From 494847f0d106968e4f527eec088aeb84ab39b112 Mon Sep 17 00:00:00 2001 From: Pawel Kowal Date: Sun, 5 Jun 2016 20:59:21 +0200 Subject: Improved Blender/Collada -colonly import creating collision shapes for empties --- tools/editor/io_plugins/editor_import_collada.cpp | 4 ++ .../io_plugins/editor_scene_import_plugin.cpp | 75 ++++++++++++++++------ 2 files changed, 60 insertions(+), 19 deletions(-) (limited to 'tools/editor/io_plugins') diff --git a/tools/editor/io_plugins/editor_import_collada.cpp b/tools/editor/io_plugins/editor_import_collada.cpp index f008c4a73..f0aec113d 100644 --- a/tools/editor/io_plugins/editor_import_collada.cpp +++ b/tools/editor/io_plugins/editor_import_collada.cpp @@ -355,6 +355,10 @@ Error ColladaImport::_create_scene(Collada::Node *p_node, Spatial *p_parent) { p_parent->add_child(node); node->set_owner(scene); + if (p_node->empty_draw_type!="") { + node->set_meta("empty_draw_type", Variant(p_node->empty_draw_type)); + } + for(int i=0;ichildren.size();i++) { Error err = _create_scene(p_node->children[i],node); diff --git a/tools/editor/io_plugins/editor_scene_import_plugin.cpp b/tools/editor/io_plugins/editor_scene_import_plugin.cpp index 594d3f5bc..f346306f6 100644 --- a/tools/editor/io_plugins/editor_scene_import_plugin.cpp +++ b/tools/editor/io_plugins/editor_scene_import_plugin.cpp @@ -41,6 +41,10 @@ #include "scene/3d/physics_body.h" #include "scene/3d/portal.h" #include "scene/3d/vehicle_body.h" +#include "scene/resources/sphere_shape.h" +#include +#include +#include #include "tools/editor/create_dialog.h" #include "os/os.h" @@ -1685,28 +1689,61 @@ Node* EditorSceneImportPlugin::_fix_node(Node *p_node,Node *p_root,Map mi->set_baked_light_texture_id(layer); } - if (p_flags&SCENE_FLAG_CREATE_COLLISIONS && _teststr(name,"colonly") && p_node->cast_to()) { + if (p_flags&SCENE_FLAG_CREATE_COLLISIONS && _teststr(name,"colonly")) { if (isroot) return p_node; - - MeshInstance *mi = p_node->cast_to(); - Node * col = mi->create_trimesh_collision_node(); - ERR_FAIL_COND_V(!col,NULL); - - col->set_name(_fixstr(name,"colonly")); - col->cast_to()->set_transform(mi->get_transform()); - p_node->replace_by(col); - memdelete(p_node); - p_node=col; - - StaticBody *sb = col->cast_to(); - CollisionShape *colshape = memnew( CollisionShape); - colshape->set_shape(sb->get_shape(0)); - colshape->set_name("shape"); - sb->add_child(colshape); - colshape->set_owner(p_node->get_owner()); - + + if (p_node->cast_to()) { + MeshInstance *mi = p_node->cast_to(); + Node * col = mi->create_trimesh_collision_node(); + ERR_FAIL_COND_V(!col,NULL); + + col->set_name(_fixstr(name,"colonly")); + col->cast_to()->set_transform(mi->get_transform()); + p_node->replace_by(col); + memdelete(p_node); + p_node=col; + + StaticBody *sb = col->cast_to(); + CollisionShape *colshape = memnew( CollisionShape); + colshape->set_shape(sb->get_shape(0)); + colshape->set_name("shape"); + sb->add_child(colshape); + colshape->set_owner(p_node->get_owner()); + } else if (p_node->has_meta("empty_draw_type")) { + String empty_draw_type = String(p_node->get_meta("empty_draw_type")); + print_line(empty_draw_type); + StaticBody *sb = memnew( StaticBody); + sb->set_name(_fixstr(name,"colonly")); + sb->cast_to()->set_transform(p_node->cast_to()->get_transform()); + p_node->replace_by(sb); + memdelete(p_node); + CollisionShape *colshape = memnew( CollisionShape); + if (empty_draw_type == "CUBE") { + BoxShape *boxShape = memnew( BoxShape); + boxShape->set_extents(Vector3(1, 1, 1)); + colshape->set_shape(boxShape); + colshape->set_name("BoxShape"); + } else if (empty_draw_type == "SINGLE_ARROW") { + RayShape *rayShape = memnew( RayShape); + rayShape->set_length(1); + colshape->set_shape(rayShape); + colshape->set_name("RayShape"); + sb->cast_to()->rotate_x(Math_PI / 2); + } else if (empty_draw_type == "IMAGE") { + PlaneShape *planeShape = memnew( PlaneShape); + colshape->set_shape(planeShape); + colshape->set_name("PlaneShape"); + } else { + SphereShape *sphereShape = memnew( SphereShape); + sphereShape->set_radius(1); + colshape->set_shape(sphereShape); + colshape->set_name("SphereShape"); + } + sb->add_child(colshape); + colshape->set_owner(sb->get_owner()); + } } else if (p_flags&SCENE_FLAG_CREATE_COLLISIONS &&_teststr(name,"col") && p_node->cast_to()) { -- cgit v1.2.3-70-g09d2