From 6f4f9aa6ded6da027c84cc466c767334dc3d3362 Mon Sep 17 00:00:00 2001 From: Ferenc Arn Date: Sat, 14 Jan 2017 14:35:39 -0600 Subject: Overloaded basic math funcs (double and float variants). Use real_t rather than float or double in generic functions (core/math) whenever possible. Also inlined some more math functions. --- scene/animation/animation_player.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'scene/animation/animation_player.cpp') diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 7fa8458fe..958b06588 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -476,7 +476,7 @@ void AnimationPlayer::_animation_process_animation(AnimationData* p_anim,float p } #endif - static_cast(pa->object)->set_rotation(Math::deg2rad(value)); + static_cast(pa->object)->set_rotation(Math::deg2rad((double)value)); } break; case SP_NODE2D_SCALE: { #ifdef DEBUG_ENABLED @@ -690,7 +690,7 @@ void AnimationPlayer::_animation_update_transforms() { } #endif - static_cast(pa->object)->set_rotation(Math::deg2rad(pa->value_accum)); + static_cast(pa->object)->set_rotation(Math::deg2rad((double)pa->value_accum)); } break; case SP_NODE2D_SCALE: { #ifdef DEBUG_ENABLED -- cgit v1.2.3-70-g09d2