From 4661a6e126f03efcb7b41196d2fca9c9564123c6 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Sat, 18 Apr 2015 16:17:33 -0300 Subject: -try to avoid errors when path using ".." is present in script include, fixes #1703 --- servers/physics_server.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'servers/physics_server.cpp') diff --git a/servers/physics_server.cpp b/servers/physics_server.cpp index 79de253d3..a5c7d3549 100644 --- a/servers/physics_server.cpp +++ b/servers/physics_server.cpp @@ -5,7 +5,7 @@ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ -- cgit v1.2.3-70-g09d2 From 4804462ee06c1b3e2d1b50b857ce8693d3c0936d Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Fri, 1 May 2015 10:44:08 -0300 Subject: -Fixes from source code analyzizer, closes #1768 --- bin/tests/test_physics_2d.cpp | 4 ++-- core/math/math_funcs.cpp | 4 ++-- core/variant_op.cpp | 2 +- drivers/unix/memory_pool_static_malloc.cpp | 2 +- platform/android/export/export.cpp | 8 ++++---- scene/3d/mesh_instance.cpp | 4 ++-- scene/animation/tween.cpp | 2 +- scene/gui/scroll_bar.cpp | 16 ++++++++-------- scene/gui/text_edit.cpp | 2 +- scene/resources/scene_preloader.cpp | 2 +- servers/physics/joints/generic_6dof_joint_sw.cpp | 2 +- servers/physics_2d_server.cpp | 2 +- servers/physics_server.cpp | 2 +- servers/visual/shader_language.cpp | 2 +- tools/collada/collada.cpp | 2 +- tools/editor/animation_editor.cpp | 2 +- tools/editor/io_plugins/editor_sample_import_plugin.cpp | 4 ++-- 17 files changed, 31 insertions(+), 31 deletions(-) (limited to 'servers/physics_server.cpp') diff --git a/bin/tests/test_physics_2d.cpp b/bin/tests/test_physics_2d.cpp index a441bed43..70a7d868b 100644 --- a/bin/tests/test_physics_2d.cpp +++ b/bin/tests/test_physics_2d.cpp @@ -191,7 +191,7 @@ class TestPhysics2DMainLoop : public MainLoop { Image image(convex_png); - body_shape_data[Physics2DServer::SHAPE_CONVEX_POLYGON].image=vs->texture_create_from_image(image); + body_shape_data[Physics2DServer::SHAPE_CUSTOM+1].image=vs->texture_create_from_image(image); RID convex_polygon_shape = ps->shape_create(Physics2DServer::SHAPE_CONVEX_POLYGON); @@ -206,7 +206,7 @@ class TestPhysics2DMainLoop : public MainLoop { arr.push_back(Point2(11,7)-sb); ps->shape_set_data(convex_polygon_shape,arr); - body_shape_data[Physics2DServer::SHAPE_CONVEX_POLYGON].shape = convex_polygon_shape; + body_shape_data[Physics2DServer::SHAPE_CUSTOM+1].shape = convex_polygon_shape; } diff --git a/core/math/math_funcs.cpp b/core/math/math_funcs.cpp index 490e529d8..6ad5c7499 100644 --- a/core/math/math_funcs.cpp +++ b/core/math/math_funcs.cpp @@ -48,8 +48,8 @@ uint32_t Math::rand_from_seed(uint32_t *seed) { s = 0x12345987; k = s / 127773; s = 16807 * (s - k * 127773) - 2836 * k; - if (s < 0) - s += 2147483647; +// if (s < 0) +// s += 2147483647; (*seed) = s; return (s & Math::RANDOM_MAX); #else diff --git a/core/variant_op.cpp b/core/variant_op.cpp index dafe3bd02..f68652b8c 100644 --- a/core/variant_op.cpp +++ b/core/variant_op.cpp @@ -2433,7 +2433,7 @@ Variant Variant::get(const Variant& p_index, bool *r_valid) const { } else if (str == "pressed") { valid=true; - ie.action.pressed; + return ie.action.pressed; } } diff --git a/drivers/unix/memory_pool_static_malloc.cpp b/drivers/unix/memory_pool_static_malloc.cpp index 62abe7d26..e0bab27a6 100644 --- a/drivers/unix/memory_pool_static_malloc.cpp +++ b/drivers/unix/memory_pool_static_malloc.cpp @@ -153,7 +153,7 @@ void* MemoryPoolStaticMalloc::_realloc(void *p_memory,size_t p_bytes) { return alloc( p_bytes ); } - if (p_bytes<=0) { + if (p_bytes==0) { this->free(p_memory); ERR_FAIL_COND_V( p_bytes < 0 , NULL ); diff --git a/platform/android/export/export.cpp b/platform/android/export/export.cpp index 4d3f8f110..35ea7f15f 100644 --- a/platform/android/export/export.cpp +++ b/platform/android/export/export.cpp @@ -641,11 +641,11 @@ void EditorExportPlatformAndroid::_fix_manifest(Vector& p_manifest) { int iofs=ofs+8; - uint32_t string_count=decode_uint32(&p_manifest[iofs]); - uint32_t styles_count=decode_uint32(&p_manifest[iofs+4]); + string_count=decode_uint32(&p_manifest[iofs]); + styles_count=decode_uint32(&p_manifest[iofs+4]); uint32_t string_flags=decode_uint32(&p_manifest[iofs+8]); - uint32_t string_data_offset=decode_uint32(&p_manifest[iofs+12]); - uint32_t styles_offset=decode_uint32(&p_manifest[iofs+16]); + string_data_offset=decode_uint32(&p_manifest[iofs+12]); + styles_offset=decode_uint32(&p_manifest[iofs+16]); /* printf("string count: %i\n",string_count); printf("flags: %i\n",string_flags); diff --git a/scene/3d/mesh_instance.cpp b/scene/3d/mesh_instance.cpp index 66e29627c..62b32729c 100644 --- a/scene/3d/mesh_instance.cpp +++ b/scene/3d/mesh_instance.cpp @@ -168,7 +168,7 @@ Node* MeshInstance::create_trimesh_collision_node() { static_body->add_shape( shape ); return static_body; - return NULL; + } void MeshInstance::create_trimesh_collision() { @@ -202,7 +202,7 @@ Node* MeshInstance::create_convex_collision_node() { static_body->add_shape( shape ); return static_body; - return NULL; + } void MeshInstance::create_convex_collision() { diff --git a/scene/animation/tween.cpp b/scene/animation/tween.cpp index ffa1c09ab..a7a4129a5 100644 --- a/scene/animation/tween.cpp +++ b/scene/animation/tween.cpp @@ -269,7 +269,7 @@ Variant Tween::_run_equation(InterpolateData& p_data) { { case Variant::BOOL: - result = ((int) _run_equation(p_data.trans_type, p_data.ease_type, p_data.elapsed - p_data.delay, (int) initial_val, (int) delta_val, p_data.times_in_sec)) >= 0.5; + result = ( _run_equation(p_data.trans_type, p_data.ease_type, p_data.elapsed - p_data.delay, initial_val, delta_val, p_data.times_in_sec)) >= 0.5; break; case Variant::INT: diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp index 04a559124..b1fd914fc 100644 --- a/scene/gui/scroll_bar.cpp +++ b/scene/gui/scroll_bar.cpp @@ -51,20 +51,20 @@ void ScrollBar::_input_event(InputEvent p_event) { if (b.button_index==5 && b.pressed) { - if (orientation==VERTICAL) - set_val( get_val() + get_page() / 4.0 ); - else - set_val( get_val() + get_page() / 4.0 ); + //if (orientation==VERTICAL) + // set_val( get_val() + get_page() / 4.0 ); + //else + set_val( get_val() + get_page() / 4.0 ); accept_event(); } if (b.button_index==4 && b.pressed) { - if (orientation==HORIZONTAL) - set_val( get_val() - get_page() / 4.0 ); - else - set_val( get_val() - get_page() / 4.0 ); + //if (orientation==HORIZONTAL) + // set_val( get_val() - get_page() / 4.0 ); + //else + set_val( get_val() - get_page() / 4.0 ); accept_event(); } diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index c54333856..1e8243216 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -1552,7 +1552,7 @@ void TextEdit::_input_event(const InputEvent& p_input_event) { case KEY_HOME: case KEY_END: // ignore arrows if any modifiers are held (shift = selecting, others may be used for editor hotkeys) - if (k.mod.command || k.mod.shift || k.mod.alt || k.mod.command) + if (k.mod.command || k.mod.shift || k.mod.alt) break; unselect=true; break; diff --git a/scene/resources/scene_preloader.cpp b/scene/resources/scene_preloader.cpp index 08e88b32c..09001c1a9 100644 --- a/scene/resources/scene_preloader.cpp +++ b/scene/resources/scene_preloader.cpp @@ -407,7 +407,7 @@ Dictionary ScenePreloader::_get_bundled_scene() const { rconns.push_back(cd.signal); rconns.push_back(cd.method); rconns.push_back(cd.binds.size()); - for(int j=0;jop==OP_CONSTRUCT && all_const) { - bool all_const=false; + Vector cdata; for(int i=0;iis_visible() && p_input.is_action("ui_page_up")) - selected_track=selected_track--;; + selected_track--;; if (selected_track<0) selected_track=0; diff --git a/tools/editor/io_plugins/editor_sample_import_plugin.cpp b/tools/editor/io_plugins/editor_sample_import_plugin.cpp index 49b8af67f..d1fe10df0 100644 --- a/tools/editor/io_plugins/editor_sample_import_plugin.cpp +++ b/tools/editor/io_plugins/editor_sample_import_plugin.cpp @@ -719,8 +719,8 @@ void EditorSampleImportPlugin::_compress_ima_adpcm(const Vector& p_data,D xm_sample=CLAMP(in[i]*32767.0,-32768,32767); - if (xm_sample==32767 || xm_sample==-32768) - printf("clippy!\n",xm_sample); + //if (xm_sample==32767 || xm_sample==-32768) + // printf("clippy!\n",xm_sample); } // xm_sample=xm_sample+xm_prev; -- cgit v1.2.3-70-g09d2 From af068439829a3fec3a76c4c5d4dd2dba71ab6c5f Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Sun, 3 May 2015 16:47:21 -0300 Subject: -new collision layer & mask system for 2D, for more flexible collision masking --- doc/base/classes.xml | 4 ++-- scene/2d/area_2d.cpp | 34 ++++++++++++++++++++++++++- scene/2d/area_2d.h | 8 +++++++ scene/2d/physics_body_2d.cpp | 18 +++++++++++++- scene/2d/physics_body_2d.h | 4 ++++ scene/2d/tile_map.cpp | 32 +++++++++++++++++++++---- scene/2d/tile_map.h | 9 +++++-- servers/physics_2d/area_pair_2d_sw.cpp | 4 ++-- servers/physics_2d/body_pair_2d_sw.cpp | 2 +- servers/physics_2d/collision_object_2d_sw.cpp | 2 +- servers/physics_2d/collision_object_2d_sw.h | 11 ++++++--- servers/physics_2d/physics_2d_server_sw.cpp | 24 +++++++++++++++---- servers/physics_2d/physics_2d_server_sw.h | 6 +++-- servers/physics_2d/space_2d_sw.cpp | 2 +- servers/physics_2d_server.cpp | 6 +++-- servers/physics_2d_server.h | 7 ++++-- servers/physics_server.cpp | 2 +- servers/physics_server.h | 4 ++-- 18 files changed, 147 insertions(+), 32 deletions(-) (limited to 'servers/physics_server.cpp') diff --git a/doc/base/classes.xml b/doc/base/classes.xml index 905e99912..901bfa125 100644 --- a/doc/base/classes.xml +++ b/doc/base/classes.xml @@ -19442,7 +19442,7 @@ - + @@ -19450,7 +19450,7 @@ - + diff --git a/scene/2d/area_2d.cpp b/scene/2d/area_2d.cpp index a40b1fb39..827256c2f 100644 --- a/scene/2d/area_2d.cpp +++ b/scene/2d/area_2d.cpp @@ -512,6 +512,29 @@ bool Area2D::overlaps_body(Node* p_body) const{ } +void Area2D::set_collision_mask(uint32_t p_mask) { + + collision_mask=p_mask; + Physics2DServer::get_singleton()->area_set_collision_mask(get_rid(),p_mask); +} + +uint32_t Area2D::get_collision_mask() const { + + return collision_mask; +} + + +void Area2D::set_layer_mask(uint32_t p_mask) { + + layer_mask=p_mask; + Physics2DServer::get_singleton()->area_set_layer_mask(get_rid(),p_mask); +} + +uint32_t Area2D::get_layer_mask() const { + + return layer_mask; +} + void Area2D::_bind_methods() { @@ -542,6 +565,12 @@ void Area2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_priority","priority"),&Area2D::set_priority); ObjectTypeDB::bind_method(_MD("get_priority"),&Area2D::get_priority); + ObjectTypeDB::bind_method(_MD("set_collision_mask","collision_mask"),&Area2D::set_collision_mask); + ObjectTypeDB::bind_method(_MD("get_collision_mask"),&Area2D::get_collision_mask); + + ObjectTypeDB::bind_method(_MD("set_layer_mask","layer_mask"),&Area2D::set_layer_mask); + ObjectTypeDB::bind_method(_MD("get_layer_mask"),&Area2D::get_layer_mask); + ObjectTypeDB::bind_method(_MD("set_enable_monitoring","enable"),&Area2D::set_enable_monitoring); ObjectTypeDB::bind_method(_MD("is_monitoring_enabled"),&Area2D::is_monitoring_enabled); @@ -578,6 +607,8 @@ void Area2D::_bind_methods() { ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"priority",PROPERTY_HINT_RANGE,"0,128,1"),_SCS("set_priority"),_SCS("get_priority")); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"monitoring"),_SCS("set_enable_monitoring"),_SCS("is_monitoring_enabled")); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"monitorable"),_SCS("set_monitorable"),_SCS("is_monitorable")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_layer_mask"),_SCS("get_layer_mask")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_mask"),_SCS("get_collision_mask")); } @@ -593,9 +624,10 @@ Area2D::Area2D() : CollisionObject2D(Physics2DServer::get_singleton()->area_crea priority=0; monitoring=false; monitorable=false; + collision_mask=1; + layer_mask=1; set_enable_monitoring(true); set_monitorable(true); - } Area2D::~Area2D() { diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h index 5964230a5..0c064f54c 100644 --- a/scene/2d/area_2d.h +++ b/scene/2d/area_2d.h @@ -51,6 +51,8 @@ private: bool gravity_is_point; real_t linear_damp; real_t angular_damp; + uint32_t collision_mask; + uint32_t layer_mask; int priority; bool monitoring; bool monitorable; @@ -151,6 +153,12 @@ public: void set_monitorable(bool p_enable); bool is_monitorable() const; + void set_collision_mask(uint32_t p_mask); + uint32_t get_collision_mask() const; + + void set_layer_mask(uint32_t p_mask); + uint32_t get_layer_mask() const; + Array get_overlapping_bodies() const; //function for script Array get_overlapping_areas() const; //function for script diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index e7bc19960..6fb798714 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -72,13 +72,16 @@ void PhysicsBody2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_layer_mask","mask"),&PhysicsBody2D::set_layer_mask); ObjectTypeDB::bind_method(_MD("get_layer_mask"),&PhysicsBody2D::get_layer_mask); + ObjectTypeDB::bind_method(_MD("set_collision_mask","mask"),&PhysicsBody2D::set_collision_mask); + ObjectTypeDB::bind_method(_MD("get_collision_mask"),&PhysicsBody2D::get_collision_mask); ObjectTypeDB::bind_method(_MD("set_one_way_collision_direction","dir"),&PhysicsBody2D::set_one_way_collision_direction); ObjectTypeDB::bind_method(_MD("get_one_way_collision_direction"),&PhysicsBody2D::get_one_way_collision_direction); ObjectTypeDB::bind_method(_MD("set_one_way_collision_max_depth","depth"),&PhysicsBody2D::set_one_way_collision_max_depth); ObjectTypeDB::bind_method(_MD("get_one_way_collision_max_depth"),&PhysicsBody2D::get_one_way_collision_max_depth); ObjectTypeDB::bind_method(_MD("add_collision_exception_with","body:PhysicsBody2D"),&PhysicsBody2D::add_collision_exception_with); ObjectTypeDB::bind_method(_MD("remove_collision_exception_with","body:PhysicsBody2D"),&PhysicsBody2D::remove_collision_exception_with); - ADD_PROPERTY(PropertyInfo(Variant::INT,"layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_layer_mask"),_SCS("get_layer_mask")); + ADD_PROPERTY(PropertyInfo(Variant::INT,"collision/layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_layer_mask"),_SCS("get_layer_mask")); + ADD_PROPERTY(PropertyInfo(Variant::INT,"collision/mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_mask"),_SCS("get_collision_mask")); ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2,"one_way_collision/direction"),_SCS("set_one_way_collision_direction"),_SCS("get_one_way_collision_direction")); ADD_PROPERTYNZ(PropertyInfo(Variant::REAL,"one_way_collision/max_depth"),_SCS("set_one_way_collision_max_depth"),_SCS("get_one_way_collision_max_depth")); } @@ -94,9 +97,22 @@ uint32_t PhysicsBody2D::get_layer_mask() const { return mask; } +void PhysicsBody2D::set_collision_mask(uint32_t p_mask) { + + collision_mask=p_mask; + Physics2DServer::get_singleton()->body_set_collision_mask(get_rid(),p_mask); +} + +uint32_t PhysicsBody2D::get_collision_mask() const { + + return collision_mask; +} + + PhysicsBody2D::PhysicsBody2D(Physics2DServer::BodyMode p_mode) : CollisionObject2D( Physics2DServer::get_singleton()->body_create(p_mode), false) { mask=1; + collision_mask=1; set_one_way_collision_max_depth(0); set_pickable(false); diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index b8cba6e5b..3cb94b95d 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -39,6 +39,7 @@ class PhysicsBody2D : public CollisionObject2D { OBJ_TYPE(PhysicsBody2D,CollisionObject2D); uint32_t mask; + uint32_t collision_mask; Vector2 one_way_collision_direction; float one_way_collision_max_depth; protected: @@ -52,6 +53,9 @@ public: void set_layer_mask(uint32_t p_mask); uint32_t get_layer_mask() const; + void set_collision_mask(uint32_t p_mask); + uint32_t get_collision_mask() const; + void add_collision_exception_with(Node* p_node); //must be physicsbody void remove_collision_exception_with(Node* p_node); diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index bf1677ae6..2fca1e67e 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -519,6 +519,7 @@ Map::Element *TileMap::_create_quadrant(const q.body=Physics2DServer::get_singleton()->body_create(use_kinematic?Physics2DServer::BODY_MODE_KINEMATIC:Physics2DServer::BODY_MODE_STATIC); Physics2DServer::get_singleton()->body_attach_object_instance_ID(q.body,get_instance_ID()); Physics2DServer::get_singleton()->body_set_layer_mask(q.body,collision_layer); + Physics2DServer::get_singleton()->body_set_collision_mask(q.body,collision_mask); Physics2DServer::get_singleton()->body_set_param(q.body,Physics2DServer::BODY_PARAM_FRICTION,friction); Physics2DServer::get_singleton()->body_set_param(q.body,Physics2DServer::BODY_PARAM_BOUNCE,bounce); @@ -790,7 +791,7 @@ Rect2 TileMap::get_item_rect() const { return rect_cache; } -void TileMap::set_collision_layer_mask(uint32_t p_layer) { +void TileMap::set_collision_layer(uint32_t p_layer) { collision_layer=p_layer; for (Map::Element *E=quadrant_map.front();E;E=E->next()) { @@ -800,6 +801,16 @@ void TileMap::set_collision_layer_mask(uint32_t p_layer) { } } +void TileMap::set_collision_mask(uint32_t p_mask) { + + collision_mask=p_mask; + for (Map::Element *E=quadrant_map.front();E;E=E->next()) { + + Quadrant &q=E->get(); + Physics2DServer::get_singleton()->body_set_collision_mask(q.body,collision_mask); + } +} + bool TileMap::get_collision_use_kinematic() const{ return use_kinematic; @@ -844,11 +855,16 @@ float TileMap::get_collision_bounce() const{ } -uint32_t TileMap::get_collision_layer_mask() const { +uint32_t TileMap::get_collision_layer() const { return collision_layer; } +uint32_t TileMap::get_collision_mask() const { + + return collision_mask; +} + void TileMap::set_mode(Mode p_mode) { _clear_quadrants(); @@ -1077,8 +1093,11 @@ void TileMap::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_collision_use_kinematic","use_kinematic"),&TileMap::set_collision_use_kinematic); ObjectTypeDB::bind_method(_MD("get_collision_use_kinematic"),&TileMap::get_collision_use_kinematic); - ObjectTypeDB::bind_method(_MD("set_collision_layer_mask","mask"),&TileMap::set_collision_layer_mask); - ObjectTypeDB::bind_method(_MD("get_collision_layer_mask"),&TileMap::get_collision_layer_mask); + ObjectTypeDB::bind_method(_MD("set_collision_layer","mask"),&TileMap::set_collision_layer); + ObjectTypeDB::bind_method(_MD("get_collision_layer"),&TileMap::get_collision_layer); + + ObjectTypeDB::bind_method(_MD("set_collision_mask","mask"),&TileMap::set_collision_mask); + ObjectTypeDB::bind_method(_MD("get_collision_mask"),&TileMap::get_collision_mask); ObjectTypeDB::bind_method(_MD("set_collision_friction","value"),&TileMap::set_collision_friction); ObjectTypeDB::bind_method(_MD("get_collision_friction"),&TileMap::get_collision_friction); @@ -1117,7 +1136,9 @@ void TileMap::_bind_methods() { ADD_PROPERTY( PropertyInfo(Variant::BOOL,"collision/use_kinematic",PROPERTY_HINT_NONE,""),_SCS("set_collision_use_kinematic"),_SCS("get_collision_use_kinematic")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_friction"),_SCS("get_collision_friction")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"collision/bounce",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_collision_bounce"),_SCS("get_collision_bounce")); - ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_layer_mask"),_SCS("get_collision_layer_mask")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/layers",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_layer"),_SCS("get_collision_layer")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"collision/mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_collision_mask"),_SCS("get_collision_mask")); + ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"tile_data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_tile_data"),_SCS("_get_tile_data")); ADD_SIGNAL(MethodInfo("settings_changed")); @@ -1146,6 +1167,7 @@ TileMap::TileMap() { center_x=false; center_y=false; collision_layer=1; + collision_mask=1; friction=1; bounce=0; mode=MODE_SQUARE; diff --git a/scene/2d/tile_map.h b/scene/2d/tile_map.h index 233529f01..84ca65da4 100644 --- a/scene/2d/tile_map.h +++ b/scene/2d/tile_map.h @@ -146,6 +146,8 @@ private: float friction; float bounce; uint32_t collision_layer; + uint32_t collision_mask; + TileOrigin tile_origin; void _fix_cell_transform(Matrix32& xform, const Cell& p_cell, const Vector2 &p_offset, const Size2 &p_sc); @@ -207,8 +209,11 @@ public: Rect2 get_item_rect() const; - void set_collision_layer_mask(uint32_t p_layer); - uint32_t get_collision_layer_mask() const; + void set_collision_layer(uint32_t p_layer); + uint32_t get_collision_layer() const; + + void set_collision_mask(uint32_t p_mask); + uint32_t get_collision_mask() const; void set_collision_use_kinematic(bool p_use_kinematic); bool get_collision_use_kinematic() const; diff --git a/servers/physics_2d/area_pair_2d_sw.cpp b/servers/physics_2d/area_pair_2d_sw.cpp index f73fbb628..3b1705bd5 100644 --- a/servers/physics_2d/area_pair_2d_sw.cpp +++ b/servers/physics_2d/area_pair_2d_sw.cpp @@ -32,7 +32,7 @@ bool AreaPair2DSW::setup(float p_step) { - bool result = CollisionSolver2DSW::solve(body->get_shape(body_shape),body->get_transform() * body->get_shape_transform(body_shape),Vector2(),area->get_shape(area_shape),area->get_transform() * area->get_shape_transform(area_shape),Vector2(),NULL,this); + bool result = area->test_collision_mask(body) && CollisionSolver2DSW::solve(body->get_shape(body_shape),body->get_transform() * body->get_shape_transform(body_shape),Vector2(),area->get_shape(area_shape),area->get_transform() * area->get_shape_transform(area_shape),Vector2(),NULL,this); if (result!=colliding) { @@ -102,7 +102,7 @@ AreaPair2DSW::~AreaPair2DSW() { bool Area2Pair2DSW::setup(float p_step) { - bool result = CollisionSolver2DSW::solve(area_a->get_shape(shape_a),area_a->get_transform() * area_a->get_shape_transform(shape_a),Vector2(),area_b->get_shape(shape_b),area_b->get_transform() * area_b->get_shape_transform(shape_b),Vector2(),NULL,this); + bool result = area_a->test_collision_mask(area_b) && CollisionSolver2DSW::solve(area_a->get_shape(shape_a),area_a->get_transform() * area_a->get_shape_transform(shape_a),Vector2(),area_b->get_shape(shape_b),area_b->get_transform() * area_b->get_shape_transform(shape_b),Vector2(),NULL,this); if (result!=colliding) { diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp index a2402d147..8913e396d 100644 --- a/servers/physics_2d/body_pair_2d_sw.cpp +++ b/servers/physics_2d/body_pair_2d_sw.cpp @@ -234,7 +234,7 @@ bool BodyPair2DSW::setup(float p_step) { //cannot collide - if ((A->get_layer_mask()&B->get_layer_mask())==0 || A->has_exception(B->get_self()) || B->has_exception(A->get_self()) || (A->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC && B->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC && A->get_max_contacts_reported()==0 && B->get_max_contacts_reported()==0)) { + if (!A->test_collision_mask(B) || A->has_exception(B->get_self()) || B->has_exception(A->get_self()) || (A->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC && B->get_mode()<=Physics2DServer::BODY_MODE_KINEMATIC && A->get_max_contacts_reported()==0 && B->get_max_contacts_reported()==0)) { collided=false; return false; } diff --git a/servers/physics_2d/collision_object_2d_sw.cpp b/servers/physics_2d/collision_object_2d_sw.cpp index 8160f22a3..7c8e223c5 100644 --- a/servers/physics_2d/collision_object_2d_sw.cpp +++ b/servers/physics_2d/collision_object_2d_sw.cpp @@ -226,7 +226,7 @@ CollisionObject2DSW::CollisionObject2DSW(Type p_type) { type=p_type; space=NULL; instance_id=0; - user_mask=0; + collision_mask=1; layer_mask=1; pickable=true; } diff --git a/servers/physics_2d/collision_object_2d_sw.h b/servers/physics_2d/collision_object_2d_sw.h index 58dc3e9cd..f3432060b 100644 --- a/servers/physics_2d/collision_object_2d_sw.h +++ b/servers/physics_2d/collision_object_2d_sw.h @@ -65,7 +65,7 @@ private: Space2DSW *space; Matrix32 transform; Matrix32 inv_transform; - uint32_t user_mask; + uint32_t collision_mask; uint32_t layer_mask; bool _static; @@ -117,8 +117,8 @@ public: _FORCE_INLINE_ bool is_shape_set_as_trigger(int p_idx) const { return shapes[p_idx].trigger; } - void set_user_mask(uint32_t p_mask) {user_mask=p_mask;} - _FORCE_INLINE_ uint32_t get_user_mask() const { return user_mask; } + void set_collision_mask(uint32_t p_mask) {collision_mask=p_mask;} + _FORCE_INLINE_ uint32_t get_collision_mask() const { return collision_mask; } void set_layer_mask(uint32_t p_mask) {layer_mask=p_mask;} _FORCE_INLINE_ uint32_t get_layer_mask() const { return layer_mask; } @@ -133,6 +133,11 @@ public: void set_pickable(bool p_pickable) { pickable=p_pickable; } _FORCE_INLINE_ bool is_pickable() const { return pickable; } + _FORCE_INLINE_ bool test_collision_mask(CollisionObject2DSW* p_other) const { + + return layer_mask&p_other->collision_mask || p_other->layer_mask&collision_mask; + } + virtual ~CollisionObject2DSW() {} }; diff --git a/servers/physics_2d/physics_2d_server_sw.cpp b/servers/physics_2d/physics_2d_server_sw.cpp index d31606acf..08d871be6 100644 --- a/servers/physics_2d/physics_2d_server_sw.cpp +++ b/servers/physics_2d/physics_2d_server_sw.cpp @@ -480,6 +480,22 @@ void Physics2DServerSW::area_set_monitorable(RID p_area,bool p_monitorable) { } +void Physics2DServerSW::area_set_collision_mask(RID p_area,uint32_t p_mask) { + + Area2DSW *area = area_owner.get(p_area); + ERR_FAIL_COND(!area); + + area->set_collision_mask(p_mask); +} + +void Physics2DServerSW::area_set_layer_mask(RID p_area,uint32_t p_mask) { + + Area2DSW *area = area_owner.get(p_area); + ERR_FAIL_COND(!area); + + area->set_layer_mask(p_mask); +} + void Physics2DServerSW::area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method) { @@ -726,20 +742,20 @@ uint32_t Physics2DServerSW::body_get_layer_mask(RID p_body, uint32_t p_flags) co }; -void Physics2DServerSW::body_set_user_mask(RID p_body, uint32_t p_flags) { +void Physics2DServerSW::body_set_collision_mask(RID p_body, uint32_t p_flags) { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND(!body); - body->set_user_mask(p_flags); + body->set_collision_mask(p_flags); }; -uint32_t Physics2DServerSW::body_get_user_mask(RID p_body, uint32_t p_flags) const { +uint32_t Physics2DServerSW::body_get_collision_mask(RID p_body, uint32_t p_flags) const { Body2DSW *body = body_owner.get(p_body); ERR_FAIL_COND_V(!body,0); - return body->get_user_mask(); + return body->get_collision_mask(); }; void Physics2DServerSW::body_set_param(RID p_body, BodyParameter p_param, float p_value) { diff --git a/servers/physics_2d/physics_2d_server_sw.h b/servers/physics_2d/physics_2d_server_sw.h index 50675cbd0..341df2fdc 100644 --- a/servers/physics_2d/physics_2d_server_sw.h +++ b/servers/physics_2d/physics_2d_server_sw.h @@ -134,6 +134,8 @@ public: virtual Variant area_get_param(RID p_parea,AreaParameter p_param) const; virtual Matrix32 area_get_transform(RID p_area) const; virtual void area_set_monitorable(RID p_area,bool p_monitorable); + virtual void area_set_collision_mask(RID p_area,uint32_t p_mask); + virtual void area_set_layer_mask(RID p_area,uint32_t p_mask); virtual void area_set_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method); virtual void area_set_area_monitor_callback(RID p_area,Object *p_receiver,const StringName& p_method); @@ -179,8 +181,8 @@ public: virtual void body_set_layer_mask(RID p_body, uint32_t p_mask); virtual uint32_t body_get_layer_mask(RID p_body, uint32_t p_mask) const; - virtual void body_set_user_mask(RID p_body, uint32_t p_mask); - virtual uint32_t body_get_user_mask(RID p_body, uint32_t p_mask) const; + virtual void body_set_collision_mask(RID p_body, uint32_t p_mask); + virtual uint32_t body_get_collision_mask(RID p_body, uint32_t p_mask) const; virtual void body_set_param(RID p_body, BodyParameter p_param, float p_value); virtual float body_get_param(RID p_body, BodyParameter p_param) const; diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp index 9a1b977bd..40e7b19f6 100644 --- a/servers/physics_2d/space_2d_sw.cpp +++ b/servers/physics_2d/space_2d_sw.cpp @@ -596,7 +596,7 @@ bool Space2DSW::test_body_motion(Body2DSW *p_body,const Vector2&p_motion,float p keep=false; else if (intersection_query_results[i]->get_type()==CollisionObject2DSW::TYPE_AREA) keep=false; - else if ((static_cast(intersection_query_results[i])->get_layer_mask()&p_body->get_layer_mask())==0) + else if ((static_cast(intersection_query_results[i])->test_collision_mask(p_body))==0) keep=false; else if (static_cast(intersection_query_results[i])->has_exception(p_body->get_self()) || p_body->has_exception(intersection_query_results[i]->get_self())) keep=false; diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp index 088c092e7..279ad0d74 100644 --- a/servers/physics_2d_server.cpp +++ b/servers/physics_2d_server.cpp @@ -536,6 +536,8 @@ void Physics2DServer::_bind_methods() { ObjectTypeDB::bind_method(_MD("area_remove_shape","area","shape_idx"),&Physics2DServer::area_remove_shape); ObjectTypeDB::bind_method(_MD("area_clear_shapes","area"),&Physics2DServer::area_clear_shapes); + ObjectTypeDB::bind_method(_MD("area_set_layer_mask","area","mask"),&Physics2DServer::area_set_layer_mask); + ObjectTypeDB::bind_method(_MD("area_set_collision_mask","area","mask"),&Physics2DServer::area_set_collision_mask); ObjectTypeDB::bind_method(_MD("area_set_param","area","param","value"),&Physics2DServer::area_set_param); ObjectTypeDB::bind_method(_MD("area_set_transform","area","transform"),&Physics2DServer::area_set_transform); @@ -584,8 +586,8 @@ void Physics2DServer::_bind_methods() { ObjectTypeDB::bind_method(_MD("body_set_layer_mask","body","mask"),&Physics2DServer::body_set_layer_mask); ObjectTypeDB::bind_method(_MD("body_get_layer_mask","body"),&Physics2DServer::body_get_layer_mask); - ObjectTypeDB::bind_method(_MD("body_set_user_mask","body","mask"),&Physics2DServer::body_set_user_mask); - ObjectTypeDB::bind_method(_MD("body_get_user_mask","body"),&Physics2DServer::body_get_user_mask); + ObjectTypeDB::bind_method(_MD("body_set_collision_mask","body","mask"),&Physics2DServer::body_set_collision_mask); + ObjectTypeDB::bind_method(_MD("body_get_collision_mask","body"),&Physics2DServer::body_get_collision_mask); ObjectTypeDB::bind_method(_MD("body_set_param","body","param","value"),&Physics2DServer::body_set_param); diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h index 306144c2b..5411228c0 100644 --- a/servers/physics_2d_server.h +++ b/servers/physics_2d_server.h @@ -347,6 +347,9 @@ public: virtual Variant area_get_param(RID p_parea,AreaParameter p_param) const=0; virtual Matrix32 area_get_transform(RID p_area) const=0; + virtual void area_set_collision_mask(RID p_area,uint32_t p_mask)=0; + virtual void area_set_layer_mask(RID p_area,uint32_t p_mask)=0; + virtual void area_set_monitorable(RID p_area,bool p_monitorable)=0; virtual void area_set_pickable(RID p_area,bool p_pickable)=0; @@ -404,8 +407,8 @@ public: virtual void body_set_layer_mask(RID p_body, uint32_t p_mask)=0; virtual uint32_t body_get_layer_mask(RID p_body, uint32_t p_mask) const=0; - virtual void body_set_user_mask(RID p_body, uint32_t p_mask)=0; - virtual uint32_t body_get_user_mask(RID p_body, uint32_t p_mask) const=0; + virtual void body_set_collision_mask(RID p_body, uint32_t p_mask)=0; + virtual uint32_t body_get_collision_mask(RID p_body, uint32_t p_mask) const=0; // common body variables enum BodyParameter { diff --git a/servers/physics_server.cpp b/servers/physics_server.cpp index 010e02d88..4feb1b526 100644 --- a/servers/physics_server.cpp +++ b/servers/physics_server.cpp @@ -221,7 +221,7 @@ PhysicsShapeQueryParameters::PhysicsShapeQueryParameters() { ///////////////////////////////////// /* -Variant PhysicsDirectSpaceState::_intersect_shape(const RID& p_shape, const Transform& p_xform,int p_result_max,const Vector& p_exclude,uint32_t p_user_mask) { +Variant PhysicsDirectSpaceState::_intersect_shape(const RID& p_shape, const Transform& p_xform,int p_result_max,const Vector& p_exclude,uint32_t p_collision_mask) { diff --git a/servers/physics_server.h b/servers/physics_server.h index 97a1d34e7..ffb462af2 100644 --- a/servers/physics_server.h +++ b/servers/physics_server.h @@ -131,8 +131,8 @@ class PhysicsDirectSpaceState : public Object { OBJ_TYPE( PhysicsDirectSpaceState, Object ); -// Variant _intersect_ray(const Vector3& p_from, const Vector3& p_to,const Vector& p_exclude=Vector(),uint32_t p_user_mask=0); -// Variant _intersect_shape(const RID& p_shape, const Transform& p_xform,int p_result_max=64,const Vector& p_exclude=Vector(),uint32_t p_user_mask=0); +// Variant _intersect_ray(const Vector3& p_from, const Vector3& p_to,const Vector& p_exclude=Vector(),uint32_t p_collision_mask=0); +// Variant _intersect_shape(const RID& p_shape, const Transform& p_xform,int p_result_max=64,const Vector& p_exclude=Vector(),uint32_t p_collision_mask=0); public: enum ObjectTypeMask { -- cgit v1.2.3-70-g09d2 From 473c7222f512488bfea3674358e15cac83d41ffb Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Thu, 19 Mar 2015 14:10:07 +0000 Subject: Calculate gravity based on distance from body to gravity point --- scene/3d/area.cpp | 17 ++++++++++++++++- scene/3d/area.h | 4 ++++ servers/physics/area_sw.cpp | 3 +++ servers/physics/area_sw.h | 4 ++++ servers/physics/body_sw.cpp | 9 ++++++--- servers/physics_server.cpp | 1 + servers/physics_server.h | 1 + 7 files changed, 35 insertions(+), 4 deletions(-) (limited to 'servers/physics_server.cpp') diff --git a/scene/3d/area.cpp b/scene/3d/area.cpp index d49ffff72..bcc58c700 100644 --- a/scene/3d/area.cpp +++ b/scene/3d/area.cpp @@ -42,7 +42,6 @@ Area::SpaceOverride Area::get_space_override_mode() const{ } void Area::set_gravity_is_point(bool p_enabled){ - gravity_is_point=p_enabled; PhysicsServer::get_singleton()->area_set_param(get_rid(),PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT,p_enabled); @@ -52,6 +51,17 @@ bool Area::is_gravity_a_point() const{ return gravity_is_point; } +void Area::set_gravity_distance_scale(real_t p_scale){ + + gravity_distance_scale=p_scale; + PhysicsServer::get_singleton()->area_set_param(get_rid(),PhysicsServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE,p_scale); + +} + +real_t Area::get_gravity_distance_scale() const{ + return gravity_distance_scale; +} + void Area::set_gravity_vector(const Vector3& p_vec){ gravity_vec=p_vec; @@ -302,6 +312,9 @@ void Area::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_gravity_is_point","enable"),&Area::set_gravity_is_point); ObjectTypeDB::bind_method(_MD("is_gravity_a_point"),&Area::is_gravity_a_point); + ObjectTypeDB::bind_method(_MD("set_gravity_distance_scale","distance_scale"),&Area::set_gravity_distance_scale); + ObjectTypeDB::bind_method(_MD("get_gravity_distance_scale"),&Area::get_gravity_distance_scale); + ObjectTypeDB::bind_method(_MD("set_gravity_vector","vector"),&Area::set_gravity_vector); ObjectTypeDB::bind_method(_MD("get_gravity_vector"),&Area::get_gravity_vector); @@ -330,6 +343,7 @@ void Area::_bind_methods() { ADD_PROPERTY( PropertyInfo(Variant::INT,"space_override",PROPERTY_HINT_ENUM,"Disabled,Combine,Replace"),_SCS("set_space_override_mode"),_SCS("get_space_override_mode")); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"gravity_point"),_SCS("set_gravity_is_point"),_SCS("is_gravity_a_point")); + ADD_PROPERTY( PropertyInfo(Variant::REAL,"gravity_distance_scale", PROPERTY_HINT_RANGE,"0,1024,0.001"),_SCS("set_gravity_distance_scale"),_SCS("get_gravity_distance_scale")); ADD_PROPERTY( PropertyInfo(Variant::VECTOR3,"gravity_vec"),_SCS("set_gravity_vector"),_SCS("get_gravity_vector")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"gravity",PROPERTY_HINT_RANGE,"-1024,1024,0.01"),_SCS("set_gravity"),_SCS("get_gravity")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"density",PROPERTY_HINT_RANGE,"0,1024,0.001"),_SCS("set_density"),_SCS("get_density")); @@ -345,6 +359,7 @@ Area::Area() : CollisionObject(PhysicsServer::get_singleton()->area_create(),tru locked=false; set_gravity_vector(Vector3(0,-1,0)); gravity_is_point=false; + gravity_distance_scale=0; density=0.1; priority=0; monitoring=false; diff --git a/scene/3d/area.h b/scene/3d/area.h index 493c71c59..fb853092f 100644 --- a/scene/3d/area.h +++ b/scene/3d/area.h @@ -49,6 +49,7 @@ private: Vector3 gravity_vec; real_t gravity; bool gravity_is_point; + real_t gravity_distance_scale; real_t density; int priority; bool monitoring; @@ -98,6 +99,9 @@ public: void set_gravity_is_point(bool p_enabled); bool is_gravity_a_point() const; + void set_gravity_distance_scale(real_t p_scale); + real_t get_gravity_distance_scale() const; + void set_gravity_vector(const Vector3& p_vec); Vector3 get_gravity_vector() const; diff --git a/servers/physics/area_sw.cpp b/servers/physics/area_sw.cpp index de241c948..aa1c53022 100644 --- a/servers/physics/area_sw.cpp +++ b/servers/physics/area_sw.cpp @@ -98,6 +98,7 @@ void AreaSW::set_param(PhysicsServer::AreaParameter p_param, const Variant& p_va case PhysicsServer::AREA_PARAM_GRAVITY: gravity=p_value; ; break; case PhysicsServer::AREA_PARAM_GRAVITY_VECTOR: gravity_vector=p_value; ; break; case PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT: gravity_is_point=p_value; ; break; + case PhysicsServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE: gravity_distance_scale=p_value; ; break; case PhysicsServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION: point_attenuation=p_value; ; break; case PhysicsServer::AREA_PARAM_DENSITY: density=p_value; ; break; case PhysicsServer::AREA_PARAM_PRIORITY: priority=p_value; ; break; @@ -113,6 +114,7 @@ Variant AreaSW::get_param(PhysicsServer::AreaParameter p_param) const { case PhysicsServer::AREA_PARAM_GRAVITY: return gravity; case PhysicsServer::AREA_PARAM_GRAVITY_VECTOR: return gravity_vector; case PhysicsServer::AREA_PARAM_GRAVITY_IS_POINT: return gravity_is_point; + case PhysicsServer::AREA_PARAM_GRAVITY_DISTANCE_SCALE: return gravity_distance_scale; case PhysicsServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION: return point_attenuation; case PhysicsServer::AREA_PARAM_DENSITY: return density; case PhysicsServer::AREA_PARAM_PRIORITY: return priority; @@ -177,6 +179,7 @@ AreaSW::AreaSW() : CollisionObjectSW(TYPE_AREA), monitor_query_list(this), move gravity=9.80665; gravity_vector=Vector3(0,-1,0); gravity_is_point=false; + gravity_distance_scale=0; point_attenuation=1; density=0.1; priority=0; diff --git a/servers/physics/area_sw.h b/servers/physics/area_sw.h index 87843b93c..a875472f6 100644 --- a/servers/physics/area_sw.h +++ b/servers/physics/area_sw.h @@ -45,6 +45,7 @@ class AreaSW : public CollisionObjectSW{ float gravity; Vector3 gravity_vector; bool gravity_is_point; + float gravity_distance_scale; float point_attenuation; float density; int priority; @@ -125,6 +126,9 @@ public: _FORCE_INLINE_ void set_gravity_as_point(bool p_enable) { gravity_is_point=p_enable; } _FORCE_INLINE_ bool is_gravity_point() const { return gravity_is_point; } + _FORCE_INLINE_ void set_gravity_distance_scale(float scale) { gravity_distance_scale=scale; } + _FORCE_INLINE_ float get_gravity_distance_scale() const { return gravity_distance_scale; } + _FORCE_INLINE_ void set_point_attenuation(float p_point_attenuation) { point_attenuation=p_point_attenuation; } _FORCE_INLINE_ float get_point_attenuation() const { return point_attenuation; } diff --git a/servers/physics/body_sw.cpp b/servers/physics/body_sw.cpp index 1cc0b763a..5a528ecf9 100644 --- a/servers/physics/body_sw.cpp +++ b/servers/physics/body_sw.cpp @@ -362,9 +362,12 @@ void BodySW::set_space(SpaceSW *p_space){ void BodySW::_compute_area_gravity(const AreaSW *p_area) { if (p_area->is_gravity_point()) { - - gravity += (p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin()).normalized() * p_area->get_gravity(); - + if(p_area->get_gravity_distance_scale() > 0) { + Vector3 v = p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin(); + gravity += v.normalized() * (p_area->get_gravity() / Math::pow(v.length() * p_area->get_gravity_distance_scale()+1, 2) ); + } else { + gravity += (p_area->get_transform().xform(p_area->get_gravity_vector()) - get_transform().get_origin()).normalized() * p_area->get_gravity(); + } } else { gravity += p_area->get_gravity_vector() * p_area->get_gravity(); } diff --git a/servers/physics_server.cpp b/servers/physics_server.cpp index 4feb1b526..e02601af4 100644 --- a/servers/physics_server.cpp +++ b/servers/physics_server.cpp @@ -681,6 +681,7 @@ void PhysicsServer::_bind_methods() { BIND_CONSTANT( AREA_PARAM_GRAVITY ); BIND_CONSTANT( AREA_PARAM_GRAVITY_VECTOR ); BIND_CONSTANT( AREA_PARAM_GRAVITY_IS_POINT ); + BIND_CONSTANT( AREA_PARAM_GRAVITY_DISTANCE_SCALE ); BIND_CONSTANT( AREA_PARAM_GRAVITY_POINT_ATTENUATION ); BIND_CONSTANT( AREA_PARAM_DENSITY ); BIND_CONSTANT( AREA_PARAM_PRIORITY ); diff --git a/servers/physics_server.h b/servers/physics_server.h index ffb462af2..05b64da80 100644 --- a/servers/physics_server.h +++ b/servers/physics_server.h @@ -298,6 +298,7 @@ public: AREA_PARAM_GRAVITY, AREA_PARAM_GRAVITY_VECTOR, AREA_PARAM_GRAVITY_IS_POINT, + AREA_PARAM_GRAVITY_DISTANCE_SCALE, AREA_PARAM_GRAVITY_POINT_ATTENUATION, AREA_PARAM_DENSITY, AREA_PARAM_PRIORITY -- cgit v1.2.3-70-g09d2