From 2edb082c7eb85fa1175771ad298f8a8169bc267a Mon Sep 17 00:00:00 2001 From: Bojidar Marinov Date: Thu, 22 Jun 2017 18:15:50 +0300 Subject: Add normal map to tilemaps and tilesets Fixes #9310 --- scene/2d/tile_map.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'scene/2d/tile_map.cpp') diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 4f892a31f..4676f2c4c 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -441,14 +441,15 @@ void TileMap::_update_dirty_quadrants() { rect.position.y -= center.y; } + Ref normal_map = tile_set->tile_get_normal_map(c.id); Color modulate = tile_set->tile_get_modulate(c.id); Color self_modulate = get_self_modulate(); modulate = Color(modulate.r * self_modulate.r, modulate.g * self_modulate.g, modulate.b * self_modulate.b, modulate.a * self_modulate.a); if (r == Rect2()) { - tex->draw_rect(canvas_item, rect, false, modulate, c.transpose); + tex->draw_rect(canvas_item, rect, false, modulate, c.transpose, normal_map); } else { - tex->draw_rect_region(canvas_item, rect, r, modulate, c.transpose); + tex->draw_rect_region(canvas_item, rect, r, modulate, c.transpose, normal_map); } Vector > shapes = tile_set->tile_get_shapes(c.id); -- cgit v1.2.3-70-g09d2