From 81c9cfdc1b4df336ba3cd01024e01c3a65ee4797 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Sat, 23 Sep 2017 23:10:34 -0300 Subject: Added light affect parameter to baked AO --- servers/visual/shader_types.cpp | 1 + 1 file changed, 1 insertion(+) (limited to 'servers/visual/shader_types.cpp') diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index e828898f8..8c1cb9c82 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -105,6 +105,7 @@ ShaderTypes::ShaderTypes() { shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["SSS_STRENGTH"] = ShaderLanguage::TYPE_FLOAT; shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["TRANSMISSION"] = ShaderLanguage::TYPE_VEC3; shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["AO"] = ShaderLanguage::TYPE_FLOAT; + shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["AO_LIGHT_AFFECT"] = ShaderLanguage::TYPE_FLOAT; shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["EMISSION"] = ShaderLanguage::TYPE_VEC3; shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["SCREEN_TEXTURE"] = ShaderLanguage::TYPE_SAMPLER2D; shader_modes[VS::SHADER_SPATIAL].functions["fragment"].built_ins["DEPTH_TEXTURE"] = ShaderLanguage::TYPE_SAMPLER2D; -- cgit v1.2.3-70-g09d2