From a42765dadad77d4f4893d9ccf73b7cfefc1643bd Mon Sep 17 00:00:00 2001 From: Andrea Catania Date: Mon, 5 Feb 2018 18:20:26 +0100 Subject: Added physics API in order to enable/disable collisions between rigidbody attached to a joint with bullet physics bullet Fixes #16424 --- servers/physics_2d_server.h | 3 +++ 1 file changed, 3 insertions(+) (limited to 'servers/physics_2d_server.h') diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h index be447ed13..462244c66 100644 --- a/servers/physics_2d_server.h +++ b/servers/physics_2d_server.h @@ -499,6 +499,9 @@ public: virtual void joint_set_param(RID p_joint, JointParam p_param, real_t p_value) = 0; virtual real_t joint_get_param(RID p_joint, JointParam p_param) const = 0; + virtual void joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable) = 0; + virtual bool joint_is_disabled_collisions_between_bodies(RID p_joint) const = 0; + virtual RID pin_joint_create(const Vector2 &p_anchor, RID p_body_a, RID p_body_b = RID()) = 0; virtual RID groove_joint_create(const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, RID p_body_a, RID p_body_b) = 0; virtual RID damped_spring_joint_create(const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, RID p_body_a, RID p_body_b = RID()) = 0; -- cgit v1.2.3-70-g09d2