From 22d83bc9f655d5ae7a1b49709c4c1b663725daf5 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Mon, 3 Oct 2016 16:33:42 -0300 Subject: Begining of GLES3 renderer: -Most 2D drawing is implemented -Missing shaders -Missing all 3D -Editor needs to be set on update always to be used, otherwise it does not refresh -Large parts of editor not working --- servers/visual/rasterizer.cpp | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) (limited to 'servers/visual/rasterizer.cpp') diff --git a/servers/visual/rasterizer.cpp b/servers/visual/rasterizer.cpp index a4b91e17f..2952098a3 100644 --- a/servers/visual/rasterizer.cpp +++ b/servers/visual/rasterizer.cpp @@ -30,6 +30,23 @@ #include "print_string.h" #include "os/os.h" + +Rasterizer* (*Rasterizer::_create_func)()=NULL; + +Rasterizer *Rasterizer::create() { + + return _create_func(); +} + +RasterizerStorage*RasterizerStorage::base_signleton=NULL; + +RasterizerStorage::RasterizerStorage() { + + base_signleton=this; +} + +#if 0 + RID Rasterizer::create_default_material() { return material_create(); @@ -636,3 +653,5 @@ RID Rasterizer::create_overdraw_debug_material() { return mat; } + +#endif -- cgit v1.2.3-70-g09d2 From 53d8f2b1ec1d86b189800b7fe156c464fdf9e380 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Thu, 27 Oct 2016 11:50:26 -0300 Subject: PBR more or less working, still working on bringing gizmos back --- doc/base/classes.xml | 4 +- drivers/gles3/rasterizer_scene_gles3.cpp | 709 +++++++++++++++++-- drivers/gles3/rasterizer_scene_gles3.h | 138 +++- drivers/gles3/rasterizer_storage_gles3.cpp | 226 ++++-- drivers/gles3/rasterizer_storage_gles3.h | 26 +- drivers/gles3/shader_compiler_gles3.cpp | 81 ++- drivers/gles3/shader_gles3.cpp | 1 + drivers/gles3/shader_gles3.h | 1 + drivers/gles3/shaders/cubemap_filter.glsl | 59 +- drivers/gles3/shaders/scene.glsl | 282 ++++++-- modules/gridmap/grid_map.cpp | 4 +- platform/iphone/rasterizer_iphone.cpp | 16 +- platform/iphone/rasterizer_iphone.h | 20 +- scene/3d/light.cpp | 156 ++++- scene/3d/light.h | 41 +- scene/3d/particles.cpp | 10 +- scene/main/scene_main_loop.cpp | 52 +- scene/main/scene_main_loop.h | 12 + scene/main/viewport.cpp | 2 +- scene/register_scene_types.cpp | 11 +- scene/resources/environment.cpp | 27 +- scene/resources/environment.h | 6 +- scene/resources/material.cpp | 754 ++++++++++++++++++++- scene/resources/material.h | 291 +++++++- servers/visual/rasterizer.cpp | 98 +-- servers/visual/rasterizer.h | 60 +- servers/visual/shader_language.cpp | 42 +- servers/visual/shader_types.cpp | 16 +- servers/visual/visual_server_raster.cpp | 20 +- servers/visual/visual_server_raster.h | 4 +- servers/visual/visual_server_scene.cpp | 63 +- servers/visual_server.cpp | 7 - servers/visual_server.h | 19 +- tools/editor/io_plugins/editor_import_collada.cpp | 26 +- .../io_plugins/editor_scene_import_plugin.cpp | 30 +- .../io_plugins/editor_scene_importer_fbxconv.cpp | 24 +- tools/editor/plugins/baked_light_baker.cpp | 10 +- .../plugins/collision_polygon_editor_plugin.cpp | 20 +- .../plugins/collision_polygon_editor_plugin.h | 4 +- tools/editor/plugins/path_editor_plugin.cpp | 12 +- tools/editor/plugins/path_editor_plugin.h | 4 +- tools/editor/plugins/spatial_editor_plugin.cpp | 56 +- tools/editor/plugins/spatial_editor_plugin.h | 8 +- tools/editor/spatial_editor_gizmos.cpp | 98 +-- tools/editor/spatial_editor_gizmos.h | 56 +- 45 files changed, 3020 insertions(+), 586 deletions(-) (limited to 'servers/visual/rasterizer.cpp') diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 9453cdc77..df1d0262a 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -13434,12 +13434,12 @@ - + Simple Material with a fixed parameter set. - FixedMaterial is a simple type of material [Resource], which contains a fixed amount of parameters. It is the only type of material supported in fixed-pipeline devices and APIs. It is also an often a better alternative to [ShaderMaterial] for most simple use cases. + FixedSpatialMaterial is a simple type of material [Resource], which contains a fixed amount of parameters. It is the only type of material supported in fixed-pipeline devices and APIs. It is also an often a better alternative to [ShaderMaterial] for most simple use cases. diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp index 4ce2bd2f3..aadf9e633 100644 --- a/drivers/gles3/rasterizer_scene_gles3.cpp +++ b/drivers/gles3/rasterizer_scene_gles3.cpp @@ -75,7 +75,7 @@ void RasterizerSceneGLES3::environment_set_background(RID p_env,VS::EnvironmentB env->bg_mode=p_bg; } -void RasterizerSceneGLES3::environment_set_skybox(RID p_env, RID p_skybox, int p_radiance_size, int p_irradiance_size){ +void RasterizerSceneGLES3::environment_set_skybox(RID p_env, RID p_skybox, int p_radiance_size){ Environment *env=environment_owner.getornull(p_env); ERR_FAIL_COND(!env); @@ -87,15 +87,12 @@ void RasterizerSceneGLES3::environment_set_skybox(RID p_env, RID p_skybox, int p storage->free(env->skybox_radiance); env->skybox_radiance=RID(); } - if (env->skybox_irradiance.is_valid()) { - storage->free(env->skybox_irradiance); - env->skybox_irradiance=RID(); - } + if (p_skybox.is_valid()) { env->skybox_color=p_skybox; - // env->skybox_radiance=storage->texture_create_pbr_cubemap(p_skybox,VS::PBR_CUBEMAP_RADIANCE,p_radiance_size); + env->skybox_radiance=storage->texture_create_radiance_cubemap(p_skybox,p_radiance_size); //env->skybox_irradiance=storage->texture_create_pbr_cubemap(p_skybox,VS::PBR_CUBEMAP_IRRADIANCE,p_irradiance_size); } @@ -123,7 +120,7 @@ void RasterizerSceneGLES3::environment_set_bg_energy(RID p_env,float p_energy) { Environment *env=environment_owner.getornull(p_env); ERR_FAIL_COND(!env); - env->energy=p_energy; + env->bg_energy=p_energy; } @@ -135,14 +132,14 @@ void RasterizerSceneGLES3::environment_set_canvas_max_layer(RID p_env,int p_max_ env->canvas_max_layer=p_max_layer; } -void RasterizerSceneGLES3::environment_set_ambient_light(RID p_env, const Color& p_color, float p_energy, float p_skybox_energy){ +void RasterizerSceneGLES3::environment_set_ambient_light(RID p_env, const Color& p_color, float p_energy, float p_skybox_contribution){ Environment *env=environment_owner.getornull(p_env); ERR_FAIL_COND(!env); env->ambient_color=p_color; - env->ambient_anergy=p_energy; - env->skybox_ambient=p_skybox_energy; + env->ambient_energy=p_energy; + env->ambient_skybox_contribution=p_skybox_contribution; } @@ -174,13 +171,28 @@ void RasterizerSceneGLES3::environment_set_color_correction(RID p_env,bool p_ena RID RasterizerSceneGLES3::light_instance_create(RID p_light) { + LightInstance *light_instance = memnew( LightInstance ); + + light_instance->light=p_light; + light_instance->light_ptr=storage->light_owner.getornull(p_light); + + glGenBuffers(1, &light_instance->light_ubo); + glBindBuffer(GL_UNIFORM_BUFFER, light_instance->light_ubo); + glBufferData(GL_UNIFORM_BUFFER, sizeof(LightInstance::LightDataUBO), NULL, GL_DYNAMIC_DRAW); + glBindBuffer(GL_UNIFORM_BUFFER, 0); + - return RID(); + ERR_FAIL_COND_V(!light_instance->light_ptr,RID()); + + return light_instance_owner.make_rid(light_instance); } void RasterizerSceneGLES3::light_instance_set_transform(RID p_light_instance,const Transform& p_transform){ + LightInstance *light_instance = light_instance_owner.getornull(p_light_instance); + ERR_FAIL_COND(!light_instance); + light_instance->transform=p_transform; } @@ -247,11 +259,13 @@ bool RasterizerSceneGLES3::_setup_material(RasterizerStorageGLES3::Material* p_m //material parameters + state.scene_shader.set_custom_shader(p_material->shader->custom_code_id); bool rebind = state.scene_shader.bind(); if (p_material->ubo_id) { + glBindBufferBase(GL_UNIFORM_BUFFER,1,p_material->ubo_id); } @@ -267,6 +281,7 @@ bool RasterizerSceneGLES3::_setup_material(RasterizerStorageGLES3::Material* p_m RasterizerStorageGLES3::Texture *t = storage->texture_owner.getornull( textures[i] ); if (!t) { //check hints + glBindTexture(GL_TEXTURE_2D,storage->resources.white_tex); continue; } @@ -328,7 +343,14 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) { } -void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements,int p_element_count,const Transform& p_view_transform,const CameraMatrix& p_projection,bool p_reverse_cull,bool p_alpha_pass) { +void RasterizerSceneGLES3::_setup_light(LightInstance *p_light) { + + + glBindBufferBase(GL_UNIFORM_BUFFER,3,p_light->light_ubo); //bind light uniform +} + + +void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements,int p_element_count,const Transform& p_view_transform,const CameraMatrix& p_projection,RasterizerStorageGLES3::Texture* p_base_env,bool p_reverse_cull,bool p_alpha_pass) { if (storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_VFLIP]) { //p_reverse_cull=!p_reverse_cull; @@ -337,8 +359,22 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements,int p_e glFrontFace(GL_CW); } + bool shadow=false; + glBindBufferBase(GL_UNIFORM_BUFFER,0,state.scene_ubo); //bind globals ubo + + glBindBufferBase(GL_UNIFORM_BUFFER,2,state.env_radiance_ubo); //bind environment radiance info + glActiveTexture(GL_TEXTURE0+storage->config.max_texture_image_units-1); + glBindTexture(GL_TEXTURE_2D,state.brdf_texture); + + if (p_base_env) { + glActiveTexture(GL_TEXTURE0+storage->config.max_texture_image_units-2); + glBindTexture(p_base_env->target,p_base_env->tex_id); + state.scene_shader.set_conditional(SceneShaderGLES3::USE_RADIANCE_CUBEMAP,true); + } + + state.scene_shader.set_conditional(SceneShaderGLES3::USE_SKELETON,false); state.current_blend_mode=-1; @@ -349,6 +385,11 @@ void RasterizerSceneGLES3::_render_list(RenderList::Element **p_elements,int p_e RasterizerStorageGLES3::Geometry* prev_geometry=NULL; VS::InstanceType prev_base_type = VS::INSTANCE_MAX; + int prev_light_type=-1; + int prev_light_index=-1; + int prev_blend=-1; + int current_blend_mode=-1; + for (int i=0;isort_key>>RenderList::SORT_KEY_LIGHT_TYPE_SHIFT)&0xF; + int light_index=(e->sort_key>>RenderList::SORT_KEY_LIGHT_INDEX_SHIFT)&0xFFFF; + + bool additive=false; + + if (!shadow) { +#if 0 + if (texscreen_used && !texscreen_copied && material->shader_cache && material->shader_cache->valid && material->shader_cache->has_texscreen) { + texscreen_copied=true; + _copy_to_texscreen(); + + //force reset state + prev_material=NULL; + prev_light=0x777E; + prev_geometry_cmp=NULL; + prev_light_type=0xEF; + prev_skeleton =NULL; + prev_sort_flags=0xFF; + prev_morph_values=NULL; + prev_receive_shadows_state=-1; + glEnable(GL_BLEND); + glDepthMask(GL_TRUE); + glEnable(GL_DEPTH_TEST); + glDisable(GL_SCISSOR_TEST); + + } +#endif + if (light_type!=prev_light_type /* || receive_shadows_state!=prev_receive_shadows_state*/) { + + if (material->shader->spatial.unshaded/* || current_debug==VS::SCENARIO_DEBUG_SHADELESS*/) { + state.scene_shader.set_conditional(SceneShaderGLES3::USE_FORWARD_LIGHTING,false); + state.scene_shader.set_conditional(SceneShaderGLES3::USE_FORWARD_DIRECTIONAL,false); + state.scene_shader.set_conditional(SceneShaderGLES3::USE_FORWARD_OMNI,false); + state.scene_shader.set_conditional(SceneShaderGLES3::USE_FORWARD_SPOT,false); + state.scene_shader.set_conditional(SceneShaderGLES3::SHADELESS,true); + + //state.scene_shader.set_conditional(SceneShaderGLES3::SHADELESS,true); + } else { + state.scene_shader.set_conditional(SceneShaderGLES3::SHADELESS,false); + state.scene_shader.set_conditional(SceneShaderGLES3::USE_FORWARD_LIGHTING,light_type!=0xF); + state.scene_shader.set_conditional(SceneShaderGLES3::USE_FORWARD_DIRECTIONAL,light_type==VS::LIGHT_DIRECTIONAL); + state.scene_shader.set_conditional(SceneShaderGLES3::USE_FORWARD_OMNI,light_type==VS::LIGHT_OMNI); + state.scene_shader.set_conditional(SceneShaderGLES3::USE_FORWARD_SPOT,light_type==VS::LIGHT_SPOT); + /* + if (receive_shadows_state==1) { + state.scene_shader.set_conditional(SceneShaderGLES3::LIGHT_USE_SHADOW,(light_type&0x8)); + state.scene_shader.set_conditional(SceneShaderGLES3::LIGHT_USE_PSSM,(light_type&0x10)); + state.scene_shader.set_conditional(SceneShaderGLES3::LIGHT_USE_PSSM4,(light_type&0x20)); + } + else { + state.scene_shader.set_conditional(SceneShaderGLES3::LIGHT_USE_SHADOW,false); + state.scene_shader.set_conditional(SceneShaderGLES3::LIGHT_USE_PSSM,false); + state.scene_shader.set_conditional(SceneShaderGLES3::LIGHT_USE_PSSM4,false); + } + state.scene_shader.set_conditional(SceneShaderGLES3::SHADELESS,false); + */ + } + + rebind=true; + } + + + if (!*e->additive_ptr) { + + additive=false; + *e->additive_ptr=true; + } else { + additive=true; + } + + bool desired_blend=false; + int desired_blend_mode=RasterizerStorageGLES3::Shader::Spatial::BLEND_MODE_MIX; + + if (additive) { + desired_blend=true; + desired_blend_mode=RasterizerStorageGLES3::Shader::Spatial::BLEND_MODE_ADD; + } else { + desired_blend=p_alpha_pass; + desired_blend_mode=material->shader->spatial.blend_mode; + } + + if (prev_blend!=desired_blend) { + + if (desired_blend) { + glEnable(GL_BLEND); + if (storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) { + glColorMask(1,1,1,0); + } + } else { + glDisable(GL_BLEND); + glColorMask(1,1,1,1); + } + + prev_blend=desired_blend; + } + + if (desired_blend && desired_blend_mode!=current_blend_mode) { + + + switch(desired_blend_mode) { + + case RasterizerStorageGLES3::Shader::Spatial::BLEND_MODE_MIX: { + glBlendEquation(GL_FUNC_ADD); + if (storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) { + glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + } + else { + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + } + + } break; + case RasterizerStorageGLES3::Shader::Spatial::BLEND_MODE_ADD: { + + glBlendEquation(GL_FUNC_ADD); + glBlendFunc(p_alpha_pass?GL_SRC_ALPHA:GL_ONE,GL_ONE); + + } break; + case RasterizerStorageGLES3::Shader::Spatial::BLEND_MODE_SUB: { + + glBlendEquation(GL_FUNC_REVERSE_SUBTRACT); + glBlendFunc(GL_SRC_ALPHA,GL_ONE); + } break; + case RasterizerStorageGLES3::Shader::Spatial::BLEND_MODE_MUL: { + glBlendEquation(GL_FUNC_ADD); + if (storage->frame.current_rt->flags[RasterizerStorage::RENDER_TARGET_TRANSPARENT]) { + glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA); + } + else { + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + } + + } break; + + } + + current_blend_mode=desired_blend_mode; + } + } + + if (light_index!=prev_light_index) { + if (light_index!=0xFFFF) { //not unshaded + _setup_light(light_instances[light_index]); + } + } + if (material!=prev_material || rebind) { rebind = _setup_material(material,p_alpha_pass); @@ -396,6 +582,7 @@ void RasterizerSceneGLES3::_add_geometry( RasterizerStorageGLES3::Geometry* p_g RasterizerStorageGLES3::Material *m=NULL; RID m_src=p_instance->material_override.is_valid() ? p_instance->material_override :(p_material>=0?p_instance->materials[p_material]:p_geometry->material); + /* #ifdef DEBUG_ENABLED if (current_debug==VS::SCENARIO_DEBUG_OVERDRAW) { @@ -404,8 +591,10 @@ void RasterizerSceneGLES3::_add_geometry( RasterizerStorageGLES3::Geometry* p_g #endif */ + if (m_src.is_valid()) { m=storage->material_owner.getornull( m_src ); + if (!m->shader) { m=NULL; } @@ -419,9 +608,10 @@ void RasterizerSceneGLES3::_add_geometry( RasterizerStorageGLES3::Geometry* p_g - //bool has_base_alpha=(m->shader_cache && m->shader_cache->has_alpha); - //bool has_blend_alpha=m->blend_mode!=VS::MATERIAL_BLEND_MODE_MIX || m->flags[VS::MATERIAL_FLAG_ONTOP]; - bool has_alpha = false; //has_base_alpha || has_blend_alpha; + bool has_base_alpha=(m->shader->spatial.uses_alpha); + bool has_blend_alpha=m->shader->spatial.blend_mode!=RasterizerStorageGLES3::Shader::Spatial::BLEND_MODE_MIX || m->shader->spatial.ontop; + bool has_alpha = has_base_alpha || has_blend_alpha; + bool shadow = false; #if 0 if (shadow) { @@ -488,12 +678,13 @@ void RasterizerSceneGLES3::_add_geometry( RasterizerStorageGLES3::Geometry* p_g e->additive_ptr=&e->additive; e->sort_key=0; + if (e->geometry->last_pass!=render_pass) { e->geometry->last_pass=render_pass; e->geometry->index=current_geometry_index++; } - e->sort_key|=uint64_t(e->instance->base_type)<sort_key|=uint64_t(e->geometry->index)<sort_key|=uint64_t(e->instance->base_type)<material->last_pass!=render_pass) { @@ -502,7 +693,6 @@ void RasterizerSceneGLES3::_add_geometry( RasterizerStorageGLES3::Geometry* p_g } e->sort_key|=uint64_t(e->material->index)<sort_key|=uint64_t(e->instance->depth_layer)<geometry->type==RasterizerStorageGLES3::Geometry::GEOMETRY_MULTISURFACE) @@ -510,42 +700,45 @@ void RasterizerSceneGLES3::_add_geometry( RasterizerStorageGLES3::Geometry* p_g bool mirror = e->instance->mirror; -// if (m->flags[VS::MATERIAL_FLAG_INVERT_FACES]) -// e->mirror=!e->mirror; + if (m->shader->spatial.cull_mode==RasterizerStorageGLES3::Shader::Spatial::CULL_MODE_FRONT) { + mirror=!mirror; + } if (mirror) { e->sort_key|=RenderList::SORT_KEY_MIRROR_FLAG; } //e->light_type=0xFF; // no lights! - e->sort_key|=uint64_t(0xF)<sort_key|=uint64_t(0xFFFF)<depth_draw_mode==VS::MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA) { + + if (!shadow && !has_blend_alpha && has_alpha && m->shader->spatial.depth_draw_mode==RasterizerStorageGLES3::Shader::Spatial::DEPTH_DRAW_ALPHA_PREPASS) { //if nothing exists, add this element as opaque too - RenderList::Element *oe = opaque_render_list.add_element(); + RenderList::Element *oe = render_list.add_element(); if (!oe) return; - memcpy(oe,e,sizeof(RenderList::Element)); + copymem(oe,e,sizeof(RenderList::Element)); oe->additive_ptr=&oe->additive; } -*/ -#if 0 - if (shadow || m->flags[VS::MATERIAL_FLAG_UNSHADED] || current_debug==VS::SCENARIO_DEBUG_SHADELESS) { - e->light_type=0x7F; //unshaded is zero + + + if (shadow || m->shader->spatial.unshaded /*|| current_debug==VS::SCENARIO_DEBUG_SHADELESS*/) { + + e->sort_key=RenderList::SORT_KEY_LIGHT_INDEX_UNSHADED; + e->sort_key|=uint64_t(0xF)<sort_key|=uint64_t(0xFFFF)<sort_key; - uint8_t light_type = VS::LIGHT_DIRECTIONAL; + for(int i=0;ibase->shadow_enabled) { light_type|=0x8; if (directional_lights[i]->base->directional_shadow_mode==VS::LIGHT_DIRECTIONAL_SHADOW_PARALLEL_2_SPLITS) @@ -554,22 +747,24 @@ void RasterizerSceneGLES3::_add_geometry( RasterizerStorageGLES3::Geometry* p_g light_type|=0x30; } +*/ RenderList::Element *ec; if (duplicate) { - - ec = render_list->add_element(); - memcpy(ec,e,sizeof(RenderList::Element)); + ec = render_list.add_element(); + copymem(ec,e,sizeof(RenderList::Element)); } else { ec=e; duplicate=true; } - ec->light_type=light_type; - ec->light=sort_key; ec->additive_ptr=&e->additive; + ec->sort_key|=uint64_t(directional_light_instances[i]->light_index) << RenderList::SORT_KEY_LIGHT_INDEX_SHIFT; + ec->sort_key|=uint64_t(VS::LIGHT_DIRECTIONAL) << RenderList::SORT_KEY_LIGHT_TYPE_SHIFT; + + lighted=true; } @@ -580,37 +775,45 @@ void RasterizerSceneGLES3::_add_geometry( RasterizerStorageGLES3::Geometry* p_g for(int i=0;ilast_pass!=scene_pass) //lit by light not in visible scene + LightInstance *li=light_instance_owner.getptr( liptr[i] ); + + if (!li || li->last_pass!=render_pass) //lit by light not in visible scene continue; - uint8_t light_type=li->base->type|0x40; //penalty to ensure directionals always go first - if (li->base->shadow_enabled) { - light_type|=0x8; - } - uint16_t sort_key =li->sort_key; + + +// if (li->base->shadow_enabled) { +// light_type|=0x8; +// } RenderList::Element *ec; if (duplicate) { - ec = render_list->add_element(); - memcpy(ec,e,sizeof(RenderList::Element)); + ec = render_list.add_element(); + copymem(ec,e,sizeof(RenderList::Element)); } else { duplicate=true; ec=e; } - ec->light_type=light_type; - ec->light=sort_key; ec->additive_ptr=&e->additive; + ec->sort_key|=uint64_t(li->light_index) << RenderList::SORT_KEY_LIGHT_INDEX_SHIFT; + ec->sort_key|=uint64_t(li->light_ptr->type) << RenderList::SORT_KEY_LIGHT_TYPE_SHIFT; + + lighted=true; } + if (!lighted) { + e->sort_key|=uint64_t(0xE)<sort_key|=uint64_t(0xFFFF)<frame.time[i]; } + //bg and ambient + if (env) { + state.ubo_data.bg_energy=env->bg_energy; + state.ubo_data.ambient_energy=env->ambient_energy; + Color linear_ambient_color = env->ambient_color.to_linear(); + state.ubo_data.ambient_light_color[0]=linear_ambient_color.r; + state.ubo_data.ambient_light_color[1]=linear_ambient_color.g; + state.ubo_data.ambient_light_color[2]=linear_ambient_color.b; + state.ubo_data.ambient_light_color[3]=linear_ambient_color.a; + + Color bg_color; + + switch(env->bg_mode) { + case VS::ENV_BG_CLEAR_COLOR: { + bg_color=storage->frame.clear_request_color.to_linear(); + } break; + case VS::ENV_BG_COLOR: { + bg_color=env->bg_color.to_linear(); + } break; + default: { + bg_color=Color(0,0,0,1); + } break; + } + + state.ubo_data.bg_color[0]=bg_color.r; + state.ubo_data.bg_color[1]=bg_color.g; + state.ubo_data.bg_color[2]=bg_color.b; + state.ubo_data.bg_color[3]=bg_color.a; + + state.env_radiance_data.ambient_contribution=env->ambient_skybox_contribution; + } else { + state.ubo_data.bg_energy=1.0; + state.ubo_data.ambient_energy=1.0; + //use from clear color instead, since there is no ambient + Color linear_ambient_color = storage->frame.clear_request_color.to_linear(); + state.ubo_data.ambient_light_color[0]=linear_ambient_color.r; + state.ubo_data.ambient_light_color[1]=linear_ambient_color.g; + state.ubo_data.ambient_light_color[2]=linear_ambient_color.b; + state.ubo_data.ambient_light_color[3]=linear_ambient_color.a; + + state.ubo_data.bg_color[0]=linear_ambient_color.r; + state.ubo_data.bg_color[1]=linear_ambient_color.g; + state.ubo_data.bg_color[2]=linear_ambient_color.b; + state.ubo_data.bg_color[3]=linear_ambient_color.a; + + state.env_radiance_data.ambient_contribution=0; + + } glBindBuffer(GL_UNIFORM_BUFFER, state.scene_ubo); glBufferSubData(GL_UNIFORM_BUFFER, 0,sizeof(State::SceneDataUBO), &state.ubo_data); glBindBuffer(GL_UNIFORM_BUFFER, 0); + //fill up environment + + store_transform(p_cam_transform,state.env_radiance_data.transform); + + + glBindBuffer(GL_UNIFORM_BUFFER, state.env_radiance_ubo); + glBufferSubData(GL_UNIFORM_BUFFER, 0,sizeof(State::EnvironmentRadianceUBO), &state.env_radiance_data); + glBindBuffer(GL_UNIFORM_BUFFER, 0); + +} + +void RasterizerSceneGLES3::_setup_lights(RID *p_light_cull_result,int p_light_cull_count,const Transform& p_camera_inverse_transform) { + + directional_light_instance_count=0; + light_instance_count=0; + + for(int i=0;i=RenderList::MAX_LIGHTS ); + + LightInstance *li = light_instance_owner.getptr(p_light_cull_result[i]); + + switch(li->light_ptr->type) { + + case VS::LIGHT_DIRECTIONAL: { + + ERR_FAIL_COND( directional_light_instance_count >= RenderList::MAX_LIGHTS); + directional_light_instances[directional_light_instance_count++]=li; + + li->light_ubo_data.light_color_energy[0]=li->light_ptr->color.r; + li->light_ubo_data.light_color_energy[1]=li->light_ptr->color.g; + li->light_ubo_data.light_color_energy[2]=li->light_ptr->color.b; + li->light_ubo_data.light_color_energy[3]=li->light_ptr->param[VS::LIGHT_PARAM_ENERGY]; + + //omni, keep at 0 + li->light_ubo_data.light_pos_inv_radius[0]=0.0; + li->light_ubo_data.light_pos_inv_radius[1]=0.0; + li->light_ubo_data.light_pos_inv_radius[2]=0.0; + li->light_ubo_data.light_pos_inv_radius[3]=0.0; + + Vector3 direction = p_camera_inverse_transform.basis.xform(li->transform.basis.xform(Vector3(0,0,-1))).normalized(); + li->light_ubo_data.light_direction_attenuation[0]=direction.x; + li->light_ubo_data.light_direction_attenuation[1]=direction.y; + li->light_ubo_data.light_direction_attenuation[2]=direction.z; + li->light_ubo_data.light_direction_attenuation[3]=1.0; + + li->light_ubo_data.light_params[0]=0; + li->light_ubo_data.light_params[1]=li->light_ptr->param[VS::LIGHT_PARAM_SPECULAR]; + li->light_ubo_data.light_params[2]=0; + li->light_ubo_data.light_params[3]=0; - render_list.clear(); + +#if 0 + if (li->light_ptr->shadow_enabled) { + CameraMatrix bias; + bias.set_light_bias(); + + int passes=light_instance_get_shadow_passes(p_light_instance); + + for(int i=0;icustom_transform[i]).inverse(); + li->shadow_projection[i] = bias * li->custom_projection[i] * modelview; + } + lights_use_shadow=true; + } +#endif + } break; + case VS::LIGHT_OMNI: { + + li->light_ubo_data.light_color_energy[0]=li->light_ptr->color.r; + li->light_ubo_data.light_color_energy[1]=li->light_ptr->color.g; + li->light_ubo_data.light_color_energy[2]=li->light_ptr->color.b; + li->light_ubo_data.light_color_energy[3]=li->light_ptr->param[VS::LIGHT_PARAM_ENERGY]; + + Vector3 pos = p_camera_inverse_transform.xform(li->transform.origin); + + //directional, keep at 0 + li->light_ubo_data.light_pos_inv_radius[0]=pos.x; + li->light_ubo_data.light_pos_inv_radius[1]=pos.y; + li->light_ubo_data.light_pos_inv_radius[2]=pos.z; + li->light_ubo_data.light_pos_inv_radius[3]=1.0/MAX(0.001,li->light_ptr->param[VS::LIGHT_PARAM_RANGE]); + + li->light_ubo_data.light_direction_attenuation[0]=0; + li->light_ubo_data.light_direction_attenuation[1]=0; + li->light_ubo_data.light_direction_attenuation[2]=0; + li->light_ubo_data.light_direction_attenuation[3]=li->light_ptr->param[VS::LIGHT_PARAM_ATTENUATION]; + + li->light_ubo_data.light_params[0]=0; + li->light_ubo_data.light_params[1]=li->light_ptr->param[VS::LIGHT_PARAM_SPECULAR]; + li->light_ubo_data.light_params[2]=0; + li->light_ubo_data.light_params[3]=0; + +#if 0 + if (li->light_ptr->shadow_enabled) { + li->shadow_projection[0] = Transform(camera_transform_inverse * li->transform).inverse(); + lights_use_shadow=true; + } +#endif + } break; + case VS::LIGHT_SPOT: { + + li->light_ubo_data.light_color_energy[0]=li->light_ptr->color.r; + li->light_ubo_data.light_color_energy[1]=li->light_ptr->color.g; + li->light_ubo_data.light_color_energy[2]=li->light_ptr->color.b; + li->light_ubo_data.light_color_energy[3]=li->light_ptr->param[VS::LIGHT_PARAM_ENERGY]; + + Vector3 pos = p_camera_inverse_transform.xform(li->transform.origin); + + //directional, keep at 0 + li->light_ubo_data.light_pos_inv_radius[0]=pos.x; + li->light_ubo_data.light_pos_inv_radius[1]=pos.y; + li->light_ubo_data.light_pos_inv_radius[2]=pos.z; + li->light_ubo_data.light_pos_inv_radius[3]=1.0/MAX(0.001,li->light_ptr->param[VS::LIGHT_PARAM_RANGE]); + + Vector3 direction = p_camera_inverse_transform.basis.xform(li->transform.basis.xform(Vector3(0,0,-1))).normalized(); + li->light_ubo_data.light_direction_attenuation[0]=direction.x; + li->light_ubo_data.light_direction_attenuation[1]=direction.y; + li->light_ubo_data.light_direction_attenuation[2]=direction.z; + li->light_ubo_data.light_direction_attenuation[3]=li->light_ptr->param[VS::LIGHT_PARAM_ATTENUATION]; + + li->light_ubo_data.light_params[0]=li->light_ptr->param[VS::LIGHT_PARAM_SPOT_ATTENUATION]; + li->light_ubo_data.light_params[1]=li->light_ptr->param[VS::LIGHT_PARAM_SPECULAR]; + li->light_ubo_data.light_params[2]=0; + li->light_ubo_data.light_params[3]=0; + +#if 0 + if (li->light_ptr->shadow_enabled) { + CameraMatrix bias; + bias.set_light_bias(); + Transform modelview=Transform(camera_transform_inverse * li->transform).inverse(); + li->shadow_projection[0] = bias * li->projection * modelview; + lights_use_shadow=true; + } +#endif + } break; + + } + + + /* make light hash */ + + // actually, not really a hash, but helps to sort the lights + // and avoid recompiling redudant shader versions + + + li->last_pass=render_pass; + li->light_index=i; + + //update UBO for forward rendering, blit to texture for clustered + + glBindBuffer(GL_UNIFORM_BUFFER, li->light_ubo); + glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(LightInstance::LightDataUBO), &li->light_ubo_data); + glBindBuffer(GL_UNIFORM_BUFFER, 0); + + light_instances[i]=li; + } + +} + +void RasterizerSceneGLES3::render_scene(const Transform& p_cam_transform,CameraMatrix& p_cam_projection,bool p_cam_ortogonal,InstanceBase** p_cull_result,int p_cull_count,RID* p_light_cull_result,int p_light_cull_count,RID* p_directional_lights,int p_directional_light_count,RID p_environment){ + + //first of all, make a new render pass render_pass++; + + //fill up ubo + + Environment *env = environment_owner.getornull(p_environment); + + _setup_environment(env,p_cam_projection,p_cam_transform); + + _setup_lights(p_light_cull_result,p_light_cull_count,p_cam_transform.affine_inverse()); + + render_list.clear(); + current_material_index=0; //fill list @@ -744,8 +1169,7 @@ void RasterizerSceneGLES3::render_scene(const Transform& p_cam_transform,CameraM glClearDepth(1.0); glBindFramebuffer(GL_FRAMEBUFFER,storage->frame.current_rt->front.fbo); - - Environment *env = environment_owner.getornull(p_environment); + RasterizerStorageGLES3::Texture* env_radiance_tex; if (!env || env->bg_mode==VS::ENV_BG_CLEAR_COLOR) { @@ -756,12 +1180,21 @@ void RasterizerSceneGLES3::render_scene(const Transform& p_cam_transform,CameraM storage->frame.clear_request=false; } + } else if (env->bg_mode==VS::ENV_BG_COLOR) { glClearColor( env->bg_color.r, env->bg_color.g, env->bg_color.b, env->bg_color.a ); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); storage->frame.clear_request=false; + } else if (env->bg_mode==VS::ENV_BG_SKYBOX) { + + if (env->skybox_radiance.is_valid()) { + env_radiance_tex = storage->texture_owner.getornull(env->skybox_radiance); + } + glClear(GL_DEPTH_BUFFER_BIT); + storage->frame.clear_request=false; + } else { glClear(GL_DEPTH_BUFFER_BIT); storage->frame.clear_request=false; @@ -810,7 +1243,7 @@ void RasterizerSceneGLES3::render_scene(const Transform& p_cam_transform,CameraM // } - _render_list(render_list.elements,render_list.element_count,p_cam_transform,p_cam_projection,false,false); + _render_list(render_list.elements,render_list.element_count,p_cam_transform,p_cam_projection,env_radiance_tex,false,false); if (env && env->bg_mode==VS::ENV_BG_SKYBOX) { @@ -824,6 +1257,17 @@ void RasterizerSceneGLES3::render_scene(const Transform& p_cam_transform,CameraM // state.scene_shader.set_conditional( SceneShaderGLES3::USE_FOG,false); glPolygonMode(GL_FRONT_AND_BACK,GL_FILL); + glEnable(GL_BLEND); + glDepthMask(GL_TRUE); + glEnable(GL_DEPTH_TEST); + glDisable(GL_SCISSOR_TEST); + glBindFramebuffer(GL_FRAMEBUFFER,storage->frame.current_rt->front.fbo); + + render_list.sort_by_depth(true); + + _render_list(&render_list.elements[render_list.max_elements-render_list.alpha_element_count],render_list.alpha_element_count,p_cam_transform,p_cam_projection,env_radiance_tex,false,false); + + #if 0 if (use_fb) { @@ -972,7 +1416,143 @@ void RasterizerSceneGLES3::render_scene(const Transform& p_cam_transform,CameraM bool RasterizerSceneGLES3::free(RID p_rid) { - return false; + if (light_instance_owner.owns(p_rid)) { + + LightInstance *light_instance = light_instance_owner.getptr(p_rid); + glDeleteBuffers(1,&light_instance->light_ubo); + light_instance_owner.free(p_rid); + memdelete(light_instance); + + + } else { + return false; + } + + + return true; + +} + +// http://holger.dammertz.org/stuff/notes_HammersleyOnHemisphere.html +static _FORCE_INLINE_ float radicalInverse_VdC(uint32_t bits) { + bits = (bits << 16u) | (bits >> 16u); + bits = ((bits & 0x55555555u) << 1u) | ((bits & 0xAAAAAAAAu) >> 1u); + bits = ((bits & 0x33333333u) << 2u) | ((bits & 0xCCCCCCCCu) >> 2u); + bits = ((bits & 0x0F0F0F0Fu) << 4u) | ((bits & 0xF0F0F0F0u) >> 4u); + bits = ((bits & 0x00FF00FFu) << 8u) | ((bits & 0xFF00FF00u) >> 8u); + return float(bits) * 2.3283064365386963e-10f; // / 0x100000000 +} + +static _FORCE_INLINE_ Vector2 Hammersley(uint32_t i, uint32_t N) { + return Vector2(float(i) / float(N), radicalInverse_VdC(i)); +} + +static _FORCE_INLINE_ Vector3 ImportanceSampleGGX(Vector2 Xi, float Roughness, Vector3 N) { + float a = Roughness * Roughness; // DISNEY'S ROUGHNESS [see Burley'12 siggraph] + + // Compute distribution direction + float Phi = 2.0f * M_PI * Xi.x; + float CosTheta = Math::sqrt((1.0f - Xi.y) / (1.0f + (a*a - 1.0f) * Xi.y)); + float SinTheta = Math::sqrt((float)Math::abs(1.0f - CosTheta * CosTheta)); + + // Convert to spherical direction + Vector3 H; + H.x = SinTheta * Math::cos(Phi); + H.y = SinTheta * Math::sin(Phi); + H.z = CosTheta; + + Vector3 UpVector = Math::abs(N.z) < 0.999 ? Vector3(0.0, 0.0, 1.0) : Vector3(1.0, 0.0, 0.0); + Vector3 TangentX = UpVector.cross(N); + TangentX.normalize(); + Vector3 TangentY = N.cross(TangentX); + + // Tangent to world space + return TangentX * H.x + TangentY * H.y + N * H.z; +} + +static _FORCE_INLINE_ float GGX(float NdotV, float a) { + float k = a / 2.0; + return NdotV / (NdotV * (1.0 - k) + k); +} + +// http://graphicrants.blogspot.com.au/2013/08/specular-brdf-reference.html +float _FORCE_INLINE_ G_Smith(float a, float nDotV, float nDotL) +{ + return GGX(nDotL, a * a) * GGX(nDotV, a * a); +} + +void RasterizerSceneGLES3::_generate_brdf() { + + int brdf_size=GLOBAL_DEF("rendering/gles3/brdf_texture_size",64); + + + + DVector brdf; + brdf.resize(brdf_size*brdf_size*2); + + DVector::Write w = brdf.write(); + + + for(int i=0;i 0.0 ) { + float G = G_Smith( Roughness, NoV, NoL ); + float G_Vis = G * VoH / (NoH * NoV); + float Fc = pow(1.0 - VoH, 5.0); + + A += (1.0 - Fc) * G_Vis; + B += Fc * G_Vis; + } + } + + A/=512.0; + B/=512.0; + + int tofs = ((brdf_size-j-1)*brdf_size+i)*2; + w[tofs+0]=CLAMP(A*255,0,255); + w[tofs+1]=CLAMP(B*255,0,255); + } + } + + + //set up brdf texture + + + glGenTextures(1, &state.brdf_texture); + + glActiveTexture(GL_TEXTURE0); + glBindTexture(GL_TEXTURE_2D,state.brdf_texture); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RG8, brdf_size, brdf_size, 0, GL_RG, GL_UNSIGNED_BYTE,w.ptr()); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glBindTexture(GL_TEXTURE_2D,0); } @@ -989,6 +1569,12 @@ void RasterizerSceneGLES3::initialize() { glBufferData(GL_UNIFORM_BUFFER, sizeof(State::SceneDataUBO), &state.scene_ubo, GL_DYNAMIC_DRAW); glBindBuffer(GL_UNIFORM_BUFFER, 0); + glGenBuffers(1, &state.env_radiance_ubo); + glBindBuffer(GL_UNIFORM_BUFFER, state.env_radiance_ubo); + glBufferData(GL_UNIFORM_BUFFER, sizeof(State::EnvironmentRadianceUBO), &state.env_radiance_ubo, GL_DYNAMIC_DRAW); + glBindBuffer(GL_UNIFORM_BUFFER, 0); + + render_list.max_elements=GLOBAL_DEF("rendering/gles3/max_renderable_elements",(int)RenderList::DEFAULT_MAX_ELEMENTS); if (render_list.max_elements>1000000) render_list.max_elements=1000000; @@ -1017,6 +1603,7 @@ void RasterizerSceneGLES3::initialize() { glBindBuffer(GL_ARRAY_BUFFER,0); //unbind } render_list.init(); + _generate_brdf(); } void RasterizerSceneGLES3::finalize(){ diff --git a/drivers/gles3/rasterizer_scene_gles3.h b/drivers/gles3/rasterizer_scene_gles3.h index 53088deb0..4b1b77f13 100644 --- a/drivers/gles3/rasterizer_scene_gles3.h +++ b/drivers/gles3/rasterizer_scene_gles3.h @@ -32,12 +32,28 @@ public: float camera_inverse_matrix[16]; float camera_matrix[16]; float time[4]; - float ambient_light[4]; + float ambient_light_color[4]; + float bg_color[4]; + float ambient_energy; + float bg_energy; } ubo_data; GLuint scene_ubo; + struct EnvironmentRadianceUBO { + + float transform[16]; + float box_min[4]; //unused for now + float box_max[4]; + float ambient_contribution; + + } env_radiance_data; + + GLuint env_radiance_ubo; + + GLuint brdf_texture; + GLuint skybox_verts; GLuint skybox_array; @@ -54,16 +70,15 @@ public: RID skybox_color; RID skybox_radiance; - RID skybox_irradiance; float skybox_scale; Color bg_color; - float energy; + float bg_energy; float skybox_ambient; Color ambient_color; - float ambient_anergy; - float ambient_skybox_energy; + float ambient_energy; + float ambient_skybox_contribution; int canvas_max_layer; @@ -71,10 +86,10 @@ public: Environment() { bg_mode=VS::ENV_BG_CLEAR_COLOR; skybox_scale=1.0; - energy=1.0; + bg_energy=1.0; skybox_ambient=0; - ambient_anergy=1.0; - ambient_skybox_energy=0.0; + ambient_energy=1.0; + ambient_skybox_contribution=0.0; canvas_max_layer=0; } }; @@ -84,12 +99,12 @@ public: virtual RID environment_create(); virtual void environment_set_background(RID p_env,VS::EnvironmentBG p_bg); - virtual void environment_set_skybox(RID p_env,RID p_skybox,int p_radiance_size,int p_irradiance_size); + virtual void environment_set_skybox(RID p_env,RID p_skybox,int p_radiance_size); virtual void environment_set_skybox_scale(RID p_env,float p_scale); virtual void environment_set_bg_color(RID p_env,const Color& p_color); virtual void environment_set_bg_energy(RID p_env,float p_energy); virtual void environment_set_canvas_max_layer(RID p_env,int p_max_layer); - virtual void environment_set_ambient_light(RID p_env,const Color& p_color,float p_energy=1.0,float p_skybox_energy=0.0); + virtual void environment_set_ambient_light(RID p_env,const Color& p_color,float p_energy=1.0,float p_skybox_contribution=0.0); virtual void environment_set_glow(RID p_env,bool p_enable,int p_radius,float p_intensity,float p_strength,float p_bloom_treshold,VS::EnvironmentGlowBlendMode p_blend_mode); virtual void environment_set_fog(RID p_env,bool p_enable,float p_begin,float p_end,RID p_gradient_texture); @@ -100,19 +115,81 @@ public: virtual void environment_set_saturation(RID p_env,bool p_enable,float p_saturation); virtual void environment_set_color_correction(RID p_env,bool p_enable,RID p_ramp); + + /* LIGHT INSTANCE */ + + struct LightInstance : public RID_Data { + + struct SplitInfo { + + CameraMatrix camera; + Transform transform; + float near; + float far; + }; + + struct LightDataUBO { + + float light_pos_inv_radius[4]; + float light_direction_attenuation[4]; + float light_color_energy[4]; + float light_params[4]; //cone attenuation, specular, shadow darkening, + float shadow_split_offsets[4]; + float shadow_matrix1[16]; + float shadow_matrix2[16]; + float shadow_matrix3[16]; + float shadow_matrix4[16]; + + } light_ubo_data; + + + SplitInfo split_info[4]; + + RID light; + RasterizerStorageGLES3::Light *light_ptr; + + CameraMatrix shadow_matrix[4]; + + Transform transform; + + Vector3 light_vector; + Vector3 spot_vector; + float linear_att; + + GLuint light_ubo; + + uint64_t shadow_pass; + uint64_t last_pass; + uint16_t light_index; + + Vector2 dp; + + CameraMatrix shadow_projection[4]; + + + LightInstance() { } + + }; + + mutable RID_Owner light_instance_owner; + + virtual RID light_instance_create(RID p_light); + virtual void light_instance_set_transform(RID p_light_instance,const Transform& p_transform); + /* RENDER LIST */ struct RenderList { enum { DEFAULT_MAX_ELEMENTS=65536, - MAX_LIGHTS=4, SORT_FLAG_SKELETON=1, SORT_FLAG_INSTANCING=2, - + MAX_DIRECTIONAL_LIGHTS=16, + MAX_LIGHTS=4096, SORT_KEY_DEPTH_LAYER_SHIFT=58, SORT_KEY_LIGHT_TYPE_SHIFT=54, //type is most important SORT_KEY_LIGHT_INDEX_SHIFT=38, //type is most important + SORT_KEY_LIGHT_INDEX_UNSHADED=uint64_t(0xF) << SORT_KEY_LIGHT_TYPE_SHIFT, //type is most important SORT_KEY_MATERIAL_INDEX_SHIFT=22, SORT_KEY_GEOMETRY_INDEX_SHIFT=6, SORT_KEY_GEOMETRY_TYPE_SHIFT=2, @@ -161,7 +238,24 @@ public: SortArray sorter; if (p_alpha) { - sorter.sort(&elements[max_elements-alpha_element_count-1],alpha_element_count); + sorter.sort(&elements[max_elements-alpha_element_count],alpha_element_count); + } else { + sorter.sort(elements,element_count); + } + } + + struct SortByDepth { + + _FORCE_INLINE_ bool operator()(const Element* A, const Element* B ) const { + return A->instance->depth > B->instance->depth; + } + }; + + void sort_by_depth(bool p_alpha) { + + SortArray sorter; + if (p_alpha) { + sorter.sort(&elements[max_elements-alpha_element_count],alpha_element_count); } else { sorter.sort(elements,element_count); } @@ -197,6 +291,7 @@ public: } + RenderList() { max_elements=DEFAULT_MAX_ELEMENTS; @@ -210,26 +305,35 @@ public: + LightInstance *directional_light_instances[RenderList::MAX_DIRECTIONAL_LIGHTS]; + int directional_light_instance_count; + + LightInstance *light_instances[RenderList::MAX_LIGHTS]; + int light_instance_count; + RenderList render_list; _FORCE_INLINE_ bool _setup_material(RasterizerStorageGLES3::Material* p_material,bool p_alpha_pass); _FORCE_INLINE_ void _setup_geometry(RenderList::Element *e); _FORCE_INLINE_ void _render_geometry(RenderList::Element *e); + _FORCE_INLINE_ void _setup_light(LightInstance *p_light); + void _render_list(RenderList::Element **p_elements, int p_element_count, const Transform& p_view_transform, const CameraMatrix& p_projection, RasterizerStorageGLES3::Texture *p_base_env, bool p_reverse_cull, bool p_alpha_pass); - void _render_list(RenderList::Element **p_elements, int p_element_count, const Transform& p_view_transform, const CameraMatrix& p_projection, bool p_reverse_cull, bool p_alpha_pass); - - virtual RID light_instance_create(RID p_light); - virtual void light_instance_set_transform(RID p_light_instance,const Transform& p_transform); _FORCE_INLINE_ void _add_geometry( RasterizerStorageGLES3::Geometry* p_geometry, InstanceBase *p_instance, RasterizerStorageGLES3::GeometryOwner *p_owner,int p_material); void _draw_skybox(RID p_skybox, CameraMatrix& p_projection, const Transform& p_transform, bool p_vflip, float p_scale); + void _setup_environment(Environment *env,CameraMatrix& p_cam_projection, const Transform& p_cam_transform); + void _setup_lights(RID *p_light_cull_result, int p_light_cull_count, const Transform &p_camera_inverse_transform); + virtual void render_scene(const Transform& p_cam_transform,CameraMatrix& p_cam_projection,bool p_cam_ortogonal,InstanceBase** p_cull_result,int p_cull_count,RID* p_light_cull_result,int p_light_cull_count,RID* p_directional_lights,int p_directional_light_count,RID p_environment); virtual bool free(RID p_rid); + void _generate_brdf(); + void initialize(); void finalize(); RasterizerSceneGLES3(); diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index 94ad2afab..1141a605c 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -587,6 +587,7 @@ void RasterizerStorageGLES3::texture_allocate(RID p_texture,int p_width, int p_h texture->height=p_height; texture->format=p_format; texture->flags=p_flags; + texture->stored_cube_sides=0; texture->target = (p_flags & VS::TEXTURE_FLAG_CUBEMAP) ? GL_TEXTURE_CUBE_MAP : GL_TEXTURE_2D; _get_gl_image_and_format(Image(),texture->format,texture->flags,format,internal_format,type,compressed,srgb); @@ -759,8 +760,9 @@ void RasterizerStorageGLES3::texture_set_data(RID p_texture,const Image& p_image //printf("texture: %i x %i - size: %i - total: %i\n",texture->width,texture->height,tsize,_rinfo.texture_mem); + texture->stored_cube_sides|=(1<flags&VS::TEXTURE_FLAG_MIPMAPS && mipmaps==1 && !texture->ignore_mipmaps) { + if (texture->flags&VS::TEXTURE_FLAG_MIPMAPS && mipmaps==1 && !texture->ignore_mipmaps && (!(texture->flags&VS::TEXTURE_FLAG_CUBEMAP) || texture->stored_cube_sides==(1<<6)-1)) { //generate mipmaps if they were requested and the image does not contain them glGenerateMipmap(texture->target); } @@ -995,7 +997,7 @@ void RasterizerStorageGLES3::texture_set_shrink_all_x2_on_set_data(bool p_enable config.shrink_textures_x2=p_enable; } -RID RasterizerStorageGLES3::texture_create_pbr_cubemap(RID p_source,VS::PBRCubeMapMode p_mode,int p_resolution) const { +RID RasterizerStorageGLES3::texture_create_radiance_cubemap(RID p_source,int p_resolution) const { Texture * texture = texture_owner.get(p_source); ERR_FAIL_COND_V(!texture,RID()); @@ -1019,12 +1021,13 @@ RID RasterizerStorageGLES3::texture_create_pbr_cubemap(RID p_source,VS::PBRCubeM glDisable(GL_BLEND); - glActiveTexture(GL_TEXTURE1); + glActiveTexture(GL_TEXTURE0); glBindTexture(texture->target, texture->tex_id); - glActiveTexture(GL_TEXTURE0); + glActiveTexture(GL_TEXTURE1); GLuint new_cubemap; glGenTextures(1, &new_cubemap); + glBindTexture(GL_TEXTURE_CUBE_MAP, new_cubemap); GLuint tmp_fb; @@ -1033,8 +1036,7 @@ RID RasterizerStorageGLES3::texture_create_pbr_cubemap(RID p_source,VS::PBRCubeM glBindFramebuffer(GL_FRAMEBUFFER, tmp_fb); - int w = texture->width; - int h = texture->height; + int size = p_resolution; int lod=0; @@ -1044,19 +1046,42 @@ RID RasterizerStorageGLES3::texture_create_pbr_cubemap(RID p_source,VS::PBRCubeM int mm_level=mipmaps; + GLenum internal_format = use_float?GL_RGBA16F:GL_RGB10_A2; + GLenum format = GL_RGBA; + GLenum type = use_float?GL_HALF_FLOAT:GL_UNSIGNED_INT_2_10_10_10_REV; + + + while(mm_level) { + + for(int i=0;i<6;i++) { + glTexImage2D(_cube_side_enum[i], lod, internal_format, size, size, 0, format, type, NULL); + } + + lod++; + mm_level--; + + if (size>1) + size>>=1; + } + + glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BASE_LEVEL, 0); + glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, lod-1); + + lod=0; + mm_level=mipmaps; + + size = p_resolution; + while(mm_level) { for(int i=0;i<6;i++) { - glTexImage2D(_cube_side_enum[i], lod, use_float?GL_RGBA16F:GL_RGB10_A2, w, h, 0, GL_RGBA, use_float?GL_HALF_FLOAT:GL_UNSIGNED_INT_2_10_10_10_REV, NULL); - glTexParameteri(_cube_side_enum[i], GL_TEXTURE_BASE_LEVEL, lod); - glTexParameteri(_cube_side_enum[i], GL_TEXTURE_MAX_LEVEL, lod); - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, _cube_side_enum[i], new_cubemap, 0); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, _cube_side_enum[i], new_cubemap, lod); - glViewport(0,0,w,h); + glViewport(0,0,size,size); glBindVertexArray(resources.quadie_array); shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES3::FACE_ID,i); - shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES3::ROUGHNESS,lod/float(mipmaps)); + shaders.cubemap_filter.set_uniform(CubemapFilterShaderGLES3::ROUGHNESS,lod/float(mipmaps-1)); glDrawArrays(GL_TRIANGLE_FAN,0,4); @@ -1069,29 +1094,51 @@ RID RasterizerStorageGLES3::texture_create_pbr_cubemap(RID p_source,VS::PBRCubeM - if (w>1) - w>>=1; - if (h>1) - h>>=1; - + if (size>1) + size>>=1; lod++; mm_level--; } - for(int i=0;i<6;i++) { - //restore ranges - glTexParameteri(_cube_side_enum[i], GL_TEXTURE_BASE_LEVEL, 0); - glTexParameteri(_cube_side_enum[i], GL_TEXTURE_MAX_LEVEL, lod); + //restore ranges + glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BASE_LEVEL, 0); + glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAX_LEVEL, lod-1); - } + glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); + glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); glBindFramebuffer(GL_FRAMEBUFFER, config.system_fbo); glDeleteFramebuffers(1, &tmp_fb); - - return RID(); + Texture * ctex = memnew( Texture ); + + ctex->flags=VS::TEXTURE_FLAG_CUBEMAP|VS::TEXTURE_FLAG_MIPMAPS|VS::TEXTURE_FLAG_FILTER; + ctex->width=p_resolution; + ctex->height=p_resolution; + ctex->alloc_width=p_resolution; + ctex->alloc_height=p_resolution; + ctex->format=use_float?Image::FORMAT_RGBAH:Image::FORMAT_RGBA8; + ctex->target=GL_TEXTURE_CUBE_MAP; + ctex->gl_format_cache=format; + ctex->gl_internal_format_cache=internal_format; + ctex->gl_type_cache=type; + ctex->data_size=0; + ctex->compressed=false; + ctex->srgb=false; + ctex->total_data_size=0; + ctex->ignore_mipmaps=false; + ctex->mipmaps=mipmaps; + ctex->active=true; + ctex->tex_id=new_cubemap; + ctex->stored_cube_sides=(1<<6)-1; + ctex->render_target=NULL; + + return texture_owner.make_rid(ctex); } @@ -1137,9 +1184,9 @@ void RasterizerStorageGLES3::shader_set_mode(RID p_shader,VS::ShaderMode p_mode) shader->mode=p_mode; ShaderGLES3* shaders[VS::SHADER_MAX]={ - &canvas->state.canvas_shader, &scene->state.scene_shader, &canvas->state.canvas_shader, + &canvas->state.canvas_shader, }; @@ -1231,10 +1278,14 @@ void RasterizerStorageGLES3::_update_shader(Shader* p_shader) const { shaders.actions_scene.render_mode_values["cull_back"]=Pair(&p_shader->spatial.cull_mode,Shader::Spatial::CULL_MODE_BACK); shaders.actions_scene.render_mode_values["cull_disable"]=Pair(&p_shader->spatial.cull_mode,Shader::Spatial::CULL_MODE_DISABLED); - shaders.actions_canvas.render_mode_flags["unshaded"]=&p_shader->spatial.unshaded; - shaders.actions_canvas.render_mode_flags["ontop"]=&p_shader->spatial.ontop; + shaders.actions_scene.render_mode_flags["unshaded"]=&p_shader->spatial.unshaded; + shaders.actions_scene.render_mode_flags["ontop"]=&p_shader->spatial.ontop; + + shaders.actions_scene.usage_flag_pointers["ALPHA"]=&p_shader->spatial.uses_alpha; + + actions=&shaders.actions_scene; + actions->uniforms=&p_shader->uniforms; - shaders.actions_canvas.usage_flag_pointers["ALPHA"]=&p_shader->spatial.uses_alpha; } @@ -1243,6 +1294,7 @@ void RasterizerStorageGLES3::_update_shader(Shader* p_shader) const { Error err = shaders.compiler.compile(p_shader->mode,p_shader->code,actions,p_shader->path,gen_code); + ERR_FAIL_COND(err!=OK); p_shader->shader->set_custom_shader_code(p_shader->custom_code_id,gen_code.vertex,gen_code.vertex_global,gen_code.fragment,gen_code.light,gen_code.fragment_global,gen_code.uniforms,gen_code.texture_uniforms,gen_code.defines); @@ -1633,29 +1685,29 @@ _FORCE_INLINE_ static void _fill_std140_variant_ubo_value(ShaderLanguage::DataTy gui[0]=v.r; gui[1]=v.g; - gui[3]=v.b; - gui[4]=v.a; + gui[2]=v.b; + gui[3]=v.a; } else if (value.get_type()==Variant::RECT2) { Rect2 v=value; gui[0]=v.pos.x; gui[1]=v.pos.y; - gui[3]=v.size.x; - gui[4]=v.size.y; + gui[2]=v.size.x; + gui[3]=v.size.y; } else if (value.get_type()==Variant::QUAT) { Quat v=value; gui[0]=v.x; gui[1]=v.y; - gui[3]=v.z; - gui[4]=v.w; + gui[2]=v.z; + gui[3]=v.w; } else { Plane v=value; gui[0]=v.normal.x; gui[1]=v.normal.y; - gui[3]=v.normal.x; - gui[4]=v.d; + gui[2]=v.normal.x; + gui[3]=v.d; } } break; @@ -2307,8 +2359,6 @@ void RasterizerStorageGLES3::mesh_add_surface(RID p_mesh,uint32_t p_format,VS::P if (p_format&VS::ARRAY_FORMAT_INDEX) { index_array_size=attribs[VS::ARRAY_INDEX].stride*p_index_count; - - print_line("index count: "+itos(p_index_count)+" stride: "+itos(attribs[VS::ARRAY_INDEX].stride) ); } @@ -2882,55 +2932,134 @@ Matrix32 RasterizerStorageGLES3::skeleton_bone_get_transform_2d(RID p_skeleton,i RID RasterizerStorageGLES3::light_create(VS::LightType p_type){ - return RID(); + Light *light = memnew( Light ); + light->type=p_type; + + light->param[VS::LIGHT_PARAM_ENERGY]=1.0; + light->param[VS::LIGHT_PARAM_SPECULAR]=1.0; + light->param[VS::LIGHT_PARAM_RANGE]=1.0; + light->param[VS::LIGHT_PARAM_SPOT_ANGLE]=45; + light->param[VS::LIGHT_PARAM_SHADOW_MAX_DISTANCE]=0; + light->param[VS::LIGHT_PARAM_SHADOW_DARKNESS]=0; + light->param[VS::LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET]=0.1; + light->param[VS::LIGHT_PARAM_SHADOW_SPLIT_2_OFFSET]=0.3; + light->param[VS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET]=0.6; + light->param[VS::LIGHT_PARAM_SHADOW_SPLIT_4_OFFSET]=1.0; + light->param[VS::LIGHT_PARAM_SHADOW_NORMAL_BIAS]=0.1; + light->param[VS::LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE]=0.1; + + + light->color=Color(1,1,1,1); + light->shadow=false; + light->negative=false; + light->cull_mask=0xFFFFFFFF; + light->directional_shadow_mode=VS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; + + return light_owner.make_rid(light); } void RasterizerStorageGLES3::light_set_color(RID p_light,const Color& p_color){ + Light * light = light_owner.getornull(p_light); + ERR_FAIL_COND(!light); + light->color=p_color; } void RasterizerStorageGLES3::light_set_param(RID p_light,VS::LightParam p_param,float p_value){ + Light * light = light_owner.getornull(p_light); + ERR_FAIL_COND(!light); + ERR_FAIL_INDEX(p_param,VS::LIGHT_PARAM_MAX); + if (p_param==VS::LIGHT_PARAM_RANGE || p_param==VS::LIGHT_PARAM_SPOT_ANGLE) { + light->instance_change_notify(); + } + light->param[p_param]=p_value; } void RasterizerStorageGLES3::light_set_shadow(RID p_light,bool p_enabled){ + Light * light = light_owner.getornull(p_light); + ERR_FAIL_COND(!light); + light->shadow=p_enabled; } void RasterizerStorageGLES3::light_set_projector(RID p_light,RID p_texture){ + Light * light = light_owner.getornull(p_light); + ERR_FAIL_COND(!light); + } void RasterizerStorageGLES3::light_set_attenuation_texure(RID p_light,RID p_texture){ + Light * light = light_owner.getornull(p_light); + ERR_FAIL_COND(!light); + } void RasterizerStorageGLES3::light_set_negative(RID p_light,bool p_enable){ + Light * light = light_owner.getornull(p_light); + ERR_FAIL_COND(!light); + light->negative=p_enable; } void RasterizerStorageGLES3::light_set_cull_mask(RID p_light,uint32_t p_mask){ + Light * light = light_owner.getornull(p_light); + ERR_FAIL_COND(!light); + light->cull_mask=p_mask; } void RasterizerStorageGLES3::light_set_shader(RID p_light,RID p_shader){ + Light * light = light_owner.getornull(p_light); + ERR_FAIL_COND(!light); } void RasterizerStorageGLES3::light_directional_set_shadow_mode(RID p_light,VS::LightDirectionalShadowMode p_mode){ + Light * light = light_owner.getornull(p_light); + ERR_FAIL_COND(!light); } VS::LightType RasterizerStorageGLES3::light_get_type(RID p_light) const { + const Light * light = light_owner.getornull(p_light); + ERR_FAIL_COND_V(!light,VS::LIGHT_DIRECTIONAL); + return VS::LIGHT_DIRECTIONAL; } AABB RasterizerStorageGLES3::light_get_aabb(RID p_light) const { + const Light * light = light_owner.getornull(p_light); + ERR_FAIL_COND_V(!light,AABB()); + + switch( light->type ) { + + case VS::LIGHT_SPOT: { + + float len=light->param[VS::LIGHT_PARAM_RANGE]; + float size=Math::tan(Math::deg2rad(light->param[VS::LIGHT_PARAM_SPOT_ANGLE]))*len; + return AABB( Vector3( -size,-size,-len ), Vector3( size*2, size*2, len ) ); + } break; + case VS::LIGHT_OMNI: { + + float r = light->param[VS::LIGHT_PARAM_RANGE]; + return AABB( -Vector3(r,r,r), Vector3(r,r,r)*2 ); + } break; + case VS::LIGHT_DIRECTIONAL: { + + return AABB(); + } break; + default: {} + } + + ERR_FAIL_V( AABB() ); return AABB(); } @@ -3028,6 +3157,10 @@ void RasterizerStorageGLES3::instance_add_dependency(RID p_base,RasterizerScene: inst = mesh_owner.getornull(p_base); ERR_FAIL_COND(!inst); } break; + case VS::INSTANCE_LIGHT: { + inst = light_owner.getornull(p_base); + ERR_FAIL_COND(!inst); + } break; default: { ERR_FAIL(); } @@ -3046,6 +3179,10 @@ void RasterizerStorageGLES3::instance_remove_dependency(RID p_base,RasterizerSce ERR_FAIL_COND(!inst); } break; + case VS::INSTANCE_LIGHT: { + inst = light_owner.getornull(p_base); + ERR_FAIL_COND(!inst); + } break; default: { ERR_FAIL(); } @@ -3542,6 +3679,9 @@ VS::InstanceType RasterizerStorageGLES3::get_base_type(RID p_rid) const { if (mesh_owner.owns(p_rid)) { return VS::INSTANCE_MESH; } + if (light_owner.owns(p_rid)) { + return VS::INSTANCE_LIGHT; + } return VS::INSTANCE_NONE; } @@ -3617,6 +3757,14 @@ bool RasterizerStorageGLES3::free(RID p_rid){ mesh_owner.free(p_rid); memdelete(mesh); + } else if (light_owner.owns(p_rid)) { + + // delete the texture + Light *light = light_owner.get(p_rid); + + light_owner.free(p_rid); + memdelete(light); + } else if (canvas_occluder_owner.owns(p_rid)) { diff --git a/drivers/gles3/rasterizer_storage_gles3.h b/drivers/gles3/rasterizer_storage_gles3.h index c3022b3ac..f052aa801 100644 --- a/drivers/gles3/rasterizer_storage_gles3.h +++ b/drivers/gles3/rasterizer_storage_gles3.h @@ -135,10 +135,13 @@ public: bool active; GLuint tex_id; + uint16_t stored_cube_sides; + RenderTarget *render_target; Texture() { + stored_cube_sides=0; ignore_mipmaps=false; render_target=NULL; flags=width=height=0; @@ -184,7 +187,7 @@ public: virtual void texture_debug_usage(List *r_info); - virtual RID texture_create_pbr_cubemap(RID p_source,VS::PBRCubeMapMode p_mode,int p_resolution=-1) const; + virtual RID texture_create_radiance_cubemap(RID p_source,int p_resolution=-1) const; /* SHADER API */ @@ -351,13 +354,6 @@ public: struct Instantiable : public RID_Data { - enum Type { - GEOMETRY_INVALID, - GEOMETRY_SURFACE, - GEOMETRY_IMMEDIATE, - GEOMETRY_MULTISURFACE, - }; - SelfList::List instance_list; _FORCE_INLINE_ void instance_change_notify() { @@ -582,6 +578,20 @@ public: /* Light API */ + + struct Light : Instantiable { + + VS::LightType type; + float param[VS::LIGHT_PARAM_MAX]; + Color color; + bool shadow; + bool negative; + uint32_t cull_mask; + VS::LightDirectionalShadowMode directional_shadow_mode; + }; + + mutable RID_Owner light_owner; + virtual RID light_create(VS::LightType p_type); virtual void light_set_color(RID p_light,const Color& p_color); diff --git a/drivers/gles3/shader_compiler_gles3.cpp b/drivers/gles3/shader_compiler_gles3.cpp index 49707400c..da8f6689d 100644 --- a/drivers/gles3/shader_compiler_gles3.cpp +++ b/drivers/gles3/shader_compiler_gles3.cpp @@ -48,7 +48,7 @@ static int _get_datatype_size(SL::DataType p_type) { case SL::TYPE_SAMPLERCUBE: return 16; } - + ERR_FAIL_V(0); } @@ -195,7 +195,12 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener for(Map::Element *E=pnode->uniforms.front();E;E=E->next()) { - String ucode="uniform "; + String ucode; + + if (SL::is_sampler_type(E->get().type)) { + ucode="uniform "; + } + ucode+=_prestr(E->get().precission); ucode+=_typestr(E->get().type); ucode+=" "+_mkid(E->key()); @@ -228,7 +233,7 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener for(int i=0;i0) - r_gen_code.uniform_offsets[i]=uniform_sizes[i]-1; + r_gen_code.uniform_offsets[i]=uniform_sizes[i-1]; else r_gen_code.uniform_offsets[i]=0; } @@ -320,7 +325,11 @@ String ShaderCompilerGLES3::_dump_node_code(SL::Node *p_node, int p_level, Gener SL::VariableNode *vnode=(SL::VariableNode*)p_node; if (p_default_actions.usage_defines.has(vnode->name) && !used_name_defines.has(vnode->name)) { - r_gen_code.defines.push_back(p_default_actions.usage_defines[vnode->name].utf8()); + String define = p_default_actions.usage_defines[vnode->name]; + if (define.begins_with("@")) { + define = p_default_actions.usage_defines[define.substr(1,define.length())]; + } + r_gen_code.defines.push_back(define.utf8()); used_name_defines.insert(vnode->name); } @@ -451,6 +460,14 @@ Error ShaderCompilerGLES3::compile(VS::ShaderMode p_mode, const String& p_code, Error err = parser.compile(p_code,ShaderTypes::get_singleton()->get_functions(p_mode),ShaderTypes::get_singleton()->get_modes(p_mode)); if (err!=OK) { +#if 1 + + Vector shader = p_code.split("\n"); + for(int i=0;i func_list; ShaderLanguage::get_builtin_funcs(&func_list); diff --git a/drivers/gles3/shader_gles3.cpp b/drivers/gles3/shader_gles3.cpp index ebdf60cf4..052c91524 100644 --- a/drivers/gles3/shader_gles3.cpp +++ b/drivers/gles3/shader_gles3.cpp @@ -751,6 +751,7 @@ void ShaderGLES3::set_custom_shader_code(uint32_t p_code_id, const String& p_ver ERR_FAIL_COND(!custom_code_map.has(p_code_id)); CustomCode *cc=&custom_code_map[p_code_id]; + cc->vertex=p_vertex; cc->vertex_globals=p_vertex_globals; cc->fragment=p_fragment; diff --git a/drivers/gles3/shader_gles3.h b/drivers/gles3/shader_gles3.h index 176a2282f..4c7f682df 100644 --- a/drivers/gles3/shader_gles3.h +++ b/drivers/gles3/shader_gles3.h @@ -29,6 +29,7 @@ #ifndef SHADER_GLES3_H #define SHADER_GLES3_H +#include #include "platform_config.h" #ifndef GLES3_INCLUDE_H diff --git a/drivers/gles3/shaders/cubemap_filter.glsl b/drivers/gles3/shaders/cubemap_filter.glsl index f450f3411..d3d4cbd43 100644 --- a/drivers/gles3/shaders/cubemap_filter.glsl +++ b/drivers/gles3/shaders/cubemap_filter.glsl @@ -16,19 +16,26 @@ void main() { [fragment] -uniform samplerCube source_cube; //texunit:1 +precision highp float; +precision highp int; + + +uniform samplerCube source_cube; //texunit:0 uniform int face_id; uniform float roughness; in highp vec2 uv_interp; -layout(location = 0) vec4 frag_color; +layout(location = 0) out vec4 frag_color; + + +#define M_PI 3.14159265359 vec3 texelCoordToVec(vec2 uv, int faceID) { mat3 faceUvVectors[6]; - +/* // -x faceUvVectors[1][0] = vec3(0.0, 0.0, 1.0); // u -> +z faceUvVectors[1][1] = vec3(0.0, -1.0, 0.0); // v -> -y @@ -58,6 +65,37 @@ vec3 texelCoordToVec(vec2 uv, int faceID) faceUvVectors[4][0] = vec3(1.0, 0.0, 0.0); // u -> +x faceUvVectors[4][1] = vec3(0.0, -1.0, 0.0); // v -> -y faceUvVectors[4][2] = vec3(0.0, 0.0, 1.0); // +z face +*/ + + // -x + faceUvVectors[0][0] = vec3(0.0, 0.0, 1.0); // u -> +z + faceUvVectors[0][1] = vec3(0.0, -1.0, 0.0); // v -> -y + faceUvVectors[0][2] = vec3(-1.0, 0.0, 0.0); // -x face + + // +x + faceUvVectors[1][0] = vec3(0.0, 0.0, -1.0); // u -> -z + faceUvVectors[1][1] = vec3(0.0, -1.0, 0.0); // v -> -y + faceUvVectors[1][2] = vec3(1.0, 0.0, 0.0); // +x face + + // -y + faceUvVectors[2][0] = vec3(1.0, 0.0, 0.0); // u -> +x + faceUvVectors[2][1] = vec3(0.0, 0.0, -1.0); // v -> -z + faceUvVectors[2][2] = vec3(0.0, -1.0, 0.0); // -y face + + // +y + faceUvVectors[3][0] = vec3(1.0, 0.0, 0.0); // u -> +x + faceUvVectors[3][1] = vec3(0.0, 0.0, 1.0); // v -> +z + faceUvVectors[3][2] = vec3(0.0, 1.0, 0.0); // +y face + + // -z + faceUvVectors[4][0] = vec3(-1.0, 0.0, 0.0); // u -> -x + faceUvVectors[4][1] = vec3(0.0, -1.0, 0.0); // v -> -y + faceUvVectors[4][2] = vec3(0.0, 0.0, -1.0); // -z face + + // +z + faceUvVectors[5][0] = vec3(1.0, 0.0, 0.0); // u -> +x + faceUvVectors[5][1] = vec3(0.0, -1.0, 0.0); // v -> -y + faceUvVectors[5][2] = vec3(0.0, 0.0, 1.0); // +z face // out = u * s_faceUv[0] + v * s_faceUv[1] + s_faceUv[2]. vec3 result = (faceUvVectors[faceID][0] * uv.x) + (faceUvVectors[faceID][1] * uv.y) + faceUvVectors[faceID][2]; @@ -113,7 +151,7 @@ vec2 Hammersley(uint i, uint N) { return vec2(float(i)/float(N), radicalInverse_VdC(i)); } -#define SAMPLE_COUNT 1024 +#define SAMPLE_COUNT 1024u void main() { @@ -123,20 +161,21 @@ void main() { //vec4 color = color_interp; vec4 sum = vec4(0.0, 0.0, 0.0, 0.0); - for(int sampleNum = 0; sampleNum < SAMPLE_COUNT; sampleNum++) { + for(uint sampleNum = 0u; sampleNum < SAMPLE_COUNT; sampleNum++) { vec2 xi = Hammersley(sampleNum, SAMPLE_COUNT); - vec2 xi = texture2DLod(Texture0, vec2(float(sampleNum) / float(SAMPLE_COUNT), 0.5), 0.0).xy; vec3 H = ImportanceSampleGGX( xi, roughness, N ); vec3 V = N; vec3 L = normalize(2.0 * dot( V, H ) * H - V); - float ndotl = max(0.0, dot(N, L)); - vec3 s = textureCubeLod(u_skyCube, H, 0.0).rgb * ndotl; + float ndotl = clamp(dot(N, L),0.0,1.0); - sum += vec4(s, 1.0); + if (ndotl>0.0) { + sum.rgb += textureLod(source_cube, H, 0.0).rgb *ndotl; + sum.a += ndotl; + } } - sum /= sum.w; + sum /= sum.a; frag_color = vec4(sum.rgb, 1.0); } diff --git a/drivers/gles3/shaders/scene.glsl b/drivers/gles3/shaders/scene.glsl index 4183e828f..3f9425260 100644 --- a/drivers/gles3/shaders/scene.glsl +++ b/drivers/gles3/shaders/scene.glsl @@ -1,7 +1,7 @@ [vertex] - +#define ENABLE_UV_INTERP /* from VisualServer: @@ -52,14 +52,47 @@ layout(std140) uniform SceneData { //ubo:0 highp mat4 camera_matrix; highp vec4 time; - highp vec4 ambient_light; + highp vec4 ambient_light_color; + highp vec4 bg_color; + float ambient_energy; + float bg_energy; }; uniform highp mat4 world_transform; +#ifdef USE_FORWARD_LIGHTING + +layout(std140) uniform LightData { //ubo:3 + + highp vec4 light_pos_inv_radius; + mediump vec4 light_direction_attenuation; + mediump vec4 light_color_energy; + mediump vec4 light_params; //cone attenuation, specular, shadow darkening, + mediump vec4 shadow_split_offsets; + highp mat4 shadow_matrix1; + highp mat4 shadow_matrix2; + highp mat4 shadow_matrix3; + highp mat4 shadow_matrix4; +}; + +#ifdef USE_FORWARD_1_SHADOW_MAP +out mediump vec4 forward_shadow_pos1; +#endif + +#ifdef USE_FORWARD_2_SHADOW_MAP +out mediump vec4 forward_shadow_pos2; +#endif + +#ifdef USE_FORWARD_4_SHADOW_MAP +out mediump vec4 forward_shadow_pos3; +out mediump vec4 forward_shadow_pos4; +#endif + +#endif + /* Varyings */ -out vec3 vertex_interp; +out highp vec3 vertex_interp; out vec3 normal_interp; #if defined(ENABLE_COLOR_INTERP) @@ -74,13 +107,6 @@ out vec2 uv_interp; out vec2 uv2_interp; #endif -#if defined(ENABLE_VAR1_INTERP) -out vec4 var1_interp; -#endif - -#if defined(ENABLE_VAR2_INTERP) -out vec4 var2_interp; -#endif #if defined(ENABLE_TANGENT_INTERP) out vec3 tangent_interp; @@ -118,13 +144,13 @@ MATERIAL_UNIFORMS void main() { - highp vec4 vertex_in = vertex_attrib; // vec4(vertex_attrib.xyz * data_attrib.x,1.0); + highp vec4 vertex = vertex_attrib; // vec4(vertex_attrib.xyz * data_attrib.x,1.0); highp mat4 modelview = camera_inverse_matrix * world_transform; - vec3 normal_in = normal_attrib; - normal_in*=normal_mult; + vec3 normal = normal_attrib * normal_mult; + #if defined(ENABLE_TANGENT_INTERP) - vec3 tangent_in = tangent_attrib.xyz; - tangent_in*=normal_mult; + vec3 tangent = tangent_attrib.xyz; + tangent*=normal_mult; float binormalf = tangent_attrib.a; #endif @@ -137,23 +163,31 @@ void main() { m+=mat4(texture2D(skeleton_matrices,vec2((bone_indices.z*3.0+0.0)*skeltex_pixel_size,0.0)),texture2D(skeleton_matrices,vec2((bone_indices.z*3.0+1.0)*skeltex_pixel_size,0.0)),texture2D(skeleton_matrices,vec2((bone_indices.z*3.0+2.0)*skeltex_pixel_size,0.0)),vec4(0.0,0.0,0.0,1.0))*bone_weights.z; m+=mat4(texture2D(skeleton_matrices,vec2((bone_indices.w*3.0+0.0)*skeltex_pixel_size,0.0)),texture2D(skeleton_matrices,vec2((bone_indices.w*3.0+1.0)*skeltex_pixel_size,0.0)),texture2D(skeleton_matrices,vec2((bone_indices.w*3.0+2.0)*skeltex_pixel_size,0.0)),vec4(0.0,0.0,0.0,1.0))*bone_weights.w; - vertex_in = vertex_in * m; - normal_in = (vec4(normal_in,0.0) * m).xyz; + vertex = vertex_in * m; + normal = (vec4(normal,0.0) * m).xyz; #if defined(ENABLE_TANGENT_INTERP) - tangent_in = (vec4(tangent_in,0.0) * m).xyz; + tangent = (vec4(tangent,0.0) * m).xyz; #endif } #endif - vertex_interp = (modelview * vertex_in).xyz; - normal_interp = normalize((modelview * vec4(normal_in,0.0)).xyz); +#if !defined(SKIP_TRANSFORM_USED) + + vertex = modelview * vertex; + normal = normalize((modelview * vec4(normal,0.0)).xyz); +#endif #if defined(ENABLE_TANGENT_INTERP) - tangent_interp=normalize((modelview * vec4(tangent_in,0.0)).xyz); - binormal_interp = normalize( cross(normal_interp,tangent_interp) * binormalf ); +# if !defined(SKIP_TRANSFORM_USED) + + tangent=normalize((modelview * vec4(tangent,0.0)).xyz); +# endif + vec3 binormal = normalize( cross(normal,tangent) * binormalf ); #endif + + #if defined(ENABLE_COLOR_INTERP) color_interp = color_attrib; #endif @@ -161,13 +195,17 @@ void main() { #if defined(ENABLE_UV_INTERP) uv_interp = uv_attrib; #endif + #if defined(ENABLE_UV2_INTERP) uv2_interp = uv2_attrib; #endif +{ VERTEX_SHADER_CODE +} + #ifdef USE_SHADOW_PASS @@ -177,26 +215,32 @@ VERTEX_SHADER_CODE #endif -#ifdef USE_FOG + vertex_interp = vertex.xyz; + normal_interp = normal; - fog_interp.a = pow( clamp( (length(vertex_interp)-fog_params.x)/(fog_params.y-fog_params.x), 0.0, 1.0 ), fog_params.z ); - fog_interp.rgb = mix( fog_color_begin, fog_color_end, fog_interp.a ); +#if defined(ENABLE_TANGENT_INTERP) + tangent_interp = tangent; + binormal_interp = binormal; #endif -#ifndef VERTEX_SHADER_WRITE_POSITION -//vertex shader might write a position +#if !defined(SKIP_TRANSFORM_USED) gl_Position = projection_matrix * vec4(vertex_interp,1.0); +#else + gl_Position = vertex; #endif - - } [fragment] + +#define M_PI 3.14159265359 + + +#define ENABLE_UV_INTERP //hack to use uv if no uv present so it works with lightmap @@ -219,17 +263,27 @@ in vec3 tangent_interp; in vec3 binormal_interp; #endif -#if defined(ENABLE_VAR1_INTERP) -in vec4 var1_interp; -#endif +in highp vec3 vertex_interp; +in vec3 normal_interp; -#if defined(ENABLE_VAR2_INTERP) -in vec4 var2_interp; -#endif -in vec3 vertex_interp; -in vec3 normal_interp; +/* PBR CHANNELS */ + +#ifdef USE_RADIANCE_CUBEMAP + +uniform sampler2D brdf_texture; //texunit:-1 +uniform samplerCube radiance_cube; //texunit:-2 + +layout(std140) uniform Radiance { //ubo:2 + + mat4 radiance_inverse_xform; + vec3 radiance_box_min; + vec3 radiance_box_max; + float radiance_ambient_contribution; + +}; +#endif /* Material Uniforms */ @@ -255,18 +309,97 @@ layout(std140) uniform SceneData { highp mat4 camera_matrix; highp vec4 time; - highp vec4 ambient_light; + highp vec4 ambient_light_color; + highp vec4 bg_color; + float ambient_energy; + float bg_energy; }; + +#ifdef USE_FORWARD_LIGHTING + +layout(std140) uniform LightData { + + highp vec4 light_pos_inv_radius; + mediump vec4 light_direction_attenuation; + mediump vec4 light_color_energy; + mediump vec4 light_params; //cone attenuation, specular, shadow darkening, + mediump vec4 shadow_split_offsets; + highp mat4 shadow_matrix1; + highp mat4 shadow_matrix2; + highp mat4 shadow_matrix3; + highp mat4 shadow_matrix4; +}; + +#ifdef USE_FORWARD_1_SHADOW_MAP +in mediump vec4 forward_shadow_pos1; +#endif + +#ifdef USE_FORWARD_2_SHADOW_MAP +in mediump vec4 forward_shadow_pos2; +#endif + +#ifdef USE_FORWARD_4_SHADOW_MAP +in mediump vec4 forward_shadow_pos3; +in mediump vec4 forward_shadow_pos4; +#endif + +#endif + layout(location=0) out vec4 frag_color; + +// GGX Specular +// Source: http://www.filmicworlds.com/images/ggx-opt/optimized-ggx.hlsl +float G1V(float dotNV, float k) +{ + return 1.0 / (dotNV * (1.0 - k) + k); +} + +float specularGGX(vec3 N, vec3 V, vec3 L, float roughness, float F0) +{ + float alpha = roughness * roughness; + + vec3 H = normalize(V + L); + + float dotNL = max(dot(N,L), 0.0 ); + float dotNV = max(dot(N,V), 0.0 ); + float dotNH = max(dot(N,H), 0.0 ); + float dotLH = max(dot(L,H), 0.0 ); + + // D + float alphaSqr = alpha * alpha; + float pi = M_PI; + float denom = dotNH * dotNH * (alphaSqr - 1.0) + 1.0; + float D = alphaSqr / (pi * denom * denom); + + // F + float dotLH5 = pow(1.0 - dotLH, 5.0); + float F = F0 + (1.0 - F0) * (dotLH5); + + // V + float k = alpha / 2.0f; + float vis = G1V(dotNL, k) * G1V(dotNV, k); + + return dotNL * D * F * vis; +} + +void light_compute(vec3 normal, vec3 light_vec,vec3 eye_vec,vec3 diffuse_color, vec3 specular_color, float roughness, float attenuation, inout vec3 diffuse, inout vec3 specular) { + + diffuse += max(0.0,dot(normal,light_vec)) * diffuse_color * attenuation; + //specular += specular_ggx( roughness, max(0.0,dot(normal,eye_vec)) ) * specular_color * attenuation; + float s = roughness > 0.0 ? specularGGX(normal,eye_vec,light_vec,roughness,1.0) : 0.0; + specular += s * specular_color * attenuation; +} + + void main() { //lay out everything, whathever is unused is optimized away anyway vec3 vertex = vertex_interp; - vec3 albedo = vec3(0.9,0.9,0.9); - vec3 metal = vec3(0.0,0.0,0.0); - float rough = 0.0; + vec3 albedo = vec3(0.8,0.8,0.8); + vec3 specular = vec3(0.2,0.2,0.2); + float roughness = 1.0; float alpha = 1.0; #ifdef METERIAL_DOUBLESIDED @@ -334,6 +467,66 @@ FRAGMENT_SHADER_CODE } #endif +/////////////////////// LIGHTING ////////////////////////////// + + vec3 specular_light = vec3(0.0,0.0,0.0); + vec3 ambient_light = ambient_light_color.rgb; + vec3 diffuse_light = vec3(0.0,0.0,0.0); + + vec3 eye_vec = -normalize( vertex_interp ); + +#ifdef USE_RADIANCE_CUBEMAP + + { + + float ndotv = clamp(dot(normal,eye_vec),0.0,1.0); + vec2 brdf = texture(brdf_texture, vec2(roughness, ndotv)).xy; + + float lod = roughness * 5.0; + vec3 r = reflect(-eye_vec,normal); //2.0 * ndotv * normal - view; // reflect(v, n); + r=normalize((radiance_inverse_xform * vec4(r,0.0)).xyz); + vec3 radiance = textureLod(radiance_cube, r, lod).xyz * ( brdf.x + brdf.y); + + specular_light=mix(albedo,radiance,specular); + + } + + { + + vec3 ambient_dir=normalize((radiance_inverse_xform * vec4(normal,0.0)).xyz); + vec3 env_ambient=textureLod(radiance_cube, ambient_dir, 5.0).xyz; + + ambient_light=mix(ambient_light,env_ambient,radiance_ambient_contribution); + } + + +#else + + ambient_light=albedo; +#endif + + +#ifdef USE_FORWARD_LIGHTING + +#ifdef USE_FORWARD_DIRECTIONAL + + light_compute(normal,light_direction_attenuation.xyz,eye_vec,albedo,specular,roughness,1.0,diffuse_light,specular_light); +#endif + +#ifdef USE_FORWARD_OMNI + + vec3 light_rel_vec = light_pos_inv_radius.xyz-vertex; + float normalized_distance = length( light_rel_vec )*light_pos_inv_radius.w; + float light_attenuation = pow( max(1.0 - normalized_distance, 0.0), light_direction_attenuation.w ); + light_compute(normal,normalize(light_rel_vec),eye_vec,albedo,specular,roughness,light_attenuation,diffuse_light,specular_light); + +#endif + +#ifdef USE_FORWARD_SPOT + +#endif + +#endif #if defined(USE_LIGHT_SHADER_CODE) @@ -345,7 +538,14 @@ LIGHT_SHADER_CODE } #endif +#ifdef SHADELESS + frag_color=vec4(albedo,alpha); +#else + frag_color=vec4(ambient_light+diffuse_light+specular_light,alpha); + +#endif + } diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp index 6e73244b5..57027bd9b 100644 --- a/modules/gridmap/grid_map.cpp +++ b/modules/gridmap/grid_map.cpp @@ -960,9 +960,9 @@ void GridMap::_octant_bake(const OctantKey &p_key, const Ref& p_tm st->add_to_format(VS::ARRAY_FORMAT_COLOR); if (m.is_valid()) { - Ref fm = m; + Ref fm = m; if (fm.is_valid()) - fm->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY,true); + fm->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY,true); } } } diff --git a/platform/iphone/rasterizer_iphone.cpp b/platform/iphone/rasterizer_iphone.cpp index 5478569a4..874056f76 100644 --- a/platform/iphone/rasterizer_iphone.cpp +++ b/platform/iphone/rasterizer_iphone.cpp @@ -486,7 +486,7 @@ RID RasterizerIPhone::material_create() { return material_owner.make_rid( memnew( Material ) ); } -void RasterizerIPhone::fixed_material_set_parameter(RID p_material, VS::FixedMaterialParam p_parameter, const Variant& p_value) { +void RasterizerIPhone::fixed_material_set_parameter(RID p_material, VS::FixedSpatialMaterialParam p_parameter, const Variant& p_value) { Material *m=material_owner.get( p_material ); ERR_FAIL_COND(!m); @@ -494,7 +494,7 @@ void RasterizerIPhone::fixed_material_set_parameter(RID p_material, VS::FixedMat m->parameters[p_parameter] = p_value; } -Variant RasterizerIPhone::fixed_material_get_parameter(RID p_material,VS::FixedMaterialParam p_parameter) const { +Variant RasterizerIPhone::fixed_material_get_parameter(RID p_material,VS::FixedSpatialMaterialParam p_parameter) const { Material *m=material_owner.get( p_material ); ERR_FAIL_COND_V(!m, Variant()); @@ -503,7 +503,7 @@ Variant RasterizerIPhone::fixed_material_get_parameter(RID p_material,VS::FixedM return m->parameters[p_parameter]; } -void RasterizerIPhone::fixed_material_set_texture(RID p_material,VS::FixedMaterialParam p_parameter, RID p_texture) { +void RasterizerIPhone::fixed_material_set_texture(RID p_material,VS::FixedSpatialMaterialParam p_parameter, RID p_texture) { Material *m=material_owner.get( p_material ); ERR_FAIL_COND(!m); @@ -511,7 +511,7 @@ void RasterizerIPhone::fixed_material_set_texture(RID p_material,VS::FixedMateri m->textures[p_parameter] = p_texture; } -RID RasterizerIPhone::fixed_material_get_texture(RID p_material,VS::FixedMaterialParam p_parameter) const { +RID RasterizerIPhone::fixed_material_get_texture(RID p_material,VS::FixedSpatialMaterialParam p_parameter) const { Material *m=material_owner.get( p_material ); ERR_FAIL_COND_V(!m, RID()); @@ -535,7 +535,7 @@ VS::MaterialBlendMode RasterizerIPhone::fixed_material_get_detail_blend_mode(RID return m->detail_blend_mode; } -void RasterizerIPhone::fixed_material_set_texcoord_mode(RID p_material,VS::FixedMaterialParam p_parameter, VS::FixedMaterialTexCoordMode p_mode) { +void RasterizerIPhone::fixed_material_set_texcoord_mode(RID p_material,VS::FixedSpatialMaterialParam p_parameter, VS::FixedSpatialMaterialTexCoordMode p_mode) { Material *m=material_owner.get( p_material ); ERR_FAIL_COND(!m); @@ -543,7 +543,7 @@ void RasterizerIPhone::fixed_material_set_texcoord_mode(RID p_material,VS::Fixed m->texcoord_mode[p_parameter] = p_mode; } -VS::FixedMaterialTexCoordMode RasterizerIPhone::fixed_material_get_texcoord_mode(RID p_material,VS::FixedMaterialParam p_parameter) const { +VS::FixedSpatialMaterialTexCoordMode RasterizerIPhone::fixed_material_get_texcoord_mode(RID p_material,VS::FixedSpatialMaterialParam p_parameter) const { Material *m=material_owner.get( p_material ); ERR_FAIL_COND_V(!m, VS::FIXED_MATERIAL_TEXCOORD_TEXGEN); @@ -552,7 +552,7 @@ VS::FixedMaterialTexCoordMode RasterizerIPhone::fixed_material_get_texcoord_mode return m->texcoord_mode[p_parameter]; // for now } -void RasterizerIPhone::fixed_material_set_texgen_mode(RID p_material,VS::FixedMaterialTexGenMode p_mode) { +void RasterizerIPhone::fixed_material_set_texgen_mode(RID p_material,VS::FixedSpatialMaterialTexGenMode p_mode) { Material *m=material_owner.get( p_material ); ERR_FAIL_COND(!m); @@ -560,7 +560,7 @@ void RasterizerIPhone::fixed_material_set_texgen_mode(RID p_material,VS::FixedMa m->texgen_mode = p_mode; }; -VS::FixedMaterialTexGenMode RasterizerIPhone::fixed_material_get_texgen_mode(RID p_material) const { +VS::FixedSpatialMaterialTexGenMode RasterizerIPhone::fixed_material_get_texgen_mode(RID p_material) const { Material *m=material_owner.get( p_material ); ERR_FAIL_COND_V(!m, VS::FIXED_MATERIAL_TEXGEN_SPHERE); diff --git a/platform/iphone/rasterizer_iphone.h b/platform/iphone/rasterizer_iphone.h index fcbb339ab..bb9bddfe2 100644 --- a/platform/iphone/rasterizer_iphone.h +++ b/platform/iphone/rasterizer_iphone.h @@ -100,11 +100,11 @@ class RasterizerIPhone : public Rasterizer { RID textures[VisualServer::FIXED_MATERIAL_PARAM_MAX]; Transform uv_transform; - VS::FixedMaterialTexCoordMode texcoord_mode[VisualServer::FIXED_MATERIAL_PARAM_MAX]; + VS::FixedSpatialMaterialTexCoordMode texcoord_mode[VisualServer::FIXED_MATERIAL_PARAM_MAX]; VS::MaterialBlendMode detail_blend_mode; - VS::FixedMaterialTexGenMode texgen_mode; + VS::FixedSpatialMaterialTexGenMode texgen_mode; Material() { @@ -624,20 +624,20 @@ public: virtual RID material_create(); - virtual void fixed_material_set_parameter(RID p_material, VS::FixedMaterialParam p_parameter, const Variant& p_value); - virtual Variant fixed_material_get_parameter(RID p_material,VS::FixedMaterialParam p_parameter) const; + virtual void fixed_material_set_parameter(RID p_material, VS::FixedSpatialMaterialParam p_parameter, const Variant& p_value); + virtual Variant fixed_material_get_parameter(RID p_material,VS::FixedSpatialMaterialParam p_parameter) const; - virtual void fixed_material_set_texture(RID p_material,VS::FixedMaterialParam p_parameter, RID p_texture); - virtual RID fixed_material_get_texture(RID p_material,VS::FixedMaterialParam p_parameter) const; + virtual void fixed_material_set_texture(RID p_material,VS::FixedSpatialMaterialParam p_parameter, RID p_texture); + virtual RID fixed_material_get_texture(RID p_material,VS::FixedSpatialMaterialParam p_parameter) const; virtual void fixed_material_set_detail_blend_mode(RID p_material,VS::MaterialBlendMode p_mode); virtual VS::MaterialBlendMode fixed_material_get_detail_blend_mode(RID p_material) const; - virtual void fixed_material_set_texgen_mode(RID p_material,VS::FixedMaterialTexGenMode p_mode); - virtual VS::FixedMaterialTexGenMode fixed_material_get_texgen_mode(RID p_material) const; + virtual void fixed_material_set_texgen_mode(RID p_material,VS::FixedSpatialMaterialTexGenMode p_mode); + virtual VS::FixedSpatialMaterialTexGenMode fixed_material_get_texgen_mode(RID p_material) const; - virtual void fixed_material_set_texcoord_mode(RID p_material,VS::FixedMaterialParam p_parameter, VS::FixedMaterialTexCoordMode p_mode); - virtual VS::FixedMaterialTexCoordMode fixed_material_get_texcoord_mode(RID p_material,VS::FixedMaterialParam p_parameter) const; + virtual void fixed_material_set_texcoord_mode(RID p_material,VS::FixedSpatialMaterialParam p_parameter, VS::FixedSpatialMaterialTexCoordMode p_mode); + virtual VS::FixedSpatialMaterialTexCoordMode fixed_material_get_texcoord_mode(RID p_material,VS::FixedSpatialMaterialParam p_parameter) const; virtual void fixed_material_set_uv_transform(RID p_material,const Transform& p_transform); virtual Transform fixed_material_get_uv_transform(RID p_material) const; diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp index d98f10002..88ba7b373 100644 --- a/scene/3d/light.cpp +++ b/scene/3d/light.cpp @@ -39,24 +39,88 @@ bool Light::_can_gizmo_scale() const { } +void Light::set_param(Param p_param, float p_value) { + + ERR_FAIL_INDEX(p_param,PARAM_MAX); + param[p_param]=p_value; + + VS::get_singleton()->light_set_param(light,VS::LightParam(p_param),p_value); + + if (p_param==PARAM_SPOT_ANGLE || p_param==PARAM_RANGE) { + update_gizmo();; + } + + +} + +float Light::get_param(Param p_param) const{ + + ERR_FAIL_INDEX_V(p_param,PARAM_MAX,0); + return param[p_param]; + +} + +void Light::set_shadow(bool p_enable){ + + shadow=p_enable; + VS::get_singleton()->light_set_shadow(light,p_enable); + +} +bool Light::has_shadow() const{ + + return shadow; +} + +void Light::set_negative(bool p_enable){ + + negative=p_enable; + VS::get_singleton()->light_set_negative(light,p_enable); +} +bool Light::is_negative() const{ + + return negative; +} + +void Light::set_cull_mask(uint32_t p_cull_mask){ + + cull_mask=p_cull_mask; + VS::get_singleton()->light_set_cull_mask(light,p_cull_mask); + +} +uint32_t Light::get_cull_mask() const{ + + return cull_mask; +} + +void Light::set_color(const Color& p_color){ + + color=p_color; + VS::get_singleton()->light_set_color(light,p_color); +} +Color Light::get_color() const{ + + return color; +} + + AABB Light::get_aabb() const { -#if 0 + if (type==VisualServer::LIGHT_DIRECTIONAL) { return AABB( Vector3(-1,-1,-1), Vector3(2, 2, 2 ) ); } else if (type==VisualServer::LIGHT_OMNI) { - return AABB( Vector3(-1,-1,-1) * vars[PARAM_RADIUS], Vector3(2, 2, 2 ) * vars[PARAM_RADIUS]); + return AABB( Vector3(-1,-1,-1) * param[PARAM_RANGE], Vector3(2, 2, 2 ) * param[PARAM_RANGE]); } else if (type==VisualServer::LIGHT_SPOT) { - float len=vars[PARAM_RADIUS]; - float size=Math::tan(Math::deg2rad(vars[PARAM_SPOT_ANGLE]))*len; + float len=param[PARAM_RANGE]; + float size=Math::tan(Math::deg2rad(param[PARAM_SPOT_ANGLE]))*len; return AABB( Vector3( -size,-size,-len ), Vector3( size*2, size*2, len ) ); } -#endif + return AABB(); } @@ -118,10 +182,51 @@ void Light::_bind_methods() { ObjectTypeDB::bind_method(_MD("is_editor_only"), &Light::is_editor_only ); - ADD_PROPERTY( PropertyInfo( Variant::BOOL, "params/editor_only"), _SCS("set_editor_only"), _SCS("is_editor_only")); - - - + ObjectTypeDB::bind_method(_MD("set_param","param","value"), &Light::set_param ); + ObjectTypeDB::bind_method(_MD("get_param","param"), &Light::get_param ); + + ObjectTypeDB::bind_method(_MD("set_shadow","enabled"), &Light::set_shadow ); + ObjectTypeDB::bind_method(_MD("has_shadow"), &Light::has_shadow ); + + ObjectTypeDB::bind_method(_MD("set_negative","enabled"), &Light::set_negative ); + ObjectTypeDB::bind_method(_MD("is_negative"), &Light::is_negative ); + + ObjectTypeDB::bind_method(_MD("set_cull_mask","cull_mask"), &Light::set_cull_mask ); + ObjectTypeDB::bind_method(_MD("get_cull_mask"), &Light::get_cull_mask ); + + ObjectTypeDB::bind_method(_MD("set_color","color"), &Light::set_color ); + ObjectTypeDB::bind_method(_MD("get_color"), &Light::get_color ); + + ADD_PROPERTY( PropertyInfo( Variant::COLOR, "light/color"), _SCS("set_color"), _SCS("get_color")); + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "light/energy"), _SCS("set_param"), _SCS("get_param"), PARAM_ENERGY); + ADD_PROPERTY( PropertyInfo( Variant::BOOL, "light/negative"), _SCS("set_negative"), _SCS("is_negative")); + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "light/specular"), _SCS("set_param"), _SCS("get_param"), PARAM_SPECULAR); + ADD_PROPERTY( PropertyInfo( Variant::INT, "light/cull_mask"), _SCS("set_cull_mask"), _SCS("get_cull_mask")); + ADD_PROPERTY( PropertyInfo( Variant::INT, "shadow/enabled"), _SCS("set_shadow"), _SCS("has_shadow")); + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/darkness"), _SCS("set_param"), _SCS("get_param"), PARAM_SHADOW_DARKNESS); + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/normal_bias"), _SCS("set_param"), _SCS("get_param"), PARAM_SHADOW_NORMAL_BIAS); + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/bias"), _SCS("set_param"), _SCS("get_param"), PARAM_SHADOW_BIAS); + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/bias_split_scale"), _SCS("set_param"), _SCS("get_param"), PARAM_SHADOW_BIAS_SPLIT_SCALE); + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/max_distance"), _SCS("set_param"), _SCS("get_param"), PARAM_SHADOW_MAX_DISTANCE); + + ADD_PROPERTY( PropertyInfo( Variant::BOOL, "editor/editor_only"), _SCS("set_editor_only"), _SCS("is_editor_only")); + + BIND_CONSTANT( PARAM_ENERGY ); + BIND_CONSTANT( PARAM_SPECULAR ); + BIND_CONSTANT( PARAM_RANGE ); + BIND_CONSTANT( PARAM_ATTENUATION ); + BIND_CONSTANT( PARAM_SPOT_ANGLE ); + BIND_CONSTANT( PARAM_SPOT_ATTENUATION ); + BIND_CONSTANT( PARAM_SHADOW_MAX_DISTANCE ); + BIND_CONSTANT( PARAM_SHADOW_DARKNESS ); + BIND_CONSTANT( PARAM_SHADOW_SPLIT_1_OFFSET ); + BIND_CONSTANT( PARAM_SHADOW_SPLIT_2_OFFSET ); + BIND_CONSTANT( PARAM_SHADOW_SPLIT_3_OFFSET ); + BIND_CONSTANT( PARAM_SHADOW_SPLIT_4_OFFSET ); + BIND_CONSTANT( PARAM_SHADOW_NORMAL_BIAS ); + BIND_CONSTANT( PARAM_SHADOW_BIAS ); + BIND_CONSTANT( PARAM_SHADOW_BIAS_SPLIT_SCALE ); + BIND_CONSTANT( PARAM_MAX ); } @@ -131,9 +236,29 @@ Light::Light(VisualServer::LightType p_type) { type=p_type; light=VisualServer::get_singleton()->light_create(p_type); - + VS::get_singleton()->instance_set_base(get_instance(),light); editor_only=false; + set_color(Color(1,1,1,1)); + set_shadow(false); + set_negative(false); + set_cull_mask(0xFFFFFFFF); + + set_param(PARAM_ENERGY,1); + set_param(PARAM_SPECULAR,1); + set_param(PARAM_RANGE,5); + set_param(PARAM_ATTENUATION,1); + set_param(PARAM_SPOT_ANGLE,45); + set_param(PARAM_SPOT_ATTENUATION,1); + set_param(PARAM_SHADOW_MAX_DISTANCE,0); + set_param(PARAM_SHADOW_DARKNESS,0); + set_param(PARAM_SHADOW_SPLIT_1_OFFSET,0.1); + set_param(PARAM_SHADOW_SPLIT_2_OFFSET,0.2); + set_param(PARAM_SHADOW_SPLIT_3_OFFSET,0.5); + set_param(PARAM_SHADOW_SPLIT_4_OFFSET,1.0); + set_param(PARAM_SHADOW_NORMAL_BIAS,0.1); + set_param(PARAM_SHADOW_BIAS,0.1); + set_param(PARAM_SHADOW_BIAS_SPLIT_SCALE,0.1); } @@ -147,6 +272,8 @@ Light::Light() { Light::~Light() { + VS::get_singleton()->instance_set_base(get_instance(),RID()); + if (light.is_valid()) VisualServer::get_singleton()->free(light); } @@ -156,6 +283,10 @@ Light::~Light() { void DirectionalLight::_bind_methods() { + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "pssm/split_1"), _SCS("set_param"), _SCS("get_param"), PARAM_SHADOW_SPLIT_1_OFFSET); + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "pssm/split_2"), _SCS("set_param"), _SCS("get_param"), PARAM_SHADOW_SPLIT_2_OFFSET); + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "pssm/split_3"), _SCS("set_param"), _SCS("get_param"), PARAM_SHADOW_SPLIT_3_OFFSET); + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "pssm/split_4"), _SCS("set_param"), _SCS("get_param"), PARAM_SHADOW_SPLIT_4_OFFSET); } @@ -169,11 +300,16 @@ DirectionalLight::DirectionalLight() : Light( VisualServer::LIGHT_DIRECTIONAL ) void OmniLight::_bind_methods() { + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "light/range"), _SCS("set_param"), _SCS("get_param"), PARAM_RANGE); + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "light/attenuation"), _SCS("set_param"), _SCS("get_param"), PARAM_ATTENUATION); } void SpotLight::_bind_methods() { + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "light/spot_angle"), _SCS("set_param"), _SCS("get_param"), PARAM_SPOT_ANGLE); + ADD_PROPERTYI( PropertyInfo( Variant::REAL, "light/spot_attenuation"), _SCS("set_param"), _SCS("get_param"), PARAM_SPOT_ATTENUATION); + } diff --git a/scene/3d/light.h b/scene/3d/light.h index 3c31d90d4..7da2d8e7c 100644 --- a/scene/3d/light.h +++ b/scene/3d/light.h @@ -44,10 +44,32 @@ class Light : public VisualInstance { public: - + enum Param { + PARAM_ENERGY, + PARAM_SPECULAR, + PARAM_RANGE, + PARAM_ATTENUATION, + PARAM_SPOT_ANGLE, + PARAM_SPOT_ATTENUATION, + PARAM_SHADOW_MAX_DISTANCE, + PARAM_SHADOW_DARKNESS, + PARAM_SHADOW_SPLIT_1_OFFSET, + PARAM_SHADOW_SPLIT_2_OFFSET, + PARAM_SHADOW_SPLIT_3_OFFSET, + PARAM_SHADOW_SPLIT_4_OFFSET, + PARAM_SHADOW_NORMAL_BIAS, + PARAM_SHADOW_BIAS, + PARAM_SHADOW_BIAS_SPLIT_SCALE, + PARAM_MAX + }; private: + Color color; + float param[PARAM_MAX]; + bool shadow; + bool negative; + uint32_t cull_mask; VS::LightType type; bool editor_only; void _update_visibility(); @@ -71,6 +93,22 @@ public: void set_editor_only(bool p_editor_only); bool is_editor_only() const; + void set_param(Param p_param, float p_value); + float get_param(Param p_param) const; + + void set_shadow(bool p_enable); + bool has_shadow() const; + + void set_negative(bool p_enable); + bool is_negative() const; + + void set_cull_mask(uint32_t p_cull_mask); + uint32_t get_cull_mask() const; + + void set_color(const Color& p_color); + Color get_color() const; + + virtual AABB get_aabb() const; virtual DVector get_faces(uint32_t p_usage_flags) const; @@ -79,6 +117,7 @@ public: }; +VARIANT_ENUM_CAST(Light::Param); class DirectionalLight : public Light { diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp index 994e32985..1e18ba2c7 100644 --- a/scene/3d/particles.cpp +++ b/scene/3d/particles.cpp @@ -319,10 +319,10 @@ RES Particles::_get_gizmo_geometry() const { Ref surface_tool( memnew( SurfaceTool )); - Ref mat( memnew( FixedMaterial )); + Ref mat( memnew( FixedSpatialMaterial )); - mat->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.0,0.6,0.7,0.2) ); - mat->set_parameter( FixedMaterial::PARAM_EMISSION,Color(0.5,0.7,0.8) ); + mat->set_parameter( FixedSpatialMaterial::PARAM_DIFFUSE,Color(0.0,0.6,0.7,0.2) ); + mat->set_parameter( FixedSpatialMaterial::PARAM_EMISSION,Color(0.5,0.7,0.8) ); mat->set_blend_mode( Material::BLEND_MODE_ADD ); mat->set_flag(Material::FLAG_DOUBLE_SIDED,true); // mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true); @@ -382,9 +382,9 @@ RES Particles::_get_gizmo_geometry() const { Ref mesh = surface_tool->commit(); - Ref mat_aabb( memnew( FixedMaterial )); + Ref mat_aabb( memnew( FixedSpatialMaterial )); - mat_aabb->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.8,0.8,0.9,0.7) ); + mat_aabb->set_parameter( FixedSpatialMaterial::PARAM_DIFFUSE,Color(0.8,0.8,0.9,0.7) ); mat_aabb->set_line_width(3); mat_aabb->set_flag( Material::FLAG_UNSHADED, true ); diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp index c1552a416..cfc675337 100644 --- a/scene/main/scene_main_loop.cpp +++ b/scene/main/scene_main_loop.cpp @@ -490,6 +490,8 @@ void SceneTree::input_event( const InputEvent& p_event ) { } + _call_idle_callbacks(); + } void SceneTree::init() { @@ -528,6 +530,7 @@ bool SceneTree::iteration(float p_time) { root_lock--; _flush_delete_queue(); + _call_idle_callbacks(); return _quit; } @@ -590,6 +593,8 @@ bool SceneTree::idle(float p_time){ E=N; } + _call_idle_callbacks(); + return _quit; } @@ -745,12 +750,12 @@ Ref SceneTree::get_debug_navigation_material() { if (navigation_material.is_valid()) return navigation_material; - Ref line_material = Ref( memnew( FixedMaterial )); + Ref line_material = Ref( memnew( FixedSpatialMaterial )); /* line_material->set_flag(Material::FLAG_UNSHADED, true); line_material->set_line_width(3.0); - line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true); - line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true); - line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,get_debug_navigation_color());*/ + line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true); + line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY, true); + line_material->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,get_debug_navigation_color());*/ navigation_material=line_material; @@ -763,12 +768,12 @@ Ref SceneTree::get_debug_navigation_disabled_material(){ if (navigation_disabled_material.is_valid()) return navigation_disabled_material; - Ref line_material = Ref( memnew( FixedMaterial )); + Ref line_material = Ref( memnew( FixedSpatialMaterial )); /* line_material->set_flag(Material::FLAG_UNSHADED, true); line_material->set_line_width(3.0); - line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true); - line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true); - line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,get_debug_navigation_disabled_color());*/ + line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true); + line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY, true); + line_material->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,get_debug_navigation_disabled_color());*/ navigation_disabled_material=line_material; @@ -781,12 +786,12 @@ Ref SceneTree::get_debug_collision_material() { return collision_material; - Ref line_material = Ref( memnew( FixedMaterial )); + Ref line_material = Ref( memnew( FixedSpatialMaterial )); /*line_material->set_flag(Material::FLAG_UNSHADED, true); line_material->set_line_width(3.0); - line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true); - line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true); - line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,get_debug_collisions_color());*/ + line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true); + line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY, true); + line_material->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,get_debug_collisions_color());*/ collision_material=line_material; @@ -800,11 +805,11 @@ Ref SceneTree::get_debug_contact_mesh() { debug_contact_mesh = Ref( memnew( Mesh ) ); - Ref mat = memnew( FixedMaterial ); + Ref mat = memnew( FixedSpatialMaterial ); /*mat->set_flag(Material::FLAG_UNSHADED,true); mat->set_flag(Material::FLAG_DOUBLE_SIDED,true); - mat->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA,true); - mat->set_parameter(FixedMaterial::PARAM_DIFFUSE,get_debug_collision_contact_color());*/ + mat->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA,true); + mat->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,get_debug_collision_contact_color());*/ Vector3 diamond[6]={ Vector3(-1, 0, 0), @@ -2259,6 +2264,23 @@ void SceneTree::_bind_methods() { SceneTree *SceneTree::singleton=NULL; + +SceneTree::IdleCallback SceneTree::idle_callbacks[SceneTree::MAX_IDLE_CALLBACKS]; +int SceneTree::idle_callback_count=0; + +void SceneTree::_call_idle_callbacks() { + + for(int i=0;i=MAX_IDLE_CALLBACKS); + idle_callbacks[idle_callback_count++]=p_callback; +} + + SceneTree::SceneTree() { singleton=this; diff --git a/scene/main/scene_main_loop.h b/scene/main/scene_main_loop.h index 1c0f88862..4860f4a9b 100644 --- a/scene/main/scene_main_loop.h +++ b/scene/main/scene_main_loop.h @@ -74,6 +74,8 @@ class SceneTree : public MainLoop { public: + typedef void (*IdleCallback)(); + enum StretchMode { STRETCH_MODE_DISABLED, @@ -303,6 +305,15 @@ friend class Viewport; static void _live_edit_reparent_node_funcs(void* self,const NodePath& p_at,const NodePath& p_new_place,const String& p_new_name,int p_at_pos) { reinterpret_cast(self)->_live_edit_reparent_node_func(p_at,p_new_place,p_new_name,p_at_pos); } #endif + + enum { + MAX_IDLE_CALLBACKS=256 + }; + + static IdleCallback idle_callbacks[MAX_IDLE_CALLBACKS]; + static int idle_callback_count; + void _call_idle_callbacks(); + protected: @@ -430,6 +441,7 @@ public: void set_refuse_new_network_connections(bool p_refuse); bool is_refusing_new_network_connections() const; + static void add_idle_callback(IdleCallback p_callback); SceneTree(); ~SceneTree(); diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index e93a16371..35f72c5ce 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -2513,7 +2513,7 @@ Vector2 Viewport::get_camera_coords(const Vector2 &p_viewport_coords) const { Vector2 Viewport::get_camera_rect_size() const { - return last_vp_rect.size; + return size; } diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index ad845555a..e2f5b5679 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -544,14 +544,16 @@ void register_scene_types() { #ifndef _3D_DISABLED ObjectTypeDB::register_type(); ObjectTypeDB::register_virtual_type(); - ObjectTypeDB::register_type(); + ObjectTypeDB::register_type(); + SceneTree::add_idle_callback(FixedSpatialMaterial::flush_changes); + FixedSpatialMaterial::init_shaders(); // ObjectTypeDB::register_type(); ObjectTypeDB::register_type(); // ObjectTypeDB::register_type(); ObjectTypeDB::register_type(); ObjectTypeDB::add_compatibility_type("Shader","MaterialShader"); - ObjectTypeDB::add_compatibility_type("ParticleSystemMaterial","FixedMaterial"); - ObjectTypeDB::add_compatibility_type("UnshadedMaterial","FixedMaterial"); + ObjectTypeDB::add_compatibility_type("ParticleSystemMaterial","FixedSpatialMaterial"); + ObjectTypeDB::add_compatibility_type("UnshadedMaterial","FixedSpatialMaterial"); ObjectTypeDB::register_type(); ObjectTypeDB::register_type(); @@ -655,6 +657,7 @@ void unregister_scene_types() { memdelete( resource_loader_wav ); memdelete( resource_loader_dynamic_font ); + #ifdef TOOLS_ENABLED @@ -669,5 +672,7 @@ void unregister_scene_types() { if (resource_loader_text) { memdelete(resource_loader_text); } + + FixedSpatialMaterial::finish_shaders(); SceneStringNames::free(); } diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index 85d16da91..3897c86d5 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -53,7 +53,7 @@ void Environment::set_skybox(const Ref& p_skybox){ sb_rid=bg_skybox->get_rid(); print_line("skybox valid: "+itos(sb_rid.is_valid())); - VS::get_singleton()->environment_set_skybox(environment,sb_rid,Globals::get_singleton()->get("rendering/skybox/radiance_cube_resolution"),Globals::get_singleton()->get("rendering/skybox/iradiance_cube_resolution")); + VS::get_singleton()->environment_set_skybox(environment,sb_rid,Globals::get_singleton()->get("rendering/skybox/radiance_cube_resolution")); } void Environment::set_skybox_scale(float p_scale) { @@ -80,17 +80,17 @@ void Environment::set_canvas_max_layer(int p_max_layer){ void Environment::set_ambient_light_color(const Color& p_color){ ambient_color=p_color; - VS::get_singleton()->environment_set_ambient_light(environment,ambient_color,ambient_energy,ambient_skybox_energy); + VS::get_singleton()->environment_set_ambient_light(environment,ambient_color,ambient_energy,ambient_skybox_contribution); } void Environment::set_ambient_light_energy(float p_energy){ ambient_energy=p_energy; - VS::get_singleton()->environment_set_ambient_light(environment,ambient_color,ambient_energy,ambient_skybox_energy); + VS::get_singleton()->environment_set_ambient_light(environment,ambient_color,ambient_energy,ambient_skybox_contribution); } -void Environment::set_ambient_light_skybox_energy(float p_energy){ +void Environment::set_ambient_light_skybox_contribution(float p_energy){ - ambient_skybox_energy=p_energy; - VS::get_singleton()->environment_set_ambient_light(environment,ambient_color,ambient_energy,ambient_skybox_energy); + ambient_skybox_contribution=p_energy; + VS::get_singleton()->environment_set_ambient_light(environment,ambient_color,ambient_energy,ambient_skybox_contribution); } Environment::BGMode Environment::get_background() const{ @@ -127,16 +127,16 @@ float Environment::get_ambient_light_energy() const{ return ambient_energy; } -float Environment::get_ambient_light_skybox_energy() const{ +float Environment::get_ambient_light_skybox_contribution() const{ - return ambient_skybox_energy; + return ambient_skybox_contribution; } void Environment::_validate_property(PropertyInfo& property) const { - if (property.name=="background/skybox" || property.name=="ambient_light/skybox_energy") { + if (property.name=="background/skybox" || property.name=="background/skybox_scale" || property.name=="ambient_light/skybox_contribution") { if (bg_mode!=BG_SKYBOX) { property.usage=PROPERTY_USAGE_NOEDITOR; } @@ -166,7 +166,7 @@ void Environment::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_canvas_max_layer","layer"),&Environment::set_canvas_max_layer); ObjectTypeDB::bind_method(_MD("set_ambient_light_color","color"),&Environment::set_ambient_light_color); ObjectTypeDB::bind_method(_MD("set_ambient_light_energy","energy"),&Environment::set_ambient_light_energy); - ObjectTypeDB::bind_method(_MD("set_ambient_light_skybox_energy","energy"),&Environment::set_ambient_light_skybox_energy); + ObjectTypeDB::bind_method(_MD("set_ambient_light_skybox_contribution","energy"),&Environment::set_ambient_light_skybox_contribution); ObjectTypeDB::bind_method(_MD("get_background"),&Environment::get_background); @@ -177,7 +177,7 @@ void Environment::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_canvas_max_layer"),&Environment::get_canvas_max_layer); ObjectTypeDB::bind_method(_MD("get_ambient_light_color"),&Environment::get_ambient_light_color); ObjectTypeDB::bind_method(_MD("get_ambient_light_energy"),&Environment::get_ambient_light_energy); - ObjectTypeDB::bind_method(_MD("get_ambient_light_skybox_energy"),&Environment::get_ambient_light_skybox_energy); + ObjectTypeDB::bind_method(_MD("get_ambient_light_skybox_contribution"),&Environment::get_ambient_light_skybox_contribution); ADD_PROPERTY(PropertyInfo(Variant::INT,"background/mode",PROPERTY_HINT_ENUM,"Clear Color,Custom Color,Skybox,Canvas,Keep"),_SCS("set_background"),_SCS("get_background") ); @@ -188,7 +188,7 @@ void Environment::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::INT,"background/canvas_max_layer",PROPERTY_HINT_RANGE,"-1000,1000,1"),_SCS("set_canvas_max_layer"),_SCS("get_canvas_max_layer") ); ADD_PROPERTY(PropertyInfo(Variant::COLOR,"ambient_light/color"),_SCS("set_ambient_light_color"),_SCS("get_ambient_light_color") ); ADD_PROPERTY(PropertyInfo(Variant::REAL,"ambient_light/energy",PROPERTY_HINT_RANGE,"0,16,0.01"),_SCS("set_ambient_light_energy"),_SCS("get_ambient_light_energy") ); - ADD_PROPERTY(PropertyInfo(Variant::REAL,"ambient_light/skybox_energy",PROPERTY_HINT_RANGE,"0,16,0.01"),_SCS("set_ambient_light_skybox_energy"),_SCS("get_ambient_light_skybox_energy") ); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"ambient_light/skybox_contribution",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_ambient_light_skybox_contribution"),_SCS("get_ambient_light_skybox_contribution") ); GLOBAL_DEF("rendering/skybox/irradiance_cube_resolution",256); GLOBAL_DEF("rendering/skybox/radiance_cube_resolution",64); @@ -209,10 +209,11 @@ void Environment::_bind_methods() { Environment::Environment() { bg_mode=BG_CLEAR_COLOR; + bg_skybox_scale=1.0; bg_energy=1.0; bg_canvas_max_layer=0; ambient_energy=1.0; - ambient_skybox_energy=0; + ambient_skybox_contribution=0; environment = VS::get_singleton()->environment_create(); diff --git a/scene/resources/environment.h b/scene/resources/environment.h index 0435ffc6c..6478f6420 100644 --- a/scene/resources/environment.h +++ b/scene/resources/environment.h @@ -66,7 +66,7 @@ private: int bg_canvas_max_layer; Color ambient_color; float ambient_energy; - float ambient_skybox_energy; + float ambient_skybox_contribution; protected: @@ -84,7 +84,7 @@ public: void set_canvas_max_layer(int p_max_layer); void set_ambient_light_color(const Color& p_color); void set_ambient_light_energy(float p_energy); - void set_ambient_light_skybox_energy(float p_energy); + void set_ambient_light_skybox_contribution(float p_energy); BGMode get_background() const; Ref get_skybox() const; @@ -94,7 +94,7 @@ public: int get_canvas_max_layer() const; Color get_ambient_light_color() const; float get_ambient_light_energy() const; - float get_ambient_light_skybox_energy() const; + float get_ambient_light_skybox_contribution() const; virtual RID get_rid() const; diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 3ebe5b780..e3df1461c 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -45,14 +45,762 @@ Material::~Material() { } -FixedMaterial::FixedMaterial() { +///////////////////////////////// + +Mutex *FixedSpatialMaterial::material_mutex=NULL; +SelfList::List FixedSpatialMaterial::dirty_materials; +Map FixedSpatialMaterial::shader_map; +FixedSpatialMaterial::ShaderNames* FixedSpatialMaterial::shader_names=NULL; + +void FixedSpatialMaterial::init_shaders() { + +#ifndef NO_THREADS + material_mutex = Mutex::create(); +#endif + + shader_names = memnew( ShaderNames ); + shader_names->albedo="albedo"; + shader_names->specular="specular"; + shader_names->roughness="roughness"; + shader_names->emission="emission"; + shader_names->normal_scale="normal_scale"; + shader_names->sheen="sheen"; + shader_names->sheen_color="sheen_color"; + shader_names->clearcoat="clearcoat"; + shader_names->clearcoat_gloss="clearcoat_gloss"; + shader_names->anisotropy="anisotropy"; + shader_names->height_scale="height_scale"; + shader_names->subsurface_scattering="subsurface_scattering"; + shader_names->refraction="refraction"; + shader_names->refraction_roughness="refraction_roughness"; + + shader_names->texture_names[TEXTURE_ALBEDO]="texture_albedo"; + shader_names->texture_names[TEXTURE_SPECULAR]="texture_specular"; + shader_names->texture_names[TEXTURE_EMISSION]="texture_emission"; + shader_names->texture_names[TEXTURE_NORMAL]="texture_normal"; + shader_names->texture_names[TEXTURE_SHEEN]="texture_sheen"; + shader_names->texture_names[TEXTURE_CLEARCOAT]="texture_clearcoat"; + shader_names->texture_names[TEXTURE_ANISOTROPY]="texture_anisotropy"; + shader_names->texture_names[TEXTURE_AMBIENT_OCCLUSION]="texture_ambient_occlusion"; + shader_names->texture_names[TEXTURE_HEIGHT]="texture_height"; + shader_names->texture_names[TEXTURE_SUBSURFACE_SCATTERING]="texture_subsurface_scattering"; + shader_names->texture_names[TEXTURE_REFRACTION]="texture_refraction"; + shader_names->texture_names[TEXTURE_REFRACTION_ROUGHNESS]="texture_refraction_roughness"; + shader_names->texture_names[TEXTURE_DETAIL_MASK]="texture_detail_mask"; + shader_names->texture_names[TEXTURE_DETAIL_ALBEDO]="texture_detail_albedo"; + shader_names->texture_names[TEXTURE_DETAIL_NORMAL]="texture_detail_normal"; } -FixedMaterial::~FixedMaterial() { +void FixedSpatialMaterial::finish_shaders(){ + +#ifndef NO_THREADS + memdelete( material_mutex ); +#endif + memdelete( shader_names ); } -///////////////////////////////// + + +void FixedSpatialMaterial::_update_shader() { + + dirty_materials.remove( &element ); + + MaterialKey mk = _compute_key(); + if (mk.key==current_key.key) + return; //no update required in the end + + if (shader_map.has(current_key)) { + shader_map[current_key].users--; + if (shader_map[current_key].users==0) { + //deallocate shader, as it's no longer in use + VS::get_singleton()->free(shader_map[current_key].shader); + shader_map.erase(current_key); + } + } + + current_key=mk; + + if (shader_map.has(mk)) { + + VS::get_singleton()->material_set_shader(_get_material(),shader_map[mk].shader); + shader_map[mk].users++; + return; + } + + //must create a shader! + + String code="render_mode "; + switch(blend_mode) { + case BLEND_MODE_MIX: code+="blend_mix"; break; + case BLEND_MODE_ADD: code+="blend_add"; break; + case BLEND_MODE_SUB: code+="blend_sub"; break; + case BLEND_MODE_MUL: code+="blend_mul"; break; + } + + switch(depth_draw_mode) { + case DEPTH_DRAW_OPAQUE_ONLY: code+=",depth_draw_opaque"; break; + case DEPTH_DRAW_ALWAYS: code+=",depth_draw_always"; break; + case DEPTH_DRAW_DISABLED: code+=",depth_draw_never"; break; + case DEPTH_DRAW_ALPHA_OPAQUE_PREPASS: code+=",depth_draw_alpha_prepass"; break; + } + + switch(cull_mode) { + case CULL_BACK: code+=",cull_back"; break; + case CULL_FRONT: code+=",cull_front"; break; + case CULL_DISABLED: code+=",cull_disable"; break; + + } + + if (flags[FLAG_UNSHADED]) { + code+=",unshaded"; + } + if (flags[FLAG_ONTOP]) { + code+=",ontop"; + } + + code+=";\n"; + + + code+="uniform vec4 albedo : hint_color;\n"; + code+="uniform sampler2D albedo_texture : hint_albedo;\n"; + code+="uniform vec4 specular : hint_color;\n"; + code+="uniform float roughness : hint_range(0,1);\n"; + code+="uniform sampler2D specular_texture : hint_white;\n"; + code+="\n\n"; + + code+="\n\n"; + code+="void fragment() {\n"; + code+="\tvec4 albedo_tex = texture(albedo_texture,UV);\n"; + + if (flags[FLAG_ALBEDO_FROM_VERTEX_COLOR]) { + code+="\talbedo_tex *= COLOR;\n"; + } + + code+="\tALBEDO = albedo.rgb * albedo_tex.rgb;\n"; + if (features[FEATURE_TRANSPARENT]) { + code+="\tALPHA = albedo.a * albedo_tex.a;\n"; + } + code+="\tvec4 specular_tex = texture(specular_texture,UV);\n"; + code+="\tSPECULAR = specular.rgb * specular_tex.rgb;\n"; + code+="\tROUGHNESS = specular.a * roughness;\n"; + code+="}\n"; + + ShaderData shader_data; + shader_data.shader = VS::get_singleton()->shader_create(VS::SHADER_SPATIAL); + shader_data.users=1; + + VS::get_singleton()->shader_set_code( shader_data.shader, code ); + + shader_map[mk]=shader_data; + + VS::get_singleton()->material_set_shader(_get_material(),shader_data.shader); + +} + +void FixedSpatialMaterial::flush_changes() { + + if (material_mutex) + material_mutex->lock(); + + while (dirty_materials.first()) { + + dirty_materials.first()->self()->_update_shader(); + } + + if (material_mutex) + material_mutex->unlock(); +} + +void FixedSpatialMaterial::_queue_shader_change() { + + if (material_mutex) + material_mutex->lock(); + + if (!element.in_list()) { + dirty_materials.add(&element); + } + + if (material_mutex) + material_mutex->unlock(); + + +} + +bool FixedSpatialMaterial::_is_shader_dirty() const { + + bool dirty=false; + + if (material_mutex) + material_mutex->lock(); + + dirty=element.in_list(); + + if (material_mutex) + material_mutex->unlock(); + + return dirty; +} +void FixedSpatialMaterial::set_albedo(const Color& p_albedo) { + + albedo=p_albedo; + + VS::get_singleton()->material_set_param(_get_material(),shader_names->albedo,p_albedo); +} + +Color FixedSpatialMaterial::get_albedo() const{ + + return albedo; +} + +void FixedSpatialMaterial::set_specular(const Color& p_specular){ + + specular=p_specular; + VS::get_singleton()->material_set_param(_get_material(),shader_names->specular,p_specular); + +} +Color FixedSpatialMaterial::get_specular() const{ + + return specular; +} + +void FixedSpatialMaterial::set_roughness(float p_roughness){ + + roughness=p_roughness; + VS::get_singleton()->material_set_param(_get_material(),shader_names->roughness,p_roughness); + +} +float FixedSpatialMaterial::get_roughness() const{ + + return roughness; +} + +void FixedSpatialMaterial::set_emission(const Color& p_emission){ + + emission=p_emission; + VS::get_singleton()->material_set_param(_get_material(),shader_names->emission,p_emission); + +} +Color FixedSpatialMaterial::get_emission() const{ + + return emission; +} + +void FixedSpatialMaterial::set_normal_scale(float p_normal_scale){ + + normal_scale=p_normal_scale; + VS::get_singleton()->material_set_param(_get_material(),shader_names->normal_scale,p_normal_scale); + +} +float FixedSpatialMaterial::get_normal_scale() const{ + + return normal_scale; +} + +void FixedSpatialMaterial::set_sheen(float p_sheen){ + + sheen=p_sheen; + VS::get_singleton()->material_set_param(_get_material(),shader_names->sheen,p_sheen); + + +} +float FixedSpatialMaterial::get_sheen() const{ + + return sheen; +} + +void FixedSpatialMaterial::set_sheen_color(const Color& p_sheen_color){ + + sheen_color=p_sheen_color; + VS::get_singleton()->material_set_param(_get_material(),shader_names->sheen_color,p_sheen_color); + +} +Color FixedSpatialMaterial::get_sheen_color() const{ + + return sheen_color; +} + +void FixedSpatialMaterial::set_clearcoat(float p_clearcoat){ + + clearcoat=p_clearcoat; + VS::get_singleton()->material_set_param(_get_material(),shader_names->clearcoat,p_clearcoat); + +} + +float FixedSpatialMaterial::get_clearcoat() const{ + + return clearcoat; +} + +void FixedSpatialMaterial::set_clearcoat_gloss(float p_clearcoat_gloss){ + + clearcoat_gloss=p_clearcoat_gloss; + VS::get_singleton()->material_set_param(_get_material(),shader_names->clearcoat_gloss,p_clearcoat_gloss); + + +} + +float FixedSpatialMaterial::get_clearcoat_gloss() const{ + + return clearcoat_gloss; +} + +void FixedSpatialMaterial::set_anisotropy(float p_anisotropy){ + + anisotropy=p_anisotropy; + VS::get_singleton()->material_set_param(_get_material(),shader_names->anisotropy,p_anisotropy); + +} +float FixedSpatialMaterial::get_anisotropy() const{ + + return anisotropy; +} + +void FixedSpatialMaterial::set_height_scale(float p_height_scale){ + + height_scale=p_height_scale; + VS::get_singleton()->material_set_param(_get_material(),shader_names->height_scale,p_height_scale); + + +} + +float FixedSpatialMaterial::get_height_scale() const{ + + return height_scale; +} + +void FixedSpatialMaterial::set_subsurface_scattering(float p_subsurface_scattering){ + + subsurface_scattering=p_subsurface_scattering; + VS::get_singleton()->material_set_param(_get_material(),shader_names->subsurface_scattering,subsurface_scattering); + + +} + +float FixedSpatialMaterial::get_subsurface_scattering() const{ + + return subsurface_scattering; +} + +void FixedSpatialMaterial::set_refraction(float p_refraction){ + + refraction=p_refraction; + VS::get_singleton()->material_set_param(_get_material(),shader_names->refraction,refraction); + +} + +float FixedSpatialMaterial::get_refraction() const { + + return refraction; +} + +void FixedSpatialMaterial::set_refraction_roughness(float p_refraction_roughness) { + + refraction_roughness=p_refraction_roughness; + VS::get_singleton()->material_set_param(_get_material(),shader_names->refraction_roughness,refraction_roughness); + + +} +float FixedSpatialMaterial::get_refraction_roughness() const { + + return refraction_roughness; +} + +void FixedSpatialMaterial::set_detail_uv(DetailUV p_detail_uv) { + + if (detail_uv==p_detail_uv) + return; + + detail_uv=p_detail_uv; + _queue_shader_change(); +} +FixedSpatialMaterial::DetailUV FixedSpatialMaterial::get_detail_uv() const { + + return detail_uv; +} + +void FixedSpatialMaterial::set_blend_mode(BlendMode p_mode) { + + if (blend_mode==p_mode) + return; + + blend_mode=p_mode; + _queue_shader_change(); +} +FixedSpatialMaterial::BlendMode FixedSpatialMaterial::get_blend_mode() const { + + return blend_mode; +} + +void FixedSpatialMaterial::set_detail_blend_mode(BlendMode p_mode) { + + detail_blend_mode=p_mode; + _queue_shader_change(); +} +FixedSpatialMaterial::BlendMode FixedSpatialMaterial::get_detail_blend_mode() const { + + return detail_blend_mode; +} + +void FixedSpatialMaterial::set_depth_draw_mode(DepthDrawMode p_mode) { + + if (depth_draw_mode==p_mode) + return; + + depth_draw_mode=p_mode; + _queue_shader_change(); +} +FixedSpatialMaterial::DepthDrawMode FixedSpatialMaterial::get_depth_draw_mode() const { + + return depth_draw_mode; +} + +void FixedSpatialMaterial::set_cull_mode(CullMode p_mode) { + + if (cull_mode==p_mode) + return; + + cull_mode=p_mode; + _queue_shader_change(); +} +FixedSpatialMaterial::CullMode FixedSpatialMaterial::get_cull_mode() const { + + return cull_mode; +} + +void FixedSpatialMaterial::set_diffuse_mode(DiffuseMode p_mode) { + + if (diffuse_mode==p_mode) + return; + + diffuse_mode=p_mode; + _queue_shader_change(); +} +FixedSpatialMaterial::DiffuseMode FixedSpatialMaterial::get_diffuse_mode() const { + + return diffuse_mode; +} + +void FixedSpatialMaterial::set_flag(Flags p_flag,bool p_enabled) { + + ERR_FAIL_INDEX(p_flag,FLAG_MAX); + + if (flags[p_flag]==p_enabled) + return; + + flags[p_flag]=p_enabled; + _queue_shader_change(); +} + +bool FixedSpatialMaterial::get_flag(Flags p_flag) const { + + ERR_FAIL_INDEX_V(p_flag,FLAG_MAX,false); + return flags[p_flag]; +} + +void FixedSpatialMaterial::set_feature(Feature p_feature,bool p_enabled) { + + ERR_FAIL_INDEX(p_feature,FEATURE_MAX); + if (features[p_feature]==p_enabled) + return; + + features[p_feature]=p_enabled; + _change_notify(); + _queue_shader_change(); + + +} + +bool FixedSpatialMaterial::get_feature(Feature p_feature) const { + + ERR_FAIL_INDEX_V(p_feature,FEATURE_MAX,false); + return features[p_feature]; +} + + + +void FixedSpatialMaterial::set_texture(TextureParam p_param, const Ref &p_texture) { + + ERR_FAIL_INDEX(p_param,TEXTURE_MAX); + textures[p_param]=p_texture; + VS::get_singleton()->material_set_param(_get_material(),shader_names->texture_names[p_param],p_texture); +} + +Ref FixedSpatialMaterial::get_texture(TextureParam p_param) const { + + ERR_FAIL_INDEX_V(p_param,TEXTURE_MAX,Ref()); + return textures[p_param]; +} + + +void FixedSpatialMaterial::_validate_feature(const String& text, Feature feature,PropertyInfo& property) const { + if (property.name.begins_with(text) && property.name!=text+"/enabled" && !features[feature]) { + property.usage=0; + } +} + +void FixedSpatialMaterial::_validate_property(PropertyInfo& property) const { + _validate_feature("normal",FEATURE_NORMAL_MAPPING,property); + _validate_feature("sheen",FEATURE_SHEEN,property); + _validate_feature("clearcoat",FEATURE_CLEARCOAT,property); + _validate_feature("anisotropy",FEATURE_ANISOTROPY,property); + _validate_feature("ao",FEATURE_AMBIENT_OCCLUSION,property); + _validate_feature("height",FEATURE_HEIGHT_MAPPING,property); + _validate_feature("subsurf_scatter",FEATURE_SUBSURACE_SCATTERING,property); + _validate_feature("refraction",FEATURE_REFRACTION,property); + _validate_feature("detail",FEATURE_DETAIL,property); + +} + +void FixedSpatialMaterial::_bind_methods() { + + + ObjectTypeDB::bind_method(_MD("set_albedo","albedo"),&FixedSpatialMaterial::set_albedo); + ObjectTypeDB::bind_method(_MD("get_albedo"),&FixedSpatialMaterial::get_albedo); + + ObjectTypeDB::bind_method(_MD("set_specular","specular"),&FixedSpatialMaterial::set_specular); + ObjectTypeDB::bind_method(_MD("get_specular"),&FixedSpatialMaterial::get_specular); + + ObjectTypeDB::bind_method(_MD("set_roughness","roughness"),&FixedSpatialMaterial::set_roughness); + ObjectTypeDB::bind_method(_MD("get_roughness"),&FixedSpatialMaterial::get_roughness); + + ObjectTypeDB::bind_method(_MD("set_emission","emission"),&FixedSpatialMaterial::set_emission); + ObjectTypeDB::bind_method(_MD("get_emission"),&FixedSpatialMaterial::get_emission); + + ObjectTypeDB::bind_method(_MD("set_normal_scale","normal_scale"),&FixedSpatialMaterial::set_normal_scale); + ObjectTypeDB::bind_method(_MD("get_normal_scale"),&FixedSpatialMaterial::get_normal_scale); + + ObjectTypeDB::bind_method(_MD("set_sheen","sheen"),&FixedSpatialMaterial::set_sheen); + ObjectTypeDB::bind_method(_MD("get_sheen"),&FixedSpatialMaterial::get_sheen); + + ObjectTypeDB::bind_method(_MD("set_sheen_color","sheen_color"),&FixedSpatialMaterial::set_sheen_color); + ObjectTypeDB::bind_method(_MD("get_sheen_color"),&FixedSpatialMaterial::get_sheen_color); + + ObjectTypeDB::bind_method(_MD("set_clearcoat","clearcoat"),&FixedSpatialMaterial::set_clearcoat); + ObjectTypeDB::bind_method(_MD("get_clearcoat"),&FixedSpatialMaterial::get_clearcoat); + + ObjectTypeDB::bind_method(_MD("set_clearcoat_gloss","clearcoat_gloss"),&FixedSpatialMaterial::set_clearcoat_gloss); + ObjectTypeDB::bind_method(_MD("get_clearcoat_gloss"),&FixedSpatialMaterial::get_clearcoat_gloss); + + ObjectTypeDB::bind_method(_MD("set_anisotropy","anisotropy"),&FixedSpatialMaterial::set_anisotropy); + ObjectTypeDB::bind_method(_MD("get_anisotropy"),&FixedSpatialMaterial::get_anisotropy); + + ObjectTypeDB::bind_method(_MD("set_height_scale","height_scale"),&FixedSpatialMaterial::set_height_scale); + ObjectTypeDB::bind_method(_MD("get_height_scale"),&FixedSpatialMaterial::get_height_scale); + + ObjectTypeDB::bind_method(_MD("set_subsurface_scattering","subsurface_scattering"),&FixedSpatialMaterial::set_subsurface_scattering); + ObjectTypeDB::bind_method(_MD("get_subsurface_scattering"),&FixedSpatialMaterial::get_subsurface_scattering); + + ObjectTypeDB::bind_method(_MD("set_refraction","refraction"),&FixedSpatialMaterial::set_refraction); + ObjectTypeDB::bind_method(_MD("get_refraction"),&FixedSpatialMaterial::get_refraction); + + ObjectTypeDB::bind_method(_MD("set_refraction_roughness","refraction_roughness"),&FixedSpatialMaterial::set_refraction_roughness); + ObjectTypeDB::bind_method(_MD("get_refraction_roughness"),&FixedSpatialMaterial::get_refraction_roughness); + + ObjectTypeDB::bind_method(_MD("set_detail_uv","detail_uv"),&FixedSpatialMaterial::set_detail_uv); + ObjectTypeDB::bind_method(_MD("get_detail_uv"),&FixedSpatialMaterial::get_detail_uv); + + ObjectTypeDB::bind_method(_MD("set_blend_mode","blend_mode"),&FixedSpatialMaterial::set_blend_mode); + ObjectTypeDB::bind_method(_MD("get_blend_mode"),&FixedSpatialMaterial::get_blend_mode); + + ObjectTypeDB::bind_method(_MD("set_depth_draw_mode","depth_draw_mode"),&FixedSpatialMaterial::set_depth_draw_mode); + ObjectTypeDB::bind_method(_MD("get_depth_draw_mode"),&FixedSpatialMaterial::get_depth_draw_mode); + + ObjectTypeDB::bind_method(_MD("set_cull_mode","cull_mode"),&FixedSpatialMaterial::set_cull_mode); + ObjectTypeDB::bind_method(_MD("get_cull_mode"),&FixedSpatialMaterial::get_cull_mode); + + ObjectTypeDB::bind_method(_MD("set_diffuse_mode","diffuse_mode"),&FixedSpatialMaterial::set_diffuse_mode); + ObjectTypeDB::bind_method(_MD("get_diffuse_mode"),&FixedSpatialMaterial::get_diffuse_mode); + + ObjectTypeDB::bind_method(_MD("set_flag","flag","enable"),&FixedSpatialMaterial::set_flag); + ObjectTypeDB::bind_method(_MD("get_flag"),&FixedSpatialMaterial::get_flag); + + ObjectTypeDB::bind_method(_MD("set_feature","feature","enable"),&FixedSpatialMaterial::set_feature); + ObjectTypeDB::bind_method(_MD("get_feature","feature"),&FixedSpatialMaterial::get_feature); + + ObjectTypeDB::bind_method(_MD("set_texture","param:Texture","texture"),&FixedSpatialMaterial::set_texture); + ObjectTypeDB::bind_method(_MD("get_texture:Texture","param:Texture"),&FixedSpatialMaterial::get_texture); + + ObjectTypeDB::bind_method(_MD("set_detail_blend_mode","detail_blend_mode"),&FixedSpatialMaterial::set_detail_blend_mode); + ObjectTypeDB::bind_method(_MD("get_detail_blend_mode"),&FixedSpatialMaterial::get_detail_blend_mode); + + ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"flags/transparent"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_TRANSPARENT); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"flags/unshaded"),_SCS("set_flag"),_SCS("get_flag"),FLAG_UNSHADED); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"flags/on_top"),_SCS("set_flag"),_SCS("get_flag"),FLAG_ONTOP); + ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"flags/vcol_albedo"),_SCS("set_flag"),_SCS("get_flag"),FLAG_ALBEDO_FROM_VERTEX_COLOR); + + ADD_PROPERTY(PropertyInfo(Variant::INT,"params/diffuse_mode",PROPERTY_HINT_ENUM,"Labert,Lambert Wrap,Oren Nayar,Burley"),_SCS("set_diffuse_mode"),_SCS("get_diffuse_mode")); + ADD_PROPERTY(PropertyInfo(Variant::INT,"params/blend_mode",PROPERTY_HINT_ENUM,"Mix,Add,Sub,Mul"),_SCS("set_blend_mode"),_SCS("get_blend_mode")); + ADD_PROPERTY(PropertyInfo(Variant::INT,"params/cull_mode",PROPERTY_HINT_ENUM,"Back,Front,Disabled"),_SCS("set_cull_mode"),_SCS("get_cull_mode")); + ADD_PROPERTY(PropertyInfo(Variant::INT,"params/depth_draw_mode",PROPERTY_HINT_ENUM,"Opaque Only,Always,Never,Opaque Pre-Pass"),_SCS("set_depth_draw_mode"),_SCS("get_depth_draw_mode")); + + ADD_PROPERTY(PropertyInfo(Variant::COLOR,"albedo/color"),_SCS("set_albedo"),_SCS("get_albedo")); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"albedo/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_ALBEDO); + + ADD_PROPERTY(PropertyInfo(Variant::COLOR,"specular/color"),_SCS("set_specular"),_SCS("get_specular")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"specular/roughness",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_roughness"),_SCS("get_roughness")); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"specular/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_SPECULAR); + + ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"normal/enabled"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_NORMAL_MAPPING); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"normal/scale",PROPERTY_HINT_RANGE,"-16,16,0.01"),_SCS("set_normal_scale"),_SCS("get_normal_scale")); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"normal/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_NORMAL); + + ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"sheen/enabled"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_SHEEN); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"sheen/amount",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_sheen"),_SCS("get_sheen")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"sheen/color"),_SCS("set_sheen_color"),_SCS("get_sheen_color")); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"sheen/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_SHEEN); + + ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"clearcoat/enabled"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_CLEARCOAT); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"clearcoat/amount",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_clearcoat"),_SCS("get_clearcoat")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"clearcoat/gloss"),_SCS("set_clearcoat_gloss"),_SCS("get_clearcoat_gloss")); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"clearcoat/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_CLEARCOAT); + + ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"anisotropy/enabled"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_ANISOTROPY); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"anisotropy/amount",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_anisotropy"),_SCS("get_anisotropy")); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"anisotropy/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_ANISOTROPY); + + ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"ao/enabled"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_AMBIENT_OCCLUSION); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"ao/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_AMBIENT_OCCLUSION); + + ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"height/enabled"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_HEIGHT_MAPPING); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"height/scale",PROPERTY_HINT_RANGE,"-16,16,0.01"),_SCS("set_height_scale"),_SCS("get_height_scale")); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"height/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_HEIGHT); + + ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"subsurf_scatter/enabled"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_SUBSURACE_SCATTERING); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"subsurf_scatter/amount",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_subsurface_scattering"),_SCS("get_subsurface_scattering")); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"subsurf_scatter/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_SUBSURFACE_SCATTERING); + + ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"refraction/enabled"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_REFRACTION); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"refraction/displacement",PROPERTY_HINT_RANGE,"-1,1,0.01"),_SCS("set_refraction"),_SCS("get_refraction")); + ADD_PROPERTY(PropertyInfo(Variant::REAL,"refraction/roughness",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_refraction_roughness"),_SCS("get_refraction_roughness")); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"refraction/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_REFRACTION); + + ADD_PROPERTYI(PropertyInfo(Variant::BOOL,"detail/enabled"),_SCS("set_feature"),_SCS("get_feature"),FEATURE_DETAIL); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"detail/mask",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_DETAIL_MASK); + ADD_PROPERTY(PropertyInfo(Variant::INT,"detail/blend_mode",PROPERTY_HINT_ENUM,"Mix,Add,Sub,Mul"),_SCS("set_detail_blend_mode"),_SCS("get_detail_blend_mode")); + ADD_PROPERTY(PropertyInfo(Variant::INT,"detail/uv_layer",PROPERTY_HINT_ENUM,"UV1,UV2"),_SCS("set_detail_uv"),_SCS("get_detail_uv")); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"detail/albedo",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_DETAIL_ALBEDO); + ADD_PROPERTYI(PropertyInfo(Variant::OBJECT,"detail/normal",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_texture"),_SCS("get_texture"),TEXTURE_DETAIL_NORMAL); + + BIND_CONSTANT( TEXTURE_ALBEDO ); + BIND_CONSTANT( TEXTURE_SPECULAR ); + BIND_CONSTANT( TEXTURE_EMISSION ); + BIND_CONSTANT( TEXTURE_NORMAL ); + BIND_CONSTANT( TEXTURE_SHEEN ); + BIND_CONSTANT( TEXTURE_CLEARCOAT ); + BIND_CONSTANT( TEXTURE_ANISOTROPY ); + BIND_CONSTANT( TEXTURE_AMBIENT_OCCLUSION ); + BIND_CONSTANT( TEXTURE_HEIGHT ); + BIND_CONSTANT( TEXTURE_SUBSURFACE_SCATTERING ); + BIND_CONSTANT( TEXTURE_REFRACTION ); + BIND_CONSTANT( TEXTURE_REFRACTION_ROUGHNESS ); + BIND_CONSTANT( TEXTURE_DETAIL_MASK ); + BIND_CONSTANT( TEXTURE_DETAIL_ALBEDO ); + BIND_CONSTANT( TEXTURE_DETAIL_NORMAL ); + BIND_CONSTANT( TEXTURE_MAX ); + + + BIND_CONSTANT( DETAIL_UV_1 ); + BIND_CONSTANT( DETAIL_UV_2 ); + + BIND_CONSTANT( FEATURE_TRANSPARENT ); + BIND_CONSTANT( FEATURE_EMISSION ); + BIND_CONSTANT( FEATURE_NORMAL_MAPPING ); + BIND_CONSTANT( FEATURE_SHEEN ); + BIND_CONSTANT( FEATURE_CLEARCOAT ); + BIND_CONSTANT( FEATURE_ANISOTROPY ); + BIND_CONSTANT( FEATURE_AMBIENT_OCCLUSION ); + BIND_CONSTANT( FEATURE_HEIGHT_MAPPING ); + BIND_CONSTANT( FEATURE_SUBSURACE_SCATTERING ); + BIND_CONSTANT( FEATURE_REFRACTION ); + BIND_CONSTANT( FEATURE_DETAIL ); + BIND_CONSTANT( FEATURE_MAX ); + + BIND_CONSTANT( BLEND_MODE_MIX ); + BIND_CONSTANT( BLEND_MODE_ADD ); + BIND_CONSTANT( BLEND_MODE_SUB ); + BIND_CONSTANT( BLEND_MODE_MUL ); + + BIND_CONSTANT( DEPTH_DRAW_OPAQUE_ONLY ); + BIND_CONSTANT( DEPTH_DRAW_ALWAYS ); + BIND_CONSTANT( DEPTH_DRAW_DISABLED ); + BIND_CONSTANT( DEPTH_DRAW_ALPHA_OPAQUE_PREPASS ); + + + BIND_CONSTANT( CULL_BACK ); + BIND_CONSTANT( CULL_FRONT ); + BIND_CONSTANT( CULL_DISABLED ); + + BIND_CONSTANT( FLAG_UNSHADED ); + BIND_CONSTANT( FLAG_ONTOP ); + BIND_CONSTANT( FLAG_ALBEDO_FROM_VERTEX_COLOR ); + BIND_CONSTANT( FLAG_MAX ); + + BIND_CONSTANT( DIFFUSE_LAMBERT ); + BIND_CONSTANT( DIFFUSE_LAMBERT_WRAP ); + BIND_CONSTANT( DIFFUSE_OREN_NAYAR ); + BIND_CONSTANT( DIFFUSE_BURLEY ); +} + + +FixedSpatialMaterial::FixedSpatialMaterial() : element(this) { + + //initialize to right values + set_albedo(Color(0.7,0.7,0.7,1.0)); + set_specular(Color(0.1,0.1,0.1)); + set_roughness(0.0); + set_emission(Color(0,0,0)); + set_normal_scale(1); + set_sheen(0); + set_sheen_color(Color(1,1,1,1)); + set_clearcoat(0); + set_clearcoat_gloss(0.5); + set_anisotropy(0); + set_height_scale(1); + set_subsurface_scattering(0); + set_refraction(0); + set_refraction_roughness(0); + + detail_uv=DETAIL_UV_1; + blend_mode=BLEND_MODE_MIX; + detail_blend_mode=BLEND_MODE_MIX; + depth_draw_mode=DEPTH_DRAW_OPAQUE_ONLY; + cull_mode=CULL_BACK; + for(int i=0;ilock(); + + if (shader_map.has(current_key)) { + shader_map[current_key].users--; + if (shader_map[current_key].users==0) { + //deallocate shader, as it's no longer in use + VS::get_singleton()->free(shader_map[current_key].shader); + shader_map.erase(current_key); + } + + VS::get_singleton()->material_set_shader(_get_material(),RID()); + } + + + if (material_mutex) + material_mutex->unlock(); + +} diff --git a/scene/resources/material.h b/scene/resources/material.h index 1acc03164..0f0bf4802 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -34,7 +34,7 @@ #include "scene/resources/shader.h" #include "resource.h" #include "servers/visual/shader_language.h" - +#include "self_list.h" /** @author Juan Linietsky */ @@ -57,17 +57,298 @@ public: }; -class FixedMaterial : public Material { +class FixedSpatialMaterial : public Material { - OBJ_TYPE(FixedMaterial,Resource); + OBJ_TYPE(FixedSpatialMaterial,Material) public: - FixedMaterial(); - virtual ~FixedMaterial(); + enum TextureParam { + TEXTURE_ALBEDO, + TEXTURE_SPECULAR, + TEXTURE_EMISSION, + TEXTURE_NORMAL, + TEXTURE_SHEEN, + TEXTURE_CLEARCOAT, + TEXTURE_ANISOTROPY, + TEXTURE_AMBIENT_OCCLUSION, + TEXTURE_HEIGHT, + TEXTURE_SUBSURFACE_SCATTERING, + TEXTURE_REFRACTION, + TEXTURE_REFRACTION_ROUGHNESS, + TEXTURE_DETAIL_MASK, + TEXTURE_DETAIL_ALBEDO, + TEXTURE_DETAIL_NORMAL, + TEXTURE_MAX + + + }; + + + enum DetailUV { + DETAIL_UV_1, + DETAIL_UV_2 + }; + + enum Feature { + FEATURE_TRANSPARENT, + FEATURE_EMISSION, + FEATURE_NORMAL_MAPPING, + FEATURE_SHEEN, + FEATURE_CLEARCOAT, + FEATURE_ANISOTROPY, + FEATURE_AMBIENT_OCCLUSION, + FEATURE_HEIGHT_MAPPING, + FEATURE_SUBSURACE_SCATTERING, + FEATURE_REFRACTION, + FEATURE_DETAIL, + FEATURE_MAX + }; + + + enum BlendMode { + BLEND_MODE_MIX, + BLEND_MODE_ADD, + BLEND_MODE_SUB, + BLEND_MODE_MUL, + }; + + enum DepthDrawMode { + DEPTH_DRAW_OPAQUE_ONLY, + DEPTH_DRAW_ALWAYS, + DEPTH_DRAW_DISABLED, + DEPTH_DRAW_ALPHA_OPAQUE_PREPASS + + }; + + enum CullMode { + CULL_BACK, + CULL_FRONT, + CULL_DISABLED + }; + + enum Flags { + FLAG_UNSHADED, + FLAG_ONTOP, + FLAG_ALBEDO_FROM_VERTEX_COLOR, + FLAG_MAX + }; + + enum DiffuseMode { + DIFFUSE_LAMBERT, + DIFFUSE_LAMBERT_WRAP, + DIFFUSE_OREN_NAYAR, + DIFFUSE_BURLEY, + }; + +private: + union MaterialKey { + + struct { + uint32_t feature_mask : 16; + uint32_t detail_uv : 1; + uint32_t blend_mode : 2; + uint32_t depth_draw_mode : 2; + uint32_t cull_mode : 2; + uint32_t flags : 3; + uint32_t detail_blend_mode : 2; + uint32_t diffuse_mode : 2; + uint32_t invalid_key : 1; + }; + + uint32_t key; + + bool operator<(const MaterialKey& p_key) const { + return key < p_key.key; + } + + }; + + struct ShaderData { + RID shader; + int users; + }; + + static Map shader_map; + + MaterialKey current_key; + + _FORCE_INLINE_ MaterialKey _compute_key() const { + + MaterialKey mk; + mk.key=0; + for(int i=0;i::List dirty_materials; + static ShaderNames* shader_names; + + SelfList element; + + void _update_shader(); + _FORCE_INLINE_ void _queue_shader_change(); + _FORCE_INLINE_ bool _is_shader_dirty() const; + + Color albedo; + Color specular; + float roughness; + Color emission; + float normal_scale; + float sheen; + Color sheen_color; + float clearcoat; + float clearcoat_gloss; + float anisotropy; + float height_scale; + float subsurface_scattering; + float refraction; + float refraction_roughness; + + DetailUV detail_uv; + + BlendMode blend_mode; + BlendMode detail_blend_mode; + DepthDrawMode depth_draw_mode; + CullMode cull_mode; + bool flags[FLAG_MAX]; + DiffuseMode diffuse_mode; + + bool features[FEATURE_MAX]; + + Ref textures[TEXTURE_MAX]; + + _FORCE_INLINE_ void _validate_feature(const String& text, Feature feature,PropertyInfo& property) const; + +protected: + + static void _bind_methods(); + void _validate_property(PropertyInfo& property) const; + +public: + + + void set_albedo(const Color& p_albedo); + Color get_albedo() const; + + void set_specular(const Color& p_specular); + Color get_specular() const; + + void set_roughness(float p_roughness); + float get_roughness() const; + + void set_emission(const Color& p_emission); + Color get_emission() const; + + void set_normal_scale(float p_normal_scale); + float get_normal_scale() const; + + void set_sheen(float p_sheen); + float get_sheen() const; + + void set_sheen_color(const Color& p_sheen_color); + Color get_sheen_color() const; + + void set_clearcoat(float p_clearcoat); + float get_clearcoat() const; + + void set_clearcoat_gloss(float p_clearcoat_gloss); + float get_clearcoat_gloss() const; + + void set_anisotropy(float p_anisotropy); + float get_anisotropy() const; + + void set_height_scale(float p_height_scale); + float get_height_scale() const; + + void set_subsurface_scattering(float p_subsurface_scattering); + float get_subsurface_scattering() const; + + void set_refraction(float p_refraction); + float get_refraction() const; + + void set_refraction_roughness(float p_refraction_roughness); + float get_refraction_roughness() const; + + void set_detail_uv(DetailUV p_detail_uv); + DetailUV get_detail_uv() const; + + void set_blend_mode(BlendMode p_mode); + BlendMode get_blend_mode() const; + + void set_detail_blend_mode(BlendMode p_mode); + BlendMode get_detail_blend_mode() const; + + void set_depth_draw_mode(DepthDrawMode p_mode); + DepthDrawMode get_depth_draw_mode() const; + + void set_cull_mode(CullMode p_mode); + CullMode get_cull_mode() const; + + void set_diffuse_mode(DiffuseMode p_mode); + DiffuseMode get_diffuse_mode() const; + + void set_flag(Flags p_flag,bool p_enabled); + bool get_flag(Flags p_flag) const; + + void set_texture(TextureParam p_param,const Ref& p_texture); + Ref get_texture(TextureParam p_param) const; + + void set_feature(Feature p_feature,bool p_enabled); + bool get_feature(Feature p_feature) const; + + static void init_shaders(); + static void finish_shaders(); + static void flush_changes(); + + FixedSpatialMaterial(); + virtual ~FixedSpatialMaterial(); }; +VARIANT_ENUM_CAST( FixedSpatialMaterial::TextureParam ) +VARIANT_ENUM_CAST( FixedSpatialMaterial::DetailUV ) +VARIANT_ENUM_CAST( FixedSpatialMaterial::Feature ) +VARIANT_ENUM_CAST( FixedSpatialMaterial::BlendMode ) +VARIANT_ENUM_CAST( FixedSpatialMaterial::DepthDrawMode ) +VARIANT_ENUM_CAST( FixedSpatialMaterial::CullMode ) +VARIANT_ENUM_CAST( FixedSpatialMaterial::Flags ) +VARIANT_ENUM_CAST( FixedSpatialMaterial::DiffuseMode ) ////////////////////// diff --git a/servers/visual/rasterizer.cpp b/servers/visual/rasterizer.cpp index 2952098a3..2c62f22a6 100644 --- a/servers/visual/rasterizer.cpp +++ b/servers/visual/rasterizer.cpp @@ -55,10 +55,10 @@ RID Rasterizer::create_default_material() { /* Fixed MAterial SHADER API */ -RID Rasterizer::_create_shader(const FixedMaterialShaderKey& p_key) { +RID Rasterizer::_create_shader(const FixedSpatialMaterialShaderKey& p_key) { ERR_FAIL_COND_V(!p_key.valid,RID()); - Map::Element *E=fixed_material_shaders.find(p_key); + Map::Element *E=fixed_material_shaders.find(p_key); if (E) { E->get().refcount++; @@ -67,7 +67,7 @@ RID Rasterizer::_create_shader(const FixedMaterialShaderKey& p_key) { uint64_t t = OS::get_singleton()->get_ticks_usec(); - FixedMaterialShader fms; + FixedSpatialMaterialShader fms; fms.refcount=1; fms.shader=shader_create(); @@ -313,12 +313,12 @@ RID Rasterizer::_create_shader(const FixedMaterialShaderKey& p_key) { return fms.shader; } -void Rasterizer::_free_shader(const FixedMaterialShaderKey& p_key) { +void Rasterizer::_free_shader(const FixedSpatialMaterialShaderKey& p_key) { if (p_key.valid==0) return; //not a valid key - Map::Element *E=fixed_material_shaders.find(p_key); + Map::Element *E=fixed_material_shaders.find(p_key); ERR_FAIL_COND(!E); E->get().refcount--; @@ -330,12 +330,12 @@ void Rasterizer::_free_shader(const FixedMaterialShaderKey& p_key) { } -void Rasterizer::fixed_material_set_flag(RID p_material, VS::FixedMaterialFlags p_flag, bool p_enabled) { +void Rasterizer::fixed_material_set_flag(RID p_material, VS::FixedSpatialMaterialFlags p_flag, bool p_enabled) { - Map::Element *E = fixed_materials.find(p_material); + Map::Element *E = fixed_materials.find(p_material); ERR_FAIL_COND(!E); - FixedMaterial &fm=*E->get(); + FixedSpatialMaterial &fm=*E->get(); switch(p_flag) { @@ -351,11 +351,11 @@ void Rasterizer::fixed_material_set_flag(RID p_material, VS::FixedMaterialFlags } -bool Rasterizer::fixed_material_get_flag(RID p_material, VS::FixedMaterialFlags p_flag) const{ +bool Rasterizer::fixed_material_get_flag(RID p_material, VS::FixedSpatialMaterialFlags p_flag) const{ - const Map::Element *E = fixed_materials.find(p_material); + const Map::Element *E = fixed_materials.find(p_material); ERR_FAIL_COND_V(!E,false); - const FixedMaterial &fm=*E->get(); + const FixedSpatialMaterial &fm=*E->get(); switch(p_flag) { case VS::FIXED_MATERIAL_FLAG_USE_ALPHA: return fm.use_alpha;; break; @@ -374,8 +374,8 @@ bool Rasterizer::fixed_material_get_flag(RID p_material, VS::FixedMaterialFlags RID Rasterizer::fixed_material_create() { RID mat = material_create(); - fixed_materials[mat]=memnew( FixedMaterial() ); - FixedMaterial &fm=*fixed_materials[mat]; + fixed_materials[mat]=memnew( FixedSpatialMaterial() ); + FixedSpatialMaterial &fm=*fixed_materials[mat]; fm.self=mat; fm.get_key(); material_set_flag(mat,VS::MATERIAL_FLAG_COLOR_ARRAY_SRGB,true); @@ -391,11 +391,11 @@ RID Rasterizer::fixed_material_create() { -void Rasterizer::fixed_material_set_parameter(RID p_material, VS::FixedMaterialParam p_parameter, const Variant& p_value){ +void Rasterizer::fixed_material_set_parameter(RID p_material, VS::FixedSpatialMaterialParam p_parameter, const Variant& p_value){ - Map::Element *E = fixed_materials.find(p_material); + Map::Element *E = fixed_materials.find(p_material); ERR_FAIL_COND(!E); - FixedMaterial &fm=*E->get(); + FixedSpatialMaterial &fm=*E->get(); RID material=E->key(); ERR_FAIL_INDEX(p_parameter,VS::FIXED_MATERIAL_PARAM_MAX); @@ -418,24 +418,24 @@ void Rasterizer::fixed_material_set_parameter(RID p_material, VS::FixedMaterialP } -Variant Rasterizer::fixed_material_get_parameter(RID p_material,VS::FixedMaterialParam p_parameter) const{ +Variant Rasterizer::fixed_material_get_parameter(RID p_material,VS::FixedSpatialMaterialParam p_parameter) const{ - const Map::Element *E = fixed_materials.find(p_material); + const Map::Element *E = fixed_materials.find(p_material); ERR_FAIL_COND_V(!E,Variant()); - const FixedMaterial &fm=*E->get(); + const FixedSpatialMaterial &fm=*E->get(); ERR_FAIL_INDEX_V(p_parameter,VS::FIXED_MATERIAL_PARAM_MAX,Variant()); return fm.param[p_parameter]; } -void Rasterizer::fixed_material_set_texture(RID p_material,VS::FixedMaterialParam p_parameter, RID p_texture){ +void Rasterizer::fixed_material_set_texture(RID p_material,VS::FixedSpatialMaterialParam p_parameter, RID p_texture){ - Map::Element *E = fixed_materials.find(p_material); + Map::Element *E = fixed_materials.find(p_material); if (!E) { print_line("Not found: "+itos(p_material.get_id())); } ERR_FAIL_COND(!E); - FixedMaterial &fm=*E->get(); + FixedSpatialMaterial &fm=*E->get(); ERR_FAIL_INDEX(p_parameter,VS::FIXED_MATERIAL_PARAM_MAX); @@ -450,22 +450,22 @@ void Rasterizer::fixed_material_set_texture(RID p_material,VS::FixedMaterialPara } -RID Rasterizer::fixed_material_get_texture(RID p_material,VS::FixedMaterialParam p_parameter) const{ +RID Rasterizer::fixed_material_get_texture(RID p_material,VS::FixedSpatialMaterialParam p_parameter) const{ - const Map::Element *E = fixed_materials.find(p_material); + const Map::Element *E = fixed_materials.find(p_material); ERR_FAIL_COND_V(!E,RID()); - const FixedMaterial &fm=*E->get(); + const FixedSpatialMaterial &fm=*E->get(); ERR_FAIL_INDEX_V(p_parameter,VS::FIXED_MATERIAL_PARAM_MAX,RID()); return fm.texture[p_parameter]; } -void Rasterizer::fixed_material_set_texcoord_mode(RID p_material,VS::FixedMaterialParam p_parameter, VS::FixedMaterialTexCoordMode p_mode) { +void Rasterizer::fixed_material_set_texcoord_mode(RID p_material,VS::FixedSpatialMaterialParam p_parameter, VS::FixedSpatialMaterialTexCoordMode p_mode) { - Map::Element *E = fixed_materials.find(p_material); + Map::Element *E = fixed_materials.find(p_material); ERR_FAIL_COND(!E); - FixedMaterial &fm=*E->get(); + FixedSpatialMaterial &fm=*E->get(); ERR_FAIL_INDEX(p_parameter,VS::FIXED_MATERIAL_PARAM_MAX); fm.get_key(); @@ -477,11 +477,11 @@ void Rasterizer::fixed_material_set_texcoord_mode(RID p_material,VS::FixedMateri } -VS::FixedMaterialTexCoordMode Rasterizer::fixed_material_get_texcoord_mode(RID p_material,VS::FixedMaterialParam p_parameter) const { +VS::FixedSpatialMaterialTexCoordMode Rasterizer::fixed_material_get_texcoord_mode(RID p_material,VS::FixedSpatialMaterialParam p_parameter) const { - const Map::Element *E = fixed_materials.find(p_material); + const Map::Element *E = fixed_materials.find(p_material); ERR_FAIL_COND_V(!E,VS::FIXED_MATERIAL_TEXCOORD_UV); - const FixedMaterial &fm=*E->get(); + const FixedSpatialMaterial &fm=*E->get(); ERR_FAIL_INDEX_V(p_parameter,VS::FIXED_MATERIAL_PARAM_MAX,VS::FIXED_MATERIAL_TEXCOORD_UV); return fm.texture_tc[p_parameter]; @@ -489,9 +489,9 @@ VS::FixedMaterialTexCoordMode Rasterizer::fixed_material_get_texcoord_mode(RID p void Rasterizer::fixed_material_set_uv_transform(RID p_material,const Transform& p_transform) { - Map::Element *E = fixed_materials.find(p_material); + Map::Element *E = fixed_materials.find(p_material); ERR_FAIL_COND(!E); - FixedMaterial &fm=*E->get(); + FixedSpatialMaterial &fm=*E->get(); RID material=E->key(); VS::get_singleton()->material_set_param(material,_fixed_material_uv_xform_name,p_transform); @@ -504,18 +504,18 @@ void Rasterizer::fixed_material_set_uv_transform(RID p_material,const Transform& Transform Rasterizer::fixed_material_get_uv_transform(RID p_material) const { - const Map::Element *E = fixed_materials.find(p_material); + const Map::Element *E = fixed_materials.find(p_material); ERR_FAIL_COND_V(!E,Transform()); - const FixedMaterial &fm=*E->get(); + const FixedSpatialMaterial &fm=*E->get(); return fm.uv_xform; } -void Rasterizer::fixed_material_set_light_shader(RID p_material,VS::FixedMaterialLightShader p_shader) { +void Rasterizer::fixed_material_set_light_shader(RID p_material,VS::FixedSpatialMaterialLightShader p_shader) { - Map::Element *E = fixed_materials.find(p_material); + Map::Element *E = fixed_materials.find(p_material); ERR_FAIL_COND(!E); - FixedMaterial &fm=*E->get(); + FixedSpatialMaterial &fm=*E->get(); fm.light_shader=p_shader; @@ -524,20 +524,20 @@ void Rasterizer::fixed_material_set_light_shader(RID p_material,VS::FixedMateria } -VS::FixedMaterialLightShader Rasterizer::fixed_material_get_light_shader(RID p_material) const { +VS::FixedSpatialMaterialLightShader Rasterizer::fixed_material_get_light_shader(RID p_material) const { - const Map::Element *E = fixed_materials.find(p_material); + const Map::Element *E = fixed_materials.find(p_material); ERR_FAIL_COND_V(!E,VS::FIXED_MATERIAL_LIGHT_SHADER_LAMBERT); - const FixedMaterial &fm=*E->get(); + const FixedSpatialMaterial &fm=*E->get(); return fm.light_shader; } void Rasterizer::fixed_material_set_point_size(RID p_material,float p_size) { - Map::Element *E = fixed_materials.find(p_material); + Map::Element *E = fixed_materials.find(p_material); ERR_FAIL_COND(!E); - FixedMaterial &fm=*E->get(); + FixedSpatialMaterial &fm=*E->get(); RID material=E->key(); VS::get_singleton()->material_set_param(material,_fixed_material_point_size_name,p_size); @@ -549,9 +549,9 @@ void Rasterizer::fixed_material_set_point_size(RID p_material,float p_size) { float Rasterizer::fixed_material_get_point_size(RID p_material) const{ - const Map::Element *E = fixed_materials.find(p_material); + const Map::Element *E = fixed_materials.find(p_material); ERR_FAIL_COND_V(!E,1.0); - const FixedMaterial &fm=*E->get(); + const FixedSpatialMaterial &fm=*E->get(); return fm.point_size; @@ -562,9 +562,9 @@ void Rasterizer::_update_fixed_materials() { while(fixed_material_dirty_list.first()) { - FixedMaterial &fm=*fixed_material_dirty_list.first()->self(); + FixedSpatialMaterial &fm=*fixed_material_dirty_list.first()->self(); - FixedMaterialShaderKey new_key = fm.get_key(); + FixedSpatialMaterialShaderKey new_key = fm.get_key(); if (new_key.key!=fm.current_key.key) { _free_shader(fm.current_key); @@ -594,7 +594,7 @@ void Rasterizer::_update_fixed_materials() { void Rasterizer::_free_fixed_material(const RID& p_material) { - Map::Element *E = fixed_materials.find(p_material); + Map::Element *E = fixed_materials.find(p_material); if (E) { @@ -637,7 +637,7 @@ Rasterizer::Rasterizer() { draw_viewport_func=NULL; - ERR_FAIL_COND( sizeof(FixedMaterialShaderKey)!=4); + ERR_FAIL_COND( sizeof(FixedSpatialMaterialShaderKey)!=4); } diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 81cdcf6a2..78757c799 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -44,12 +44,12 @@ public: virtual RID environment_create()=0; virtual void environment_set_background(RID p_env,VS::EnvironmentBG p_bg)=0; - virtual void environment_set_skybox(RID p_env,RID p_skybox,int p_radiance_size,int p_irradiance_size)=0; + virtual void environment_set_skybox(RID p_env,RID p_skybox,int p_radiance_size)=0; virtual void environment_set_skybox_scale(RID p_env,float p_scale)=0; virtual void environment_set_bg_color(RID p_env,const Color& p_color)=0; virtual void environment_set_bg_energy(RID p_env,float p_energy)=0; virtual void environment_set_canvas_max_layer(RID p_env,int p_max_layer)=0; - virtual void environment_set_ambient_light(RID p_env,const Color& p_color,float p_energy=1.0,float p_skybox_energy=0.0)=0; + virtual void environment_set_ambient_light(RID p_env,const Color& p_color,float p_energy=1.0,float p_skybox_contribution=0.0)=0; virtual void environment_set_glow(RID p_env,bool p_enable,int p_radius,float p_intensity,float p_strength,float p_bloom_treshold,VS::EnvironmentGlowBlendMode p_blend_mode)=0; virtual void environment_set_fog(RID p_env,bool p_enable,float p_begin,float p_end,RID p_gradient_texture)=0; @@ -90,6 +90,8 @@ public: bool billboard_y :8; bool receive_shadows : 8; + float depth; //used for sorting + SelfList dependency_item; virtual void base_removed()=0; @@ -146,7 +148,7 @@ public: virtual void texture_debug_usage(List *r_info)=0; - virtual RID texture_create_pbr_cubemap(RID p_source,VS::PBRCubeMapMode p_mode,int p_resolution=-1) const=0; + virtual RID texture_create_radiance_cubemap(RID p_source,int p_resolution=-1) const=0; /* SHADER API */ @@ -798,7 +800,7 @@ protected: /* Fixed Material Shader API */ - union FixedMaterialShaderKey { + union FixedSpatialMaterialShaderKey { struct { uint16_t texcoord_mask; @@ -814,21 +816,21 @@ protected: uint32_t key; - _FORCE_INLINE_ bool operator<(const FixedMaterialShaderKey& p_key) const { return key fixed_material_shaders; + Map fixed_material_shaders; - RID _create_shader(const FixedMaterialShaderKey& p_key); - void _free_shader(const FixedMaterialShaderKey& p_key); + RID _create_shader(const FixedSpatialMaterialShaderKey& p_key); + void _free_shader(const FixedSpatialMaterialShaderKey& p_key); - struct FixedMaterial { + struct FixedSpatialMaterial { RID self; @@ -839,19 +841,19 @@ protected: bool use_xy_normalmap; float point_size; Transform uv_xform; - VS::FixedMaterialLightShader light_shader; + VS::FixedSpatialMaterialLightShader light_shader; RID texture[VS::FIXED_MATERIAL_PARAM_MAX]; Variant param[VS::FIXED_MATERIAL_PARAM_MAX]; - VS::FixedMaterialTexCoordMode texture_tc[VS::FIXED_MATERIAL_PARAM_MAX]; + VS::FixedSpatialMaterialTexCoordMode texture_tc[VS::FIXED_MATERIAL_PARAM_MAX]; - SelfList dirty_list; + SelfList dirty_list; - FixedMaterialShaderKey current_key; + FixedSpatialMaterialShaderKey current_key; - _FORCE_INLINE_ FixedMaterialShaderKey get_key() const { + _FORCE_INLINE_ FixedSpatialMaterialShaderKey get_key() const { - FixedMaterialShaderKey k; + FixedSpatialMaterialShaderKey k; k.key=0; k.use_alpha=use_alpha; k.use_color_array=use_color_array; @@ -872,7 +874,7 @@ protected: } - FixedMaterial() : dirty_list(this) { + FixedSpatialMaterial() : dirty_list(this) { use_alpha=false; use_color_array=false; @@ -904,9 +906,9 @@ protected: StringName _fixed_material_uv_xform_name; StringName _fixed_material_point_size_name; - Map fixed_materials; + Map fixed_materials; - SelfList::List fixed_material_dirty_list; + SelfList::List fixed_material_dirty_list; protected: void _update_fixed_materials(); @@ -993,23 +995,23 @@ public: virtual RID fixed_material_create(); - virtual void fixed_material_set_flag(RID p_material, VS::FixedMaterialFlags p_flag, bool p_enabled); - virtual bool fixed_material_get_flag(RID p_material, VS::FixedMaterialFlags p_flag) const; + virtual void fixed_material_set_flag(RID p_material, VS::FixedSpatialMaterialFlags p_flag, bool p_enabled); + virtual bool fixed_material_get_flag(RID p_material, VS::FixedSpatialMaterialFlags p_flag) const; - virtual void fixed_material_set_parameter(RID p_material, VS::FixedMaterialParam p_parameter, const Variant& p_value); - virtual Variant fixed_material_get_parameter(RID p_material,VS::FixedMaterialParam p_parameter) const; + virtual void fixed_material_set_parameter(RID p_material, VS::FixedSpatialMaterialParam p_parameter, const Variant& p_value); + virtual Variant fixed_material_get_parameter(RID p_material,VS::FixedSpatialMaterialParam p_parameter) const; - virtual void fixed_material_set_texture(RID p_material,VS::FixedMaterialParam p_parameter, RID p_texture); - virtual RID fixed_material_get_texture(RID p_material,VS::FixedMaterialParam p_parameter) const; + virtual void fixed_material_set_texture(RID p_material,VS::FixedSpatialMaterialParam p_parameter, RID p_texture); + virtual RID fixed_material_get_texture(RID p_material,VS::FixedSpatialMaterialParam p_parameter) const; - virtual void fixed_material_set_texcoord_mode(RID p_material,VS::FixedMaterialParam p_parameter, VS::FixedMaterialTexCoordMode p_mode); - virtual VS::FixedMaterialTexCoordMode fixed_material_get_texcoord_mode(RID p_material,VS::FixedMaterialParam p_parameter) const; + virtual void fixed_material_set_texcoord_mode(RID p_material,VS::FixedSpatialMaterialParam p_parameter, VS::FixedSpatialMaterialTexCoordMode p_mode); + virtual VS::FixedSpatialMaterialTexCoordMode fixed_material_get_texcoord_mode(RID p_material,VS::FixedSpatialMaterialParam p_parameter) const; virtual void fixed_material_set_uv_transform(RID p_material,const Transform& p_transform); virtual Transform fixed_material_get_uv_transform(RID p_material) const; - virtual void fixed_material_set_light_shader(RID p_material,VS::FixedMaterialLightShader p_shader); - virtual VS::FixedMaterialLightShader fixed_material_get_light_shader(RID p_material) const; + virtual void fixed_material_set_light_shader(RID p_material,VS::FixedSpatialMaterialLightShader p_shader); + virtual VS::FixedSpatialMaterialLightShader fixed_material_get_light_shader(RID p_material) const; virtual void fixed_material_set_point_size(RID p_material,float p_size); virtual float fixed_material_get_point_size(RID p_material) const; diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 065bb4d31..357546e59 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -260,11 +260,11 @@ const ShaderLanguage::KeyWord ShaderLanguage::keyword_list[]={ {TK_UNIFORM,"uniform"}, {TK_VARYING,"varying"}, {TK_RENDER_MODE,"render_mode"}, - {TK_HINT_WHITE_TEXTURE,"white"}, - {TK_HINT_BLACK_TEXTURE,"black"}, - {TK_HINT_NORMAL_TEXTURE,"normal"}, - {TK_HINT_ALBEDO_TEXTURE,"albedo"}, - {TK_HINT_COLOR,"color"}, + {TK_HINT_WHITE_TEXTURE,"hint_white"}, + {TK_HINT_BLACK_TEXTURE,"hint_black"}, + {TK_HINT_NORMAL_TEXTURE,"hint_normal"}, + {TK_HINT_ALBEDO_TEXTURE,"hint_albedo"}, + {TK_HINT_COLOR,"hint_color"}, {TK_HINT_RANGE,"hint_range"}, {TK_ERROR,NULL} @@ -604,7 +604,7 @@ String ShaderLanguage::token_debug(const String& p_code) { Token tk = _get_token(); while(tk.type!=TK_EOF && tk.type!=TK_ERROR) { - print_line(get_token_text(tk)); + output+=itos(tk_line)+": "+get_token_text(tk)+"\n"; tk = _get_token(); } @@ -2232,9 +2232,7 @@ ShaderLanguage::Node* ShaderLanguage::_parse_expression(BlockNode* p_block,const Node *expr=NULL; TkPos prepos = _get_tkpos(); Token tk = _get_token(); - TkPos pos = _get_tkpos(); - - print_line("in expr: "+get_token_text(tk)); + TkPos pos = _get_tkpos(); if (tk.type==TK_PARENTHESIS_OPEN) { @@ -2301,8 +2299,6 @@ ShaderLanguage::Node* ShaderLanguage::_parse_expression(BlockNode* p_block,const } else if (is_token_nonvoid_datatype(tk.type)) { //basic type constructor - print_line("parse constructor"); - OperatorNode *func = alloc_node(); func->op=OP_CONSTRUCT; @@ -3193,17 +3189,17 @@ Error ShaderLanguage::_parse_shader(const Map< StringName, Maprender_modes.find(tk.text)!=-1) { - _set_error("Duplicate render mode: '"+String(tk.text)+"'"); + if (shader->render_modes.find(mode)!=-1) { + _set_error("Duplicate render mode: '"+String(mode)+"'"); return ERR_PARSE_ERROR; } - shader->render_modes.push_back(tk.text); + shader->render_modes.push_back(mode); tk = _get_token(); if (tk.type==TK_COMMA) { @@ -3262,7 +3258,7 @@ Error ShaderLanguage::_parse_shader(const Map< StringName, Mapuniforms.size(); + if (is_sampler_type(type)) { uniform.texture_order=texture_uniforms++; uniform.order=-1; @@ -3331,7 +3327,7 @@ Error ShaderLanguage::_parse_shader(const Map< StringName, Map >::Element *E=p_functions.front();E;E=E->next()) { r_options->push_back(E->key()); @@ -3635,7 +3629,6 @@ Error ShaderLanguage::complete(const String& p_code,const Map< StringName, Map matches; @@ -3709,7 +3702,6 @@ Error ShaderLanguage::complete(const String& p_code,const Map< StringName, Mapfunctions.size();i++) { if (!shader->functions[i].callable) continue; diff --git a/servers/visual/shader_types.cpp b/servers/visual/shader_types.cpp index 767d11bc8..8c54ef11f 100644 --- a/servers/visual/shader_types.cpp +++ b/servers/visual/shader_types.cpp @@ -136,16 +136,16 @@ ShaderTypes::ShaderTypes() shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["POINT_COORD"]=ShaderLanguage::TYPE_VEC2; shader_modes[VS::SHADER_CANVAS_ITEM].functions["light"]["TIME"]=ShaderLanguage::TYPE_FLOAT; - shader_modes[VS::SHADER_SPATIAL].modes.insert("skip_transform"); + shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("skip_transform"); - shader_modes[VS::SHADER_SPATIAL].modes.insert("blend_mix"); - shader_modes[VS::SHADER_SPATIAL].modes.insert("blend_add"); - shader_modes[VS::SHADER_SPATIAL].modes.insert("blend_sub"); - shader_modes[VS::SHADER_SPATIAL].modes.insert("blend_mul"); - shader_modes[VS::SHADER_SPATIAL].modes.insert("blend_premul_alpha"); + shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("blend_mix"); + shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("blend_add"); + shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("blend_sub"); + shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("blend_mul"); + shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("blend_premul_alpha"); - shader_modes[VS::SHADER_SPATIAL].modes.insert("unshaded"); - shader_modes[VS::SHADER_SPATIAL].modes.insert("light_only"); + shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("unshaded"); + shader_modes[VS::SHADER_CANVAS_ITEM].modes.insert("light_only"); diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp index 70abfe236..bbad460f4 100644 --- a/servers/visual/visual_server_raster.cpp +++ b/servers/visual/visual_server_raster.cpp @@ -405,33 +405,33 @@ RID VisualServerRaster::fixed_material_create() { return rasterizer->fixed_material_create(); } -void VisualServerRaster::fixed_material_set_flag(RID p_material, FixedMaterialFlags p_flag, bool p_enabled) { +void VisualServerRaster::fixed_material_set_flag(RID p_material, FixedSpatialMaterialFlags p_flag, bool p_enabled) { rasterizer->fixed_material_set_flag(p_material,p_flag,p_enabled); } -bool VisualServerRaster::fixed_material_get_flag(RID p_material, FixedMaterialFlags p_flag) const { +bool VisualServerRaster::fixed_material_get_flag(RID p_material, FixedSpatialMaterialFlags p_flag) const { return rasterizer->fixed_material_get_flag(p_material,p_flag); } -void VisualServerRaster::fixed_material_set_param(RID p_material, FixedMaterialParam p_parameter, const Variant& p_value) { +void VisualServerRaster::fixed_material_set_param(RID p_material, FixedSpatialMaterialParam p_parameter, const Variant& p_value) { VS_CHANGED; rasterizer->fixed_material_set_parameter(p_material,p_parameter,p_value); } -Variant VisualServerRaster::fixed_material_get_param(RID p_material,FixedMaterialParam p_parameter) const { +Variant VisualServerRaster::fixed_material_get_param(RID p_material,FixedSpatialMaterialParam p_parameter) const { return rasterizer->fixed_material_get_parameter(p_material,p_parameter); } -void VisualServerRaster::fixed_material_set_texture(RID p_material,FixedMaterialParam p_parameter, RID p_texture) { +void VisualServerRaster::fixed_material_set_texture(RID p_material,FixedSpatialMaterialParam p_parameter, RID p_texture) { VS_CHANGED; rasterizer->fixed_material_set_texture(p_material,p_parameter,p_texture); } -RID VisualServerRaster::fixed_material_get_texture(RID p_material,FixedMaterialParam p_parameter) const { +RID VisualServerRaster::fixed_material_get_texture(RID p_material,FixedSpatialMaterialParam p_parameter) const { return rasterizer->fixed_material_get_texture(p_material,p_parameter); } @@ -439,12 +439,12 @@ RID VisualServerRaster::fixed_material_get_texture(RID p_material,FixedMaterialP -void VisualServerRaster::fixed_material_set_texcoord_mode(RID p_material,FixedMaterialParam p_parameter, FixedMaterialTexCoordMode p_mode) { +void VisualServerRaster::fixed_material_set_texcoord_mode(RID p_material,FixedSpatialMaterialParam p_parameter, FixedSpatialMaterialTexCoordMode p_mode) { VS_CHANGED; rasterizer->fixed_material_set_texcoord_mode(p_material,p_parameter,p_mode); } -VS::FixedMaterialTexCoordMode VisualServerRaster::fixed_material_get_texcoord_mode(RID p_material,FixedMaterialParam p_parameter) const { +VS::FixedSpatialMaterialTexCoordMode VisualServerRaster::fixed_material_get_texcoord_mode(RID p_material,FixedSpatialMaterialParam p_parameter) const { return rasterizer->fixed_material_get_texcoord_mode(p_material,p_parameter); } @@ -471,14 +471,14 @@ Transform VisualServerRaster::fixed_material_get_uv_transform(RID p_material) co return rasterizer->fixed_material_get_uv_transform(p_material); } -void VisualServerRaster::fixed_material_set_light_shader(RID p_material,FixedMaterialLightShader p_shader) { +void VisualServerRaster::fixed_material_set_light_shader(RID p_material,FixedSpatialMaterialLightShader p_shader) { VS_CHANGED; rasterizer->fixed_material_set_light_shader(p_material,p_shader); } -VisualServerRaster::FixedMaterialLightShader VisualServerRaster::fixed_material_get_light_shader(RID p_material) const{ +VisualServerRaster::FixedSpatialMaterialLightShader VisualServerRaster::fixed_material_get_light_shader(RID p_material) const{ return rasterizer->fixed_material_get_light_shader(p_material); } diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index a2502e89f..655ce410b 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -620,7 +620,7 @@ public: BIND1RC(uint32_t,texture_get_width,RID) BIND1RC(uint32_t,texture_get_height,RID) BIND3(texture_set_size_override,RID,int,int) - BIND3RC(RID,texture_create_pbr_cubemap,RID,PBRCubeMapMode,int) + BIND2RC(RID,texture_create_radiance_cubemap,RID,int) @@ -854,7 +854,7 @@ public: BIND0R(RID,environment_create) BIND2(environment_set_background,RID ,EnvironmentBG ) - BIND4(environment_set_skybox,RID,RID ,int,int ) + BIND3(environment_set_skybox,RID,RID ,int ) BIND2(environment_set_skybox_scale,RID,float) BIND2(environment_set_bg_color,RID,const Color& ) BIND2(environment_set_bg_energy,RID,float ) diff --git a/servers/visual/visual_server_scene.cpp b/servers/visual/visual_server_scene.cpp index 8fdf3d160..2f0f8f263 100644 --- a/servers/visual/visual_server_scene.cpp +++ b/servers/visual/visual_server_scene.cpp @@ -337,8 +337,7 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base){ light->D=NULL; } VSG::scene_render->free(light->instance); - - } + } break; } if (instance->base_data) { @@ -492,12 +491,12 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base){ light->instance = VSG::scene_render->light_instance_create(p_base); instance->base_data=light; - } + } break; case VS::INSTANCE_MESH: { InstanceGeometryData *geom = memnew( InstanceGeometryData ); instance->base_data=geom; - } + } break; } @@ -596,7 +595,7 @@ void VisualServerScene::instance_set_scenario(RID p_instance, RID p_scenario){ instance->scenario->directional_lights.erase( light->D ); light->D=NULL; } - } + } break; } instance->scenario=NULL; @@ -623,7 +622,7 @@ void VisualServerScene::instance_set_scenario(RID p_instance, RID p_scenario){ if (VSG::storage->light_get_type(instance->base)==VS::LIGHT_DIRECTIONAL) { light->D = scenario->directional_lights.push_back(instance); } - } + } break; } _instance_queue_update(instance,true,true); @@ -711,12 +710,59 @@ Vector VisualServerScene::instances_cull_convex(const Vector& p void VisualServerScene::instance_geometry_set_flag(RID p_instance,VS::InstanceFlags p_flags,bool p_enabled){ + Instance *instance = instance_owner.get( p_instance ); + ERR_FAIL_COND( !instance ); + + switch(p_flags) { + + case VS::INSTANCE_FLAG_VISIBLE: { + + instance->visible=p_enabled; + + } break; + case VS::INSTANCE_FLAG_BILLBOARD: { + + instance->billboard=p_enabled; + + } break; + case VS::INSTANCE_FLAG_BILLBOARD_FIX_Y: { + + instance->billboard_y=p_enabled; + + } break; + case VS::INSTANCE_FLAG_CAST_SHADOW: { + /*if (p_enabled == true) { + instance->cast_shadows = SHADOW_CASTING_SETTING_ON; + } + else { + instance->cast_shadows = SHADOW_CASTING_SETTING_OFF; + }*/ + + } break; + case VS::INSTANCE_FLAG_DEPH_SCALE: { + + instance->depth_scale=p_enabled; + + } break; + case VS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS: { + + instance->visible_in_all_rooms=p_enabled; + + } break; + + } } void VisualServerScene::instance_geometry_set_cast_shadows_setting(RID p_instance, VS::ShadowCastingSetting p_shadow_casting_setting) { } void VisualServerScene::instance_geometry_set_material_override(RID p_instance, RID p_material){ + Instance *instance = instance_owner.get( p_instance ); + ERR_FAIL_COND( !instance ); + + instance->material_override=p_material; + + } @@ -1151,7 +1197,8 @@ void VisualServerScene::render_camera(RID p_camera, RID p_scenario,Size2 p_viewp //failure } else if (ins->base_type==VS::INSTANCE_LIGHT && ins->visible) { - if (light_cull_countvisible && light_cull_count(ins->base_data); @@ -1253,6 +1300,8 @@ void VisualServerScene::render_camera(RID p_camera, RID p_scenario,Size2 p_viewp geom->lighting_dirty=false; } + ins->depth = near_plane.distance_to(ins->transform.origin); + } if (!keep) { diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp index 97825c172..95636d2bc 100644 --- a/servers/visual_server.cpp +++ b/servers/visual_server.cpp @@ -1036,30 +1036,23 @@ void VisualServer::mesh_add_surface_from_arrays(RID p_mesh,PrimitiveType p_primi } } - print_line("type "+itos(i)+" size: "+itos(elem_size)+" offset "+itos(total_elem_size)); offsets[i]=total_elem_size; total_elem_size+=elem_size; } - print_line("total elemn size: "+itos(total_elem_size)); - uint32_t mask = (1< vertex_array; vertex_array.resize(array_size); int index_array_size = offsets[VS::ARRAY_INDEX]*index_array_len; - print_line("index array size: "+itos(index_array_size)); - DVector index_array; index_array.resize(index_array_size); diff --git a/servers/visual_server.h b/servers/visual_server.h index 11828c7d2..bbe6c2c68 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -125,12 +125,7 @@ public: virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable)=0; - enum PBRCubeMapMode { - PBR_CUBEMAP_RADIANCE, - PBR_CUBEMAP_IRRADIANCE, - }; - - virtual RID texture_create_pbr_cubemap(RID p_source,PBRCubeMapMode p_mode,int p_resolution=-1) const=0; + virtual RID texture_create_radiance_cubemap(RID p_source,int p_resolution=-1) const=0; struct TextureInfo { RID texture; @@ -349,7 +344,9 @@ public: LIGHT_PARAM_ENERGY, LIGHT_PARAM_SPECULAR, LIGHT_PARAM_RANGE, + LIGHT_PARAM_ATTENUATION, LIGHT_PARAM_SPOT_ANGLE, + LIGHT_PARAM_SPOT_ATTENUATION, LIGHT_PARAM_SHADOW_MAX_DISTANCE, LIGHT_PARAM_SHADOW_DARKNESS, LIGHT_PARAM_SHADOW_SPLIT_1_OFFSET, @@ -357,10 +354,8 @@ public: LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET, LIGHT_PARAM_SHADOW_SPLIT_4_OFFSET, LIGHT_PARAM_SHADOW_NORMAL_BIAS, - LIGHT_PARAM_SHADOW_BIAS_1, - LIGHT_PARAM_SHADOW_BIAS_2, - LIGHT_PARAM_SHADOW_BIAS_3, - LIGHT_PARAM_SHADOW_BIAS_4, + LIGHT_PARAM_SHADOW_BIAS, + LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE, LIGHT_PARAM_MAX }; @@ -494,12 +489,12 @@ public: }; virtual void environment_set_background(RID p_env,EnvironmentBG p_bg)=0; - virtual void environment_set_skybox(RID p_env,RID p_skybox,int p_radiance_size,int p_irradiance_size)=0; + virtual void environment_set_skybox(RID p_env,RID p_skybox,int p_radiance_size)=0; virtual void environment_set_skybox_scale(RID p_env,float p_scale)=0; virtual void environment_set_bg_color(RID p_env,const Color& p_color)=0; virtual void environment_set_bg_energy(RID p_env,float p_energy)=0; virtual void environment_set_canvas_max_layer(RID p_env,int p_max_layer)=0; - virtual void environment_set_ambient_light(RID p_env,const Color& p_color,float p_energy=1.0,float p_skybox_energy=0.0)=0; + virtual void environment_set_ambient_light(RID p_env,const Color& p_color,float p_energy=1.0,float p_skybox_contribution=0.0)=0; //set default SSAO options //set default SSR options diff --git a/tools/editor/io_plugins/editor_import_collada.cpp b/tools/editor/io_plugins/editor_import_collada.cpp index 6b1873d49..e8207c957 100644 --- a/tools/editor/io_plugins/editor_import_collada.cpp +++ b/tools/editor/io_plugins/editor_import_collada.cpp @@ -377,7 +377,7 @@ Error ColladaImport::_create_material(const String& p_target) { ERR_FAIL_COND_V(!collada.state.effect_map.has(src_mat.instance_effect),ERR_INVALID_PARAMETER); Collada::Effect &effect=collada.state.effect_map[src_mat.instance_effect]; - Ref material= memnew( FixedMaterial ); + Ref material= memnew( FixedSpatialMaterial ); if (src_mat.name!="") material->set_name(src_mat.name); @@ -394,14 +394,14 @@ Error ColladaImport::_create_material(const String& p_target) { Ref texture = ResourceLoader::load(texfile,"Texture"); if (texture.is_valid()) { -// material->set_texture(FixedMaterial::PARAM_DIFFUSE,texture); -// material->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1,1)); +// material->set_texture(FixedSpatialMaterial::PARAM_DIFFUSE,texture); +// material->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,Color(1,1,1,1)); } else { missing_textures.push_back(texfile.get_file()); } } } else { -// material->set_parameter(FixedMaterial::PARAM_DIFFUSE,effect.diffuse.color); +// material->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,effect.diffuse.color); } // SPECULAR @@ -414,15 +414,15 @@ Error ColladaImport::_create_material(const String& p_target) { Ref texture = ResourceLoader::load(texfile,"Texture"); if (texture.is_valid()) { -// material->set_texture(FixedMaterial::PARAM_SPECULAR,texture); -// material->set_parameter(FixedMaterial::PARAM_SPECULAR,Color(1,1,1,1)); +// material->set_texture(FixedSpatialMaterial::PARAM_SPECULAR,texture); +// material->set_parameter(FixedSpatialMaterial::PARAM_SPECULAR,Color(1,1,1,1)); } else { missing_textures.push_back(texfile.get_file()); } } } else { -// material->set_parameter(FixedMaterial::PARAM_SPECULAR,effect.specular.color); +// material->set_parameter(FixedSpatialMaterial::PARAM_SPECULAR,effect.specular.color); } // EMISSION @@ -435,15 +435,15 @@ Error ColladaImport::_create_material(const String& p_target) { Ref texture = ResourceLoader::load(texfile,"Texture"); if (texture.is_valid()) { -// material->set_texture(FixedMaterial::PARAM_EMISSION,texture); -// material->set_parameter(FixedMaterial::PARAM_EMISSION,Color(1,1,1,1)); +// material->set_texture(FixedSpatialMaterial::PARAM_EMISSION,texture); +// material->set_parameter(FixedSpatialMaterial::PARAM_EMISSION,Color(1,1,1,1)); }else { // missing_textures.push_back(texfile.get_file()); } } } else { -// material->set_parameter(FixedMaterial::PARAM_EMISSION,effect.emission.color); +// material->set_parameter(FixedSpatialMaterial::PARAM_EMISSION,effect.emission.color); } // NORMAL @@ -456,7 +456,7 @@ Error ColladaImport::_create_material(const String& p_target) { Ref texture = ResourceLoader::load(texfile,"Texture"); if (texture.is_valid()) { - // material->set_texture(FixedMaterial::PARAM_NORMAL,texture); + // material->set_texture(FixedSpatialMaterial::PARAM_NORMAL,texture); }else { // missing_textures.push_back(texfile.get_file()); } @@ -465,7 +465,7 @@ Error ColladaImport::_create_material(const String& p_target) { } -// material->set_parameter(FixedMaterial::PARAM_SPECULAR_EXP,effect.shininess); +// material->set_parameter(FixedSpatialMaterial::PARAM_SPECULAR_EXP,effect.shininess); // material->set_flag(Material::FLAG_DOUBLE_SIDED,effect.double_sided); // material->set_flag(Material::FLAG_UNSHADED,effect.unshaded); @@ -1042,7 +1042,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize,Ref& p_mesh,con { - Ref material; + Ref material; //find material Mesh::PrimitiveType primitive=Mesh::PRIMITIVE_TRIANGLES; diff --git a/tools/editor/io_plugins/editor_scene_import_plugin.cpp b/tools/editor/io_plugins/editor_scene_import_plugin.cpp index 9d68807c4..41b245eb7 100644 --- a/tools/editor/io_plugins/editor_scene_import_plugin.cpp +++ b/tools/editor/io_plugins/editor_scene_import_plugin.cpp @@ -1392,7 +1392,7 @@ void EditorSceneImportPlugin::_find_resources(const Variant& p_var, Map::Element *E=pl.front();E;E=E->next()) { if (E->get().type==Variant::OBJECT || E->get().type==Variant::ARRAY || E->get().type==Variant::DICTIONARY) { - if (E->get().type==Variant::OBJECT && res->cast_to() && (E->get().name=="textures/diffuse" || E->get().name=="textures/detail" || E->get().name=="textures/emission")) { + if (E->get().type==Variant::OBJECT && res->cast_to() && (E->get().name=="textures/diffuse" || E->get().name=="textures/detail" || E->get().name=="textures/emission")) { Ref tex =res->get(E->get().name); if (tex.is_valid()) { @@ -1400,14 +1400,14 @@ void EditorSceneImportPlugin::_find_resources(const Variant& p_var, Mapget().type==Variant::OBJECT && res->cast_to() && (E->get().name=="textures/normal")) { + } else if (E->get().type==Variant::OBJECT && res->cast_to() && (E->get().name=="textures/normal")) { Ref tex =res->get(E->get().name); if (tex.is_valid()) { image_map.insert(tex,TEXTURE_ROLE_NORMALMAP); //if (p_flags&SCENE_FLAG_CONVERT_NORMALMAPS_TO_XY) - // res->cast_to()->set_fixed_flag(FixedMaterial::FLAG_USE_XY_NORMALMAP,true); + // res->cast_to()->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_XY_NORMALMAP,true); }// @@ -1514,12 +1514,12 @@ Node* EditorSceneImportPlugin::_fix_node(Node *p_node,Node *p_root,Map Ref m = mi->get_mesh(); for(int i=0;iget_surface_count();i++) { - Ref fm = m->surface_get_material(i); + Ref fm = m->surface_get_material(i); if (fm.is_valid()) { // fm->set_flag(Material::FLAG_UNSHADED,true); // fm->set_flag(Material::FLAG_DOUBLE_SIDED,true); // fm->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER); - // fm->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA,true); + // fm->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA,true); } } } @@ -1537,18 +1537,18 @@ Node* EditorSceneImportPlugin::_fix_node(Node *p_node,Node *p_root,Map for(int i=0;iget_surface_count();i++) { - Ref mat = m->surface_get_material(i); + Ref mat = m->surface_get_material(i); if (!mat.is_valid()) continue; if (p_flags&SCENE_FLAG_DETECT_ALPHA && _teststr(mat->get_name(),"alpha")) { - // mat->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA,true); + // mat->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA,true); // mat->set_name(_fixstr(mat->get_name(),"alpha")); } if (p_flags&SCENE_FLAG_DETECT_VCOLOR && _teststr(mat->get_name(),"vcol")) { - //mat->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY,true); + //mat->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY,true); //mat->set_name(_fixstr(mat->get_name(),"vcol")); } @@ -1623,12 +1623,12 @@ Node* EditorSceneImportPlugin::_fix_node(Node *p_node,Node *p_root,Map Ref m = mi->get_mesh(); for(int i=0;iget_surface_count();i++) { - Ref fm = m->surface_get_material(i); + Ref fm = m->surface_get_material(i); if (fm.is_valid()) { // fm->set_flag(Material::FLAG_UNSHADED,true); // fm->set_flag(Material::FLAG_DOUBLE_SIDED,true); // fm->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER); - // fm->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA,true); + // fm->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA,true); } } } @@ -1671,12 +1671,12 @@ Node* EditorSceneImportPlugin::_fix_node(Node *p_node,Node *p_root,Map Ref m = mi->get_mesh(); for(int i=0;iget_surface_count();i++) { - Ref fm = m->surface_get_material(i); + Ref fm = m->surface_get_material(i); if (fm.is_valid()) { fm->set_flag(Material::FLAG_UNSHADED,true); fm->set_flag(Material::FLAG_DOUBLE_SIDED,true); fm->set_hint(Material::HINT_NO_DEPTH_DRAW,true); - fm->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA,true); + fm->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA,true); } } }*/ @@ -2044,16 +2044,16 @@ Node* EditorSceneImportPlugin::_fix_node(Node *p_node,Node *p_root,Map for(int i=0;iget_surface_count();i++) { - Ref fm = mesh->surface_get_material(i); + Ref fm = mesh->surface_get_material(i); if (fm.is_valid()) { String name = fm->get_name(); /* if (_teststr(name,"alpha")) { - fm->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA,true); + fm->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA,true); name=_fixstr(name,"alpha"); } if (_teststr(name,"vcol")) { - fm->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY,true); + fm->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY,true); name=_fixstr(name,"vcol"); }*/ fm->set_name(name); diff --git a/tools/editor/io_plugins/editor_scene_importer_fbxconv.cpp b/tools/editor/io_plugins/editor_scene_importer_fbxconv.cpp index f11718236..a954db829 100644 --- a/tools/editor/io_plugins/editor_scene_importer_fbxconv.cpp +++ b/tools/editor/io_plugins/editor_scene_importer_fbxconv.cpp @@ -482,29 +482,29 @@ void EditorSceneImporterFBXConv::_parse_materials(State& state) { ERR_CONTINUE(!material.has("id")); String id = _id(material["id"]); - Ref mat = memnew( FixedMaterial ); + Ref mat = memnew( FixedSpatialMaterial ); if (material.has("diffuse")) { - mat->set_parameter(FixedMaterial::PARAM_DIFFUSE,_get_color(material["diffuse"])); + mat->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,_get_color(material["diffuse"])); } if (material.has("specular")) { - mat->set_parameter(FixedMaterial::PARAM_SPECULAR,_get_color(material["specular"])); + mat->set_parameter(FixedSpatialMaterial::PARAM_SPECULAR,_get_color(material["specular"])); } if (material.has("emissive")) { - mat->set_parameter(FixedMaterial::PARAM_EMISSION,_get_color(material["emissive"])); + mat->set_parameter(FixedSpatialMaterial::PARAM_EMISSION,_get_color(material["emissive"])); } if (material.has("shininess")) { float exp = material["shininess"]; - mat->set_parameter(FixedMaterial::PARAM_SPECULAR_EXP,exp); + mat->set_parameter(FixedSpatialMaterial::PARAM_SPECULAR_EXP,exp); } if (material.has("opacity")) { - Color c = mat->get_parameter(FixedMaterial::PARAM_DIFFUSE); + Color c = mat->get_parameter(FixedSpatialMaterial::PARAM_DIFFUSE); c.a=material["opacity"]; - mat->set_parameter(FixedMaterial::PARAM_DIFFUSE,c); + mat->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,c); } @@ -536,15 +536,15 @@ void EditorSceneImporterFBXConv::_parse_materials(State& state) { String type=texture["type"]; if (type=="DIFFUSE") - mat->set_texture(FixedMaterial::PARAM_DIFFUSE,tex); + mat->set_texture(FixedSpatialMaterial::PARAM_DIFFUSE,tex); else if (type=="SPECULAR") - mat->set_texture(FixedMaterial::PARAM_SPECULAR,tex); + mat->set_texture(FixedSpatialMaterial::PARAM_SPECULAR,tex); else if (type=="SHININESS") - mat->set_texture(FixedMaterial::PARAM_SPECULAR_EXP,tex); + mat->set_texture(FixedSpatialMaterial::PARAM_SPECULAR_EXP,tex); else if (type=="NORMAL") - mat->set_texture(FixedMaterial::PARAM_NORMAL,tex); + mat->set_texture(FixedSpatialMaterial::PARAM_NORMAL,tex); else if (type=="EMISSIVE") - mat->set_texture(FixedMaterial::PARAM_EMISSION,tex); + mat->set_texture(FixedSpatialMaterial::PARAM_EMISSION,tex); } } diff --git a/tools/editor/plugins/baked_light_baker.cpp b/tools/editor/plugins/baked_light_baker.cpp index 5cdae6aff..f31c8adf8 100644 --- a/tools/editor/plugins/baked_light_baker.cpp +++ b/tools/editor/plugins/baked_light_baker.cpp @@ -143,18 +143,18 @@ void BakedLightBaker::_add_mesh(const Ref& p_mesh,const Ref& p_m MeshMaterial mm; - Ref fm = mat; + Ref fm = mat; if (fm.is_valid()) { //fixed route - mm.diffuse.color=fm->get_parameter(FixedMaterial::PARAM_DIFFUSE); + mm.diffuse.color=fm->get_parameter(FixedSpatialMaterial::PARAM_DIFFUSE); if (linear_color) mm.diffuse.color=mm.diffuse.color.to_linear(); - mm.diffuse.tex=_get_mat_tex(fm->get_texture(FixedMaterial::PARAM_DIFFUSE)); - mm.specular.color=fm->get_parameter(FixedMaterial::PARAM_SPECULAR); + mm.diffuse.tex=_get_mat_tex(fm->get_texture(FixedSpatialMaterial::PARAM_DIFFUSE)); + mm.specular.color=fm->get_parameter(FixedSpatialMaterial::PARAM_SPECULAR); if (linear_color) mm.specular.color=mm.specular.color.to_linear(); - mm.specular.tex=_get_mat_tex(fm->get_texture(FixedMaterial::PARAM_SPECULAR)); + mm.specular.tex=_get_mat_tex(fm->get_texture(FixedSpatialMaterial::PARAM_SPECULAR)); } else { mm.diffuse.color=Color(1,1,1,1); diff --git a/tools/editor/plugins/collision_polygon_editor_plugin.cpp b/tools/editor/plugins/collision_polygon_editor_plugin.cpp index ccec7eaed..472ada116 100644 --- a/tools/editor/plugins/collision_polygon_editor_plugin.cpp +++ b/tools/editor/plugins/collision_polygon_editor_plugin.cpp @@ -570,25 +570,25 @@ CollisionPolygonEditor::CollisionPolygonEditor(EditorNode *p_editor) { imgeom->set_transform(Transform(Matrix3(),Vector3(0,0,0.00001))); - line_material = Ref( memnew( FixedMaterial )); + line_material = Ref( memnew( FixedSpatialMaterial )); line_material->set_flag(Material::FLAG_UNSHADED, true); line_material->set_line_width(3.0); - line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true); - line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true); - line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1)); + line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true); + line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY, true); + line_material->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,Color(1,1,1)); - handle_material = Ref( memnew( FixedMaterial )); + handle_material = Ref( memnew( FixedSpatialMaterial )); handle_material->set_flag(Material::FLAG_UNSHADED, true); - handle_material->set_fixed_flag(FixedMaterial::FLAG_USE_POINT_SIZE, true); - handle_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1)); - handle_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true); - handle_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, false); + handle_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_POINT_SIZE, true); + handle_material->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,Color(1,1,1)); + handle_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true); + handle_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY, false); Ref handle=editor->get_gui_base()->get_icon("Editor3DHandle","EditorIcons"); handle_material->set_point_size(handle->get_width()); - handle_material->set_texture(FixedMaterial::PARAM_DIFFUSE,handle); + handle_material->set_texture(FixedSpatialMaterial::PARAM_DIFFUSE,handle); pointsm = memnew( MeshInstance ); imgeom->add_child(pointsm); diff --git a/tools/editor/plugins/collision_polygon_editor_plugin.h b/tools/editor/plugins/collision_polygon_editor_plugin.h index 4c1f45eca..ed371e81b 100644 --- a/tools/editor/plugins/collision_polygon_editor_plugin.h +++ b/tools/editor/plugins/collision_polygon_editor_plugin.h @@ -62,8 +62,8 @@ class CollisionPolygonEditor : public HBoxContainer { ToolButton *button_edit; - Ref line_material; - Ref handle_material; + Ref line_material; + Ref handle_material; EditorNode *editor; Panel *panel; diff --git a/tools/editor/plugins/path_editor_plugin.cpp b/tools/editor/plugins/path_editor_plugin.cpp index aa7071298..c56d526de 100644 --- a/tools/editor/plugins/path_editor_plugin.cpp +++ b/tools/editor/plugins/path_editor_plugin.cpp @@ -523,16 +523,16 @@ PathEditorPlugin::PathEditorPlugin(EditorNode *p_node) { editor=p_node; singleton=this; - path_material = Ref( memnew( FixedMaterial )); - path_material->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.5,0.5,1.0,0.8) ); - path_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true); + path_material = Ref( memnew( FixedSpatialMaterial )); + path_material->set_parameter( FixedSpatialMaterial::PARAM_DIFFUSE,Color(0.5,0.5,1.0,0.8) ); + path_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true); path_material->set_line_width(3); path_material->set_flag(Material::FLAG_DOUBLE_SIDED,true); path_material->set_flag(Material::FLAG_UNSHADED,true); - path_thin_material = Ref( memnew( FixedMaterial )); - path_thin_material->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.5,0.5,1.0,0.4) ); - path_thin_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true); + path_thin_material = Ref( memnew( FixedSpatialMaterial )); + path_thin_material->set_parameter( FixedSpatialMaterial::PARAM_DIFFUSE,Color(0.5,0.5,1.0,0.4) ); + path_thin_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true); path_thin_material->set_line_width(1); path_thin_material->set_flag(Material::FLAG_DOUBLE_SIDED,true); path_thin_material->set_flag(Material::FLAG_UNSHADED,true); diff --git a/tools/editor/plugins/path_editor_plugin.h b/tools/editor/plugins/path_editor_plugin.h index ee2196b47..ab9474f38 100644 --- a/tools/editor/plugins/path_editor_plugin.h +++ b/tools/editor/plugins/path_editor_plugin.h @@ -79,8 +79,8 @@ public: Path *get_edited_path() { return path; } static PathEditorPlugin* singleton; - Ref path_material; - Ref path_thin_material; + Ref path_material; + Ref path_thin_material; virtual bool forward_spatial_input_event(Camera* p_camera,const InputEvent& p_event); // virtual bool forward_input_event(const InputEvent& p_event) { return collision_polygon_editor->forward_input_event(p_event); } diff --git a/tools/editor/plugins/spatial_editor_plugin.cpp b/tools/editor/plugins/spatial_editor_plugin.cpp index 38a7706ac..7a24ab418 100644 --- a/tools/editor/plugins/spatial_editor_plugin.cpp +++ b/tools/editor/plugins/spatial_editor_plugin.cpp @@ -2548,11 +2548,11 @@ void SpatialEditor::_generate_selection_box() { } - Ref mat = memnew( FixedMaterial ); - /*mat->set_flag(Material::FLAG_UNSHADED,true); - mat->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1)); - mat->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA,true); - mat->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY,true);*/ + Ref mat = memnew( FixedSpatialMaterial ); + mat->set_flag(FixedSpatialMaterial::FLAG_UNSHADED,true); + mat->set_albedo(Color(1,1,1)); + mat->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT,true); + mat->set_flag(FixedSpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR,true); st->set_material(mat); selection_box = st->commit(); } @@ -3139,11 +3139,11 @@ void SpatialEditor::_init_indicators() { { - indicator_mat = VisualServer::get_singleton()->material_create(); - /*VisualServer::get_singleton()->material_set_flag( indicator_mat, VisualServer::MATERIAL_FLAG_UNSHADED, true ); - VisualServer::get_singleton()->material_set_flag( indicator_mat, VisualServer::MATERIAL_FLAG_ONTOP, false ); - VisualServer::get_singleton()->fixed_material_set_flag(indicator_mat, VisualServer::FIXED_MATERIAL_FLAG_USE_ALPHA,true); - VisualServer::get_singleton()->fixed_material_set_flag(indicator_mat, VisualServer::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,true);*/ + indicator_mat.instance();; + indicator_mat->set_flag(FixedSpatialMaterial::FLAG_UNSHADED,true); + indicator_mat->set_flag(FixedSpatialMaterial::FLAG_ONTOP,true); + indicator_mat->set_flag(FixedSpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR,true); + indicator_mat->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT,true); DVector grid_colors[3]; DVector grid_points[3]; @@ -3186,7 +3186,7 @@ void SpatialEditor::_init_indicators() { d[VisualServer::ARRAY_VERTEX]=grid_points[i]; d[VisualServer::ARRAY_COLOR]=grid_colors[i]; VisualServer::get_singleton()->mesh_add_surface_from_arrays(grid[i],VisualServer::PRIMITIVE_LINES,d); - VisualServer::get_singleton()->mesh_surface_set_material(grid[i],0,indicator_mat); + VisualServer::get_singleton()->mesh_surface_set_material(grid[i],0,indicator_mat->get_rid()); grid_instance[i] = VisualServer::get_singleton()->instance_create2(grid[i],get_tree()->get_root()->get_world()->get_scenario()); grid_visible[i]=false; @@ -3205,7 +3205,7 @@ void SpatialEditor::_init_indicators() { d[VisualServer::ARRAY_COLOR]=origin_colors; VisualServer::get_singleton()->mesh_add_surface_from_arrays(origin,VisualServer::PRIMITIVE_LINES,d); - VisualServer::get_singleton()->mesh_surface_set_material(origin,0,indicator_mat); + VisualServer::get_singleton()->mesh_surface_set_material(origin,0,indicator_mat->get_rid()); // origin = VisualServer::get_singleton()->poly_create(); @@ -3236,17 +3236,15 @@ void SpatialEditor::_init_indicators() { cursor_points.push_back(Vector3(0,-cs,0)); cursor_points.push_back(Vector3(0,0,+cs)); cursor_points.push_back(Vector3(0,0,-cs)); - cursor_material=VisualServer::get_singleton()->material_create(); - /*VisualServer::get_singleton()->fixed_material_set_param(cursor_material,VS::FIXED_MATERIAL_PARAM_DIFFUSE,Color(0,1,1)); - VisualServer::get_singleton()->material_set_flag( cursor_material, VisualServer::MATERIAL_FLAG_UNSHADED, true ); - VisualServer::get_singleton()->fixed_material_set_flag(cursor_material, VisualServer::FIXED_MATERIAL_FLAG_USE_ALPHA,true); - VisualServer::get_singleton()->fixed_material_set_flag(cursor_material, VisualServer::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,true);*/ + cursor_material.instance(); + cursor_material->set_albedo(Color(0,1,1)); + cursor_material->set_flag(FixedSpatialMaterial::FLAG_UNSHADED,true); Array d; d.resize(VS::ARRAY_MAX); d[VS::ARRAY_VERTEX]=cursor_points; VisualServer::get_singleton()->mesh_add_surface_from_arrays(cursor_mesh,VS::PRIMITIVE_LINES,d); - VisualServer::get_singleton()->mesh_surface_set_material(cursor_mesh,0,cursor_material); + VisualServer::get_singleton()->mesh_surface_set_material(cursor_mesh,0,cursor_material->get_rid()); cursor_instance = VisualServer::get_singleton()->instance_create2(cursor_mesh,get_tree()->get_root()->get_world()->get_scenario()); VS::get_singleton()->instance_set_layer_mask(cursor_instance,1<get("3d_editor/manipulator_gizmo_opacity"); - gizmo_hl = Ref( memnew( FixedMaterial ) ); - /* gizmo_hl->set_flag(Material::FLAG_UNSHADED, true); - gizmo_hl->set_flag(Material::FLAG_ONTOP, true); - gizmo_hl->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true); - gizmo_hl->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1,gizmo_alph+0.2f));*/ + gizmo_hl = Ref( memnew( FixedSpatialMaterial ) ); + gizmo_hl->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true); + gizmo_hl->set_flag(FixedSpatialMaterial::FLAG_ONTOP, true); + gizmo_hl->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT, true); + gizmo_hl->set_albedo(Color(1,1,1,gizmo_alph+0.2f)); for(int i=0;i<3;i++) { @@ -3276,14 +3274,14 @@ void SpatialEditor::_init_indicators() { rotate_gizmo[i]=Ref( memnew( Mesh ) ); - Ref mat = memnew( FixedMaterial ); - /* mat->set_flag(Material::FLAG_UNSHADED, true); - mat->set_flag(Material::FLAG_ONTOP, true); - mat->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true); + Ref mat = memnew( FixedSpatialMaterial ); + mat->set_flag(FixedSpatialMaterial::FLAG_UNSHADED, true); + mat->set_flag(FixedSpatialMaterial::FLAG_ONTOP, true); + mat->set_feature(FixedSpatialMaterial::FEATURE_TRANSPARENT, true); Color col; col[i]=1.0; col.a= gizmo_alph; - mat->set_parameter(FixedMaterial::PARAM_DIFFUSE,col);*/ + mat->set_albedo(col); gizmo_color[i]=mat; @@ -3429,8 +3427,6 @@ void SpatialEditor::_finish_indicators() { VisualServer::get_singleton()->free(cursor_instance); VisualServer::get_singleton()->free(cursor_mesh); - VisualServer::get_singleton()->free(indicator_mat); - VisualServer::get_singleton()->free(cursor_material); } void SpatialEditor::_instance_scene() { diff --git a/tools/editor/plugins/spatial_editor_plugin.h b/tools/editor/plugins/spatial_editor_plugin.h index 4751cf707..8c8a80bc3 100644 --- a/tools/editor/plugins/spatial_editor_plugin.h +++ b/tools/editor/plugins/spatial_editor_plugin.h @@ -331,8 +331,8 @@ private: bool grid_enabled; Ref move_gizmo[3], rotate_gizmo[3]; - Ref gizmo_color[3]; - Ref gizmo_hl; + Ref gizmo_color[3]; + Ref gizmo_hl; int over_gizmo_handle; @@ -344,8 +344,8 @@ private: RID indicators_instance; RID cursor_mesh; RID cursor_instance; - RID indicator_mat; - RID cursor_material; + Ref indicator_mat; + Ref cursor_material; /* struct Selected { diff --git a/tools/editor/spatial_editor_gizmos.cpp b/tools/editor/spatial_editor_gizmos.cpp index 716b03b7b..bc76f6c20 100644 --- a/tools/editor/spatial_editor_gizmos.cpp +++ b/tools/editor/spatial_editor_gizmos.cpp @@ -2976,25 +2976,25 @@ Ref SpatialEditorGizmos::get_gizmo(Spatial *p_spatial) { } -Ref SpatialEditorGizmos::create_line_material(const Color& p_base_color) { +Ref SpatialEditorGizmos::create_line_material(const Color& p_base_color) { - Ref line_material = Ref( memnew( FixedMaterial )); + Ref line_material = Ref( memnew( FixedSpatialMaterial )); line_material->set_flag(Material::FLAG_UNSHADED, true); line_material->set_line_width(3.0); - line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true); - line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true); - line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,p_base_color); + line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true); + line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY, true); + line_material->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,p_base_color); return line_material; } -Ref SpatialEditorGizmos::create_solid_material(const Color& p_base_color) { +Ref SpatialEditorGizmos::create_solid_material(const Color& p_base_color) { - Ref line_material = Ref( memnew( FixedMaterial )); + Ref line_material = Ref( memnew( FixedSpatialMaterial )); line_material->set_flag(Material::FLAG_UNSHADED, true); - line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true); - line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,p_base_color); + line_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true); + line_material->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,p_base_color); return line_material; @@ -3004,50 +3004,50 @@ SpatialEditorGizmos::SpatialEditorGizmos() { singleton=this; - handle_material = Ref( memnew( FixedMaterial )); + handle_material = Ref( memnew( FixedSpatialMaterial )); handle_material->set_flag(Material::FLAG_UNSHADED, true); - handle_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(0.8,0.8,0.8)); + handle_material->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,Color(0.8,0.8,0.8)); - handle2_material = Ref( memnew( FixedMaterial )); + handle2_material = Ref( memnew( FixedSpatialMaterial )); handle2_material->set_flag(Material::FLAG_UNSHADED, true); - handle2_material->set_fixed_flag(FixedMaterial::FLAG_USE_POINT_SIZE, true); + handle2_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_POINT_SIZE, true); handle_t = SpatialEditor::get_singleton()->get_icon("Editor3DHandle","EditorIcons"); handle2_material->set_point_size(handle_t->get_width()); - handle2_material->set_texture(FixedMaterial::PARAM_DIFFUSE,handle_t); - handle2_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1)); - handle2_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true); - handle2_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true); + handle2_material->set_texture(FixedSpatialMaterial::PARAM_DIFFUSE,handle_t); + handle2_material->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,Color(1,1,1)); + handle2_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true); + handle2_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY, true); light_material = create_line_material(Color(1,1,0.2)); - light_material_omni_icon = Ref( memnew( FixedMaterial )); + light_material_omni_icon = Ref( memnew( FixedSpatialMaterial )); light_material_omni_icon->set_flag(Material::FLAG_UNSHADED, true); light_material_omni_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true); light_material_omni_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER); - light_material_omni_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true); - light_material_omni_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1,0.9)); - light_material_omni_icon->set_texture(FixedMaterial::PARAM_DIFFUSE,SpatialEditor::get_singleton()->get_icon("GizmoLight","EditorIcons")); + light_material_omni_icon->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true); + light_material_omni_icon->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,Color(1,1,1,0.9)); + light_material_omni_icon->set_texture(FixedSpatialMaterial::PARAM_DIFFUSE,SpatialEditor::get_singleton()->get_icon("GizmoLight","EditorIcons")); - light_material_directional_icon = Ref( memnew( FixedMaterial )); + light_material_directional_icon = Ref( memnew( FixedSpatialMaterial )); light_material_directional_icon->set_flag(Material::FLAG_UNSHADED, true); light_material_directional_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true); light_material_directional_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER); - light_material_directional_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true); - light_material_directional_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1,0.9)); - light_material_directional_icon->set_texture(FixedMaterial::PARAM_DIFFUSE,SpatialEditor::get_singleton()->get_icon("GizmoDirectionalLight","EditorIcons")); + light_material_directional_icon->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true); + light_material_directional_icon->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,Color(1,1,1,0.9)); + light_material_directional_icon->set_texture(FixedSpatialMaterial::PARAM_DIFFUSE,SpatialEditor::get_singleton()->get_icon("GizmoDirectionalLight","EditorIcons")); camera_material = create_line_material(Color(1.0,0.5,1.0)); navmesh_edge_material = create_line_material(Color(0.1,0.8,1.0)); navmesh_solid_material = create_solid_material(Color(0.1,0.8,1.0,0.4)); - navmesh_edge_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, false); + navmesh_edge_material->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY, false); navmesh_solid_material->set_flag(Material::FLAG_DOUBLE_SIDED,true); navmesh_edge_material_disabled = create_line_material(Color(1.0,0.8,0.1)); navmesh_solid_material_disabled = create_solid_material(Color(1.0,0.8,0.1,0.4)); - navmesh_edge_material_disabled->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, false); + navmesh_edge_material_disabled->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY, false); navmesh_solid_material_disabled->set_flag(Material::FLAG_DOUBLE_SIDED,true); skeleton_material = create_line_material(Color(0.6,1.0,0.3)); @@ -3077,10 +3077,10 @@ SpatialEditorGizmos::SpatialEditorGizmos() { cursor_colors.push_back(Color(0.5,0.5,1,0.7)); cursor_colors.push_back(Color(0.5,0.5,1,0.7)); - Ref mat = memnew( FixedMaterial ); + Ref mat = memnew( FixedSpatialMaterial ); mat->set_flag(Material::FLAG_UNSHADED,true); - mat->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY,true); - mat->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA,true); + mat->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY,true); + mat->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA,true); mat->set_line_width(3); Array d; d.resize(VS::ARRAY_MAX); @@ -3100,10 +3100,10 @@ SpatialEditorGizmos::SpatialEditorGizmos() { cursor_colors.push_back(Color(0.5, 0.5, 0.5, 0.7)); cursor_colors.push_back(Color(0.5, 0.5, 0.5, 0.7)); - Ref mat = memnew(FixedMaterial); + Ref mat = memnew(FixedSpatialMaterial); mat->set_flag(Material::FLAG_UNSHADED, true); - mat->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true); - mat->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true); + mat->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_COLOR_ARRAY, true); + mat->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true); mat->set_line_width(3); Array d; d.resize(VS::ARRAY_MAX); @@ -3114,13 +3114,13 @@ SpatialEditorGizmos::SpatialEditorGizmos() { } - sample_player_icon = Ref( memnew( FixedMaterial )); + sample_player_icon = Ref( memnew( FixedSpatialMaterial )); sample_player_icon->set_flag(Material::FLAG_UNSHADED, true); sample_player_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true); sample_player_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER); - sample_player_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true); - sample_player_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1,0.9)); - sample_player_icon->set_texture(FixedMaterial::PARAM_DIFFUSE,SpatialEditor::get_singleton()->get_icon("GizmoSpatialSamplePlayer","EditorIcons")); + sample_player_icon->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true); + sample_player_icon->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,Color(1,1,1,0.9)); + sample_player_icon->set_texture(FixedSpatialMaterial::PARAM_DIFFUSE,SpatialEditor::get_singleton()->get_icon("GizmoSpatialSamplePlayer","EditorIcons")); room_material = create_line_material(Color(1.0,0.6,0.9)); portal_material = create_line_material(Color(1.0,0.8,0.6)); @@ -3129,29 +3129,29 @@ SpatialEditorGizmos::SpatialEditorGizmos() { visibility_notifier_material = create_line_material(Color(1.0,0.5,1.0)); joint_material = create_line_material(Color(0.6,0.8,1.0)); - stream_player_icon = Ref( memnew( FixedMaterial )); + stream_player_icon = Ref( memnew( FixedSpatialMaterial )); stream_player_icon->set_flag(Material::FLAG_UNSHADED, true); stream_player_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true); stream_player_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER); - stream_player_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true); - stream_player_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1,0.9)); - stream_player_icon->set_texture(FixedMaterial::PARAM_DIFFUSE,SpatialEditor::get_singleton()->get_icon("GizmoSpatialStreamPlayer","EditorIcons")); + stream_player_icon->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true); + stream_player_icon->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,Color(1,1,1,0.9)); + stream_player_icon->set_texture(FixedSpatialMaterial::PARAM_DIFFUSE,SpatialEditor::get_singleton()->get_icon("GizmoSpatialStreamPlayer","EditorIcons")); - visibility_notifier_icon = Ref( memnew( FixedMaterial )); + visibility_notifier_icon = Ref( memnew( FixedSpatialMaterial )); visibility_notifier_icon->set_flag(Material::FLAG_UNSHADED, true); visibility_notifier_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true); visibility_notifier_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER); - visibility_notifier_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true); - visibility_notifier_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE,Color(1,1,1,0.9)); - visibility_notifier_icon->set_texture(FixedMaterial::PARAM_DIFFUSE,SpatialEditor::get_singleton()->get_icon("Visible","EditorIcons")); + visibility_notifier_icon->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true); + visibility_notifier_icon->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE,Color(1,1,1,0.9)); + visibility_notifier_icon->set_texture(FixedSpatialMaterial::PARAM_DIFFUSE,SpatialEditor::get_singleton()->get_icon("Visible","EditorIcons")); - listener_icon = Ref(memnew(FixedMaterial)); + listener_icon = Ref(memnew(FixedSpatialMaterial)); listener_icon->set_flag(Material::FLAG_UNSHADED, true); listener_icon->set_flag(Material::FLAG_DOUBLE_SIDED, true); listener_icon->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER); - listener_icon->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true); - listener_icon->set_parameter(FixedMaterial::PARAM_DIFFUSE, Color(1, 1, 1, 0.9)); - listener_icon->set_texture(FixedMaterial::PARAM_DIFFUSE, SpatialEditor::get_singleton()->get_icon("GizmoListener", "EditorIcons")); + listener_icon->set_fixed_flag(FixedSpatialMaterial::FLAG_USE_ALPHA, true); + listener_icon->set_parameter(FixedSpatialMaterial::PARAM_DIFFUSE, Color(1, 1, 1, 0.9)); + listener_icon->set_texture(FixedSpatialMaterial::PARAM_DIFFUSE, SpatialEditor::get_singleton()->get_icon("GizmoListener", "EditorIcons")); { diff --git a/tools/editor/spatial_editor_gizmos.h b/tools/editor/spatial_editor_gizmos.h index a7a6af4b1..64c6a6e82 100644 --- a/tools/editor/spatial_editor_gizmos.h +++ b/tools/editor/spatial_editor_gizmos.h @@ -464,34 +464,34 @@ public: class SpatialEditorGizmos { public: - Ref create_line_material(const Color& p_base_color); - Ref create_solid_material(const Color& p_base_color); - Ref handle2_material; - Ref handle_material; - Ref light_material; - Ref light_material_omni_icon; - Ref light_material_directional_icon; - Ref camera_material; - Ref skeleton_material; - Ref room_material; - Ref portal_material; - Ref raycast_material; - Ref visibility_notifier_material; - Ref car_wheel_material; - Ref joint_material; - - Ref navmesh_edge_material; - Ref navmesh_solid_material; - Ref navmesh_edge_material_disabled; - Ref navmesh_solid_material_disabled; - - Ref listener_icon; - - Ref sample_player_icon; - Ref stream_player_icon; - Ref visibility_notifier_icon; - - Ref shape_material; + Ref create_line_material(const Color& p_base_color); + Ref create_solid_material(const Color& p_base_color); + Ref handle2_material; + Ref handle_material; + Ref light_material; + Ref light_material_omni_icon; + Ref light_material_directional_icon; + Ref camera_material; + Ref skeleton_material; + Ref room_material; + Ref portal_material; + Ref raycast_material; + Ref visibility_notifier_material; + Ref car_wheel_material; + Ref joint_material; + + Ref navmesh_edge_material; + Ref navmesh_solid_material; + Ref navmesh_edge_material_disabled; + Ref navmesh_solid_material_disabled; + + Ref listener_icon; + + Ref sample_player_icon; + Ref stream_player_icon; + Ref visibility_notifier_icon; + + Ref shape_material; Ref handle_t; Ref pos3d_mesh; -- cgit v1.2.3-70-g09d2 From c7bc44d5ad9aae4902280012f7654e2318cd910e Mon Sep 17 00:00:00 2001 From: Rémi Verschelde Date: Sun, 1 Jan 2017 22:01:57 +0100 Subject: Welcome in 2017, dear changelog reader! That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! --- LICENSE.md | 2 +- core/allocators.h | 2 +- core/array.cpp | 2 +- core/array.h | 2 +- core/bind/core_bind.cpp | 2 +- core/bind/core_bind.h | 2 +- core/color.cpp | 2 +- core/color.h | 2 +- core/command_queue_mt.cpp | 2 +- core/command_queue_mt.h | 2 +- core/compressed_translation.cpp | 2 +- core/compressed_translation.h | 2 +- core/core_string_names.cpp | 2 +- core/core_string_names.h | 2 +- core/dictionary.cpp | 2 +- core/dictionary.h | 2 +- core/dvector.cpp | 2 +- core/dvector.h | 2 +- core/error_list.h | 2 +- core/error_macros.cpp | 2 +- core/error_macros.h | 2 +- core/event_queue.cpp | 2 +- core/event_queue.h | 2 +- core/func_ref.cpp | 2 +- core/func_ref.h | 2 +- core/global_constants.cpp | 2 +- core/global_constants.h | 2 +- core/globals.cpp | 2 +- core/globals.h | 2 +- core/hash_map.h | 2 +- core/hashfuncs.h | 2 +- core/helper/value_evaluator.h | 2 +- core/image.cpp | 2 +- core/image.h | 2 +- core/image_quantize.cpp | 2 +- core/input_map.cpp | 2 +- core/input_map.h | 2 +- core/int_types.h | 2 +- core/io/compression.cpp | 2 +- core/io/compression.h | 2 +- core/io/config_file.cpp | 2 +- core/io/config_file.h | 2 +- core/io/file_access_buffered.cpp | 2 +- core/io/file_access_buffered.h | 2 +- core/io/file_access_buffered_fa.h | 2 +- core/io/file_access_compressed.cpp | 2 +- core/io/file_access_compressed.h | 2 +- core/io/file_access_encrypted.cpp | 2 +- core/io/file_access_encrypted.h | 2 +- core/io/file_access_memory.cpp | 2 +- core/io/file_access_memory.h | 2 +- core/io/file_access_network.cpp | 2 +- core/io/file_access_network.h | 2 +- core/io/file_access_pack.cpp | 2 +- core/io/file_access_pack.h | 2 +- core/io/file_access_zip.cpp | 2 +- core/io/file_access_zip.h | 2 +- core/io/http_client.cpp | 2 +- core/io/http_client.h | 2 +- core/io/image_loader.cpp | 2 +- core/io/image_loader.h | 2 +- core/io/ip.cpp | 2 +- core/io/ip.h | 2 +- core/io/ip_address.cpp | 2 +- core/io/ip_address.h | 2 +- core/io/json.cpp | 2 +- core/io/json.h | 2 +- core/io/marshalls.cpp | 2 +- core/io/marshalls.h | 2 +- core/io/packet_peer.cpp | 2 +- core/io/packet_peer.h | 2 +- core/io/packet_peer_udp.cpp | 2 +- core/io/packet_peer_udp.h | 2 +- core/io/pck_packer.cpp | 2 +- core/io/pck_packer.h | 2 +- core/io/resource_format_binary.cpp | 2 +- core/io/resource_format_binary.h | 2 +- core/io/resource_format_xml.cpp | 2 +- core/io/resource_format_xml.h | 2 +- core/io/resource_loader.cpp | 2 +- core/io/resource_loader.h | 2 +- core/io/resource_saver.cpp | 2 +- core/io/resource_saver.h | 2 +- core/io/stream_peer.cpp | 2 +- core/io/stream_peer.h | 2 +- core/io/stream_peer_ssl.cpp | 2 +- core/io/stream_peer_ssl.h | 2 +- core/io/stream_peer_tcp.cpp | 2 +- core/io/stream_peer_tcp.h | 2 +- core/io/tcp_server.cpp | 2 +- core/io/tcp_server.h | 2 +- core/io/translation_loader_po.cpp | 2 +- core/io/translation_loader_po.h | 2 +- core/io/xml_parser.cpp | 2 +- core/io/xml_parser.h | 2 +- core/io/zip_io.h | 2 +- core/list.h | 2 +- core/map.h | 2 +- core/math/a_star.cpp | 2 +- core/math/a_star.h | 2 +- core/math/aabb.cpp | 2 +- core/math/aabb.h | 2 +- core/math/bsp_tree.cpp | 2 +- core/math/bsp_tree.h | 2 +- core/math/camera_matrix.cpp | 2 +- core/math/camera_matrix.h | 2 +- core/math/face3.cpp | 2 +- core/math/face3.h | 2 +- core/math/geometry.cpp | 2 +- core/math/geometry.h | 2 +- core/math/math_2d.cpp | 2 +- core/math/math_2d.h | 2 +- core/math/math_defs.h | 2 +- core/math/math_funcs.cpp | 2 +- core/math/math_funcs.h | 2 +- core/math/matrix3.cpp | 2 +- core/math/matrix3.h | 2 +- core/math/octree.h | 2 +- core/math/plane.cpp | 2 +- core/math/plane.h | 2 +- core/math/quat.cpp | 2 +- core/math/quat.h | 2 +- core/math/quick_hull.cpp | 2 +- core/math/quick_hull.h | 2 +- core/math/transform.cpp | 2 +- core/math/transform.h | 2 +- core/math/triangle_mesh.cpp | 2 +- core/math/triangle_mesh.h | 2 +- core/math/triangulate.cpp | 2 +- core/math/triangulate.h | 2 +- core/math/vector3.cpp | 2 +- core/math/vector3.h | 2 +- core/message_queue.cpp | 2 +- core/message_queue.h | 2 +- core/method_bind.cpp | 2 +- core/method_bind.h | 2 +- core/object.cpp | 2 +- core/object.h | 2 +- core/object_type_db.cpp | 2 +- core/object_type_db.h | 2 +- core/os/copymem.h | 2 +- core/os/dir_access.cpp | 2 +- core/os/dir_access.h | 2 +- core/os/file_access.cpp | 2 +- core/os/file_access.h | 2 +- core/os/input.cpp | 2 +- core/os/input.h | 2 +- core/os/input_event.cpp | 2 +- core/os/input_event.h | 2 +- core/os/keyboard.cpp | 2 +- core/os/keyboard.h | 2 +- core/os/main_loop.cpp | 2 +- core/os/main_loop.h | 2 +- core/os/memory.cpp | 2 +- core/os/memory.h | 2 +- core/os/memory_pool_dynamic.cpp | 2 +- core/os/memory_pool_dynamic.h | 2 +- core/os/memory_pool_dynamic_prealloc.cpp | 2 +- core/os/memory_pool_dynamic_prealloc.h | 2 +- core/os/memory_pool_dynamic_static.cpp | 2 +- core/os/memory_pool_dynamic_static.h | 2 +- core/os/memory_pool_static.cpp | 2 +- core/os/memory_pool_static.h | 2 +- core/os/mutex.cpp | 2 +- core/os/mutex.h | 2 +- core/os/os.cpp | 2 +- core/os/os.h | 2 +- core/os/semaphore.cpp | 2 +- core/os/semaphore.h | 2 +- core/os/shell.cpp | 2 +- core/os/shell.h | 2 +- core/os/thread.cpp | 2 +- core/os/thread.h | 2 +- core/os/thread_dummy.cpp | 2 +- core/os/thread_dummy.h | 2 +- core/os/thread_safe.cpp | 2 +- core/os/thread_safe.h | 2 +- core/packed_data_container.cpp | 2 +- core/packed_data_container.h | 2 +- core/pair.h | 2 +- core/path_db.cpp | 2 +- core/path_db.h | 2 +- core/path_remap.cpp | 2 +- core/path_remap.h | 2 +- core/pool_allocator.cpp | 2 +- core/pool_allocator.h | 2 +- core/print_string.cpp | 2 +- core/print_string.h | 2 +- core/ref_ptr.cpp | 2 +- core/ref_ptr.h | 2 +- core/reference.cpp | 2 +- core/reference.h | 2 +- core/register_core_types.cpp | 2 +- core/register_core_types.h | 2 +- core/resource.cpp | 2 +- core/resource.h | 2 +- core/rid.cpp | 2 +- core/rid.h | 2 +- core/ring_buffer.h | 2 +- core/safe_refcount.cpp | 2 +- core/safe_refcount.h | 2 +- core/script_debugger_local.cpp | 2 +- core/script_debugger_local.h | 2 +- core/script_debugger_remote.cpp | 2 +- core/script_debugger_remote.h | 2 +- core/script_language.cpp | 2 +- core/script_language.h | 2 +- core/self_list.h | 2 +- core/set.h | 2 +- core/simple_type.h | 2 +- core/sort.h | 2 +- core/string_db.cpp | 2 +- core/string_db.h | 2 +- core/translation.cpp | 2 +- core/translation.h | 2 +- core/typedefs.h | 2 +- core/ucaps.h | 2 +- core/undo_redo.cpp | 2 +- core/undo_redo.h | 2 +- core/ustring.cpp | 2 +- core/ustring.h | 2 +- core/variant.cpp | 2 +- core/variant.h | 2 +- core/variant_call.cpp | 2 +- core/variant_construct_string.cpp | 2 +- core/variant_op.cpp | 2 +- core/variant_parser.cpp | 2 +- core/variant_parser.h | 2 +- core/vector.h | 2 +- core/vmap.h | 2 +- core/vset.h | 2 +- doc/tools/makedocs.py | 2 +- drivers/alsa/audio_driver_alsa.cpp | 2 +- drivers/alsa/audio_driver_alsa.h | 2 +- drivers/convex_decomp/b2d_decompose.cpp | 2 +- drivers/convex_decomp/b2d_decompose.h | 2 +- drivers/gl_context/context_gl.cpp | 2 +- drivers/gl_context/context_gl.h | 2 +- drivers/gles2/rasterizer_gles2.cpp | 2 +- drivers/gles2/rasterizer_gles2.h | 2 +- drivers/gles2/rasterizer_instance_gles2.cpp | 2 +- drivers/gles2/rasterizer_instance_gles2.h | 2 +- drivers/gles2/shader_compiler_gles2.cpp | 2 +- drivers/gles2/shader_compiler_gles2.h | 2 +- drivers/gles2/shader_gles2.cpp | 2 +- drivers/gles2/shader_gles2.h | 2 +- drivers/png/image_loader_png.cpp | 2 +- drivers/png/image_loader_png.h | 2 +- drivers/png/resource_saver_png.cpp | 2 +- drivers/png/resource_saver_png.h | 2 +- drivers/pulseaudio/audio_driver_pulseaudio.cpp | 2 +- drivers/pulseaudio/audio_driver_pulseaudio.h | 2 +- drivers/register_driver_types.cpp | 2 +- drivers/register_driver_types.h | 2 +- drivers/rtaudio/audio_driver_rtaudio.cpp | 2 +- drivers/rtaudio/audio_driver_rtaudio.h | 2 +- drivers/unix/dir_access_unix.cpp | 2 +- drivers/unix/dir_access_unix.h | 2 +- drivers/unix/file_access_unix.cpp | 2 +- drivers/unix/file_access_unix.h | 2 +- drivers/unix/ip_unix.cpp | 2 +- drivers/unix/ip_unix.h | 2 +- drivers/unix/memory_pool_static_malloc.cpp | 2 +- drivers/unix/memory_pool_static_malloc.h | 2 +- drivers/unix/mutex_posix.cpp | 2 +- drivers/unix/mutex_posix.h | 2 +- drivers/unix/os_unix.cpp | 2 +- drivers/unix/os_unix.h | 2 +- drivers/unix/packet_peer_udp_posix.cpp | 2 +- drivers/unix/packet_peer_udp_posix.h | 2 +- drivers/unix/semaphore_posix.cpp | 2 +- drivers/unix/semaphore_posix.h | 2 +- drivers/unix/stream_peer_tcp_posix.cpp | 2 +- drivers/unix/stream_peer_tcp_posix.h | 2 +- drivers/unix/tcp_server_posix.cpp | 2 +- drivers/unix/tcp_server_posix.h | 2 +- drivers/unix/thread_posix.cpp | 2 +- drivers/unix/thread_posix.h | 2 +- drivers/windows/dir_access_windows.cpp | 2 +- drivers/windows/dir_access_windows.h | 2 +- drivers/windows/file_access_windows.cpp | 2 +- drivers/windows/file_access_windows.h | 2 +- drivers/windows/mutex_windows.cpp | 2 +- drivers/windows/mutex_windows.h | 2 +- drivers/windows/semaphore_windows.cpp | 2 +- drivers/windows/semaphore_windows.h | 2 +- drivers/windows/shell_windows.cpp | 2 +- drivers/windows/shell_windows.h | 2 +- drivers/windows/thread_windows.cpp | 2 +- drivers/windows/thread_windows.h | 2 +- drivers/xaudio2/audio_driver_xaudio2.cpp | 2 +- drivers/xaudio2/audio_driver_xaudio2.h | 2 +- main/input_default.cpp | 2 +- main/input_default.h | 2 +- main/main.cpp | 4 ++-- main/main.h | 2 +- main/performance.cpp | 2 +- main/performance.h | 2 +- main/splash.h | 2 +- modules/chibi/cp_config.h | 2 +- modules/chibi/cp_envelope.cpp | 2 +- modules/chibi/cp_envelope.h | 2 +- modules/chibi/cp_file_access_wrapper.h | 2 +- modules/chibi/cp_instrument.cpp | 2 +- modules/chibi/cp_instrument.h | 2 +- modules/chibi/cp_loader.h | 2 +- modules/chibi/cp_loader_it.cpp | 2 +- modules/chibi/cp_loader_it.h | 2 +- modules/chibi/cp_loader_it_info.cpp | 2 +- modules/chibi/cp_loader_it_instruments.cpp | 2 +- modules/chibi/cp_loader_it_patterns.cpp | 2 +- modules/chibi/cp_loader_it_samples.cpp | 2 +- modules/chibi/cp_loader_mod.cpp | 2 +- modules/chibi/cp_loader_mod.h | 2 +- modules/chibi/cp_loader_s3m.cpp | 2 +- modules/chibi/cp_loader_s3m.h | 2 +- modules/chibi/cp_loader_xm.cpp | 2 +- modules/chibi/cp_loader_xm.h | 2 +- modules/chibi/cp_mixer.h | 2 +- modules/chibi/cp_note.h | 2 +- modules/chibi/cp_order.h | 2 +- modules/chibi/cp_pattern.cpp | 2 +- modules/chibi/cp_pattern.h | 2 +- modules/chibi/cp_player_data.cpp | 2 +- modules/chibi/cp_player_data.h | 2 +- modules/chibi/cp_player_data_control.cpp | 2 +- modules/chibi/cp_player_data_effects.cpp | 2 +- modules/chibi/cp_player_data_envelopes.cpp | 2 +- modules/chibi/cp_player_data_events.cpp | 2 +- modules/chibi/cp_player_data_filter.cpp | 2 +- modules/chibi/cp_player_data_nna.cpp | 2 +- modules/chibi/cp_player_data_notes.cpp | 2 +- modules/chibi/cp_player_data_utils.cpp | 2 +- modules/chibi/cp_sample.cpp | 2 +- modules/chibi/cp_sample.h | 2 +- modules/chibi/cp_sample_defs.h | 2 +- modules/chibi/cp_sample_manager.cpp | 2 +- modules/chibi/cp_sample_manager.h | 2 +- modules/chibi/cp_song.cpp | 2 +- modules/chibi/cp_song.h | 2 +- modules/chibi/cp_tables.cpp | 2 +- modules/chibi/cp_tables.h | 2 +- modules/chibi/event_stream_chibi.cpp | 2 +- modules/chibi/event_stream_chibi.h | 2 +- modules/chibi/register_types.cpp | 2 +- modules/chibi/register_types.h | 2 +- modules/cscript/register_types.cpp | 2 +- modules/cscript/register_types.h | 2 +- modules/dds/register_types.cpp | 2 +- modules/dds/register_types.h | 2 +- modules/dds/texture_loader_dds.cpp | 2 +- modules/dds/texture_loader_dds.h | 2 +- modules/enet/networked_multiplayer_enet.cpp | 2 +- modules/enet/networked_multiplayer_enet.h | 2 +- modules/enet/register_types.cpp | 2 +- modules/enet/register_types.h | 2 +- modules/etc1/image_etc.cpp | 2 +- modules/etc1/image_etc.h | 2 +- modules/etc1/register_types.cpp | 2 +- modules/etc1/register_types.h | 2 +- modules/freetype/register_types.cpp | 2 +- modules/freetype/register_types.h | 2 +- modules/freetype/uwpdef.h | 2 +- modules/gdscript/gd_compiler.cpp | 2 +- modules/gdscript/gd_compiler.h | 2 +- modules/gdscript/gd_editor.cpp | 2 +- modules/gdscript/gd_functions.cpp | 2 +- modules/gdscript/gd_functions.h | 2 +- modules/gdscript/gd_parser.cpp | 2 +- modules/gdscript/gd_parser.h | 2 +- modules/gdscript/gd_script.cpp | 2 +- modules/gdscript/gd_script.h | 2 +- modules/gdscript/gd_tokenizer.cpp | 2 +- modules/gdscript/gd_tokenizer.h | 2 +- modules/gdscript/register_types.cpp | 2 +- modules/gdscript/register_types.h | 2 +- modules/gridmap/grid_map.cpp | 2 +- modules/gridmap/grid_map.h | 2 +- modules/gridmap/grid_map_editor_plugin.cpp | 2 +- modules/gridmap/grid_map_editor_plugin.h | 2 +- modules/gridmap/register_types.cpp | 2 +- modules/gridmap/register_types.h | 2 +- modules/jpg/image_loader_jpegd.cpp | 2 +- modules/jpg/image_loader_jpegd.h | 2 +- modules/jpg/register_types.cpp | 2 +- modules/jpg/register_types.h | 2 +- modules/mpc/audio_stream_mpc.cpp | 2 +- modules/mpc/audio_stream_mpc.h | 2 +- modules/mpc/register_types.cpp | 2 +- modules/mpc/register_types.h | 2 +- modules/ogg/register_types.cpp | 2 +- modules/ogg/register_types.h | 2 +- modules/openssl/register_types.cpp | 2 +- modules/openssl/register_types.h | 2 +- modules/openssl/stream_peer_openssl.cpp | 2 +- modules/openssl/stream_peer_openssl.h | 2 +- modules/opus/audio_stream_opus.cpp | 2 +- modules/opus/audio_stream_opus.h | 2 +- modules/opus/register_types.cpp | 2 +- modules/opus/register_types.h | 2 +- modules/pbm/bitmap_loader_pbm.cpp | 2 +- modules/pbm/bitmap_loader_pbm.h | 2 +- modules/pbm/register_types.cpp | 2 +- modules/pbm/register_types.h | 2 +- modules/pvr/register_types.cpp | 2 +- modules/pvr/register_types.h | 2 +- modules/pvr/texture_loader_pvr.cpp | 2 +- modules/pvr/texture_loader_pvr.h | 2 +- modules/regex/regex.cpp | 2 +- modules/regex/regex.h | 2 +- modules/regex/register_types.cpp | 2 +- modules/regex/register_types.h | 2 +- modules/register_module_types.h | 2 +- modules/squish/image_compress_squish.cpp | 2 +- modules/squish/image_compress_squish.h | 2 +- modules/squish/register_types.cpp | 2 +- modules/squish/register_types.h | 2 +- modules/theora/register_types.cpp | 2 +- modules/theora/register_types.h | 2 +- modules/theora/video_stream_theora.cpp | 2 +- modules/theora/video_stream_theora.h | 2 +- modules/visual_script/register_types.cpp | 2 +- modules/visual_script/register_types.h | 2 +- modules/vorbis/audio_stream_ogg_vorbis.cpp | 2 +- modules/vorbis/audio_stream_ogg_vorbis.h | 2 +- modules/vorbis/register_types.cpp | 2 +- modules/vorbis/register_types.h | 2 +- modules/webm/register_types.cpp | 2 +- modules/webm/register_types.h | 2 +- modules/webm/video_stream_webm.cpp | 2 +- modules/webm/video_stream_webm.h | 2 +- modules/webp/image_loader_webp.cpp | 2 +- modules/webp/image_loader_webp.h | 2 +- modules/webp/register_types.cpp | 2 +- modules/webp/register_types.h | 2 +- platform/android/audio_driver_jandroid.cpp | 2 +- platform/android/audio_driver_jandroid.h | 2 +- platform/android/audio_driver_opensl.cpp | 2 +- platform/android/audio_driver_opensl.h | 2 +- platform/android/dir_access_android.cpp | 2 +- platform/android/dir_access_android.h | 2 +- platform/android/dir_access_jandroid.cpp | 2 +- platform/android/dir_access_jandroid.h | 2 +- platform/android/export/export.cpp | 2 +- platform/android/export/export.h | 2 +- platform/android/file_access_android.cpp | 2 +- platform/android/file_access_android.h | 2 +- platform/android/file_access_jandroid.cpp | 2 +- platform/android/file_access_jandroid.h | 2 +- platform/android/globals/global_defaults.cpp | 2 +- platform/android/globals/global_defaults.h | 2 +- platform/android/godot_android.cpp | 2 +- platform/android/java/src/org/godotengine/godot/Dictionary.java | 2 +- platform/android/java/src/org/godotengine/godot/Godot.java | 2 +- .../src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java | 2 +- .../java/src/org/godotengine/godot/GodotDownloaderService.java | 2 +- platform/android/java/src/org/godotengine/godot/GodotIO.java | 2 +- platform/android/java/src/org/godotengine/godot/GodotLib.java | 2 +- platform/android/java/src/org/godotengine/godot/GodotPaymentV3.java | 2 +- platform/android/java/src/org/godotengine/godot/GodotView.java | 2 +- .../android/java/src/org/godotengine/godot/input/GodotEditText.java | 2 +- .../java/src/org/godotengine/godot/input/GodotTextInputWrapper.java | 2 +- .../java/src/org/godotengine/godot/payments/ConsumeTask.java | 2 +- .../java/src/org/godotengine/godot/payments/GenericConsumeTask.java | 2 +- .../java/src/org/godotengine/godot/payments/HandlePurchaseTask.java | 2 +- .../java/src/org/godotengine/godot/payments/PaymentsCache.java | 2 +- .../java/src/org/godotengine/godot/payments/PaymentsManager.java | 2 +- .../java/src/org/godotengine/godot/payments/PurchaseTask.java | 2 +- .../org/godotengine/godot/payments/ReleaseAllConsumablesTask.java | 2 +- .../java/src/org/godotengine/godot/payments/ValidateTask.java | 2 +- platform/android/java/src/org/godotengine/godot/utils/Crypt.java | 2 +- .../src/org/godotengine/godot/utils/CustomSSLSocketFactory.java | 2 +- .../android/java/src/org/godotengine/godot/utils/HttpRequester.java | 2 +- .../android/java/src/org/godotengine/godot/utils/RequestParams.java | 2 +- platform/android/java_class_wrapper.cpp | 2 +- platform/android/java_class_wrapper.h | 2 +- platform/android/java_glue.cpp | 2 +- platform/android/java_glue.h | 2 +- platform/android/os_android.cpp | 2 +- platform/android/os_android.h | 2 +- platform/android/platform_config.h | 2 +- platform/android/thread_jandroid.cpp | 2 +- platform/android/thread_jandroid.h | 2 +- platform/bb10/audio_driver_bb10.cpp | 2 +- platform/bb10/audio_driver_bb10.h | 2 +- platform/bb10/export/export.cpp | 2 +- platform/bb10/export/export.h | 2 +- platform/bb10/godot_bb10.cpp | 2 +- platform/bb10/os_bb10.cpp | 2 +- platform/bb10/os_bb10.h | 2 +- platform/bb10/payment_service.cpp | 2 +- platform/bb10/payment_service.h | 2 +- platform/bb10/platform_config.h | 2 +- platform/haiku/audio_driver_media_kit.cpp | 2 +- platform/haiku/audio_driver_media_kit.h | 2 +- platform/haiku/context_gl_haiku.cpp | 2 +- platform/haiku/context_gl_haiku.h | 2 +- platform/haiku/godot_haiku.cpp | 2 +- platform/haiku/haiku_application.cpp | 2 +- platform/haiku/haiku_application.h | 2 +- platform/haiku/haiku_direct_window.cpp | 2 +- platform/haiku/haiku_direct_window.h | 2 +- platform/haiku/haiku_gl_view.cpp | 2 +- platform/haiku/haiku_gl_view.h | 2 +- platform/haiku/key_mapping_haiku.cpp | 2 +- platform/haiku/key_mapping_haiku.h | 2 +- platform/haiku/os_haiku.cpp | 2 +- platform/haiku/os_haiku.h | 2 +- platform/haiku/platform_config.h | 2 +- platform/iphone/app_delegate.h | 2 +- platform/iphone/app_delegate.mm | 2 +- platform/iphone/audio_driver_iphone.cpp | 2 +- platform/iphone/audio_driver_iphone.h | 2 +- platform/iphone/game_center.h | 2 +- platform/iphone/game_center.mm | 2 +- platform/iphone/gl_view.h | 2 +- platform/iphone/gl_view.mm | 2 +- platform/iphone/globals/global_defaults.cpp | 2 +- platform/iphone/globals/global_defaults.h | 2 +- platform/iphone/godot_iphone.cpp | 2 +- platform/iphone/icloud.h | 2 +- platform/iphone/icloud.mm | 2 +- platform/iphone/in_app_store.h | 2 +- platform/iphone/in_app_store.mm | 2 +- platform/iphone/ios.h | 2 +- platform/iphone/ios.mm | 2 +- platform/iphone/main.m | 2 +- platform/iphone/os_iphone.cpp | 2 +- platform/iphone/os_iphone.h | 2 +- platform/iphone/platform_config.h | 2 +- platform/iphone/platform_refcount.h | 2 +- platform/iphone/rasterizer_iphone.cpp | 2 +- platform/iphone/rasterizer_iphone.h | 2 +- platform/iphone/sem_iphone.cpp | 2 +- platform/iphone/sem_iphone.h | 2 +- platform/iphone/view_controller.h | 2 +- platform/iphone/view_controller.mm | 2 +- platform/javascript/audio_driver_javascript.cpp | 2 +- platform/javascript/audio_driver_javascript.h | 2 +- platform/javascript/audio_server_javascript.cpp | 2 +- platform/javascript/audio_server_javascript.h | 2 +- platform/javascript/dom_keys.h | 2 +- platform/javascript/export/export.cpp | 2 +- platform/javascript/export/export.h | 2 +- platform/javascript/javascript_eval.cpp | 2 +- platform/javascript/javascript_eval.h | 2 +- platform/javascript/javascript_main.cpp | 2 +- platform/javascript/os_javascript.cpp | 2 +- platform/javascript/os_javascript.h | 2 +- platform/javascript/platform_config.h | 2 +- platform/osx/audio_driver_osx.cpp | 2 +- platform/osx/audio_driver_osx.h | 2 +- platform/osx/context_gl_osx.cpp | 2 +- platform/osx/context_gl_osx.h | 2 +- platform/osx/dir_access_osx.h | 2 +- platform/osx/dir_access_osx.mm | 2 +- platform/osx/export/export.cpp | 2 +- platform/osx/export/export.h | 2 +- platform/osx/godot_main_osx.mm | 2 +- platform/osx/godot_osx.h | 2 +- platform/osx/godot_osx.mm | 2 +- platform/osx/joystick_osx.cpp | 2 +- platform/osx/joystick_osx.h | 2 +- platform/osx/os_osx.h | 2 +- platform/osx/os_osx.mm | 2 +- platform/osx/platform_config.h | 2 +- platform/osx/sem_osx.cpp | 2 +- platform/osx/sem_osx.h | 2 +- platform/server/godot_server.cpp | 2 +- platform/server/os_server.cpp | 2 +- platform/server/os_server.h | 2 +- platform/server/platform_config.h | 2 +- platform/uwp/app.cpp | 2 +- platform/uwp/app.h | 2 +- platform/uwp/export/export.cpp | 2 +- platform/uwp/export/export.h | 2 +- platform/uwp/gl_context_egl.cpp | 2 +- platform/uwp/gl_context_egl.h | 2 +- platform/uwp/joystick_uwp.cpp | 2 +- platform/uwp/joystick_uwp.h | 2 +- platform/uwp/os_uwp.cpp | 2 +- platform/uwp/os_uwp.h | 2 +- platform/uwp/platform_config.h | 2 +- platform/uwp/thread_uwp.cpp | 2 +- platform/uwp/thread_uwp.h | 2 +- platform/windows/context_gl_win.cpp | 2 +- platform/windows/context_gl_win.h | 2 +- platform/windows/ctxgl_procaddr.cpp | 2 +- platform/windows/ctxgl_procaddr.h | 2 +- platform/windows/export/export.cpp | 2 +- platform/windows/export/export.h | 2 +- platform/windows/godot_win.cpp | 2 +- platform/windows/joystick.cpp | 2 +- platform/windows/joystick.h | 2 +- platform/windows/key_mapping_win.cpp | 2 +- platform/windows/key_mapping_win.h | 2 +- platform/windows/lang_table.h | 2 +- platform/windows/os_windows.cpp | 2 +- platform/windows/os_windows.h | 2 +- platform/windows/packet_peer_udp_winsock.cpp | 2 +- platform/windows/packet_peer_udp_winsock.h | 2 +- platform/windows/platform_config.h | 2 +- platform/windows/stream_peer_winsock.cpp | 2 +- platform/windows/stream_peer_winsock.h | 2 +- platform/windows/tcp_server_winsock.cpp | 2 +- platform/windows/tcp_server_winsock.h | 2 +- platform/x11/context_gl_x11.cpp | 2 +- platform/x11/context_gl_x11.h | 2 +- platform/x11/export/export.cpp | 2 +- platform/x11/export/export.h | 2 +- platform/x11/godot_x11.cpp | 2 +- platform/x11/joystick_linux.cpp | 2 +- platform/x11/joystick_linux.h | 2 +- platform/x11/key_mapping_x11.cpp | 2 +- platform/x11/key_mapping_x11.h | 2 +- platform/x11/os_x11.cpp | 2 +- platform/x11/os_x11.h | 2 +- platform/x11/platform_config.h | 2 +- scene/2d/animated_sprite.cpp | 2 +- scene/2d/animated_sprite.h | 2 +- scene/2d/area_2d.cpp | 2 +- scene/2d/area_2d.h | 2 +- scene/2d/back_buffer_copy.cpp | 2 +- scene/2d/back_buffer_copy.h | 2 +- scene/2d/camera_2d.cpp | 2 +- scene/2d/camera_2d.h | 2 +- scene/2d/canvas_item.cpp | 2 +- scene/2d/canvas_item.h | 2 +- scene/2d/canvas_modulate.cpp | 2 +- scene/2d/canvas_modulate.h | 2 +- scene/2d/collision_object_2d.cpp | 2 +- scene/2d/collision_object_2d.h | 2 +- scene/2d/collision_polygon_2d.cpp | 2 +- scene/2d/collision_polygon_2d.h | 2 +- scene/2d/collision_shape_2d.cpp | 2 +- scene/2d/collision_shape_2d.h | 2 +- scene/2d/joints_2d.cpp | 2 +- scene/2d/joints_2d.h | 2 +- scene/2d/light_2d.cpp | 2 +- scene/2d/light_2d.h | 2 +- scene/2d/light_occluder_2d.cpp | 2 +- scene/2d/light_occluder_2d.h | 2 +- scene/2d/navigation2d.cpp | 2 +- scene/2d/navigation2d.h | 2 +- scene/2d/navigation_polygon.cpp | 2 +- scene/2d/navigation_polygon.h | 2 +- scene/2d/node_2d.cpp | 2 +- scene/2d/node_2d.h | 2 +- scene/2d/parallax_background.cpp | 2 +- scene/2d/parallax_background.h | 2 +- scene/2d/parallax_layer.cpp | 2 +- scene/2d/parallax_layer.h | 2 +- scene/2d/particles_2d.cpp | 2 +- scene/2d/particles_2d.h | 2 +- scene/2d/path_2d.cpp | 2 +- scene/2d/path_2d.h | 2 +- scene/2d/path_texture.cpp | 2 +- scene/2d/path_texture.h | 2 +- scene/2d/physics_body_2d.cpp | 2 +- scene/2d/physics_body_2d.h | 2 +- scene/2d/polygon_2d.cpp | 2 +- scene/2d/polygon_2d.h | 2 +- scene/2d/position_2d.cpp | 2 +- scene/2d/position_2d.h | 2 +- scene/2d/ray_cast_2d.cpp | 2 +- scene/2d/ray_cast_2d.h | 2 +- scene/2d/remote_transform_2d.cpp | 2 +- scene/2d/remote_transform_2d.h | 2 +- scene/2d/sample_player_2d.cpp | 2 +- scene/2d/sample_player_2d.h | 2 +- scene/2d/screen_button.cpp | 2 +- scene/2d/screen_button.h | 2 +- scene/2d/sound_player_2d.cpp | 2 +- scene/2d/sound_player_2d.h | 2 +- scene/2d/sprite.cpp | 2 +- scene/2d/sprite.h | 2 +- scene/2d/tile_map.cpp | 2 +- scene/2d/tile_map.h | 2 +- scene/2d/visibility_notifier_2d.cpp | 2 +- scene/2d/visibility_notifier_2d.h | 2 +- scene/2d/y_sort.cpp | 2 +- scene/2d/y_sort.h | 2 +- scene/3d/area.cpp | 2 +- scene/3d/area.h | 2 +- scene/3d/baked_light_instance.cpp | 2 +- scene/3d/baked_light_instance.h | 2 +- scene/3d/body_shape.cpp | 2 +- scene/3d/body_shape.h | 2 +- scene/3d/bone_attachment.cpp | 2 +- scene/3d/bone_attachment.h | 2 +- scene/3d/camera.cpp | 2 +- scene/3d/camera.h | 2 +- scene/3d/character_camera.cpp | 2 +- scene/3d/character_camera.h | 2 +- scene/3d/collision_object.cpp | 2 +- scene/3d/collision_object.h | 2 +- scene/3d/collision_polygon.cpp | 2 +- scene/3d/collision_polygon.h | 2 +- scene/3d/immediate_geometry.cpp | 2 +- scene/3d/immediate_geometry.h | 2 +- scene/3d/interpolated_camera.cpp | 2 +- scene/3d/interpolated_camera.h | 2 +- scene/3d/light.cpp | 2 +- scene/3d/light.h | 2 +- scene/3d/mesh_instance.cpp | 2 +- scene/3d/mesh_instance.h | 2 +- scene/3d/multimesh_instance.cpp | 2 +- scene/3d/multimesh_instance.h | 2 +- scene/3d/navigation.cpp | 2 +- scene/3d/navigation.h | 2 +- scene/3d/navigation_mesh.cpp | 2 +- scene/3d/navigation_mesh.h | 2 +- scene/3d/particles.cpp | 2 +- scene/3d/particles.h | 2 +- scene/3d/path.cpp | 2 +- scene/3d/path.h | 2 +- scene/3d/physics_body.cpp | 2 +- scene/3d/physics_body.h | 2 +- scene/3d/physics_joint.cpp | 2 +- scene/3d/physics_joint.h | 2 +- scene/3d/portal.cpp | 2 +- scene/3d/portal.h | 2 +- scene/3d/position_3d.cpp | 2 +- scene/3d/position_3d.h | 2 +- scene/3d/proximity_group.cpp | 2 +- scene/3d/proximity_group.h | 2 +- scene/3d/quad.cpp | 2 +- scene/3d/quad.h | 2 +- scene/3d/ray_cast.cpp | 2 +- scene/3d/ray_cast.h | 2 +- scene/3d/remote_transform.cpp | 2 +- scene/3d/room_instance.cpp | 2 +- scene/3d/room_instance.h | 2 +- scene/3d/scenario_fx.cpp | 2 +- scene/3d/scenario_fx.h | 2 +- scene/3d/skeleton.cpp | 2 +- scene/3d/skeleton.h | 2 +- scene/3d/spatial.cpp | 2 +- scene/3d/spatial.h | 2 +- scene/3d/spatial_indexer.cpp | 2 +- scene/3d/spatial_indexer.h | 2 +- scene/3d/spatial_player.cpp | 2 +- scene/3d/spatial_player.h | 2 +- scene/3d/spatial_sample_player.cpp | 2 +- scene/3d/spatial_sample_player.h | 2 +- scene/3d/spatial_stream_player.cpp | 2 +- scene/3d/spatial_stream_player.h | 2 +- scene/3d/sprite_3d.cpp | 2 +- scene/3d/sprite_3d.h | 2 +- scene/3d/test_cube.cpp | 2 +- scene/3d/test_cube.h | 2 +- scene/3d/vehicle_body.cpp | 2 +- scene/3d/vehicle_body.h | 2 +- scene/3d/visibility_notifier.cpp | 2 +- scene/3d/visibility_notifier.h | 2 +- scene/3d/visual_instance.cpp | 2 +- scene/3d/visual_instance.h | 2 +- scene/animation/animation_cache.cpp | 2 +- scene/animation/animation_cache.h | 2 +- scene/animation/animation_player.cpp | 2 +- scene/animation/animation_player.h | 2 +- scene/animation/animation_tree_player.cpp | 2 +- scene/animation/animation_tree_player.h | 2 +- scene/animation/tween.cpp | 2 +- scene/animation/tween.h | 2 +- scene/animation/tween_interpolaters.cpp | 2 +- scene/audio/event_player.cpp | 2 +- scene/audio/event_player.h | 2 +- scene/audio/sample_player.cpp | 2 +- scene/audio/sample_player.h | 2 +- scene/audio/sound_room_params.cpp | 2 +- scene/audio/sound_room_params.h | 2 +- scene/audio/stream_player.cpp | 2 +- scene/audio/stream_player.h | 2 +- scene/gui/base_button.cpp | 2 +- scene/gui/base_button.h | 2 +- scene/gui/box_container.cpp | 2 +- scene/gui/box_container.h | 2 +- scene/gui/button.cpp | 2 +- scene/gui/button.h | 2 +- scene/gui/button_array.cpp | 2 +- scene/gui/button_array.h | 2 +- scene/gui/button_group.cpp | 2 +- scene/gui/button_group.h | 2 +- scene/gui/center_container.cpp | 2 +- scene/gui/center_container.h | 2 +- scene/gui/check_box.cpp | 2 +- scene/gui/check_box.h | 2 +- scene/gui/check_button.cpp | 2 +- scene/gui/check_button.h | 2 +- scene/gui/color_picker.cpp | 2 +- scene/gui/color_picker.h | 2 +- scene/gui/color_ramp_edit.cpp | 2 +- scene/gui/color_ramp_edit.h | 2 +- scene/gui/container.cpp | 2 +- scene/gui/container.h | 2 +- scene/gui/control.cpp | 2 +- scene/gui/control.h | 2 +- scene/gui/dialogs.cpp | 2 +- scene/gui/dialogs.h | 2 +- scene/gui/file_dialog.cpp | 2 +- scene/gui/file_dialog.h | 2 +- scene/gui/graph_edit.cpp | 2 +- scene/gui/graph_edit.h | 2 +- scene/gui/graph_node.cpp | 2 +- scene/gui/graph_node.h | 2 +- scene/gui/grid_container.cpp | 2 +- scene/gui/grid_container.h | 2 +- scene/gui/item_list.cpp | 2 +- scene/gui/item_list.h | 2 +- scene/gui/label.cpp | 2 +- scene/gui/label.h | 2 +- scene/gui/line_edit.cpp | 2 +- scene/gui/line_edit.h | 2 +- scene/gui/link_button.cpp | 2 +- scene/gui/link_button.h | 2 +- scene/gui/margin_container.cpp | 2 +- scene/gui/margin_container.h | 2 +- scene/gui/menu_button.cpp | 2 +- scene/gui/menu_button.h | 2 +- scene/gui/option_button.cpp | 2 +- scene/gui/option_button.h | 2 +- scene/gui/panel.cpp | 2 +- scene/gui/panel.h | 2 +- scene/gui/panel_container.cpp | 2 +- scene/gui/panel_container.h | 2 +- scene/gui/patch_9_frame.cpp | 2 +- scene/gui/patch_9_frame.h | 2 +- scene/gui/popup.cpp | 2 +- scene/gui/popup.h | 2 +- scene/gui/popup_menu.cpp | 2 +- scene/gui/popup_menu.h | 2 +- scene/gui/progress_bar.cpp | 2 +- scene/gui/progress_bar.h | 2 +- scene/gui/range.cpp | 2 +- scene/gui/range.h | 2 +- scene/gui/reference_frame.cpp | 2 +- scene/gui/reference_frame.h | 2 +- scene/gui/rich_text_label.cpp | 2 +- scene/gui/rich_text_label.h | 2 +- scene/gui/scroll_bar.cpp | 2 +- scene/gui/scroll_bar.h | 2 +- scene/gui/scroll_container.cpp | 2 +- scene/gui/scroll_container.h | 2 +- scene/gui/separator.cpp | 2 +- scene/gui/separator.h | 2 +- scene/gui/slider.cpp | 2 +- scene/gui/slider.h | 2 +- scene/gui/spin_box.cpp | 2 +- scene/gui/spin_box.h | 2 +- scene/gui/split_container.cpp | 2 +- scene/gui/split_container.h | 2 +- scene/gui/tab_container.cpp | 2 +- scene/gui/tab_container.h | 2 +- scene/gui/tabs.cpp | 2 +- scene/gui/tabs.h | 2 +- scene/gui/text_edit.cpp | 2 +- scene/gui/text_edit.h | 2 +- scene/gui/texture_button.cpp | 2 +- scene/gui/texture_button.h | 2 +- scene/gui/texture_frame.cpp | 2 +- scene/gui/texture_frame.h | 2 +- scene/gui/texture_progress.cpp | 2 +- scene/gui/texture_progress.h | 2 +- scene/gui/tool_button.cpp | 2 +- scene/gui/tool_button.h | 2 +- scene/gui/tree.cpp | 2 +- scene/gui/tree.h | 2 +- scene/gui/video_player.cpp | 2 +- scene/gui/video_player.h | 2 +- scene/io/resource_format_image.cpp | 2 +- scene/io/resource_format_image.h | 2 +- scene/io/resource_format_wav.cpp | 2 +- scene/io/resource_format_wav.h | 2 +- scene/main/canvas_layer.cpp | 2 +- scene/main/canvas_layer.h | 2 +- scene/main/http_request.cpp | 2 +- scene/main/http_request.h | 2 +- scene/main/instance_placeholder.cpp | 2 +- scene/main/instance_placeholder.h | 2 +- scene/main/node.cpp | 2 +- scene/main/node.h | 2 +- scene/main/resource_preloader.cpp | 2 +- scene/main/resource_preloader.h | 2 +- scene/main/scene_main_loop.cpp | 2 +- scene/main/scene_main_loop.h | 2 +- scene/main/timer.cpp | 2 +- scene/main/timer.h | 2 +- scene/main/viewport.cpp | 2 +- scene/main/viewport.h | 2 +- scene/register_scene_types.cpp | 2 +- scene/register_scene_types.h | 2 +- scene/resources/animation.cpp | 2 +- scene/resources/animation.h | 2 +- scene/resources/audio_stream.cpp | 2 +- scene/resources/audio_stream.h | 2 +- scene/resources/audio_stream_resampled.cpp | 2 +- scene/resources/audio_stream_resampled.h | 2 +- scene/resources/baked_light.cpp | 2 +- scene/resources/baked_light.h | 2 +- scene/resources/bit_mask.cpp | 2 +- scene/resources/bit_mask.h | 2 +- scene/resources/bounds.cpp | 2 +- scene/resources/bounds.h | 2 +- scene/resources/box_shape.cpp | 2 +- scene/resources/box_shape.h | 2 +- scene/resources/canvas.cpp | 2 +- scene/resources/canvas.h | 2 +- scene/resources/capsule_shape.cpp | 2 +- scene/resources/capsule_shape.h | 2 +- scene/resources/capsule_shape_2d.cpp | 2 +- scene/resources/capsule_shape_2d.h | 2 +- scene/resources/circle_shape_2d.cpp | 2 +- scene/resources/circle_shape_2d.h | 2 +- scene/resources/color_ramp.cpp | 2 +- scene/resources/color_ramp.h | 2 +- scene/resources/concave_polygon_shape.cpp | 2 +- scene/resources/concave_polygon_shape.h | 2 +- scene/resources/concave_polygon_shape_2d.cpp | 2 +- scene/resources/concave_polygon_shape_2d.h | 2 +- scene/resources/convex_polygon_shape.cpp | 2 +- scene/resources/convex_polygon_shape.h | 2 +- scene/resources/convex_polygon_shape_2d.cpp | 2 +- scene/resources/convex_polygon_shape_2d.h | 2 +- scene/resources/curve.cpp | 2 +- scene/resources/curve.h | 2 +- scene/resources/default_theme/default_theme.cpp | 2 +- scene/resources/default_theme/default_theme.h | 2 +- scene/resources/dynamic_font.cpp | 2 +- scene/resources/dynamic_font.h | 2 +- scene/resources/environment.cpp | 2 +- scene/resources/environment.h | 2 +- scene/resources/event_stream.cpp | 2 +- scene/resources/event_stream.h | 2 +- scene/resources/font.cpp | 2 +- scene/resources/font.h | 2 +- scene/resources/gibberish_stream.cpp | 2 +- scene/resources/gibberish_stream.h | 2 +- scene/resources/material.cpp | 2 +- scene/resources/material.h | 2 +- scene/resources/mesh.cpp | 2 +- scene/resources/mesh.h | 2 +- scene/resources/mesh_data_tool.cpp | 2 +- scene/resources/mesh_data_tool.h | 2 +- scene/resources/mesh_library.cpp | 2 +- scene/resources/mesh_library.h | 2 +- scene/resources/multimesh.cpp | 2 +- scene/resources/multimesh.h | 2 +- scene/resources/packed_scene.cpp | 2 +- scene/resources/packed_scene.h | 2 +- scene/resources/plane_shape.cpp | 2 +- scene/resources/plane_shape.h | 2 +- scene/resources/polygon_path_finder.cpp | 2 +- scene/resources/polygon_path_finder.h | 2 +- scene/resources/ray_shape.cpp | 2 +- scene/resources/ray_shape.h | 2 +- scene/resources/rectangle_shape_2d.cpp | 2 +- scene/resources/rectangle_shape_2d.h | 2 +- scene/resources/room.cpp | 2 +- scene/resources/room.h | 2 +- scene/resources/sample.cpp | 2 +- scene/resources/sample.h | 2 +- scene/resources/sample_library.cpp | 2 +- scene/resources/sample_library.h | 2 +- scene/resources/scene_format_text.cpp | 2 +- scene/resources/scene_format_text.h | 2 +- scene/resources/scene_preloader.cpp | 2 +- scene/resources/scene_preloader.h | 2 +- scene/resources/segment_shape_2d.cpp | 2 +- scene/resources/segment_shape_2d.h | 2 +- scene/resources/shader.cpp | 2 +- scene/resources/shader.h | 2 +- scene/resources/shader_graph.cpp | 2 +- scene/resources/shader_graph.h | 2 +- scene/resources/shape.cpp | 2 +- scene/resources/shape.h | 2 +- scene/resources/shape_2d.cpp | 2 +- scene/resources/shape_2d.h | 2 +- scene/resources/shape_line_2d.cpp | 2 +- scene/resources/shape_line_2d.h | 2 +- scene/resources/space_2d.cpp | 2 +- scene/resources/space_2d.h | 2 +- scene/resources/sphere_shape.cpp | 2 +- scene/resources/sphere_shape.h | 2 +- scene/resources/style_box.cpp | 2 +- scene/resources/style_box.h | 2 +- scene/resources/surface_tool.cpp | 2 +- scene/resources/surface_tool.h | 2 +- scene/resources/texture.cpp | 2 +- scene/resources/texture.h | 2 +- scene/resources/theme.cpp | 2 +- scene/resources/theme.h | 2 +- scene/resources/tile_set.cpp | 2 +- scene/resources/tile_set.h | 2 +- scene/resources/video_stream.cpp | 2 +- scene/resources/video_stream.h | 2 +- scene/resources/world.cpp | 2 +- scene/resources/world.h | 2 +- scene/resources/world_2d.cpp | 2 +- scene/resources/world_2d.h | 2 +- scene/scene_string_names.cpp | 2 +- scene/scene_string_names.h | 2 +- servers/audio/audio_driver_dummy.cpp | 2 +- servers/audio/audio_driver_dummy.h | 2 +- servers/audio/audio_filter_sw.cpp | 2 +- servers/audio/audio_filter_sw.h | 2 +- servers/audio/audio_mixer_sw.cpp | 2 +- servers/audio/audio_mixer_sw.h | 2 +- servers/audio/audio_rb_resampler.cpp | 2 +- servers/audio/audio_rb_resampler.h | 2 +- servers/audio/audio_server_sw.cpp | 2 +- servers/audio/audio_server_sw.h | 2 +- servers/audio/reverb_sw.cpp | 2 +- servers/audio/reverb_sw.h | 2 +- servers/audio/sample_manager_sw.cpp | 2 +- servers/audio/sample_manager_sw.h | 2 +- servers/audio/voice_rb_sw.h | 2 +- servers/audio_server.cpp | 2 +- servers/audio_server.h | 2 +- servers/physics/area_pair_sw.cpp | 2 +- servers/physics/area_pair_sw.h | 2 +- servers/physics/area_sw.cpp | 2 +- servers/physics/area_sw.h | 2 +- servers/physics/body_pair_sw.cpp | 2 +- servers/physics/body_pair_sw.h | 2 +- servers/physics/body_sw.cpp | 2 +- servers/physics/body_sw.h | 2 +- servers/physics/broad_phase_basic.cpp | 2 +- servers/physics/broad_phase_basic.h | 2 +- servers/physics/broad_phase_octree.cpp | 2 +- servers/physics/broad_phase_octree.h | 2 +- servers/physics/broad_phase_sw.cpp | 2 +- servers/physics/broad_phase_sw.h | 2 +- servers/physics/collision_object_sw.cpp | 2 +- servers/physics/collision_object_sw.h | 2 +- servers/physics/collision_solver_sat.cpp | 2 +- servers/physics/collision_solver_sat.h | 2 +- servers/physics/collision_solver_sw.cpp | 2 +- servers/physics/collision_solver_sw.h | 2 +- servers/physics/constraint_sw.h | 2 +- servers/physics/gjk_epa.cpp | 2 +- servers/physics/gjk_epa.h | 2 +- servers/physics/joints/cone_twist_joint_sw.cpp | 2 +- servers/physics/joints/cone_twist_joint_sw.h | 2 +- servers/physics/joints/generic_6dof_joint_sw.cpp | 2 +- servers/physics/joints/generic_6dof_joint_sw.h | 2 +- servers/physics/joints/hinge_joint_sw.cpp | 2 +- servers/physics/joints/hinge_joint_sw.h | 2 +- servers/physics/joints/jacobian_entry_sw.h | 2 +- servers/physics/joints/pin_joint_sw.cpp | 2 +- servers/physics/joints/pin_joint_sw.h | 2 +- servers/physics/joints/slider_joint_sw.cpp | 2 +- servers/physics/joints/slider_joint_sw.h | 2 +- servers/physics/joints_sw.h | 2 +- servers/physics/physics_server_sw.cpp | 2 +- servers/physics/physics_server_sw.h | 2 +- servers/physics/shape_sw.cpp | 2 +- servers/physics/shape_sw.h | 2 +- servers/physics/space_sw.cpp | 2 +- servers/physics/space_sw.h | 2 +- servers/physics/step_sw.cpp | 2 +- servers/physics/step_sw.h | 2 +- servers/physics_2d/area_2d_sw.cpp | 2 +- servers/physics_2d/area_2d_sw.h | 2 +- servers/physics_2d/area_pair_2d_sw.cpp | 2 +- servers/physics_2d/area_pair_2d_sw.h | 2 +- servers/physics_2d/body_2d_sw.cpp | 2 +- servers/physics_2d/body_2d_sw.h | 2 +- servers/physics_2d/body_pair_2d_sw.cpp | 2 +- servers/physics_2d/body_pair_2d_sw.h | 2 +- servers/physics_2d/broad_phase_2d_basic.cpp | 2 +- servers/physics_2d/broad_phase_2d_basic.h | 2 +- servers/physics_2d/broad_phase_2d_hash_grid.cpp | 2 +- servers/physics_2d/broad_phase_2d_hash_grid.h | 2 +- servers/physics_2d/broad_phase_2d_sw.cpp | 2 +- servers/physics_2d/broad_phase_2d_sw.h | 2 +- servers/physics_2d/collision_object_2d_sw.cpp | 2 +- servers/physics_2d/collision_object_2d_sw.h | 2 +- servers/physics_2d/collision_solver_2d_sat.cpp | 2 +- servers/physics_2d/collision_solver_2d_sat.h | 2 +- servers/physics_2d/collision_solver_2d_sw.cpp | 2 +- servers/physics_2d/collision_solver_2d_sw.h | 2 +- servers/physics_2d/constraint_2d_sw.h | 2 +- servers/physics_2d/joints_2d_sw.cpp | 2 +- servers/physics_2d/joints_2d_sw.h | 2 +- servers/physics_2d/physics_2d_server_sw.cpp | 2 +- servers/physics_2d/physics_2d_server_sw.h | 2 +- servers/physics_2d/physics_2d_server_wrap_mt.cpp | 2 +- servers/physics_2d/physics_2d_server_wrap_mt.h | 2 +- servers/physics_2d/shape_2d_sw.cpp | 2 +- servers/physics_2d/shape_2d_sw.h | 2 +- servers/physics_2d/space_2d_sw.cpp | 2 +- servers/physics_2d/space_2d_sw.h | 2 +- servers/physics_2d/step_2d_sw.cpp | 2 +- servers/physics_2d/step_2d_sw.h | 2 +- servers/physics_2d_server.cpp | 2 +- servers/physics_2d_server.h | 2 +- servers/physics_server.cpp | 2 +- servers/physics_server.h | 2 +- servers/register_server_types.cpp | 2 +- servers/register_server_types.h | 2 +- servers/server_wrap_mt_common.h | 2 +- servers/spatial_sound/spatial_sound_server_sw.cpp | 2 +- servers/spatial_sound/spatial_sound_server_sw.h | 2 +- servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp | 2 +- servers/spatial_sound_2d/spatial_sound_2d_server_sw.h | 2 +- servers/spatial_sound_2d_server.cpp | 2 +- servers/spatial_sound_2d_server.h | 2 +- servers/spatial_sound_server.cpp | 2 +- servers/spatial_sound_server.h | 2 +- servers/visual/particle_system_sw.cpp | 2 +- servers/visual/particle_system_sw.h | 2 +- servers/visual/rasterizer.cpp | 2 +- servers/visual/rasterizer.h | 2 +- servers/visual/rasterizer_dummy.cpp | 2 +- servers/visual/rasterizer_dummy.h | 2 +- servers/visual/shader_language.cpp | 2 +- servers/visual/shader_language.h | 2 +- servers/visual/visual_server_raster.cpp | 2 +- servers/visual/visual_server_raster.h | 2 +- servers/visual/visual_server_wrap_mt.cpp | 2 +- servers/visual/visual_server_wrap_mt.h | 2 +- servers/visual_server.cpp | 2 +- servers/visual_server.h | 2 +- tools/collada/collada.cpp | 2 +- tools/collada/collada.h | 2 +- tools/dist/ios_xcode/godot_xcode/godot_ios/main.m | 2 +- tools/dist/osx_tools.app/Contents/Info.plist | 4 ++-- tools/doc/doc_data.cpp | 2 +- tools/doc/doc_data.h | 2 +- tools/doc/doc_dump.cpp | 2 +- tools/doc/doc_dump.h | 2 +- tools/editor/animation_editor.cpp | 2 +- tools/editor/animation_editor.h | 2 +- tools/editor/array_property_edit.cpp | 2 +- tools/editor/array_property_edit.h | 2 +- tools/editor/asset_library_editor_plugin.cpp | 2 +- tools/editor/asset_library_editor_plugin.h | 2 +- tools/editor/call_dialog.cpp | 2 +- tools/editor/call_dialog.h | 2 +- tools/editor/code_editor.cpp | 2 +- tools/editor/code_editor.h | 2 +- tools/editor/connections_dialog.cpp | 2 +- tools/editor/connections_dialog.h | 2 +- tools/editor/create_dialog.cpp | 2 +- tools/editor/create_dialog.h | 2 +- tools/editor/dependency_editor.cpp | 2 +- tools/editor/dependency_editor.h | 2 +- tools/editor/doc_code_font.h | 2 +- tools/editor/doc_font.h | 2 +- tools/editor/doc_title_font.h | 2 +- tools/editor/editor_asset_installer.cpp | 2 +- tools/editor/editor_asset_installer.h | 2 +- tools/editor/editor_autoload_settings.cpp | 2 +- tools/editor/editor_autoload_settings.h | 2 +- tools/editor/editor_data.cpp | 2 +- tools/editor/editor_data.h | 2 +- tools/editor/editor_dir_dialog.cpp | 2 +- tools/editor/editor_dir_dialog.h | 2 +- tools/editor/editor_file_dialog.cpp | 2 +- tools/editor/editor_file_dialog.h | 2 +- tools/editor/editor_file_system.cpp | 2 +- tools/editor/editor_file_system.h | 2 +- tools/editor/editor_fonts.cpp | 2 +- tools/editor/editor_fonts.h | 2 +- tools/editor/editor_help.cpp | 2 +- tools/editor/editor_help.h | 2 +- tools/editor/editor_icons.h | 2 +- tools/editor/editor_import_export.cpp | 2 +- tools/editor/editor_import_export.h | 2 +- tools/editor/editor_initialize_ssl.cpp | 2 +- tools/editor/editor_initialize_ssl.h | 2 +- tools/editor/editor_log.cpp | 4 ++-- tools/editor/editor_log.h | 2 +- tools/editor/editor_name_dialog.cpp | 2 +- tools/editor/editor_name_dialog.h | 2 +- tools/editor/editor_node.cpp | 6 +++--- tools/editor/editor_node.h | 2 +- tools/editor/editor_path.cpp | 2 +- tools/editor/editor_path.h | 2 +- tools/editor/editor_plugin.cpp | 2 +- tools/editor/editor_plugin.h | 2 +- tools/editor/editor_plugin_settings.cpp | 2 +- tools/editor/editor_plugin_settings.h | 2 +- tools/editor/editor_reimport_dialog.cpp | 2 +- tools/editor/editor_reimport_dialog.h | 2 +- tools/editor/editor_resource_preview.cpp | 2 +- tools/editor/editor_resource_preview.h | 2 +- tools/editor/editor_run.cpp | 2 +- tools/editor/editor_run.h | 2 +- tools/editor/editor_run_native.cpp | 2 +- tools/editor/editor_run_native.h | 2 +- tools/editor/editor_run_script.cpp | 2 +- tools/editor/editor_run_script.h | 2 +- tools/editor/editor_settings.cpp | 2 +- tools/editor/editor_settings.h | 2 +- tools/editor/editor_sub_scene.cpp | 2 +- tools/editor/editor_sub_scene.h | 2 +- tools/editor/editor_themes.cpp | 2 +- tools/editor/editor_themes.h | 2 +- tools/editor/file_type_cache.cpp | 2 +- tools/editor/file_type_cache.h | 2 +- tools/editor/fileserver/editor_file_server.cpp | 2 +- tools/editor/fileserver/editor_file_server.h | 2 +- tools/editor/filesystem_dock.cpp | 2 +- tools/editor/filesystem_dock.h | 2 +- tools/editor/groups_editor.cpp | 2 +- tools/editor/groups_editor.h | 2 +- tools/editor/inspector_dock.cpp | 2 +- tools/editor/inspector_dock.h | 2 +- tools/editor/io_plugins/editor_atlas.cpp | 2 +- tools/editor/io_plugins/editor_atlas.h | 2 +- tools/editor/io_plugins/editor_export_scene.cpp | 2 +- tools/editor/io_plugins/editor_export_scene.h | 2 +- tools/editor/io_plugins/editor_font_import_plugin.cpp | 2 +- tools/editor/io_plugins/editor_font_import_plugin.h | 2 +- tools/editor/io_plugins/editor_import_collada.cpp | 2 +- tools/editor/io_plugins/editor_import_collada.h | 2 +- tools/editor/io_plugins/editor_mesh_import_plugin.cpp | 2 +- tools/editor/io_plugins/editor_mesh_import_plugin.h | 2 +- tools/editor/io_plugins/editor_sample_import_plugin.cpp | 2 +- tools/editor/io_plugins/editor_sample_import_plugin.h | 2 +- tools/editor/io_plugins/editor_scene_import_plugin.cpp | 2 +- tools/editor/io_plugins/editor_scene_import_plugin.h | 2 +- tools/editor/io_plugins/editor_scene_importer_fbxconv.cpp | 2 +- tools/editor/io_plugins/editor_scene_importer_fbxconv.h | 2 +- tools/editor/io_plugins/editor_texture_import_plugin.cpp | 2 +- tools/editor/io_plugins/editor_texture_import_plugin.h | 2 +- tools/editor/io_plugins/editor_translation_import_plugin.cpp | 2 +- tools/editor/io_plugins/editor_translation_import_plugin.h | 2 +- tools/editor/multi_node_edit.cpp | 2 +- tools/editor/multi_node_edit.h | 2 +- tools/editor/output_strings.cpp | 2 +- tools/editor/output_strings.h | 2 +- tools/editor/pane_drag.cpp | 2 +- tools/editor/pane_drag.h | 2 +- tools/editor/plugins/animation_player_editor_plugin.cpp | 2 +- tools/editor/plugins/animation_player_editor_plugin.h | 2 +- tools/editor/plugins/animation_tree_editor_plugin.cpp | 2 +- tools/editor/plugins/animation_tree_editor_plugin.h | 2 +- tools/editor/plugins/baked_light_baker.cpp | 2 +- tools/editor/plugins/baked_light_baker.h | 2 +- tools/editor/plugins/baked_light_baker_cmpxchg.cpp | 2 +- tools/editor/plugins/baked_light_editor_plugin.cpp | 2 +- tools/editor/plugins/baked_light_editor_plugin.h | 2 +- tools/editor/plugins/camera_editor_plugin.cpp | 2 +- tools/editor/plugins/camera_editor_plugin.h | 2 +- tools/editor/plugins/canvas_item_editor_plugin.cpp | 2 +- tools/editor/plugins/canvas_item_editor_plugin.h | 2 +- tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp | 2 +- tools/editor/plugins/collision_polygon_2d_editor_plugin.h | 2 +- tools/editor/plugins/collision_polygon_editor_plugin.cpp | 2 +- tools/editor/plugins/collision_polygon_editor_plugin.h | 2 +- tools/editor/plugins/collision_shape_2d_editor_plugin.cpp | 2 +- tools/editor/plugins/collision_shape_2d_editor_plugin.h | 2 +- tools/editor/plugins/color_ramp_editor_plugin.cpp | 2 +- tools/editor/plugins/color_ramp_editor_plugin.h | 2 +- tools/editor/plugins/cube_grid_theme_editor_plugin.cpp | 2 +- tools/editor/plugins/cube_grid_theme_editor_plugin.h | 2 +- tools/editor/plugins/editor_preview_plugins.cpp | 2 +- tools/editor/plugins/editor_preview_plugins.h | 2 +- tools/editor/plugins/item_list_editor_plugin.cpp | 2 +- tools/editor/plugins/item_list_editor_plugin.h | 2 +- tools/editor/plugins/light_occluder_2d_editor_plugin.cpp | 2 +- tools/editor/plugins/light_occluder_2d_editor_plugin.h | 2 +- tools/editor/plugins/mesh_editor_plugin.cpp | 2 +- tools/editor/plugins/mesh_editor_plugin.h | 2 +- tools/editor/plugins/multimesh_editor_plugin.cpp | 2 +- tools/editor/plugins/multimesh_editor_plugin.h | 2 +- tools/editor/plugins/navigation_polygon_editor_plugin.cpp | 2 +- tools/editor/plugins/navigation_polygon_editor_plugin.h | 2 +- tools/editor/plugins/particles_2d_editor_plugin.cpp | 2 +- tools/editor/plugins/particles_2d_editor_plugin.h | 2 +- tools/editor/plugins/particles_editor_plugin.cpp | 2 +- tools/editor/plugins/particles_editor_plugin.h | 2 +- tools/editor/plugins/path_2d_editor_plugin.cpp | 2 +- tools/editor/plugins/path_2d_editor_plugin.h | 2 +- tools/editor/plugins/path_editor_plugin.cpp | 2 +- tools/editor/plugins/path_editor_plugin.h | 2 +- tools/editor/plugins/polygon_2d_editor_plugin.cpp | 2 +- tools/editor/plugins/polygon_2d_editor_plugin.h | 2 +- tools/editor/plugins/resource_preloader_editor_plugin.cpp | 2 +- tools/editor/plugins/resource_preloader_editor_plugin.h | 2 +- tools/editor/plugins/rich_text_editor_plugin.cpp | 2 +- tools/editor/plugins/rich_text_editor_plugin.h | 2 +- tools/editor/plugins/sample_editor_plugin.cpp | 2 +- tools/editor/plugins/sample_editor_plugin.h | 2 +- tools/editor/plugins/sample_library_editor_plugin.cpp | 2 +- tools/editor/plugins/sample_library_editor_plugin.h | 2 +- tools/editor/plugins/sample_player_editor_plugin.cpp | 2 +- tools/editor/plugins/sample_player_editor_plugin.h | 2 +- tools/editor/plugins/script_editor_plugin.cpp | 2 +- tools/editor/plugins/script_editor_plugin.h | 2 +- tools/editor/plugins/script_text_editor.cpp | 2 +- tools/editor/plugins/script_text_editor.h | 2 +- tools/editor/plugins/shader_editor_plugin.cpp | 2 +- tools/editor/plugins/shader_editor_plugin.h | 2 +- tools/editor/plugins/shader_graph_editor_plugin.cpp | 2 +- tools/editor/plugins/shader_graph_editor_plugin.h | 2 +- tools/editor/plugins/spatial_editor_plugin.cpp | 2 +- tools/editor/plugins/spatial_editor_plugin.h | 2 +- tools/editor/plugins/sprite_frames_editor_plugin.cpp | 2 +- tools/editor/plugins/sprite_frames_editor_plugin.h | 2 +- tools/editor/plugins/stream_editor_plugin.cpp | 2 +- tools/editor/plugins/stream_editor_plugin.h | 2 +- tools/editor/plugins/style_box_editor_plugin.cpp | 2 +- tools/editor/plugins/style_box_editor_plugin.h | 2 +- tools/editor/plugins/texture_region_editor_plugin.cpp | 2 +- tools/editor/plugins/texture_region_editor_plugin.h | 2 +- tools/editor/plugins/theme_editor_plugin.cpp | 2 +- tools/editor/plugins/theme_editor_plugin.h | 2 +- tools/editor/plugins/tile_map_editor_plugin.cpp | 2 +- tools/editor/plugins/tile_map_editor_plugin.h | 2 +- tools/editor/plugins/tile_set_editor_plugin.cpp | 2 +- tools/editor/plugins/tile_set_editor_plugin.h | 2 +- tools/editor/progress_dialog.cpp | 2 +- tools/editor/progress_dialog.h | 2 +- tools/editor/project_export.cpp | 2 +- tools/editor/project_export.h | 2 +- tools/editor/project_manager.cpp | 4 ++-- tools/editor/project_manager.h | 2 +- tools/editor/project_settings.cpp | 2 +- tools/editor/project_settings.h | 2 +- tools/editor/property_editor.cpp | 2 +- tools/editor/property_editor.h | 2 +- tools/editor/pvrtc_compress.cpp | 2 +- tools/editor/pvrtc_compress.h | 2 +- tools/editor/quick_open.cpp | 2 +- tools/editor/quick_open.h | 2 +- tools/editor/register_exporters.h | 2 +- tools/editor/reparent_dialog.cpp | 2 +- tools/editor/reparent_dialog.h | 2 +- tools/editor/resources_dock.cpp | 2 +- tools/editor/resources_dock.h | 2 +- tools/editor/run_settings_dialog.cpp | 2 +- tools/editor/run_settings_dialog.h | 2 +- tools/editor/scene_tree_dock.cpp | 2 +- tools/editor/scene_tree_dock.h | 2 +- tools/editor/scene_tree_editor.cpp | 2 +- tools/editor/scene_tree_editor.h | 2 +- tools/editor/script_create_dialog.cpp | 2 +- tools/editor/script_create_dialog.h | 2 +- tools/editor/script_editor_debugger.cpp | 2 +- tools/editor/script_editor_debugger.h | 2 +- tools/editor/settings_config_dialog.cpp | 2 +- tools/editor/settings_config_dialog.h | 2 +- tools/editor/spatial_editor_gizmos.cpp | 2 +- tools/editor/spatial_editor_gizmos.h | 2 +- tools/scripts/addheader.py | 2 +- tools/translations/ar.po | 2 +- tools/translations/bg.po | 2 +- tools/translations/bn.po | 2 +- tools/translations/ca.po | 2 +- tools/translations/cs.po | 2 +- tools/translations/da.po | 2 +- tools/translations/de.po | 2 +- tools/translations/de_CH.po | 2 +- tools/translations/es.po | 2 +- tools/translations/es_AR.po | 2 +- tools/translations/extract.py | 2 +- tools/translations/fa.po | 2 +- tools/translations/fr.po | 2 +- tools/translations/hu.po | 2 +- tools/translations/id.po | 2 +- tools/translations/is.po | 2 +- tools/translations/it.po | 2 +- tools/translations/ja.po | 2 +- tools/translations/ko.po | 2 +- tools/translations/nb.po | 2 +- tools/translations/pl.po | 2 +- tools/translations/pr.po | 2 +- tools/translations/pt_BR.po | 2 +- tools/translations/pt_PT.po | 2 +- tools/translations/ro.po | 2 +- tools/translations/ru.po | 2 +- tools/translations/sk.po | 2 +- tools/translations/sl.po | 2 +- tools/translations/tools.pot | 2 +- tools/translations/tr.po | 2 +- tools/translations/ur_PK.po | 2 +- tools/translations/zh_CN.po | 2 +- tools/translations/zh_HK.po | 2 +- tools/translations/zh_TW.po | 2 +- 1383 files changed, 1389 insertions(+), 1389 deletions(-) (limited to 'servers/visual/rasterizer.cpp') diff --git a/LICENSE.md b/LICENSE.md index 2f3e879c8..a983b2086 100644 --- a/LICENSE.md +++ b/LICENSE.md @@ -3,7 +3,7 @@ ************************************************************************ - Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. + Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the diff --git a/core/allocators.h b/core/allocators.h index 4a5fd7a11..14deeb873 100644 --- a/core/allocators.h +++ b/core/allocators.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/array.cpp b/core/array.cpp index f7ca67b6a..50cc9eee4 100644 --- a/core/array.cpp +++ b/core/array.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/array.h b/core/array.h index fb417b6ec..af57940d7 100644 --- a/core/array.h +++ b/core/array.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp index df49ecebc..3d93ec9fa 100644 --- a/core/bind/core_bind.cpp +++ b/core/bind/core_bind.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h index 2fb7f93ce..968e7f92c 100644 --- a/core/bind/core_bind.h +++ b/core/bind/core_bind.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/color.cpp b/core/color.cpp index bf9c94462..e78728211 100644 --- a/core/color.cpp +++ b/core/color.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/color.h b/core/color.h index 5b671d5f6..0c547fc81 100644 --- a/core/color.h +++ b/core/color.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/command_queue_mt.cpp b/core/command_queue_mt.cpp index acd3aeddf..9b1c052eb 100644 --- a/core/command_queue_mt.cpp +++ b/core/command_queue_mt.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/command_queue_mt.h b/core/command_queue_mt.h index 409543bf2..779bbe1b5 100644 --- a/core/command_queue_mt.h +++ b/core/command_queue_mt.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/compressed_translation.cpp b/core/compressed_translation.cpp index b104b8062..1725ce994 100644 --- a/core/compressed_translation.cpp +++ b/core/compressed_translation.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/compressed_translation.h b/core/compressed_translation.h index a1406ce1b..a7b539816 100644 --- a/core/compressed_translation.h +++ b/core/compressed_translation.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/core_string_names.cpp b/core/core_string_names.cpp index 8605b9131..a173f9860 100644 --- a/core/core_string_names.cpp +++ b/core/core_string_names.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/core_string_names.h b/core/core_string_names.h index ef9e846c4..7d3754786 100644 --- a/core/core_string_names.h +++ b/core/core_string_names.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/dictionary.cpp b/core/dictionary.cpp index 6770b798f..62e5d6bc3 100644 --- a/core/dictionary.cpp +++ b/core/dictionary.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/dictionary.h b/core/dictionary.h index 6a5f4e20e..d074db858 100644 --- a/core/dictionary.h +++ b/core/dictionary.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/dvector.cpp b/core/dvector.cpp index fa0639913..7caa198c4 100644 --- a/core/dvector.cpp +++ b/core/dvector.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/dvector.h b/core/dvector.h index 9a5464161..9e0090fb7 100644 --- a/core/dvector.h +++ b/core/dvector.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/error_list.h b/core/error_list.h index 154af679f..c3cd9b399 100644 --- a/core/error_list.h +++ b/core/error_list.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/error_macros.cpp b/core/error_macros.cpp index 03e5ba37d..53a361fa3 100644 --- a/core/error_macros.cpp +++ b/core/error_macros.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/error_macros.h b/core/error_macros.h index 6d931e899..c3f1c0b01 100644 --- a/core/error_macros.h +++ b/core/error_macros.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/event_queue.cpp b/core/event_queue.cpp index 958ef4113..587283cc7 100644 --- a/core/event_queue.cpp +++ b/core/event_queue.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/event_queue.h b/core/event_queue.h index 99e853fd2..d15ff81bc 100644 --- a/core/event_queue.h +++ b/core/event_queue.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/func_ref.cpp b/core/func_ref.cpp index ca890111b..e6a87995e 100644 --- a/core/func_ref.cpp +++ b/core/func_ref.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/func_ref.h b/core/func_ref.h index 140dcd6b1..c3090631b 100644 --- a/core/func_ref.h +++ b/core/func_ref.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/global_constants.cpp b/core/global_constants.cpp index 2594be63a..87712064a 100644 --- a/core/global_constants.cpp +++ b/core/global_constants.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/global_constants.h b/core/global_constants.h index f7f667748..3270dcd15 100644 --- a/core/global_constants.h +++ b/core/global_constants.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/globals.cpp b/core/globals.cpp index 78b97882b..3e9addecc 100644 --- a/core/globals.cpp +++ b/core/globals.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/globals.h b/core/globals.h index 5e0bdb0e5..f9d732ef1 100644 --- a/core/globals.h +++ b/core/globals.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/hash_map.h b/core/hash_map.h index e83710c70..523a4a621 100644 --- a/core/hash_map.h +++ b/core/hash_map.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/hashfuncs.h b/core/hashfuncs.h index 6c029a345..e9e57d8b4 100644 --- a/core/hashfuncs.h +++ b/core/hashfuncs.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/helper/value_evaluator.h b/core/helper/value_evaluator.h index 461c505ee..5d38bd4cb 100644 --- a/core/helper/value_evaluator.h +++ b/core/helper/value_evaluator.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/image.cpp b/core/image.cpp index 90051d7d0..3411a45aa 100644 --- a/core/image.cpp +++ b/core/image.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/image.h b/core/image.h index 0f0b345eb..d0f18841a 100644 --- a/core/image.h +++ b/core/image.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/image_quantize.cpp b/core/image_quantize.cpp index f6fe7a88a..a594aee60 100644 --- a/core/image_quantize.cpp +++ b/core/image_quantize.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/input_map.cpp b/core/input_map.cpp index ad1403a64..748e084a4 100644 --- a/core/input_map.cpp +++ b/core/input_map.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/input_map.h b/core/input_map.h index a974f6f10..efc3a751a 100644 --- a/core/input_map.h +++ b/core/input_map.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/int_types.h b/core/int_types.h index 7d7c4b16b..a7f04c680 100644 --- a/core/int_types.h +++ b/core/int_types.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/compression.cpp b/core/io/compression.cpp index ca44d2491..0d3b49410 100644 --- a/core/io/compression.cpp +++ b/core/io/compression.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/compression.h b/core/io/compression.h index e0a4d31a5..fc00d02dd 100644 --- a/core/io/compression.h +++ b/core/io/compression.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/config_file.cpp b/core/io/config_file.cpp index e0dc7ef9f..1cf600a0c 100644 --- a/core/io/config_file.cpp +++ b/core/io/config_file.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/config_file.h b/core/io/config_file.h index 4708fefea..6481f0522 100644 --- a/core/io/config_file.h +++ b/core/io/config_file.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_buffered.cpp b/core/io/file_access_buffered.cpp index e6b01475b..347edc740 100644 --- a/core/io/file_access_buffered.cpp +++ b/core/io/file_access_buffered.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_buffered.h b/core/io/file_access_buffered.h index 058c26b8a..be8ea714b 100644 --- a/core/io/file_access_buffered.h +++ b/core/io/file_access_buffered.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_buffered_fa.h b/core/io/file_access_buffered_fa.h index afa79db06..8a15584b1 100644 --- a/core/io/file_access_buffered_fa.h +++ b/core/io/file_access_buffered_fa.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_compressed.cpp b/core/io/file_access_compressed.cpp index 2547d2d06..3bcfade52 100644 --- a/core/io/file_access_compressed.cpp +++ b/core/io/file_access_compressed.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_compressed.h b/core/io/file_access_compressed.h index f9e7cd98b..70034120f 100644 --- a/core/io/file_access_compressed.h +++ b/core/io/file_access_compressed.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_encrypted.cpp b/core/io/file_access_encrypted.cpp index 4d4b4d8ee..039458237 100644 --- a/core/io/file_access_encrypted.cpp +++ b/core/io/file_access_encrypted.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_encrypted.h b/core/io/file_access_encrypted.h index 34926faad..51ed9a867 100644 --- a/core/io/file_access_encrypted.h +++ b/core/io/file_access_encrypted.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_memory.cpp b/core/io/file_access_memory.cpp index 11a425001..e1f6831f7 100644 --- a/core/io/file_access_memory.cpp +++ b/core/io/file_access_memory.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_memory.h b/core/io/file_access_memory.h index 287f3dfe0..c6dda0797 100644 --- a/core/io/file_access_memory.h +++ b/core/io/file_access_memory.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_network.cpp b/core/io/file_access_network.cpp index a3c839e76..3516ad880 100644 --- a/core/io/file_access_network.cpp +++ b/core/io/file_access_network.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_network.h b/core/io/file_access_network.h index 0073209ab..867991bcb 100644 --- a/core/io/file_access_network.h +++ b/core/io/file_access_network.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_pack.cpp b/core/io/file_access_pack.cpp index 1632b841c..7e3a6d1fa 100644 --- a/core/io/file_access_pack.cpp +++ b/core/io/file_access_pack.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_pack.h b/core/io/file_access_pack.h index f5dae6d51..83340a662 100644 --- a/core/io/file_access_pack.h +++ b/core/io/file_access_pack.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_zip.cpp b/core/io/file_access_zip.cpp index 41f43bf54..c4439f259 100644 --- a/core/io/file_access_zip.cpp +++ b/core/io/file_access_zip.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/file_access_zip.h b/core/io/file_access_zip.h index 0a927b72f..e34bc1283 100644 --- a/core/io/file_access_zip.h +++ b/core/io/file_access_zip.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/http_client.cpp b/core/io/http_client.cpp index e3289b452..7b2b710a7 100644 --- a/core/io/http_client.cpp +++ b/core/io/http_client.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/http_client.h b/core/io/http_client.h index ba464c34c..fff78febd 100644 --- a/core/io/http_client.h +++ b/core/io/http_client.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/image_loader.cpp b/core/io/image_loader.cpp index ac6c00dc6..d4d10e212 100644 --- a/core/io/image_loader.cpp +++ b/core/io/image_loader.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/image_loader.h b/core/io/image_loader.h index c79983779..4de7706ab 100644 --- a/core/io/image_loader.h +++ b/core/io/image_loader.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/ip.cpp b/core/io/ip.cpp index f0f273af1..c2036435c 100644 --- a/core/io/ip.cpp +++ b/core/io/ip.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/ip.h b/core/io/ip.h index 742dd0e74..c155d7690 100644 --- a/core/io/ip.h +++ b/core/io/ip.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/ip_address.cpp b/core/io/ip_address.cpp index 9887cd132..2d46ae414 100644 --- a/core/io/ip_address.cpp +++ b/core/io/ip_address.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/ip_address.h b/core/io/ip_address.h index fe13d7061..e42e54def 100644 --- a/core/io/ip_address.h +++ b/core/io/ip_address.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/json.cpp b/core/io/json.cpp index f9a8638d0..f42155bc9 100644 --- a/core/io/json.cpp +++ b/core/io/json.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/json.h b/core/io/json.h index a2803269c..52fcac145 100644 --- a/core/io/json.h +++ b/core/io/json.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/marshalls.cpp b/core/io/marshalls.cpp index c9bd38c65..6032d8210 100644 --- a/core/io/marshalls.cpp +++ b/core/io/marshalls.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/marshalls.h b/core/io/marshalls.h index 6a46e9882..f04ec9a25 100644 --- a/core/io/marshalls.h +++ b/core/io/marshalls.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/packet_peer.cpp b/core/io/packet_peer.cpp index 8e96697ac..fc95aa0b1 100644 --- a/core/io/packet_peer.cpp +++ b/core/io/packet_peer.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/packet_peer.h b/core/io/packet_peer.h index b29fc22af..ec2f46b82 100644 --- a/core/io/packet_peer.h +++ b/core/io/packet_peer.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/packet_peer_udp.cpp b/core/io/packet_peer_udp.cpp index 925d00a84..8cecfa69e 100644 --- a/core/io/packet_peer_udp.cpp +++ b/core/io/packet_peer_udp.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/packet_peer_udp.h b/core/io/packet_peer_udp.h index 37e700ceb..82205672e 100644 --- a/core/io/packet_peer_udp.h +++ b/core/io/packet_peer_udp.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/pck_packer.cpp b/core/io/pck_packer.cpp index 04b88ea02..6d35acf18 100644 --- a/core/io/pck_packer.cpp +++ b/core/io/pck_packer.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/pck_packer.h b/core/io/pck_packer.h index b1182335e..2ed5c050c 100644 --- a/core/io/pck_packer.h +++ b/core/io/pck_packer.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp index 0544fd6ba..7df8f7fd5 100644 --- a/core/io/resource_format_binary.cpp +++ b/core/io/resource_format_binary.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_format_binary.h b/core/io/resource_format_binary.h index b8be3080b..611029e79 100644 --- a/core/io/resource_format_binary.h +++ b/core/io/resource_format_binary.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_format_xml.cpp b/core/io/resource_format_xml.cpp index 44fbaf02a..d5793da56 100644 --- a/core/io/resource_format_xml.cpp +++ b/core/io/resource_format_xml.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_format_xml.h b/core/io/resource_format_xml.h index 94c81a411..097c2e43f 100644 --- a/core/io/resource_format_xml.h +++ b/core/io/resource_format_xml.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp index 08b413904..87e5d72a1 100644 --- a/core/io/resource_loader.cpp +++ b/core/io/resource_loader.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_loader.h b/core/io/resource_loader.h index f976a43d9..de54dbde6 100644 --- a/core/io/resource_loader.h +++ b/core/io/resource_loader.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_saver.cpp b/core/io/resource_saver.cpp index 2ead40544..704603f9f 100644 --- a/core/io/resource_saver.cpp +++ b/core/io/resource_saver.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/resource_saver.h b/core/io/resource_saver.h index b05ae23af..f00f07409 100644 --- a/core/io/resource_saver.h +++ b/core/io/resource_saver.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/stream_peer.cpp b/core/io/stream_peer.cpp index baaeacaf1..bc519147d 100644 --- a/core/io/stream_peer.cpp +++ b/core/io/stream_peer.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/stream_peer.h b/core/io/stream_peer.h index f28e6f594..1c415ed5a 100644 --- a/core/io/stream_peer.h +++ b/core/io/stream_peer.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/stream_peer_ssl.cpp b/core/io/stream_peer_ssl.cpp index a58be8422..a93679156 100644 --- a/core/io/stream_peer_ssl.cpp +++ b/core/io/stream_peer_ssl.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/stream_peer_ssl.h b/core/io/stream_peer_ssl.h index 3435a9a44..2e9ba5264 100644 --- a/core/io/stream_peer_ssl.h +++ b/core/io/stream_peer_ssl.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/stream_peer_tcp.cpp b/core/io/stream_peer_tcp.cpp index 528f2e8ca..e2ddc1193 100644 --- a/core/io/stream_peer_tcp.cpp +++ b/core/io/stream_peer_tcp.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/stream_peer_tcp.h b/core/io/stream_peer_tcp.h index a151fffad..ecc1beacc 100644 --- a/core/io/stream_peer_tcp.h +++ b/core/io/stream_peer_tcp.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/tcp_server.cpp b/core/io/tcp_server.cpp index 894cccf69..77a3d8331 100644 --- a/core/io/tcp_server.cpp +++ b/core/io/tcp_server.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/tcp_server.h b/core/io/tcp_server.h index 026789500..7288fbb49 100644 --- a/core/io/tcp_server.h +++ b/core/io/tcp_server.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/translation_loader_po.cpp b/core/io/translation_loader_po.cpp index 9b7378556..8c4c1c818 100644 --- a/core/io/translation_loader_po.cpp +++ b/core/io/translation_loader_po.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/translation_loader_po.h b/core/io/translation_loader_po.h index b0c4e4268..127c8dafa 100644 --- a/core/io/translation_loader_po.h +++ b/core/io/translation_loader_po.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/xml_parser.cpp b/core/io/xml_parser.cpp index e6a90412c..9e194d105 100644 --- a/core/io/xml_parser.cpp +++ b/core/io/xml_parser.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/xml_parser.h b/core/io/xml_parser.h index e0ec3ec77..e1f059bf8 100644 --- a/core/io/xml_parser.h +++ b/core/io/xml_parser.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/io/zip_io.h b/core/io/zip_io.h index 0668c47d9..c99459351 100644 --- a/core/io/zip_io.h +++ b/core/io/zip_io.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/list.h b/core/list.h index b989f009a..c464af747 100644 --- a/core/list.h +++ b/core/list.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/map.h b/core/map.h index 81cda1ece..af35fec33 100644 --- a/core/map.h +++ b/core/map.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp index 198d9f607..0b45577b5 100644 --- a/core/math/a_star.cpp +++ b/core/math/a_star.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/a_star.h b/core/math/a_star.h index 26f3a8504..f9ffc477f 100644 --- a/core/math/a_star.h +++ b/core/math/a_star.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/aabb.cpp b/core/math/aabb.cpp index 6d8a5a72f..d304d3e09 100644 --- a/core/math/aabb.cpp +++ b/core/math/aabb.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/aabb.h b/core/math/aabb.h index 57fe1b32f..1c0adf901 100644 --- a/core/math/aabb.h +++ b/core/math/aabb.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/bsp_tree.cpp b/core/math/bsp_tree.cpp index d16495217..5242abfa3 100644 --- a/core/math/bsp_tree.cpp +++ b/core/math/bsp_tree.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/bsp_tree.h b/core/math/bsp_tree.h index 6c36d80e3..3913e3d34 100644 --- a/core/math/bsp_tree.h +++ b/core/math/bsp_tree.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp index f7dd8839b..1ed787160 100644 --- a/core/math/camera_matrix.cpp +++ b/core/math/camera_matrix.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/camera_matrix.h b/core/math/camera_matrix.h index d192b1fef..246a5faba 100644 --- a/core/math/camera_matrix.h +++ b/core/math/camera_matrix.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/face3.cpp b/core/math/face3.cpp index e1af91f28..1024143ba 100644 --- a/core/math/face3.cpp +++ b/core/math/face3.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/face3.h b/core/math/face3.h index 3a81da74d..4eade1217 100644 --- a/core/math/face3.h +++ b/core/math/face3.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/geometry.cpp b/core/math/geometry.cpp index 790903eff..91f7cf179 100644 --- a/core/math/geometry.cpp +++ b/core/math/geometry.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/geometry.h b/core/math/geometry.h index b35342385..dae556cd0 100644 --- a/core/math/geometry.h +++ b/core/math/geometry.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/math_2d.cpp b/core/math/math_2d.cpp index e616f0591..2ced18e42 100644 --- a/core/math/math_2d.cpp +++ b/core/math/math_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/math_2d.h b/core/math/math_2d.h index 38c1ac965..2ec0dc39c 100644 --- a/core/math/math_2d.h +++ b/core/math/math_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/math_defs.h b/core/math/math_defs.h index e6a56c5e4..feaff38a4 100644 --- a/core/math/math_defs.h +++ b/core/math/math_defs.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/math_funcs.cpp b/core/math/math_funcs.cpp index 46c021870..db1c52ccb 100644 --- a/core/math/math_funcs.cpp +++ b/core/math/math_funcs.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h index fc76d96b2..a5195e554 100644 --- a/core/math/math_funcs.h +++ b/core/math/math_funcs.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/matrix3.cpp b/core/math/matrix3.cpp index 71e6b6221..c30401cc2 100644 --- a/core/math/matrix3.cpp +++ b/core/math/matrix3.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/matrix3.h b/core/math/matrix3.h index e514f490f..2792200b7 100644 --- a/core/math/matrix3.h +++ b/core/math/matrix3.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/octree.h b/core/math/octree.h index 6080b2168..189041cdc 100644 --- a/core/math/octree.h +++ b/core/math/octree.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/plane.cpp b/core/math/plane.cpp index b29350fe3..2a9793204 100644 --- a/core/math/plane.cpp +++ b/core/math/plane.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/plane.h b/core/math/plane.h index 81a968682..f746ea206 100644 --- a/core/math/plane.h +++ b/core/math/plane.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/quat.cpp b/core/math/quat.cpp index 73124e5e8..8aa06a204 100644 --- a/core/math/quat.cpp +++ b/core/math/quat.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/quat.h b/core/math/quat.h index 0d206bb3b..9f4145cdd 100644 --- a/core/math/quat.h +++ b/core/math/quat.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/quick_hull.cpp b/core/math/quick_hull.cpp index 956824d3d..ce6f72641 100644 --- a/core/math/quick_hull.cpp +++ b/core/math/quick_hull.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/quick_hull.h b/core/math/quick_hull.h index 8c009b907..04d25fef1 100644 --- a/core/math/quick_hull.h +++ b/core/math/quick_hull.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/transform.cpp b/core/math/transform.cpp index 22eb6c4fd..8516e4afc 100644 --- a/core/math/transform.cpp +++ b/core/math/transform.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/transform.h b/core/math/transform.h index f948a4c91..7999f0b34 100644 --- a/core/math/transform.h +++ b/core/math/transform.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp index 7aea32a8a..b3daee0c7 100644 --- a/core/math/triangle_mesh.cpp +++ b/core/math/triangle_mesh.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/triangle_mesh.h b/core/math/triangle_mesh.h index b5e8f79cd..a310f7e32 100644 --- a/core/math/triangle_mesh.h +++ b/core/math/triangle_mesh.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/triangulate.cpp b/core/math/triangulate.cpp index eaf019f20..82b49be7f 100644 --- a/core/math/triangulate.cpp +++ b/core/math/triangulate.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/triangulate.h b/core/math/triangulate.h index ef622b500..d22677a8b 100644 --- a/core/math/triangulate.h +++ b/core/math/triangulate.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp index fae3831dd..7c6cc5182 100644 --- a/core/math/vector3.cpp +++ b/core/math/vector3.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/math/vector3.h b/core/math/vector3.h index 06840be5e..3f451b0ab 100644 --- a/core/math/vector3.h +++ b/core/math/vector3.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/message_queue.cpp b/core/message_queue.cpp index f3daa46c3..d17321f02 100644 --- a/core/message_queue.cpp +++ b/core/message_queue.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/message_queue.h b/core/message_queue.h index 6a3ec7973..1b1a20ba9 100644 --- a/core/message_queue.h +++ b/core/message_queue.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/method_bind.cpp b/core/method_bind.cpp index a99d0af63..f323f3bc2 100644 --- a/core/method_bind.cpp +++ b/core/method_bind.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/method_bind.h b/core/method_bind.h index 04ff5c22c..168b2e72a 100644 --- a/core/method_bind.h +++ b/core/method_bind.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object.cpp b/core/object.cpp index 9a1e9be8d..a755a3abb 100644 --- a/core/object.cpp +++ b/core/object.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object.h b/core/object.h index ac3fc51b3..6e2aa9e49 100644 --- a/core/object.h +++ b/core/object.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object_type_db.cpp b/core/object_type_db.cpp index e121dc9e9..0256e391d 100644 --- a/core/object_type_db.cpp +++ b/core/object_type_db.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/object_type_db.h b/core/object_type_db.h index 9e9029ff2..f2c95e328 100644 --- a/core/object_type_db.h +++ b/core/object_type_db.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/copymem.h b/core/os/copymem.h index 4b9554519..0452b1a36 100644 --- a/core/os/copymem.h +++ b/core/os/copymem.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/dir_access.cpp b/core/os/dir_access.cpp index c2402183f..7b60baeeb 100644 --- a/core/os/dir_access.cpp +++ b/core/os/dir_access.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/dir_access.h b/core/os/dir_access.h index 83288b7c9..f824b5f31 100644 --- a/core/os/dir_access.h +++ b/core/os/dir_access.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/file_access.cpp b/core/os/file_access.cpp index 2f1693c04..388c598ac 100644 --- a/core/os/file_access.cpp +++ b/core/os/file_access.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/file_access.h b/core/os/file_access.h index 5178c469b..7d61099bc 100644 --- a/core/os/file_access.h +++ b/core/os/file_access.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/input.cpp b/core/os/input.cpp index 4ab57a84e..8bcb7959b 100644 --- a/core/os/input.cpp +++ b/core/os/input.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/input.h b/core/os/input.h index d8f3be09d..bbbf2c6fc 100644 --- a/core/os/input.h +++ b/core/os/input.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/input_event.cpp b/core/os/input_event.cpp index 7350be824..b0008a048 100644 --- a/core/os/input_event.cpp +++ b/core/os/input_event.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/input_event.h b/core/os/input_event.h index 1c4f1dcf9..8fe033aa3 100644 --- a/core/os/input_event.h +++ b/core/os/input_event.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/keyboard.cpp b/core/os/keyboard.cpp index 971063823..309348ea3 100644 --- a/core/os/keyboard.cpp +++ b/core/os/keyboard.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/keyboard.h b/core/os/keyboard.h index fd52d331c..1357cc8b8 100644 --- a/core/os/keyboard.h +++ b/core/os/keyboard.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/main_loop.cpp b/core/os/main_loop.cpp index e5feebfbf..bb2544878 100644 --- a/core/os/main_loop.cpp +++ b/core/os/main_loop.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/main_loop.h b/core/os/main_loop.h index 57185d9d3..c52b1dbf4 100644 --- a/core/os/main_loop.h +++ b/core/os/main_loop.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/memory.cpp b/core/os/memory.cpp index c2ff2aa78..4922a1833 100644 --- a/core/os/memory.cpp +++ b/core/os/memory.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/memory.h b/core/os/memory.h index 5f4c6f929..b3b806f7c 100644 --- a/core/os/memory.h +++ b/core/os/memory.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/memory_pool_dynamic.cpp b/core/os/memory_pool_dynamic.cpp index 6be8d0a36..0bd64a036 100644 --- a/core/os/memory_pool_dynamic.cpp +++ b/core/os/memory_pool_dynamic.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/memory_pool_dynamic.h b/core/os/memory_pool_dynamic.h index 70752fb10..025e925d3 100644 --- a/core/os/memory_pool_dynamic.h +++ b/core/os/memory_pool_dynamic.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/memory_pool_dynamic_prealloc.cpp b/core/os/memory_pool_dynamic_prealloc.cpp index f76c2a12b..d2efa4cc8 100644 --- a/core/os/memory_pool_dynamic_prealloc.cpp +++ b/core/os/memory_pool_dynamic_prealloc.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/memory_pool_dynamic_prealloc.h b/core/os/memory_pool_dynamic_prealloc.h index d2256c0c9..a2e51b93f 100644 --- a/core/os/memory_pool_dynamic_prealloc.h +++ b/core/os/memory_pool_dynamic_prealloc.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/memory_pool_dynamic_static.cpp b/core/os/memory_pool_dynamic_static.cpp index c047c931e..9db4916cb 100644 --- a/core/os/memory_pool_dynamic_static.cpp +++ b/core/os/memory_pool_dynamic_static.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/memory_pool_dynamic_static.h b/core/os/memory_pool_dynamic_static.h index a72d39355..85c969174 100644 --- a/core/os/memory_pool_dynamic_static.h +++ b/core/os/memory_pool_dynamic_static.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/memory_pool_static.cpp b/core/os/memory_pool_static.cpp index 88c2ba3b3..bd2ca1436 100644 --- a/core/os/memory_pool_static.cpp +++ b/core/os/memory_pool_static.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/memory_pool_static.h b/core/os/memory_pool_static.h index f7f60b8df..634d3eda6 100644 --- a/core/os/memory_pool_static.h +++ b/core/os/memory_pool_static.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/mutex.cpp b/core/os/mutex.cpp index 21400d2cc..f5f7f757c 100644 --- a/core/os/mutex.cpp +++ b/core/os/mutex.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/mutex.h b/core/os/mutex.h index 5870171dc..a1004965b 100644 --- a/core/os/mutex.h +++ b/core/os/mutex.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/os.cpp b/core/os/os.cpp index 11a315a01..57ef06705 100644 --- a/core/os/os.cpp +++ b/core/os/os.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/os.h b/core/os/os.h index 037fcac03..09ce981f6 100644 --- a/core/os/os.h +++ b/core/os/os.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/semaphore.cpp b/core/os/semaphore.cpp index 5fa2d339d..fe476c588 100644 --- a/core/os/semaphore.cpp +++ b/core/os/semaphore.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/semaphore.h b/core/os/semaphore.h index 8469408e6..e0b4460b2 100644 --- a/core/os/semaphore.h +++ b/core/os/semaphore.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/shell.cpp b/core/os/shell.cpp index 8737d97fa..60f4203db 100644 --- a/core/os/shell.cpp +++ b/core/os/shell.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/shell.h b/core/os/shell.h index 8b0c286d7..f26f01846 100644 --- a/core/os/shell.h +++ b/core/os/shell.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/thread.cpp b/core/os/thread.cpp index c1ae53074..689fed753 100644 --- a/core/os/thread.cpp +++ b/core/os/thread.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/thread.h b/core/os/thread.h index 5f0ec707f..23ed76d48 100644 --- a/core/os/thread.h +++ b/core/os/thread.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/thread_dummy.cpp b/core/os/thread_dummy.cpp index 30a0e2696..93a020b7a 100644 --- a/core/os/thread_dummy.cpp +++ b/core/os/thread_dummy.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/thread_dummy.h b/core/os/thread_dummy.h index 800eef9ef..01e366e2f 100644 --- a/core/os/thread_dummy.h +++ b/core/os/thread_dummy.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/thread_safe.cpp b/core/os/thread_safe.cpp index a742b1144..a0bfb86c8 100644 --- a/core/os/thread_safe.cpp +++ b/core/os/thread_safe.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/os/thread_safe.h b/core/os/thread_safe.h index 1c82cbe70..c9a832b41 100644 --- a/core/os/thread_safe.h +++ b/core/os/thread_safe.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/packed_data_container.cpp b/core/packed_data_container.cpp index 91f886ff4..3e54d9420 100644 --- a/core/packed_data_container.cpp +++ b/core/packed_data_container.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/packed_data_container.h b/core/packed_data_container.h index 9183dcb90..0d718870d 100644 --- a/core/packed_data_container.h +++ b/core/packed_data_container.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/pair.h b/core/pair.h index 9bffc37f4..fe73377fa 100644 --- a/core/pair.h +++ b/core/pair.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/path_db.cpp b/core/path_db.cpp index 132cc83a3..25f62ed95 100644 --- a/core/path_db.cpp +++ b/core/path_db.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/path_db.h b/core/path_db.h index 3a550fe1d..db756c342 100644 --- a/core/path_db.h +++ b/core/path_db.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/path_remap.cpp b/core/path_remap.cpp index 8f189187f..5b0ab514d 100644 --- a/core/path_remap.cpp +++ b/core/path_remap.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/path_remap.h b/core/path_remap.h index 66ebe7987..fc687ee03 100644 --- a/core/path_remap.h +++ b/core/path_remap.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/pool_allocator.cpp b/core/pool_allocator.cpp index 9f5fcf5f5..00351890c 100644 --- a/core/pool_allocator.cpp +++ b/core/pool_allocator.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/pool_allocator.h b/core/pool_allocator.h index 438548bfe..a5911688f 100644 --- a/core/pool_allocator.h +++ b/core/pool_allocator.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/print_string.cpp b/core/print_string.cpp index b6154f1cf..3faed62bb 100644 --- a/core/print_string.cpp +++ b/core/print_string.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/print_string.h b/core/print_string.h index 0aa5b4c8e..a13abd4e3 100644 --- a/core/print_string.h +++ b/core/print_string.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/ref_ptr.cpp b/core/ref_ptr.cpp index dee2b9a16..e781bae49 100644 --- a/core/ref_ptr.cpp +++ b/core/ref_ptr.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/ref_ptr.h b/core/ref_ptr.h index 68788b73c..c9824639d 100644 --- a/core/ref_ptr.h +++ b/core/ref_ptr.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/reference.cpp b/core/reference.cpp index 34f36a573..3e3355c21 100644 --- a/core/reference.cpp +++ b/core/reference.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/reference.h b/core/reference.h index 89e9627b7..b82001da1 100644 --- a/core/reference.h +++ b/core/reference.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp index 3d15eb44a..fa82368f1 100644 --- a/core/register_core_types.cpp +++ b/core/register_core_types.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/register_core_types.h b/core/register_core_types.h index 239d67f1e..c9e0d2768 100644 --- a/core/register_core_types.h +++ b/core/register_core_types.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/resource.cpp b/core/resource.cpp index e8d406977..e6c574e50 100644 --- a/core/resource.cpp +++ b/core/resource.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/resource.h b/core/resource.h index 0673a4e89..3ea54ef27 100644 --- a/core/resource.h +++ b/core/resource.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/rid.cpp b/core/rid.cpp index 219c2f0e6..35cd83e78 100644 --- a/core/rid.cpp +++ b/core/rid.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/rid.h b/core/rid.h index 2de695609..83f8418f1 100644 --- a/core/rid.h +++ b/core/rid.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/ring_buffer.h b/core/ring_buffer.h index 7d78fac66..a4da0086e 100644 --- a/core/ring_buffer.h +++ b/core/ring_buffer.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/safe_refcount.cpp b/core/safe_refcount.cpp index 9736f96f3..de6b688b8 100644 --- a/core/safe_refcount.cpp +++ b/core/safe_refcount.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/safe_refcount.h b/core/safe_refcount.h index d976458c1..5bb2a4564 100644 --- a/core/safe_refcount.h +++ b/core/safe_refcount.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/script_debugger_local.cpp b/core/script_debugger_local.cpp index dfff54378..a8d77668f 100644 --- a/core/script_debugger_local.cpp +++ b/core/script_debugger_local.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/script_debugger_local.h b/core/script_debugger_local.h index ffe8dce44..6e2057ef4 100644 --- a/core/script_debugger_local.h +++ b/core/script_debugger_local.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/script_debugger_remote.cpp b/core/script_debugger_remote.cpp index 6d685d3c4..3686169a4 100644 --- a/core/script_debugger_remote.cpp +++ b/core/script_debugger_remote.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/script_debugger_remote.h b/core/script_debugger_remote.h index c6a00e189..4b991e2f0 100644 --- a/core/script_debugger_remote.h +++ b/core/script_debugger_remote.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/script_language.cpp b/core/script_language.cpp index fa1d01d3e..40b59d4e8 100644 --- a/core/script_language.cpp +++ b/core/script_language.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/script_language.h b/core/script_language.h index 53af4c74d..43b1c649b 100644 --- a/core/script_language.h +++ b/core/script_language.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/self_list.h b/core/self_list.h index bfdcfbfbc..aec3c33ad 100644 --- a/core/self_list.h +++ b/core/self_list.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/set.h b/core/set.h index d4d19129d..9da288767 100644 --- a/core/set.h +++ b/core/set.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/simple_type.h b/core/simple_type.h index 1754deec7..6d4a1ba45 100644 --- a/core/simple_type.h +++ b/core/simple_type.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/sort.h b/core/sort.h index 2070065a0..fd3b57251 100644 --- a/core/sort.h +++ b/core/sort.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string_db.cpp b/core/string_db.cpp index bf92c4eac..471195ced 100644 --- a/core/string_db.cpp +++ b/core/string_db.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string_db.h b/core/string_db.h index 43bcccc90..fd2415926 100644 --- a/core/string_db.h +++ b/core/string_db.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/translation.cpp b/core/translation.cpp index 7d7edf086..f368c9d5f 100644 --- a/core/translation.cpp +++ b/core/translation.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/translation.h b/core/translation.h index cdb22bfec..14b7c372f 100644 --- a/core/translation.h +++ b/core/translation.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/typedefs.h b/core/typedefs.h index 30a75e66d..b24f259cc 100644 --- a/core/typedefs.h +++ b/core/typedefs.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/ucaps.h b/core/ucaps.h index cf42e96b4..55b650926 100644 --- a/core/ucaps.h +++ b/core/ucaps.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/undo_redo.cpp b/core/undo_redo.cpp index e8a71d499..bf7bf69c6 100644 --- a/core/undo_redo.cpp +++ b/core/undo_redo.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/undo_redo.h b/core/undo_redo.h index 208eb6ed5..cccfc3911 100644 --- a/core/undo_redo.h +++ b/core/undo_redo.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/ustring.cpp b/core/ustring.cpp index f9c10615b..5f19a6cff 100644 --- a/core/ustring.cpp +++ b/core/ustring.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/ustring.h b/core/ustring.h index 452f25285..8b008c2ba 100644 --- a/core/ustring.h +++ b/core/ustring.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant.cpp b/core/variant.cpp index b2afc9d08..437f1fb63 100644 --- a/core/variant.cpp +++ b/core/variant.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant.h b/core/variant.h index ccb8c5e3d..f4bb3b6c8 100644 --- a/core/variant.h +++ b/core/variant.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant_call.cpp b/core/variant_call.cpp index 0379ae019..9c27f80e6 100644 --- a/core/variant_call.cpp +++ b/core/variant_call.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant_construct_string.cpp b/core/variant_construct_string.cpp index 639550160..8db756aa7 100644 --- a/core/variant_construct_string.cpp +++ b/core/variant_construct_string.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant_op.cpp b/core/variant_op.cpp index 73ed85db1..94a2ea997 100644 --- a/core/variant_op.cpp +++ b/core/variant_op.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant_parser.cpp b/core/variant_parser.cpp index 5ed2415e3..7c830b138 100644 --- a/core/variant_parser.cpp +++ b/core/variant_parser.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/variant_parser.h b/core/variant_parser.h index 5857820ef..c69673b0e 100644 --- a/core/variant_parser.h +++ b/core/variant_parser.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/vector.h b/core/vector.h index cafb4a4aa..8113099a6 100644 --- a/core/vector.h +++ b/core/vector.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/vmap.h b/core/vmap.h index 6880abf26..3708cbed5 100644 --- a/core/vmap.h +++ b/core/vmap.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/vset.h b/core/vset.h index cafcb0bb2..e0b518126 100644 --- a/core/vset.h +++ b/core/vset.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/doc/tools/makedocs.py b/doc/tools/makedocs.py index 731e04f6f..4c4b5d6fb 100644 --- a/doc/tools/makedocs.py +++ b/doc/tools/makedocs.py @@ -3,7 +3,7 @@ # # makedocs.py: Generate documentation for Open Project Wiki -# Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. # Contributor: Jorge Araya Navarro # diff --git a/drivers/alsa/audio_driver_alsa.cpp b/drivers/alsa/audio_driver_alsa.cpp index 6a3bd9bb2..9895a1000 100644 --- a/drivers/alsa/audio_driver_alsa.cpp +++ b/drivers/alsa/audio_driver_alsa.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/alsa/audio_driver_alsa.h b/drivers/alsa/audio_driver_alsa.h index 54fc8dccc..487f01758 100644 --- a/drivers/alsa/audio_driver_alsa.h +++ b/drivers/alsa/audio_driver_alsa.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/convex_decomp/b2d_decompose.cpp b/drivers/convex_decomp/b2d_decompose.cpp index 36fbfa1fe..82eade5b6 100644 --- a/drivers/convex_decomp/b2d_decompose.cpp +++ b/drivers/convex_decomp/b2d_decompose.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/convex_decomp/b2d_decompose.h b/drivers/convex_decomp/b2d_decompose.h index 2a66b033a..3a35ca140 100644 --- a/drivers/convex_decomp/b2d_decompose.h +++ b/drivers/convex_decomp/b2d_decompose.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gl_context/context_gl.cpp b/drivers/gl_context/context_gl.cpp index 3e15783d5..e99ec93e1 100644 --- a/drivers/gl_context/context_gl.cpp +++ b/drivers/gl_context/context_gl.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gl_context/context_gl.h b/drivers/gl_context/context_gl.h index fd3bbee5d..535b49229 100644 --- a/drivers/gl_context/context_gl.h +++ b/drivers/gl_context/context_gl.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index a7edc8d93..40b2e44ee 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles2/rasterizer_gles2.h b/drivers/gles2/rasterizer_gles2.h index b18f89d8e..161eda94b 100644 --- a/drivers/gles2/rasterizer_gles2.h +++ b/drivers/gles2/rasterizer_gles2.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles2/rasterizer_instance_gles2.cpp b/drivers/gles2/rasterizer_instance_gles2.cpp index 9d43ecb08..647f52614 100644 --- a/drivers/gles2/rasterizer_instance_gles2.cpp +++ b/drivers/gles2/rasterizer_instance_gles2.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles2/rasterizer_instance_gles2.h b/drivers/gles2/rasterizer_instance_gles2.h index c41bd71c1..51754e0f8 100644 --- a/drivers/gles2/rasterizer_instance_gles2.h +++ b/drivers/gles2/rasterizer_instance_gles2.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index d4636ed44..4ef96de9d 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles2/shader_compiler_gles2.h b/drivers/gles2/shader_compiler_gles2.h index 688003ecf..3c39e101c 100644 --- a/drivers/gles2/shader_compiler_gles2.h +++ b/drivers/gles2/shader_compiler_gles2.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles2/shader_gles2.cpp b/drivers/gles2/shader_gles2.cpp index d39732317..2ee89e989 100644 --- a/drivers/gles2/shader_gles2.cpp +++ b/drivers/gles2/shader_gles2.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/gles2/shader_gles2.h b/drivers/gles2/shader_gles2.h index 68ae8af63..ea9958741 100644 --- a/drivers/gles2/shader_gles2.h +++ b/drivers/gles2/shader_gles2.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/png/image_loader_png.cpp b/drivers/png/image_loader_png.cpp index ab3f3e78f..54501566f 100644 --- a/drivers/png/image_loader_png.cpp +++ b/drivers/png/image_loader_png.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/png/image_loader_png.h b/drivers/png/image_loader_png.h index c146e3f5a..a98ad513d 100644 --- a/drivers/png/image_loader_png.h +++ b/drivers/png/image_loader_png.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/png/resource_saver_png.cpp b/drivers/png/resource_saver_png.cpp index e7987f27b..cb508f703 100644 --- a/drivers/png/resource_saver_png.cpp +++ b/drivers/png/resource_saver_png.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/png/resource_saver_png.h b/drivers/png/resource_saver_png.h index d2e0753b4..c71877d72 100644 --- a/drivers/png/resource_saver_png.h +++ b/drivers/png/resource_saver_png.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.cpp b/drivers/pulseaudio/audio_driver_pulseaudio.cpp index 954d2c20f..521df2e52 100644 --- a/drivers/pulseaudio/audio_driver_pulseaudio.cpp +++ b/drivers/pulseaudio/audio_driver_pulseaudio.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/pulseaudio/audio_driver_pulseaudio.h b/drivers/pulseaudio/audio_driver_pulseaudio.h index 8a2fbfd38..aa7b7a918 100644 --- a/drivers/pulseaudio/audio_driver_pulseaudio.h +++ b/drivers/pulseaudio/audio_driver_pulseaudio.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/register_driver_types.cpp b/drivers/register_driver_types.cpp index e0f35e81c..d1d5f4294 100644 --- a/drivers/register_driver_types.cpp +++ b/drivers/register_driver_types.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/register_driver_types.h b/drivers/register_driver_types.h index 0d9ffff2c..9a79d79ab 100644 --- a/drivers/register_driver_types.h +++ b/drivers/register_driver_types.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/rtaudio/audio_driver_rtaudio.cpp b/drivers/rtaudio/audio_driver_rtaudio.cpp index fbe7ac68d..4b145c09f 100644 --- a/drivers/rtaudio/audio_driver_rtaudio.cpp +++ b/drivers/rtaudio/audio_driver_rtaudio.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/rtaudio/audio_driver_rtaudio.h b/drivers/rtaudio/audio_driver_rtaudio.h index 82055f6d1..aa7fae038 100644 --- a/drivers/rtaudio/audio_driver_rtaudio.h +++ b/drivers/rtaudio/audio_driver_rtaudio.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/dir_access_unix.cpp b/drivers/unix/dir_access_unix.cpp index b3bea8ac2..3bb30700d 100644 --- a/drivers/unix/dir_access_unix.cpp +++ b/drivers/unix/dir_access_unix.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/dir_access_unix.h b/drivers/unix/dir_access_unix.h index b2f1aed10..324d2a379 100644 --- a/drivers/unix/dir_access_unix.h +++ b/drivers/unix/dir_access_unix.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/file_access_unix.cpp b/drivers/unix/file_access_unix.cpp index 2838e7d91..ee51db669 100644 --- a/drivers/unix/file_access_unix.cpp +++ b/drivers/unix/file_access_unix.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/file_access_unix.h b/drivers/unix/file_access_unix.h index d6a172bf4..57b643dc2 100644 --- a/drivers/unix/file_access_unix.h +++ b/drivers/unix/file_access_unix.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/ip_unix.cpp b/drivers/unix/ip_unix.cpp index d998c63df..f1f130e30 100644 --- a/drivers/unix/ip_unix.cpp +++ b/drivers/unix/ip_unix.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/ip_unix.h b/drivers/unix/ip_unix.h index d198a330e..c901265a2 100644 --- a/drivers/unix/ip_unix.h +++ b/drivers/unix/ip_unix.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/memory_pool_static_malloc.cpp b/drivers/unix/memory_pool_static_malloc.cpp index f89b55de1..a7720cd44 100644 --- a/drivers/unix/memory_pool_static_malloc.cpp +++ b/drivers/unix/memory_pool_static_malloc.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/memory_pool_static_malloc.h b/drivers/unix/memory_pool_static_malloc.h index 78ad82ee2..0d34bac78 100644 --- a/drivers/unix/memory_pool_static_malloc.h +++ b/drivers/unix/memory_pool_static_malloc.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/mutex_posix.cpp b/drivers/unix/mutex_posix.cpp index fb4fa4a89..c9b5bdce7 100644 --- a/drivers/unix/mutex_posix.cpp +++ b/drivers/unix/mutex_posix.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/mutex_posix.h b/drivers/unix/mutex_posix.h index a1993be22..a71400924 100644 --- a/drivers/unix/mutex_posix.h +++ b/drivers/unix/mutex_posix.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/os_unix.cpp b/drivers/unix/os_unix.cpp index 94f5f5b46..7ac4b9d6a 100644 --- a/drivers/unix/os_unix.cpp +++ b/drivers/unix/os_unix.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/os_unix.h b/drivers/unix/os_unix.h index a889bba0f..b28adc2ee 100644 --- a/drivers/unix/os_unix.h +++ b/drivers/unix/os_unix.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/packet_peer_udp_posix.cpp b/drivers/unix/packet_peer_udp_posix.cpp index ed295f045..2a2d8ba42 100644 --- a/drivers/unix/packet_peer_udp_posix.cpp +++ b/drivers/unix/packet_peer_udp_posix.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/packet_peer_udp_posix.h b/drivers/unix/packet_peer_udp_posix.h index 13b6969e5..8449dd233 100644 --- a/drivers/unix/packet_peer_udp_posix.h +++ b/drivers/unix/packet_peer_udp_posix.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/semaphore_posix.cpp b/drivers/unix/semaphore_posix.cpp index 3ae94ae5d..83b34a42d 100644 --- a/drivers/unix/semaphore_posix.cpp +++ b/drivers/unix/semaphore_posix.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/semaphore_posix.h b/drivers/unix/semaphore_posix.h index 0a3cf3674..96d1ff5c0 100644 --- a/drivers/unix/semaphore_posix.h +++ b/drivers/unix/semaphore_posix.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/stream_peer_tcp_posix.cpp b/drivers/unix/stream_peer_tcp_posix.cpp index b1636abd6..76f654a27 100644 --- a/drivers/unix/stream_peer_tcp_posix.cpp +++ b/drivers/unix/stream_peer_tcp_posix.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/stream_peer_tcp_posix.h b/drivers/unix/stream_peer_tcp_posix.h index a379efe3c..df0a49da6 100644 --- a/drivers/unix/stream_peer_tcp_posix.h +++ b/drivers/unix/stream_peer_tcp_posix.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/tcp_server_posix.cpp b/drivers/unix/tcp_server_posix.cpp index 7028c1a10..ef971c0c7 100644 --- a/drivers/unix/tcp_server_posix.cpp +++ b/drivers/unix/tcp_server_posix.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/tcp_server_posix.h b/drivers/unix/tcp_server_posix.h index a700b6ae0..03020f382 100644 --- a/drivers/unix/tcp_server_posix.h +++ b/drivers/unix/tcp_server_posix.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/thread_posix.cpp b/drivers/unix/thread_posix.cpp index c71e09685..ecea67c37 100644 --- a/drivers/unix/thread_posix.cpp +++ b/drivers/unix/thread_posix.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/unix/thread_posix.h b/drivers/unix/thread_posix.h index 06a17c2ae..cf360e164 100644 --- a/drivers/unix/thread_posix.h +++ b/drivers/unix/thread_posix.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/dir_access_windows.cpp b/drivers/windows/dir_access_windows.cpp index 00d9afe51..c7082dbc7 100644 --- a/drivers/windows/dir_access_windows.cpp +++ b/drivers/windows/dir_access_windows.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/dir_access_windows.h b/drivers/windows/dir_access_windows.h index 28880133b..4d9fdd08e 100644 --- a/drivers/windows/dir_access_windows.h +++ b/drivers/windows/dir_access_windows.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/file_access_windows.cpp b/drivers/windows/file_access_windows.cpp index 00e54e2b3..4060e0e83 100644 --- a/drivers/windows/file_access_windows.cpp +++ b/drivers/windows/file_access_windows.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/file_access_windows.h b/drivers/windows/file_access_windows.h index b02b6f66a..9f06918b7 100644 --- a/drivers/windows/file_access_windows.h +++ b/drivers/windows/file_access_windows.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/mutex_windows.cpp b/drivers/windows/mutex_windows.cpp index f533626c3..6ae7e5212 100644 --- a/drivers/windows/mutex_windows.cpp +++ b/drivers/windows/mutex_windows.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/mutex_windows.h b/drivers/windows/mutex_windows.h index 4cff02790..4202735f2 100644 --- a/drivers/windows/mutex_windows.h +++ b/drivers/windows/mutex_windows.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/semaphore_windows.cpp b/drivers/windows/semaphore_windows.cpp index 5ea98f341..cdd1a7b88 100644 --- a/drivers/windows/semaphore_windows.cpp +++ b/drivers/windows/semaphore_windows.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/semaphore_windows.h b/drivers/windows/semaphore_windows.h index e8836e49d..564087a69 100644 --- a/drivers/windows/semaphore_windows.h +++ b/drivers/windows/semaphore_windows.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/shell_windows.cpp b/drivers/windows/shell_windows.cpp index 283a453be..a96bc6a7d 100644 --- a/drivers/windows/shell_windows.cpp +++ b/drivers/windows/shell_windows.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/shell_windows.h b/drivers/windows/shell_windows.h index 6f97964a0..92203df98 100644 --- a/drivers/windows/shell_windows.h +++ b/drivers/windows/shell_windows.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/thread_windows.cpp b/drivers/windows/thread_windows.cpp index 205611341..dbe2f93fd 100644 --- a/drivers/windows/thread_windows.cpp +++ b/drivers/windows/thread_windows.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/windows/thread_windows.h b/drivers/windows/thread_windows.h index 1c90504dd..c8f395e06 100644 --- a/drivers/windows/thread_windows.h +++ b/drivers/windows/thread_windows.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/xaudio2/audio_driver_xaudio2.cpp b/drivers/xaudio2/audio_driver_xaudio2.cpp index c7a896210..5be857164 100644 --- a/drivers/xaudio2/audio_driver_xaudio2.cpp +++ b/drivers/xaudio2/audio_driver_xaudio2.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/drivers/xaudio2/audio_driver_xaudio2.h b/drivers/xaudio2/audio_driver_xaudio2.h index 1c6a90500..ad880b24d 100644 --- a/drivers/xaudio2/audio_driver_xaudio2.h +++ b/drivers/xaudio2/audio_driver_xaudio2.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/input_default.cpp b/main/input_default.cpp index f4590fd07..df77f0a4b 100644 --- a/main/input_default.cpp +++ b/main/input_default.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/input_default.h b/main/input_default.h index 2db6d28ab..e6e5c13c8 100644 --- a/main/input_default.h +++ b/main/input_default.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/main.cpp b/main/main.cpp index 6c840a6c2..5bbfbdc0a 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -127,7 +127,7 @@ static String unescape_cmdline(const String& p_str) { void Main::print_help(const char* p_binary) { - OS::get_singleton()->print(VERSION_FULL_NAME" (c) 2008-2016 Juan Linietsky, Ariel Manzur.\n"); + OS::get_singleton()->print(VERSION_FULL_NAME" (c) 2008-2017 Juan Linietsky, Ariel Manzur.\n"); OS::get_singleton()->print("Usage: %s [options] [scene]\n",p_binary); OS::get_singleton()->print("Options:\n"); OS::get_singleton()->print("\t-path [dir] : Path to a game, containing engine.cfg\n"); diff --git a/main/main.h b/main/main.h index bc8b18776..42c8a984b 100644 --- a/main/main.h +++ b/main/main.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/performance.cpp b/main/performance.cpp index 13ae0504f..febed7bb9 100644 --- a/main/performance.cpp +++ b/main/performance.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/performance.h b/main/performance.h index 81e42710c..5f8d7c0c4 100644 --- a/main/performance.h +++ b/main/performance.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/main/splash.h b/main/splash.h index b96aff875..3423f1b93 100644 --- a/main/splash.h +++ b/main/splash.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/chibi/cp_config.h b/modules/chibi/cp_config.h index 2ad704ace..35312b68b 100644 --- a/modules/chibi/cp_config.h +++ b/modules/chibi/cp_config.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/chibi/cp_envelope.cpp b/modules/chibi/cp_envelope.cpp index 9892b6d4b..36259e8d6 100644 --- a/modules/chibi/cp_envelope.cpp +++ b/modules/chibi/cp_envelope.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/chibi/cp_envelope.h b/modules/chibi/cp_envelope.h index d1ada53f7..af27f5f18 100644 --- a/modules/chibi/cp_envelope.h +++ b/modules/chibi/cp_envelope.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/chibi/cp_file_access_wrapper.h b/modules/chibi/cp_file_access_wrapper.h index 5b361c0ea..ade077c1e 100644 --- a/modules/chibi/cp_file_access_wrapper.h +++ b/modules/chibi/cp_file_access_wrapper.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/chibi/cp_instrument.cpp b/modules/chibi/cp_instrument.cpp index 7a732e33a..606a4217e 100644 --- a/modules/chibi/cp_instrument.cpp +++ b/modules/chibi/cp_instrument.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/chibi/cp_instrument.h b/modules/chibi/cp_instrument.h index d8eb8333e..e51612a38 100644 --- a/modules/chibi/cp_instrument.h +++ b/modules/chibi/cp_instrument.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/chibi/cp_loader.h b/modules/chibi/cp_loader.h index 9d1074d1b..163044448 100644 --- a/modules/chibi/cp_loader.h +++ b/modules/chibi/cp_loader.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/chibi/cp_loader_it.cpp b/modules/chibi/cp_loader_it.cpp index 20a3960a2..bfffd9b50 100644 --- a/modules/chibi/cp_loader_it.cpp +++ b/modules/chibi/cp_loader_it.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/chibi/cp_loader_it.h b/modules/chibi/cp_loader_it.h index 38a1cdd9c..5ce62a6a4 100644 --- a/modules/chibi/cp_loader_it.h +++ b/modules/chibi/cp_loader_it.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/chibi/cp_loader_it_info.cpp b/modules/chibi/cp_loader_it_info.cpp index 0360f7f9a..a474fcd2f 100644 --- a/modules/chibi/cp_loader_it_info.cpp +++ b/modules/chibi/cp_loader_it_info.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/chibi/cp_loader_it_instruments.cpp b/modules/chibi/cp_loader_it_instruments.cpp index ccb24bd81..446e841c5 100644 --- a/modules/chibi/cp_loader_it_instruments.cpp +++ b/modules/chibi/cp_loader_it_instruments.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/chibi/cp_loader_it_patterns.cpp b/modules/chibi/cp_loader_it_patterns.cpp index d951a9162..528d99fff 100644 --- a/modules/chibi/cp_loader_it_patterns.cpp +++ b/modules/chibi/cp_loader_it_patterns.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/chibi/cp_loader_it_samples.cpp b/modules/chibi/cp_loader_it_samples.cpp index ced7252a6..60db9b7f7 100644 --- a/modules/chibi/cp_loader_it_samples.cpp +++ b/modules/chibi/cp_loader_it_samples.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/chibi/cp_loader_mod.cpp b/modules/chibi/cp_loader_mod.cpp index f867b7791..4a47ce5c4 100644 --- a/modules/chibi/cp_loader_mod.cpp +++ b/modules/chibi/cp_loader_mod.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/chibi/cp_loader_mod.h b/modules/chibi/cp_loader_mod.h index 636f4f00f..57f7128bc 100644 --- a/modules/chibi/cp_loader_mod.h +++ b/modules/chibi/cp_loader_mod.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/chibi/cp_loader_s3m.cpp b/modules/chibi/cp_loader_s3m.cpp index 0fc15c1e2..eb5fad12e 100644 --- a/modules/chibi/cp_loader_s3m.cpp +++ b/modules/chibi/cp_loader_s3m.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/chibi/cp_loader_s3m.h b/modules/chibi/cp_loader_s3m.h index 175e5e80f..04ee0b291 100644 --- a/modules/chibi/cp_loader_s3m.h +++ b/modules/chibi/cp_loader_s3m.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/chibi/cp_loader_xm.cpp b/modules/chibi/cp_loader_xm.cpp index bff8615a3..65c7bc7ee 100644 --- a/modules/chibi/cp_loader_xm.cpp +++ b/modules/chibi/cp_loader_xm.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/chibi/cp_loader_xm.h b/modules/chibi/cp_loader_xm.h index 9ae480cc8..0889569b3 100644 --- a/modules/chibi/cp_loader_xm.h +++ b/modules/chibi/cp_loader_xm.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/chibi/cp_mixer.h b/modules/chibi/cp_mixer.h index 7ad22ac14..d8564bae0 100644 --- a/modules/chibi/cp_mixer.h +++ b/modules/chibi/cp_mixer.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/chibi/cp_note.h b/modules/chibi/cp_note.h index 5cfa3f11e..f9a3ef39f 100644 --- a/modules/chibi/cp_note.h +++ b/modules/chibi/cp_note.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/chibi/cp_order.h b/modules/chibi/cp_order.h index 03ecc00bb..8df67df40 100644 --- a/modules/chibi/cp_order.h +++ b/modules/chibi/cp_order.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/chibi/cp_pattern.cpp b/modules/chibi/cp_pattern.cpp index 83e165bf8..8671b6247 100644 --- a/modules/chibi/cp_pattern.cpp +++ b/modules/chibi/cp_pattern.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/chibi/cp_pattern.h b/modules/chibi/cp_pattern.h index 4065caa5e..fc3b03252 100644 --- a/modules/chibi/cp_pattern.h +++ b/modules/chibi/cp_pattern.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/chibi/cp_player_data.cpp b/modules/chibi/cp_player_data.cpp index 3f3e9a520..c8cbfbd06 100644 --- a/modules/chibi/cp_player_data.cpp +++ b/modules/chibi/cp_player_data.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/chibi/cp_player_data.h b/modules/chibi/cp_player_data.h index 282592b8f..c59df5f0d 100644 --- a/modules/chibi/cp_player_data.h +++ b/modules/chibi/cp_player_data.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/chibi/cp_player_data_control.cpp b/modules/chibi/cp_player_data_control.cpp index d9aaed904..2ef1c1de8 100644 --- a/modules/chibi/cp_player_data_control.cpp +++ b/modules/chibi/cp_player_data_control.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/chibi/cp_player_data_effects.cpp b/modules/chibi/cp_player_data_effects.cpp index 3a52a3b91..6c774afb1 100644 --- a/modules/chibi/cp_player_data_effects.cpp +++ b/modules/chibi/cp_player_data_effects.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/chibi/cp_player_data_envelopes.cpp b/modules/chibi/cp_player_data_envelopes.cpp index 96af42d19..a720eaf73 100644 --- a/modules/chibi/cp_player_data_envelopes.cpp +++ b/modules/chibi/cp_player_data_envelopes.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/chibi/cp_player_data_events.cpp b/modules/chibi/cp_player_data_events.cpp index fb5090461..7ec3f1931 100644 --- a/modules/chibi/cp_player_data_events.cpp +++ b/modules/chibi/cp_player_data_events.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/chibi/cp_player_data_filter.cpp b/modules/chibi/cp_player_data_filter.cpp index 30db807ee..e04ae126f 100644 --- a/modules/chibi/cp_player_data_filter.cpp +++ b/modules/chibi/cp_player_data_filter.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/chibi/cp_player_data_nna.cpp b/modules/chibi/cp_player_data_nna.cpp index 844f04369..3c50bfb01 100644 --- a/modules/chibi/cp_player_data_nna.cpp +++ b/modules/chibi/cp_player_data_nna.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/chibi/cp_player_data_notes.cpp b/modules/chibi/cp_player_data_notes.cpp index 621be019e..1bfe24bc2 100644 --- a/modules/chibi/cp_player_data_notes.cpp +++ b/modules/chibi/cp_player_data_notes.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/chibi/cp_player_data_utils.cpp b/modules/chibi/cp_player_data_utils.cpp index 170a84986..1ee3f30b3 100644 --- a/modules/chibi/cp_player_data_utils.cpp +++ b/modules/chibi/cp_player_data_utils.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/chibi/cp_sample.cpp b/modules/chibi/cp_sample.cpp index 55c2c910a..bea883554 100644 --- a/modules/chibi/cp_sample.cpp +++ b/modules/chibi/cp_sample.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/chibi/cp_sample.h b/modules/chibi/cp_sample.h index 4b3d21810..c02b220c8 100644 --- a/modules/chibi/cp_sample.h +++ b/modules/chibi/cp_sample.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/chibi/cp_sample_defs.h b/modules/chibi/cp_sample_defs.h index 169963c98..5ae57aed8 100644 --- a/modules/chibi/cp_sample_defs.h +++ b/modules/chibi/cp_sample_defs.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/chibi/cp_sample_manager.cpp b/modules/chibi/cp_sample_manager.cpp index 5c2988e3f..2ad0a720b 100644 --- a/modules/chibi/cp_sample_manager.cpp +++ b/modules/chibi/cp_sample_manager.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/chibi/cp_sample_manager.h b/modules/chibi/cp_sample_manager.h index 74bcafc0c..b6d47a301 100644 --- a/modules/chibi/cp_sample_manager.h +++ b/modules/chibi/cp_sample_manager.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/chibi/cp_song.cpp b/modules/chibi/cp_song.cpp index 4aa1a4228..197e44f69 100644 --- a/modules/chibi/cp_song.cpp +++ b/modules/chibi/cp_song.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/chibi/cp_song.h b/modules/chibi/cp_song.h index da5d106a6..ba0fa3e80 100644 --- a/modules/chibi/cp_song.h +++ b/modules/chibi/cp_song.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/chibi/cp_tables.cpp b/modules/chibi/cp_tables.cpp index 8c62150f3..a7ed34ff3 100644 --- a/modules/chibi/cp_tables.cpp +++ b/modules/chibi/cp_tables.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/chibi/cp_tables.h b/modules/chibi/cp_tables.h index ac7ee562b..4baa1c648 100644 --- a/modules/chibi/cp_tables.h +++ b/modules/chibi/cp_tables.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/chibi/event_stream_chibi.cpp b/modules/chibi/event_stream_chibi.cpp index b88f4ee70..d910d86d7 100644 --- a/modules/chibi/event_stream_chibi.cpp +++ b/modules/chibi/event_stream_chibi.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/chibi/event_stream_chibi.h b/modules/chibi/event_stream_chibi.h index cc7b0ace8..57aa307a8 100644 --- a/modules/chibi/event_stream_chibi.h +++ b/modules/chibi/event_stream_chibi.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/chibi/register_types.cpp b/modules/chibi/register_types.cpp index b2ba16fa0..1a0c80881 100644 --- a/modules/chibi/register_types.cpp +++ b/modules/chibi/register_types.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/chibi/register_types.h b/modules/chibi/register_types.h index 159823b85..08856c074 100644 --- a/modules/chibi/register_types.h +++ b/modules/chibi/register_types.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/cscript/register_types.cpp b/modules/cscript/register_types.cpp index 267e5245e..d2101bbd4 100644 --- a/modules/cscript/register_types.cpp +++ b/modules/cscript/register_types.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/cscript/register_types.h b/modules/cscript/register_types.h index a0f41eee5..6614ee3a1 100644 --- a/modules/cscript/register_types.h +++ b/modules/cscript/register_types.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/dds/register_types.cpp b/modules/dds/register_types.cpp index 0d28e2bbe..917305f54 100644 --- a/modules/dds/register_types.cpp +++ b/modules/dds/register_types.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/dds/register_types.h b/modules/dds/register_types.h index f9ecfb8ef..69f47006e 100644 --- a/modules/dds/register_types.h +++ b/modules/dds/register_types.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/dds/texture_loader_dds.cpp b/modules/dds/texture_loader_dds.cpp index 0cc84f02f..59d4238e4 100644 --- a/modules/dds/texture_loader_dds.cpp +++ b/modules/dds/texture_loader_dds.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/dds/texture_loader_dds.h b/modules/dds/texture_loader_dds.h index 371eb1858..d09af680c 100644 --- a/modules/dds/texture_loader_dds.h +++ b/modules/dds/texture_loader_dds.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/enet/networked_multiplayer_enet.cpp b/modules/enet/networked_multiplayer_enet.cpp index a82283591..695d69ded 100644 --- a/modules/enet/networked_multiplayer_enet.cpp +++ b/modules/enet/networked_multiplayer_enet.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/enet/networked_multiplayer_enet.h b/modules/enet/networked_multiplayer_enet.h index 3db318c96..881166b7a 100644 --- a/modules/enet/networked_multiplayer_enet.h +++ b/modules/enet/networked_multiplayer_enet.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/enet/register_types.cpp b/modules/enet/register_types.cpp index 630b76ced..81e3ecfd7 100644 --- a/modules/enet/register_types.cpp +++ b/modules/enet/register_types.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/enet/register_types.h b/modules/enet/register_types.h index 50f34dc67..14cb1ba86 100644 --- a/modules/enet/register_types.h +++ b/modules/enet/register_types.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/etc1/image_etc.cpp b/modules/etc1/image_etc.cpp index cf2384240..fdca19046 100644 --- a/modules/etc1/image_etc.cpp +++ b/modules/etc1/image_etc.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/etc1/image_etc.h b/modules/etc1/image_etc.h index edcff39bf..6ab10126f 100644 --- a/modules/etc1/image_etc.h +++ b/modules/etc1/image_etc.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/etc1/register_types.cpp b/modules/etc1/register_types.cpp index e9eba6c86..d02ef8347 100644 --- a/modules/etc1/register_types.cpp +++ b/modules/etc1/register_types.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/etc1/register_types.h b/modules/etc1/register_types.h index bc26699d5..fe92496ce 100644 --- a/modules/etc1/register_types.h +++ b/modules/etc1/register_types.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/freetype/register_types.cpp b/modules/freetype/register_types.cpp index 2b9f47f54..2579a925d 100644 --- a/modules/freetype/register_types.cpp +++ b/modules/freetype/register_types.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/freetype/register_types.h b/modules/freetype/register_types.h index 326cd2e6e..283789812 100644 --- a/modules/freetype/register_types.h +++ b/modules/freetype/register_types.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/freetype/uwpdef.h b/modules/freetype/uwpdef.h index c7dce8046..b4aabb192 100644 --- a/modules/freetype/uwpdef.h +++ b/modules/freetype/uwpdef.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gd_compiler.cpp b/modules/gdscript/gd_compiler.cpp index b75b13551..30cb09b3b 100644 --- a/modules/gdscript/gd_compiler.cpp +++ b/modules/gdscript/gd_compiler.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gd_compiler.h b/modules/gdscript/gd_compiler.h index 7cf575e3d..eefd6de3e 100644 --- a/modules/gdscript/gd_compiler.h +++ b/modules/gdscript/gd_compiler.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gd_editor.cpp b/modules/gdscript/gd_editor.cpp index c3e59836a..a29c5bbd8 100644 --- a/modules/gdscript/gd_editor.cpp +++ b/modules/gdscript/gd_editor.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gd_functions.cpp b/modules/gdscript/gd_functions.cpp index d3f7dcd35..e5da9e7bc 100644 --- a/modules/gdscript/gd_functions.cpp +++ b/modules/gdscript/gd_functions.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gd_functions.h b/modules/gdscript/gd_functions.h index f444bb3b5..fb0452706 100644 --- a/modules/gdscript/gd_functions.h +++ b/modules/gdscript/gd_functions.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gd_parser.cpp b/modules/gdscript/gd_parser.cpp index 1f2b7291e..364ec488e 100644 --- a/modules/gdscript/gd_parser.cpp +++ b/modules/gdscript/gd_parser.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gd_parser.h b/modules/gdscript/gd_parser.h index 000fb7029..1b4a37f67 100644 --- a/modules/gdscript/gd_parser.h +++ b/modules/gdscript/gd_parser.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gd_script.cpp b/modules/gdscript/gd_script.cpp index 0ea10950d..39c47f795 100644 --- a/modules/gdscript/gd_script.cpp +++ b/modules/gdscript/gd_script.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gd_script.h b/modules/gdscript/gd_script.h index 051e80634..9903c7a79 100644 --- a/modules/gdscript/gd_script.h +++ b/modules/gdscript/gd_script.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gd_tokenizer.cpp b/modules/gdscript/gd_tokenizer.cpp index 39c4530d9..427b0cbf0 100644 --- a/modules/gdscript/gd_tokenizer.cpp +++ b/modules/gdscript/gd_tokenizer.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/gd_tokenizer.h b/modules/gdscript/gd_tokenizer.h index b91229ab1..38b677ca7 100644 --- a/modules/gdscript/gd_tokenizer.h +++ b/modules/gdscript/gd_tokenizer.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/register_types.cpp b/modules/gdscript/register_types.cpp index 95b18cae4..3292c094e 100644 --- a/modules/gdscript/register_types.cpp +++ b/modules/gdscript/register_types.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gdscript/register_types.h b/modules/gdscript/register_types.h index aed11cd1d..5778dfcad 100644 --- a/modules/gdscript/register_types.h +++ b/modules/gdscript/register_types.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gridmap/grid_map.cpp b/modules/gridmap/grid_map.cpp index 6e73244b5..755934a0b 100644 --- a/modules/gridmap/grid_map.cpp +++ b/modules/gridmap/grid_map.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gridmap/grid_map.h b/modules/gridmap/grid_map.h index 0116ea094..3863c337b 100644 --- a/modules/gridmap/grid_map.h +++ b/modules/gridmap/grid_map.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp index 9bdad6713..246f2eecc 100644 --- a/modules/gridmap/grid_map_editor_plugin.cpp +++ b/modules/gridmap/grid_map_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gridmap/grid_map_editor_plugin.h b/modules/gridmap/grid_map_editor_plugin.h index 535c51bcb..34ced7b13 100644 --- a/modules/gridmap/grid_map_editor_plugin.h +++ b/modules/gridmap/grid_map_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gridmap/register_types.cpp b/modules/gridmap/register_types.cpp index 9dcc04b22..284d59a68 100644 --- a/modules/gridmap/register_types.cpp +++ b/modules/gridmap/register_types.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/gridmap/register_types.h b/modules/gridmap/register_types.h index 7b5c10f9e..cc7c13961 100644 --- a/modules/gridmap/register_types.h +++ b/modules/gridmap/register_types.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jpg/image_loader_jpegd.cpp b/modules/jpg/image_loader_jpegd.cpp index 03c3b19fc..096e655d7 100644 --- a/modules/jpg/image_loader_jpegd.cpp +++ b/modules/jpg/image_loader_jpegd.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jpg/image_loader_jpegd.h b/modules/jpg/image_loader_jpegd.h index 2c52309ab..aeb219aa5 100644 --- a/modules/jpg/image_loader_jpegd.h +++ b/modules/jpg/image_loader_jpegd.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jpg/register_types.cpp b/modules/jpg/register_types.cpp index a648423cd..bcd467f5f 100644 --- a/modules/jpg/register_types.cpp +++ b/modules/jpg/register_types.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/jpg/register_types.h b/modules/jpg/register_types.h index 0e06c4ff8..62132bf46 100644 --- a/modules/jpg/register_types.h +++ b/modules/jpg/register_types.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mpc/audio_stream_mpc.cpp b/modules/mpc/audio_stream_mpc.cpp index 9713eb3c7..befb8ea29 100644 --- a/modules/mpc/audio_stream_mpc.cpp +++ b/modules/mpc/audio_stream_mpc.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mpc/audio_stream_mpc.h b/modules/mpc/audio_stream_mpc.h index c982bdc35..9430f752f 100644 --- a/modules/mpc/audio_stream_mpc.h +++ b/modules/mpc/audio_stream_mpc.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mpc/register_types.cpp b/modules/mpc/register_types.cpp index f6a1f59dc..7e962804b 100644 --- a/modules/mpc/register_types.cpp +++ b/modules/mpc/register_types.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/mpc/register_types.h b/modules/mpc/register_types.h index 3d0661ed6..d1e692f25 100644 --- a/modules/mpc/register_types.h +++ b/modules/mpc/register_types.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/ogg/register_types.cpp b/modules/ogg/register_types.cpp index 823ca510c..ed796ec09 100644 --- a/modules/ogg/register_types.cpp +++ b/modules/ogg/register_types.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/ogg/register_types.h b/modules/ogg/register_types.h index b5268a1df..cc67b4d2f 100644 --- a/modules/ogg/register_types.h +++ b/modules/ogg/register_types.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/openssl/register_types.cpp b/modules/openssl/register_types.cpp index 4aba9f530..e92d9a8c7 100644 --- a/modules/openssl/register_types.cpp +++ b/modules/openssl/register_types.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/openssl/register_types.h b/modules/openssl/register_types.h index 2db140cc8..3bcee59bf 100644 --- a/modules/openssl/register_types.h +++ b/modules/openssl/register_types.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/openssl/stream_peer_openssl.cpp b/modules/openssl/stream_peer_openssl.cpp index b9bec4ca0..a1d07d911 100644 --- a/modules/openssl/stream_peer_openssl.cpp +++ b/modules/openssl/stream_peer_openssl.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/openssl/stream_peer_openssl.h b/modules/openssl/stream_peer_openssl.h index 853ede203..b3777959a 100644 --- a/modules/openssl/stream_peer_openssl.h +++ b/modules/openssl/stream_peer_openssl.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opus/audio_stream_opus.cpp b/modules/opus/audio_stream_opus.cpp index ab53fee0c..f438dde68 100644 --- a/modules/opus/audio_stream_opus.cpp +++ b/modules/opus/audio_stream_opus.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Author: George Marques */ /* */ diff --git a/modules/opus/audio_stream_opus.h b/modules/opus/audio_stream_opus.h index abf0b5c15..68e15f188 100644 --- a/modules/opus/audio_stream_opus.h +++ b/modules/opus/audio_stream_opus.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Author: George Marques */ /* */ diff --git a/modules/opus/register_types.cpp b/modules/opus/register_types.cpp index a4d71a52c..9d9a70799 100644 --- a/modules/opus/register_types.cpp +++ b/modules/opus/register_types.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/opus/register_types.h b/modules/opus/register_types.h index f4386c373..09181b4f0 100644 --- a/modules/opus/register_types.h +++ b/modules/opus/register_types.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/pbm/bitmap_loader_pbm.cpp b/modules/pbm/bitmap_loader_pbm.cpp index 1d08b1082..f9fc19b2c 100644 --- a/modules/pbm/bitmap_loader_pbm.cpp +++ b/modules/pbm/bitmap_loader_pbm.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/pbm/bitmap_loader_pbm.h b/modules/pbm/bitmap_loader_pbm.h index 4f7144b3e..b60b38fcc 100644 --- a/modules/pbm/bitmap_loader_pbm.h +++ b/modules/pbm/bitmap_loader_pbm.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/pbm/register_types.cpp b/modules/pbm/register_types.cpp index 181083773..0dd39ce1e 100644 --- a/modules/pbm/register_types.cpp +++ b/modules/pbm/register_types.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/pbm/register_types.h b/modules/pbm/register_types.h index 20c8133c2..c9a125083 100644 --- a/modules/pbm/register_types.h +++ b/modules/pbm/register_types.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/pvr/register_types.cpp b/modules/pvr/register_types.cpp index e5e18fb3d..2464e7898 100644 --- a/modules/pvr/register_types.cpp +++ b/modules/pvr/register_types.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/pvr/register_types.h b/modules/pvr/register_types.h index d600f54d5..ac2ab748d 100644 --- a/modules/pvr/register_types.h +++ b/modules/pvr/register_types.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/pvr/texture_loader_pvr.cpp b/modules/pvr/texture_loader_pvr.cpp index 3ab324051..48475cb9c 100644 --- a/modules/pvr/texture_loader_pvr.cpp +++ b/modules/pvr/texture_loader_pvr.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/pvr/texture_loader_pvr.h b/modules/pvr/texture_loader_pvr.h index 5efb3b250..bad48b456 100644 --- a/modules/pvr/texture_loader_pvr.h +++ b/modules/pvr/texture_loader_pvr.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/regex/regex.cpp b/modules/regex/regex.cpp index 0197da46f..c7ce2884a 100644 --- a/modules/regex/regex.cpp +++ b/modules/regex/regex.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/regex/regex.h b/modules/regex/regex.h index 803aa72b3..08b0bebdc 100644 --- a/modules/regex/regex.h +++ b/modules/regex/regex.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/regex/register_types.cpp b/modules/regex/register_types.cpp index 050cf3eff..b3f56cd92 100644 --- a/modules/regex/register_types.cpp +++ b/modules/regex/register_types.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/regex/register_types.h b/modules/regex/register_types.h index df3b508e1..5d676b6da 100644 --- a/modules/regex/register_types.h +++ b/modules/regex/register_types.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/register_module_types.h b/modules/register_module_types.h index 683ce7c6b..7d9a130ea 100644 --- a/modules/register_module_types.h +++ b/modules/register_module_types.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/squish/image_compress_squish.cpp b/modules/squish/image_compress_squish.cpp index ac7c935ce..e90996e34 100644 --- a/modules/squish/image_compress_squish.cpp +++ b/modules/squish/image_compress_squish.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/squish/image_compress_squish.h b/modules/squish/image_compress_squish.h index 19dd90067..198889402 100644 --- a/modules/squish/image_compress_squish.h +++ b/modules/squish/image_compress_squish.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/squish/register_types.cpp b/modules/squish/register_types.cpp index 9e9621eb6..995711c75 100644 --- a/modules/squish/register_types.cpp +++ b/modules/squish/register_types.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/squish/register_types.h b/modules/squish/register_types.h index bbde6a44b..0db430199 100644 --- a/modules/squish/register_types.h +++ b/modules/squish/register_types.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/theora/register_types.cpp b/modules/theora/register_types.cpp index 282b59b0e..043498a23 100644 --- a/modules/theora/register_types.cpp +++ b/modules/theora/register_types.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/theora/register_types.h b/modules/theora/register_types.h index 18bdbf0c4..582aa785c 100644 --- a/modules/theora/register_types.h +++ b/modules/theora/register_types.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/theora/video_stream_theora.cpp b/modules/theora/video_stream_theora.cpp index 3ddfee3a1..d98ec9ee7 100644 --- a/modules/theora/video_stream_theora.cpp +++ b/modules/theora/video_stream_theora.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/theora/video_stream_theora.h b/modules/theora/video_stream_theora.h index 04a5c56ee..afb8fc986 100644 --- a/modules/theora/video_stream_theora.h +++ b/modules/theora/video_stream_theora.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/register_types.cpp b/modules/visual_script/register_types.cpp index ad54149b5..793cc7288 100644 --- a/modules/visual_script/register_types.cpp +++ b/modules/visual_script/register_types.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/visual_script/register_types.h b/modules/visual_script/register_types.h index 0a5805eb0..f6904420b 100644 --- a/modules/visual_script/register_types.h +++ b/modules/visual_script/register_types.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/vorbis/audio_stream_ogg_vorbis.cpp b/modules/vorbis/audio_stream_ogg_vorbis.cpp index 4ce7940a0..7abcd0a8b 100644 --- a/modules/vorbis/audio_stream_ogg_vorbis.cpp +++ b/modules/vorbis/audio_stream_ogg_vorbis.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/vorbis/audio_stream_ogg_vorbis.h b/modules/vorbis/audio_stream_ogg_vorbis.h index 8d8d7392b..adeef6cc3 100644 --- a/modules/vorbis/audio_stream_ogg_vorbis.h +++ b/modules/vorbis/audio_stream_ogg_vorbis.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/vorbis/register_types.cpp b/modules/vorbis/register_types.cpp index ae63b5af3..d33946249 100644 --- a/modules/vorbis/register_types.cpp +++ b/modules/vorbis/register_types.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/vorbis/register_types.h b/modules/vorbis/register_types.h index 6baaed7ce..b2adb55ac 100644 --- a/modules/vorbis/register_types.h +++ b/modules/vorbis/register_types.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webm/register_types.cpp b/modules/webm/register_types.cpp index 07031caad..97794941c 100644 --- a/modules/webm/register_types.cpp +++ b/modules/webm/register_types.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webm/register_types.h b/modules/webm/register_types.h index 62f08646a..3df0d7bba 100644 --- a/modules/webm/register_types.h +++ b/modules/webm/register_types.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webm/video_stream_webm.cpp b/modules/webm/video_stream_webm.cpp index dc2266804..d7a515535 100644 --- a/modules/webm/video_stream_webm.cpp +++ b/modules/webm/video_stream_webm.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webm/video_stream_webm.h b/modules/webm/video_stream_webm.h index d1e02d066..83f0b6af0 100644 --- a/modules/webm/video_stream_webm.h +++ b/modules/webm/video_stream_webm.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webp/image_loader_webp.cpp b/modules/webp/image_loader_webp.cpp index 0fe2db326..ebeb674a7 100644 --- a/modules/webp/image_loader_webp.cpp +++ b/modules/webp/image_loader_webp.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webp/image_loader_webp.h b/modules/webp/image_loader_webp.h index 24f79708d..eb1b32ac9 100644 --- a/modules/webp/image_loader_webp.h +++ b/modules/webp/image_loader_webp.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webp/register_types.cpp b/modules/webp/register_types.cpp index 039876bbb..7a4e35dc4 100644 --- a/modules/webp/register_types.cpp +++ b/modules/webp/register_types.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/modules/webp/register_types.h b/modules/webp/register_types.h index a200188e4..ce1f29937 100644 --- a/modules/webp/register_types.h +++ b/modules/webp/register_types.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/audio_driver_jandroid.cpp b/platform/android/audio_driver_jandroid.cpp index 419ed977b..8c57eaaab 100644 --- a/platform/android/audio_driver_jandroid.cpp +++ b/platform/android/audio_driver_jandroid.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/audio_driver_jandroid.h b/platform/android/audio_driver_jandroid.h index f79057efe..01ce31be8 100644 --- a/platform/android/audio_driver_jandroid.h +++ b/platform/android/audio_driver_jandroid.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/audio_driver_opensl.cpp b/platform/android/audio_driver_opensl.cpp index b7ef1424e..5e3cfcbba 100644 --- a/platform/android/audio_driver_opensl.cpp +++ b/platform/android/audio_driver_opensl.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/audio_driver_opensl.h b/platform/android/audio_driver_opensl.h index 1b04f32fd..8839d20ba 100644 --- a/platform/android/audio_driver_opensl.h +++ b/platform/android/audio_driver_opensl.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/dir_access_android.cpp b/platform/android/dir_access_android.cpp index 79ba83b3e..f1a488cec 100644 --- a/platform/android/dir_access_android.cpp +++ b/platform/android/dir_access_android.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/dir_access_android.h b/platform/android/dir_access_android.h index 9477ca48f..15c29a9a0 100644 --- a/platform/android/dir_access_android.h +++ b/platform/android/dir_access_android.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/dir_access_jandroid.cpp b/platform/android/dir_access_jandroid.cpp index 06be1f747..bbd041f6c 100644 --- a/platform/android/dir_access_jandroid.cpp +++ b/platform/android/dir_access_jandroid.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/dir_access_jandroid.h b/platform/android/dir_access_jandroid.h index 356828dcc..bfd7912aa 100644 --- a/platform/android/dir_access_jandroid.h +++ b/platform/android/dir_access_jandroid.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp index 88a5554ee..72e109fb5 100644 --- a/platform/android/export/export.cpp +++ b/platform/android/export/export.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/export/export.h b/platform/android/export/export.h index a9421e692..468b48417 100644 --- a/platform/android/export/export.h +++ b/platform/android/export/export.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/file_access_android.cpp b/platform/android/file_access_android.cpp index aefa16ca9..2828d3c07 100644 --- a/platform/android/file_access_android.cpp +++ b/platform/android/file_access_android.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/file_access_android.h b/platform/android/file_access_android.h index 3fcd7836c..3d54eb202 100644 --- a/platform/android/file_access_android.h +++ b/platform/android/file_access_android.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/file_access_jandroid.cpp b/platform/android/file_access_jandroid.cpp index 3d2e525bb..4755f1d02 100644 --- a/platform/android/file_access_jandroid.cpp +++ b/platform/android/file_access_jandroid.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/file_access_jandroid.h b/platform/android/file_access_jandroid.h index d576af93d..38f441ea7 100644 --- a/platform/android/file_access_jandroid.h +++ b/platform/android/file_access_jandroid.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/globals/global_defaults.cpp b/platform/android/globals/global_defaults.cpp index 9a4252bde..3ec1094ee 100644 --- a/platform/android/globals/global_defaults.cpp +++ b/platform/android/globals/global_defaults.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/globals/global_defaults.h b/platform/android/globals/global_defaults.h index 6f240572d..49d7f6393 100644 --- a/platform/android/globals/global_defaults.h +++ b/platform/android/globals/global_defaults.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/godot_android.cpp b/platform/android/godot_android.cpp index 2371274d9..d3683d842 100644 --- a/platform/android/godot_android.cpp +++ b/platform/android/godot_android.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/Dictionary.java b/platform/android/java/src/org/godotengine/godot/Dictionary.java index e003c245b..72f0b7a60 100644 --- a/platform/android/java/src/org/godotengine/godot/Dictionary.java +++ b/platform/android/java/src/org/godotengine/godot/Dictionary.java @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/Godot.java b/platform/android/java/src/org/godotengine/godot/Godot.java index 27b90cc66..d2533378d 100644 --- a/platform/android/java/src/org/godotengine/godot/Godot.java +++ b/platform/android/java/src/org/godotengine/godot/Godot.java @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java b/platform/android/java/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java index ea6c070fa..5a07d680b 100644 --- a/platform/android/java/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java +++ b/platform/android/java/src/org/godotengine/godot/GodotDownloaderAlarmReceiver.java @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/GodotDownloaderService.java b/platform/android/java/src/org/godotengine/godot/GodotDownloaderService.java index 4ea3f1302..878528f7c 100644 --- a/platform/android/java/src/org/godotengine/godot/GodotDownloaderService.java +++ b/platform/android/java/src/org/godotengine/godot/GodotDownloaderService.java @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/GodotIO.java b/platform/android/java/src/org/godotengine/godot/GodotIO.java index 128a9b2f7..33c1c03ac 100644 --- a/platform/android/java/src/org/godotengine/godot/GodotIO.java +++ b/platform/android/java/src/org/godotengine/godot/GodotIO.java @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/GodotLib.java b/platform/android/java/src/org/godotengine/godot/GodotLib.java index 9a2ea7df1..57856cfd6 100644 --- a/platform/android/java/src/org/godotengine/godot/GodotLib.java +++ b/platform/android/java/src/org/godotengine/godot/GodotLib.java @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/GodotPaymentV3.java b/platform/android/java/src/org/godotengine/godot/GodotPaymentV3.java index b7de31ada..6eee8da91 100644 --- a/platform/android/java/src/org/godotengine/godot/GodotPaymentV3.java +++ b/platform/android/java/src/org/godotengine/godot/GodotPaymentV3.java @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/GodotView.java b/platform/android/java/src/org/godotengine/godot/GodotView.java index e210161e8..db67144bc 100644 --- a/platform/android/java/src/org/godotengine/godot/GodotView.java +++ b/platform/android/java/src/org/godotengine/godot/GodotView.java @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/input/GodotEditText.java b/platform/android/java/src/org/godotengine/godot/input/GodotEditText.java index aa92eeae0..f0dae03a8 100644 --- a/platform/android/java/src/org/godotengine/godot/input/GodotEditText.java +++ b/platform/android/java/src/org/godotengine/godot/input/GodotEditText.java @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/input/GodotTextInputWrapper.java b/platform/android/java/src/org/godotengine/godot/input/GodotTextInputWrapper.java index 13c8c8b3e..80cded6fb 100644 --- a/platform/android/java/src/org/godotengine/godot/input/GodotTextInputWrapper.java +++ b/platform/android/java/src/org/godotengine/godot/input/GodotTextInputWrapper.java @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/payments/ConsumeTask.java b/platform/android/java/src/org/godotengine/godot/payments/ConsumeTask.java index 16b669fbe..13a24994f 100644 --- a/platform/android/java/src/org/godotengine/godot/payments/ConsumeTask.java +++ b/platform/android/java/src/org/godotengine/godot/payments/ConsumeTask.java @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/payments/GenericConsumeTask.java b/platform/android/java/src/org/godotengine/godot/payments/GenericConsumeTask.java index 175d401c8..20feaef58 100644 --- a/platform/android/java/src/org/godotengine/godot/payments/GenericConsumeTask.java +++ b/platform/android/java/src/org/godotengine/godot/payments/GenericConsumeTask.java @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/payments/HandlePurchaseTask.java b/platform/android/java/src/org/godotengine/godot/payments/HandlePurchaseTask.java index e63230c4f..1aa210265 100644 --- a/platform/android/java/src/org/godotengine/godot/payments/HandlePurchaseTask.java +++ b/platform/android/java/src/org/godotengine/godot/payments/HandlePurchaseTask.java @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/payments/PaymentsCache.java b/platform/android/java/src/org/godotengine/godot/payments/PaymentsCache.java index 0635385f5..88fd1a0fe 100644 --- a/platform/android/java/src/org/godotengine/godot/payments/PaymentsCache.java +++ b/platform/android/java/src/org/godotengine/godot/payments/PaymentsCache.java @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/payments/PaymentsManager.java b/platform/android/java/src/org/godotengine/godot/payments/PaymentsManager.java index 753c0a6f9..73d1cc3bc 100644 --- a/platform/android/java/src/org/godotengine/godot/payments/PaymentsManager.java +++ b/platform/android/java/src/org/godotengine/godot/payments/PaymentsManager.java @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/payments/PurchaseTask.java b/platform/android/java/src/org/godotengine/godot/payments/PurchaseTask.java index 9e92d8b5a..d154ef0c7 100644 --- a/platform/android/java/src/org/godotengine/godot/payments/PurchaseTask.java +++ b/platform/android/java/src/org/godotengine/godot/payments/PurchaseTask.java @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/payments/ReleaseAllConsumablesTask.java b/platform/android/java/src/org/godotengine/godot/payments/ReleaseAllConsumablesTask.java index 2dc7dcf6b..c74269890 100644 --- a/platform/android/java/src/org/godotengine/godot/payments/ReleaseAllConsumablesTask.java +++ b/platform/android/java/src/org/godotengine/godot/payments/ReleaseAllConsumablesTask.java @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/payments/ValidateTask.java b/platform/android/java/src/org/godotengine/godot/payments/ValidateTask.java index f3532f311..dafab13ad 100644 --- a/platform/android/java/src/org/godotengine/godot/payments/ValidateTask.java +++ b/platform/android/java/src/org/godotengine/godot/payments/ValidateTask.java @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/utils/Crypt.java b/platform/android/java/src/org/godotengine/godot/utils/Crypt.java index ef7793c1e..f8936bef2 100644 --- a/platform/android/java/src/org/godotengine/godot/utils/Crypt.java +++ b/platform/android/java/src/org/godotengine/godot/utils/Crypt.java @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java b/platform/android/java/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java index f2b0e8786..823c75d18 100644 --- a/platform/android/java/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java +++ b/platform/android/java/src/org/godotengine/godot/utils/CustomSSLSocketFactory.java @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/utils/HttpRequester.java b/platform/android/java/src/org/godotengine/godot/utils/HttpRequester.java index 5687b3c1e..9dd08a956 100644 --- a/platform/android/java/src/org/godotengine/godot/utils/HttpRequester.java +++ b/platform/android/java/src/org/godotengine/godot/utils/HttpRequester.java @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java/src/org/godotengine/godot/utils/RequestParams.java b/platform/android/java/src/org/godotengine/godot/utils/RequestParams.java index d66dfe953..bb00f1f46 100644 --- a/platform/android/java/src/org/godotengine/godot/utils/RequestParams.java +++ b/platform/android/java/src/org/godotengine/godot/utils/RequestParams.java @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java_class_wrapper.cpp b/platform/android/java_class_wrapper.cpp index cc1e5b61d..26123b10a 100644 --- a/platform/android/java_class_wrapper.cpp +++ b/platform/android/java_class_wrapper.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java_class_wrapper.h b/platform/android/java_class_wrapper.h index 012e7854f..8165d636c 100644 --- a/platform/android/java_class_wrapper.h +++ b/platform/android/java_class_wrapper.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java_glue.cpp b/platform/android/java_glue.cpp index 0937620c8..27219ac56 100644 --- a/platform/android/java_glue.cpp +++ b/platform/android/java_glue.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/java_glue.h b/platform/android/java_glue.h index f1c83f01e..bc4628b9d 100644 --- a/platform/android/java_glue.h +++ b/platform/android/java_glue.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/os_android.cpp b/platform/android/os_android.cpp index 3513e6fc0..54af4cde1 100644 --- a/platform/android/os_android.cpp +++ b/platform/android/os_android.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/os_android.h b/platform/android/os_android.h index 84ee00bab..68b50b208 100644 --- a/platform/android/os_android.h +++ b/platform/android/os_android.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/platform_config.h b/platform/android/platform_config.h index 143f16c1f..cdef185ff 100644 --- a/platform/android/platform_config.h +++ b/platform/android/platform_config.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/thread_jandroid.cpp b/platform/android/thread_jandroid.cpp index 73818b282..aa40d995d 100644 --- a/platform/android/thread_jandroid.cpp +++ b/platform/android/thread_jandroid.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/android/thread_jandroid.h b/platform/android/thread_jandroid.h index c8ad6c873..6f52b730f 100644 --- a/platform/android/thread_jandroid.h +++ b/platform/android/thread_jandroid.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/bb10/audio_driver_bb10.cpp b/platform/bb10/audio_driver_bb10.cpp index ef8adaf06..7b5c0800a 100644 --- a/platform/bb10/audio_driver_bb10.cpp +++ b/platform/bb10/audio_driver_bb10.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/bb10/audio_driver_bb10.h b/platform/bb10/audio_driver_bb10.h index 014844851..738bcf261 100644 --- a/platform/bb10/audio_driver_bb10.h +++ b/platform/bb10/audio_driver_bb10.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/bb10/export/export.cpp b/platform/bb10/export/export.cpp index 14d87aef4..476de0fed 100644 --- a/platform/bb10/export/export.cpp +++ b/platform/bb10/export/export.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/bb10/export/export.h b/platform/bb10/export/export.h index bd9cad5cb..d8407c415 100644 --- a/platform/bb10/export/export.h +++ b/platform/bb10/export/export.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/bb10/godot_bb10.cpp b/platform/bb10/godot_bb10.cpp index cba9d200c..4b8270b49 100644 --- a/platform/bb10/godot_bb10.cpp +++ b/platform/bb10/godot_bb10.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/bb10/os_bb10.cpp b/platform/bb10/os_bb10.cpp index 58ea26b8c..ed40355eb 100644 --- a/platform/bb10/os_bb10.cpp +++ b/platform/bb10/os_bb10.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/bb10/os_bb10.h b/platform/bb10/os_bb10.h index 4ee5af832..801155098 100644 --- a/platform/bb10/os_bb10.h +++ b/platform/bb10/os_bb10.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/bb10/payment_service.cpp b/platform/bb10/payment_service.cpp index 77ec122b3..68c2fc668 100644 --- a/platform/bb10/payment_service.cpp +++ b/platform/bb10/payment_service.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/bb10/payment_service.h b/platform/bb10/payment_service.h index 856b8df30..9c3bb04eb 100644 --- a/platform/bb10/payment_service.h +++ b/platform/bb10/payment_service.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/bb10/platform_config.h b/platform/bb10/platform_config.h index 143f16c1f..cdef185ff 100644 --- a/platform/bb10/platform_config.h +++ b/platform/bb10/platform_config.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/audio_driver_media_kit.cpp b/platform/haiku/audio_driver_media_kit.cpp index c7eed1c7c..2af93061f 100644 --- a/platform/haiku/audio_driver_media_kit.cpp +++ b/platform/haiku/audio_driver_media_kit.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/audio_driver_media_kit.h b/platform/haiku/audio_driver_media_kit.h index cdaf60283..fbf6bc20d 100644 --- a/platform/haiku/audio_driver_media_kit.h +++ b/platform/haiku/audio_driver_media_kit.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/context_gl_haiku.cpp b/platform/haiku/context_gl_haiku.cpp index bf890d14b..c43e3f392 100644 --- a/platform/haiku/context_gl_haiku.cpp +++ b/platform/haiku/context_gl_haiku.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/context_gl_haiku.h b/platform/haiku/context_gl_haiku.h index c7f80543a..1fd62e89b 100644 --- a/platform/haiku/context_gl_haiku.h +++ b/platform/haiku/context_gl_haiku.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/godot_haiku.cpp b/platform/haiku/godot_haiku.cpp index 71c9d3023..fccfa4336 100644 --- a/platform/haiku/godot_haiku.cpp +++ b/platform/haiku/godot_haiku.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/haiku_application.cpp b/platform/haiku/haiku_application.cpp index 2b9604f56..1f35c6f58 100644 --- a/platform/haiku/haiku_application.cpp +++ b/platform/haiku/haiku_application.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/haiku_application.h b/platform/haiku/haiku_application.h index 74316b9b1..d85e6e482 100644 --- a/platform/haiku/haiku_application.h +++ b/platform/haiku/haiku_application.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/haiku_direct_window.cpp b/platform/haiku/haiku_direct_window.cpp index 583453af1..1def36136 100644 --- a/platform/haiku/haiku_direct_window.cpp +++ b/platform/haiku/haiku_direct_window.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/haiku_direct_window.h b/platform/haiku/haiku_direct_window.h index b4fdb6edb..49785f79c 100644 --- a/platform/haiku/haiku_direct_window.h +++ b/platform/haiku/haiku_direct_window.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/haiku_gl_view.cpp b/platform/haiku/haiku_gl_view.cpp index da0957c81..66c143ea6 100644 --- a/platform/haiku/haiku_gl_view.cpp +++ b/platform/haiku/haiku_gl_view.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/haiku_gl_view.h b/platform/haiku/haiku_gl_view.h index 05c288e83..6d64aab42 100644 --- a/platform/haiku/haiku_gl_view.h +++ b/platform/haiku/haiku_gl_view.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/key_mapping_haiku.cpp b/platform/haiku/key_mapping_haiku.cpp index 43981b885..f41a77c3f 100644 --- a/platform/haiku/key_mapping_haiku.cpp +++ b/platform/haiku/key_mapping_haiku.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/key_mapping_haiku.h b/platform/haiku/key_mapping_haiku.h index 1309ee034..81f5569fd 100644 --- a/platform/haiku/key_mapping_haiku.h +++ b/platform/haiku/key_mapping_haiku.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/os_haiku.cpp b/platform/haiku/os_haiku.cpp index f5674fb0e..10e1b055b 100644 --- a/platform/haiku/os_haiku.cpp +++ b/platform/haiku/os_haiku.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/os_haiku.h b/platform/haiku/os_haiku.h index e1d6b5b7b..fc873f49a 100644 --- a/platform/haiku/os_haiku.h +++ b/platform/haiku/os_haiku.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/haiku/platform_config.h b/platform/haiku/platform_config.h index 72dc0e514..527dc9de0 100644 --- a/platform/haiku/platform_config.h +++ b/platform/haiku/platform_config.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/app_delegate.h b/platform/iphone/app_delegate.h index 54bfe78cf..09c401b32 100644 --- a/platform/iphone/app_delegate.h +++ b/platform/iphone/app_delegate.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/app_delegate.mm b/platform/iphone/app_delegate.mm index dab75e08c..86c3eecd4 100644 --- a/platform/iphone/app_delegate.mm +++ b/platform/iphone/app_delegate.mm @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/audio_driver_iphone.cpp b/platform/iphone/audio_driver_iphone.cpp index 0916c31f3..556576cdc 100644 --- a/platform/iphone/audio_driver_iphone.cpp +++ b/platform/iphone/audio_driver_iphone.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/audio_driver_iphone.h b/platform/iphone/audio_driver_iphone.h index 0b143adf9..cbcb0cffc 100644 --- a/platform/iphone/audio_driver_iphone.h +++ b/platform/iphone/audio_driver_iphone.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/game_center.h b/platform/iphone/game_center.h index 62477a0da..3fe275112 100644 --- a/platform/iphone/game_center.h +++ b/platform/iphone/game_center.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/game_center.mm b/platform/iphone/game_center.mm index a5b90514d..aee5ceb21 100644 --- a/platform/iphone/game_center.mm +++ b/platform/iphone/game_center.mm @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/gl_view.h b/platform/iphone/gl_view.h index 9c27c6a02..49e7810f0 100755 --- a/platform/iphone/gl_view.h +++ b/platform/iphone/gl_view.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/gl_view.mm b/platform/iphone/gl_view.mm index 607352ab0..d8ed93015 100755 --- a/platform/iphone/gl_view.mm +++ b/platform/iphone/gl_view.mm @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/globals/global_defaults.cpp b/platform/iphone/globals/global_defaults.cpp index 23261ceb0..0a6756639 100755 --- a/platform/iphone/globals/global_defaults.cpp +++ b/platform/iphone/globals/global_defaults.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/globals/global_defaults.h b/platform/iphone/globals/global_defaults.h index 0f4bf64c9..1432b7442 100644 --- a/platform/iphone/globals/global_defaults.h +++ b/platform/iphone/globals/global_defaults.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/godot_iphone.cpp b/platform/iphone/godot_iphone.cpp index 2ecfe1545..27804e5c0 100644 --- a/platform/iphone/godot_iphone.cpp +++ b/platform/iphone/godot_iphone.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/icloud.h b/platform/iphone/icloud.h index dcf3677c8..92e678522 100644 --- a/platform/iphone/icloud.h +++ b/platform/iphone/icloud.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/icloud.mm b/platform/iphone/icloud.mm index 0b3efe41f..b88af468f 100644 --- a/platform/iphone/icloud.mm +++ b/platform/iphone/icloud.mm @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/in_app_store.h b/platform/iphone/in_app_store.h index bd4215231..1598ae29d 100644 --- a/platform/iphone/in_app_store.h +++ b/platform/iphone/in_app_store.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/in_app_store.mm b/platform/iphone/in_app_store.mm index a2efe2711..bef01a972 100644 --- a/platform/iphone/in_app_store.mm +++ b/platform/iphone/in_app_store.mm @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/ios.h b/platform/iphone/ios.h index 886141728..6a8c3b1a8 100644 --- a/platform/iphone/ios.h +++ b/platform/iphone/ios.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/ios.mm b/platform/iphone/ios.mm index 949d3bcb2..e7e4d9191 100644 --- a/platform/iphone/ios.mm +++ b/platform/iphone/ios.mm @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/main.m b/platform/iphone/main.m index ea46a6967..02a45737c 100644 --- a/platform/iphone/main.m +++ b/platform/iphone/main.m @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/os_iphone.cpp b/platform/iphone/os_iphone.cpp index 93496e822..e4d99cc50 100644 --- a/platform/iphone/os_iphone.cpp +++ b/platform/iphone/os_iphone.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/os_iphone.h b/platform/iphone/os_iphone.h index 9f919940c..331b20afb 100644 --- a/platform/iphone/os_iphone.h +++ b/platform/iphone/os_iphone.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/platform_config.h b/platform/iphone/platform_config.h index e40f67018..c8468f015 100644 --- a/platform/iphone/platform_config.h +++ b/platform/iphone/platform_config.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/platform_refcount.h b/platform/iphone/platform_refcount.h index 3bf8652b4..d32fb4514 100644 --- a/platform/iphone/platform_refcount.h +++ b/platform/iphone/platform_refcount.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/rasterizer_iphone.cpp b/platform/iphone/rasterizer_iphone.cpp index 99e83343d..b8d0ae4b6 100644 --- a/platform/iphone/rasterizer_iphone.cpp +++ b/platform/iphone/rasterizer_iphone.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/rasterizer_iphone.h b/platform/iphone/rasterizer_iphone.h index add656b19..877eaf381 100644 --- a/platform/iphone/rasterizer_iphone.h +++ b/platform/iphone/rasterizer_iphone.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/sem_iphone.cpp b/platform/iphone/sem_iphone.cpp index e9c54a002..d8913feb5 100644 --- a/platform/iphone/sem_iphone.cpp +++ b/platform/iphone/sem_iphone.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/sem_iphone.h b/platform/iphone/sem_iphone.h index bfeaf244e..e00dd8f3d 100644 --- a/platform/iphone/sem_iphone.h +++ b/platform/iphone/sem_iphone.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/view_controller.h b/platform/iphone/view_controller.h index 52c8ac995..f919c06af 100644 --- a/platform/iphone/view_controller.h +++ b/platform/iphone/view_controller.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/iphone/view_controller.mm b/platform/iphone/view_controller.mm index 647ded30a..8b3dc7c98 100644 --- a/platform/iphone/view_controller.mm +++ b/platform/iphone/view_controller.mm @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/audio_driver_javascript.cpp b/platform/javascript/audio_driver_javascript.cpp index 1b949e64f..579cbaed3 100644 --- a/platform/javascript/audio_driver_javascript.cpp +++ b/platform/javascript/audio_driver_javascript.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/audio_driver_javascript.h b/platform/javascript/audio_driver_javascript.h index c674a8566..528b45569 100644 --- a/platform/javascript/audio_driver_javascript.h +++ b/platform/javascript/audio_driver_javascript.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/audio_server_javascript.cpp b/platform/javascript/audio_server_javascript.cpp index 71a7e7726..fec553df0 100644 --- a/platform/javascript/audio_server_javascript.cpp +++ b/platform/javascript/audio_server_javascript.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/audio_server_javascript.h b/platform/javascript/audio_server_javascript.h index e27192cd9..95c16db3e 100644 --- a/platform/javascript/audio_server_javascript.h +++ b/platform/javascript/audio_server_javascript.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/dom_keys.h b/platform/javascript/dom_keys.h index 282b632e9..5ef212ce4 100644 --- a/platform/javascript/dom_keys.h +++ b/platform/javascript/dom_keys.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/export/export.cpp b/platform/javascript/export/export.cpp index ab64ffbb4..f2b63ff12 100644 --- a/platform/javascript/export/export.cpp +++ b/platform/javascript/export/export.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/export/export.h b/platform/javascript/export/export.h index 2105141e5..59c0a67e6 100644 --- a/platform/javascript/export/export.h +++ b/platform/javascript/export/export.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/javascript_eval.cpp b/platform/javascript/javascript_eval.cpp index e642300bd..7bbe0ae99 100644 --- a/platform/javascript/javascript_eval.cpp +++ b/platform/javascript/javascript_eval.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/javascript_eval.h b/platform/javascript/javascript_eval.h index e5f626807..9b2c91f25 100644 --- a/platform/javascript/javascript_eval.h +++ b/platform/javascript/javascript_eval.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/javascript_main.cpp b/platform/javascript/javascript_main.cpp index 586ccc9b4..4c4759481 100644 --- a/platform/javascript/javascript_main.cpp +++ b/platform/javascript/javascript_main.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/os_javascript.cpp b/platform/javascript/os_javascript.cpp index 14af9b3e3..f1b67021f 100644 --- a/platform/javascript/os_javascript.cpp +++ b/platform/javascript/os_javascript.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/os_javascript.h b/platform/javascript/os_javascript.h index 95bd64dfe..4cdc88f4f 100644 --- a/platform/javascript/os_javascript.h +++ b/platform/javascript/os_javascript.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/javascript/platform_config.h b/platform/javascript/platform_config.h index 143f16c1f..cdef185ff 100644 --- a/platform/javascript/platform_config.h +++ b/platform/javascript/platform_config.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/audio_driver_osx.cpp b/platform/osx/audio_driver_osx.cpp index d9d91b22f..87901f6ec 100644 --- a/platform/osx/audio_driver_osx.cpp +++ b/platform/osx/audio_driver_osx.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/audio_driver_osx.h b/platform/osx/audio_driver_osx.h index 92893c64d..19b396de5 100644 --- a/platform/osx/audio_driver_osx.h +++ b/platform/osx/audio_driver_osx.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/context_gl_osx.cpp b/platform/osx/context_gl_osx.cpp index df1c14c64..d0819bbfb 100644 --- a/platform/osx/context_gl_osx.cpp +++ b/platform/osx/context_gl_osx.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/context_gl_osx.h b/platform/osx/context_gl_osx.h index 565a0ee02..6a02aa23d 100644 --- a/platform/osx/context_gl_osx.h +++ b/platform/osx/context_gl_osx.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/dir_access_osx.h b/platform/osx/dir_access_osx.h index d20eee1e2..c30d380dd 100644 --- a/platform/osx/dir_access_osx.h +++ b/platform/osx/dir_access_osx.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/dir_access_osx.mm b/platform/osx/dir_access_osx.mm index 561585826..476da2635 100644 --- a/platform/osx/dir_access_osx.mm +++ b/platform/osx/dir_access_osx.mm @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/export/export.cpp b/platform/osx/export/export.cpp index 30f4c5815..b2021647f 100644 --- a/platform/osx/export/export.cpp +++ b/platform/osx/export/export.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/export/export.h b/platform/osx/export/export.h index 8e0b83b45..98e63ff48 100644 --- a/platform/osx/export/export.h +++ b/platform/osx/export/export.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/godot_main_osx.mm b/platform/osx/godot_main_osx.mm index 7beb5248b..8eedd7f6f 100644 --- a/platform/osx/godot_main_osx.mm +++ b/platform/osx/godot_main_osx.mm @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/godot_osx.h b/platform/osx/godot_osx.h index de363d848..b6f2b06f2 100644 --- a/platform/osx/godot_osx.h +++ b/platform/osx/godot_osx.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/godot_osx.mm b/platform/osx/godot_osx.mm index 02a1382b1..2296fb016 100644 --- a/platform/osx/godot_osx.mm +++ b/platform/osx/godot_osx.mm @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/joystick_osx.cpp b/platform/osx/joystick_osx.cpp index ffb6ac326..740c349fe 100644 --- a/platform/osx/joystick_osx.cpp +++ b/platform/osx/joystick_osx.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/joystick_osx.h b/platform/osx/joystick_osx.h index 38a4e3b1d..ec745fe5d 100644 --- a/platform/osx/joystick_osx.h +++ b/platform/osx/joystick_osx.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h index e23ae49a3..8c4eb28ff 100644 --- a/platform/osx/os_osx.h +++ b/platform/osx/os_osx.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index cc893cc7a..d481b88a3 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/platform_config.h b/platform/osx/platform_config.h index f02a4bc44..40db5cf12 100644 --- a/platform/osx/platform_config.h +++ b/platform/osx/platform_config.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/sem_osx.cpp b/platform/osx/sem_osx.cpp index 6909097fe..ca710d8b1 100644 --- a/platform/osx/sem_osx.cpp +++ b/platform/osx/sem_osx.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/osx/sem_osx.h b/platform/osx/sem_osx.h index ec5ddac4e..da2fac434 100644 --- a/platform/osx/sem_osx.h +++ b/platform/osx/sem_osx.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/server/godot_server.cpp b/platform/server/godot_server.cpp index 1c55c03bd..37e73d663 100644 --- a/platform/server/godot_server.cpp +++ b/platform/server/godot_server.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/server/os_server.cpp b/platform/server/os_server.cpp index 5404980ff..47cdbbb20 100644 --- a/platform/server/os_server.cpp +++ b/platform/server/os_server.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/server/os_server.h b/platform/server/os_server.h index 2081d5f2f..7790c4d22 100644 --- a/platform/server/os_server.h +++ b/platform/server/os_server.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/server/platform_config.h b/platform/server/platform_config.h index 143f16c1f..cdef185ff 100644 --- a/platform/server/platform_config.h +++ b/platform/server/platform_config.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/app.cpp b/platform/uwp/app.cpp index 539c1815f..0bae148c6 100644 --- a/platform/uwp/app.cpp +++ b/platform/uwp/app.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/app.h b/platform/uwp/app.h index f82de4d24..6df9c5699 100644 --- a/platform/uwp/app.h +++ b/platform/uwp/app.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/export/export.cpp b/platform/uwp/export/export.cpp index aab9ae8e3..017ad0f48 100644 --- a/platform/uwp/export/export.cpp +++ b/platform/uwp/export/export.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/export/export.h b/platform/uwp/export/export.h index f25065341..2d6e02bb1 100644 --- a/platform/uwp/export/export.h +++ b/platform/uwp/export/export.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/gl_context_egl.cpp b/platform/uwp/gl_context_egl.cpp index f7b514b3c..c9c03db8a 100644 --- a/platform/uwp/gl_context_egl.cpp +++ b/platform/uwp/gl_context_egl.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/gl_context_egl.h b/platform/uwp/gl_context_egl.h index 8124c2903..858eaa6d1 100644 --- a/platform/uwp/gl_context_egl.h +++ b/platform/uwp/gl_context_egl.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/joystick_uwp.cpp b/platform/uwp/joystick_uwp.cpp index ad0516992..8ed6473c3 100644 --- a/platform/uwp/joystick_uwp.cpp +++ b/platform/uwp/joystick_uwp.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/joystick_uwp.h b/platform/uwp/joystick_uwp.h index 47ec738a1..f854f0b47 100644 --- a/platform/uwp/joystick_uwp.h +++ b/platform/uwp/joystick_uwp.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/os_uwp.cpp b/platform/uwp/os_uwp.cpp index fb1dc3be1..387cfe579 100644 --- a/platform/uwp/os_uwp.cpp +++ b/platform/uwp/os_uwp.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/os_uwp.h b/platform/uwp/os_uwp.h index 47eb095e1..c50d34aca 100644 --- a/platform/uwp/os_uwp.h +++ b/platform/uwp/os_uwp.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/platform_config.h b/platform/uwp/platform_config.h index 88b1fefed..7939e1c9e 100644 --- a/platform/uwp/platform_config.h +++ b/platform/uwp/platform_config.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/thread_uwp.cpp b/platform/uwp/thread_uwp.cpp index a5a0920df..4008a1eeb 100644 --- a/platform/uwp/thread_uwp.cpp +++ b/platform/uwp/thread_uwp.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/uwp/thread_uwp.h b/platform/uwp/thread_uwp.h index 95b9aeb62..06c19c013 100644 --- a/platform/uwp/thread_uwp.h +++ b/platform/uwp/thread_uwp.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/context_gl_win.cpp b/platform/windows/context_gl_win.cpp index fd9e89537..14d7dbf34 100644 --- a/platform/windows/context_gl_win.cpp +++ b/platform/windows/context_gl_win.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/context_gl_win.h b/platform/windows/context_gl_win.h index e1ab6fb26..96b54c6c1 100644 --- a/platform/windows/context_gl_win.h +++ b/platform/windows/context_gl_win.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/ctxgl_procaddr.cpp b/platform/windows/ctxgl_procaddr.cpp index 1072197f8..bc8611dce 100644 --- a/platform/windows/ctxgl_procaddr.cpp +++ b/platform/windows/ctxgl_procaddr.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/ctxgl_procaddr.h b/platform/windows/ctxgl_procaddr.h index 2118e20e0..72f39e71a 100644 --- a/platform/windows/ctxgl_procaddr.h +++ b/platform/windows/ctxgl_procaddr.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/export/export.cpp b/platform/windows/export/export.cpp index 9bf9ba93f..1ad61844d 100644 --- a/platform/windows/export/export.cpp +++ b/platform/windows/export/export.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/export/export.h b/platform/windows/export/export.h index aa3578fb9..b437efc48 100644 --- a/platform/windows/export/export.h +++ b/platform/windows/export/export.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/godot_win.cpp b/platform/windows/godot_win.cpp index c89d02bb0..5260f7f64 100644 --- a/platform/windows/godot_win.cpp +++ b/platform/windows/godot_win.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/joystick.cpp b/platform/windows/joystick.cpp index e69bfe6a5..3fdf20a47 100644 --- a/platform/windows/joystick.cpp +++ b/platform/windows/joystick.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/joystick.h b/platform/windows/joystick.h index 77dee0466..6de05bf10 100644 --- a/platform/windows/joystick.h +++ b/platform/windows/joystick.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/key_mapping_win.cpp b/platform/windows/key_mapping_win.cpp index 23fa29d68..00a0ca79c 100644 --- a/platform/windows/key_mapping_win.cpp +++ b/platform/windows/key_mapping_win.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/key_mapping_win.h b/platform/windows/key_mapping_win.h index da649d011..2f1b36d9f 100644 --- a/platform/windows/key_mapping_win.h +++ b/platform/windows/key_mapping_win.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/lang_table.h b/platform/windows/lang_table.h index c9551b2d3..bacbf89e8 100644 --- a/platform/windows/lang_table.h +++ b/platform/windows/lang_table.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/os_windows.cpp b/platform/windows/os_windows.cpp index 04afe63e6..b97021ffe 100644 --- a/platform/windows/os_windows.cpp +++ b/platform/windows/os_windows.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/os_windows.h b/platform/windows/os_windows.h index 11fa094b8..f92f67f4c 100644 --- a/platform/windows/os_windows.h +++ b/platform/windows/os_windows.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/packet_peer_udp_winsock.cpp b/platform/windows/packet_peer_udp_winsock.cpp index 73c6116aa..18c3814cf 100644 --- a/platform/windows/packet_peer_udp_winsock.cpp +++ b/platform/windows/packet_peer_udp_winsock.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/packet_peer_udp_winsock.h b/platform/windows/packet_peer_udp_winsock.h index 9837ef662..f31e73ecd 100644 --- a/platform/windows/packet_peer_udp_winsock.h +++ b/platform/windows/packet_peer_udp_winsock.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/platform_config.h b/platform/windows/platform_config.h index 31512a105..a4d49744b 100644 --- a/platform/windows/platform_config.h +++ b/platform/windows/platform_config.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/stream_peer_winsock.cpp b/platform/windows/stream_peer_winsock.cpp index 44c17c73e..7e790c2b6 100644 --- a/platform/windows/stream_peer_winsock.cpp +++ b/platform/windows/stream_peer_winsock.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/stream_peer_winsock.h b/platform/windows/stream_peer_winsock.h index bbff66149..24afbbefd 100644 --- a/platform/windows/stream_peer_winsock.h +++ b/platform/windows/stream_peer_winsock.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/tcp_server_winsock.cpp b/platform/windows/tcp_server_winsock.cpp index 38a6b0410..e93e29525 100644 --- a/platform/windows/tcp_server_winsock.cpp +++ b/platform/windows/tcp_server_winsock.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/windows/tcp_server_winsock.h b/platform/windows/tcp_server_winsock.h index 115fdb423..04d196dce 100644 --- a/platform/windows/tcp_server_winsock.h +++ b/platform/windows/tcp_server_winsock.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/context_gl_x11.cpp b/platform/x11/context_gl_x11.cpp index cd325dfc9..182a9a1f6 100644 --- a/platform/x11/context_gl_x11.cpp +++ b/platform/x11/context_gl_x11.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/context_gl_x11.h b/platform/x11/context_gl_x11.h index 4474542c0..efe377ad9 100644 --- a/platform/x11/context_gl_x11.h +++ b/platform/x11/context_gl_x11.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/export/export.cpp b/platform/x11/export/export.cpp index c6675ace7..c1af32345 100644 --- a/platform/x11/export/export.cpp +++ b/platform/x11/export/export.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/export/export.h b/platform/x11/export/export.h index 9dc13d745..5beaba2cf 100644 --- a/platform/x11/export/export.h +++ b/platform/x11/export/export.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/godot_x11.cpp b/platform/x11/godot_x11.cpp index c500f939c..f85ba1702 100644 --- a/platform/x11/godot_x11.cpp +++ b/platform/x11/godot_x11.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/joystick_linux.cpp b/platform/x11/joystick_linux.cpp index 3b854a8d4..d101a725a 100644 --- a/platform/x11/joystick_linux.cpp +++ b/platform/x11/joystick_linux.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/joystick_linux.h b/platform/x11/joystick_linux.h index 7ea2664eb..34e7001ca 100644 --- a/platform/x11/joystick_linux.h +++ b/platform/x11/joystick_linux.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/key_mapping_x11.cpp b/platform/x11/key_mapping_x11.cpp index 6443d1489..7b92ed95d 100644 --- a/platform/x11/key_mapping_x11.cpp +++ b/platform/x11/key_mapping_x11.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/key_mapping_x11.h b/platform/x11/key_mapping_x11.h index e3aede838..9749b2ec2 100644 --- a/platform/x11/key_mapping_x11.h +++ b/platform/x11/key_mapping_x11.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/os_x11.cpp b/platform/x11/os_x11.cpp index 0179480ef..4d8ddeb79 100644 --- a/platform/x11/os_x11.cpp +++ b/platform/x11/os_x11.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/os_x11.h b/platform/x11/os_x11.h index 617e49e98..a677a44cd 100644 --- a/platform/x11/os_x11.h +++ b/platform/x11/os_x11.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/platform/x11/platform_config.h b/platform/x11/platform_config.h index 015953157..8e12eba45 100644 --- a/platform/x11/platform_config.h +++ b/platform/x11/platform_config.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp index 73774e12d..5a5093957 100644 --- a/scene/2d/animated_sprite.cpp +++ b/scene/2d/animated_sprite.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h index 968cd9aa3..d44745554 100644 --- a/scene/2d/animated_sprite.h +++ b/scene/2d/animated_sprite.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp index e8954b7e9..e14f8ee06 100644 --- a/scene/2d/area_2d.cpp +++ b/scene/2d/area_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h index 7f3f9c93c..9fa31abb6 100644 --- a/scene/2d/area_2d.h +++ b/scene/2d/area_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/back_buffer_copy.cpp b/scene/2d/back_buffer_copy.cpp index a83a3ce04..bdc06aa67 100644 --- a/scene/2d/back_buffer_copy.cpp +++ b/scene/2d/back_buffer_copy.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/back_buffer_copy.h b/scene/2d/back_buffer_copy.h index f371dbdef..4e49e3fbf 100644 --- a/scene/2d/back_buffer_copy.h +++ b/scene/2d/back_buffer_copy.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/camera_2d.cpp b/scene/2d/camera_2d.cpp index f33faaabd..1da32bb95 100644 --- a/scene/2d/camera_2d.cpp +++ b/scene/2d/camera_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/camera_2d.h b/scene/2d/camera_2d.h index a4d6dc5b9..e479f5c29 100644 --- a/scene/2d/camera_2d.h +++ b/scene/2d/camera_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp index ed1d606ba..6ee3a8de3 100644 --- a/scene/2d/canvas_item.cpp +++ b/scene/2d/canvas_item.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h index 58397c1fb..2289e2665 100644 --- a/scene/2d/canvas_item.h +++ b/scene/2d/canvas_item.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/canvas_modulate.cpp b/scene/2d/canvas_modulate.cpp index e4a050012..383006838 100644 --- a/scene/2d/canvas_modulate.cpp +++ b/scene/2d/canvas_modulate.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/canvas_modulate.h b/scene/2d/canvas_modulate.h index ed642c788..d4cfc0ff6 100644 --- a/scene/2d/canvas_modulate.h +++ b/scene/2d/canvas_modulate.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/collision_object_2d.cpp b/scene/2d/collision_object_2d.cpp index b5a6cc435..1ea8921bf 100644 --- a/scene/2d/collision_object_2d.cpp +++ b/scene/2d/collision_object_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/collision_object_2d.h b/scene/2d/collision_object_2d.h index fc50c5c7c..78dacc1fd 100644 --- a/scene/2d/collision_object_2d.h +++ b/scene/2d/collision_object_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp index 544f0e208..52f2cd6c6 100644 --- a/scene/2d/collision_polygon_2d.cpp +++ b/scene/2d/collision_polygon_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/collision_polygon_2d.h b/scene/2d/collision_polygon_2d.h index 9c0e4e0c0..eaec2d1c1 100644 --- a/scene/2d/collision_polygon_2d.h +++ b/scene/2d/collision_polygon_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/collision_shape_2d.cpp b/scene/2d/collision_shape_2d.cpp index c737cf0fa..d93840ef6 100644 --- a/scene/2d/collision_shape_2d.cpp +++ b/scene/2d/collision_shape_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/collision_shape_2d.h b/scene/2d/collision_shape_2d.h index 6f3f17d41..13ece8243 100644 --- a/scene/2d/collision_shape_2d.h +++ b/scene/2d/collision_shape_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/joints_2d.cpp b/scene/2d/joints_2d.cpp index 053fc2c9c..76ba66bfc 100644 --- a/scene/2d/joints_2d.cpp +++ b/scene/2d/joints_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/joints_2d.h b/scene/2d/joints_2d.h index 52ffd86e7..d91e477bd 100644 --- a/scene/2d/joints_2d.h +++ b/scene/2d/joints_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp index 3e548a24b..11ae6c3d3 100644 --- a/scene/2d/light_2d.cpp +++ b/scene/2d/light_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h index 57c89b15e..7bed13734 100644 --- a/scene/2d/light_2d.h +++ b/scene/2d/light_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/light_occluder_2d.cpp b/scene/2d/light_occluder_2d.cpp index 58c3e2191..28044801a 100644 --- a/scene/2d/light_occluder_2d.cpp +++ b/scene/2d/light_occluder_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/light_occluder_2d.h b/scene/2d/light_occluder_2d.h index 69ed860a8..a6a3fb68e 100644 --- a/scene/2d/light_occluder_2d.h +++ b/scene/2d/light_occluder_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/navigation2d.cpp b/scene/2d/navigation2d.cpp index 82c1327a8..91ab7a617 100644 --- a/scene/2d/navigation2d.cpp +++ b/scene/2d/navigation2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/navigation2d.h b/scene/2d/navigation2d.h index 415470295..a5468d770 100644 --- a/scene/2d/navigation2d.h +++ b/scene/2d/navigation2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/navigation_polygon.cpp b/scene/2d/navigation_polygon.cpp index 95f71104d..eb4cbaa09 100644 --- a/scene/2d/navigation_polygon.cpp +++ b/scene/2d/navigation_polygon.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/navigation_polygon.h b/scene/2d/navigation_polygon.h index c40933cf7..f35315804 100644 --- a/scene/2d/navigation_polygon.h +++ b/scene/2d/navigation_polygon.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/node_2d.cpp b/scene/2d/node_2d.cpp index b3f925cb1..7e3057dbf 100644 --- a/scene/2d/node_2d.cpp +++ b/scene/2d/node_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/node_2d.h b/scene/2d/node_2d.h index b31ee08af..6e1659542 100644 --- a/scene/2d/node_2d.h +++ b/scene/2d/node_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/parallax_background.cpp b/scene/2d/parallax_background.cpp index 1b6ab66fc..4c466c03d 100644 --- a/scene/2d/parallax_background.cpp +++ b/scene/2d/parallax_background.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/parallax_background.h b/scene/2d/parallax_background.h index c00cd52f2..b4ea54558 100644 --- a/scene/2d/parallax_background.h +++ b/scene/2d/parallax_background.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/parallax_layer.cpp b/scene/2d/parallax_layer.cpp index 05136de5d..d9836bc08 100644 --- a/scene/2d/parallax_layer.cpp +++ b/scene/2d/parallax_layer.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/parallax_layer.h b/scene/2d/parallax_layer.h index 6b1d73ea6..956195502 100644 --- a/scene/2d/parallax_layer.h +++ b/scene/2d/parallax_layer.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp index 3101f616d..69ed991ca 100644 --- a/scene/2d/particles_2d.cpp +++ b/scene/2d/particles_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/particles_2d.h b/scene/2d/particles_2d.h index b1ae1f5bc..47ed805bb 100644 --- a/scene/2d/particles_2d.h +++ b/scene/2d/particles_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/path_2d.cpp b/scene/2d/path_2d.cpp index 41ca7b1d0..f426b7fd0 100644 --- a/scene/2d/path_2d.cpp +++ b/scene/2d/path_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/path_2d.h b/scene/2d/path_2d.h index 84725e712..875a7be0d 100644 --- a/scene/2d/path_2d.h +++ b/scene/2d/path_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/path_texture.cpp b/scene/2d/path_texture.cpp index 3f7c51431..626928a24 100644 --- a/scene/2d/path_texture.cpp +++ b/scene/2d/path_texture.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/path_texture.h b/scene/2d/path_texture.h index 11a60b139..2f2e40409 100644 --- a/scene/2d/path_texture.h +++ b/scene/2d/path_texture.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index b973eab22..98087e09f 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index ea29d873b..82b22066a 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp index 12893524d..db71a2701 100644 --- a/scene/2d/polygon_2d.cpp +++ b/scene/2d/polygon_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h index cecb9081f..b092a8e3d 100644 --- a/scene/2d/polygon_2d.h +++ b/scene/2d/polygon_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/position_2d.cpp b/scene/2d/position_2d.cpp index c293305cb..a25be18cb 100644 --- a/scene/2d/position_2d.cpp +++ b/scene/2d/position_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/position_2d.h b/scene/2d/position_2d.h index 23821e62d..f743a06dd 100644 --- a/scene/2d/position_2d.h +++ b/scene/2d/position_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp index bd7f4faae..c699b94e6 100644 --- a/scene/2d/ray_cast_2d.cpp +++ b/scene/2d/ray_cast_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h index 9bdcc2e19..d36394070 100644 --- a/scene/2d/ray_cast_2d.h +++ b/scene/2d/ray_cast_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/remote_transform_2d.cpp b/scene/2d/remote_transform_2d.cpp index 4de648a1d..4bb1bcb41 100644 --- a/scene/2d/remote_transform_2d.cpp +++ b/scene/2d/remote_transform_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/remote_transform_2d.h b/scene/2d/remote_transform_2d.h index 0ea1438f0..27b76bcdc 100644 --- a/scene/2d/remote_transform_2d.h +++ b/scene/2d/remote_transform_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/sample_player_2d.cpp b/scene/2d/sample_player_2d.cpp index 7c997b3f1..2158faac2 100644 --- a/scene/2d/sample_player_2d.cpp +++ b/scene/2d/sample_player_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/sample_player_2d.h b/scene/2d/sample_player_2d.h index 5ab7f024d..7fc9ea427 100644 --- a/scene/2d/sample_player_2d.h +++ b/scene/2d/sample_player_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/screen_button.cpp b/scene/2d/screen_button.cpp index fac94f19d..6485e4654 100644 --- a/scene/2d/screen_button.cpp +++ b/scene/2d/screen_button.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/screen_button.h b/scene/2d/screen_button.h index ff3b50bf5..72f590930 100644 --- a/scene/2d/screen_button.h +++ b/scene/2d/screen_button.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/sound_player_2d.cpp b/scene/2d/sound_player_2d.cpp index 41ce87faf..267ce682e 100644 --- a/scene/2d/sound_player_2d.cpp +++ b/scene/2d/sound_player_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/sound_player_2d.h b/scene/2d/sound_player_2d.h index 0e7588723..f0d847daa 100644 --- a/scene/2d/sound_player_2d.h +++ b/scene/2d/sound_player_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp index 8723db95d..c885dddee 100644 --- a/scene/2d/sprite.cpp +++ b/scene/2d/sprite.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/sprite.h b/scene/2d/sprite.h index 32d3f476d..d94fee66b 100644 --- a/scene/2d/sprite.h +++ b/scene/2d/sprite.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index cc904e4d0..fd3d409f2 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index 7501d49aa..7ef460552 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/visibility_notifier_2d.cpp b/scene/2d/visibility_notifier_2d.cpp index 852bc187d..6522fe49c 100644 --- a/scene/2d/visibility_notifier_2d.cpp +++ b/scene/2d/visibility_notifier_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/visibility_notifier_2d.h b/scene/2d/visibility_notifier_2d.h index 354ccf434..3fe34270d 100644 --- a/scene/2d/visibility_notifier_2d.h +++ b/scene/2d/visibility_notifier_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/y_sort.cpp b/scene/2d/y_sort.cpp index ed753ef74..9578e6786 100644 --- a/scene/2d/y_sort.cpp +++ b/scene/2d/y_sort.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/2d/y_sort.h b/scene/2d/y_sort.h index c8fa152c7..0cf8773b4 100644 --- a/scene/2d/y_sort.h +++ b/scene/2d/y_sort.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp index c1d0d1a97..031e24367 100644 --- a/scene/3d/area.cpp +++ b/scene/3d/area.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/area.h b/scene/3d/area.h index 440a7d203..7ff5755d9 100644 --- a/scene/3d/area.h +++ b/scene/3d/area.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/baked_light_instance.cpp b/scene/3d/baked_light_instance.cpp index ca3a30956..ed1984db2 100644 --- a/scene/3d/baked_light_instance.cpp +++ b/scene/3d/baked_light_instance.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/baked_light_instance.h b/scene/3d/baked_light_instance.h index 002e55df1..a31b0b0da 100644 --- a/scene/3d/baked_light_instance.h +++ b/scene/3d/baked_light_instance.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/body_shape.cpp b/scene/3d/body_shape.cpp index adb0d1775..0dca5a979 100644 --- a/scene/3d/body_shape.cpp +++ b/scene/3d/body_shape.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/body_shape.h b/scene/3d/body_shape.h index a3289bf26..82f03da82 100644 --- a/scene/3d/body_shape.h +++ b/scene/3d/body_shape.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/bone_attachment.cpp b/scene/3d/bone_attachment.cpp index 56b61d40e..9840b78c5 100644 --- a/scene/3d/bone_attachment.cpp +++ b/scene/3d/bone_attachment.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/bone_attachment.h b/scene/3d/bone_attachment.h index f1c27a965..8f6894ccc 100644 --- a/scene/3d/bone_attachment.h +++ b/scene/3d/bone_attachment.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp index 76543b67c..56e16ee30 100644 --- a/scene/3d/camera.cpp +++ b/scene/3d/camera.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/camera.h b/scene/3d/camera.h index 30c692824..554990997 100644 --- a/scene/3d/camera.h +++ b/scene/3d/camera.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/character_camera.cpp b/scene/3d/character_camera.cpp index fc3dfcd64..afa49bedb 100644 --- a/scene/3d/character_camera.cpp +++ b/scene/3d/character_camera.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/character_camera.h b/scene/3d/character_camera.h index d636b4b1a..b30ee4bef 100644 --- a/scene/3d/character_camera.h +++ b/scene/3d/character_camera.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/collision_object.cpp b/scene/3d/collision_object.cpp index 373c356a4..6186c7e85 100644 --- a/scene/3d/collision_object.cpp +++ b/scene/3d/collision_object.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/collision_object.h b/scene/3d/collision_object.h index f8daeb3ed..c1d08bfc4 100644 --- a/scene/3d/collision_object.h +++ b/scene/3d/collision_object.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/collision_polygon.cpp b/scene/3d/collision_polygon.cpp index 2948966fb..2ee1978c3 100644 --- a/scene/3d/collision_polygon.cpp +++ b/scene/3d/collision_polygon.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/collision_polygon.h b/scene/3d/collision_polygon.h index 63ff3e84e..54853b7c8 100644 --- a/scene/3d/collision_polygon.h +++ b/scene/3d/collision_polygon.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/immediate_geometry.cpp b/scene/3d/immediate_geometry.cpp index 99c7fd047..d8ee1b8a6 100644 --- a/scene/3d/immediate_geometry.cpp +++ b/scene/3d/immediate_geometry.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/immediate_geometry.h b/scene/3d/immediate_geometry.h index fc7f4de63..a58743e9c 100644 --- a/scene/3d/immediate_geometry.h +++ b/scene/3d/immediate_geometry.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/interpolated_camera.cpp b/scene/3d/interpolated_camera.cpp index 96306d118..245aefd4d 100644 --- a/scene/3d/interpolated_camera.cpp +++ b/scene/3d/interpolated_camera.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/interpolated_camera.h b/scene/3d/interpolated_camera.h index dbe84327f..794a9b15c 100644 --- a/scene/3d/interpolated_camera.h +++ b/scene/3d/interpolated_camera.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp index 5b221d157..d9e153c4f 100644 --- a/scene/3d/light.cpp +++ b/scene/3d/light.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/light.h b/scene/3d/light.h index b25c6a44b..43ac7be35 100644 --- a/scene/3d/light.h +++ b/scene/3d/light.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp index ef956e8ad..7e7fdb6d1 100644 --- a/scene/3d/mesh_instance.cpp +++ b/scene/3d/mesh_instance.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/mesh_instance.h b/scene/3d/mesh_instance.h index fd8faf38b..2766fb4c4 100644 --- a/scene/3d/mesh_instance.h +++ b/scene/3d/mesh_instance.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/multimesh_instance.cpp b/scene/3d/multimesh_instance.cpp index 0e97a9794..a0400035d 100644 --- a/scene/3d/multimesh_instance.cpp +++ b/scene/3d/multimesh_instance.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/multimesh_instance.h b/scene/3d/multimesh_instance.h index 7cd9a8ea8..af21274b0 100644 --- a/scene/3d/multimesh_instance.h +++ b/scene/3d/multimesh_instance.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/navigation.cpp b/scene/3d/navigation.cpp index 74f83b67d..c55fd04b1 100644 --- a/scene/3d/navigation.cpp +++ b/scene/3d/navigation.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/navigation.h b/scene/3d/navigation.h index 1cfc416fc..8bec170a0 100644 --- a/scene/3d/navigation.h +++ b/scene/3d/navigation.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/navigation_mesh.cpp b/scene/3d/navigation_mesh.cpp index 386a0fab5..bb901d701 100644 --- a/scene/3d/navigation_mesh.cpp +++ b/scene/3d/navigation_mesh.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/navigation_mesh.h b/scene/3d/navigation_mesh.h index c49965cd8..b26446b74 100644 --- a/scene/3d/navigation_mesh.h +++ b/scene/3d/navigation_mesh.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp index 3ac5d8ed7..c700fed57 100644 --- a/scene/3d/particles.cpp +++ b/scene/3d/particles.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/particles.h b/scene/3d/particles.h index 42d27c41d..21e975138 100644 --- a/scene/3d/particles.h +++ b/scene/3d/particles.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp index d6cd3da7c..ea2678b2e 100644 --- a/scene/3d/path.cpp +++ b/scene/3d/path.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/path.h b/scene/3d/path.h index 2e3573df3..173ac50aa 100644 --- a/scene/3d/path.h +++ b/scene/3d/path.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index ced6cdc94..d68e58d9b 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h index f95b4f017..1bb85929f 100644 --- a/scene/3d/physics_body.h +++ b/scene/3d/physics_body.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/physics_joint.cpp b/scene/3d/physics_joint.cpp index 084d96975..d9fed63e1 100644 --- a/scene/3d/physics_joint.cpp +++ b/scene/3d/physics_joint.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/physics_joint.h b/scene/3d/physics_joint.h index 55c26f296..a66d8bda4 100644 --- a/scene/3d/physics_joint.h +++ b/scene/3d/physics_joint.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/portal.cpp b/scene/3d/portal.cpp index 23bc64615..0630e6a1d 100644 --- a/scene/3d/portal.cpp +++ b/scene/3d/portal.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/portal.h b/scene/3d/portal.h index 149a56900..9443ffca9 100644 --- a/scene/3d/portal.h +++ b/scene/3d/portal.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/position_3d.cpp b/scene/3d/position_3d.cpp index 27130cbe6..c08d2609b 100644 --- a/scene/3d/position_3d.cpp +++ b/scene/3d/position_3d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/position_3d.h b/scene/3d/position_3d.h index 6bac540fc..1c2afe9ee 100644 --- a/scene/3d/position_3d.h +++ b/scene/3d/position_3d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/proximity_group.cpp b/scene/3d/proximity_group.cpp index a2182302a..0553d2eaa 100644 --- a/scene/3d/proximity_group.cpp +++ b/scene/3d/proximity_group.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/proximity_group.h b/scene/3d/proximity_group.h index 6d5c70382..9a6cbd5de 100644 --- a/scene/3d/proximity_group.h +++ b/scene/3d/proximity_group.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/quad.cpp b/scene/3d/quad.cpp index adba4516a..519757ba0 100644 --- a/scene/3d/quad.cpp +++ b/scene/3d/quad.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/quad.h b/scene/3d/quad.h index 4b419db3b..92f000914 100644 --- a/scene/3d/quad.h +++ b/scene/3d/quad.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp index 2b8df8265..bcc8b001d 100644 --- a/scene/3d/ray_cast.cpp +++ b/scene/3d/ray_cast.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/ray_cast.h b/scene/3d/ray_cast.h index 47553f08e..83f2d3a18 100644 --- a/scene/3d/ray_cast.h +++ b/scene/3d/ray_cast.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/remote_transform.cpp b/scene/3d/remote_transform.cpp index d43870417..d56517aff 100644 --- a/scene/3d/remote_transform.cpp +++ b/scene/3d/remote_transform.cpp @@ -6,7 +6,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/room_instance.cpp b/scene/3d/room_instance.cpp index 9e6867d2a..3b4eb0b52 100644 --- a/scene/3d/room_instance.cpp +++ b/scene/3d/room_instance.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/room_instance.h b/scene/3d/room_instance.h index c7df4cead..d0c7dd126 100644 --- a/scene/3d/room_instance.h +++ b/scene/3d/room_instance.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/scenario_fx.cpp b/scene/3d/scenario_fx.cpp index f01c2263f..51d8865e1 100644 --- a/scene/3d/scenario_fx.cpp +++ b/scene/3d/scenario_fx.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/scenario_fx.h b/scene/3d/scenario_fx.h index a73c45591..a11f1acab 100644 --- a/scene/3d/scenario_fx.h +++ b/scene/3d/scenario_fx.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp index c996a8123..6ca954190 100644 --- a/scene/3d/skeleton.cpp +++ b/scene/3d/skeleton.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h index bfdb1d149..ddecafd12 100644 --- a/scene/3d/skeleton.h +++ b/scene/3d/skeleton.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/spatial.cpp b/scene/3d/spatial.cpp index 920e56130..09c0e7704 100644 --- a/scene/3d/spatial.cpp +++ b/scene/3d/spatial.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/spatial.h b/scene/3d/spatial.h index fdc9f95f0..aeffddce4 100644 --- a/scene/3d/spatial.h +++ b/scene/3d/spatial.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/spatial_indexer.cpp b/scene/3d/spatial_indexer.cpp index d5be36b2c..963fbca5e 100644 --- a/scene/3d/spatial_indexer.cpp +++ b/scene/3d/spatial_indexer.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/spatial_indexer.h b/scene/3d/spatial_indexer.h index 13ce8bade..43202a8f5 100644 --- a/scene/3d/spatial_indexer.h +++ b/scene/3d/spatial_indexer.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/spatial_player.cpp b/scene/3d/spatial_player.cpp index c7cf03e28..2bd94aac7 100644 --- a/scene/3d/spatial_player.cpp +++ b/scene/3d/spatial_player.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/spatial_player.h b/scene/3d/spatial_player.h index 5a8687b85..258bf5e41 100644 --- a/scene/3d/spatial_player.h +++ b/scene/3d/spatial_player.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/spatial_sample_player.cpp b/scene/3d/spatial_sample_player.cpp index 4c5b2c240..5a9ee097f 100644 --- a/scene/3d/spatial_sample_player.cpp +++ b/scene/3d/spatial_sample_player.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/spatial_sample_player.h b/scene/3d/spatial_sample_player.h index 257f6d0dc..772256bc1 100644 --- a/scene/3d/spatial_sample_player.h +++ b/scene/3d/spatial_sample_player.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/spatial_stream_player.cpp b/scene/3d/spatial_stream_player.cpp index 11debb9bc..3027a7641 100644 --- a/scene/3d/spatial_stream_player.cpp +++ b/scene/3d/spatial_stream_player.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/spatial_stream_player.h b/scene/3d/spatial_stream_player.h index 0732b3fc1..d89f0006d 100644 --- a/scene/3d/spatial_stream_player.h +++ b/scene/3d/spatial_stream_player.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp index 74cab30b1..a46ca7c13 100644 --- a/scene/3d/sprite_3d.cpp +++ b/scene/3d/sprite_3d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h index 31f8ec020..15f35ebe5 100644 --- a/scene/3d/sprite_3d.h +++ b/scene/3d/sprite_3d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/test_cube.cpp b/scene/3d/test_cube.cpp index 6440d95d5..bd99de417 100644 --- a/scene/3d/test_cube.cpp +++ b/scene/3d/test_cube.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/test_cube.h b/scene/3d/test_cube.h index 332276ab8..177882dc4 100644 --- a/scene/3d/test_cube.h +++ b/scene/3d/test_cube.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/vehicle_body.cpp b/scene/3d/vehicle_body.cpp index 7c7957640..f66ad03f6 100644 --- a/scene/3d/vehicle_body.cpp +++ b/scene/3d/vehicle_body.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/vehicle_body.h b/scene/3d/vehicle_body.h index 3a516be71..f87a24c44 100644 --- a/scene/3d/vehicle_body.h +++ b/scene/3d/vehicle_body.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/visibility_notifier.cpp b/scene/3d/visibility_notifier.cpp index f3b5cde0e..4ff3a55af 100644 --- a/scene/3d/visibility_notifier.cpp +++ b/scene/3d/visibility_notifier.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/visibility_notifier.h b/scene/3d/visibility_notifier.h index a4709b7cf..6efc492b4 100644 --- a/scene/3d/visibility_notifier.h +++ b/scene/3d/visibility_notifier.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp index b4f7a4e5b..155fe96ba 100644 --- a/scene/3d/visual_instance.cpp +++ b/scene/3d/visual_instance.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h index e286d5fa8..1670c4679 100644 --- a/scene/3d/visual_instance.h +++ b/scene/3d/visual_instance.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_cache.cpp b/scene/animation/animation_cache.cpp index 113e2c227..2fb5d6fb8 100644 --- a/scene/animation/animation_cache.cpp +++ b/scene/animation/animation_cache.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_cache.h b/scene/animation/animation_cache.h index c9b4ff298..d08228f9c 100644 --- a/scene/animation/animation_cache.h +++ b/scene/animation/animation_cache.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 30af9b009..7d661fc79 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h index ac0265dba..9b2bcc277 100644 --- a/scene/animation/animation_player.h +++ b/scene/animation/animation_player.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_tree_player.cpp b/scene/animation/animation_tree_player.cpp index 6ab1a3e5a..de14daa57 100644 --- a/scene/animation/animation_tree_player.cpp +++ b/scene/animation/animation_tree_player.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/animation_tree_player.h b/scene/animation/animation_tree_player.h index 909748924..247ac52b8 100644 --- a/scene/animation/animation_tree_player.h +++ b/scene/animation/animation_tree_player.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp index cbaaeb03e..2d8712347 100644 --- a/scene/animation/tween.cpp +++ b/scene/animation/tween.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/tween.h b/scene/animation/tween.h index 844a012b9..189309bcc 100644 --- a/scene/animation/tween.h +++ b/scene/animation/tween.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/animation/tween_interpolaters.cpp b/scene/animation/tween_interpolaters.cpp index 058a7f12b..5ba967301 100644 --- a/scene/animation/tween_interpolaters.cpp +++ b/scene/animation/tween_interpolaters.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/audio/event_player.cpp b/scene/audio/event_player.cpp index f43c3c2a5..fb83b8252 100644 --- a/scene/audio/event_player.cpp +++ b/scene/audio/event_player.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/audio/event_player.h b/scene/audio/event_player.h index c04e85fe7..2d1402fc8 100644 --- a/scene/audio/event_player.h +++ b/scene/audio/event_player.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/audio/sample_player.cpp b/scene/audio/sample_player.cpp index 3827d40a7..64992081f 100644 --- a/scene/audio/sample_player.cpp +++ b/scene/audio/sample_player.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/audio/sample_player.h b/scene/audio/sample_player.h index 833fac386..19c373e8b 100644 --- a/scene/audio/sample_player.h +++ b/scene/audio/sample_player.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/audio/sound_room_params.cpp b/scene/audio/sound_room_params.cpp index bb2285c97..5b410bf03 100644 --- a/scene/audio/sound_room_params.cpp +++ b/scene/audio/sound_room_params.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/audio/sound_room_params.h b/scene/audio/sound_room_params.h index 4ca1eae2c..be4e6c8c8 100644 --- a/scene/audio/sound_room_params.h +++ b/scene/audio/sound_room_params.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/audio/stream_player.cpp b/scene/audio/stream_player.cpp index 99ecace1e..d2f1a9fd0 100644 --- a/scene/audio/stream_player.cpp +++ b/scene/audio/stream_player.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/audio/stream_player.h b/scene/audio/stream_player.h index 4facc3c81..4e64d2b27 100644 --- a/scene/audio/stream_player.h +++ b/scene/audio/stream_player.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp index 64d68738b..2dfc89dfd 100644 --- a/scene/gui/base_button.cpp +++ b/scene/gui/base_button.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/base_button.h b/scene/gui/base_button.h index 0056b00f3..1d9702385 100644 --- a/scene/gui/base_button.h +++ b/scene/gui/base_button.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/box_container.cpp b/scene/gui/box_container.cpp index a6ffc30a8..354741479 100644 --- a/scene/gui/box_container.cpp +++ b/scene/gui/box_container.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/box_container.h b/scene/gui/box_container.h index 6e63e8bda..b137a5faa 100644 --- a/scene/gui/box_container.h +++ b/scene/gui/box_container.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp index 579f6e08c..6c0bcc794 100644 --- a/scene/gui/button.cpp +++ b/scene/gui/button.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/button.h b/scene/gui/button.h index c39237c9a..261ed0849 100644 --- a/scene/gui/button.h +++ b/scene/gui/button.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/button_array.cpp b/scene/gui/button_array.cpp index 4acac1d48..1c8e216c3 100644 --- a/scene/gui/button_array.cpp +++ b/scene/gui/button_array.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/button_array.h b/scene/gui/button_array.h index 81be3e41c..7bd892919 100644 --- a/scene/gui/button_array.h +++ b/scene/gui/button_array.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/button_group.cpp b/scene/gui/button_group.cpp index 5d9f290f7..1c8192d58 100644 --- a/scene/gui/button_group.cpp +++ b/scene/gui/button_group.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/button_group.h b/scene/gui/button_group.h index 4afba2222..3ec53247e 100644 --- a/scene/gui/button_group.h +++ b/scene/gui/button_group.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/center_container.cpp b/scene/gui/center_container.cpp index 844175e4c..14721cbc2 100644 --- a/scene/gui/center_container.cpp +++ b/scene/gui/center_container.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/center_container.h b/scene/gui/center_container.h index dc9553352..58ea9e587 100644 --- a/scene/gui/center_container.h +++ b/scene/gui/center_container.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/check_box.cpp b/scene/gui/check_box.cpp index 1381d6eb6..901386eb4 100644 --- a/scene/gui/check_box.cpp +++ b/scene/gui/check_box.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/check_box.h b/scene/gui/check_box.h index 95dd4891d..631d46a9e 100644 --- a/scene/gui/check_box.h +++ b/scene/gui/check_box.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/check_button.cpp b/scene/gui/check_button.cpp index f8c0c6b20..6404f066e 100644 --- a/scene/gui/check_button.cpp +++ b/scene/gui/check_button.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/check_button.h b/scene/gui/check_button.h index a1ed4c189..aa7190a37 100644 --- a/scene/gui/check_button.h +++ b/scene/gui/check_button.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index 5ced54b82..4f195c748 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/color_picker.h b/scene/gui/color_picker.h index 5e2cc5727..5832f7db7 100644 --- a/scene/gui/color_picker.h +++ b/scene/gui/color_picker.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/color_ramp_edit.cpp b/scene/gui/color_ramp_edit.cpp index b7347f00d..7415aad0f 100644 --- a/scene/gui/color_ramp_edit.cpp +++ b/scene/gui/color_ramp_edit.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/color_ramp_edit.h b/scene/gui/color_ramp_edit.h index 61365d9f0..bbe8e2e6c 100644 --- a/scene/gui/color_ramp_edit.h +++ b/scene/gui/color_ramp_edit.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/container.cpp b/scene/gui/container.cpp index feaf516f4..05523a3cb 100644 --- a/scene/gui/container.cpp +++ b/scene/gui/container.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/container.h b/scene/gui/container.h index 1c7587c15..23693a7fd 100644 --- a/scene/gui/container.h +++ b/scene/gui/container.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp index 303896b41..69e3c0a21 100644 --- a/scene/gui/control.cpp +++ b/scene/gui/control.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/control.h b/scene/gui/control.h index 37efd8097..58aaa6d4f 100644 --- a/scene/gui/control.h +++ b/scene/gui/control.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/dialogs.cpp b/scene/gui/dialogs.cpp index 49782bcb7..ae5a51c3c 100644 --- a/scene/gui/dialogs.cpp +++ b/scene/gui/dialogs.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/dialogs.h b/scene/gui/dialogs.h index d00bb41ff..2278ce026 100644 --- a/scene/gui/dialogs.h +++ b/scene/gui/dialogs.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index b0214b864..fefac4783 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h index 150b24cb3..2f57771a8 100644 --- a/scene/gui/file_dialog.h +++ b/scene/gui/file_dialog.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index 6366b5ee2..30a56662f 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h index c5174f669..335fa7f95 100644 --- a/scene/gui/graph_edit.h +++ b/scene/gui/graph_edit.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp index eec973ebe..441676f47 100644 --- a/scene/gui/graph_node.cpp +++ b/scene/gui/graph_node.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h index cbfd34f55..0e9223d59 100644 --- a/scene/gui/graph_node.h +++ b/scene/gui/graph_node.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp index 5e6622b3f..debc8e6f2 100644 --- a/scene/gui/grid_container.cpp +++ b/scene/gui/grid_container.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/grid_container.h b/scene/gui/grid_container.h index 588bb17fa..7cf7cb711 100644 --- a/scene/gui/grid_container.h +++ b/scene/gui/grid_container.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp index 191627cad..22a4f133b 100644 --- a/scene/gui/item_list.cpp +++ b/scene/gui/item_list.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h index cb5908bc7..acafc88fb 100644 --- a/scene/gui/item_list.h +++ b/scene/gui/item_list.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/label.cpp b/scene/gui/label.cpp index f95b15102..29d40e0d5 100644 --- a/scene/gui/label.cpp +++ b/scene/gui/label.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/label.h b/scene/gui/label.h index b472eca1a..bd531f7c9 100644 --- a/scene/gui/label.h +++ b/scene/gui/label.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp index 0b06044b7..d6319cf15 100644 --- a/scene/gui/line_edit.cpp +++ b/scene/gui/line_edit.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h index 47d5706bb..d97e23482 100644 --- a/scene/gui/line_edit.h +++ b/scene/gui/line_edit.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/link_button.cpp b/scene/gui/link_button.cpp index e6f85c593..a547521ef 100644 --- a/scene/gui/link_button.cpp +++ b/scene/gui/link_button.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/link_button.h b/scene/gui/link_button.h index a44fc2ec1..992daf256 100644 --- a/scene/gui/link_button.h +++ b/scene/gui/link_button.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/margin_container.cpp b/scene/gui/margin_container.cpp index 5f798f445..883364b2f 100644 --- a/scene/gui/margin_container.cpp +++ b/scene/gui/margin_container.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/margin_container.h b/scene/gui/margin_container.h index df9a5c936..1959fcaec 100644 --- a/scene/gui/margin_container.h +++ b/scene/gui/margin_container.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/menu_button.cpp b/scene/gui/menu_button.cpp index 725f1ddf1..1ba54f218 100644 --- a/scene/gui/menu_button.cpp +++ b/scene/gui/menu_button.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/menu_button.h b/scene/gui/menu_button.h index 650e4aba5..865d6df55 100644 --- a/scene/gui/menu_button.h +++ b/scene/gui/menu_button.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp index 587a68ae3..d74c03a21 100644 --- a/scene/gui/option_button.cpp +++ b/scene/gui/option_button.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h index 70ebc66a4..3dd057151 100644 --- a/scene/gui/option_button.h +++ b/scene/gui/option_button.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/panel.cpp b/scene/gui/panel.cpp index 682ea5b92..68d01ccb6 100644 --- a/scene/gui/panel.cpp +++ b/scene/gui/panel.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/panel.h b/scene/gui/panel.h index 9e2e7df7f..a7c4ece1a 100644 --- a/scene/gui/panel.h +++ b/scene/gui/panel.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/panel_container.cpp b/scene/gui/panel_container.cpp index b5e3ef8c7..451a85cf4 100644 --- a/scene/gui/panel_container.cpp +++ b/scene/gui/panel_container.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/panel_container.h b/scene/gui/panel_container.h index a40519c9f..4ccae197f 100644 --- a/scene/gui/panel_container.h +++ b/scene/gui/panel_container.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/patch_9_frame.cpp b/scene/gui/patch_9_frame.cpp index 9ad639835..40d3cb0e0 100644 --- a/scene/gui/patch_9_frame.cpp +++ b/scene/gui/patch_9_frame.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/patch_9_frame.h b/scene/gui/patch_9_frame.h index 7763db567..f9a029493 100644 --- a/scene/gui/patch_9_frame.h +++ b/scene/gui/patch_9_frame.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/popup.cpp b/scene/gui/popup.cpp index 5b83c3f8b..5bae2b974 100644 --- a/scene/gui/popup.cpp +++ b/scene/gui/popup.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/popup.h b/scene/gui/popup.h index dccaf2ae6..05c8198e7 100644 --- a/scene/gui/popup.h +++ b/scene/gui/popup.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp index bba29e7c5..0fce06f3e 100644 --- a/scene/gui/popup_menu.cpp +++ b/scene/gui/popup_menu.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h index 56ab8ad9d..09f537000 100644 --- a/scene/gui/popup_menu.h +++ b/scene/gui/popup_menu.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/progress_bar.cpp b/scene/gui/progress_bar.cpp index 8af94c363..71c2a4027 100644 --- a/scene/gui/progress_bar.cpp +++ b/scene/gui/progress_bar.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/progress_bar.h b/scene/gui/progress_bar.h index f50df346a..4f5e0d998 100644 --- a/scene/gui/progress_bar.h +++ b/scene/gui/progress_bar.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/range.cpp b/scene/gui/range.cpp index ed58c4eb4..ef0e735af 100644 --- a/scene/gui/range.cpp +++ b/scene/gui/range.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/range.h b/scene/gui/range.h index 85c3687b7..ba59c7bc2 100644 --- a/scene/gui/range.h +++ b/scene/gui/range.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/reference_frame.cpp b/scene/gui/reference_frame.cpp index d037664a6..37bc3ae6f 100644 --- a/scene/gui/reference_frame.cpp +++ b/scene/gui/reference_frame.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/reference_frame.h b/scene/gui/reference_frame.h index 5d3694e6e..139ee3e66 100644 --- a/scene/gui/reference_frame.h +++ b/scene/gui/reference_frame.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp index 9283d42c0..c6a44f3f0 100644 --- a/scene/gui/rich_text_label.cpp +++ b/scene/gui/rich_text_label.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h index 5147905a0..1ac008a95 100644 --- a/scene/gui/rich_text_label.h +++ b/scene/gui/rich_text_label.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp index 9a214b5ef..b49aa520d 100644 --- a/scene/gui/scroll_bar.cpp +++ b/scene/gui/scroll_bar.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h index c68db02b3..0e7991205 100644 --- a/scene/gui/scroll_bar.h +++ b/scene/gui/scroll_bar.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp index 479bb96fe..388dc3e4e 100644 --- a/scene/gui/scroll_container.cpp +++ b/scene/gui/scroll_container.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/scroll_container.h b/scene/gui/scroll_container.h index 50ae23671..f6832acf6 100644 --- a/scene/gui/scroll_container.h +++ b/scene/gui/scroll_container.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/separator.cpp b/scene/gui/separator.cpp index 626b093a2..32bd2239f 100644 --- a/scene/gui/separator.cpp +++ b/scene/gui/separator.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/separator.h b/scene/gui/separator.h index 7a7dc92b9..cdaaa23ab 100644 --- a/scene/gui/separator.h +++ b/scene/gui/separator.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp index 3b9ca40bd..8747cc965 100644 --- a/scene/gui/slider.cpp +++ b/scene/gui/slider.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/slider.h b/scene/gui/slider.h index cf009b9a7..31cc9f90d 100644 --- a/scene/gui/slider.h +++ b/scene/gui/slider.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp index 11a4adbf7..194922441 100644 --- a/scene/gui/spin_box.cpp +++ b/scene/gui/spin_box.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/spin_box.h b/scene/gui/spin_box.h index acaea822a..7b33d562b 100644 --- a/scene/gui/spin_box.h +++ b/scene/gui/spin_box.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp index 6b36a60ea..2c81bd19f 100644 --- a/scene/gui/split_container.cpp +++ b/scene/gui/split_container.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/split_container.h b/scene/gui/split_container.h index d2dc42165..5893043bb 100644 --- a/scene/gui/split_container.h +++ b/scene/gui/split_container.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp index 855750048..b298850a2 100644 --- a/scene/gui/tab_container.cpp +++ b/scene/gui/tab_container.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h index 979ce927a..d63caf173 100644 --- a/scene/gui/tab_container.h +++ b/scene/gui/tab_container.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp index eb060aa6b..83e51eb6c 100644 --- a/scene/gui/tabs.cpp +++ b/scene/gui/tabs.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/tabs.h b/scene/gui/tabs.h index 5a4533c3d..adbddd56e 100644 --- a/scene/gui/tabs.h +++ b/scene/gui/tabs.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 46d4144a8..c4d0664eb 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h index 4cf096b7b..d94ade96b 100644 --- a/scene/gui/text_edit.h +++ b/scene/gui/text_edit.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp index df2f5edd4..2c788ee34 100644 --- a/scene/gui/texture_button.cpp +++ b/scene/gui/texture_button.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/texture_button.h b/scene/gui/texture_button.h index 0556df806..047dbfadf 100644 --- a/scene/gui/texture_button.h +++ b/scene/gui/texture_button.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/texture_frame.cpp b/scene/gui/texture_frame.cpp index 4aa45af86..571aafdbf 100644 --- a/scene/gui/texture_frame.cpp +++ b/scene/gui/texture_frame.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/texture_frame.h b/scene/gui/texture_frame.h index 0b4720253..bfd0ff0c2 100644 --- a/scene/gui/texture_frame.h +++ b/scene/gui/texture_frame.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp index 2c576b6ba..ba9fec03d 100644 --- a/scene/gui/texture_progress.cpp +++ b/scene/gui/texture_progress.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/texture_progress.h b/scene/gui/texture_progress.h index a4bbd71e9..17faa606f 100644 --- a/scene/gui/texture_progress.h +++ b/scene/gui/texture_progress.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/tool_button.cpp b/scene/gui/tool_button.cpp index fd2780038..817b506f1 100644 --- a/scene/gui/tool_button.cpp +++ b/scene/gui/tool_button.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/tool_button.h b/scene/gui/tool_button.h index f48d7d413..bce4657e8 100644 --- a/scene/gui/tool_button.h +++ b/scene/gui/tool_button.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index d974e0927..5eb65d816 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/tree.h b/scene/gui/tree.h index 1936f926c..84c610db3 100644 --- a/scene/gui/tree.h +++ b/scene/gui/tree.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/video_player.cpp b/scene/gui/video_player.cpp index 335672126..46b7bc6cb 100644 --- a/scene/gui/video_player.cpp +++ b/scene/gui/video_player.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/gui/video_player.h b/scene/gui/video_player.h index 9ce1ba78f..c1d2caee8 100644 --- a/scene/gui/video_player.h +++ b/scene/gui/video_player.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/io/resource_format_image.cpp b/scene/io/resource_format_image.cpp index 55ad23ba9..597485cae 100644 --- a/scene/io/resource_format_image.cpp +++ b/scene/io/resource_format_image.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/io/resource_format_image.h b/scene/io/resource_format_image.h index cce6ffab8..6e4ead2a0 100644 --- a/scene/io/resource_format_image.h +++ b/scene/io/resource_format_image.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/io/resource_format_wav.cpp b/scene/io/resource_format_wav.cpp index 9cf349eb7..3720aa13f 100644 --- a/scene/io/resource_format_wav.cpp +++ b/scene/io/resource_format_wav.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/io/resource_format_wav.h b/scene/io/resource_format_wav.h index 4918d5c2e..3a278b455 100644 --- a/scene/io/resource_format_wav.h +++ b/scene/io/resource_format_wav.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp index 8e238c7d7..1de19959d 100644 --- a/scene/main/canvas_layer.cpp +++ b/scene/main/canvas_layer.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/canvas_layer.h b/scene/main/canvas_layer.h index a1311390b..039db8823 100644 --- a/scene/main/canvas_layer.h +++ b/scene/main/canvas_layer.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp index 4b6cbde85..956f6e042 100644 --- a/scene/main/http_request.cpp +++ b/scene/main/http_request.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/http_request.h b/scene/main/http_request.h index 705799f04..89d790d53 100644 --- a/scene/main/http_request.h +++ b/scene/main/http_request.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/instance_placeholder.cpp b/scene/main/instance_placeholder.cpp index 15045a73d..ebba96ff8 100644 --- a/scene/main/instance_placeholder.cpp +++ b/scene/main/instance_placeholder.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/instance_placeholder.h b/scene/main/instance_placeholder.h index cacba49b3..85de39324 100644 --- a/scene/main/instance_placeholder.h +++ b/scene/main/instance_placeholder.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/node.cpp b/scene/main/node.cpp index bff3c3a08..9c97ca442 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/node.h b/scene/main/node.h index 7b1444f60..66846217d 100644 --- a/scene/main/node.h +++ b/scene/main/node.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/resource_preloader.cpp b/scene/main/resource_preloader.cpp index 219eea770..49bf6106b 100644 --- a/scene/main/resource_preloader.cpp +++ b/scene/main/resource_preloader.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/resource_preloader.h b/scene/main/resource_preloader.h index b06e558b5..f2d1461fb 100644 --- a/scene/main/resource_preloader.h +++ b/scene/main/resource_preloader.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp index e3472c074..f0c1251e4 100644 --- a/scene/main/scene_main_loop.cpp +++ b/scene/main/scene_main_loop.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/scene_main_loop.h b/scene/main/scene_main_loop.h index 1c0f88862..938001107 100644 --- a/scene/main/scene_main_loop.h +++ b/scene/main/scene_main_loop.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/timer.cpp b/scene/main/timer.cpp index 7d9bbd7f4..721e9a56c 100644 --- a/scene/main/timer.cpp +++ b/scene/main/timer.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/timer.h b/scene/main/timer.h index 688be6e4f..ea8d24b3a 100644 --- a/scene/main/timer.h +++ b/scene/main/timer.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 0c243bd47..5bb5e918b 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/main/viewport.h b/scene/main/viewport.h index f657f0507..2a54aec96 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 600006f14..f797aa1ac 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/register_scene_types.h b/scene/register_scene_types.h index 15e1eb298..090254c5f 100644 --- a/scene/register_scene_types.h +++ b/scene/register_scene_types.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp index 1d15b6f2b..d86c476ef 100644 --- a/scene/resources/animation.cpp +++ b/scene/resources/animation.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/animation.h b/scene/resources/animation.h index 6c8d7252a..6f39d069f 100644 --- a/scene/resources/animation.h +++ b/scene/resources/animation.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/audio_stream.cpp b/scene/resources/audio_stream.cpp index 1dd702abd..f6dc99b8a 100644 --- a/scene/resources/audio_stream.cpp +++ b/scene/resources/audio_stream.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/audio_stream.h b/scene/resources/audio_stream.h index a4a2ad759..2039c4e90 100644 --- a/scene/resources/audio_stream.h +++ b/scene/resources/audio_stream.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/audio_stream_resampled.cpp b/scene/resources/audio_stream_resampled.cpp index 3e10048f5..7b49ec084 100644 --- a/scene/resources/audio_stream_resampled.cpp +++ b/scene/resources/audio_stream_resampled.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/audio_stream_resampled.h b/scene/resources/audio_stream_resampled.h index 64f9d17d8..70adc53fb 100644 --- a/scene/resources/audio_stream_resampled.h +++ b/scene/resources/audio_stream_resampled.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/baked_light.cpp b/scene/resources/baked_light.cpp index e4510be87..bcfcbb217 100644 --- a/scene/resources/baked_light.cpp +++ b/scene/resources/baked_light.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/baked_light.h b/scene/resources/baked_light.h index 16806d29e..adbe7ccca 100644 --- a/scene/resources/baked_light.h +++ b/scene/resources/baked_light.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/bit_mask.cpp b/scene/resources/bit_mask.cpp index f5bfce3ef..b9b31ba32 100644 --- a/scene/resources/bit_mask.cpp +++ b/scene/resources/bit_mask.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/bit_mask.h b/scene/resources/bit_mask.h index e75a2aa33..1bc8688aa 100644 --- a/scene/resources/bit_mask.h +++ b/scene/resources/bit_mask.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/bounds.cpp b/scene/resources/bounds.cpp index 65ce5e49e..d8f8745ae 100644 --- a/scene/resources/bounds.cpp +++ b/scene/resources/bounds.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/bounds.h b/scene/resources/bounds.h index a1610e2b5..aa7d248a0 100644 --- a/scene/resources/bounds.h +++ b/scene/resources/bounds.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/box_shape.cpp b/scene/resources/box_shape.cpp index 9a6fedeb0..327102226 100644 --- a/scene/resources/box_shape.cpp +++ b/scene/resources/box_shape.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/box_shape.h b/scene/resources/box_shape.h index 88fca65ee..34918a978 100644 --- a/scene/resources/box_shape.h +++ b/scene/resources/box_shape.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/canvas.cpp b/scene/resources/canvas.cpp index 0c87d0473..bda97141c 100644 --- a/scene/resources/canvas.cpp +++ b/scene/resources/canvas.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/canvas.h b/scene/resources/canvas.h index 5120301a6..9ca840978 100644 --- a/scene/resources/canvas.h +++ b/scene/resources/canvas.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/capsule_shape.cpp b/scene/resources/capsule_shape.cpp index 4c53645d2..5ed49c5b9 100644 --- a/scene/resources/capsule_shape.cpp +++ b/scene/resources/capsule_shape.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/capsule_shape.h b/scene/resources/capsule_shape.h index 4263c3a55..8425d724f 100644 --- a/scene/resources/capsule_shape.h +++ b/scene/resources/capsule_shape.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/capsule_shape_2d.cpp b/scene/resources/capsule_shape_2d.cpp index 1887ec11d..805666e7a 100644 --- a/scene/resources/capsule_shape_2d.cpp +++ b/scene/resources/capsule_shape_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/capsule_shape_2d.h b/scene/resources/capsule_shape_2d.h index 18b5c12a5..b17d3cec7 100644 --- a/scene/resources/capsule_shape_2d.h +++ b/scene/resources/capsule_shape_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/circle_shape_2d.cpp b/scene/resources/circle_shape_2d.cpp index 7171af967..3aec7300d 100644 --- a/scene/resources/circle_shape_2d.cpp +++ b/scene/resources/circle_shape_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/circle_shape_2d.h b/scene/resources/circle_shape_2d.h index c36e00d10..9c728a22a 100644 --- a/scene/resources/circle_shape_2d.h +++ b/scene/resources/circle_shape_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/color_ramp.cpp b/scene/resources/color_ramp.cpp index dfa9181d6..cdef4346b 100644 --- a/scene/resources/color_ramp.cpp +++ b/scene/resources/color_ramp.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/color_ramp.h b/scene/resources/color_ramp.h index daa21b480..7908956ef 100644 --- a/scene/resources/color_ramp.h +++ b/scene/resources/color_ramp.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/concave_polygon_shape.cpp b/scene/resources/concave_polygon_shape.cpp index 34bea038f..0589a0928 100644 --- a/scene/resources/concave_polygon_shape.cpp +++ b/scene/resources/concave_polygon_shape.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/concave_polygon_shape.h b/scene/resources/concave_polygon_shape.h index a4845e922..b4c07f189 100644 --- a/scene/resources/concave_polygon_shape.h +++ b/scene/resources/concave_polygon_shape.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/concave_polygon_shape_2d.cpp b/scene/resources/concave_polygon_shape_2d.cpp index 2c66155cb..4b16e924c 100644 --- a/scene/resources/concave_polygon_shape_2d.cpp +++ b/scene/resources/concave_polygon_shape_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/concave_polygon_shape_2d.h b/scene/resources/concave_polygon_shape_2d.h index 89b891474..cda36a799 100644 --- a/scene/resources/concave_polygon_shape_2d.h +++ b/scene/resources/concave_polygon_shape_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/convex_polygon_shape.cpp b/scene/resources/convex_polygon_shape.cpp index 7fcc9e97c..ed2557ac7 100644 --- a/scene/resources/convex_polygon_shape.cpp +++ b/scene/resources/convex_polygon_shape.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/convex_polygon_shape.h b/scene/resources/convex_polygon_shape.h index a4e504ee2..33c60768a 100644 --- a/scene/resources/convex_polygon_shape.h +++ b/scene/resources/convex_polygon_shape.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/convex_polygon_shape_2d.cpp b/scene/resources/convex_polygon_shape_2d.cpp index 5c0dadefc..4550ea331 100644 --- a/scene/resources/convex_polygon_shape_2d.cpp +++ b/scene/resources/convex_polygon_shape_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/convex_polygon_shape_2d.h b/scene/resources/convex_polygon_shape_2d.h index e1792a107..886f4eab7 100644 --- a/scene/resources/convex_polygon_shape_2d.h +++ b/scene/resources/convex_polygon_shape_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index b771c0e39..537f93c0f 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/curve.h b/scene/resources/curve.h index 21b564f2a..c842c03c0 100644 --- a/scene/resources/curve.h +++ b/scene/resources/curve.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 439b5fa66..d90c66af3 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/default_theme/default_theme.h b/scene/resources/default_theme/default_theme.h index 3312b2d81..01141ed0a 100644 --- a/scene/resources/default_theme/default_theme.h +++ b/scene/resources/default_theme/default_theme.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp index 679c8a000..3361c1e41 100644 --- a/scene/resources/dynamic_font.cpp +++ b/scene/resources/dynamic_font.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h index 4ae58ab0d..131c3d3e8 100644 --- a/scene/resources/dynamic_font.h +++ b/scene/resources/dynamic_font.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index 4551aff0e..a7b7d291d 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/environment.h b/scene/resources/environment.h index a72cc6a47..c00fa0ab5 100644 --- a/scene/resources/environment.h +++ b/scene/resources/environment.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/event_stream.cpp b/scene/resources/event_stream.cpp index 8667bcc5d..521f30532 100644 --- a/scene/resources/event_stream.cpp +++ b/scene/resources/event_stream.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/event_stream.h b/scene/resources/event_stream.h index 6ee9b7671..82a59ebab 100644 --- a/scene/resources/event_stream.h +++ b/scene/resources/event_stream.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp index 1afa3fec1..743a0b1fc 100644 --- a/scene/resources/font.cpp +++ b/scene/resources/font.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/font.h b/scene/resources/font.h index fe4558f9e..f31179655 100644 --- a/scene/resources/font.h +++ b/scene/resources/font.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/gibberish_stream.cpp b/scene/resources/gibberish_stream.cpp index 73c135a91..2c3bc9de6 100644 --- a/scene/resources/gibberish_stream.cpp +++ b/scene/resources/gibberish_stream.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/gibberish_stream.h b/scene/resources/gibberish_stream.h index 7affb4bd4..557e78fc0 100644 --- a/scene/resources/gibberish_stream.h +++ b/scene/resources/gibberish_stream.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 9dc54ef0e..2ecd2cc07 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/material.h b/scene/resources/material.h index dbd05c466..fc1ea3d89 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 921466585..4932b5f66 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index dc1d97a49..61731b163 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh_data_tool.cpp b/scene/resources/mesh_data_tool.cpp index fb0fc2a24..df36390c0 100644 --- a/scene/resources/mesh_data_tool.cpp +++ b/scene/resources/mesh_data_tool.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh_data_tool.h b/scene/resources/mesh_data_tool.h index 4a26fc262..c0eb4c4b8 100644 --- a/scene/resources/mesh_data_tool.h +++ b/scene/resources/mesh_data_tool.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp index 2b1d02229..329874767 100644 --- a/scene/resources/mesh_library.cpp +++ b/scene/resources/mesh_library.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h index e4dba193f..66b688ab2 100644 --- a/scene/resources/mesh_library.h +++ b/scene/resources/mesh_library.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp index c5ade6312..2554b17a9 100644 --- a/scene/resources/multimesh.cpp +++ b/scene/resources/multimesh.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h index 0cf9e92de..448b4b341 100644 --- a/scene/resources/multimesh.h +++ b/scene/resources/multimesh.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index f16d68a52..83b61af8f 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h index f0e530f88..186324edb 100644 --- a/scene/resources/packed_scene.h +++ b/scene/resources/packed_scene.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/plane_shape.cpp b/scene/resources/plane_shape.cpp index f551414f6..c739d24da 100644 --- a/scene/resources/plane_shape.cpp +++ b/scene/resources/plane_shape.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/plane_shape.h b/scene/resources/plane_shape.h index 543c43396..d911ce78a 100644 --- a/scene/resources/plane_shape.h +++ b/scene/resources/plane_shape.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/polygon_path_finder.cpp b/scene/resources/polygon_path_finder.cpp index d6d9cbc09..a4afe160f 100644 --- a/scene/resources/polygon_path_finder.cpp +++ b/scene/resources/polygon_path_finder.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/polygon_path_finder.h b/scene/resources/polygon_path_finder.h index dcc38bfb9..2459704ac 100644 --- a/scene/resources/polygon_path_finder.h +++ b/scene/resources/polygon_path_finder.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/ray_shape.cpp b/scene/resources/ray_shape.cpp index 73ce4de97..cbf9c2c17 100644 --- a/scene/resources/ray_shape.cpp +++ b/scene/resources/ray_shape.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/ray_shape.h b/scene/resources/ray_shape.h index 021804524..ee56adde7 100644 --- a/scene/resources/ray_shape.h +++ b/scene/resources/ray_shape.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/rectangle_shape_2d.cpp b/scene/resources/rectangle_shape_2d.cpp index bc0f86f0a..04a26bc54 100644 --- a/scene/resources/rectangle_shape_2d.cpp +++ b/scene/resources/rectangle_shape_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/rectangle_shape_2d.h b/scene/resources/rectangle_shape_2d.h index 1ffbe1e35..2c9ee04e0 100644 --- a/scene/resources/rectangle_shape_2d.h +++ b/scene/resources/rectangle_shape_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/room.cpp b/scene/resources/room.cpp index f28220531..dee2ea8ea 100644 --- a/scene/resources/room.cpp +++ b/scene/resources/room.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/room.h b/scene/resources/room.h index dc5e28483..5b0950ce3 100644 --- a/scene/resources/room.h +++ b/scene/resources/room.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/sample.cpp b/scene/resources/sample.cpp index aae4e85a2..995dc4290 100644 --- a/scene/resources/sample.cpp +++ b/scene/resources/sample.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/sample.h b/scene/resources/sample.h index 18672e41c..a59c52fd9 100644 --- a/scene/resources/sample.h +++ b/scene/resources/sample.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/sample_library.cpp b/scene/resources/sample_library.cpp index 67481f267..7de646b6e 100644 --- a/scene/resources/sample_library.cpp +++ b/scene/resources/sample_library.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/sample_library.h b/scene/resources/sample_library.h index e572aa215..0cb6186fd 100644 --- a/scene/resources/sample_library.h +++ b/scene/resources/sample_library.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/scene_format_text.cpp b/scene/resources/scene_format_text.cpp index 615c092da..799c31e46 100644 --- a/scene/resources/scene_format_text.cpp +++ b/scene/resources/scene_format_text.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/scene_format_text.h b/scene/resources/scene_format_text.h index 6122a1f9d..58660fa63 100644 --- a/scene/resources/scene_format_text.h +++ b/scene/resources/scene_format_text.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/scene_preloader.cpp b/scene/resources/scene_preloader.cpp index c031f3c72..6fa4e059e 100644 --- a/scene/resources/scene_preloader.cpp +++ b/scene/resources/scene_preloader.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/scene_preloader.h b/scene/resources/scene_preloader.h index 2317c9e0b..6fe975bb7 100644 --- a/scene/resources/scene_preloader.h +++ b/scene/resources/scene_preloader.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/segment_shape_2d.cpp b/scene/resources/segment_shape_2d.cpp index b8b14fd6f..d0ae79190 100644 --- a/scene/resources/segment_shape_2d.cpp +++ b/scene/resources/segment_shape_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/segment_shape_2d.h b/scene/resources/segment_shape_2d.h index 6f7b2f2d3..0a9de96f0 100644 --- a/scene/resources/segment_shape_2d.h +++ b/scene/resources/segment_shape_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index ee9f23dd2..800094115 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shader.h b/scene/resources/shader.h index 6ee8d4e79..94ee04812 100644 --- a/scene/resources/shader.h +++ b/scene/resources/shader.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp index 02faa9425..e019b455c 100644 --- a/scene/resources/shader_graph.cpp +++ b/scene/resources/shader_graph.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shader_graph.h b/scene/resources/shader_graph.h index 1e6fc3507..2dfe6b66d 100644 --- a/scene/resources/shader_graph.h +++ b/scene/resources/shader_graph.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shape.cpp b/scene/resources/shape.cpp index a71e414f6..3e91fd0ea 100644 --- a/scene/resources/shape.cpp +++ b/scene/resources/shape.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shape.h b/scene/resources/shape.h index bfd423a30..8d8e3d35c 100644 --- a/scene/resources/shape.h +++ b/scene/resources/shape.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shape_2d.cpp b/scene/resources/shape_2d.cpp index 6a9773bf1..969aeb973 100644 --- a/scene/resources/shape_2d.cpp +++ b/scene/resources/shape_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shape_2d.h b/scene/resources/shape_2d.h index 4059af62c..758824a4b 100644 --- a/scene/resources/shape_2d.h +++ b/scene/resources/shape_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shape_line_2d.cpp b/scene/resources/shape_line_2d.cpp index 4133d2218..a86e4f050 100644 --- a/scene/resources/shape_line_2d.cpp +++ b/scene/resources/shape_line_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/shape_line_2d.h b/scene/resources/shape_line_2d.h index f6f75e7a9..160dc17b4 100644 --- a/scene/resources/shape_line_2d.h +++ b/scene/resources/shape_line_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/space_2d.cpp b/scene/resources/space_2d.cpp index d328ee3de..e95bfd69c 100644 --- a/scene/resources/space_2d.cpp +++ b/scene/resources/space_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/space_2d.h b/scene/resources/space_2d.h index 270f8de3e..b1577dcbe 100644 --- a/scene/resources/space_2d.h +++ b/scene/resources/space_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/sphere_shape.cpp b/scene/resources/sphere_shape.cpp index 476493737..5f632b140 100644 --- a/scene/resources/sphere_shape.cpp +++ b/scene/resources/sphere_shape.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/sphere_shape.h b/scene/resources/sphere_shape.h index 50682f38b..96a84ce48 100644 --- a/scene/resources/sphere_shape.h +++ b/scene/resources/sphere_shape.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index 59246dfab..1c708f9c1 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h index f667318e2..e8127ee3e 100644 --- a/scene/resources/style_box.h +++ b/scene/resources/style_box.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/surface_tool.cpp b/scene/resources/surface_tool.cpp index e1769d099..f6147462f 100644 --- a/scene/resources/surface_tool.cpp +++ b/scene/resources/surface_tool.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/surface_tool.h b/scene/resources/surface_tool.h index fa9724b14..5fa300a04 100644 --- a/scene/resources/surface_tool.h +++ b/scene/resources/surface_tool.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 726b1938c..f511e2ece 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/texture.h b/scene/resources/texture.h index 05ea83397..abc2939f2 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp index b351167e1..da9056541 100644 --- a/scene/resources/theme.cpp +++ b/scene/resources/theme.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/theme.h b/scene/resources/theme.h index 1856bd497..1bce5e121 100644 --- a/scene/resources/theme.h +++ b/scene/resources/theme.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp index bf0192919..e9c5ac12b 100644 --- a/scene/resources/tile_set.cpp +++ b/scene/resources/tile_set.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h index fb0e832c1..e0ae0330b 100644 --- a/scene/resources/tile_set.h +++ b/scene/resources/tile_set.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/video_stream.cpp b/scene/resources/video_stream.cpp index 8e16f2e02..84186616d 100644 --- a/scene/resources/video_stream.cpp +++ b/scene/resources/video_stream.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/video_stream.h b/scene/resources/video_stream.h index b05a7cf77..ce01a766c 100644 --- a/scene/resources/video_stream.h +++ b/scene/resources/video_stream.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/world.cpp b/scene/resources/world.cpp index 1aeea5fa4..e75c4821d 100644 --- a/scene/resources/world.cpp +++ b/scene/resources/world.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/world.h b/scene/resources/world.h index 5a74f2723..84d69482b 100644 --- a/scene/resources/world.h +++ b/scene/resources/world.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp index df3a374fc..8c39d70b2 100644 --- a/scene/resources/world_2d.cpp +++ b/scene/resources/world_2d.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/resources/world_2d.h b/scene/resources/world_2d.h index d52189bcd..91ddc8f60 100644 --- a/scene/resources/world_2d.h +++ b/scene/resources/world_2d.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp index 164ae55c9..9a2647327 100644 --- a/scene/scene_string_names.cpp +++ b/scene/scene_string_names.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h index 32e51ce8f..598f2fadb 100644 --- a/scene/scene_string_names.h +++ b/scene/scene_string_names.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_driver_dummy.cpp b/servers/audio/audio_driver_dummy.cpp index d0695451b..6fe14b0fc 100644 --- a/servers/audio/audio_driver_dummy.cpp +++ b/servers/audio/audio_driver_dummy.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_driver_dummy.h b/servers/audio/audio_driver_dummy.h index 9421574f9..c91a0db43 100644 --- a/servers/audio/audio_driver_dummy.h +++ b/servers/audio/audio_driver_dummy.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_filter_sw.cpp b/servers/audio/audio_filter_sw.cpp index 3fb8e8f73..cdfe1a29f 100644 --- a/servers/audio/audio_filter_sw.cpp +++ b/servers/audio/audio_filter_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_filter_sw.h b/servers/audio/audio_filter_sw.h index d4d225ce2..0f3e2410f 100644 --- a/servers/audio/audio_filter_sw.h +++ b/servers/audio/audio_filter_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_mixer_sw.cpp b/servers/audio/audio_mixer_sw.cpp index 17f8c36c9..faed6905e 100644 --- a/servers/audio/audio_mixer_sw.cpp +++ b/servers/audio/audio_mixer_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_mixer_sw.h b/servers/audio/audio_mixer_sw.h index e924b518c..952cad4cf 100644 --- a/servers/audio/audio_mixer_sw.h +++ b/servers/audio/audio_mixer_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_rb_resampler.cpp b/servers/audio/audio_rb_resampler.cpp index aa4fca3a6..28f0007b5 100644 --- a/servers/audio/audio_rb_resampler.cpp +++ b/servers/audio/audio_rb_resampler.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_rb_resampler.h b/servers/audio/audio_rb_resampler.h index 22643e4e8..e97e275b6 100644 --- a/servers/audio/audio_rb_resampler.h +++ b/servers/audio/audio_rb_resampler.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_server_sw.cpp b/servers/audio/audio_server_sw.cpp index 853714be2..b786d9d53 100644 --- a/servers/audio/audio_server_sw.cpp +++ b/servers/audio/audio_server_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/audio_server_sw.h b/servers/audio/audio_server_sw.h index fda952fa9..60af87e6f 100644 --- a/servers/audio/audio_server_sw.h +++ b/servers/audio/audio_server_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/reverb_sw.cpp b/servers/audio/reverb_sw.cpp index 5721403ba..0050dbede 100644 --- a/servers/audio/reverb_sw.cpp +++ b/servers/audio/reverb_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/reverb_sw.h b/servers/audio/reverb_sw.h index b028a245c..d9f16a5fb 100644 --- a/servers/audio/reverb_sw.h +++ b/servers/audio/reverb_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/sample_manager_sw.cpp b/servers/audio/sample_manager_sw.cpp index 60f4d1665..623bb0f9c 100644 --- a/servers/audio/sample_manager_sw.cpp +++ b/servers/audio/sample_manager_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/sample_manager_sw.h b/servers/audio/sample_manager_sw.h index bd7a11a3d..c0b5661a1 100644 --- a/servers/audio/sample_manager_sw.h +++ b/servers/audio/sample_manager_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio/voice_rb_sw.h b/servers/audio/voice_rb_sw.h index f78564657..cbf139248 100644 --- a/servers/audio/voice_rb_sw.h +++ b/servers/audio/voice_rb_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio_server.cpp b/servers/audio_server.cpp index 1f0a2e403..04e21e100 100644 --- a/servers/audio_server.cpp +++ b/servers/audio_server.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/audio_server.h b/servers/audio_server.h index 9e21e6b18..0ec708a0a 100644 --- a/servers/audio_server.h +++ b/servers/audio_server.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/area_pair_sw.cpp b/servers/physics/area_pair_sw.cpp index 24f3b75ca..1131aa90d 100644 --- a/servers/physics/area_pair_sw.cpp +++ b/servers/physics/area_pair_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/area_pair_sw.h b/servers/physics/area_pair_sw.h index 09a293446..17477dcbd 100644 --- a/servers/physics/area_pair_sw.h +++ b/servers/physics/area_pair_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/area_sw.cpp b/servers/physics/area_sw.cpp index dbc82da31..84389c9b7 100644 --- a/servers/physics/area_sw.cpp +++ b/servers/physics/area_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/area_sw.h b/servers/physics/area_sw.h index 622eeb5e2..5ac698540 100644 --- a/servers/physics/area_sw.h +++ b/servers/physics/area_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/body_pair_sw.cpp b/servers/physics/body_pair_sw.cpp index 43e52f26e..630d8e3d5 100644 --- a/servers/physics/body_pair_sw.cpp +++ b/servers/physics/body_pair_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/body_pair_sw.h b/servers/physics/body_pair_sw.h index da637ade0..4962c78da 100644 --- a/servers/physics/body_pair_sw.h +++ b/servers/physics/body_pair_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/body_sw.cpp b/servers/physics/body_sw.cpp index b0ed99cb4..74bba4f97 100644 --- a/servers/physics/body_sw.cpp +++ b/servers/physics/body_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/body_sw.h b/servers/physics/body_sw.h index 870e8357f..2855e03a8 100644 --- a/servers/physics/body_sw.h +++ b/servers/physics/body_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/broad_phase_basic.cpp b/servers/physics/broad_phase_basic.cpp index 0bed56d39..30b597859 100644 --- a/servers/physics/broad_phase_basic.cpp +++ b/servers/physics/broad_phase_basic.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/broad_phase_basic.h b/servers/physics/broad_phase_basic.h index 6bf024044..423ff0a6a 100644 --- a/servers/physics/broad_phase_basic.h +++ b/servers/physics/broad_phase_basic.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/broad_phase_octree.cpp b/servers/physics/broad_phase_octree.cpp index bfe41f842..e747ea93a 100644 --- a/servers/physics/broad_phase_octree.cpp +++ b/servers/physics/broad_phase_octree.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/broad_phase_octree.h b/servers/physics/broad_phase_octree.h index b87996a58..43005812e 100644 --- a/servers/physics/broad_phase_octree.h +++ b/servers/physics/broad_phase_octree.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/broad_phase_sw.cpp b/servers/physics/broad_phase_sw.cpp index a382df6a4..2a897dea2 100644 --- a/servers/physics/broad_phase_sw.cpp +++ b/servers/physics/broad_phase_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/broad_phase_sw.h b/servers/physics/broad_phase_sw.h index 409c24986..736b67418 100644 --- a/servers/physics/broad_phase_sw.h +++ b/servers/physics/broad_phase_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/collision_object_sw.cpp b/servers/physics/collision_object_sw.cpp index f2864ee95..c45b76da2 100644 --- a/servers/physics/collision_object_sw.cpp +++ b/servers/physics/collision_object_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/collision_object_sw.h b/servers/physics/collision_object_sw.h index bc71c2709..5738a629d 100644 --- a/servers/physics/collision_object_sw.h +++ b/servers/physics/collision_object_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/collision_solver_sat.cpp b/servers/physics/collision_solver_sat.cpp index 3e7719e5e..7f8153611 100644 --- a/servers/physics/collision_solver_sat.cpp +++ b/servers/physics/collision_solver_sat.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/collision_solver_sat.h b/servers/physics/collision_solver_sat.h index 57f5bdbbc..60387a978 100644 --- a/servers/physics/collision_solver_sat.h +++ b/servers/physics/collision_solver_sat.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/collision_solver_sw.cpp b/servers/physics/collision_solver_sw.cpp index 716e72463..886d93c4b 100644 --- a/servers/physics/collision_solver_sw.cpp +++ b/servers/physics/collision_solver_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/collision_solver_sw.h b/servers/physics/collision_solver_sw.h index abc50cae2..82ac77f73 100644 --- a/servers/physics/collision_solver_sw.h +++ b/servers/physics/collision_solver_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/constraint_sw.h b/servers/physics/constraint_sw.h index d61701ac0..e178de441 100644 --- a/servers/physics/constraint_sw.h +++ b/servers/physics/constraint_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/gjk_epa.cpp b/servers/physics/gjk_epa.cpp index 71d6fee2a..92ca5ea8d 100644 --- a/servers/physics/gjk_epa.cpp +++ b/servers/physics/gjk_epa.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/gjk_epa.h b/servers/physics/gjk_epa.h index 78afd3149..58cf8f50c 100644 --- a/servers/physics/gjk_epa.h +++ b/servers/physics/gjk_epa.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints/cone_twist_joint_sw.cpp b/servers/physics/joints/cone_twist_joint_sw.cpp index 5f1dde4e2..c94cc8bd8 100644 --- a/servers/physics/joints/cone_twist_joint_sw.cpp +++ b/servers/physics/joints/cone_twist_joint_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints/cone_twist_joint_sw.h b/servers/physics/joints/cone_twist_joint_sw.h index 653259071..0d64d6744 100644 --- a/servers/physics/joints/cone_twist_joint_sw.h +++ b/servers/physics/joints/cone_twist_joint_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints/generic_6dof_joint_sw.cpp b/servers/physics/joints/generic_6dof_joint_sw.cpp index 06015a522..4e25bebe5 100644 --- a/servers/physics/joints/generic_6dof_joint_sw.cpp +++ b/servers/physics/joints/generic_6dof_joint_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints/generic_6dof_joint_sw.h b/servers/physics/joints/generic_6dof_joint_sw.h index 47ef43156..4ac727c12 100644 --- a/servers/physics/joints/generic_6dof_joint_sw.h +++ b/servers/physics/joints/generic_6dof_joint_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints/hinge_joint_sw.cpp b/servers/physics/joints/hinge_joint_sw.cpp index 035407065..f7e1df92b 100644 --- a/servers/physics/joints/hinge_joint_sw.cpp +++ b/servers/physics/joints/hinge_joint_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints/hinge_joint_sw.h b/servers/physics/joints/hinge_joint_sw.h index f87c2ac4c..60203e3cc 100644 --- a/servers/physics/joints/hinge_joint_sw.h +++ b/servers/physics/joints/hinge_joint_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints/jacobian_entry_sw.h b/servers/physics/joints/jacobian_entry_sw.h index b7ab58f16..1a5485995 100644 --- a/servers/physics/joints/jacobian_entry_sw.h +++ b/servers/physics/joints/jacobian_entry_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints/pin_joint_sw.cpp b/servers/physics/joints/pin_joint_sw.cpp index 013d750b4..74d62e35f 100644 --- a/servers/physics/joints/pin_joint_sw.cpp +++ b/servers/physics/joints/pin_joint_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints/pin_joint_sw.h b/servers/physics/joints/pin_joint_sw.h index 4ef134fe7..679797249 100644 --- a/servers/physics/joints/pin_joint_sw.h +++ b/servers/physics/joints/pin_joint_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints/slider_joint_sw.cpp b/servers/physics/joints/slider_joint_sw.cpp index a9072e5de..7d1933e0d 100644 --- a/servers/physics/joints/slider_joint_sw.cpp +++ b/servers/physics/joints/slider_joint_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints/slider_joint_sw.h b/servers/physics/joints/slider_joint_sw.h index 9ee6c8380..4e697e6f6 100644 --- a/servers/physics/joints/slider_joint_sw.h +++ b/servers/physics/joints/slider_joint_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/joints_sw.h b/servers/physics/joints_sw.h index b54c655ea..c87c86b59 100644 --- a/servers/physics/joints_sw.h +++ b/servers/physics/joints_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/physics_server_sw.cpp b/servers/physics/physics_server_sw.cpp index 6c098a6df..ab54497ea 100644 --- a/servers/physics/physics_server_sw.cpp +++ b/servers/physics/physics_server_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/physics_server_sw.h b/servers/physics/physics_server_sw.h index 59eeeb42a..46c77dc72 100644 --- a/servers/physics/physics_server_sw.h +++ b/servers/physics/physics_server_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/shape_sw.cpp b/servers/physics/shape_sw.cpp index 1d4914c94..304bcf8f7 100644 --- a/servers/physics/shape_sw.cpp +++ b/servers/physics/shape_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/shape_sw.h b/servers/physics/shape_sw.h index 39779bcda..5328a0b97 100644 --- a/servers/physics/shape_sw.h +++ b/servers/physics/shape_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/space_sw.cpp b/servers/physics/space_sw.cpp index 9755c49e2..237b6a7ce 100644 --- a/servers/physics/space_sw.cpp +++ b/servers/physics/space_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/space_sw.h b/servers/physics/space_sw.h index 29eca2690..1180d787e 100644 --- a/servers/physics/space_sw.h +++ b/servers/physics/space_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/step_sw.cpp b/servers/physics/step_sw.cpp index 5b7ebce81..e24081761 100644 --- a/servers/physics/step_sw.cpp +++ b/servers/physics/step_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics/step_sw.h b/servers/physics/step_sw.h index f6362f377..2f67b3c8d 100644 --- a/servers/physics/step_sw.h +++ b/servers/physics/step_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/area_2d_sw.cpp b/servers/physics_2d/area_2d_sw.cpp index 759a37e84..5ee983d70 100644 --- a/servers/physics_2d/area_2d_sw.cpp +++ b/servers/physics_2d/area_2d_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/area_2d_sw.h b/servers/physics_2d/area_2d_sw.h index 71192db1d..ea991e8f6 100644 --- a/servers/physics_2d/area_2d_sw.h +++ b/servers/physics_2d/area_2d_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/area_pair_2d_sw.cpp b/servers/physics_2d/area_pair_2d_sw.cpp index 0682d8abd..c26f6c45f 100644 --- a/servers/physics_2d/area_pair_2d_sw.cpp +++ b/servers/physics_2d/area_pair_2d_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/area_pair_2d_sw.h b/servers/physics_2d/area_pair_2d_sw.h index a03bdb572..db77bff5d 100644 --- a/servers/physics_2d/area_pair_2d_sw.h +++ b/servers/physics_2d/area_pair_2d_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp index 12ac0bd1c..0e3a0b7a7 100644 --- a/servers/physics_2d/body_2d_sw.cpp +++ b/servers/physics_2d/body_2d_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h index ed9801762..ea42e604a 100644 --- a/servers/physics_2d/body_2d_sw.h +++ b/servers/physics_2d/body_2d_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp index ba0358a1f..6fa4f154d 100644 --- a/servers/physics_2d/body_pair_2d_sw.cpp +++ b/servers/physics_2d/body_pair_2d_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/body_pair_2d_sw.h b/servers/physics_2d/body_pair_2d_sw.h index a16320585..a219b99fd 100644 --- a/servers/physics_2d/body_pair_2d_sw.h +++ b/servers/physics_2d/body_pair_2d_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/broad_phase_2d_basic.cpp b/servers/physics_2d/broad_phase_2d_basic.cpp index 3a95bb241..de2e89ce8 100644 --- a/servers/physics_2d/broad_phase_2d_basic.cpp +++ b/servers/physics_2d/broad_phase_2d_basic.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/broad_phase_2d_basic.h b/servers/physics_2d/broad_phase_2d_basic.h index 80aa42381..82e91118c 100644 --- a/servers/physics_2d/broad_phase_2d_basic.h +++ b/servers/physics_2d/broad_phase_2d_basic.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.cpp b/servers/physics_2d/broad_phase_2d_hash_grid.cpp index 953c87021..82d777357 100644 --- a/servers/physics_2d/broad_phase_2d_hash_grid.cpp +++ b/servers/physics_2d/broad_phase_2d_hash_grid.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/broad_phase_2d_hash_grid.h b/servers/physics_2d/broad_phase_2d_hash_grid.h index 561d48848..857053ccf 100644 --- a/servers/physics_2d/broad_phase_2d_hash_grid.h +++ b/servers/physics_2d/broad_phase_2d_hash_grid.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/broad_phase_2d_sw.cpp b/servers/physics_2d/broad_phase_2d_sw.cpp index 0dead94ca..4347155c2 100644 --- a/servers/physics_2d/broad_phase_2d_sw.cpp +++ b/servers/physics_2d/broad_phase_2d_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/broad_phase_2d_sw.h b/servers/physics_2d/broad_phase_2d_sw.h index 056ef664f..b9ec434ae 100644 --- a/servers/physics_2d/broad_phase_2d_sw.h +++ b/servers/physics_2d/broad_phase_2d_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/collision_object_2d_sw.cpp b/servers/physics_2d/collision_object_2d_sw.cpp index 7f9d3312b..94e5d668b 100644 --- a/servers/physics_2d/collision_object_2d_sw.cpp +++ b/servers/physics_2d/collision_object_2d_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/collision_object_2d_sw.h b/servers/physics_2d/collision_object_2d_sw.h index 1f213d844..cf26a28ec 100644 --- a/servers/physics_2d/collision_object_2d_sw.h +++ b/servers/physics_2d/collision_object_2d_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/collision_solver_2d_sat.cpp b/servers/physics_2d/collision_solver_2d_sat.cpp index a6d12bdad..d4ab2c3bc 100644 --- a/servers/physics_2d/collision_solver_2d_sat.cpp +++ b/servers/physics_2d/collision_solver_2d_sat.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/collision_solver_2d_sat.h b/servers/physics_2d/collision_solver_2d_sat.h index 91aeb5303..b885dba91 100644 --- a/servers/physics_2d/collision_solver_2d_sat.h +++ b/servers/physics_2d/collision_solver_2d_sat.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/collision_solver_2d_sw.cpp b/servers/physics_2d/collision_solver_2d_sw.cpp index fcc3f8067..0ad519c9d 100644 --- a/servers/physics_2d/collision_solver_2d_sw.cpp +++ b/servers/physics_2d/collision_solver_2d_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/collision_solver_2d_sw.h b/servers/physics_2d/collision_solver_2d_sw.h index 7e3542805..8e421dec7 100644 --- a/servers/physics_2d/collision_solver_2d_sw.h +++ b/servers/physics_2d/collision_solver_2d_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/constraint_2d_sw.h b/servers/physics_2d/constraint_2d_sw.h index f776dbfe2..9750b8724 100644 --- a/servers/physics_2d/constraint_2d_sw.h +++ b/servers/physics_2d/constraint_2d_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/joints_2d_sw.cpp b/servers/physics_2d/joints_2d_sw.cpp index 958780c2e..531821212 100644 --- a/servers/physics_2d/joints_2d_sw.cpp +++ b/servers/physics_2d/joints_2d_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/joints_2d_sw.h b/servers/physics_2d/joints_2d_sw.h index 86a1397c5..cbbb6e6db 100644 --- a/servers/physics_2d/joints_2d_sw.h +++ b/servers/physics_2d/joints_2d_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp index 8e92a475a..bb55a616e 100644 --- a/servers/physics_2d/physics_2d_server_sw.cpp +++ b/servers/physics_2d/physics_2d_server_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h index 1dc735289..7664bce9c 100644 --- a/servers/physics_2d/physics_2d_server_sw.h +++ b/servers/physics_2d/physics_2d_server_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.cpp b/servers/physics_2d/physics_2d_server_wrap_mt.cpp index 3e8b284b9..8a60af725 100644 --- a/servers/physics_2d/physics_2d_server_wrap_mt.cpp +++ b/servers/physics_2d/physics_2d_server_wrap_mt.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/physics_2d_server_wrap_mt.h b/servers/physics_2d/physics_2d_server_wrap_mt.h index 57da958f9..71928d77a 100644 --- a/servers/physics_2d/physics_2d_server_wrap_mt.h +++ b/servers/physics_2d/physics_2d_server_wrap_mt.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/shape_2d_sw.cpp b/servers/physics_2d/shape_2d_sw.cpp index 77245c687..6506349ea 100644 --- a/servers/physics_2d/shape_2d_sw.cpp +++ b/servers/physics_2d/shape_2d_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/shape_2d_sw.h b/servers/physics_2d/shape_2d_sw.h index b90c36bc0..785771663 100644 --- a/servers/physics_2d/shape_2d_sw.h +++ b/servers/physics_2d/shape_2d_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp index 56bee8b0c..42834ee4e 100644 --- a/servers/physics_2d/space_2d_sw.cpp +++ b/servers/physics_2d/space_2d_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h index 45a3e4ca8..b7976c589 100644 --- a/servers/physics_2d/space_2d_sw.h +++ b/servers/physics_2d/space_2d_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/step_2d_sw.cpp b/servers/physics_2d/step_2d_sw.cpp index 4f86168c1..05c0bf051 100644 --- a/servers/physics_2d/step_2d_sw.cpp +++ b/servers/physics_2d/step_2d_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d/step_2d_sw.h b/servers/physics_2d/step_2d_sw.h index 0c374d7e1..917d69e7f 100644 --- a/servers/physics_2d/step_2d_sw.h +++ b/servers/physics_2d/step_2d_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp index a77b13eb2..505826473 100644 --- a/servers/physics_2d_server.cpp +++ b/servers/physics_2d_server.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h index 10707e931..743185610 100644 --- a/servers/physics_2d_server.h +++ b/servers/physics_2d_server.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_server.cpp b/servers/physics_server.cpp index 685477ed7..61ce260be 100644 --- a/servers/physics_server.cpp +++ b/servers/physics_server.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/physics_server.h b/servers/physics_server.h index 5221b38cc..a839b734b 100644 --- a/servers/physics_server.h +++ b/servers/physics_server.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/register_server_types.cpp b/servers/register_server_types.cpp index 06eaa4d12..21514a7f9 100644 --- a/servers/register_server_types.cpp +++ b/servers/register_server_types.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/register_server_types.h b/servers/register_server_types.h index a62af905b..a3e7d3ee3 100644 --- a/servers/register_server_types.h +++ b/servers/register_server_types.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/server_wrap_mt_common.h b/servers/server_wrap_mt_common.h index dd9d60385..fbc68fc87 100644 --- a/servers/server_wrap_mt_common.h +++ b/servers/server_wrap_mt_common.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/spatial_sound/spatial_sound_server_sw.cpp b/servers/spatial_sound/spatial_sound_server_sw.cpp index dc15d61af..83b42c529 100644 --- a/servers/spatial_sound/spatial_sound_server_sw.cpp +++ b/servers/spatial_sound/spatial_sound_server_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/spatial_sound/spatial_sound_server_sw.h b/servers/spatial_sound/spatial_sound_server_sw.h index b4295bf14..c9780607f 100644 --- a/servers/spatial_sound/spatial_sound_server_sw.h +++ b/servers/spatial_sound/spatial_sound_server_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp b/servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp index 6c42c2f52..3ec19b60c 100644 --- a/servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp +++ b/servers/spatial_sound_2d/spatial_sound_2d_server_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/spatial_sound_2d/spatial_sound_2d_server_sw.h b/servers/spatial_sound_2d/spatial_sound_2d_server_sw.h index 619b11f37..fc595b7df 100644 --- a/servers/spatial_sound_2d/spatial_sound_2d_server_sw.h +++ b/servers/spatial_sound_2d/spatial_sound_2d_server_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/spatial_sound_2d_server.cpp b/servers/spatial_sound_2d_server.cpp index cfe40a093..90f384ea2 100644 --- a/servers/spatial_sound_2d_server.cpp +++ b/servers/spatial_sound_2d_server.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/spatial_sound_2d_server.h b/servers/spatial_sound_2d_server.h index 2d388feb4..e7f40efb0 100644 --- a/servers/spatial_sound_2d_server.h +++ b/servers/spatial_sound_2d_server.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/spatial_sound_server.cpp b/servers/spatial_sound_server.cpp index 5f93c55a9..f49367d4c 100644 --- a/servers/spatial_sound_server.cpp +++ b/servers/spatial_sound_server.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/spatial_sound_server.h b/servers/spatial_sound_server.h index 5037ee6e2..c23c7fa8e 100644 --- a/servers/spatial_sound_server.h +++ b/servers/spatial_sound_server.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/particle_system_sw.cpp b/servers/visual/particle_system_sw.cpp index 07cc6d8a2..9f26589ff 100644 --- a/servers/visual/particle_system_sw.cpp +++ b/servers/visual/particle_system_sw.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/particle_system_sw.h b/servers/visual/particle_system_sw.h index 4edcecaaa..8f4a5f8ec 100644 --- a/servers/visual/particle_system_sw.h +++ b/servers/visual/particle_system_sw.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/rasterizer.cpp b/servers/visual/rasterizer.cpp index a4b91e17f..ed4bced76 100644 --- a/servers/visual/rasterizer.cpp +++ b/servers/visual/rasterizer.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 8cc567072..27faea69b 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/rasterizer_dummy.cpp b/servers/visual/rasterizer_dummy.cpp index edbdc2fe2..cc045cfa4 100644 --- a/servers/visual/rasterizer_dummy.cpp +++ b/servers/visual/rasterizer_dummy.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/rasterizer_dummy.h b/servers/visual/rasterizer_dummy.h index cac36eb6f..4077c1426 100644 --- a/servers/visual/rasterizer_dummy.h +++ b/servers/visual/rasterizer_dummy.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index fdf3cb622..39a260368 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h index 31e9fcda5..233b965bc 100644 --- a/servers/visual/shader_language.h +++ b/servers/visual/shader_language.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp index 1df0aafb2..d5d03c695 100644 --- a/servers/visual/visual_server_raster.cpp +++ b/servers/visual/visual_server_raster.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index 1bc78a60a..8c1a04a09 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/visual_server_wrap_mt.cpp b/servers/visual/visual_server_wrap_mt.cpp index 5ea414534..e673158ba 100644 --- a/servers/visual/visual_server_wrap_mt.cpp +++ b/servers/visual/visual_server_wrap_mt.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index f0fe80d10..f8b3b3391 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual_server.cpp b/servers/visual_server.cpp index 6099a86b9..8164b0ecf 100644 --- a/servers/visual_server.cpp +++ b/servers/visual_server.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/servers/visual_server.h b/servers/visual_server.h index 844da2d24..0632f6bce 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/collada/collada.cpp b/tools/collada/collada.cpp index 268d42a61..528340035 100644 --- a/tools/collada/collada.cpp +++ b/tools/collada/collada.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/collada/collada.h b/tools/collada/collada.h index 9340cdd3f..fd7ad4920 100644 --- a/tools/collada/collada.h +++ b/tools/collada/collada.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/dist/ios_xcode/godot_xcode/godot_ios/main.m b/tools/dist/ios_xcode/godot_xcode/godot_ios/main.m index 3e4ea5e12..88b8e6067 100644 --- a/tools/dist/ios_xcode/godot_xcode/godot_ios/main.m +++ b/tools/dist/ios_xcode/godot_xcode/godot_ios/main.m @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/dist/osx_tools.app/Contents/Info.plist b/tools/dist/osx_tools.app/Contents/Info.plist index 868bbb071..4d88e9750 100755 --- a/tools/dist/osx_tools.app/Contents/Info.plist +++ b/tools/dist/osx_tools.app/Contents/Info.plist @@ -9,7 +9,7 @@ CFBundleName Godot CFBundleGetInfoString - (c) 2007-2016 Juan Linietsky, Ariel Manzur + (c) 2007-2017 Juan Linietsky, Ariel Manzur CFBundleIconFile Godot.icns CFBundleIdentifier @@ -25,7 +25,7 @@ CFBundleVersion 2.2-dev NSHumanReadableCopyright - © 2007-2016 Juan Linietsky, Ariel Manzur + © 2007-2017 Juan Linietsky, Ariel Manzur LSMinimumSystemVersion 10.9.0 LSMinimumSystemVersionByArchitecture diff --git a/tools/doc/doc_data.cpp b/tools/doc/doc_data.cpp index 4a8fdfb21..ba27369b6 100644 --- a/tools/doc/doc_data.cpp +++ b/tools/doc/doc_data.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/doc/doc_data.h b/tools/doc/doc_data.h index 7996071c7..0dd06636f 100644 --- a/tools/doc/doc_data.h +++ b/tools/doc/doc_data.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/doc/doc_dump.cpp b/tools/doc/doc_dump.cpp index fbf13f9e8..75601ca98 100644 --- a/tools/doc/doc_dump.cpp +++ b/tools/doc/doc_dump.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/doc/doc_dump.h b/tools/doc/doc_dump.h index 372f5e096..4577af078 100644 --- a/tools/doc/doc_dump.h +++ b/tools/doc/doc_dump.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/animation_editor.cpp b/tools/editor/animation_editor.cpp index a556031e5..b14a7eb9b 100644 --- a/tools/editor/animation_editor.cpp +++ b/tools/editor/animation_editor.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/animation_editor.h b/tools/editor/animation_editor.h index 3078b3288..83aa80ea5 100644 --- a/tools/editor/animation_editor.h +++ b/tools/editor/animation_editor.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/array_property_edit.cpp b/tools/editor/array_property_edit.cpp index b6219ce67..a0a445cea 100644 --- a/tools/editor/array_property_edit.cpp +++ b/tools/editor/array_property_edit.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/array_property_edit.h b/tools/editor/array_property_edit.h index a2aa24c8e..fc74def24 100644 --- a/tools/editor/array_property_edit.h +++ b/tools/editor/array_property_edit.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/asset_library_editor_plugin.cpp b/tools/editor/asset_library_editor_plugin.cpp index 3fd5d2b5d..8c693490c 100644 --- a/tools/editor/asset_library_editor_plugin.cpp +++ b/tools/editor/asset_library_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/asset_library_editor_plugin.h b/tools/editor/asset_library_editor_plugin.h index fe40255af..bbd5ed42c 100644 --- a/tools/editor/asset_library_editor_plugin.h +++ b/tools/editor/asset_library_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/call_dialog.cpp b/tools/editor/call_dialog.cpp index 0c6c64a33..cc7858410 100644 --- a/tools/editor/call_dialog.cpp +++ b/tools/editor/call_dialog.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/call_dialog.h b/tools/editor/call_dialog.h index a2ca925ff..d6c392812 100644 --- a/tools/editor/call_dialog.h +++ b/tools/editor/call_dialog.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/code_editor.cpp b/tools/editor/code_editor.cpp index 626f86d33..0c24d75ae 100644 --- a/tools/editor/code_editor.cpp +++ b/tools/editor/code_editor.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/code_editor.h b/tools/editor/code_editor.h index ce3b5bee2..b5688bc0b 100644 --- a/tools/editor/code_editor.h +++ b/tools/editor/code_editor.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/connections_dialog.cpp b/tools/editor/connections_dialog.cpp index 1baad2c6b..dc3d6d08f 100644 --- a/tools/editor/connections_dialog.cpp +++ b/tools/editor/connections_dialog.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/connections_dialog.h b/tools/editor/connections_dialog.h index 73f52abc9..028faccab 100644 --- a/tools/editor/connections_dialog.h +++ b/tools/editor/connections_dialog.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/create_dialog.cpp b/tools/editor/create_dialog.cpp index 320939cb9..4df6f3498 100644 --- a/tools/editor/create_dialog.cpp +++ b/tools/editor/create_dialog.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/create_dialog.h b/tools/editor/create_dialog.h index 706a06ae1..ccd733b3a 100644 --- a/tools/editor/create_dialog.h +++ b/tools/editor/create_dialog.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/dependency_editor.cpp b/tools/editor/dependency_editor.cpp index 049bcefc7..238bb2a3d 100644 --- a/tools/editor/dependency_editor.cpp +++ b/tools/editor/dependency_editor.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/dependency_editor.h b/tools/editor/dependency_editor.h index 60758f8f4..be9c68a87 100644 --- a/tools/editor/dependency_editor.h +++ b/tools/editor/dependency_editor.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/doc_code_font.h b/tools/editor/doc_code_font.h index 879c873ea..55f335ab7 100644 --- a/tools/editor/doc_code_font.h +++ b/tools/editor/doc_code_font.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/doc_font.h b/tools/editor/doc_font.h index a3c3b58b2..b598ee26f 100644 --- a/tools/editor/doc_font.h +++ b/tools/editor/doc_font.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/doc_title_font.h b/tools/editor/doc_title_font.h index 75a3f049f..afa0f61ed 100644 --- a/tools/editor/doc_title_font.h +++ b/tools/editor/doc_title_font.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_asset_installer.cpp b/tools/editor/editor_asset_installer.cpp index b6051886c..85a9d9cbb 100644 --- a/tools/editor/editor_asset_installer.cpp +++ b/tools/editor/editor_asset_installer.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_asset_installer.h b/tools/editor/editor_asset_installer.h index d6e71dbb3..a8525d0fa 100644 --- a/tools/editor/editor_asset_installer.h +++ b/tools/editor/editor_asset_installer.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_autoload_settings.cpp b/tools/editor/editor_autoload_settings.cpp index 97062b148..b88c7093f 100644 --- a/tools/editor/editor_autoload_settings.cpp +++ b/tools/editor/editor_autoload_settings.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_autoload_settings.h b/tools/editor/editor_autoload_settings.h index b61c44b9c..ad834f9e8 100644 --- a/tools/editor/editor_autoload_settings.h +++ b/tools/editor/editor_autoload_settings.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_data.cpp b/tools/editor/editor_data.cpp index 8fc18b5b3..ddb786484 100644 --- a/tools/editor/editor_data.cpp +++ b/tools/editor/editor_data.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_data.h b/tools/editor/editor_data.h index 59f9d4e4f..345a1918d 100644 --- a/tools/editor/editor_data.h +++ b/tools/editor/editor_data.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_dir_dialog.cpp b/tools/editor/editor_dir_dialog.cpp index a6a6e1114..c542b1e7c 100644 --- a/tools/editor/editor_dir_dialog.cpp +++ b/tools/editor/editor_dir_dialog.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_dir_dialog.h b/tools/editor/editor_dir_dialog.h index 69f9850c3..8d0986b12 100644 --- a/tools/editor/editor_dir_dialog.h +++ b/tools/editor/editor_dir_dialog.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_file_dialog.cpp b/tools/editor/editor_file_dialog.cpp index 90289a275..28557648e 100644 --- a/tools/editor/editor_file_dialog.cpp +++ b/tools/editor/editor_file_dialog.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_file_dialog.h b/tools/editor/editor_file_dialog.h index 14683856c..c918f7bfb 100644 --- a/tools/editor/editor_file_dialog.h +++ b/tools/editor/editor_file_dialog.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_file_system.cpp b/tools/editor/editor_file_system.cpp index be1af1657..1e2bd44b8 100644 --- a/tools/editor/editor_file_system.cpp +++ b/tools/editor/editor_file_system.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_file_system.h b/tools/editor/editor_file_system.h index fb768fb35..f70b74b81 100644 --- a/tools/editor/editor_file_system.h +++ b/tools/editor/editor_file_system.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_fonts.cpp b/tools/editor/editor_fonts.cpp index bcf41cbac..49b1ccc39 100644 --- a/tools/editor/editor_fonts.cpp +++ b/tools/editor/editor_fonts.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_fonts.h b/tools/editor/editor_fonts.h index 3b2422c3e..0e8ce2060 100644 --- a/tools/editor/editor_fonts.h +++ b/tools/editor/editor_fonts.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_help.cpp b/tools/editor/editor_help.cpp index 4f83dc2f6..fbcbc2dd1 100644 --- a/tools/editor/editor_help.cpp +++ b/tools/editor/editor_help.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_help.h b/tools/editor/editor_help.h index b0dc2809f..6a6cd7439 100644 --- a/tools/editor/editor_help.h +++ b/tools/editor/editor_help.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_icons.h b/tools/editor/editor_icons.h index 191b90868..7e8d8c082 100644 --- a/tools/editor/editor_icons.h +++ b/tools/editor/editor_icons.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_import_export.cpp b/tools/editor/editor_import_export.cpp index d90a17581..90b96f7e1 100644 --- a/tools/editor/editor_import_export.cpp +++ b/tools/editor/editor_import_export.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_import_export.h b/tools/editor/editor_import_export.h index e21fd8c8f..f9a02fe4f 100644 --- a/tools/editor/editor_import_export.h +++ b/tools/editor/editor_import_export.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_initialize_ssl.cpp b/tools/editor/editor_initialize_ssl.cpp index c0b55b302..12b08fbc8 100644 --- a/tools/editor/editor_initialize_ssl.cpp +++ b/tools/editor/editor_initialize_ssl.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_initialize_ssl.h b/tools/editor/editor_initialize_ssl.h index 082d54683..0b34ac1d7 100644 --- a/tools/editor/editor_initialize_ssl.h +++ b/tools/editor/editor_initialize_ssl.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_log.cpp b/tools/editor/editor_log.cpp index 02af9712a..26c3893aa 100644 --- a/tools/editor/editor_log.cpp +++ b/tools/editor/editor_log.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -203,7 +203,7 @@ EditorLog::EditorLog() { log->set_selection_enabled(true); log->set_focus_mode(FOCUS_CLICK); pc->add_child(log); - add_message(VERSION_FULL_NAME" (c) 2008-2016 Juan Linietsky, Ariel Manzur."); + add_message(VERSION_FULL_NAME" (c) 2008-2017 Juan Linietsky, Ariel Manzur."); //log->add_text("Initialization Complete.\n"); //because it looks cool. eh.errfunc=_error_handler; diff --git a/tools/editor/editor_log.h b/tools/editor/editor_log.h index bbf35b63c..f98ad8b75 100644 --- a/tools/editor/editor_log.h +++ b/tools/editor/editor_log.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_name_dialog.cpp b/tools/editor/editor_name_dialog.cpp index c221b908e..77e393cec 100644 --- a/tools/editor/editor_name_dialog.cpp +++ b/tools/editor/editor_name_dialog.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_name_dialog.h b/tools/editor/editor_name_dialog.h index 9e6690889..1aabe8e96 100644 --- a/tools/editor/editor_name_dialog.h +++ b/tools/editor/editor_name_dialog.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp index b125b622a..5d04e4f5d 100644 --- a/tools/editor/editor_node.cpp +++ b/tools/editor/editor_node.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -3276,7 +3276,7 @@ Error EditorNode::save_translatable_strings(const String& p_to_file) { OS::Time time = OS::get_singleton()->get_time(); f->store_line("# Translation Strings Dump."); f->store_line("# Created By."); - f->store_line("# \t" VERSION_FULL_NAME " (c) 2008-2016 Juan Linietsky, Ariel Manzur."); + f->store_line("# \t" VERSION_FULL_NAME " (c) 2008-2017 Juan Linietsky, Ariel Manzur."); f->store_line("# From Scene: "); f->store_line("# \t"+get_edited_scene()->get_filename()); f->store_line(""); @@ -6423,7 +6423,7 @@ EditorNode::EditorNode() { about->get_ok()->set_text(TTR("Thanks!")); about->set_hide_on_ok(true); Label *about_text = memnew( Label ); - about_text->set_text(VERSION_FULL_NAME"\n(c) 2008-2016 Juan Linietsky, Ariel Manzur.\n"); + about_text->set_text(VERSION_FULL_NAME"\n(c) 2008-2017 Juan Linietsky, Ariel Manzur.\n"); about_text->set_pos(Point2(gui_base->get_icon("Logo","EditorIcons")->get_size().width+30,20)); gui_base->add_child(about); about->add_child(about_text); diff --git a/tools/editor/editor_node.h b/tools/editor/editor_node.h index 6392b96f8..7d97a50f7 100644 --- a/tools/editor/editor_node.h +++ b/tools/editor/editor_node.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_path.cpp b/tools/editor/editor_path.cpp index 6b804b6a2..ba8631e00 100644 --- a/tools/editor/editor_path.cpp +++ b/tools/editor/editor_path.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_path.h b/tools/editor/editor_path.h index 11e1005ba..d12bcd92f 100644 --- a/tools/editor/editor_path.h +++ b/tools/editor/editor_path.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_plugin.cpp b/tools/editor/editor_plugin.cpp index 4b82d5e59..3e0eb8be3 100644 --- a/tools/editor/editor_plugin.cpp +++ b/tools/editor/editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_plugin.h b/tools/editor/editor_plugin.h index 2700c49a6..2026b83cc 100644 --- a/tools/editor/editor_plugin.h +++ b/tools/editor/editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_plugin_settings.cpp b/tools/editor/editor_plugin_settings.cpp index 5342007e6..23738848b 100644 --- a/tools/editor/editor_plugin_settings.cpp +++ b/tools/editor/editor_plugin_settings.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_plugin_settings.h b/tools/editor/editor_plugin_settings.h index 4a982e40e..8d3e22bfc 100644 --- a/tools/editor/editor_plugin_settings.h +++ b/tools/editor/editor_plugin_settings.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_reimport_dialog.cpp b/tools/editor/editor_reimport_dialog.cpp index b6311a760..7cb4e7672 100644 --- a/tools/editor/editor_reimport_dialog.cpp +++ b/tools/editor/editor_reimport_dialog.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_reimport_dialog.h b/tools/editor/editor_reimport_dialog.h index 0c2d0eb52..0b006dce6 100644 --- a/tools/editor/editor_reimport_dialog.h +++ b/tools/editor/editor_reimport_dialog.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_resource_preview.cpp b/tools/editor/editor_resource_preview.cpp index 6afc3e2a3..b20ec8d67 100644 --- a/tools/editor/editor_resource_preview.cpp +++ b/tools/editor/editor_resource_preview.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_resource_preview.h b/tools/editor/editor_resource_preview.h index 275636013..9dfdb0ec1 100644 --- a/tools/editor/editor_resource_preview.h +++ b/tools/editor/editor_resource_preview.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_run.cpp b/tools/editor/editor_run.cpp index 762884170..d40829153 100644 --- a/tools/editor/editor_run.cpp +++ b/tools/editor/editor_run.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_run.h b/tools/editor/editor_run.h index 5aa2adf80..78fa89248 100644 --- a/tools/editor/editor_run.h +++ b/tools/editor/editor_run.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_run_native.cpp b/tools/editor/editor_run_native.cpp index 330103923..236618f62 100644 --- a/tools/editor/editor_run_native.cpp +++ b/tools/editor/editor_run_native.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_run_native.h b/tools/editor/editor_run_native.h index 04dad6b6a..ac7268545 100644 --- a/tools/editor/editor_run_native.h +++ b/tools/editor/editor_run_native.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_run_script.cpp b/tools/editor/editor_run_script.cpp index 765f36d3b..932acb11d 100644 --- a/tools/editor/editor_run_script.cpp +++ b/tools/editor/editor_run_script.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_run_script.h b/tools/editor/editor_run_script.h index 144fad5ab..da4d9def1 100644 --- a/tools/editor/editor_run_script.h +++ b/tools/editor/editor_run_script.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_settings.cpp b/tools/editor/editor_settings.cpp index 2a355d95f..4f5e8f6a4 100644 --- a/tools/editor/editor_settings.cpp +++ b/tools/editor/editor_settings.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_settings.h b/tools/editor/editor_settings.h index a97660230..1f99748ec 100644 --- a/tools/editor/editor_settings.h +++ b/tools/editor/editor_settings.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_sub_scene.cpp b/tools/editor/editor_sub_scene.cpp index d32dbcd2e..57bf4b397 100644 --- a/tools/editor/editor_sub_scene.cpp +++ b/tools/editor/editor_sub_scene.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_sub_scene.h b/tools/editor/editor_sub_scene.h index 3dd86eefd..5022cf3be 100644 --- a/tools/editor/editor_sub_scene.h +++ b/tools/editor/editor_sub_scene.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_themes.cpp b/tools/editor/editor_themes.cpp index 08f14ec16..fd71c80a4 100644 --- a/tools/editor/editor_themes.cpp +++ b/tools/editor/editor_themes.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/editor_themes.h b/tools/editor/editor_themes.h index db4980160..83e7dde78 100644 --- a/tools/editor/editor_themes.h +++ b/tools/editor/editor_themes.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/file_type_cache.cpp b/tools/editor/file_type_cache.cpp index 8a47f49b0..d9b6f3678 100644 --- a/tools/editor/file_type_cache.cpp +++ b/tools/editor/file_type_cache.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/file_type_cache.h b/tools/editor/file_type_cache.h index 18451cbe1..eb9a0759d 100644 --- a/tools/editor/file_type_cache.h +++ b/tools/editor/file_type_cache.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/fileserver/editor_file_server.cpp b/tools/editor/fileserver/editor_file_server.cpp index c464e10fc..727deef0b 100644 --- a/tools/editor/fileserver/editor_file_server.cpp +++ b/tools/editor/fileserver/editor_file_server.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/fileserver/editor_file_server.h b/tools/editor/fileserver/editor_file_server.h index fcb3d8546..498314a1b 100644 --- a/tools/editor/fileserver/editor_file_server.h +++ b/tools/editor/fileserver/editor_file_server.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/filesystem_dock.cpp b/tools/editor/filesystem_dock.cpp index 5b1e80fc3..86c2fe2a6 100644 --- a/tools/editor/filesystem_dock.cpp +++ b/tools/editor/filesystem_dock.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/filesystem_dock.h b/tools/editor/filesystem_dock.h index f5b96760f..c23428fcb 100644 --- a/tools/editor/filesystem_dock.h +++ b/tools/editor/filesystem_dock.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/groups_editor.cpp b/tools/editor/groups_editor.cpp index 5b7bc1da7..fe9b9c27f 100644 --- a/tools/editor/groups_editor.cpp +++ b/tools/editor/groups_editor.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/groups_editor.h b/tools/editor/groups_editor.h index 6edb57714..203d56ace 100644 --- a/tools/editor/groups_editor.h +++ b/tools/editor/groups_editor.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/inspector_dock.cpp b/tools/editor/inspector_dock.cpp index 7b06761e5..253f9bcc0 100644 --- a/tools/editor/inspector_dock.cpp +++ b/tools/editor/inspector_dock.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/inspector_dock.h b/tools/editor/inspector_dock.h index 40c153e2d..df8d29978 100644 --- a/tools/editor/inspector_dock.h +++ b/tools/editor/inspector_dock.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/io_plugins/editor_atlas.cpp b/tools/editor/io_plugins/editor_atlas.cpp index f69e383fb..ac776f4ff 100644 --- a/tools/editor/io_plugins/editor_atlas.cpp +++ b/tools/editor/io_plugins/editor_atlas.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/io_plugins/editor_atlas.h b/tools/editor/io_plugins/editor_atlas.h index 0135e7662..e0cf76576 100644 --- a/tools/editor/io_plugins/editor_atlas.h +++ b/tools/editor/io_plugins/editor_atlas.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/io_plugins/editor_export_scene.cpp b/tools/editor/io_plugins/editor_export_scene.cpp index acbbf8c73..a88643d53 100644 --- a/tools/editor/io_plugins/editor_export_scene.cpp +++ b/tools/editor/io_plugins/editor_export_scene.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/io_plugins/editor_export_scene.h b/tools/editor/io_plugins/editor_export_scene.h index 2c7fe9a1a..098a5bd5b 100644 --- a/tools/editor/io_plugins/editor_export_scene.h +++ b/tools/editor/io_plugins/editor_export_scene.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/io_plugins/editor_font_import_plugin.cpp b/tools/editor/io_plugins/editor_font_import_plugin.cpp index df3741f0d..71aca8dc6 100644 --- a/tools/editor/io_plugins/editor_font_import_plugin.cpp +++ b/tools/editor/io_plugins/editor_font_import_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/io_plugins/editor_font_import_plugin.h b/tools/editor/io_plugins/editor_font_import_plugin.h index 25914e6f8..2af81f66d 100644 --- a/tools/editor/io_plugins/editor_font_import_plugin.h +++ b/tools/editor/io_plugins/editor_font_import_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/io_plugins/editor_import_collada.cpp b/tools/editor/io_plugins/editor_import_collada.cpp index 2211167db..299b74ced 100644 --- a/tools/editor/io_plugins/editor_import_collada.cpp +++ b/tools/editor/io_plugins/editor_import_collada.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/io_plugins/editor_import_collada.h b/tools/editor/io_plugins/editor_import_collada.h index de45dc38f..b98bf1897 100644 --- a/tools/editor/io_plugins/editor_import_collada.h +++ b/tools/editor/io_plugins/editor_import_collada.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/io_plugins/editor_mesh_import_plugin.cpp b/tools/editor/io_plugins/editor_mesh_import_plugin.cpp index da608292c..f74b1b3c7 100644 --- a/tools/editor/io_plugins/editor_mesh_import_plugin.cpp +++ b/tools/editor/io_plugins/editor_mesh_import_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/io_plugins/editor_mesh_import_plugin.h b/tools/editor/io_plugins/editor_mesh_import_plugin.h index d200603e6..3769dd8b0 100644 --- a/tools/editor/io_plugins/editor_mesh_import_plugin.h +++ b/tools/editor/io_plugins/editor_mesh_import_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/io_plugins/editor_sample_import_plugin.cpp b/tools/editor/io_plugins/editor_sample_import_plugin.cpp index 7dc74e58d..662f4ffee 100644 --- a/tools/editor/io_plugins/editor_sample_import_plugin.cpp +++ b/tools/editor/io_plugins/editor_sample_import_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/io_plugins/editor_sample_import_plugin.h b/tools/editor/io_plugins/editor_sample_import_plugin.h index a2686ebe4..8c17a8cb6 100644 --- a/tools/editor/io_plugins/editor_sample_import_plugin.h +++ b/tools/editor/io_plugins/editor_sample_import_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/io_plugins/editor_scene_import_plugin.cpp b/tools/editor/io_plugins/editor_scene_import_plugin.cpp index 093f37fe0..fa46128a7 100644 --- a/tools/editor/io_plugins/editor_scene_import_plugin.cpp +++ b/tools/editor/io_plugins/editor_scene_import_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/io_plugins/editor_scene_import_plugin.h b/tools/editor/io_plugins/editor_scene_import_plugin.h index 2c27f0696..820e9ce6d 100644 --- a/tools/editor/io_plugins/editor_scene_import_plugin.h +++ b/tools/editor/io_plugins/editor_scene_import_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/io_plugins/editor_scene_importer_fbxconv.cpp b/tools/editor/io_plugins/editor_scene_importer_fbxconv.cpp index ac3c4637c..0e4f10df0 100644 --- a/tools/editor/io_plugins/editor_scene_importer_fbxconv.cpp +++ b/tools/editor/io_plugins/editor_scene_importer_fbxconv.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/io_plugins/editor_scene_importer_fbxconv.h b/tools/editor/io_plugins/editor_scene_importer_fbxconv.h index b0cbc07ba..488616a1a 100644 --- a/tools/editor/io_plugins/editor_scene_importer_fbxconv.h +++ b/tools/editor/io_plugins/editor_scene_importer_fbxconv.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/io_plugins/editor_texture_import_plugin.cpp b/tools/editor/io_plugins/editor_texture_import_plugin.cpp index 2935ea8fe..b862edc8c 100644 --- a/tools/editor/io_plugins/editor_texture_import_plugin.cpp +++ b/tools/editor/io_plugins/editor_texture_import_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/io_plugins/editor_texture_import_plugin.h b/tools/editor/io_plugins/editor_texture_import_plugin.h index 22c10a1a3..3e20efde3 100644 --- a/tools/editor/io_plugins/editor_texture_import_plugin.h +++ b/tools/editor/io_plugins/editor_texture_import_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/io_plugins/editor_translation_import_plugin.cpp b/tools/editor/io_plugins/editor_translation_import_plugin.cpp index 9ee3e9848..47670e239 100644 --- a/tools/editor/io_plugins/editor_translation_import_plugin.cpp +++ b/tools/editor/io_plugins/editor_translation_import_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/io_plugins/editor_translation_import_plugin.h b/tools/editor/io_plugins/editor_translation_import_plugin.h index 532f2cedc..16ad4d6c0 100644 --- a/tools/editor/io_plugins/editor_translation_import_plugin.h +++ b/tools/editor/io_plugins/editor_translation_import_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/multi_node_edit.cpp b/tools/editor/multi_node_edit.cpp index e4ceaf4a8..47b776ed0 100644 --- a/tools/editor/multi_node_edit.cpp +++ b/tools/editor/multi_node_edit.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/multi_node_edit.h b/tools/editor/multi_node_edit.h index fd50dc5bf..170a11221 100644 --- a/tools/editor/multi_node_edit.h +++ b/tools/editor/multi_node_edit.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/output_strings.cpp b/tools/editor/output_strings.cpp index a6126466c..9e3455afd 100644 --- a/tools/editor/output_strings.cpp +++ b/tools/editor/output_strings.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/output_strings.h b/tools/editor/output_strings.h index 29c6ea799..c1e234eb7 100644 --- a/tools/editor/output_strings.h +++ b/tools/editor/output_strings.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/pane_drag.cpp b/tools/editor/pane_drag.cpp index 8e8c2941e..95806ebe8 100644 --- a/tools/editor/pane_drag.cpp +++ b/tools/editor/pane_drag.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/pane_drag.h b/tools/editor/pane_drag.h index 24f2ef7ed..3e8988836 100644 --- a/tools/editor/pane_drag.h +++ b/tools/editor/pane_drag.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/animation_player_editor_plugin.cpp b/tools/editor/plugins/animation_player_editor_plugin.cpp index d6d452dd7..18a3e98b2 100644 --- a/tools/editor/plugins/animation_player_editor_plugin.cpp +++ b/tools/editor/plugins/animation_player_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/animation_player_editor_plugin.h b/tools/editor/plugins/animation_player_editor_plugin.h index b0c930b66..ecd0c65cb 100644 --- a/tools/editor/plugins/animation_player_editor_plugin.h +++ b/tools/editor/plugins/animation_player_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/animation_tree_editor_plugin.cpp b/tools/editor/plugins/animation_tree_editor_plugin.cpp index 24914e4bc..3c25bf459 100644 --- a/tools/editor/plugins/animation_tree_editor_plugin.cpp +++ b/tools/editor/plugins/animation_tree_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/animation_tree_editor_plugin.h b/tools/editor/plugins/animation_tree_editor_plugin.h index 4884a22d9..90cac6550 100644 --- a/tools/editor/plugins/animation_tree_editor_plugin.h +++ b/tools/editor/plugins/animation_tree_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/baked_light_baker.cpp b/tools/editor/plugins/baked_light_baker.cpp index f43bec1cd..abb355113 100644 --- a/tools/editor/plugins/baked_light_baker.cpp +++ b/tools/editor/plugins/baked_light_baker.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/baked_light_baker.h b/tools/editor/plugins/baked_light_baker.h index d0fddf556..cfce1b81e 100644 --- a/tools/editor/plugins/baked_light_baker.h +++ b/tools/editor/plugins/baked_light_baker.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/baked_light_baker_cmpxchg.cpp b/tools/editor/plugins/baked_light_baker_cmpxchg.cpp index c58199591..5e9228b7d 100644 --- a/tools/editor/plugins/baked_light_baker_cmpxchg.cpp +++ b/tools/editor/plugins/baked_light_baker_cmpxchg.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/baked_light_editor_plugin.cpp b/tools/editor/plugins/baked_light_editor_plugin.cpp index a58a0c25e..c8e55ca54 100644 --- a/tools/editor/plugins/baked_light_editor_plugin.cpp +++ b/tools/editor/plugins/baked_light_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/baked_light_editor_plugin.h b/tools/editor/plugins/baked_light_editor_plugin.h index 4985d7513..044cd05e8 100644 --- a/tools/editor/plugins/baked_light_editor_plugin.h +++ b/tools/editor/plugins/baked_light_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/camera_editor_plugin.cpp b/tools/editor/plugins/camera_editor_plugin.cpp index 9c25de695..0881bfd91 100644 --- a/tools/editor/plugins/camera_editor_plugin.cpp +++ b/tools/editor/plugins/camera_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/camera_editor_plugin.h b/tools/editor/plugins/camera_editor_plugin.h index ea016ecb4..e968028a3 100644 --- a/tools/editor/plugins/camera_editor_plugin.h +++ b/tools/editor/plugins/camera_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/canvas_item_editor_plugin.cpp b/tools/editor/plugins/canvas_item_editor_plugin.cpp index 709091cf4..9b910200a 100644 --- a/tools/editor/plugins/canvas_item_editor_plugin.cpp +++ b/tools/editor/plugins/canvas_item_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/canvas_item_editor_plugin.h b/tools/editor/plugins/canvas_item_editor_plugin.h index bbec078e0..00eba68b7 100644 --- a/tools/editor/plugins/canvas_item_editor_plugin.h +++ b/tools/editor/plugins/canvas_item_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp b/tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp index 95364e892..9c3f27162 100644 --- a/tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp +++ b/tools/editor/plugins/collision_polygon_2d_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/collision_polygon_2d_editor_plugin.h b/tools/editor/plugins/collision_polygon_2d_editor_plugin.h index 431d3651c..65d3ef460 100644 --- a/tools/editor/plugins/collision_polygon_2d_editor_plugin.h +++ b/tools/editor/plugins/collision_polygon_2d_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/collision_polygon_editor_plugin.cpp b/tools/editor/plugins/collision_polygon_editor_plugin.cpp index 0b06b3ba2..4ba75da4a 100644 --- a/tools/editor/plugins/collision_polygon_editor_plugin.cpp +++ b/tools/editor/plugins/collision_polygon_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/collision_polygon_editor_plugin.h b/tools/editor/plugins/collision_polygon_editor_plugin.h index 45e287ef0..66cf2a3f0 100644 --- a/tools/editor/plugins/collision_polygon_editor_plugin.h +++ b/tools/editor/plugins/collision_polygon_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/collision_shape_2d_editor_plugin.cpp b/tools/editor/plugins/collision_shape_2d_editor_plugin.cpp index d0cd73dca..6787aeba0 100644 --- a/tools/editor/plugins/collision_shape_2d_editor_plugin.cpp +++ b/tools/editor/plugins/collision_shape_2d_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/collision_shape_2d_editor_plugin.h b/tools/editor/plugins/collision_shape_2d_editor_plugin.h index a8930dc0f..3dca5e6ca 100644 --- a/tools/editor/plugins/collision_shape_2d_editor_plugin.h +++ b/tools/editor/plugins/collision_shape_2d_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/color_ramp_editor_plugin.cpp b/tools/editor/plugins/color_ramp_editor_plugin.cpp index 4e2045edc..ad0ed7cef 100644 --- a/tools/editor/plugins/color_ramp_editor_plugin.cpp +++ b/tools/editor/plugins/color_ramp_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/color_ramp_editor_plugin.h b/tools/editor/plugins/color_ramp_editor_plugin.h index 300a9030b..64e073086 100644 --- a/tools/editor/plugins/color_ramp_editor_plugin.h +++ b/tools/editor/plugins/color_ramp_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/cube_grid_theme_editor_plugin.cpp b/tools/editor/plugins/cube_grid_theme_editor_plugin.cpp index b6f3db73f..dcbe6f225 100644 --- a/tools/editor/plugins/cube_grid_theme_editor_plugin.cpp +++ b/tools/editor/plugins/cube_grid_theme_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/cube_grid_theme_editor_plugin.h b/tools/editor/plugins/cube_grid_theme_editor_plugin.h index 72ee171e1..6601983ae 100644 --- a/tools/editor/plugins/cube_grid_theme_editor_plugin.h +++ b/tools/editor/plugins/cube_grid_theme_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/editor_preview_plugins.cpp b/tools/editor/plugins/editor_preview_plugins.cpp index b1bce6048..0804b94e9 100644 --- a/tools/editor/plugins/editor_preview_plugins.cpp +++ b/tools/editor/plugins/editor_preview_plugins.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/editor_preview_plugins.h b/tools/editor/plugins/editor_preview_plugins.h index b33aefaa2..ef484244e 100644 --- a/tools/editor/plugins/editor_preview_plugins.h +++ b/tools/editor/plugins/editor_preview_plugins.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/item_list_editor_plugin.cpp b/tools/editor/plugins/item_list_editor_plugin.cpp index b711e1319..ea29e9ef0 100644 --- a/tools/editor/plugins/item_list_editor_plugin.cpp +++ b/tools/editor/plugins/item_list_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/item_list_editor_plugin.h b/tools/editor/plugins/item_list_editor_plugin.h index 95d316b19..559a29510 100644 --- a/tools/editor/plugins/item_list_editor_plugin.h +++ b/tools/editor/plugins/item_list_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/light_occluder_2d_editor_plugin.cpp b/tools/editor/plugins/light_occluder_2d_editor_plugin.cpp index 56e58bc98..5367a1c9e 100644 --- a/tools/editor/plugins/light_occluder_2d_editor_plugin.cpp +++ b/tools/editor/plugins/light_occluder_2d_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/light_occluder_2d_editor_plugin.h b/tools/editor/plugins/light_occluder_2d_editor_plugin.h index 0176eb87d..4e229618d 100644 --- a/tools/editor/plugins/light_occluder_2d_editor_plugin.h +++ b/tools/editor/plugins/light_occluder_2d_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/mesh_editor_plugin.cpp b/tools/editor/plugins/mesh_editor_plugin.cpp index b70cbad25..bfe99004b 100644 --- a/tools/editor/plugins/mesh_editor_plugin.cpp +++ b/tools/editor/plugins/mesh_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/mesh_editor_plugin.h b/tools/editor/plugins/mesh_editor_plugin.h index 0715a96e7..5d8875e5d 100644 --- a/tools/editor/plugins/mesh_editor_plugin.h +++ b/tools/editor/plugins/mesh_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/multimesh_editor_plugin.cpp b/tools/editor/plugins/multimesh_editor_plugin.cpp index 8a0c6b3fe..31012f869 100644 --- a/tools/editor/plugins/multimesh_editor_plugin.cpp +++ b/tools/editor/plugins/multimesh_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/multimesh_editor_plugin.h b/tools/editor/plugins/multimesh_editor_plugin.h index 245da1eeb..c7fa2fc1a 100644 --- a/tools/editor/plugins/multimesh_editor_plugin.h +++ b/tools/editor/plugins/multimesh_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/navigation_polygon_editor_plugin.cpp b/tools/editor/plugins/navigation_polygon_editor_plugin.cpp index 22546c72f..c395868ef 100644 --- a/tools/editor/plugins/navigation_polygon_editor_plugin.cpp +++ b/tools/editor/plugins/navigation_polygon_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/navigation_polygon_editor_plugin.h b/tools/editor/plugins/navigation_polygon_editor_plugin.h index defdebbec..11f532123 100644 --- a/tools/editor/plugins/navigation_polygon_editor_plugin.h +++ b/tools/editor/plugins/navigation_polygon_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/particles_2d_editor_plugin.cpp b/tools/editor/plugins/particles_2d_editor_plugin.cpp index ce25f34c1..0f46c7fd5 100644 --- a/tools/editor/plugins/particles_2d_editor_plugin.cpp +++ b/tools/editor/plugins/particles_2d_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/particles_2d_editor_plugin.h b/tools/editor/plugins/particles_2d_editor_plugin.h index ce2056b48..01b44c492 100644 --- a/tools/editor/plugins/particles_2d_editor_plugin.h +++ b/tools/editor/plugins/particles_2d_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/particles_editor_plugin.cpp b/tools/editor/plugins/particles_editor_plugin.cpp index 7e20cc3f5..0fe03e49b 100644 --- a/tools/editor/plugins/particles_editor_plugin.cpp +++ b/tools/editor/plugins/particles_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/particles_editor_plugin.h b/tools/editor/plugins/particles_editor_plugin.h index ff80bffc2..9558ab5ad 100644 --- a/tools/editor/plugins/particles_editor_plugin.h +++ b/tools/editor/plugins/particles_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/path_2d_editor_plugin.cpp b/tools/editor/plugins/path_2d_editor_plugin.cpp index 95f330a1d..4b024bf31 100644 --- a/tools/editor/plugins/path_2d_editor_plugin.cpp +++ b/tools/editor/plugins/path_2d_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/path_2d_editor_plugin.h b/tools/editor/plugins/path_2d_editor_plugin.h index acbc481e0..d4b132ced 100644 --- a/tools/editor/plugins/path_2d_editor_plugin.h +++ b/tools/editor/plugins/path_2d_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/path_editor_plugin.cpp b/tools/editor/plugins/path_editor_plugin.cpp index 258e92dc4..5317e5321 100644 --- a/tools/editor/plugins/path_editor_plugin.cpp +++ b/tools/editor/plugins/path_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/path_editor_plugin.h b/tools/editor/plugins/path_editor_plugin.h index 0afd957af..cfe815910 100644 --- a/tools/editor/plugins/path_editor_plugin.h +++ b/tools/editor/plugins/path_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/polygon_2d_editor_plugin.cpp b/tools/editor/plugins/polygon_2d_editor_plugin.cpp index 19d1ccc06..20ed76250 100644 --- a/tools/editor/plugins/polygon_2d_editor_plugin.cpp +++ b/tools/editor/plugins/polygon_2d_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/polygon_2d_editor_plugin.h b/tools/editor/plugins/polygon_2d_editor_plugin.h index 33bae9434..03de6c3d4 100644 --- a/tools/editor/plugins/polygon_2d_editor_plugin.h +++ b/tools/editor/plugins/polygon_2d_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/resource_preloader_editor_plugin.cpp b/tools/editor/plugins/resource_preloader_editor_plugin.cpp index cce0ba3d6..4aabb5a90 100644 --- a/tools/editor/plugins/resource_preloader_editor_plugin.cpp +++ b/tools/editor/plugins/resource_preloader_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/resource_preloader_editor_plugin.h b/tools/editor/plugins/resource_preloader_editor_plugin.h index 4f0cb4be3..8e60976f2 100644 --- a/tools/editor/plugins/resource_preloader_editor_plugin.h +++ b/tools/editor/plugins/resource_preloader_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/rich_text_editor_plugin.cpp b/tools/editor/plugins/rich_text_editor_plugin.cpp index bec48ca29..f5a6bb6b4 100644 --- a/tools/editor/plugins/rich_text_editor_plugin.cpp +++ b/tools/editor/plugins/rich_text_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/rich_text_editor_plugin.h b/tools/editor/plugins/rich_text_editor_plugin.h index ae1d04be0..e94e6b08e 100644 --- a/tools/editor/plugins/rich_text_editor_plugin.h +++ b/tools/editor/plugins/rich_text_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/sample_editor_plugin.cpp b/tools/editor/plugins/sample_editor_plugin.cpp index 7965fa54a..35f0888c7 100644 --- a/tools/editor/plugins/sample_editor_plugin.cpp +++ b/tools/editor/plugins/sample_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/sample_editor_plugin.h b/tools/editor/plugins/sample_editor_plugin.h index 22dc75b53..33f1a54f8 100644 --- a/tools/editor/plugins/sample_editor_plugin.h +++ b/tools/editor/plugins/sample_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/sample_library_editor_plugin.cpp b/tools/editor/plugins/sample_library_editor_plugin.cpp index 2a6940332..3f07fdb8e 100644 --- a/tools/editor/plugins/sample_library_editor_plugin.cpp +++ b/tools/editor/plugins/sample_library_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/sample_library_editor_plugin.h b/tools/editor/plugins/sample_library_editor_plugin.h index f9fb184b7..415314a9e 100644 --- a/tools/editor/plugins/sample_library_editor_plugin.h +++ b/tools/editor/plugins/sample_library_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/sample_player_editor_plugin.cpp b/tools/editor/plugins/sample_player_editor_plugin.cpp index 3085ad87d..d0873a3ce 100644 --- a/tools/editor/plugins/sample_player_editor_plugin.cpp +++ b/tools/editor/plugins/sample_player_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/sample_player_editor_plugin.h b/tools/editor/plugins/sample_player_editor_plugin.h index 013b04248..c84a69168 100644 --- a/tools/editor/plugins/sample_player_editor_plugin.h +++ b/tools/editor/plugins/sample_player_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/script_editor_plugin.cpp b/tools/editor/plugins/script_editor_plugin.cpp index e7170a23f..789149fc0 100644 --- a/tools/editor/plugins/script_editor_plugin.cpp +++ b/tools/editor/plugins/script_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/script_editor_plugin.h b/tools/editor/plugins/script_editor_plugin.h index 10f3bce14..310778c2b 100644 --- a/tools/editor/plugins/script_editor_plugin.h +++ b/tools/editor/plugins/script_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/script_text_editor.cpp b/tools/editor/plugins/script_text_editor.cpp index 23252c407..1811b4fa2 100644 --- a/tools/editor/plugins/script_text_editor.cpp +++ b/tools/editor/plugins/script_text_editor.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/script_text_editor.h b/tools/editor/plugins/script_text_editor.h index ceef50f0b..37bb880dc 100644 --- a/tools/editor/plugins/script_text_editor.h +++ b/tools/editor/plugins/script_text_editor.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/shader_editor_plugin.cpp b/tools/editor/plugins/shader_editor_plugin.cpp index f67151d8e..839a49272 100644 --- a/tools/editor/plugins/shader_editor_plugin.cpp +++ b/tools/editor/plugins/shader_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/shader_editor_plugin.h b/tools/editor/plugins/shader_editor_plugin.h index 9219a1fbc..9f9576b87 100644 --- a/tools/editor/plugins/shader_editor_plugin.h +++ b/tools/editor/plugins/shader_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/shader_graph_editor_plugin.cpp b/tools/editor/plugins/shader_graph_editor_plugin.cpp index 3ab906f84..c82811534 100644 --- a/tools/editor/plugins/shader_graph_editor_plugin.cpp +++ b/tools/editor/plugins/shader_graph_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/shader_graph_editor_plugin.h b/tools/editor/plugins/shader_graph_editor_plugin.h index 67ee5e2d4..c5ea5a3e3 100644 --- a/tools/editor/plugins/shader_graph_editor_plugin.h +++ b/tools/editor/plugins/shader_graph_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/spatial_editor_plugin.cpp b/tools/editor/plugins/spatial_editor_plugin.cpp index 6dcc71422..eb0289bd2 100644 --- a/tools/editor/plugins/spatial_editor_plugin.cpp +++ b/tools/editor/plugins/spatial_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/spatial_editor_plugin.h b/tools/editor/plugins/spatial_editor_plugin.h index 89587526e..0ee9fcd4b 100644 --- a/tools/editor/plugins/spatial_editor_plugin.h +++ b/tools/editor/plugins/spatial_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/sprite_frames_editor_plugin.cpp b/tools/editor/plugins/sprite_frames_editor_plugin.cpp index 41beaa96a..161b7bbdf 100644 --- a/tools/editor/plugins/sprite_frames_editor_plugin.cpp +++ b/tools/editor/plugins/sprite_frames_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/sprite_frames_editor_plugin.h b/tools/editor/plugins/sprite_frames_editor_plugin.h index f0aa84c23..e4cd8884d 100644 --- a/tools/editor/plugins/sprite_frames_editor_plugin.h +++ b/tools/editor/plugins/sprite_frames_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/stream_editor_plugin.cpp b/tools/editor/plugins/stream_editor_plugin.cpp index d89678407..06ae4c33c 100644 --- a/tools/editor/plugins/stream_editor_plugin.cpp +++ b/tools/editor/plugins/stream_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/stream_editor_plugin.h b/tools/editor/plugins/stream_editor_plugin.h index 5730612d6..13fb558a7 100644 --- a/tools/editor/plugins/stream_editor_plugin.h +++ b/tools/editor/plugins/stream_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/style_box_editor_plugin.cpp b/tools/editor/plugins/style_box_editor_plugin.cpp index d5c885bd5..b14046ff0 100644 --- a/tools/editor/plugins/style_box_editor_plugin.cpp +++ b/tools/editor/plugins/style_box_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/style_box_editor_plugin.h b/tools/editor/plugins/style_box_editor_plugin.h index 737f830bb..c4649bcbb 100644 --- a/tools/editor/plugins/style_box_editor_plugin.h +++ b/tools/editor/plugins/style_box_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/texture_region_editor_plugin.cpp b/tools/editor/plugins/texture_region_editor_plugin.cpp index 9348f683f..3b9b38700 100644 --- a/tools/editor/plugins/texture_region_editor_plugin.cpp +++ b/tools/editor/plugins/texture_region_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Author: Mariano Suligoy */ /* */ diff --git a/tools/editor/plugins/texture_region_editor_plugin.h b/tools/editor/plugins/texture_region_editor_plugin.h index f0bb7c9bc..35eb7d06b 100644 --- a/tools/editor/plugins/texture_region_editor_plugin.h +++ b/tools/editor/plugins/texture_region_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Author: Mariano Suligoy */ /* */ diff --git a/tools/editor/plugins/theme_editor_plugin.cpp b/tools/editor/plugins/theme_editor_plugin.cpp index 84568aa8c..3f5064b86 100644 --- a/tools/editor/plugins/theme_editor_plugin.cpp +++ b/tools/editor/plugins/theme_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/theme_editor_plugin.h b/tools/editor/plugins/theme_editor_plugin.h index ea8f8c1d3..e8f37e265 100644 --- a/tools/editor/plugins/theme_editor_plugin.h +++ b/tools/editor/plugins/theme_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/tile_map_editor_plugin.cpp b/tools/editor/plugins/tile_map_editor_plugin.cpp index 43fe7d7ea..7c610770b 100644 --- a/tools/editor/plugins/tile_map_editor_plugin.cpp +++ b/tools/editor/plugins/tile_map_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/tile_map_editor_plugin.h b/tools/editor/plugins/tile_map_editor_plugin.h index 2f2400277..a5815e8f2 100644 --- a/tools/editor/plugins/tile_map_editor_plugin.h +++ b/tools/editor/plugins/tile_map_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/tile_set_editor_plugin.cpp b/tools/editor/plugins/tile_set_editor_plugin.cpp index 39a15189e..9172e0fc5 100644 --- a/tools/editor/plugins/tile_set_editor_plugin.cpp +++ b/tools/editor/plugins/tile_set_editor_plugin.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/plugins/tile_set_editor_plugin.h b/tools/editor/plugins/tile_set_editor_plugin.h index 3f47520e2..36573c0e8 100644 --- a/tools/editor/plugins/tile_set_editor_plugin.h +++ b/tools/editor/plugins/tile_set_editor_plugin.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/progress_dialog.cpp b/tools/editor/progress_dialog.cpp index a950f7acf..25cf0bdf0 100644 --- a/tools/editor/progress_dialog.cpp +++ b/tools/editor/progress_dialog.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/progress_dialog.h b/tools/editor/progress_dialog.h index c254d4575..8a6ab7696 100644 --- a/tools/editor/progress_dialog.h +++ b/tools/editor/progress_dialog.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/project_export.cpp b/tools/editor/project_export.cpp index f4f395972..afcd82644 100644 --- a/tools/editor/project_export.cpp +++ b/tools/editor/project_export.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/project_export.h b/tools/editor/project_export.h index c749e04b9..cd790ea42 100644 --- a/tools/editor/project_export.h +++ b/tools/editor/project_export.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/project_manager.cpp b/tools/editor/project_manager.cpp index f6846f16a..e739c9837 100644 --- a/tools/editor/project_manager.cpp +++ b/tools/editor/project_manager.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1256,7 +1256,7 @@ ProjectManager::ProjectManager() { String cp; cp.push_back(0xA9); cp.push_back(0); - OS::get_singleton()->set_window_title(_MKSTR(VERSION_NAME)+String(" - ")+TTR("Project Manager")+" - "+cp+" 2008-2016 Juan Linietsky, Ariel Manzur."); + OS::get_singleton()->set_window_title(_MKSTR(VERSION_NAME)+String(" - ")+TTR("Project Manager")+" - "+cp+" 2008-2017 Juan Linietsky, Ariel Manzur."); HBoxContainer *top_hb = memnew( HBoxContainer); vb->add_child(top_hb); diff --git a/tools/editor/project_manager.h b/tools/editor/project_manager.h index af2d47aeb..d30d1afd8 100644 --- a/tools/editor/project_manager.h +++ b/tools/editor/project_manager.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/project_settings.cpp b/tools/editor/project_settings.cpp index 02d95abfa..7cf99c51f 100644 --- a/tools/editor/project_settings.cpp +++ b/tools/editor/project_settings.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/project_settings.h b/tools/editor/project_settings.h index 61ad094d0..e3b7a5eba 100644 --- a/tools/editor/project_settings.h +++ b/tools/editor/project_settings.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/property_editor.cpp b/tools/editor/property_editor.cpp index ef6b1aa47..f50128ee2 100644 --- a/tools/editor/property_editor.cpp +++ b/tools/editor/property_editor.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/property_editor.h b/tools/editor/property_editor.h index cd9e754cb..1792b34d6 100644 --- a/tools/editor/property_editor.h +++ b/tools/editor/property_editor.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/pvrtc_compress.cpp b/tools/editor/pvrtc_compress.cpp index 75b5c69bc..637f105b6 100644 --- a/tools/editor/pvrtc_compress.cpp +++ b/tools/editor/pvrtc_compress.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/pvrtc_compress.h b/tools/editor/pvrtc_compress.h index 129faee08..4ba29026c 100644 --- a/tools/editor/pvrtc_compress.h +++ b/tools/editor/pvrtc_compress.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/quick_open.cpp b/tools/editor/quick_open.cpp index e18dc584d..5339705cc 100644 --- a/tools/editor/quick_open.cpp +++ b/tools/editor/quick_open.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/quick_open.h b/tools/editor/quick_open.h index c253f7606..6177fc735 100644 --- a/tools/editor/quick_open.h +++ b/tools/editor/quick_open.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/register_exporters.h b/tools/editor/register_exporters.h index dccaa0641..30ec522a0 100644 --- a/tools/editor/register_exporters.h +++ b/tools/editor/register_exporters.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/reparent_dialog.cpp b/tools/editor/reparent_dialog.cpp index 38b037223..fb2ecae55 100644 --- a/tools/editor/reparent_dialog.cpp +++ b/tools/editor/reparent_dialog.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/reparent_dialog.h b/tools/editor/reparent_dialog.h index 1c0fbd245..0d67b38da 100644 --- a/tools/editor/reparent_dialog.h +++ b/tools/editor/reparent_dialog.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/resources_dock.cpp b/tools/editor/resources_dock.cpp index c73c8c081..f3909db1a 100644 --- a/tools/editor/resources_dock.cpp +++ b/tools/editor/resources_dock.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/resources_dock.h b/tools/editor/resources_dock.h index 978291fc3..6340863a6 100644 --- a/tools/editor/resources_dock.h +++ b/tools/editor/resources_dock.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/run_settings_dialog.cpp b/tools/editor/run_settings_dialog.cpp index abcfe125f..437c43e83 100644 --- a/tools/editor/run_settings_dialog.cpp +++ b/tools/editor/run_settings_dialog.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/run_settings_dialog.h b/tools/editor/run_settings_dialog.h index 09319702f..b632e0eda 100644 --- a/tools/editor/run_settings_dialog.h +++ b/tools/editor/run_settings_dialog.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/scene_tree_dock.cpp b/tools/editor/scene_tree_dock.cpp index 990d14196..293329f44 100644 --- a/tools/editor/scene_tree_dock.cpp +++ b/tools/editor/scene_tree_dock.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/scene_tree_dock.h b/tools/editor/scene_tree_dock.h index f1b366a4c..099043739 100644 --- a/tools/editor/scene_tree_dock.h +++ b/tools/editor/scene_tree_dock.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/scene_tree_editor.cpp b/tools/editor/scene_tree_editor.cpp index ebfa62528..dd0d5ac34 100644 --- a/tools/editor/scene_tree_editor.cpp +++ b/tools/editor/scene_tree_editor.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/scene_tree_editor.h b/tools/editor/scene_tree_editor.h index 12d85ecde..bdc3f8b17 100644 --- a/tools/editor/scene_tree_editor.h +++ b/tools/editor/scene_tree_editor.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/script_create_dialog.cpp b/tools/editor/script_create_dialog.cpp index d7fc87167..bb67dede5 100644 --- a/tools/editor/script_create_dialog.cpp +++ b/tools/editor/script_create_dialog.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/script_create_dialog.h b/tools/editor/script_create_dialog.h index 77e5a9fdd..db40710cd 100644 --- a/tools/editor/script_create_dialog.h +++ b/tools/editor/script_create_dialog.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/script_editor_debugger.cpp b/tools/editor/script_editor_debugger.cpp index c8170ca9a..5f8ed10b5 100644 --- a/tools/editor/script_editor_debugger.cpp +++ b/tools/editor/script_editor_debugger.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/script_editor_debugger.h b/tools/editor/script_editor_debugger.h index c4a7cea1b..c64c2f668 100644 --- a/tools/editor/script_editor_debugger.h +++ b/tools/editor/script_editor_debugger.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/settings_config_dialog.cpp b/tools/editor/settings_config_dialog.cpp index 50989ea5c..476a2ed69 100644 --- a/tools/editor/settings_config_dialog.cpp +++ b/tools/editor/settings_config_dialog.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/settings_config_dialog.h b/tools/editor/settings_config_dialog.h index 3b91c7f01..8a4bdc3b8 100644 --- a/tools/editor/settings_config_dialog.h +++ b/tools/editor/settings_config_dialog.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/spatial_editor_gizmos.cpp b/tools/editor/spatial_editor_gizmos.cpp index 84803eb6d..eaa49f9fb 100644 --- a/tools/editor/spatial_editor_gizmos.cpp +++ b/tools/editor/spatial_editor_gizmos.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/editor/spatial_editor_gizmos.h b/tools/editor/spatial_editor_gizmos.h index 3d7272f52..c3f38f61a 100644 --- a/tools/editor/spatial_editor_gizmos.h +++ b/tools/editor/spatial_editor_gizmos.h @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/scripts/addheader.py b/tools/scripts/addheader.py index 7838e16ae..056e807c8 100644 --- a/tools/scripts/addheader.py +++ b/tools/scripts/addheader.py @@ -6,7 +6,7 @@ header = """\ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/tools/translations/ar.po b/tools/translations/ar.po index 0c12064c1..8186d8a3e 100644 --- a/tools/translations/ar.po +++ b/tools/translations/ar.po @@ -1,5 +1,5 @@ # Arabic translation of the Godot Engine editor -# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community +# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # # Mohammmad Khashashneh , 2016. diff --git a/tools/translations/bg.po b/tools/translations/bg.po index 70130c2f5..03ac820c9 100644 --- a/tools/translations/bg.po +++ b/tools/translations/bg.po @@ -1,5 +1,5 @@ # Bulgarian translation of the Godot Engine editor -# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community +# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # # Bojidar Marinov , 2016. diff --git a/tools/translations/bn.po b/tools/translations/bn.po index 3f6e6aa65..3ef7c22cd 100644 --- a/tools/translations/bn.po +++ b/tools/translations/bn.po @@ -1,5 +1,5 @@ # Bengali translation of the Godot Engine editor -# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community +# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # # Abu Md. Maruf Sarker , 2016. diff --git a/tools/translations/ca.po b/tools/translations/ca.po index e58231aad..c44f4f972 100644 --- a/tools/translations/ca.po +++ b/tools/translations/ca.po @@ -1,5 +1,5 @@ # Catalan translation of the Godot Engine editor -# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community +# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # # Roger BR , 2016. diff --git a/tools/translations/cs.po b/tools/translations/cs.po index ac99ff906..e32836146 100644 --- a/tools/translations/cs.po +++ b/tools/translations/cs.po @@ -1,5 +1,5 @@ # Czech translation of the Godot Engine editor -# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community +# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # # Jan 'spl!te' Kondelík , 2016. diff --git a/tools/translations/da.po b/tools/translations/da.po index ed407606a..f001adc48 100644 --- a/tools/translations/da.po +++ b/tools/translations/da.po @@ -1,5 +1,5 @@ # Danish translation of the Godot Engine editor -# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community +# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # # David Lamhauge , 2016. diff --git a/tools/translations/de.po b/tools/translations/de.po index 4957bd79d..69e50cc15 100644 --- a/tools/translations/de.po +++ b/tools/translations/de.po @@ -1,5 +1,5 @@ # German translation of the Godot Engine editor -# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community +# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # # Alexander Mahr , 2016. diff --git a/tools/translations/de_CH.po b/tools/translations/de_CH.po index 24c2501a7..ead82cb97 100644 --- a/tools/translations/de_CH.po +++ b/tools/translations/de_CH.po @@ -1,5 +1,5 @@ # Swiss High German translation of the Godot Engine editor -# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community +# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # # Christian Fisch , 2016. diff --git a/tools/translations/es.po b/tools/translations/es.po index 2cece9d38..2ad4c2baa 100644 --- a/tools/translations/es.po +++ b/tools/translations/es.po @@ -1,5 +1,5 @@ # Spanish translation of the Godot Engine editor -# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community +# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # # Carlos López , 2016. diff --git a/tools/translations/es_AR.po b/tools/translations/es_AR.po index 73be100f6..8a621116b 100644 --- a/tools/translations/es_AR.po +++ b/tools/translations/es_AR.po @@ -1,5 +1,5 @@ # Spanish (Argentina) translation of the Godot Engine editor -# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community +# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # # Lisandro Lorea , 2016. diff --git a/tools/translations/extract.py b/tools/translations/extract.py index bd6f03237..1192c1901 100755 --- a/tools/translations/extract.py +++ b/tools/translations/extract.py @@ -38,7 +38,7 @@ unique_str = [] unique_loc = {} main_po = """ # LANGUAGE translation of the Godot Engine editor -# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community +# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # # FIRST AUTHOR , YEAR. diff --git a/tools/translations/fa.po b/tools/translations/fa.po index bae94e230..714fa726f 100644 --- a/tools/translations/fa.po +++ b/tools/translations/fa.po @@ -1,5 +1,5 @@ # Persian translation of the Godot Engine editor -# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community +# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # # alabd14313 , 2016. diff --git a/tools/translations/fr.po b/tools/translations/fr.po index 9039a9345..12e9061ce 100644 --- a/tools/translations/fr.po +++ b/tools/translations/fr.po @@ -1,5 +1,5 @@ # French translation of the Godot Engine editor -# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community +# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # # Brice , 2016. diff --git a/tools/translations/hu.po b/tools/translations/hu.po index 98e01d8bd..3d60e6fab 100644 --- a/tools/translations/hu.po +++ b/tools/translations/hu.po @@ -1,5 +1,5 @@ # Hungarian translation of the Godot Engine editor -# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community +# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # # Varga Dániel , 2016. diff --git a/tools/translations/id.po b/tools/translations/id.po index f21157b38..f855f4d02 100644 --- a/tools/translations/id.po +++ b/tools/translations/id.po @@ -1,5 +1,5 @@ # Indonesian translation of the Godot Engine editor -# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community +# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # # Abdul Aziz Muslim Alqudsy , 2016. diff --git a/tools/translations/is.po b/tools/translations/is.po index e08bb417c..c7ec24e10 100644 --- a/tools/translations/is.po +++ b/tools/translations/is.po @@ -1,5 +1,5 @@ # LANGUAGE translation of the Godot Engine editor -# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community +# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # # FIRST AUTHOR , YEAR. diff --git a/tools/translations/it.po b/tools/translations/it.po index 04cca5f21..6ead70811 100644 --- a/tools/translations/it.po +++ b/tools/translations/it.po @@ -1,5 +1,5 @@ # Italian translation of the Godot Engine editor -# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community +# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # # Dario Bonfanti , 2016. diff --git a/tools/translations/ja.po b/tools/translations/ja.po index 43347737d..7939e7b65 100644 --- a/tools/translations/ja.po +++ b/tools/translations/ja.po @@ -1,5 +1,5 @@ # Japanese translation of the Godot Engine editor -# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community +# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # # akirakido , 2016. diff --git a/tools/translations/ko.po b/tools/translations/ko.po index f7ade6073..e67a9b310 100644 --- a/tools/translations/ko.po +++ b/tools/translations/ko.po @@ -1,5 +1,5 @@ # Korean translation of the Godot Engine editor -# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community +# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # # 박한얼 (volzhs) , 2016. diff --git a/tools/translations/nb.po b/tools/translations/nb.po index 68b21899a..22016abab 100644 --- a/tools/translations/nb.po +++ b/tools/translations/nb.po @@ -1,5 +1,5 @@ # Norwegian Bokmål translation of the Godot Engine editor -# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community +# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # # Jørgen Aarmo Lund , 2016. diff --git a/tools/translations/pl.po b/tools/translations/pl.po index 2ec990585..19dad131d 100644 --- a/tools/translations/pl.po +++ b/tools/translations/pl.po @@ -1,5 +1,5 @@ # Polish translation of the Godot Engine editor -# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community +# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # # Adrian Węcławski , 2016. diff --git a/tools/translations/pr.po b/tools/translations/pr.po index d15da3545..7780f64f3 100644 --- a/tools/translations/pr.po +++ b/tools/translations/pr.po @@ -1,5 +1,5 @@ # Pirate translation of the Godot Engine editor -# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community +# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # # Zion Nimchuk , 2016. diff --git a/tools/translations/pt_BR.po b/tools/translations/pt_BR.po index 39aecabce..0fb180291 100644 --- a/tools/translations/pt_BR.po +++ b/tools/translations/pt_BR.po @@ -1,5 +1,5 @@ # Portuguese (Brazil) translation of the Godot Engine editor -# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community +# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # # António Sarmento , 2016. diff --git a/tools/translations/pt_PT.po b/tools/translations/pt_PT.po index e46a763eb..495603add 100644 --- a/tools/translations/pt_PT.po +++ b/tools/translations/pt_PT.po @@ -1,5 +1,5 @@ # Portuguese (Portugal) translation of the Godot Engine editor -# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community +# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # # António Sarmento , 2016. diff --git a/tools/translations/ro.po b/tools/translations/ro.po index 147d539ca..d472659d4 100644 --- a/tools/translations/ro.po +++ b/tools/translations/ro.po @@ -1,5 +1,5 @@ # Romanian translation of the Godot Engine editor -# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community +# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # # FIRST AUTHOR , YEAR. diff --git a/tools/translations/ru.po b/tools/translations/ru.po index 1dee7cc9f..306056712 100644 --- a/tools/translations/ru.po +++ b/tools/translations/ru.po @@ -1,5 +1,5 @@ # Russian translation of the Godot Engine editor -# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community +# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # # DimOkGamer , 2016. diff --git a/tools/translations/sk.po b/tools/translations/sk.po index 0e6c77267..bd363a7eb 100644 --- a/tools/translations/sk.po +++ b/tools/translations/sk.po @@ -1,5 +1,5 @@ # Slovak translation of the Godot Engine editor -# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community +# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # # J08nY , 2016. diff --git a/tools/translations/sl.po b/tools/translations/sl.po index 311af44cf..caf7920f9 100644 --- a/tools/translations/sl.po +++ b/tools/translations/sl.po @@ -1,5 +1,5 @@ # Slovenian translation of the Godot Engine editor -# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community +# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # # matevž lapajne , 2016. diff --git a/tools/translations/tools.pot b/tools/translations/tools.pot index 8433f6218..1c53e86cd 100644 --- a/tools/translations/tools.pot +++ b/tools/translations/tools.pot @@ -1,5 +1,5 @@ # LANGUAGE translation of the Godot Engine editor -# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community +# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # # FIRST AUTHOR , YEAR. diff --git a/tools/translations/tr.po b/tools/translations/tr.po index 756367e54..7b0c06f58 100644 --- a/tools/translations/tr.po +++ b/tools/translations/tr.po @@ -1,5 +1,5 @@ # Turkish translation of the Godot Engine editor -# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community +# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # # Ceyhun Can Ulker , 2016. diff --git a/tools/translations/ur_PK.po b/tools/translations/ur_PK.po index ee124bc91..112d79282 100644 --- a/tools/translations/ur_PK.po +++ b/tools/translations/ur_PK.po @@ -1,5 +1,5 @@ # Urdu (Pakistan) translation of the Godot Engine editor -# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community +# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # # Muhammad Ali , 2016. diff --git a/tools/translations/zh_CN.po b/tools/translations/zh_CN.po index 85a6583b9..c64154ea7 100644 --- a/tools/translations/zh_CN.po +++ b/tools/translations/zh_CN.po @@ -1,5 +1,5 @@ # Chinese (China) translation of the Godot Engine editor -# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community +# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # # 纯洁的坏蛋 , 2016. diff --git a/tools/translations/zh_HK.po b/tools/translations/zh_HK.po index d2efdc5de..ae12af5d3 100644 --- a/tools/translations/zh_HK.po +++ b/tools/translations/zh_HK.po @@ -1,5 +1,5 @@ # Chinese (Honk Kong) translation of the Godot Engine editor -# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community +# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # # Wesley (zx-wt) , 2016. diff --git a/tools/translations/zh_TW.po b/tools/translations/zh_TW.po index 21097806e..8ff2f3e4d 100644 --- a/tools/translations/zh_TW.po +++ b/tools/translations/zh_TW.po @@ -1,5 +1,5 @@ # Chinese (Taiwan) translation of the Godot Engine editor -# Copyright (C) 2016 Juan Linietsky, Ariel Manzur and the Godot community +# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # # popcade , 2016. -- cgit v1.2.3-70-g09d2