From d73cdeb2487bbd21d2eb062a13d92199c85cda2f Mon Sep 17 00:00:00 2001 From: Bojidar Marinov Date: Sun, 3 Jun 2018 16:32:23 +0300 Subject: Fix bugs related to bad handling of rotated/translated shapes in tilemap Fixup #18529 and #12870 --- scene/2d/tile_map.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'scene') diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index d88e148b2..439bc43f3 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -466,10 +466,12 @@ void TileMap::_update_dirty_quadrants() { Transform2D xform; xform.set_origin(offset.floor()); - Vector2 shape_ofs = tile_set->tile_get_shape_offset(c.id, i); + Vector2 shape_ofs = shapes[i].shape_transform.get_origin(); _fix_cell_transform(xform, c, shape_ofs + center_ofs, s); + xform *= shapes[i].shape_transform.untranslated(); + if (debug_canvas_item.is_valid()) { vs->canvas_item_add_set_transform(debug_canvas_item, xform); shape->draw(debug_canvas_item, debug_collision_color); -- cgit v1.2.3-70-g09d2