From f40f360a2c4ca8e6f2a651dbcca3ae82e2abe7a1 Mon Sep 17 00:00:00 2001 From: Rémi Verschelde Date: Fri, 8 Jul 2016 00:32:28 +0200 Subject: Remove unused variables (fourth pass) + dead code Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33. --- scene/resources/packed_scene.cpp | 22 ---------------------- 1 file changed, 22 deletions(-) (limited to 'scene/resources/packed_scene.cpp') diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp index 4f5eed879..c36480420 100644 --- a/scene/resources/packed_scene.cpp +++ b/scene/resources/packed_scene.cpp @@ -471,7 +471,6 @@ Error SceneState::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map plist; p_node->get_property_list(&plist); - bool saved_script=false; - for (List::Element *E=plist.front();E;E=E->next()) { @@ -528,23 +525,7 @@ Error SceneState::_parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Mapget_script_instance()) { - //if this is an overriden value by another script, save it anyway - //as the script change will erase it - //https://github.com/godotengine/godot/issues/2958 - - bool valid=false; - p_node->get_script_instance()->get_property_type(name,&valid); - if (valid) { - exists=false; - isdefault=false; - } - } -#endif if (exists) { @@ -577,9 +558,6 @@ https://github.com/godotengine/godot/issues/3127 } } - if (name=="script/script") - saved_script=true; - NodeData::Property prop; prop.name=_nm_get_string( name,name_map); prop.value=_vm_get_variant( value, variant_map); -- cgit v1.2.3-70-g09d2