From 95dc15b75096b7f4017b16ddae9066ee2deb3934 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Fri, 17 Jun 2016 16:45:10 -0300 Subject: Send body inout notifications after state is applied, fixes #4683 --- scene/3d/physics_body.cpp | 24 +++++++++++++----------- 1 file changed, 13 insertions(+), 11 deletions(-) (limited to 'scene/3d/physics_body.cpp') diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index 243cb31ac..116f967bd 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -397,6 +397,18 @@ void RigidBody::_direct_state_changed(Object *p_state) { state=(PhysicsDirectBodyState*)p_state; //trust it #endif + set_ignore_transform_notification(true); + set_global_transform(state->get_transform()); + linear_velocity=state->get_linear_velocity(); + angular_velocity=state->get_angular_velocity(); + if(sleeping!=state->is_sleeping()) { + sleeping=state->is_sleeping(); + emit_signal(SceneStringNames::get_singleton()->sleeping_state_changed); + } + if (get_script_instance()) + get_script_instance()->call("_integrate_forces",state); + set_ignore_transform_notification(false); + if (contact_monitor) { contact_monitor->locked=true; @@ -484,17 +496,7 @@ void RigidBody::_direct_state_changed(Object *p_state) { } - set_ignore_transform_notification(true); - set_global_transform(state->get_transform()); - linear_velocity=state->get_linear_velocity(); - angular_velocity=state->get_angular_velocity(); - if(sleeping!=state->is_sleeping()) { - sleeping=state->is_sleeping(); - emit_signal(SceneStringNames::get_singleton()->sleeping_state_changed); - } - if (get_script_instance()) - get_script_instance()->call("_integrate_forces",state); - set_ignore_transform_notification(false); + state=NULL; } -- cgit v1.2.3-70-g09d2