From 89d87294dbc84df8dd7740cd04cc4842b8738e96 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Wed, 4 May 2016 12:36:51 -0300 Subject: ability to shrink all images x2 on load this is for extreme cases when running on devices with very low video memory, so you can still retain compatibility. --- servers/visual_server.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'servers/visual_server.cpp') diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp index 17d5b16b9..5ac0e5b5d 100644 --- a/servers/visual_server.cpp +++ b/servers/visual_server.cpp @@ -355,8 +355,12 @@ void VisualServer::_bind_methods() { ObjectTypeDB::bind_method(_MD("texture_get_flags"),&VisualServer::texture_get_flags ); ObjectTypeDB::bind_method(_MD("texture_get_width"),&VisualServer::texture_get_width ); ObjectTypeDB::bind_method(_MD("texture_get_height"),&VisualServer::texture_get_height ); + + ObjectTypeDB::bind_method(_MD("texture_set_shrink_all_x2_on_set_data","shrink"),&VisualServer::texture_set_shrink_all_x2_on_set_data ); + #ifndef _3D_DISABLED + ObjectTypeDB::bind_method(_MD("shader_create","mode"),&VisualServer::shader_create,DEFVAL(SHADER_MATERIAL)); ObjectTypeDB::bind_method(_MD("shader_set_mode","shader","mode"),&VisualServer::shader_set_mode); -- cgit v1.2.3-70-g09d2