From cacced7e507f7603bacc03ae2616e58f0ede122a Mon Sep 17 00:00:00 2001 From: Hein-Pieter van Braam Date: Thu, 24 Aug 2017 22:58:51 +0200 Subject: Convert Object::cast_to() to the static version Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ --- scene/3d/path.cpp | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'scene/3d/path.cpp') diff --git a/scene/3d/path.cpp b/scene/3d/path.cpp index 0ca7f96fd..19c976109 100644 --- a/scene/3d/path.cpp +++ b/scene/3d/path.cpp @@ -174,8 +174,7 @@ void PathFollow::_notification(int p_what) { Node *parent = get_parent(); if (parent) { - path = parent->cast_to(); - if (path) { + if ((path = Object::cast_to(parent))) { _update_transform(); } } -- cgit v1.2.3-70-g09d2