugins/script_editor_plugin.cpp') diff --git a/tools/editor/plugins/script_editor_plugin.cpp b/tools/editor/plugins/script_editor_plugin.cpp index c0d773309..a5164d971 100644 --- a/tools/editor/plugins/script_editor_plugin.cpp +++ b/tools/editor/plugins/script_editor_plugin.cpp @@ -1443,7 +1443,7 @@ void ScriptEditor::_add_callback(Object *p_obj, const String& p_function, const int pos = script->get_language()->find_function(p_function,code); if (pos==-1) { //does not exist - + ste->get_text_edit()->deselect(); pos=ste->get_text_edit()->get_line_count()+2; String func = script->get_language()->make_function("",p_function,p_args); //code=code+func; -- cgit v1.2.3-70-g09d2